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# Configuration file
general {
# The probability that compost will succeed when used as bonemeal relative to bonemeal.
D:compostBonemealStrength=1
# Allows compost trigger plant growth like bonemeal.
B:enableCompostBonemeal=true
# Allows tilled garden soil to advance crop growth more quickly. Enables random ticks.
B:enableTilledSoilGrowthBonus=true
}

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# Configuration file
general {
# Using compost on saplings will grow ornamental (miniature) trees instead of normal trees.
B:compostGrowsOrnamentalTrees=true
# Generates clusters of candelilla shrub in warm, sandy biomes.
B:generateCandelilla=true
# The probability from 0.0 - 1.0 that breaking a strange plant will drop its contents.
D:strangePlantDropChance=1.0
# The maximum number of items dropped when breaking a strange plant.
I:strangePlantDropMax=4
# The minimum number of items dropped when breaking a strange plant.
I:strangePlantDropMin=1
# A list of zero or more item IDs. Breaking the plant will drop an item picked at random from the list. Ex: minecraft:coal:1
S:strangePlantDrops <
>
}