using System; using System.Diagnostics; namespace Pilz.Drawing.Drawing3D.OpenGLFactory.PreviewN { [Microsoft.VisualBasic.CompilerServices.DesignerGenerated()] public partial class ModelPreview : System.Windows.Forms.Form { // Form overrides dispose to clean up the component list. [DebuggerNonUserCode()] protected override void Dispose(bool disposing) { try { if (disposing && components is object) { components.Dispose(); } } finally { base.Dispose(disposing); } } // Required by the Windows Form Designer private System.ComponentModel.IContainer components; // NOTE: The following procedure is required by the Windows Form Designer // It can be modified using the Windows Form Designer. // Do not modify it using the code editor. [DebuggerStepThrough()] private void InitializeComponent() { var resources = new System.ComponentModel.ComponentResourceManager(typeof(ModelPreview)); SuspendLayout(); // // ModelPreview // ClientSize = new System.Drawing.Size(880, 538); DoubleBuffered = true; Name = "ModelPreview"; Text = "ModelPreview"; Shown += new EventHandler(HandlesOnShown); Activated += new EventHandler(HandlesOnActivated); Deactivate += new EventHandler(HandlesOnDeactivate); Disposed += new EventHandler(ModelPreview_FormDisposed); ResumeLayout(false); } } }