Initial commit
This commit is contained in:
142
both/config/MoCreatures/MoCSettings.cfg
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142
both/config/MoCreatures/MoCSettings.cfg
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# Configuration file
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####################
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# creature-general-settings
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####################
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creature-general-settings {
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# Allows creatures to attack horses.
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B:AttackHorses=false
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# Allows creatures to attack wolves.
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B:AttackWolves=false
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B:DestroyDrops=false
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# Makes horse breeding simpler.
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B:EasyBreeding=false
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B:ElephantBulldozer=true
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# Allows creatures to attack other creatures. Not recommended if despawning is off.
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B:EnableHunters=false
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B:KillAllVillagers=false
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# A value of 33 means mother wyverns have a 33% chance to drop an egg.
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I:MotherWyvernEggDropChance=33
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# A value of 3 means ostriches have a 3% chance to drop an egg.
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I:OstrichEggDropChance=3
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# A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.
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I:RareItemDropChance=25
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B:StaticBed=true
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B:StaticLitter=true
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# A value of 10 means wyverns have a 10% chance to drop an egg.
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I:WyvernEggDropChance=10
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# The percent for spawning a zebra.
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I:ZebraChance=10
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# The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.
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I:despawnLightLevel=-1
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}
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####################
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# custom-id-settings
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####################
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custom-id-settings {
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# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
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I:ItemID=8772
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I:WyvernLairBiomeID=207
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I:WyvernLairDimensionID=-17
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}
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####################
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# global-settings
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####################
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global-settings {
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# Allows you to instantly spawn MoCreatures from GUI.
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B:allowInstaSpawn=false
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# Animate Textures
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B:animateTextures=true
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# Turns on verbose logging
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B:debug=false
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# Shows Pet Health
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B:displayPetHealth=true
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# Shows Pet Emotes
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B:displayPetIcons=true
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# Shows Pet Name
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B:displayPetName=true
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# If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
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B:forceDespawns=false
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I:particleFX=3
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}
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####################
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# monster-general-settings
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####################
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monster-general-settings {
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# The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
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I:CaveOgreChance=75
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# The block destruction radius of Cave Ogres
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D:CaveOgreStrength=3.0
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# The chance percentage of spawning Fire ogres in the Overworld
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I:FireOgreChance=10
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# The block destruction radius of Fire Ogres
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D:FireOgreStrength=2.0
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# The block radius where ogres 'smell' players
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I:OgreAttackRange=12
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# The block destruction radius of green Ogres
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D:OgreStrength=2.5
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# Allows Big Golems to break blocks.
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B:golemDestroyBlocks=false
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}
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####################
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# ownership-settings
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####################
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ownership-settings {
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# Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
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B:enableOwnership=false
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# Allows players to remove a tamed creatures owner essentially untaming it.
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B:enableResetOwnerScroll=false
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# Max tamed creatures an op can have. Requires enableOwnership to be set to true.
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I:maxTamedPerOP=20
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# Max tamed creatures a player can have. Requires enableOwnership to be set to true.
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I:maxTamedPerPlayer=10
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}
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####################
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# water-mob-general-settings
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####################
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water-mob-general-settings {
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# Allows water creatures to attack dolphins.
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B:AttackDolphins=false
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}
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650
both/config/MoCreatures/MoCreatures.cfg
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650
both/config/MoCreatures/MoCreatures.cfg
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# Configuration file
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####################
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# entity-ant
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####################
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entity-ant {
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B:"Ant Entity Should Spawn?"=true
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I:"Ant Entity SpawnWeight"=7
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I:"Max Ant Entity by chunks"=5
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I:"Min Ant Entity by chunks"=1
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}
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####################
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# entity-bear
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####################
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entity-bear {
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B:"Bear Entity Should Spawn?"=true
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I:"Bear Entity SpawnWeight"=6
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I:"Max Bear Entity by chunks"=2
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I:"Min Bear Entity by chunks"=1
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}
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####################
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# entity-bee
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####################
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entity-bee {
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B:"Bee Entity Should Spawn?"=true
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I:"Bee Entity SpawnWeight"=6
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I:"Max Bee Entity by chunks"=2
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I:"Min Bee Entity by chunks"=1
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}
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####################
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# entity-bigcat
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####################
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entity-bigcat {
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B:"BigCat Entity Should Spawn?"=true
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I:"BigCat Entity SpawnWeight"=6
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I:"Max BigCat Entity by chunks"=2
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I:"Min BigCat Entity by chunks"=1
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}
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####################
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# entity-bird
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####################
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entity-bird {
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B:"Bird Entity Should Spawn?"=true
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I:"Bird Entity SpawnWeight"=15
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I:"Max Bird Entity by chunks"=3
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I:"Min Bird Entity by chunks"=2
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}
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####################
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# entity-boar
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####################
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entity-boar {
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B:"Boar Entity Should Spawn?"=true
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I:"Boar Entity SpawnWeight"=8
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I:"Max Boar Entity by chunks"=2
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I:"Min Boar Entity by chunks"=2
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}
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####################
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# entity-bunny
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####################
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entity-bunny {
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B:"Bunny Entity Should Spawn?"=true
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I:"Bunny Entity SpawnWeight"=8
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I:"Max Bunny Entity by chunks"=3
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I:"Min Bunny Entity by chunks"=2
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}
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####################
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# entity-butterfly
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####################
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entity-butterfly {
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B:"Butterfly Entity Should Spawn?"=true
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I:"Butterfly Entity SpawnWeight"=8
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I:"Max Butterfly Entity by chunks"=3
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I:"Min Butterfly Entity by chunks"=1
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}
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####################
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# entity-crab
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####################
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entity-crab {
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B:"Crab Entity Should Spawn?"=true
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I:"Crab Entity SpawnWeight"=8
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I:"Max Crab Entity by chunks"=2
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I:"Min Crab Entity by chunks"=1
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}
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####################
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# entity-cricket
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####################
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entity-cricket {
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B:"Cricket Entity Should Spawn?"=true
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I:"Cricket Entity SpawnWeight"=8
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I:"Max Cricket Entity by chunks"=2
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I:"Min Cricket Entity by chunks"=1
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}
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####################
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# entity-crocodile
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####################
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entity-crocodile {
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B:"Crocodile Entity Should Spawn?"=true
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I:"Crocodile Entity SpawnWeight"=6
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I:"Max Crocodile Entity by chunks"=2
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I:"Min Crocodile Entity by chunks"=1
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}
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####################
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# entity-deer
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####################
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entity-deer {
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B:"Deer Entity Should Spawn?"=true
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I:"Deer Entity SpawnWeight"=8
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I:"Max Deer Entity by chunks"=2
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I:"Min Deer Entity by chunks"=1
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}
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####################
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# entity-dolphin
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####################
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entity-dolphin {
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B:"Dolphin Entity Should Spawn?"=true
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I:"Dolphin Entity SpawnWeight"=6
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I:"Max Dolphin Entity by chunks"=1
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I:"Min Dolphin Entity by chunks"=1
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}
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####################
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# entity-dragonfly
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####################
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entity-dragonfly {
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B:"Dragonfly Entity Should Spawn?"=true
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I:"Dragonfly Entity SpawnWeight"=6
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I:"Max Dragonfly Entity by chunks"=2
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I:"Min Dragonfly Entity by chunks"=1
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}
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####################
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# entity-duck
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####################
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entity-duck {
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B:"Duck Entity Should Spawn?"=true
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I:"Duck Entity SpawnWeight"=7
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I:"Max Duck Entity by chunks"=2
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I:"Min Duck Entity by chunks"=1
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}
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####################
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# entity-elephant
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####################
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entity-elephant {
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B:"Elephant Entity Should Spawn?"=true
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I:"Elephant Entity SpawnWeight"=4
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I:"Max Elephant Entity by chunks"=1
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I:"Min Elephant Entity by chunks"=1
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}
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####################
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# entity-ent
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####################
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entity-ent {
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B:"Ent Entity Should Spawn?"=true
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I:"Ent Entity SpawnWeight"=4
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I:"Max Ent Entity by chunks"=2
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I:"Min Ent Entity by chunks"=1
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}
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####################
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# entity-firefly
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####################
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entity-firefly {
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B:"Firefly Entity Should Spawn?"=true
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I:"Firefly Entity SpawnWeight"=8
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I:"Max Firefly Entity by chunks"=2
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I:"Min Firefly Entity by chunks"=1
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}
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####################
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# entity-fishy
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####################
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entity-fishy {
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B:"Fishy Entity Should Spawn?"=true
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I:"Fishy Entity SpawnWeight"=12
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I:"Max Fishy Entity by chunks"=6
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I:"Min Fishy Entity by chunks"=1
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}
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####################
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# entity-flamewraith
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####################
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entity-flamewraith {
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B:"FlameWraith Entity Should Spawn?"=false
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I:"FlameWraith Entity SpawnWeight"=5
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I:"Max FlameWraith Entity by chunks"=1
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I:"Min FlameWraith Entity by chunks"=1
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}
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####################
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# entity-fly
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####################
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entity-fly {
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B:"Fly Entity Should Spawn?"=true
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I:"Fly Entity SpawnWeight"=8
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I:"Max Fly Entity by chunks"=2
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I:"Min Fly Entity by chunks"=1
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}
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####################
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# entity-fox
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####################
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entity-fox {
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B:"Fox Entity Should Spawn?"=true
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I:"Fox Entity SpawnWeight"=8
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I:"Max Fox Entity by chunks"=1
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I:"Min Fox Entity by chunks"=1
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}
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####################
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# entity-goat
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####################
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entity-goat {
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B:"Goat Entity Should Spawn?"=true
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I:"Goat Entity SpawnWeight"=8
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I:"Max Goat Entity by chunks"=3
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I:"Min Goat Entity by chunks"=1
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}
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####################
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# entity-golem
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####################
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entity-golem {
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B:"Golem Entity Should Spawn?"=false
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I:"Golem Entity SpawnWeight"=3
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I:"Max Golem Entity by chunks"=1
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I:"Min Golem Entity by chunks"=1
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}
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####################
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# entity-hellrat
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####################
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entity-hellrat {
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B:"HellRat Entity Should Spawn?"=false
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I:"HellRat Entity SpawnWeight"=6
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I:"Max HellRat Entity by chunks"=4
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I:"Min HellRat Entity by chunks"=1
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}
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####################
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# entity-horse
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####################
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entity-horse {
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B:"Horse Entity Should Spawn?"=true
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I:"Horse Entity SpawnWeight"=8
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I:"Max Horse Entity by chunks"=4
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I:"Min Horse Entity by chunks"=1
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}
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####################
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# entity-horsemob
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####################
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entity-horsemob {
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B:"HorseMob Entity Should Spawn?"=false
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I:"HorseMob Entity SpawnWeight"=8
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I:"Max HorseMob Entity by chunks"=3
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I:"Min HorseMob Entity by chunks"=1
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}
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####################
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# entity-jellyfish
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####################
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entity-jellyfish {
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B:"JellyFish Entity Should Spawn?"=true
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I:"JellyFish Entity SpawnWeight"=8
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I:"Max JellyFish Entity by chunks"=4
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I:"Min JellyFish Entity by chunks"=1
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}
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####################
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# entity-kitty
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####################
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entity-kitty {
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B:"Kitty Entity Should Spawn?"=true
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I:"Kitty Entity SpawnWeight"=8
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I:"Max Kitty Entity by chunks"=2
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I:"Min Kitty Entity by chunks"=1
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}
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####################
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# entity-komodo
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####################
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entity-komodo {
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B:"Komodo Entity Should Spawn?"=false
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I:"Komodo Entity SpawnWeight"=8
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I:"Max Komodo Entity by chunks"=2
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I:"Min Komodo Entity by chunks"=1
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}
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####################
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# entity-maggot
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####################
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entity-maggot {
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B:"Maggot Entity Should Spawn?"=true
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I:"Maggot Entity SpawnWeight"=8
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I:"Max Maggot Entity by chunks"=2
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I:"Min Maggot Entity by chunks"=1
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}
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####################
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# entity-mediumfish
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####################
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entity-mediumfish {
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I:"Max MediumFish Entity by chunks"=4
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B:"MediumFish Entity Should Spawn?"=true
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I:"MediumFish Entity SpawnWeight"=10
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I:"Min MediumFish Entity by chunks"=1
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}
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####################
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# entity-minigolem
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####################
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entity-minigolem {
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I:"Max MiniGolem Entity by chunks"=1
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I:"Min MiniGolem Entity by chunks"=1
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B:"MiniGolem Entity Should Spawn?"=false
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I:"MiniGolem Entity SpawnWeight"=6
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}
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####################
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# entity-mole
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####################
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entity-mole {
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I:"Max Mole Entity by chunks"=2
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I:"Min Mole Entity by chunks"=1
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B:"Mole Entity Should Spawn?"=true
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I:"Mole Entity SpawnWeight"=7
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}
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####################
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# entity-moose
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####################
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entity-moose {
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I:"Max Mouse Entity by chunks"=2
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I:"Min Mouse Entity by chunks"=1
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B:"Mouse Entity Should Spawn?"=true
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I:"Mouse Entity SpawnWeight"=7
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}
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||||
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||||
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####################
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# entity-ogre
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####################
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||||
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entity-ogre {
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I:"Max Ogre Entity by chunks"=1
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I:"Min Ogre Entity by chunks"=1
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||||
B:"Ogre Entity Should Spawn?"=false
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||||
I:"Ogre Entity SpawnWeight"=8
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}
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||||
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||||
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||||
####################
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||||
# entity-ostrich
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||||
####################
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||||
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||||
entity-ostrich {
|
||||
I:"Max Ostrich Entity by chunks"=1
|
||||
I:"Min Ostrich Entity by chunks"=1
|
||||
B:"Ostrich Entity Should Spawn?"=true
|
||||
I:"Ostrich Entity SpawnWeight"=4
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-piranha
|
||||
####################
|
||||
|
||||
entity-piranha {
|
||||
I:"Max Piranha Entity by chunks"=3
|
||||
I:"Min Piranha Entity by chunks"=1
|
||||
B:"Piranha Entity Should Spawn?"=false
|
||||
I:"Piranha Entity SpawnWeight"=4
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-raccoon
|
||||
####################
|
||||
|
||||
entity-raccoon {
|
||||
I:"Max Raccoon Entity by chunks"=2
|
||||
I:"Min Raccoon Entity by chunks"=1
|
||||
B:"Raccoon Entity Should Spawn?"=true
|
||||
I:"Raccoon Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-rat
|
||||
####################
|
||||
|
||||
entity-rat {
|
||||
I:"Max Rat Entity by chunks"=2
|
||||
I:"Min Rat Entity by chunks"=1
|
||||
B:"Rat Entity Should Spawn?"=false
|
||||
I:"Rat Entity SpawnWeight"=7
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-ray
|
||||
####################
|
||||
|
||||
entity-ray {
|
||||
I:"Max Ray Entity by chunks"=2
|
||||
I:"Min Ray Entity by chunks"=1
|
||||
B:"Ray Entity Should Spawn?"=true
|
||||
I:"Ray Entity SpawnWeight"=10
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-roach
|
||||
####################
|
||||
|
||||
entity-roach {
|
||||
I:"Max Roach Entity by chunks"=4
|
||||
I:"Min Roach Entity by chunks"=1
|
||||
B:"Roach Entity Should Spawn?"=true
|
||||
I:"Roach Entity SpawnWeight"=4
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-scorpion
|
||||
####################
|
||||
|
||||
entity-scorpion {
|
||||
I:"Max Scorpion Entity by chunks"=1
|
||||
I:"Min Scorpion Entity by chunks"=1
|
||||
B:"Scorpion Entity Should Spawn?"=false
|
||||
I:"Scorpion Entity SpawnWeight"=6
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-shark
|
||||
####################
|
||||
|
||||
entity-shark {
|
||||
I:"Max Shark Entity by chunks"=1
|
||||
I:"Min Shark Entity by chunks"=1
|
||||
B:"Shark Entity Should Spawn?"=true
|
||||
I:"Shark Entity SpawnWeight"=6
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-silverskeleton
|
||||
####################
|
||||
|
||||
entity-silverskeleton {
|
||||
I:"Max SilverSkeleton Entity by chunks"=4
|
||||
I:"Min SilverSkeleton Entity by chunks"=1
|
||||
B:"SilverSkeleton Entity Should Spawn?"=false
|
||||
I:"SilverSkeleton SpawnWeight"=6
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-smallfish
|
||||
####################
|
||||
|
||||
entity-smallfish {
|
||||
I:"Max SmallFish Entity by chunks"=6
|
||||
I:"Min SmallFish Entity by chunks"=1
|
||||
B:"SmallFish Entity Should Spawn?"=true
|
||||
I:"SmallFish Entity SpawnWeight"=12
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-snail
|
||||
####################
|
||||
|
||||
entity-snail {
|
||||
I:"Max Snail Entity by chunks"=2
|
||||
I:"Min Snail Entity by chunks"=1
|
||||
B:"Snail Entity Should Spawn?"=true
|
||||
I:"Snail Entity SpawnWeight"=7
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-snake
|
||||
####################
|
||||
|
||||
entity-snake {
|
||||
I:"Max Snake Entity by chunks"=2
|
||||
I:"Min Snake Entity by chunks"=1
|
||||
B:"Snake Entity Should Spawn?"=true
|
||||
I:"Snake Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-turkey
|
||||
####################
|
||||
|
||||
entity-turkey {
|
||||
I:"Max Turkey Entity by chunks"=2
|
||||
I:"Min Turkey Entity by chunks"=1
|
||||
B:"Turkey Entity Should Spawn?"=true
|
||||
I:"Turkey Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-turtle
|
||||
####################
|
||||
|
||||
entity-turtle {
|
||||
I:"Max Turtle Entity by chunks"=2
|
||||
I:"Min Turtle Entity by chunks"=1
|
||||
B:"Turtle Entity Should Spawn?"=true
|
||||
I:"Turtle Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-werewolf
|
||||
####################
|
||||
|
||||
entity-werewolf {
|
||||
I:"Max Werewolf Entity by chunks"=4
|
||||
I:"Min Werewolf Entity by chunks"=1
|
||||
B:"Werewolf Entity Should Spawn?"=false
|
||||
I:"Werewolf Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-wraith
|
||||
####################
|
||||
|
||||
entity-wraith {
|
||||
I:"Max Wraith Entity by chunks"=4
|
||||
I:"Min Wraith Entity by chunks"=1
|
||||
B:"Wraith Entity Should Spawn?"=true
|
||||
I:"Wraith Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-wwolf
|
||||
####################
|
||||
|
||||
entity-wwolf {
|
||||
I:"Max WWolf Entity by chunks"=3
|
||||
I:"Min WWolf Entity by chunks"=1
|
||||
B:"WWolf Entity Should Spawn?"=false
|
||||
I:"WWolf Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-wyvern
|
||||
####################
|
||||
|
||||
entity-wyvern {
|
||||
I:"Max Wyvern Entity by chunks"=15
|
||||
I:"Min Wyvern Entity by chunks"=5
|
||||
B:"Wyvern Entity Should Spawn?"=true
|
||||
I:"Wyvern Entity SpawnWeight"=60
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user