convert old project files to the new format

This commit is contained in:
2020-09-24 11:23:38 +02:00
parent fecbeb4659
commit 45ef5483c4
29 changed files with 282 additions and 1194 deletions

View File

@@ -1,37 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ECBB8A61-3BE0-0658-02A4-A7806FD3F824}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Pilz.Drawing.Drawing3D.OpenGLFactory</RootNamespace>
<AssemblyName>Pilz.Drawing.Drawing3D.OpenGLFactory</AssemblyName>
<FileAlignment>512</FileAlignment>
<MyType>Windows</MyType>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<TargetFrameworkProfile />
<TargetFramework>net472</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);$(ProjectDir)**\*.vb</DefaultItemExcludes>
<LangVersion>latest</LangVersion>
<AssemblyTitle>OpenGLRenderer</AssemblyTitle>
<Company>Pilzinsel64</Company>
<Product>OpenGLRenderer</Product>
<Copyright>Copyright © Pilzinsel64 2018</Copyright>
<DocumentationFile>Pilz.Drawing.Drawing3D.OpenGLFactory.xml</DocumentationFile>
<DefineTrace>true</DefineTrace>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<DefineDebug>true</DefineDebug>
<DefineTrace>true</DefineTrace>
<OutputPath>bin\Debug\</OutputPath>
<DocumentationFile>Pilz.Drawing.Drawing3D.OpenGLFactory.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<DefineDebug>false</DefineDebug>
<DefineTrace>true</DefineTrace>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DocumentationFile>Pilz.Drawing.Drawing3D.OpenGLFactory.xml</DocumentationFile>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
</PropertyGroup>
<PropertyGroup>
<OptionExplicit>On</OptionExplicit>
@@ -45,18 +30,13 @@
<PropertyGroup>
<OptionInfer>On</OptionInfer>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Data.DataSetExtensions" Version="4.*" />
<PackageReference Include="System.Net.Http" Version="4.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Numerics" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup>
<Import Include="Microsoft.VisualBasic" />
@@ -70,52 +50,39 @@
<Import Include="System.Threading.Tasks" />
</ItemGroup>
<ItemGroup>
<Compile Include="My Project\MyNamespace.Static.1.Designer.cs" />
<Compile Include="My Project\MyNamespace.Static.2.Designer.cs" />
<Compile Include="My Project\MyNamespace.Static.3.Designer.cs" />
<Compile Include="Camera\Camera.cs" />
<Compile Include="Camera\CameraMode.cs" />
<Compile Include="Camera\LookDirection.cs" />
<Compile Include="Preview\ModelPreview.Designer.cs">
<Compile Update="Preview\ModelPreview.Designer.cs">
<DependentUpon>ModelPreview.cs</DependentUpon>
</Compile>
<Compile Include="Preview\ModelPreview.cs">
<Compile Update="Preview\ModelPreview.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Rendering\BoundingBox.cs" />
<Compile Include="Camera\ICameraPoint.cs" />
<Compile Include="Rendering\ContentPipe.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="My Project\Application.Designer.cs">
<Compile Update="My Project\Application.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Application.myapp</DependentUpon>
</Compile>
<Compile Include="Resources.Designer.cs">
<Compile Update="Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<Compile Update="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="Rendering\Renderer.cs" />
<Compile Include="Rendering\RenderMode.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources.resx">
<EmbeddedResource Update="Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<CustomToolNamespace>Pilz.Drawing.Drawing3D.OpenGLFactory.My.Resources</CustomToolNamespace>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Preview\ModelPreview.resx">
<EmbeddedResource Update="Preview\ModelPreview.resx">
<DependentUpon>ModelPreview.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="My Project\Application.myapp">
<Generator>MyApplicationCodeGenerator</Generator>
<LastGenOutput>Application.Designer.cs</LastGenOutput>
@@ -127,21 +94,11 @@
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Pilz.Simple3DFileParser\Pilz.Simple3DFileParser.csproj">
<Project>{1EB1D972-B548-0AFD-1654-B667EBDF09EB}</Project>
<Name>Pilz.Simple3DFileParser</Name>
</ProjectReference>
<ProjectReference Include="..\Pilz.Simple3DFileParser\Pilz.Simple3DFileParser.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="OpenTK">
<Version>3.2.0</Version>
</PackageReference>
<PackageReference Include="OpenTK.GLControl">
<Version>3.1.0</Version>
</PackageReference>
<PackageReference Include="System.Numerics.Vectors">
<Version>4.5.0</Version>
</PackageReference>
<PackageReference Include="OpenTK" Version="3.2.0" />
<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -1,35 +1,8 @@
using global::System;
using global::System.Reflection;
using global::System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
// Werte der Assemblyattribute überprüfen
[assembly: AssemblyTitle("OpenGLRenderer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("Pilzinsel64")]
[assembly: AssemblyProduct("OpenGLRenderer")]
[assembly: AssemblyCopyright("Copyright © Pilzinsel64 2018")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird.
[assembly: Guid("03d57392-1aac-468d-b5c9-30d927e685b5")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// übernehmen, indem Sie "*" eingeben:
// <Assembly: AssemblyVersion("1.0.*")>
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]