revert to VB and update to new project file format
This commit is contained in:
336
Pilz.Drawing.Drawing3D.OpenGLRenderer/Preview/ModelPreview.vb
Normal file
336
Pilz.Drawing.Drawing3D.OpenGLRenderer/Preview/ModelPreview.vb
Normal file
@@ -0,0 +1,336 @@
|
||||
Imports System.Drawing
|
||||
Imports System.Windows.Forms
|
||||
Imports Pilz.Drawing.Drawing3D.OpenGLFactory.CameraN
|
||||
Imports Pilz.Drawing.Drawing3D.OpenGLFactory.RenderingN
|
||||
Imports OpenTK
|
||||
Imports OpenTK.Graphics.OpenGL
|
||||
Imports Pilz.S3DFileParser
|
||||
Imports Point = System.Drawing.Point
|
||||
Imports KeyboardState = OpenTK.Input.KeyboardState
|
||||
Imports Keyboard = OpenTK.Input.Keyboard
|
||||
Imports Key = OpenTK.Input.Key
|
||||
Imports Color = System.Drawing.Color
|
||||
|
||||
Namespace PreviewN
|
||||
|
||||
Public Class ModelPreview
|
||||
|
||||
Private WithEvents glControl1 As GLControl
|
||||
Private WithEvents MyCamera As New Camera
|
||||
Private ProjMatrix As Matrix4 = Nothing
|
||||
Private FOV As Single = 1.048F
|
||||
Private camMtx As Matrix4 = Matrix4.Identity
|
||||
Private savedCamPos As New Vector3
|
||||
Private _isMouseDown As Boolean = False
|
||||
Private isDeactivated As Boolean = False
|
||||
Private ReadOnly myModels As New Dictionary(Of Object3D, Renderer)
|
||||
Private WithEvents RenderTimer As New Timers.Timer(25) With {.AutoReset = True}
|
||||
Private _EnableCameraControlling As Boolean = False
|
||||
|
||||
Public Property Scaling As Single = 500.0F
|
||||
Public Property ClearColor As Color = Color.CornflowerBlue
|
||||
|
||||
Public Property EnableCameraControlling As Boolean
|
||||
Get
|
||||
Return _EnableCameraControlling
|
||||
End Get
|
||||
Set
|
||||
_EnableCameraControlling = Value
|
||||
If Value Then
|
||||
If Not RenderTimer.Enabled Then
|
||||
RenderTimer.Start()
|
||||
End If
|
||||
ElseIf RenderTimer.Enabled Then
|
||||
RenderTimer.Stop()
|
||||
End If
|
||||
End Set
|
||||
End Property
|
||||
|
||||
Public Property RenderInterval As Double
|
||||
Get
|
||||
Return RenderTimer.Interval
|
||||
End Get
|
||||
Set
|
||||
RenderTimer.Interval = Value
|
||||
End Set
|
||||
End Property
|
||||
|
||||
Public ReadOnly Property Camera As Camera
|
||||
Get
|
||||
Return MyCamera
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Public ReadOnly Property CameraMatrix As Matrix4
|
||||
Get
|
||||
Return camMtx
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Public ReadOnly Property Models As IReadOnlyDictionary(Of Object3D, Renderer)
|
||||
Get
|
||||
Return myModels
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Public ReadOnly Property GLControl As Control
|
||||
Get
|
||||
Return glControl1
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Private ReadOnly Property IsStrgPressed As Boolean
|
||||
Get
|
||||
Dim state As KeyboardState = Keyboard.GetState()
|
||||
Return state(Key.ControlLeft) OrElse state(Key.ControlRight)
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Private ReadOnly Property IsShiftPressed As Boolean
|
||||
Get
|
||||
Dim state As KeyboardState = Keyboard.GetState()
|
||||
Return state(Key.ShiftLeft) OrElse state(Key.ShiftRight)
|
||||
End Get
|
||||
End Property
|
||||
|
||||
Public Property IsMouseDown As Boolean
|
||||
Get
|
||||
Return _isMouseDown
|
||||
End Get
|
||||
Set(value As Boolean)
|
||||
_isMouseDown = value
|
||||
glControl1.Refresh()
|
||||
End Set
|
||||
End Property
|
||||
|
||||
Public Sub New()
|
||||
Me.New({}, 1.0F)
|
||||
End Sub
|
||||
|
||||
Public Sub New(obj As Object3D)
|
||||
Me.New(obj, 1.0F)
|
||||
End Sub
|
||||
|
||||
Public Sub New(obj As Object3D, scale As Single)
|
||||
Me.New({obj}, scale)
|
||||
End Sub
|
||||
|
||||
Public Sub New(objs As Object3D(), scale As Single)
|
||||
Me.SuspendLayout()
|
||||
|
||||
InitializeComponent()
|
||||
DoubleBuffered = True
|
||||
|
||||
'glControl1
|
||||
Me.glControl1 = New GLControl
|
||||
Me.glControl1.BackColor = Color.Black
|
||||
Me.glControl1.Location = New Point(0, 0)
|
||||
Me.glControl1.MinimumSize = New Size(600, 120)
|
||||
Me.glControl1.Name = "glControl1"
|
||||
Me.glControl1.Anchor = AnchorStyles.Left Or AnchorStyles.Top Or AnchorStyles.Right Or AnchorStyles.Bottom
|
||||
Me.glControl1.Location = New Point(0, 0)
|
||||
Me.glControl1.Size = Me.ClientSize
|
||||
Me.glControl1.TabIndex = 0
|
||||
Me.glControl1.TabStop = False
|
||||
Me.glControl1.VSync = False
|
||||
Me.Controls.Add(Me.glControl1)
|
||||
Me.ResumeLayout(False)
|
||||
|
||||
'RenderTimer.SynchronizingObject = Nothing
|
||||
Scaling = scale
|
||||
|
||||
'Toolkit.Init()
|
||||
|
||||
glControl1.CreateControl()
|
||||
AddHandler glControl1.MouseWheel, AddressOf glControl1_Wheel
|
||||
ProjMatrix = Matrix4.CreatePerspectiveFieldOfView(FOV, glControl1.Width / glControl1.Height, 100.0F, 100000.0F)
|
||||
glControl1.Enabled = False
|
||||
|
||||
MyCamera.SetCameraMode(CameraMode.FLY, camMtx)
|
||||
MyCamera.UpdateMatrix(camMtx)
|
||||
|
||||
Me.ResumeLayout()
|
||||
|
||||
For Each obj As Object3D In objs
|
||||
AddModel(obj)
|
||||
Next
|
||||
End Sub
|
||||
|
||||
Public Sub UpdateOrbitCamera()
|
||||
If Camera.IsOrbitCamera Then
|
||||
Camera.UpdateOrbitCamera(camMtx)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Sub UpdateView()
|
||||
If glControl1.Enabled Then
|
||||
glControl1.Invoke(Sub() glControl1.Invalidate())
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Function AddModel(obj As Object3D) As Renderer
|
||||
Dim rndr As New Renderer(obj)
|
||||
AddModel(rndr)
|
||||
Return rndr
|
||||
End Function
|
||||
|
||||
Public Sub AddModel(rndr As Renderer)
|
||||
myModels.Add(rndr.Model, rndr)
|
||||
End Sub
|
||||
|
||||
Public Sub HandlesOnShown(sender As Object, e As EventArgs) Handles MyBase.Shown
|
||||
glControl1.Enabled = True
|
||||
RenderModels()
|
||||
glControl1.Invalidate()
|
||||
End Sub
|
||||
|
||||
Public Sub RenderModels()
|
||||
For Each rndr As Renderer In myModels.Values
|
||||
RenderModel(rndr)
|
||||
Next
|
||||
End Sub
|
||||
|
||||
Public Sub RenderModel(rndr As Renderer)
|
||||
If myModels.Values.Contains(rndr) Then
|
||||
rndr.ModelScaling = Scaling
|
||||
rndr.RenderModel()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub glControl1_Load(sender As Object, e As EventArgs) Handles glControl1.Load
|
||||
GL.Enable(EnableCap.Blend)
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha)
|
||||
|
||||
GL.Enable(EnableCap.DepthTest)
|
||||
GL.DepthFunc(DepthFunction.Lequal)
|
||||
|
||||
GL.Enable(EnableCap.Texture2D)
|
||||
GL.Enable(EnableCap.AlphaTest)
|
||||
GL.AlphaFunc(AlphaFunction.Gequal, 0.5F)
|
||||
|
||||
GL.Enable(EnableCap.CullFace)
|
||||
End Sub
|
||||
|
||||
Public Sub HandlesOnActivated(sender As Object, e As EventArgs) Handles Me.Activated
|
||||
If isDeactivated Then
|
||||
isDeactivated = False
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Sub HandlesOnDeactivate(sender As Object, e As EventArgs) Handles Me.Deactivate
|
||||
isDeactivated = True
|
||||
End Sub
|
||||
|
||||
Private Sub RenderTimer_Elapsed(sender As Object, e As Timers.ElapsedEventArgs) Handles RenderTimer.Elapsed
|
||||
If Not isDeactivated Then
|
||||
MoveCameraViaWASDQE()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Sub HandlesOnPaint(sender As Object, e As PaintEventArgs) Handles glControl1.Paint
|
||||
GL.ClearColor(ClearColor)
|
||||
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit Or ClearBufferMask.DepthBufferBit)
|
||||
|
||||
GL.MatrixMode(MatrixMode.Projection)
|
||||
GL.LoadMatrix(ProjMatrix)
|
||||
GL.MatrixMode(MatrixMode.Modelview)
|
||||
GL.LoadMatrix(camMtx)
|
||||
|
||||
For Each rndr As Renderer In myModels.Values
|
||||
If rndr.HasRendered Then
|
||||
rndr.DrawModel(RenderMode.FillOutline)
|
||||
End If
|
||||
Next
|
||||
|
||||
glControl1.SwapBuffers()
|
||||
End Sub
|
||||
|
||||
Private Sub glControl1_Resize(sender As Object, e As EventArgs) Handles glControl1.Resize
|
||||
glControl1.Context.Update(glControl1.WindowInfo)
|
||||
GL.Viewport(0, 0, glControl1.Width, glControl1.Height)
|
||||
ProjMatrix = Matrix4.CreatePerspectiveFieldOfView(FOV, glControl1.Width / glControl1.Height, 100.0F, 100000.0F)
|
||||
glControl1.Invalidate()
|
||||
End Sub
|
||||
|
||||
Private Sub glControl1_Wheel(sender As Object, e As MouseEventArgs)
|
||||
MyCamera.ResetMouseStuff()
|
||||
MyCamera.UpdateCameraMatrixWithScrollWheel(CInt(Math.Truncate(e.Delta * (If(IsShiftPressed, 3.5F, 1.5F)))), camMtx)
|
||||
savedCamPos = MyCamera.Position
|
||||
glControl1.Invalidate()
|
||||
End Sub
|
||||
|
||||
Private Sub glControl1_MouseDown(ByVal sender As Object, ByVal e As MouseEventArgs) Handles glControl1.MouseDown
|
||||
IsMouseDown = True
|
||||
savedCamPos = MyCamera.Position
|
||||
End Sub
|
||||
|
||||
Private Sub glControl1_MouseLeave(ByVal sender As Object, ByVal e As EventArgs) Handles glControl1.MouseLeave, glControl1.MouseUp
|
||||
MyCamera.ResetMouseStuff()
|
||||
IsMouseDown = False
|
||||
End Sub
|
||||
|
||||
Private Sub glControl1_MouseMove(ByVal sender As Object, ByVal e As MouseEventArgs) Handles glControl1.MouseMove
|
||||
If IsMouseDown AndAlso e.Button = MouseButtons.Left Then
|
||||
If IsShiftPressed Then
|
||||
MyCamera.UpdateCameraOffsetWithMouse(savedCamPos, e.X, e.Y, glControl1.Width, glControl1.Height, camMtx)
|
||||
Else
|
||||
MyCamera.UpdateCameraMatrixWithMouse(e.X, e.Y, camMtx)
|
||||
End If
|
||||
glControl1.Invalidate()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Public Sub MoveCameraViaWASDQE()
|
||||
Dim moveSpeed As Integer = Convert.ToInt32(Math.Round((If(IsShiftPressed, 60, 30)) * (MyCamera.CamSpeedMultiplier), 0))
|
||||
Dim allowCamMove As Boolean = Not (IsMouseDown AndAlso IsShiftPressed)
|
||||
|
||||
If allowCamMove Then
|
||||
Dim state As KeyboardState = Keyboard.GetState
|
||||
|
||||
If state(Key.W) Then
|
||||
'camera.Move(moveSpeed, moveSpeed, camMtx)
|
||||
MyCamera.UpdateCameraMatrixWithScrollWheel(moveSpeed, camMtx)
|
||||
savedCamPos = MyCamera.Position
|
||||
End If
|
||||
If state(Key.S) Then
|
||||
'camera.Move(-moveSpeed, -moveSpeed, camMtx)
|
||||
MyCamera.UpdateCameraMatrixWithScrollWheel(-moveSpeed, camMtx)
|
||||
savedCamPos = MyCamera.Position
|
||||
End If
|
||||
If state(Key.A) Then
|
||||
'camera.Move(-moveSpeed, 0, camMtx)
|
||||
MyCamera.UpdateCameraOffsetDirectly(-moveSpeed, 0, camMtx)
|
||||
End If
|
||||
If state(Key.D) Then
|
||||
'camera.Move(moveSpeed, 0, camMtx)
|
||||
MyCamera.UpdateCameraOffsetDirectly(moveSpeed, 0, camMtx)
|
||||
End If
|
||||
If state(Key.E) Then
|
||||
'camera.Move(0, -moveSpeed, camMtx)
|
||||
MyCamera.UpdateCameraOffsetDirectly(0, -moveSpeed, camMtx)
|
||||
End If
|
||||
If state(Key.Q) Then
|
||||
'camera.Move(0, moveSpeed, camMtx)
|
||||
MyCamera.UpdateCameraOffsetDirectly(0, moveSpeed, camMtx)
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub Camera_NeedSelectedObject(sender As Object, e As Camera.NeedSelectedObjectEventArgs) Handles MyCamera.NeedSelectedObject
|
||||
e.Points = Nothing
|
||||
End Sub
|
||||
|
||||
Private Sub MyCamera_PerspectiveChanged(sender As Object, e As EventArgs) Handles MyCamera.PerspectiveChanged
|
||||
UpdateView()
|
||||
End Sub
|
||||
|
||||
Private Sub ModelPreview_FormDisposed(sender As Object, e As EventArgs) Handles Me.Disposed
|
||||
For Each rndr As Renderer In myModels.Values
|
||||
rndr.ReleaseBuffers()
|
||||
Next
|
||||
End Sub
|
||||
|
||||
End Class
|
||||
|
||||
End Namespace
|
||||
Reference in New Issue
Block a user