diff --git a/PlayerTags/GameInterface/ContextMenus/ContextMenu.cs b/PlayerTags/GameInterface/ContextMenus/ContextMenu.cs
index 0240136..e410c56 100644
--- a/PlayerTags/GameInterface/ContextMenus/ContextMenu.cs
+++ b/PlayerTags/GameInterface/ContextMenus/ContextMenu.cs
@@ -2,7 +2,6 @@
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Hooking;
using Dalamud.Logging;
-using FFXIVClientStructs.FFXIV.Client.System.Memory;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
@@ -365,7 +364,7 @@ namespace PlayerTags.GameInterface.ContextMenus
{
return false;
}
-
+
// The important things to make this work are:
// 1. Temporary allocate a sub context menu title
// 1. Temporarily increase the atk value count by 1 so the game knows to expect at least 1 context menu item
diff --git a/PlayerTags/GameInterface/ContextMenus/ContextMenuReaderWriter.cs b/PlayerTags/GameInterface/ContextMenus/ContextMenuReaderWriter.cs
index 2ac32a5..9872e63 100644
--- a/PlayerTags/GameInterface/ContextMenus/ContextMenuReaderWriter.cs
+++ b/PlayerTags/GameInterface/ContextMenus/ContextMenuReaderWriter.cs
@@ -1,6 +1,5 @@
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Logging;
-using FFXIVClientStructs.FFXIV.Client.System.Memory;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
using System;
diff --git a/PlayerTags/GameInterface/ContextMenus/FFXIVClientStructs/FFXIV/Client/UI/Agent/AgentInventoryContext.cs b/PlayerTags/GameInterface/ContextMenus/FFXIVClientStructs/FFXIV/Client/UI/Agent/AgentInventoryContext.cs
index e57581c..e928124 100644
--- a/PlayerTags/GameInterface/ContextMenus/FFXIVClientStructs/FFXIV/Client/UI/Agent/AgentInventoryContext.cs
+++ b/PlayerTags/GameInterface/ContextMenus/FFXIVClientStructs/FFXIV/Client/UI/Agent/AgentInventoryContext.cs
@@ -15,7 +15,7 @@ namespace FFXIVClientStructs.FFXIV.Client.UI.Agent
[FieldOffset(0x604)] public bool IsHighQuality;
[FieldOffset(0x670)] public unsafe byte SelectedIndex;
[FieldOffset(0x690)] public byte* Unk1;
- [FieldOffset(/*0xD08*/0x690 + 0x678)] public byte* SubContextMenuTitle;
+ [FieldOffset(0xD08)] public byte* SubContextMenuTitle;
[FieldOffset(0x1740)] public bool IsSubContextMenu;
}
}
diff --git a/PlayerTags/GameInterface/ContextMenus/GameObjectContext.cs b/PlayerTags/GameInterface/ContextMenus/GameObjectContext.cs
index da8fa0f..3b8916b 100644
--- a/PlayerTags/GameInterface/ContextMenus/GameObjectContext.cs
+++ b/PlayerTags/GameInterface/ContextMenus/GameObjectContext.cs
@@ -20,7 +20,7 @@ namespace PlayerTags.GameInterface.ContextMenus
///
/// The name of the game object.
///
- public SeString? Name { get; }
+ public SeString Name { get; }
///
/// The world id of the game object.