using System; using System.Drawing; namespace Pilz.S3DFileParser { public class Shading { public Color AmbientColor { get; set; } = Color.FromArgb(Convert.ToInt32(0xFFFFFFFF)); public Color DiffuseColor { get; set; } = Color.FromArgb(Convert.ToInt32(0xFF7F7F7F)); public Vertex DiffusePosition { get; set; } = null; } }