convert VB to C#
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using System;
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using global::System.Drawing;
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namespace Pilz.UI
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{
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public class PaintingObjectPaintEventArgs : EventArgs
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{
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/// <summary>
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/// The Painting Object to draw.
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/// </summary>
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/// <returns></returns>
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public PaintingObject PaintingObject { get; private set; }
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/// <summary>
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/// The current offset of the page on the screen.
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/// </summary>
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/// <returns></returns>
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public PointF Offset { get; private set; }
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/// <summary>
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/// The Grpahics from the parent PaintingControl.
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/// </summary>
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/// <returns></returns>
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public Graphics Graphics { get; private set; }
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/// <summary>
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/// The position of the PaintingObject on Screen.
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/// </summary>
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/// <returns></returns>
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public PointF Location
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{
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get
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{
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return new PointF(X, Y);
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}
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}
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/// <summary>
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/// The X position of the PaintingObject on Screen.
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/// </summary>
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/// <returns></returns>
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public float X
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{
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get
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{
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return PaintingObject.X - Offset.X;
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}
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}
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/// <summary>
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/// The Y position of the PaintingObject on Screen.
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/// </summary>
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/// <returns></returns>
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public float Y
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{
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get
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{
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return PaintingObject.Y - Offset.Y;
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}
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}
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/// <summary>
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/// The rectangle of the PaintingObject on Screen.
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/// </summary>
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/// <returns></returns>
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public RectangleF Rectangle
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{
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get
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{
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return new RectangleF(X, Y, PaintingObject.Width, PaintingObject.Height);
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}
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}
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internal PaintingObjectPaintEventArgs(PaintingObject obj, Graphics g) : this(obj, g, obj.Parent.Offset)
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{
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}
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internal PaintingObjectPaintEventArgs(PaintingObject obj, Graphics g, PointF offset)
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{
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PaintingObject = obj;
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Offset = offset;
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Graphics = g;
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}
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}
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}
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