tweak iguana tweaks config

- tools level up to 99
This commit is contained in:
2025-11-09 11:10:40 +01:00
parent c41d42050c
commit 5f45cf3079

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@@ -130,10 +130,10 @@ mobheads {
partreplacement {
# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
I:PickBoostXpPenality=5
I:PickBoostXpPenality=50
# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
I:XpPenality=0
I:XpPenality=25
# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
B:removeMobHead=true
@@ -191,7 +191,6 @@ randombonuses {
B:allowStonebound=true
}
##########################################################################################################
# toolleveling
#--------------------------------------------------------------------------------------------------------#
@@ -204,23 +203,48 @@ toolleveling {
2
4
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>
# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
B:CompletelyRandomBonuses=false
# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
I:ExtraModifiers=3
I:ExtraModifiers=0
# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
I:ModifiersAtLevels <
2
4
6
3
5
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>
# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
B:RandomBonuses=true
B:RandomBonuses=false
# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
B:UsefulBonuses=true
@@ -229,7 +253,7 @@ toolleveling {
B:detailedXpTooltip=true
# [range: 1 ~ 99, default: 6]
I:maxToolLevel=6
I:maxToolLevel=100
# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
B:onlyHeadsChangeXPRequirement=true