convert VB to C#

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2020-09-24 11:21:53 +02:00
parent 64277916cd
commit fecbeb4659
320 changed files with 17755 additions and 10320 deletions

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Imports System.IO
Imports System.Numerics
Public Class Object3D
Public ReadOnly Property Meshes As New List(Of Mesh)
Public ReadOnly Property Materials As New Dictionary(Of String, Material)
Public Property Shading As New Shading
Public Sub ScaleModel(factor As Single)
For Each m As Mesh In Meshes
For Each v As Vertex In m.Vertices
v.X *= factor
v.Y *= factor
v.Z *= factor
Next
Next
End Sub
Public Sub OffsetModel(off As Vector3)
For Each m As Mesh In Meshes
For Each v As Vertex In m.Vertices
v.X += off.X
v.Y += off.Y
v.Z += off.Z
Next
Next
End Sub
Public Function GetBoundaries() As ModelBoundaries
Dim maxX As Single? = Nothing
Dim maxY As Single? = Nothing
Dim maxZ As Single? = Nothing
Dim minX As Single? = Nothing
Dim minY As Single? = Nothing
Dim minZ As Single? = Nothing
For Each m As Mesh In Meshes
For Each vert As Vertex In m.Vertices
If maxX Is Nothing OrElse vert.X > maxX Then maxX = vert.X
If maxY Is Nothing OrElse vert.Y > maxY Then maxY = vert.Y
If maxZ Is Nothing OrElse vert.Z > maxZ Then maxZ = vert.Z
If minX Is Nothing OrElse vert.X < minX Then minX = vert.X
If minY Is Nothing OrElse vert.Y < minY Then minY = vert.Y
If minZ Is Nothing OrElse vert.Z < minZ Then minZ = vert.Z
Next
Next
If maxX Is Nothing Then maxX = 0
If maxY Is Nothing Then maxY = 0
If maxZ Is Nothing Then maxZ = 0
If minX Is Nothing Then minX = 0
If minY Is Nothing Then minY = 0
If minZ Is Nothing Then minZ = 0
Return New ModelBoundaries(New Vector3(maxX, maxY, maxZ),
New Vector3(minX, minY, minZ))
End Function
Public Sub SetNullVertices()
Dim newVert As New Vertex With {.X = 0, .Y = 0, .Z = 0}
Dim nullCounter As Integer
For Each m As Mesh In Meshes
nullCounter = 0
For Each f As Face In m.Faces
For Each p As Point In f.Points
If p.Vertex Is Nothing Then
p.Vertex = newVert
nullCounter += 1
End If
Next
Next
If nullCounter > 0 Then
m.Vertices.Add(newVert)
End If
Next
End Sub
Public Sub SetNullUVs()
Dim newUV As New UV With {.U = 0, .V = 0}
Dim nullCounter As Integer
For Each m As Mesh In Meshes
nullCounter = 0
For Each f As Face In m.Faces
For Each p As Point In f.Points
If p.UV Is Nothing Then
p.UV = newUV
nullCounter += 1
End If
Next
Next
If nullCounter > 0 Then
m.UVs.Add(newUV)
End If
Next
End Sub
Public Sub SetNullNormals()
Dim newNormal As New Normal With {.X = 0, .Y = 0, .Z = 1}
Dim nullCounter As Integer
For Each m As Mesh In Meshes
nullCounter = 0
For Each f As Face In m.Faces
For Each p As Point In f.Points
If p.Normal Is Nothing Then
p.Normal = newNormal
nullCounter += 1
End If
Next
Next
If nullCounter > 0 Then
m.Normals.Add(newNormal)
End If
Next
End Sub
Public Sub RemoveUnusedMaterials()
'Dim usedMats As New List(Of Material)
'Dim unusedMats As New List(Of String)
'For Each f As Face In Faces
' If Not usedMats.Contains(f.Material) Then
' usedMats.Add(f.Material)
' End If
'Next
'For Each kvp As KeyValuePair(Of String, Material) In Materials
' If Not usedMats.Contains(kvp.Value) Then
' unusedMats.Add(kvp.Key)
' End If
'Next
'For Each k As String In unusedMats
' Materials.Remove(k)
'Next
End Sub
Public Function ToOneMesh() As Object3D
Dim newObject3D As New Object3D
Dim newMesh As New Mesh
For Each mat As KeyValuePair(Of String, Material) In Materials
newObject3D.Materials.Add(mat.Key, mat.Value)
Next
For Each m As Mesh In Meshes
For Each v As Vertex In m.Vertices
newMesh.Vertices.Add(v)
Next
For Each vc As VertexColor In m.VertexColors
newMesh.VertexColors.Add(vc)
Next
For Each n As Normal In m.Normals
newMesh.Normals.Add(n)
Next
For Each uv As UV In m.UVs
newMesh.UVs.Add(uv)
Next
For Each f As Face In m.Faces
newMesh.Faces.Add(f)
Next
Next
newObject3D.Meshes.Add(newMesh)
Return newObject3D
End Function
Public Sub CenterModel()
Mesh.CenterModel(Meshes)
End Sub
Public Shared Sub CenterModel(objs As IEnumerable(Of Object3D))
Dim meshes As New List(Of Mesh)
For Each obj As Object3D In objs
meshes.AddRange(obj.Meshes)
Next
Mesh.CenterModel(meshes)
End Sub
End Class