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2025-03-24 19:54:03 +01:00
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# Configuration file
~CONFIG_VERSION: 2.0.0
beekeeping {
# Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]]
S:mode=EASY
# Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0]
S:second.princess=0.0
flowers {
flowersvanilla {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:double_plant:0
minecraft:double_plant:1
minecraft:double_plant:4
minecraft:double_plant:5
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
minecraft:red_flower:0
minecraft:red_flower:1
minecraft:red_flower:2
minecraft:red_flower:3
minecraft:red_flower:4
minecraft:red_flower:5
minecraft:red_flower:6
minecraft:red_flower:7
minecraft:red_flower:8
minecraft:yellow_flower:0
>
}
flowersnether {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:nether_wart
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowerscacti {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:cactus
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowersmushrooms {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
minecraft:brown_mushroom:0
minecraft:red_mushroom:0
>
}
flowersend {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:dragon_egg
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowersjungle {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:vine
minecraft:tallgrass
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowerssnow {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:double_plant:0
minecraft:double_plant:1
minecraft:double_plant:4
minecraft:double_plant:5
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
minecraft:red_flower:0
minecraft:red_flower:1
minecraft:red_flower:2
minecraft:red_flower:3
minecraft:red_flower:4
minecraft:red_flower:5
minecraft:red_flower:6
minecraft:red_flower:7
minecraft:red_flower:8
minecraft:yellow_flower:0
>
}
flowerswheat {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:wheat
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
flowersgourd {
# Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:accepted <
minecraft:pumpkin_stem
minecraft:melon_stem
>
# Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'.
S:plantable <
>
}
}
}
species {
# Add species to blacklist identified by their uid, one per line. [default: ]
S:blacklist <
>
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
backpacks {
miner {
# Add itemStacks for the miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks <
BiomesOPlenty:ashStone
BiomesOPlenty:ashStone:0
BiomesOPlenty:cragRock
BiomesOPlenty:cragRock:0
BiomesOPlenty:driedDirt
BiomesOPlenty:driedDirt:0
BiomesOPlenty:gemOre:0
BiomesOPlenty:gemOre:10
BiomesOPlenty:gemOre:12
BiomesOPlenty:gemOre:14
BiomesOPlenty:gemOre:2
BiomesOPlenty:gemOre:4
BiomesOPlenty:gemOre:6
BiomesOPlenty:gemOre:8
BiomesOPlenty:gems
BiomesOPlenty:overgrownNetherrack
BiomesOPlenty:overgrownNetherrack:0
Forestry:brokenBronzePickaxe:0
Forestry:bronzePickaxe:0
Forestry:kitPickaxe:0
minecraft:coal:0
minecraft:coal_ore:0
minecraft:obsidian:0
>
# Add ore dictionary names for the miner's backpack here in the format 'oreDictName'.
S:ore.dict <
clusterCinnabar
clusterCopper
clusterGold
clusterIron
clusterLead
clusterSilver
clusterTin
dustAerotheum
dustAluminium
dustAluminiumBrass
dustAluminum
dustAluminumBrass
dustArdite
dustAsh
dustBasalz
dustBlitz
dustBlizz
dustBlutonium
dustBronze
dustCertusQuartz
dustCharcoal
dustCoal
dustCobalt
dustCoke
dustConstantan
dustCopper
dustCryotheum
dustCupronickel
dustCyanite
dustDraconium
dustElectrum
dustEnder
dustEnderPearl
dustEnderium
dustFluix
dustGlowstone
dustGold
dustGraphite
dustGunpowder
dustHOPGraphite
dustInvar
dustIron
dustLead
dustLudicrite
dustLumium
dustManyullyn
dustMithril
dustNetherQuartz
dustNickel
dustObsidian
dustPetrotheum
dustPlastic
dustPlatinum
dustPlutonium
dustPyrotheum
dustQuartz
dustRedstone
dustSalt
dustSaltpeter
dustSignalum
dustSilver
dustSulfur
dustTin
dustUranium
dustWheat
dustWood
dustYellorium
gemAmber
gemAmethyst
gemApatite
gemDiamond
gemEmerald
gemLapis
gemMalachite
gemPeridot
gemQuartz
gemRuby
gemSaphire
gemSapphire
gemTanzanite
gemTopaz
ingotAluminium
ingotAluminiumBrass
ingotAluminum
ingotAluminumBrass
ingotAlumite
ingotArdite
ingotBlutonium
ingotBrass
ingotBrick
ingotBrickNether
ingotBronze
ingotCobalt
ingotConductiveIron
ingotConstantan
ingotCopper
ingotCupronickel
ingotCyanite
ingotDarkSteel
ingotDemonic
ingotDraconium
ingotDraconiumAwakened
ingotElectricalSteel
ingotElectrum
ingotEnderium
ingotEnderiumBase
ingotEnergeticAlloy
ingotGold
ingotGraphite
ingotHOPGraphite
ingotInvar
ingotIron
ingotLead
ingotLudicrite
ingotLumium
ingotManyullyn
ingotMeat
ingotMeatRaw
ingotMithril
ingotNickel
ingotObsidian
ingotPhasedGold
ingotPhasedIron
ingotPigIron
ingotPlatinum
ingotPlutonium
ingotPulsatingIron
ingotRedstoneAlloy
ingotSignalum
ingotSilver
ingotSoularium
ingotSteel
ingotThaumium
ingotTin
ingotUnstable
ingotUranium
ingotVibrantAlloy
ingotVoid
ingotWroughtIron
ingotYellorium
nuggetAluminium
nuggetAluminiumBrass
nuggetAluminum
nuggetAluminumBrass
nuggetAlumite
nuggetArdite
nuggetBronze
nuggetCobalt
nuggetConstantan
nuggetCopper
nuggetCupronickel
nuggetDraconium
nuggetDraconiumAwakened
nuggetElectrum
nuggetEnderium
nuggetGold
nuggetInvar
nuggetIron
nuggetLead
nuggetLumium
nuggetManyullyn
nuggetMeat
nuggetMeatRaw
nuggetMithril
nuggetNickel
nuggetObsidian
nuggetPigIron
nuggetPlatinum
nuggetPulsatingIron
nuggetQuicksilver
nuggetSignalum
nuggetSilver
nuggetSteel
nuggetThaumium
nuggetTin
nuggetUnstable
nuggetVibrantAlloy
nuggetVoid
nuggetWroughtIron
oreAluminium
oreAluminum
oreAmber
oreApatite
oreArdite
oreCertusQuartz
oreChargedCertusQuartz
oreCinnabar
oreCoal
oreCobalt
oreCopper
oreDiamond
oreDraconium
oreEmerald
oreGold
oreInfusedAir
oreInfusedEarth
oreInfusedEntropy
oreInfusedFire
oreInfusedOrder
oreInfusedWater
oreIron
oreLapis
oreLead
oreMalachite
oreMithril
oreNickel
oreOilsands
orePeridot
orePetroleum
orePlatinum
oreQuartz
oreRedstone
oreRuby
oreSalt
oreSapphire
oreSilver
oreTanzanite
oreTin
oreTopaz
oreYellorite
oreYellorium
>
}
digger {
# Add itemStacks for the digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks <
BiomesOPlenty:ash
BiomesOPlenty:ash:0
BiomesOPlenty:bopGrass
BiomesOPlenty:hardDirt
BiomesOPlenty:hardDirt:0
BiomesOPlenty:hardSand
BiomesOPlenty:hardSand:0
BiomesOPlenty:longGrass
BiomesOPlenty:longGrass:0
BiomesOPlenty:mud
BiomesOPlenty:mud:0
BiomesOPlenty:newBopDirt
BiomesOPlenty:newBopGrass
BiomesOPlenty:originGrass
BiomesOPlenty:originGrass:0
ExtrabiomesXL:quicksand:0
ExtrabiomesXL:terrain_blocks1
ExtrabiomesXL:terrain_blocks2:0
Forestry:brokenBronzeShovel:0
Forestry:bronzeShovel:0
Forestry:kitShovel:0
chisel:andesite:0
chisel:diorite:0
chisel:granite:0
chisel:limestone:0
chisel:marble:0
minecraft:clay_ball:0
minecraft:dirt
minecraft:flint:0
minecraft:gravel:0
minecraft:netherrack:0
minecraft:sandstone:0
minecraft:soul_sand:0
>
# Add ore dictionary names for the digger's backpack here in the format 'oreDictName'.
S:ore.dict <
cobblestone
sand
stone
stoneAndesite
stoneBlack
stoneBlue
stoneBricks
stoneBrown
stoneCyan
stoneDiorite
stoneGranite
stoneGray
stoneGreen
stoneLightBlue
stoneLightGray
stoneLime
stoneMagenta
stoneMossy
stoneOrange
stonePink
stonePurple
stoneRed
stoneWhite
stoneYellow
>
}
forester {
# Add itemStacks for the forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks <
BiomesOPlenty:appleLeaves
BiomesOPlenty:bamboo
BiomesOPlenty:colorizedLeaves1
BiomesOPlenty:colorizedLeaves2
BiomesOPlenty:colorizedSaplings
BiomesOPlenty:leaves1
BiomesOPlenty:leaves2
BiomesOPlenty:leaves3
BiomesOPlenty:leaves4
BiomesOPlenty:logs1
BiomesOPlenty:logs2
BiomesOPlenty:logs3
BiomesOPlenty:logs4
BiomesOPlenty:persimmonLeaves
BiomesOPlenty:petals
BiomesOPlenty:saplings
ExtrabiomesXL:cornerlog_baldcypress
ExtrabiomesXL:cornerlog_fir
ExtrabiomesXL:cornerlog_oak
ExtrabiomesXL:cornerlog_rainboweucalyptus
ExtrabiomesXL:cornerlog_redwood
ExtrabiomesXL:flower1
ExtrabiomesXL:flower2
ExtrabiomesXL:flower3
ExtrabiomesXL:leaves_1
ExtrabiomesXL:leaves_2
ExtrabiomesXL:leaves_3
ExtrabiomesXL:leaves_4
ExtrabiomesXL:log1
ExtrabiomesXL:log2
ExtrabiomesXL:log_elbow_baldcypress
ExtrabiomesXL:log_elbow_rainbow_eucalyptus
ExtrabiomesXL:mini_log_1
ExtrabiomesXL:saplings_1
ExtrabiomesXL:saplings_2
ExtrabiomesXL:vines
minecraft:brown_mushroom:0
minecraft:cactus:0
minecraft:golden_apple:0
minecraft:melon_block:0
minecraft:melon_seeds:0
minecraft:nether_wart:0
minecraft:pumpkin:0
minecraft:pumpkin_seeds:0
minecraft:red_flower:0
minecraft:red_mushroom:0
minecraft:tallgrass
minecraft:vine:0
minecraft:yellow_flower:0
>
# Add ore dictionary names for the forester's backpack here in the format 'oreDictName'.
S:ore.dict <
cropASparagus
cropAlmond
cropApple
cropApricot
cropArtichoke
cropAsparagus
cropAvocado
cropBambooshoot
cropBanana
cropBarley
cropBean
cropBeet
cropBellPepperOrange
cropBellPepperRed
cropBellPepperYellow
cropBellpepper
cropBlackberry
cropBlueberry
cropBroccoli
cropBrusselsprout
cropCabbage
cropCactusfruit
cropCandle
cropCandleberry
cropCantaloupe
cropCarrot
cropCashew
cropCassava
cropCauliflower
cropCelery
cropCentella
cropCherry
cropChestnut
cropChilipepper
cropCinnamon
cropCoconut
cropCoffee
cropCorn
cropCotton
cropCranberry
cropCucumber
cropCurryleaf
cropDate
cropDragonfruit
cropDurian
cropEdibleroot
cropEggplant
cropFig
cropGarlic
cropGinger
cropGooseberry
cropGrape
cropGrapefruit
cropGreenBeans
cropKiwi
cropLaksaLeaf
cropLeek
cropLemon
cropLettuce
cropLime
cropMango
cropMaplesyrup
cropMustard
cropNutmeg
cropOats
cropOkra
cropOlive
cropOnion
cropOrange
cropPapaya
cropParsnip
cropPeach
cropPeanut
cropPear
cropPeas
cropPecan
cropPeppercorn
cropPersimmon
cropPineapple
cropPistachio
cropPlum
cropPomegranate
cropPotato
cropPumpkin
cropRadish
cropRaspberry
cropRhubarb
cropRice
cropRutabaga
cropRye
cropSacredLotus
cropScallion
cropSeaweed
cropSesame
cropSorrel
cropSoybean
cropSpiceleaf
cropSpinach
cropStarfruit
cropStrawberry
cropSunflower
cropSweetpotato
cropTaro
cropTea
cropTomato
cropTurnip
cropVanillabean
cropWalnut
cropWasabi
cropWaterSpinach
cropWaterchestnut
cropWatercress
cropWheat
cropWhitemushroom
cropWildRice
cropWildcarrots
cropWintersquash
cropZucchini
logWood
saplingTree
seedArtichoke
seedAsparagus
seedBambooshoot
seedBarley
seedBean
seedBeet
seedBellpepper
seedBlackberry
seedBlueberry
seedBroccoli
seedBrusselsprout
seedCabbage
seedCactusfruit
seedCandleberry
seedCantaloupe
seedCauliflower
seedCelery
seedChilipepper
seedCoffee
seedCorn
seedCotton
seedCranberry
seedCucumber
seedCurryleaf
seedEggplant
seedGarlic
seedGinger
seedGrape
seedIndustrialHemp
seedKiwi
seedLeek
seedLettuce
seedMustard
seedOats
seedOkra
seedOnion
seedParsnip
seedPeanut
seedPeas
seedPineapple
seedRadish
seedRaspberry
seedRhubarb
seedRice
seedRutabaga
seedRye
seedScallion
seedSeaweed
seedSesameseed
seedSoybean
seedSpiceleaf
seedSpinach
seedStrawberry
seedSweetpotato
seedTea
seedTomato
seedTurnip
seedWaterchestnut
seedWhitemushroom
seedWintersquash
seedZucchini
stickWood
treeLeaves
treeSapling
woodStick
>
}
hunter {
# Add itemStacks for the hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks <
minecraft:arrow:0
minecraft:beef:0
minecraft:blaze_powder:0
minecraft:blaze_rod:0
minecraft:bone:0
minecraft:chicken:0
minecraft:cooked_beef:0
minecraft:cooked_chicken:0
minecraft:cooked_fished:0
minecraft:cooked_porkchop:0
minecraft:diamond_horse_armor:0
minecraft:dye:0
minecraft:egg:0
minecraft:ender_eye:0
minecraft:ender_pearl:0
minecraft:feather:0
minecraft:fermented_spider_eye:0
minecraft:fish:0
minecraft:fishing_rod:0
minecraft:ghast_tear:0
minecraft:gold_nugget:0
minecraft:golden_horse_armor:0
minecraft:gunpowder:0
minecraft:hay_block:0
minecraft:iron_horse_armor:0
minecraft:lead:0
minecraft:leather:0
minecraft:magma_cream:0
minecraft:name_tag:0
minecraft:porkchop:0
minecraft:rotten_flesh:0
minecraft:saddle:0
minecraft:slime_ball:0
minecraft:speckled_melon:0
minecraft:spider_eye:0
minecraft:string:0
minecraft:wool
>
# Add ore dictionary names for the hunter's backpack here in the format 'oreDictName'.
S:ore.dict <
>
}
adventurer {
# Add itemStacks for the adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks <
>
# Add ore dictionary names for the adventurer's backpack here in the format 'oreDictName'.
S:ore.dict <
>
}
builder {
# Add itemStacks for the builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks <
Forestry:candle
Forestry:stump
minecraft:brick_block:0
minecraft:clay:0
minecraft:crafting_table:0
minecraft:dispenser:0
minecraft:dropper:0
minecraft:furnace:0
minecraft:hardened_clay
minecraft:iron_bars:0
minecraft:item_frame:0
minecraft:ladder:0
minecraft:lever:0
minecraft:nether_brick:0
minecraft:packed_ice:0
minecraft:quartz_block
minecraft:redstone_lamp:0
minecraft:redstone_torch:0
minecraft:sandstone:1
minecraft:sandstone:2
minecraft:sign:0
minecraft:stained_hardened_clay
minecraft:stonebrick
minecraft:torch:0
>
# Add ore dictionary names for the builder's backpack here in the format 'oreDictName'.
S:ore.dict <
blockAluminium
blockAluminiumBrass
blockAluminum
blockAluminumBrass
blockAlumite
blockAmber
blockAndesite
blockApatite
blockArdite
blockBambooAsper
blockBambooAsperSlab
blockBambooFargesiaRobusta
blockBambooFargesiaRobustaSlab
blockBambooGiantTimber
blockBambooGiantTimberSlab
blockBambooGolden
blockBambooGoldenSlab
blockBambooMoso
blockBambooMosoSlab
blockBambooShortTassled
blockBambooShortTassledSlab
blockBambooTimorBlack
blockBambooTimorBlackSlab
blockBambooTropicalBlue
blockBambooTropicalBlueSlab
blockBambooWetForest
blockBambooWetForestSlab
blockBlutonium
blockBronze
blockCarpet
blockCharcoal
blockCloth
blockClothRock
blockCoal
blockCoalBlack
blockCoalBlue
blockCoalBrown
blockCoalCyan
blockCoalGray
blockCoalGreen
blockCoalLightBlue
blockCoalLightGray
blockCoalLime
blockCoalMagenta
blockCoalOrange
blockCoalPink
blockCoalPurple
blockCoalRed
blockCoalWhite
blockCoalYellow
blockCobalt
blockConductiveIron
blockConstantan
blockCopper
blockCupronickel
blockCyanite
blockDarkSteel
blockDiamond
blockDiorite
blockDraconium
blockDraconiumAwakened
blockElectricalSteel
blockElectrum
blockEmerald
blockEnder
blockEnderCore
blockEnderObsidian
blockEnderium
blockEndstone
blockEnergeticAlloy
blockFuelCoke
blockGlass
blockGlassBlack
blockGlassBlue
blockGlassBrown
blockGlassColorless
blockGlassCyan
blockGlassGray
blockGlassGreen
blockGlassHardened
blockGlassHardenedIlluminated
blockGlassLightBlue
blockGlassLightGray
blockGlassLime
blockGlassMagenta
blockGlassOrange
blockGlassPink
blockGlassPurple
blockGlassRed
blockGlassSandy
blockGlassWhite
blockGlassYellow
blockGold
blockGranite
blockGraphite
blockIce
blockIcestone
blockInvar
blockIron
blockLapis
blockLapisBlack
blockLapisBlue
blockLapisBrown
blockLapisCyan
blockLapisGray
blockLapisGreen
blockLapisLightBlue
blockLapisLightGray
blockLapisLime
blockLapisMagenta
blockLapisOrange
blockLapisPink
blockLapisPurple
blockLapisRed
blockLapisWhite
blockLapisYellow
blockLead
blockLudicrite
blockLumium
blockMagicWood
blockMalachite
blockManyullyn
blockMarble
blockMeat
blockMeatRaw
blockMithril
blockNickel
blockObsidian
blockPackedIce
blockPeridot
blockPhasedGold
blockPhasedIron
blockPlastic
blockPlatinum
blockPulsatingIron
blockQuartz
blockRedstone
blockRedstoneAlloy
blockRedstoneBlack
blockRedstoneBlue
blockRedstoneBrown
blockRedstoneCyan
blockRedstoneGray
blockRedstoneGreen
blockRedstoneLightBlue
blockRedstoneLightGray
blockRedstoneLime
blockRedstoneMagenta
blockRedstoneOrange
blockRedstonePink
blockRedstonePurple
blockRedstoneRed
blockRedstoneWhite
blockRedstoneYellow
blockRubber
blockRuby
blockSapphire
blockSignalum
blockSilver
blockSlime
blockSlimePink
blockSnow
blockSoularium
blockStainedHardenedClay
blockSteel
blockTanzanite
blockTin
blockTopaz
blockTorch
blockUnstable
blockVibrantAlloy
blockWaterstone
blockWool
blockWoolBlack
blockWoolBlue
blockWoolBrown
blockWoolCyan
blockWoolGray
blockWoolGreen
blockWoolLightBlue
blockWoolLightGray
blockWoolLime
blockWoolMagenta
blockWoolOrange
blockWoolPink
blockWoolPurple
blockWoolRed
blockWoolWhite
blockWoolYellow
blockWroughtIron
blockYellorium
fenceWood
glass
paneGlass
paneGlassBlack
paneGlassBlue
paneGlassBrown
paneGlassColorless
paneGlassCyan
paneGlassGray
paneGlassGreen
paneGlassLightBlue
paneGlassLightGray
paneGlassLime
paneGlassMagenta
paneGlassOrange
paneGlassPink
paneGlassPurple
paneGlassRed
paneGlassWhite
paneGlassYellow
plankWood
slabWood
slabWoodAcacia
slabWoodBirch
slabWoodDarkOak
slabWoodJungle
slabWoodOak
slabWoodSpruce
stainedClayBlack
stainedClayBlue
stainedClayBrown
stainedClayCyan
stainedClayGray
stainedClayGreen
stainedClayLightBlue
stainedClayLightGray
stainedClayLime
stainedClayMagenta
stainedClayOrange
stainedClayPink
stainedClayPurple
stainedClayRed
stainedClayWhite
stainedClayYellow
stainedGlassBlack
stainedGlassBlue
stainedGlassBrown
stainedGlassCyan
stainedGlassGray
stainedGlassGreen
stainedGlassLightBlue
stainedGlassLightGray
stainedGlassLime
stainedGlassMagenta
stainedGlassOrange
stainedGlassPaneBlack
stainedGlassPaneBlue
stainedGlassPaneBrown
stainedGlassPaneCyan
stainedGlassPaneGray
stainedGlassPaneGreen
stainedGlassPaneLightBlue
stainedGlassPaneLightGray
stainedGlassPaneLime
stainedGlassPaneMagenta
stainedGlassPaneOrange
stainedGlassPanePink
stainedGlassPanePurple
stainedGlassPaneRed
stainedGlassPaneWhite
stainedGlassPaneYellow
stainedGlassPink
stainedGlassPurple
stainedGlassRed
stainedGlassWhite
stainedGlassYellow
stairWood
stone
>
}
coin {
# Add itemStacks for the coin's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'.
S:item.stacks <
customnpcs:npcAncientCoin
customnpcs:npcCoinWooden
customnpcs:npcCoinStone
customnpcs:npcCoinBronze
customnpcs:npcCoinIron
customnpcs:npcCoinGold
customnpcs:npcCoinDiamond
customnpcs:npcCoinEmerald
>
# Add ore dictionary names for the coin's backpack here in the format 'oreDictName'.
S:ore.dict <
>
}
}

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# Configuration file
~CONFIG_VERSION: 1.2.0
crafting {
# Enables the crafting recipe for bronze. [default: true]
B:bronze=true
stamps {
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
S:disabled <
>
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
B:enabled=true
}
}
debug {
# Enable Debug mode (only useful to developers). [default: false]
B:enabled=false
}
difficulty {
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
S:game.mode=EASY
# Makes dungeon loot generated by forestry rarer. [default: false]
B:loot.rare=false
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true]
B:recreate.definitions=false
}
genetics {
# Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
B:clear.invalid.chromosomes=false
# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
B:pollinate.vanilla.trees=true
research {
boost {
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
S:max.percent=5.0
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
S:multiplier=1.5
}
}
}
mobs {
# [default: false]
B:disable.butterfly=false
}
optimization {
# [default: true]
B:cache.worktable.recipes=true
# [range: 50 ~ 2000, default: 200]
I:crafting.timeout=200
# [default: true]
B:enable.crafting.timeout=true
# [default: true]
B:promote.worktable.recipes=true
}
performance {
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
B:backpacks.resupply=true
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
B:particleFX=true
}
restrictions {
# Items that cannot be shipped through a letter [default: [arsmagica2:essenceBag], [arsmagica2:runeBag], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [Botania:baubleBox], [Botania:flowerBag], [cardboardboxes:cbCardboardBox], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraUtilities:golden_bag], [HardcoreEnderExpansion:charm_pouch], [ImmersiveEngineering:toolbox], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [JABBA:mover], [JABBA:moverDiamond], [MagicBees:backpack.thaumaturgeT1], [MagicBees:backpack.thaumaturgeT2], [Mekanism:CardboardBox], [MineFactoryReloaded:plastic.bag], [OpenBlocks:devnull], [ProjectE:item.pe_alchemical_bag], [ProjRed|Exploration:projectred.exploration.backpack], [sgs_treasure:dread_pirate_chest], [sgs_treasure:iron_chest], [sgs_treasure:locked_wooden_chest], [sgs_treasure:obsidian_chest], [sgs_treasure:pirate_chest], [sgs_treasure:wither_chest], [sgs_treasure:wooden_chest], [StorageDrawers:compDrawers], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [thebetweenlands:lurkerSkinPouch], [ThermalExpansion:Strongbox], [ThermalExpansion:satchel], [warpbook:warpbook], [witchery:brewbag], [WitchingGadgets:item.WG_Bag]]
S:mailBlacklist <
arsmagica2:essenceBag
arsmagica2:runeBag
betterstorage:backpack
betterstorage:cardboardBox
betterstorage:thaumcraftBackpack
Botania:baubleBox
Botania:flowerBag
cardboardboxes:cbCardboardBox
dendrology:fullDrawers1
dendrology:fullDrawers2
dendrology:fullDrawers4
dendrology:halfDrawers2
dendrology:halfDrawers4
DQMIIINext:ItemMahounoTutu11
DQMIIINext:ItemOokinaFukuro
DQMIIINext:ItemOokinaFukuroB
DQMIIINext:ItemOokinaFukuroG
DQMIIINext:ItemOokinaFukuroR
DQMIIINext:ItemOokinaFukuroY
ExtraUtilities:golden_bag
HardcoreEnderExpansion:charm_pouch
ImmersiveEngineering:toolbox
ironbackpacks:basicBackpack
ironbackpacks:diamondBackpack
ironbackpacks:goldBackpack
ironbackpacks:ironBackpack
JABBA:mover
JABBA:moverDiamond
MagicBees:backpack.thaumaturgeT1
MagicBees:backpack.thaumaturgeT2
Mekanism:CardboardBox
MineFactoryReloaded:plastic.bag
OpenBlocks:devnull
ProjectE:item.pe_alchemical_bag
ProjRed|Exploration:projectred.exploration.backpack
sgs_treasure:dread_pirate_chest
sgs_treasure:iron_chest
sgs_treasure:locked_wooden_chest
sgs_treasure:obsidian_chest
sgs_treasure:pirate_chest
sgs_treasure:wither_chest
sgs_treasure:wooden_chest
StorageDrawers:compDrawers
StorageDrawers:fullCustom1
StorageDrawers:fullCustom2
StorageDrawers:fullCustom4
StorageDrawers:fullDrawers1
StorageDrawers:fullDrawers2
StorageDrawers:fullDrawers4
StorageDrawers:halfCustom2
StorageDrawers:halfCustom4
StorageDrawers:halfDrawers2
StorageDrawers:halfDrawers4
StorageDrawersBop:fullDrawers1
StorageDrawersBop:fullDrawers1
StorageDrawersBop:fullDrawers2
StorageDrawersBop:fullDrawers2
StorageDrawersBop:fullDrawers4
StorageDrawersBop:fullDrawers4
StorageDrawersBop:halfDrawers2
StorageDrawersBop:halfDrawers2
StorageDrawersBop:halfDrawers4
StorageDrawersBop:halfDrawers4
StorageDrawersForestry:fullDrawers1A
StorageDrawersForestry:fullDrawers2A
StorageDrawersForestry:fullDrawers4A
StorageDrawersForestry:halfDrawers2A
StorageDrawersForestry:halfDrawers4A
StorageDrawersNatura:fullDrawers1
StorageDrawersNatura:fullDrawers2
StorageDrawersNatura:fullDrawers4
StorageDrawersNatura:halfDrawers2
StorageDrawersNatura:halfDrawers4
Thaumcraft:FocusPouch
ThaumicTinkerer:ichorPouch
thebetweenlands:lurkerSkinPouch
ThermalExpansion:Strongbox
ThermalExpansion:satchel
warpbook:warpbook
witchery:brewbag
WitchingGadgets:item.WG_Bag
>
}
structures {
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
S:disabled <
>
}
tweaks {
# Enables access restrictions on forestry machines. [default: true]
B:permissions=true
gui {
mail {
alert {
# Enables the new mail alert box. [default: true]
B:enabled=true
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
S:xPosition=LEFT
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
S:yPosition=TOP
}
}
tabs {
# Display the energy statistics tab on energy consumers. [default: true]
B:energy=true
# Enables the hints tab on machine and engine guis. [default: true]
B:hints=true
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
I:speed=8
}
}
farms {
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
B:enderlily=true
# Enables farm support for Magical Crops. [default: true]
B:magicalcrops=true
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
I:size=2
# Makes farms use a square layout instead of a diamond one. [default: false]
B:square=false
}
}
world {
generate {
# Generates forestry villagers and their houses. [default: true]
B:villagers=true
retrogen {
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
B:forced=false
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
B:normal=false
}
beehives {
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
S:amount=1.0
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
B:debug=false
}
ore {
# Generates apatite ore blocks in the world. [default: true]
B:apatite=true
# Generates copper ore blocks in the world. [default: true]
B:copper=false
# Generates tin ore blocks in the world. [default: true]
B:tin=false
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
enablefluid {
# Enables Ethanol fluid. [default: true]
B:bioethanol=true
# Enables Biomass fluid. [default: true]
B:biomass=true
# Enables Honey fluid. [default: true]
B:for.honey=true
# Enables Liquid Glass fluid. [default: true]
B:glass=true
# Enables Honey fluid. [default: true]
B:honey=true
# Enables Crushed Ice fluid. [default: true]
B:ice=true
# Enables Fruit Juice fluid. [default: true]
B:juice=true
# Enables Mead fluid. [default: true]
B:mead=true
# Enables Milk fluid. [default: true]
B:milk=true
# Enables Seed Oil fluid. [default: true]
B:seedoil=true
# Enables Short Mead fluid. [default: true]
B:short.mead=true
}
enablefluidblock {
# Enables Ethanol in-world fluid block. [default: true]
B:bioethanol=true
# Enables Biomass in-world fluid block. [default: true]
B:biomass=true
# Enables Honey in-world fluid block. [default: true]
B:for.honey=true
# Enables Liquid Glass in-world fluid block. [default: true]
B:glass=true
# Enables Honey in-world fluid block. [default: true]
B:honey=true
# Enables Crushed Ice in-world fluid block. [default: true]
B:ice=true
# Enables Fruit Juice in-world fluid block. [default: true]
B:juice=true
# Enables Mead in-world fluid block. [default: true]
B:mead=true
# Enables Milk in-world fluid block. [default: true]
B:milk=true
# Enables Seed Oil in-world fluid block. [default: true]
B:seedoil=true
# Enables Short Mead in-world fluid block. [default: true]
B:short.mead=true
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=1.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
I:fertilizer.value=2000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:combustion=1.0
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=1.0
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0]
S:biogas=1.0
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0]
S:generator=1.0
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 12]
I:can=12
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 4]
I:capsule=4
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 4]
I:refractory=4
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 8]
I:apatite=8
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 16]
I:ash=16
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 4]
I:wheat=4
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
I:bucket=6
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
I:can=8
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
I:compost=250
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
I:fertilizer=200
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cactus=50
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cane=50
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:mushroom=50
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
I:sapling=250
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:wheat=50
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200]
I:apple=200
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10]
I:seed=10
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20]
I:apple=20
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0]
S:demand.modifier=4.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 500]
I:fertilizer.value=500
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5]
S:combustion=0.5
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
S:generator=0.5
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5]
S:biogas=0.5
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5]
S:generator=0.5
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8]
I:can=8
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2]
I:capsule=2
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2]
I:refractory=2
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5]
I:apatite=5
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0]
I:ash=0
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1]
I:wheat=1
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
I:bucket=4
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5]
I:can=5
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150]
I:compost=150
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100]
I:fertilizer=100
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:cactus=10
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:cane=10
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:mushroom=10
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50]
I:sapling=50
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10]
I:wheat=10
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60]
I:apple=60
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3]
I:seed=3
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8]
I:apple=8
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5]
S:demand.modifier=1.5
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 1000]
I:fertilizer.value=1000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75]
S:combustion=0.75
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
S:generator=0.75
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75]
S:biogas=0.75
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75]
S:generator=0.75
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10]
I:can=10
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3]
I:capsule=3
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3]
I:refractory=3
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6]
I:apatite=6
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10]
I:ash=10
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1]
I:ash=1
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2]
I:wheat=2
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4]
I:bucket=4
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6]
I:can=6
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250]
I:compost=250
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200]
I:fertilizer=200
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48]
I:compost=48
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56]
I:fertilizer=56
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cactus=50
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:cane=50
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:mushroom=50
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250]
I:sapling=250
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50]
I:wheat=50
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100]
I:apple=100
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5]
I:seed=5
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10]
I:apple=10
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
gamemode {
energy {
# Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0]
S:demand.modifier=1.0
# Enable the clockwork engine. [default: true]
B:engine.clockwork=true
}
farms {
# Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000]
I:fertilizer.value=2000
}
fuel {
ethanol {
# modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:combustion=4.0
# modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
biomass {
# modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0]
S:biogas=4.0
# modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0]
S:generator=4.0
}
}
recipe {
output {
# amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24]
I:can=24
# amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8]
I:capsule=8
# amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8]
I:refractory=8
fertilizer {
# amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16]
I:apatite=16
# amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32]
I:ash=32
}
compost {
# amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2]
I:ash=2
# amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8]
I:wheat=8
}
humus {
# amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8]
I:compost=8
# amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8]
I:fertilizer=8
}
bogearth {
# amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6]
I:bucket=6
# amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8]
I:can=8
}
}
}
fermenter {
cycles {
# modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000]
I:compost=1000
# modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800]
I:fertilizer=800
}
value {
# modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192]
I:compost=192
# modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224]
I:fertilizer=224
}
yield {
# modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cactus=400
# modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:cane=400
# modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:mushroom=400
# modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000]
I:sapling=2000
# modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400]
I:wheat=400
}
}
squeezer {
liquid {
# modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600]
I:apple=1600
# modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80]
I:seed=80
}
mulch {
# modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160]
I:apple=160
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.0.0
butterfly {
entities {
# Prevent random butterflies from autonomously spawning from Forestry leaves. [default: false]
B:disable.leaf.spawns=false
# New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000]
I:maximum=1000
# Allow butterflies to pollinate leaves. [default: true]
B:pollination=true
# Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100]
I:spawn.limit=100
}
}

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# Configuration file
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Disabling these modules can greatly change how the mod functions.
# Your mileage may vary, please report any issues.
##########################################################################################################
modules {
# Kompatibilitätsplugin für AgriCraft.
B:agricraft=true
# Beinhaltet Bienen, Bienenzucht und Bienenprodukte. Beeinflust Weltgenerierung.
B:apiculture=true
# Beinhaltet zusätzliche Baumspezies und ihre Produkte.
B:arboriculture=true
# Kompatibilitätsplugin für Biomes O' Plenty. Erlaubt BoP-Setzlinge in Farmen.
B:biomesoplenty=true
# Kompatibilitätsplugin für BuildCraft 6.
B:buildcraft.fuels=true
# Kompatibilitätsplugin für BuildCraft 6.
B:buildcraft.recipes=true
# Kompatibilitätsplugin für BuildCraft 6.
B:buildcraft.statements=true
# Kompatibilitätsplugin für BuildCraft 6.
B:buildcraft.transport=true
# Kompatibilitätsplugin für Chisel. Erlaubt das Lagern der generierten Blöcke in Rucksäcken.
B:chisel=true
# Kompatibilitätsplugin für EnderIO.
B:enderio=true
# Beinhaltet verschiedene RF-Motoren.
B:energy=true
# Kompatibilitätsplugin für Erebus.
B:erebus=true
# Kompatibilitätsplugin für Extra Utilities. Erlaubt Enderlilien in Farmen.
B:extrautilities=true
# Beinhaltet unterschiedliche Maschinen zur Fertigung, Herstellung und Verarbeitung von Produkten.
B:factory=true
# Beinhaltet automatisches Farmen und Ernten einer Vielzahl von Produkten.
B:farming=true
# Beinhaltet Nahrungsmittel.
B:food=true
# Kompatibilitätsplugin für GrowthCraft.
B:growthcraft=true
# Kompatibilitätsplugin für HarvestCraft. Erlaubt Pflanzen und Bäume von HarvestCraft in Farmen.
B:harvestcraft=true
# Kompatibilitätsplugin für Immersive Engineering.
B:immersiveengineering=true
# Kompatibilitätsplugin für IC2. Beinhaltet den Elektromotor und Generator für Energieumwandlung.
B:industrialcraft=true
# Schmetterlinge. Schick.
B:lepidopterology=true
# Kompatibilitätsplugin für Magical Crops.
B:magicalcrops=true
# Beinhaltet Forestry's Post- und Handelssystem.
B:mail=true
# Kompatibilitätsplugin für MineFactoryReloaded
B:minefactoryreloaded=true
# Kompatibilitätsplugin für Natura. Erlaubt Natura-Setzlinge in Farmen.
B:natura=true
# Kompatibilitätsplugin für Plant Mega Pack.
B:plantmegapack=true
# Kompatibilitätsplugin für RotaryCraft.
B:rotarycraft=true
# Beinhaltet Rucksäcke und Kisten.
B:storage=true
# Kompatibilitätsplugin für Witchery.
B:witchery=true
}