Initial commit
This commit is contained in:
516
both/config/cofh/thermalfoundation/common.cfg
Normal file
516
both/config/cofh/thermalfoundation/common.cfg
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# Configuration file
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Equipment {
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# Set to TRUE to disable ALL armor sets.
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B:DisableAllArmor=false
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# Set to TRUE to disable ALL tool sets.
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B:DisableAllTools=false
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# Set to FALSE to hide all disabled equipment from the Creative Tabs and NEI.
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B:ShowDisabledEquipment=true
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Wood {
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Tools {
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B:Shears=true
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B:Sickle=true
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}
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}
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Stone {
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Tools {
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B:Bow=true
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B:FishingRod=true
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B:Shears=true
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B:Sickle=true
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}
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}
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Iron {
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Tools {
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B:Bow=true
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B:FishingRod=true
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B:Sickle=true
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}
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}
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Diamond {
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Tools {
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B:Bow=true
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B:FishingRod=true
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B:Shears=true
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B:Sickle=true
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}
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}
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Gold {
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Tools {
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B:Bow=true
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B:FishingRod=true
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B:Shears=true
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B:Sickle=true
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}
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}
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Copper {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Tin {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Silver {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Lead {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Nickel {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Electrum {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Invar {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Bronze {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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Platinum {
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B:Armor=true
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Tools {
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B:Axe=true
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B:Bow=true
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B:FishingRod=true
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B:Hoe=true
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B:Pickaxe=true
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B:Shears=true
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B:Shovel=true
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B:Sickle=true
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B:Sword=true
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}
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}
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}
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Fluid {
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Redstone {
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# Enable this for Fluid Redstone to emit a signal proportional to its fluid level.
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B:Effect=true
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}
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Glowstone {
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# Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value.
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B:Condense=true
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# Enable this for Fluid Glowstone to do...something.
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B:Effect=true
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# Enable this for Fluid Glowstone Source blocks to gradually float upwards.
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B:Float=true
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# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow.
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I:MaxHeight=120
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}
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Ender {
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# Enable this for Fluid Ender to randomly teleport entities on contact.
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B:Effect=true
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}
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Pyrotheum {
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# Enable this for Fluid Pyrotheum to be worse than lava.
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B:Effect=true
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# Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards.
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B:Fall=true
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}
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Cryotheum {
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# Enable this for Fluid Cryotheum to be worse than lava, except cold.
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B:Effect=true
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# Enable this for Fluid Cryotheum Source blocks to gradually fall downwards.
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B:Fall=true
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}
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Aerotheum {
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# Enable this for Fluid Aerotheum Source blocks to dissipate back into air above a given y-value.
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B:Dissipate=true
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# Enable this for Fluid Aerotheum to do...things.
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B:Effect=true
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# Enable this for Fluid Aerotheum Source blocks to gradually float upwards.
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B:Float=true
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# This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled.
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I:MaxHeight=120
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}
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Petrotheum {
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# Enable this for Fluid Petrotheum to break apart stone blocks.
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B:Effect=true
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# Enable this for Fluid Petrotheum to have an EXTREME effect on stone blocks.
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B:Effect.Extreme=false
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# Enable this for Fluid Petrotheum Source blocks to gradually fall downwards.
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B:Fall=true
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}
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Mana {
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# Enable this for Fluid Mana to do...things.
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B:Effect=true
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}
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Coal {
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# Enable this for Fluid Coal to be flammable.
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B:Flammable=true
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}
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}
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General {
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# If TRUE, Fire-Immune mobs have a chance to drop Sulfur.
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B:FireImmuneDropSulfur=true
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}
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Lexicon {
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# This option will generate a fresh blacklist or whitelist EVERY time. This is not recommended, but is provided here as an option if you are satisfied with the defaults.
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B:AlwaysGenerateList=false
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# This will generate a default list file depending on your list setting. This will ONLY generate if no list file already exists OR you have also enabled list regeneration.
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B:GenerateDefaultList=true
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# This will echo all entries to the system log.
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B:LogEntries=false
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# Set to true for a whitelist, FALSE for a blacklist
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B:UseWhiteList=true
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}
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Mob {
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Blizz {
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# Set this to false to disable Blizzes entirely. Jerk.
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B:Enable=true
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# Set this to false for the Blizz to use a mod-specific ID; this removes the Spawn Egg.
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B:UseGlobalId=true
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Spawn {
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# This sets the maximum light level Blizzes can spawn at, if restricted.
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I:Light.Level=1
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# Set this to false for Blizzes to spawn at any light level.
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B:Light.Limit=true
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# This sets the maximum light number of Blizzes that spawn in a group.
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I:MaxGroupSize=4
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# This sets the minimum number of Blizzes that spawn in a group.
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I:MinGroupSize=1
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# This sets the relative spawn weight for Blizzes.
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I:SpawnWeight=10
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}
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}
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Blitz {
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# Set this to false to disable Blitzes entirely. Jerk.
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B:Enable=true
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# Set this to false for the Blitz to use a mod-specific ID; this removes the Spawn Egg.
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B:UseGlobalId=true
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Spawn {
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# This sets the maximum light level Blitzes can spawn at, if restricted.
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I:Light.Level=1
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# Set this to false for Blitzes to spawn at any light level.
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B:Light.Limit=true
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# This sets the maximum light number of Blitzes that spawn in a group.
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I:MaxGroupSize=4
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# This sets the minimum number of Blitzes that spawn in a group.
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I:MinGroupSize=1
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# This sets the relative spawn weight for Blitzes.
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I:SpawnWeight=10
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}
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}
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Basalz {
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# Set this to false to disable Basalzes entirely. Jerk.
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B:Enable=true
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# Set this to false for the Basalz to use a mod-specific ID; this removes the Spawn Egg.
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B:UseGlobalId=true
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Spawn {
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# This sets the maximum light level Basalzes can spawn at, if restricted.
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I:Light.Level=1
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# Set this to false for Basalzes to spawn at any light level.
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B:Light.Limit=true
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# This sets the maximum light number of Basalzes that spawn in a group.
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I:MaxGroupSize=4
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# This sets the minimum number of Basalzes that spawn in a group.
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I:MinGroupSize=1
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# This sets the relative spawn weight for Basalzes.
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I:SpawnWeight=10
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}
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}
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}
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Plugins {
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MineFactoryReloaded {
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B:Enable=true
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Straw {
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B:Aerotheum=true
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B:Coal=true
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B:Cryotheum=true
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B:Ender=true
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# This controls the maximum distance (in blocks) a player will teleport from drinking Ender. (Min: 8, Max: 65536)
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I:Ender.Range=16384
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B:Glowstone=true
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B:Petrotheum=true
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B:Pyrotheum=true
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B:Redstone=true
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}
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}
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Thaumcraft {
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B:Enable=true
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}
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TConstruct {
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B:Enable=true
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Material {
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Silver {
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I:Attack=3
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I:Durability=80
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I:HarvestLevel=2
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# Only change this if you absolutely know what you are doing.
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I:Id=1023
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I:MiningSpeed=1200
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}
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Lead {
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I:Attack=2
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I:Durability=250
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I:HarvestLevel=1
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# Only change this if you absolutely know what you are doing.
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I:Id=1022
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I:MiningSpeed=900
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}
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Nickel {
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I:Attack=2
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I:Durability=750
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I:HarvestLevel=2
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# Only change this if you absolutely know what you are doing.
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I:Id=1021
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I:MiningSpeed=1100
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}
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Platinum {
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I:Attack=5
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I:Durability=1050
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I:HarvestLevel=4
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# Only change this if you absolutely know what you are doing.
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I:Id=1024
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I:MiningSpeed=1400
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}
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Invar {
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I:Attack=2
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I:Durability=450
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I:HarvestLevel=2
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# Only change this if you absolutely know what you are doing.
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I:Id=1020
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I:MiningSpeed=700
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}
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Electrum {
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I:Attack=2
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I:Durability=90
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I:HarvestLevel=1
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# Only change this if you absolutely know what you are doing.
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I:Id=1025
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I:MiningSpeed=1700
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}
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}
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}
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EE3 {
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B:Enable=true
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}
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}
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Version {
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S:Identifier=1.7.10R1.2.6
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}
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World {
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# If enabled, Thermal Foundation will create default world generation files - if it cannot find existing ones. Only disable this if you know what you are doing.
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B:GenerateDefaultFiles=false
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}
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Reference in New Issue
Block a user