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@@ -49,7 +49,9 @@ Namespace RenderingN
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Private Function ColorToTexture(color As Color) As Image
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Private Function ColorToTexture(color As Color) As Image
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Dim tex As New Bitmap(1, 1)
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Dim tex As New Bitmap(1, 1)
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tex.MakeTransparent()
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tex.SetPixel(0, 0, color)
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tex.SetPixel(0, 0, color)
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Console.WriteLine(tex.GetPixel(0, 0).ToString & vbTab & color.ToString)
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Return tex
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Return tex
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End Function
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End Function
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@@ -308,14 +310,24 @@ Namespace RenderingN
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndicesBuffers(mesh)(i))
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndicesBuffers(mesh)(i))
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Dim texID As Integer
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Dim isEmptyTexture As Boolean = l.Material?.Image Is Nothing
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Dim isEmptyTexture As Boolean = l.Material?.Image Is Nothing
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Dim isEmptyColor As Boolean = l.Material?.Color Is Nothing
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Dim isEmptyColor As Boolean = l.Material?.Color Is Nothing
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If (mode And RenderMode.Fill) = RenderMode.Fill Then
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Dim setMaterialTextureOrColor =
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texID = If(isEmptyTexture, If(isEmptyColor, dicTextureIDs(emptyTexture), dicColorIDs(l.Material.Color)), dicTextureIDs(l.Material.Image))
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Sub()
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Dim texID As Integer
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If Not isEmptyTexture Then
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texID = dicTextureIDs(l.Material.Image)
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ElseIf Not isEmptyColor Then
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texID = dicColorIDs(l.Material.Color)
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Else
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texID = dicTextureIDs(emptyTexture)
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End If
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GL.BindTexture(TextureTarget.Texture2D, texID)
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GL.BindTexture(TextureTarget.Texture2D, texID)
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End Sub
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If (mode And RenderMode.Fill) = RenderMode.Fill Then
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setMaterialTextureOrColor()
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If Not isEmptyTexture Then
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If Not isEmptyTexture Then
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, l.Material.Wrap.X)
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, l.Material.Wrap.X)
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@@ -332,11 +344,9 @@ Namespace RenderingN
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If (mode And RenderMode.Outline) = RenderMode.Outline Then
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If (mode And RenderMode.Outline) = RenderMode.Outline Then
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If (mode And RenderMode.Fill) = RenderMode.Fill Then
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If (mode And RenderMode.Fill) = RenderMode.Fill Then
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texID = dicTextureIDs(lineTexture)
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GL.BindTexture(TextureTarget.Texture2D, dicTextureIDs(lineTexture))
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GL.BindTexture(TextureTarget.Texture2D, texID)
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Else
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Else
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texID = If(isEmptyTexture, If(isEmptyColor, dicTextureIDs(emptyTexture), dicColorIDs(l.Material.Color)), dicTextureIDs(l.Material.Image))
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setMaterialTextureOrColor()
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GL.BindTexture(TextureTarget.Texture2D, texID)
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If Not isEmptyTexture Then
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If Not isEmptyTexture Then
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, l.Material.Wrap.X)
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, l.Material.Wrap.X)
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