diff --git a/PlayerTags/Configuration/PluginConfigurationUI.cs b/PlayerTags/Configuration/PluginConfigurationUI.cs index c005974..1e0d878 100644 --- a/PlayerTags/Configuration/PluginConfigurationUI.cs +++ b/PlayerTags/Configuration/PluginConfigurationUI.cs @@ -700,7 +700,9 @@ namespace PlayerTags.Configuration ImGui.Text(Localizer.GetString(localizedStringName, false)); if (ImGui.IsItemHovered()) { + ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f); ImGui.SetTooltip(Localizer.GetString(localizedStringName, true)); + ImGui.PopStyleVar(); } if (isDisabled) @@ -751,7 +753,9 @@ namespace PlayerTags.Configuration ImGui.Text(Localizer.GetString(localizedStringName, false)); if (ImGui.IsItemHovered()) { + ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f); ImGui.SetTooltip(Localizer.GetString(localizedStringName, true)); + ImGui.PopStyleVar(); } if (isDisabled) @@ -827,7 +831,9 @@ namespace PlayerTags.Configuration ImGui.Text(Localizer.GetString(localizedStringName, false)); if (ImGui.IsItemHovered()) { + ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f); ImGui.SetTooltip(Localizer.GetString(localizedStringName, true)); + ImGui.PopStyleVar(); } if (isDisabled) @@ -932,7 +938,9 @@ namespace PlayerTags.Configuration ImGui.Text(Localizer.GetString(localizedStringName, false)); if (ImGui.IsItemHovered()) { + ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f); ImGui.SetTooltip(Localizer.GetString(localizedStringName, true)); + ImGui.PopStyleVar(); } if (isDisabled) diff --git a/PlayerTags/Resources/Strings.Designer.cs b/PlayerTags/Resources/Strings.Designer.cs index 6676b53..8fbcfcf 100644 --- a/PlayerTags/Resources/Strings.Designer.cs +++ b/PlayerTags/Resources/Strings.Designer.cs @@ -142,7 +142,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to The icon that will be displayed in the tag.. + /// Looks up a localized string similar to The icon that will be displayed.. /// public static string Loc_Icon_Description { get { @@ -196,7 +196,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Icon visible in chat. + /// Looks up a localized string similar to Show in chat. /// public static string Loc_IsIconVisibleInChat { get { @@ -205,7 +205,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Whether the icon is visible in the tag in chat.. + /// Looks up a localized string similar to Whether the icon will be shown in chat.. /// public static string Loc_IsIconVisibleInChat_Description { get { @@ -214,7 +214,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Icon visible in nameplates. + /// Looks up a localized string similar to Show in nameplates. /// public static string Loc_IsIconVisibleInNameplates { get { @@ -223,7 +223,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Whether the icon is visible in the tag in nameplates.. + /// Looks up a localized string similar to Whether the icon will be shown in nameplates.. /// public static string Loc_IsIconVisibleInNameplates_Description { get { @@ -241,7 +241,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Use tags to replace every player's name with a randomly generated one. Helpful for preserving anonymity when taking screenshots.. + /// Looks up a localized string similar to Replace every player's name with a randomly generated one.. /// public static string Loc_IsPlayerNameRandomlyGenerated_Description { get { @@ -313,7 +313,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Players that are closer to the local player will be ordered towards the top.. + /// Looks up a localized string similar to Players that are closer to you will be ordered towards the top.. /// public static string Loc_IsPlayersTabOrderedByProximity_Description { get { @@ -412,7 +412,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Whether the text in the tag is italic.. + /// Looks up a localized string similar to Whether the text will be italic.. /// public static string Loc_IsTextItalic_Description { get { @@ -421,7 +421,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Text visible in chat. + /// Looks up a localized string similar to Show in chat. /// public static string Loc_IsTextVisibleInChat { get { @@ -430,7 +430,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Whether the text is visible in the tag in chat.. + /// Looks up a localized string similar to Whether the text will be shown in chat.. /// public static string Loc_IsTextVisibleInChat_Description { get { @@ -439,7 +439,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Text visible in nameplates. + /// Looks up a localized string similar to Show in nameplates. /// public static string Loc_IsTextVisibleInNameplates { get { @@ -448,7 +448,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Whether the text is visible in the tag in nameplates.. + /// Looks up a localized string similar to Whether the text will be shown in nameplates.. /// public static string Loc_IsTextVisibleInNameplates_Description { get { @@ -1132,7 +1132,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Tag position in chat. + /// Looks up a localized string similar to Position in chat. /// public static string Loc_TagPositionInChat { get { @@ -1141,7 +1141,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Where the tag should be positioned in chat.. + /// Looks up a localized string similar to Where the tag will be positioned in chat.. /// public static string Loc_TagPositionInChat_Description { get { @@ -1150,7 +1150,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Tag position in nameplates. + /// Looks up a localized string similar to Position in nameplates. /// public static string Loc_TagPositionInNameplates { get { @@ -1159,7 +1159,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Where the tag should be positioned in nameplates.. + /// Looks up a localized string similar to Where the tag will be positioned in nameplates.. /// public static string Loc_TagPositionInNameplates_Description { get { @@ -1168,7 +1168,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Tag target in nameplates. + /// Looks up a localized string similar to Target in nameplates. /// public static string Loc_TagTargetInNameplates { get { @@ -1195,7 +1195,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to The text that will be displayed in the tag.. + /// Looks up a localized string similar to The text that will be displayed.. /// public static string Loc_Text_Description { get { @@ -1204,7 +1204,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Text color. + /// Looks up a localized string similar to Color. /// public static string Loc_TextColor { get { @@ -1213,7 +1213,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to The color of the text in the tag.. + /// Looks up a localized string similar to The color of the text.. /// public static string Loc_TextColor_Description { get { @@ -1222,7 +1222,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to Text glow color. + /// Looks up a localized string similar to Glow color. /// public static string Loc_TextGlowColor { get { @@ -1231,7 +1231,7 @@ namespace PlayerTags.Resources { } /// - /// Looks up a localized string similar to The glow color of the text in the tag.. + /// Looks up a localized string similar to The glow color of the text.. /// public static string Loc_TextGlowColor_Description { get { diff --git a/PlayerTags/Resources/Strings.resx b/PlayerTags/Resources/Strings.resx index 952d17c..d0be71d 100644 --- a/PlayerTags/Resources/Strings.resx +++ b/PlayerTags/Resources/Strings.resx @@ -256,7 +256,7 @@ Randomly generate player names - Use tags to replace every player's name with a randomly generated one. Helpful for preserving anonymity when taking screenshots. + Replace every player's name with a randomly generated one. Tags