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both/config/backhand.cfg
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64
both/config/backhand.cfg
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# Configuration file
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Configs that only affect the client and have no change on the server
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##########################################################################################################
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client {
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# If set to false, an empty offhand will only be rendered when the player is punching with the offhand. [default: false]
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B:RenderEmptyOffhandAtRest=false
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# Configs that will be synced with the server's config if playing in multiplayer
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##########################################################################################################
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general {
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# If the main offhand inventory can't be used, this slot in the main inventory will be used as the offhand instead. Slot 9 by default. [range: -2147483648 ~ 2147483647, default: 9]
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I:AlternateOffhandSlot=35
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# If set to false, disables offhand actions and rendering if there is no offhand item. False in vanilla. [default: false]
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B:EmptyOffhand=false
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# If set to false, an empty offhand will only be rendered when the player is punching with the offhand. False in vanilla. [default: false]
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B:OffhandAttack=false
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# Determines whether you can break blocks with the offhand or not. False in vanilla. [default: false]
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B:OffhandBreakBlocks=false
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# Picked up items can go into the offhand slot when empty. False in vanilla [default: false]
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B:OffhandPickup=false
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# If enabled, a hotswap will be performed every tick if the main hand has no use or is empty.
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# This hotswap allows for many more items like fishing rods to be used in the offhand, but may be unstable.
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# [default: false]
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B:OffhandTickHotswap=false
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# If enabled, the alternate offhand slot configured above will always be used for the offhand. False by default. [default: false]
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B:UseInventorySlot=false
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# If enabled, arrows in the offhand will be used first when shooting a bow. Compatible with Et-Futurum's tipped arrows! True in vanilla. [default: true]
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B:UseOffhandArrows=true
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# If enabled, bows can be used in the offhand. True in vanilla. [default: true]
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B:UseOffhandBow=true
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# These items will be unable to be swapped into the offhand.
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# Formatting of an item should be: modid:itemname
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# These should all be placed on separate lines between the provided '<' and '>'.
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# [default: ]
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S:offhandBlacklist <
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>
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}
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rendering {
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B:"Render empty offhand at rest"=false
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}
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