Imports System Imports OpenTK Imports OpenTK.Graphics.OpenGL Imports System.Drawing Imports System.Drawing.Imaging Imports Bitmap = System.Drawing.Bitmap Namespace RenderingN Public Class ContentPipe Public Shared Function LoadTexture(filepath As String) As Integer Dim bitmap As New Bitmap(filepath) Return LoadTexture(bitmap) End Function Public Shared Function LoadTexture(bitmap As Bitmap) As Integer Dim id As Integer = GL.GenTexture() LoadTexture(bitmap, id) Return id End Function Public Shared Sub LoadTexture(bitmap As Bitmap, id As Integer) Dim bmpData As BitmapData = bitmap.LockBits(New Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, Imaging.PixelFormat.Format32bppArgb) GL.BindTexture(TextureTarget.Texture2D, id) GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, bitmap.Width, bitmap.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmpData.Scan0) bitmap.UnlockBits(bmpData) GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, CInt(Math.Truncate(TextureMinFilter.Linear))) GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, CInt(Math.Truncate(TextureMagFilter.Linear))) End Sub End Class End Namespace