convert old project files to the new format
This commit is contained in:
@@ -1,37 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{ECBB8A61-3BE0-0658-02A4-A7806FD3F824}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>Pilz.Drawing.Drawing3D.OpenGLFactory</RootNamespace>
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<AssemblyName>Pilz.Drawing.Drawing3D.OpenGLFactory</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MyType>Windows</MyType>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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<TargetFramework>net472</TargetFramework>
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<DefaultItemExcludes>$(DefaultItemExcludes);$(ProjectDir)**\*.vb</DefaultItemExcludes>
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<LangVersion>latest</LangVersion>
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<AssemblyTitle>OpenGLRenderer</AssemblyTitle>
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<Company>Pilzinsel64</Company>
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<Product>OpenGLRenderer</Product>
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<Copyright>Copyright © Pilzinsel64 2018</Copyright>
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<DocumentationFile>Pilz.Drawing.Drawing3D.OpenGLFactory.xml</DocumentationFile>
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<DefineTrace>true</DefineTrace>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<DefineDebug>true</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<OutputPath>bin\Debug\</OutputPath>
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<DocumentationFile>Pilz.Drawing.Drawing3D.OpenGLFactory.xml</DocumentationFile>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<DefineDebug>false</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DocumentationFile>Pilz.Drawing.Drawing3D.OpenGLFactory.xml</DocumentationFile>
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<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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</PropertyGroup>
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<PropertyGroup>
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<OptionExplicit>On</OptionExplicit>
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@@ -45,18 +30,13 @@
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<PropertyGroup>
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<OptionInfer>On</OptionInfer>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.Data.DataSetExtensions" Version="4.*" />
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<PackageReference Include="System.Net.Http" Version="4.*" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.VisualBasic" />
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup>
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<Import Include="Microsoft.VisualBasic" />
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@@ -70,52 +50,39 @@
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<Import Include="System.Threading.Tasks" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="My Project\MyNamespace.Static.1.Designer.cs" />
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<Compile Include="My Project\MyNamespace.Static.2.Designer.cs" />
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<Compile Include="My Project\MyNamespace.Static.3.Designer.cs" />
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<Compile Include="Camera\Camera.cs" />
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<Compile Include="Camera\CameraMode.cs" />
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<Compile Include="Camera\LookDirection.cs" />
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<Compile Include="Preview\ModelPreview.Designer.cs">
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<Compile Update="Preview\ModelPreview.Designer.cs">
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<DependentUpon>ModelPreview.cs</DependentUpon>
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</Compile>
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<Compile Include="Preview\ModelPreview.cs">
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<Compile Update="Preview\ModelPreview.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Rendering\BoundingBox.cs" />
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<Compile Include="Camera\ICameraPoint.cs" />
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<Compile Include="Rendering\ContentPipe.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="My Project\Application.Designer.cs">
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<Compile Update="My Project\Application.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Application.myapp</DependentUpon>
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</Compile>
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<Compile Include="Resources.Designer.cs">
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<Compile Update="Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<Compile Update="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<Compile Include="Rendering\Renderer.cs" />
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<Compile Include="Rendering\RenderMode.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources.resx">
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<EmbeddedResource Update="Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<CustomToolNamespace>Pilz.Drawing.Drawing3D.OpenGLFactory.My.Resources</CustomToolNamespace>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="Preview\ModelPreview.resx">
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<EmbeddedResource Update="Preview\ModelPreview.resx">
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<DependentUpon>ModelPreview.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="My Project\Application.myapp">
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<Generator>MyApplicationCodeGenerator</Generator>
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<LastGenOutput>Application.Designer.cs</LastGenOutput>
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@@ -127,21 +94,11 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Pilz.Simple3DFileParser\Pilz.Simple3DFileParser.csproj">
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<Project>{1EB1D972-B548-0AFD-1654-B667EBDF09EB}</Project>
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<Name>Pilz.Simple3DFileParser</Name>
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</ProjectReference>
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<ProjectReference Include="..\Pilz.Simple3DFileParser\Pilz.Simple3DFileParser.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK">
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<Version>3.2.0</Version>
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</PackageReference>
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<PackageReference Include="OpenTK.GLControl">
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<Version>3.1.0</Version>
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</PackageReference>
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<PackageReference Include="System.Numerics.Vectors">
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<Version>4.5.0</Version>
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</PackageReference>
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<PackageReference Include="OpenTK" Version="3.2.0" />
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<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
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<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -1,35 +1,8 @@
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using global::System;
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using global::System.Reflection;
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using global::System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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// Werte der Assemblyattribute überprüfen
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[assembly: AssemblyTitle("OpenGLRenderer")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("Pilzinsel64")]
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[assembly: AssemblyProduct("OpenGLRenderer")]
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[assembly: AssemblyCopyright("Copyright © Pilzinsel64 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird.
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[assembly: Guid("03d57392-1aac-468d-b5c9-30d927e685b5")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
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// übernehmen, indem Sie "*" eingeben:
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// <Assembly: AssemblyVersion("1.0.*")>
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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