more work on gtk & code cleanup
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@@ -68,7 +68,7 @@ Namespace AssimpModule
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Dim dicUVs = pc.DicUVs
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Dim dicVertexColors = pc.DicVertexColors
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trafo = trafo * node.Transform
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trafo *= node.Transform
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If node.HasMeshes Then
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For Each meshIndex In node.MeshIndices
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@@ -126,10 +126,10 @@ Namespace AssimpModule
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For Each uvList As List(Of Vector3D) In m.TextureCoordinateChannels
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For Each uv As Vector3D In uvList
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If Not dicUVs.ContainsKey(uv) Then
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Dim newUV As New UV
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newUV.U = uv.X
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newUV.V = uv.Y
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Dim newUV As New UV With {
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.U = uv.X,
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.V = uv.Y
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}
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newMesh.UVs.Add(newUV)
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dicUVs.Add(uv, newUV)
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@@ -140,12 +140,12 @@ Namespace AssimpModule
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For Each vcList As List(Of Color4D) In m.VertexColorChannels
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For Each vc As Color4D In vcList
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If Not dicVertexColors.ContainsKey(vc) Then
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Dim newVC As New VertexColor
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newVC.R = vc.R
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newVC.G = vc.G
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newVC.B = vc.B
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newVC.A = vc.A
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Dim newVC As New VertexColor With {
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.R = vc.R,
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.G = vc.G,
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.B = vc.B,
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.A = vc.A
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}
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newMesh.VertexColors.Add(newVC)
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dicVertexColors.Add(vc, newVC)
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@@ -298,15 +298,16 @@ Namespace AssimpModule
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End If
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For Each kvp As KeyValuePair(Of String, Material) In obj.Materials
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Dim mat As New Assimp.Material
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mat.Name = If(kvp.Key <> "", kvp.Key, "_" & mdl.Materials.Count)
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Dim mat As New Assimp.Material With {
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.Name = If(kvp.Key <> "", kvp.Key, "_" & mdl.Materials.Count)
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}
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mat.Opacity = mat.Opacity
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Dim texslot As New TextureSlot
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texslot.TextureIndex = mdl.Textures.Count
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texslot.TextureType = TextureType.Diffuse
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texslot.UVIndex = 0
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Dim texslot As New TextureSlot With {
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.TextureIndex = mdl.Textures.Count,
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.TextureType = TextureType.Diffuse,
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.UVIndex = 0
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}
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Dim ms As New MemoryStream
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kvp.Value.Image.Save(ms, Imaging.ImageFormat.Png)
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@@ -342,8 +343,9 @@ Namespace AssimpModule
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If dicTexMesh.ContainsKey(f.Material) Then
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m = dicTexMesh(f.Material)
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Else
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m = New Assimp.Mesh("Mesh_" & mdl.MeshCount + 1)
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m.PrimitiveType = PrimitiveType.Triangle
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m = New Assimp.Mesh("Mesh_" & mdl.MeshCount + 1) With {
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.PrimitiveType = PrimitiveType.Triangle
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}
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If dicMatIndex.ContainsKey(f.Material) Then
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m.MaterialIndex = dicMatIndex(f.Material)
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End If
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@@ -359,20 +361,22 @@ Namespace AssimpModule
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newFace.Indices.Add(dicCounter(m))
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If p.Vertex IsNot Nothing Then
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Dim vert As New Vector3D
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vert.X = p.Vertex.X
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vert.Y = p.Vertex.Y
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vert.Z = p.Vertex.Z
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Dim vert As New Vector3D With {
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.X = p.Vertex.X,
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.Y = p.Vertex.Y,
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.Z = p.Vertex.Z
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}
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m.Vertices.Add(vert)
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Else
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m.Vertices.Add(New Vector3D(0, 0, 0))
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End If
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If p.Normal IsNot Nothing Then
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Dim norm As New Vector3D
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norm.X = p.Normal.X
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norm.Y = p.Normal.Y
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norm.Z = p.Normal.Z
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Dim norm As New Vector3D With {
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.X = p.Normal.X,
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.Y = p.Normal.Y,
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.Z = p.Normal.Z
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}
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m.Normals.Add(norm)
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Else
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m.Normals.Add(New Vector3D(0, 0, 0))
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