From 17fff4449bf20ee6ec8bdcb5e0fb51edeb1caebe Mon Sep 17 00:00:00 2001 From: Pilzinsel64 Date: Tue, 15 Nov 2022 21:09:42 +0100 Subject: [PATCH] fix naming --- PlayerTags/Resources/Strings.Designer.cs | 2 +- PlayerTags/Resources/Strings.resx | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/PlayerTags/Resources/Strings.Designer.cs b/PlayerTags/Resources/Strings.Designer.cs index 01912cb..94f850b 100644 --- a/PlayerTags/Resources/Strings.Designer.cs +++ b/PlayerTags/Resources/Strings.Designer.cs @@ -1095,7 +1095,7 @@ namespace PlayerTags.Resources { } /// - /// Sucht eine lokalisierte Zeichenfolge, die Move Status Icon to Nameplate if possible ähnelt. + /// Sucht eine lokalisierte Zeichenfolge, die Move Status Icon to Nameplate text if possible ähnelt. /// public static string Loc_MoveStatusIconToNameplateTextIfPossible { get { diff --git a/PlayerTags/Resources/Strings.resx b/PlayerTags/Resources/Strings.resx index 2d9c1a8..6f9fd7b 100644 --- a/PlayerTags/Resources/Strings.resx +++ b/PlayerTags/Resources/Strings.resx @@ -814,7 +814,7 @@ Use this if you want to to have every option under your control or just want to Handle dead players as they are alive. No difference between dead and alive players. - Move Status Icon to Nameplate if possible + Move Status Icon to Nameplate text if possible If the current status icon is available as Font Icon then move it to the Player Name text in the Nameplate, so there is place for another icon to use, e.g. the job icon.