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85
both/config/satchels.cfg
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85
both/config/satchels.cfg
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# Configuration file
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##########################################################################################################
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# _general
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#--------------------------------------------------------------------------------------------------------#
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# Note: Changes in this file will get applied when the game is paused, or immediately if the hotSwap option is enabled.
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##########################################################################################################
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_general {
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# Apply changes made in the config file immediately.
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# Off by default because it could potentially cause poor performance on certain platforms.
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# Useful for tweaking the GUI. [default: false]
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B:hotSwap=false
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# Add Satchels tab to inventory GUI [default: true]
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B:satchelsTab=true
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}
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compatibility {
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# Force Techguns to use vertical tabs (using TConstruct's API) even if TConstruct is not present. [default: true]
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B:compatTechguns=true
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}
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"interface colors" {
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# [default: FFB266]
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S:pouchBgColor=C6C6C6
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# Not implemented yet! [default: FFB266]
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S:pouchSlotColor=FFB266
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# [default: FFBF99]
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S:satchelBgColor=C6C6C6
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# Not implemented yet! [default: FFBF99]
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S:satchelSlotColor=FFBF99
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}
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inventory {
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# Items that aren't allowed in satchels or pouches
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# The '*' character can be used as a wildcard to match one or more characters.
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# [default: [JABBA:mover*], [ExtraUtilities:*bedrockium*]]
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S:itemBlacklist <
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JABBA:mover*
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ExtraUtilities:*bedrockium*
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>
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}
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"player model" {
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# [default: true]
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B:drawLeftPouch=false
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# [default: true]
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B:drawRightPouch=false
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# [default: true]
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B:drawSatchel=false
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# [default: true]
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B:drawSatchelStrap=false
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}
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recipes {
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# The ingredient in the center of the bottom row of the satchel crafting recipe [default: diamond_block]
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S:satchelIngredient1=diamond_block
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# The ingredient in the left and right of the center row of the satchel crafting recipe [default: slime_ball]
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S:satchelIngredient2=slime_ball
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}
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"world generation" {
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# The weight of the pouch upgrade in the dungeon loot table.
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# Increase this to make them more common, or decrease to make them rarer.
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# For reference, saddles have a weight of 10 while golden apples have a weight of 1.
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# Based on my testing, a weight of 10 with no other mods present roughly corresponds to an average of 1 item per dungeon, and it scales linearly from there.
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# You might want to bump this up if you have many other mods adding loot, or if this is a multiplayer server. [range: 0 ~ 2147483647, default: 7]
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I:pouchUpgradeWeight=7
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}
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