Files
minecraft-modpack-updater/ModpackUpdater.Apps.Client.Gui/LangRes/GeneralLangRes.Designer.cs
2025-11-20 06:49:21 +01:00

243 lines
8.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ModpackUpdater.Apps.Client.Gui.LangRes {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class GeneralLangRes {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal GeneralLangRes() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ModpackUpdater.Apps.Client.Gui.LangRes.GeneralLangRes", typeof(GeneralLangRes).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to An update is available!.
/// </summary>
public static string AnUpdateIsAvailable {
get {
return ResourceManager.GetString("AnUpdateIsAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Check for updates.
/// </summary>
public static string CheckForUpdates {
get {
return ResourceManager.GetString("CheckForUpdates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Checking for Updates....
/// </summary>
public static string CheckingForUpdates {
get {
return ResourceManager.GetString("CheckingForUpdates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Config incomplete or not loaded!.
/// </summary>
public static string ConfigIncompleteOrNotLoaded {
get {
return ResourceManager.GetString("ConfigIncompleteOrNotLoaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Downloading program update....
/// </summary>
public static string DownloadProgramUpdate {
get {
return ResourceManager.GetString("DownloadProgramUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error on update check or while updating!.
/// </summary>
public static string ErrorOnUpdateCheckOrUpdating {
get {
return ResourceManager.GetString("ErrorOnUpdateCheckOrUpdating", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Everything is right and up-to-date..
/// </summary>
public static string EverythingIsRightAndUpToDate {
get {
return ResourceManager.GetString("EverythingIsRightAndUpToDate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Install.
/// </summary>
public static string Install {
get {
return ResourceManager.GetString("Install", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installation key.
/// </summary>
public static string InstallationKey {
get {
return ResourceManager.GetString("InstallationKey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installation key seems to be invalid.
/// </summary>
public static string InstallationKeyNotValid {
get {
return ResourceManager.GetString("InstallationKeyNotValid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installing....
/// </summary>
public static string Installing {
get {
return ResourceManager.GetString("Installing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minecraft profile.
/// </summary>
public static string MinecraftProfile {
get {
return ResourceManager.GetString("MinecraftProfile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Minecraft profile folder seems to be not valid..
/// </summary>
public static string MinecraftProfileFolderSeemsInvalid {
get {
return ResourceManager.GetString("MinecraftProfileFolderSeemsInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Modpack config url.
/// </summary>
public static string ModpackConfigUrl {
get {
return ResourceManager.GetString("ModpackConfigUrl", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No recent profiles available..
/// </summary>
public static string NoRecentProfilesAvailable {
get {
return ResourceManager.GetString("NoRecentProfilesAvailable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Repair.
/// </summary>
public static string Repair {
get {
return ResourceManager.GetString("Repair", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select.
/// </summary>
public static string Select {
get {
return ResourceManager.GetString("Select", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select the minecraft profile folder (usually named .minecraft).
/// </summary>
public static string SelectMinecraftProfileFolder {
get {
return ResourceManager.GetString("SelectMinecraftProfileFolder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Status.
/// </summary>
public static string Status {
get {
return ResourceManager.GetString("Status", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The update servers are in maintenance..
/// </summary>
public static string UpdateServerInMaintenance {
get {
return ResourceManager.GetString("UpdateServerInMaintenance", resourceCulture);
}
}
}
}