Initial commit
This commit is contained in:
17
.gitattributes
vendored
Normal file
17
.gitattributes
vendored
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@@ -0,0 +1,17 @@
|
||||
*.txt filter=lfs diff=lfs merge=lfs -text
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||||
*.cfg filter=lfs diff=lfs merge=lfs -text
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||||
*.recipe filter=lfs diff=lfs merge=lfs -text
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||||
*.conf filter=lfs diff=lfs merge=lfs -text
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||||
*.csv filter=lfs diff=lfs merge=lfs -text
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||||
*.json filter=lfs diff=lfs merge=lfs -text
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||||
*.properties filter=lfs diff=lfs merge=lfs -text
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||||
*.xml filter=lfs diff=lfs merge=lfs -text
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||||
*.ini filter=lfs diff=lfs merge=lfs -text
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||||
*.zs filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.mcmeta filter=lfs diff=lfs merge=lfs -text
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||||
*.lang filter=lfs diff=lfs merge=lfs -text
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||||
*.bak filter=lfs diff=lfs merge=lfs -text
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||||
*.xcf filter=lfs diff=lfs merge=lfs -text
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||||
*.zip filter=lfs diff=lfs merge=lfs -text
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||||
* !text !filter !merge !diff
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||||
2
both/config/AE2Stuff/readme.txt
Normal file
2
both/config/AE2Stuff/readme.txt
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@@ -0,0 +1,2 @@
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Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
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Files in 'overrides' directory with matching names cab be used to override internal configuration
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59
both/config/AppleCore.cfg
Normal file
59
both/config/AppleCore.cfg
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# Configuration file
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# These config settings are client-side only
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##########################################################################################################
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client {
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# If true, shows your food exhaustion as a progress bar behind the hunger bars
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B:show.food.exhaustion.hud.underlay=true
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# If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
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B:show.food.stats.in.debug.overlay=true
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# If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding
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B:show.food.values.hud.overlay=true
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# If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
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B:show.food.values.in.tooltip=true
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# If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
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B:show.food.values.in.tooltip.always=false
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# If true, shows your current saturation level overlayed on the hunger bar
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B:show.saturation.hud.overlay=true
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# These config settings are for both server and client-side
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##########################################################################################################
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general {
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# Subset of TargetMods that are required
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S:required.mods <
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Minecraft
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CodeChickenLib
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Pam's Harvestcraft
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Natura
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>
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}
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##########################################################################################################
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# server
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#--------------------------------------------------------------------------------------------------------#
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# These config settings are server-side only
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##########################################################################################################
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server {
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# The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client.
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# Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy
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D:exhaustion.sync.threshold=0.01
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}
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465
both/config/AppliedEnergistics2/AppliedEnergistics2.cfg
Normal file
465
both/config/AppliedEnergistics2/AppliedEnergistics2.cfg
Normal file
@@ -0,0 +1,465 @@
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# Configuration file
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automation {
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I:formationPlaneEntityLimit=128
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# #Network bytes information update Frequency(s) default:1.0
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D:networkBytesUpdateFrequency=1.0
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}
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battery {
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I:chargedStaff=8000
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I:colorApplicator=20000
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I:entropyManipulator=200000
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I:matterCannon=200000
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I:portableCell=20000
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I:wirelessTerminal=1600000
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}
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client {
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# Possible Values: NAME, AMOUNT, CRAFTS, MOD, PERCENT
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S:CRAFTING_SORT_BY=NAME
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# Possible Values: BUTTON, TILE
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S:CRAFTING_STATUS=TILE
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# Possible Values: NATURAL, ALPHANUM
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S:INTERFACE_TERMINAL_SECTION_ORDER=NATURAL
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I:InterfaceTerminalSmallSize=6
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I:MEMonitorableSmallSize=6
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# Possible Values: AE, EU, WA, RF, MK
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S:PowerUnit=RF
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# Possible Values: YES, NO, UNDECIDED
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S:SAVE_SEARCH=NO
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# Possible Values: MANUAL_SEARCH, AUTOSEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH
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S:SEARCH_MODE=AUTOSEARCH
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# Possible Values: YES, NO, UNDECIDED
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S:SEARCH_TOOLTIPS=YES
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# Possible Values: ASCENDING, DESCENDING
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S:SORT_DIRECTION=ASCENDING
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# Possible Values: SMALL, DYNAMIC, LARGE
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S:TERMINAL_FONT_SIZE=SMALL
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# Possible Values: TALL, FULL, SMALL
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S:TERMINAL_STYLE=SMALL
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# Controls buttons on Crafting Screen : Capped at 9
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I:craftAmtButton1=1
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# Controls buttons on Crafting Screen : Capped at 99
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I:craftAmtButton2=10
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# Controls buttons on Crafting Screen : Capped at 999
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I:craftAmtButton3=100
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# Controls buttons on Crafting Screen : Capped at 9999
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I:craftAmtButton4=1000
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B:disableColoredCableRecipesInNEI=true
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B:enableEffects=true
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# Controls buttons on Level Emitter Screen : Capped at 9
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I:levelAmtButton1=1
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# Controls buttons on Level Emitter Screen : Capped at 99
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I:levelAmtButton2=10
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# Controls buttons on Level Emitter Screen : Capped at 999
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I:levelAmtButton3=100
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# Controls buttons on Level Emitter Screen : Capped at 9999
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I:levelAmtButton4=1000
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B:preserveSearchBar=true
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# Controls buttons on Priority Screen : Capped at 9
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I:priorityAmtButton1=1
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# Controls buttons on Priority Screen : Capped at 99
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I:priorityAmtButton2=10
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# Controls buttons on Priority Screen : Capped at 999
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I:priorityAmtButton3=100
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# Controls buttons on Priority Screen : Capped at 9999
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I:priorityAmtButton4=1000
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B:showOnlyInterfacesWithFreeSlotsInInterfaceTerminal=false
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B:useColoredCraftingStatus=true
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B:useTerminalUseLargeFont=false
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}
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condenser {
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I:MatterBalls=256
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I:Singularity=256000
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}
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craftingcpu {
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I:craftingCalculationTimePerTick=5
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}
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debug {
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I:CraftingCalculatorVersion=2
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B:EnableP2pBackboneTransfer=false
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B:EnableQuantumBridgeBackboneTransfer=false
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B:LogPathFinding=false
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B:LogTiming=false
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}
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features {
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world {
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B:CertusQuartzWorldGen=true
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B:ChestLoot=true
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B:DecorativeLights=true
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B:DecorativeQuartzBlocks=true
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B:Flour=true
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B:GrindStone=true
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B:Inscriber=true
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B:MeteoriteWorldGen=true
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B:SkyStoneChests=true
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B:SpawnPressesInMeteorites=true
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B:TinyTNT=true
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B:VillagerTrading=true
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}
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toolsclassifications {
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B:CertusQuartzTools=true
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B:NetherQuartzTools=true
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B:PoweredTools=true
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}
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tools {
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B:ChargedStaff=true
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B:ColorApplicator=true
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B:EntropyManipulator=true
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B:MatterCannon=true
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B:MeteoriteCompass=true
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B:PaintBalls=true
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B:QuartzAxe=true
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B:QuartzHoe=true
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B:QuartzKnife=true
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B:QuartzPickaxe=true
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B:QuartzSpade=true
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B:QuartzSword=true
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B:QuartzWrench=true
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B:WirelessAccessTerminal=true
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||||
}
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networkfeatures {
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B:Channels=false
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B:Legacy=false
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B:PowerGen=true
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B:QuantumNetworkBridge=true
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B:Security=true
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B:SpatialIO=true
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B:UltraDenseCables=true
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}
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networkbuses {
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B:AnnihilationPlane=true
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B:CraftingTerminal=true
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B:ExportBus=true
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B:FormationPlane=true
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B:IdentityAnnihilationPlane=true
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B:ImportBus=true
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B:LevelEmitter=true
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B:P2PTunnel=true
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||||
B:PartConversionMonitor=true
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B:StorageBus=true
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B:StorageMonitor=true
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}
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portablecell {
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B:PortableCell=true
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||||
}
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||||
storage {
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B:IOPort=true
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||||
B:MEChest=true
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B:MEDrive=true
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||||
B:StorageCells=true
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||||
B:XtremeStorageCells=true
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||||
}
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||||
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||||
networktool {
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||||
B:NetworkTool=true
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||||
}
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||||
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||||
highercapacity {
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||||
B:DenseCables=true
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||||
B:DenseEnergyCells=true
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||||
}
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||||
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||||
p2ptunnels {
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||||
B:P2PTunnelEU=true
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||||
B:P2PTunnelGregtech=true
|
||||
B:P2PTunnelItems=true
|
||||
B:P2PTunnelLight=true
|
||||
B:P2PTunnelLiquids=true
|
||||
B:P2PTunnelME=true
|
||||
B:P2PTunnelOpenComputers=true
|
||||
B:P2PTunnelPressure=true
|
||||
B:P2PTunnelRF=true
|
||||
B:P2PTunnelRedstone=true
|
||||
B:P2PTunnelSound=true
|
||||
}
|
||||
|
||||
blockfeatures {
|
||||
B:MassCannonBlockDamage=true
|
||||
B:TinyTNTBlockDamage=true
|
||||
}
|
||||
|
||||
facades {
|
||||
B:Facades=true
|
||||
}
|
||||
|
||||
misc {
|
||||
B:Achievements=true
|
||||
B:ComplexPatternLog=false
|
||||
B:CraftingLog=false
|
||||
B:Creative=true
|
||||
B:DebugLogging=false
|
||||
B:GrinderLogging=false
|
||||
B:IntegrationLogging=false
|
||||
B:LightDetector=true
|
||||
B:LogSecurityAudits=false
|
||||
B:Logging=true
|
||||
B:PacketLogging=false
|
||||
B:UnsupportedDeveloperTools=false
|
||||
B:UpdateLogging=false
|
||||
B:WebsiteRecipes=false
|
||||
}
|
||||
|
||||
crafting {
|
||||
B:EnableDisassemblyCrafting=true
|
||||
B:EnableFacadeCrafting=true
|
||||
B:InWorldFluix=true
|
||||
B:InWorldPurification=true
|
||||
B:InWorldSingularity=true
|
||||
B:InterfaceTerminal=true
|
||||
}
|
||||
|
||||
rendering {
|
||||
B:AlphaPass=true
|
||||
}
|
||||
|
||||
craftingfeatures {
|
||||
B:CraftingCPU=true
|
||||
B:MolecularAssembler=true
|
||||
B:Patterns=true
|
||||
B:PatternsOptimizer=true
|
||||
B:XtremeCraftingCPU=true
|
||||
}
|
||||
|
||||
commands {
|
||||
B:ChunkLoggerTrace=false
|
||||
}
|
||||
|
||||
advancednetworktool {
|
||||
B:AdvancedNetworkTool=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
grindstone {
|
||||
S:grinderOres <
|
||||
Obsidian
|
||||
Ender
|
||||
EnderPearl
|
||||
Coal
|
||||
Iron
|
||||
Gold
|
||||
Charcoal
|
||||
NetherQuartz
|
||||
Copper
|
||||
Tin
|
||||
Silver
|
||||
Lead
|
||||
Bronze
|
||||
CertusQuartz
|
||||
Wheat
|
||||
Fluix
|
||||
Brass
|
||||
Platinum
|
||||
Nickel
|
||||
Invar
|
||||
Aluminium
|
||||
Electrum
|
||||
Osmium
|
||||
Zinc
|
||||
>
|
||||
D:oreDoublePercentage=90.0
|
||||
}
|
||||
|
||||
|
||||
misc {
|
||||
B:LimitCraftingCPUSpill=true
|
||||
I:MaxCraftingSteps=2000000
|
||||
I:MaxCraftingTreeVisualizationSize=33554432
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# modintegration
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
|
||||
##########################################################################################################
|
||||
|
||||
modintegration {
|
||||
S:BetterStorage=AUTO
|
||||
S:BuildCraftBuilders=AUTO
|
||||
S:BuildCraftCore=AUTO
|
||||
S:BuildCraftTransport=AUTO
|
||||
S:Chisel=AUTO
|
||||
S:CoFHWrench=AUTO
|
||||
S:ColoredLightsCore=AUTO
|
||||
S:CraftGuide=AUTO
|
||||
S:DeepStorageUnit=AUTO
|
||||
S:Factorization=AUTO
|
||||
S:ForgeMultiPart=AUTO
|
||||
S:GregTech=AUTO
|
||||
S:ImmibisMicroblocks=AUTO
|
||||
S:IndustrialCraft2=AUTO
|
||||
S:InventoryTweaks=AUTO
|
||||
S:Jabba=AUTO
|
||||
S:LogisticsPipes=AUTO
|
||||
S:Mekanism=AUTO
|
||||
S:MineFactoryReloaded=AUTO
|
||||
S:NotEnoughItems=AUTO
|
||||
S:OpenComputers=AUTO
|
||||
S:PneumaticCraft=AUTO
|
||||
S:Railcraft=AUTO
|
||||
S:RedstoneFluxPower-Items=AUTO
|
||||
S:RedstoneFluxPower-Tiles=AUTO
|
||||
S:RotaryCraft=AUTO
|
||||
S:RotatableBlocks=AUTO
|
||||
S:ThaumicTinkerer=AUTO
|
||||
S:Waila=AUTO
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# orecamouflage
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes.
|
||||
##########################################################################################################
|
||||
|
||||
orecamouflage {
|
||||
# OreDictionary Names: dustEnder,dustEnderPearl
|
||||
B:EnderDust=true
|
||||
|
||||
# OreDictionary Names: dustGold
|
||||
B:GoldDust=true
|
||||
|
||||
# OreDictionary Names: dustIron
|
||||
B:IronDust=true
|
||||
|
||||
# OreDictionary Names: nuggetIron
|
||||
B:IronNugget=true
|
||||
|
||||
# OreDictionary Names: itemSilicon
|
||||
B:Silicon=true
|
||||
|
||||
# OreDictionary Names: gearWood
|
||||
B:WoodenGear=true
|
||||
}
|
||||
|
||||
|
||||
powerratios {
|
||||
D:IC2=2.0
|
||||
D:Mekanism=0.2
|
||||
D:RotaryCraft=8.884150675195451E-5
|
||||
D:ThermalExpansion=0.5
|
||||
D:TunnelPowerLoss=0.05
|
||||
D:UsageMultiplier=0.5
|
||||
}
|
||||
|
||||
|
||||
spatialio {
|
||||
D:spatialPowerExponent=1.35
|
||||
D:spatialPowerMultiplier=1250.0
|
||||
I:storageBiomeID=174
|
||||
I:storageProviderID=-11
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# tickrates
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
|
||||
##########################################################################################################
|
||||
|
||||
tickrates {
|
||||
I:AnnihilationPlane.max=120
|
||||
I:AnnihilationPlane.min=2
|
||||
I:ExportBus.max=60
|
||||
I:ExportBus.min=5
|
||||
I:IOPort.max=5
|
||||
I:IOPort.min=1
|
||||
I:ImportBus.max=40
|
||||
I:ImportBus.min=5
|
||||
I:Inscriber.max=1
|
||||
I:Inscriber.min=1
|
||||
I:Interface.max=120
|
||||
I:Interface.min=5
|
||||
I:ItemTunnel.max=60
|
||||
I:ItemTunnel.min=5
|
||||
I:LevelEmitterDelay=40
|
||||
I:LightTunnel.max=120
|
||||
I:LightTunnel.min=5
|
||||
I:METunnel.max=20
|
||||
I:METunnel.min=5
|
||||
I:OpenComputersTunnel.max=5
|
||||
I:OpenComputersTunnel.min=1
|
||||
I:PressureTunnel.max=120
|
||||
I:PressureTunnel.min=1
|
||||
I:SoundTunnel.max=120
|
||||
I:SoundTunnel.min=20
|
||||
I:StorageBus.max=60
|
||||
I:StorageBus.min=5
|
||||
I:VibrationChamber.max=40
|
||||
I:VibrationChamber.min=10
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# wireless
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Range= WirelessBaseRange + WirelessBoosterRangeMultiplier * Math.pow( boosters, WirelessBoosterExp )
|
||||
# PowerDrain= WirelessBaseCost + WirelessCostMultiplier * Math.pow( boosters, 1 + boosters / WirelessHighWirelessCount )
|
||||
##########################################################################################################
|
||||
|
||||
wireless {
|
||||
D:WirelessBaseCost=8.0
|
||||
D:WirelessBaseRange=16.0
|
||||
D:WirelessBoosterExp=1.5
|
||||
D:WirelessBoosterRangeMultiplier=1.0
|
||||
D:WirelessCostMultiplier=1.0
|
||||
D:WirelessTerminalDrainMultiplier=1.0
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
D:meteoriteClusterChance=0.1
|
||||
I:meteoriteDimensionWhitelist <
|
||||
-4
|
||||
>
|
||||
D:meteoriteSpawnChance=0.3
|
||||
I:minMeteoriteDistance=707
|
||||
I:quartzOresClusterAmount=15
|
||||
I:quartzOresPerCluster=4
|
||||
D:spawnChargedChance=0.07999998331069946
|
||||
}
|
||||
|
||||
|
||||
25
both/config/AppliedEnergistics2/CustomRecipes.cfg
Normal file
25
both/config/AppliedEnergistics2/CustomRecipes.cfg
Normal file
@@ -0,0 +1,25 @@
|
||||
# Configuration file
|
||||
|
||||
cache {
|
||||
S:digest=5b6f4a118c80397348c09dd6182b3ffc
|
||||
|
||||
# Caching can save processing time, if there are a lot of items. [default: true]
|
||||
B:enableCache=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Will output more detailed information into the CSV like corresponding items [default: false]
|
||||
B:enableAdditionalInfo=false
|
||||
|
||||
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
|
||||
B:enableForceRefresh=false
|
||||
|
||||
# If true, the custom recipes are enabled. Acts as a master switch. [default: true]
|
||||
B:enabled=true
|
||||
|
||||
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
|
||||
B:exportItemNames=true
|
||||
}
|
||||
|
||||
|
||||
10285
both/config/AppliedEnergistics2/Facades.cfg
Normal file
10285
both/config/AppliedEnergistics2/Facades.cfg
Normal file
File diff suppressed because it is too large
Load Diff
30
both/config/AppliedEnergistics2/VersionChecker.cfg
Normal file
30
both/config/AppliedEnergistics2/VersionChecker.cfg
Normal file
@@ -0,0 +1,30 @@
|
||||
# Configuration file
|
||||
|
||||
cache {
|
||||
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
|
||||
I:interval=24
|
||||
S:lastCheck=1675545772723
|
||||
}
|
||||
|
||||
|
||||
channel {
|
||||
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
|
||||
S:level=Beta
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
|
||||
B:changelog=true
|
||||
|
||||
# If true, the player is getting a notification, that a new version is available. [default: true]
|
||||
B:notify=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# If true, the version checker is enabled. Acts as a master switch. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
56
both/config/AppliedEnergistics2/extracells.cfg
Normal file
56
both/config/AppliedEnergistics2/extracells.cfg
Normal file
@@ -0,0 +1,56 @@
|
||||
# Configuration file
|
||||
|
||||
basefluidpart {
|
||||
# Base fluid part import export speed
|
||||
I:Interval=125
|
||||
}
|
||||
|
||||
|
||||
integration {
|
||||
# Enable AE2 Wireless Crafting Terminal Integration.
|
||||
B:"enableAE2 Wireless Crafting Terminal"=true
|
||||
|
||||
# Enable BuildCraftFuel Integration.
|
||||
B:enableBuildCraftFuel=true
|
||||
|
||||
# Enable IngameWikiMod Integration.
|
||||
B:enableIngameWikiMod=true
|
||||
|
||||
# Enable Mekanism Integration.
|
||||
B:enableMekanism=true
|
||||
|
||||
# Enable MekanismGas Integration.
|
||||
B:enableMekanismGas=true
|
||||
|
||||
# Enable NotEnoughItems Integration.
|
||||
B:enableNotEnoughItems=true
|
||||
|
||||
# Enable OpenComputers Integration.
|
||||
B:enableOpenComputers=true
|
||||
|
||||
# Enable Thaumatic Energistics Integration.
|
||||
B:"enableThaumatic Energistics"=true
|
||||
|
||||
# Enable Waila Integration.
|
||||
B:enableWaila=true
|
||||
}
|
||||
|
||||
|
||||
"storage cells" {
|
||||
# Should the mount of bytes needed for a new type depend on the cellsize?
|
||||
B:dynamicTypes=true
|
||||
}
|
||||
|
||||
|
||||
terminal {
|
||||
# How often is the fluid in the terminal updated?
|
||||
I:Interval=20
|
||||
}
|
||||
|
||||
|
||||
tooltips {
|
||||
# Shall the guis shorten large mB values?
|
||||
B:shortenedBuckets=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
shaped=
|
||||
oredictionary:dustRedstone certusCrystal oredictionary:dustRedstone,
|
||||
certusCrystal ae2:ItemMaterial.LogicProcessor certusCrystal,
|
||||
oredictionary:dustRedstone certusCrystal oredictionary:dustRedstone
|
||||
-> ae2:ItemMaterial.Cell1kPart
|
||||
|
||||
shaped=
|
||||
oredictionary:dustRedstone ae2:ItemMaterial.CalcProcessor oredictionary:dustRedstone,
|
||||
oredictionary:nuggetGold ae2:BlockQuartzGlass oredictionary:nuggetTin,
|
||||
oredictionary:dustRedstone ae2:ItemMaterial.Cell1kPart oredictionary:dustRedstone
|
||||
-> ae2:ItemMaterial.Cell4kPart
|
||||
|
||||
shaped=
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone,
|
||||
oredictionary:nuggetGold ae2:BlockQuartzGlass oredictionary:nuggetTin,
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.Cell4kPart oredictionary:dustGlowstone
|
||||
-> ae2:ItemMaterial.Cell16kPart
|
||||
|
||||
shaped=
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone,
|
||||
oredictionary:ingotGold ae2:BlockQuartzGlass oredictionary:ingotTin,
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.Cell16kPart oredictionary:dustGlowstone
|
||||
-> ae2:ItemMaterial.Cell64kPart
|
||||
|
||||
shaped=
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone,
|
||||
oredictionary:ingotGold ae2:ItemMaterial.LogicProcessor oredictionary:ingotTin,
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.Cell64kPart oredictionary:dustGlowstone
|
||||
-> ae2:ItemMaterial.Cell256kPart
|
||||
|
||||
shaped=
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone,
|
||||
oredictionary:ingotGold ae2:ItemMaterial.LogicProcessor oredictionary:ingotTin,
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.Cell256kPart oredictionary:dustGlowstone
|
||||
-> ae2:ItemMaterial.Cell1024kPart
|
||||
|
||||
shaped=
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone,
|
||||
oredictionary:ingotGold ae2:ItemMaterial.LogicProcessor oredictionary:ingotTin,
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.Cell1024kPart oredictionary:dustGlowstone
|
||||
-> ae2:ItemMaterial.Cell4096kPart
|
||||
|
||||
shaped=
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone,
|
||||
oredictionary:blockGold ae2:ItemMaterial.LogicProcessor oredictionary:blockTin,
|
||||
oredictionary:dustGlowstone ae2:ItemMaterial.Cell4096kPart oredictionary:dustGlowstone
|
||||
-> ae2:ItemMaterial.Cell16384kPart
|
||||
104
both/config/Backpack.cfg
Normal file
104
both/config/Backpack.cfg
Normal file
@@ -0,0 +1,104 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# ##############
|
||||
# If true normal backpack requires a chest in the middle
|
||||
# ##############
|
||||
B:airshipModCompatibility=true
|
||||
|
||||
# ##############
|
||||
# If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.
|
||||
# ##############
|
||||
B:allowSoulbound=true
|
||||
|
||||
# ##############
|
||||
# Number of slots a backpack has
|
||||
# valid: integers 1-128
|
||||
# ##############
|
||||
I:backpackSlotsL=108
|
||||
|
||||
# ##############
|
||||
# Number of slots a backpack has
|
||||
# valid: integers 1-128
|
||||
# ##############
|
||||
I:backpackSlotsM=72
|
||||
|
||||
# ##############
|
||||
# Number of slots a backpack has
|
||||
# valid: integers 1-128
|
||||
# ##############
|
||||
I:backpackSlotsS=36
|
||||
|
||||
# ##############
|
||||
# If true big backpacks can only crafted by upgrading a small one
|
||||
# ##############
|
||||
B:bigByUpgradeOnly=true
|
||||
|
||||
# ##############
|
||||
# If true small backpacks are not craftable
|
||||
# ##############
|
||||
B:disableBackpacks=false
|
||||
|
||||
# ##############
|
||||
# If true big backpacks are not craftable
|
||||
# ##############
|
||||
B:disableBigBackpacks=false
|
||||
|
||||
# ##############
|
||||
# If true ender backpacks are not craftable
|
||||
# ##############
|
||||
B:disableEnderBackpack=false
|
||||
|
||||
# ##############
|
||||
# If true workbench backpacks are not craftable
|
||||
# ##############
|
||||
B:disableWorkbenchBackpack=false
|
||||
|
||||
# ##############
|
||||
# Example:
|
||||
# disallowItems: minecraft:dirt
|
||||
#
|
||||
# This will disallow dirt in backpacks.
|
||||
# ##############
|
||||
S:disallowItems=
|
||||
|
||||
# ##############
|
||||
# Recipe to craft ender backpack
|
||||
# 0 ender chest
|
||||
# 1 eye of the ender
|
||||
# ##############
|
||||
I:enderRecipe=0
|
||||
|
||||
# ##############
|
||||
# Example:
|
||||
# forbiddenDimensions: 0
|
||||
#
|
||||
# This will disallow backpacks inventory for Overworld (id = 0).
|
||||
# ##############
|
||||
S:forbiddenDimensions <
|
||||
>
|
||||
|
||||
# ##############
|
||||
# Number of backpacks a player can have in his inventory
|
||||
# valid: integers 0-36
|
||||
# 0 = unlimited
|
||||
# ##############
|
||||
I:maxBackpackAmount=0
|
||||
|
||||
# ##############
|
||||
# If true you can only open a backpack that you wear in the extra slot
|
||||
# ##############
|
||||
B:openOnlyWornBackpacks=false
|
||||
|
||||
# ##############
|
||||
# If true backpack will play opening sound effect
|
||||
# ##############
|
||||
B:playSound=true
|
||||
|
||||
# ##############
|
||||
# If true the backpack 3D model will be rendered.
|
||||
# ##############
|
||||
B:renderBackpackModel=true
|
||||
}
|
||||
|
||||
|
||||
365
both/config/BetterFoliage.cfg
Normal file
365
both/config/BetterFoliage.cfg
Normal file
@@ -0,0 +1,365 @@
|
||||
# Configuration file
|
||||
|
||||
algae {
|
||||
B:enabled=true
|
||||
I:distance=1000
|
||||
D:hOffset=0.1
|
||||
D:size=1.0
|
||||
D:heightMin=0.5
|
||||
D:heightMax=1.0
|
||||
I:population=48
|
||||
I:biomes <
|
||||
0
|
||||
7
|
||||
10
|
||||
11
|
||||
24
|
||||
99
|
||||
100
|
||||
122
|
||||
123
|
||||
173
|
||||
>
|
||||
B:shaderWind=true
|
||||
}
|
||||
|
||||
|
||||
blocks {
|
||||
S:dirtWhitelist <
|
||||
net.minecraft.block.BlockDirt
|
||||
biomesoplenty.common.blocks.BlockNewDirt
|
||||
enhancedbiomes.blocks.BlockSoilEB
|
||||
com.bioxx.tfc.Blocks.Terrain.BlockDirt
|
||||
net.aetherteam.aether.blocks.natural.BlockAetherDirt
|
||||
>
|
||||
S:dirtBlacklist <
|
||||
>
|
||||
S:grassWhitelist <
|
||||
net.minecraft.block.BlockGrass
|
||||
biomesoplenty.common.blocks.BlockOriginGrass
|
||||
biomesoplenty.common.blocks.BlockLongGrass
|
||||
biomesoplenty.common.blocks.BlockNewGrass
|
||||
tconstruct.blocks.slime.SlimeGrass
|
||||
enhancedbiomes.blocks.BlockGrassEB
|
||||
com.bioxx.tfc.Blocks.Terrain.BlockGrass
|
||||
net.aetherteam.aether.blocks.natural.BlockAetherGrass
|
||||
>
|
||||
S:grassBlacklist <
|
||||
>
|
||||
S:leavesWhitelist <
|
||||
net.minecraft.block.BlockLeavesBase
|
||||
forestry.arboriculture.gadgets.BlockLeaves
|
||||
thaumcraft.common.blocks.BlockMagicalLeaves
|
||||
>
|
||||
S:leavesBlacklist <
|
||||
>
|
||||
S:cropsWhitelist <
|
||||
net.minecraft.block.BlockTallGrass
|
||||
net.minecraft.block.BlockCrops
|
||||
net.minecraft.block.BlockReed
|
||||
net.minecraft.block.BlockDoublePlant
|
||||
biomesoplenty.common.blocks.BlockBOPFlower
|
||||
biomesoplenty.common.blocks.BlockBOPFlower2
|
||||
tconstruct.blocks.slime.SlimeTallGrass
|
||||
plantmegapack.block.PMPBlockBerrybush
|
||||
plantmegapack.block.PMPBlockCrops
|
||||
plantmegapack.block.PMPBlockDesert
|
||||
plantmegapack.block.PMPBlockFern
|
||||
plantmegapack.block.PMPBlockFlowerMulti
|
||||
plantmegapack.block.PMPBlockFlowerSingle
|
||||
plantmegapack.block.PMPBlockForest
|
||||
plantmegapack.block.PMPBlockGrass
|
||||
plantmegapack.block.PMPBlockJungle
|
||||
plantmegapack.block.PMPBlockMountain
|
||||
plantmegapack.block.PMPBlockSavanna
|
||||
plantmegapack.block.PMPBlockShrub
|
||||
plantmegapack.block.PMPBlockWetlands
|
||||
com.pam.harvestcraft.BlockPamCrop
|
||||
com.pam.harvestcraft.BlockPamDesertGarden
|
||||
com.pam.harvestcraft.BlockPamNormalGarden
|
||||
com.pam.harvestcraft.BlockPamWaterGarden
|
||||
>
|
||||
S:cropsBlacklist <
|
||||
net.minecraft.block.BlockCarrot
|
||||
net.minecraft.block.BlockPotato
|
||||
>
|
||||
S:logsWhitelist <
|
||||
net.minecraft.block.BlockLog
|
||||
biomesoplenty.common.blocks.BlockBOPLog
|
||||
mods.natura.blocks.trees.DarkTreeBlock
|
||||
mods.natura.blocks.trees.LogTwoxTwo
|
||||
mods.natura.blocks.trees.SimpleLog
|
||||
thaumcraft.common.blocks.BlockMagicalLog
|
||||
forestry.arboriculture.gadgets.BlockLog
|
||||
com.bioxx.tfc.Blocks.Flora.BlockLogVert
|
||||
com.bioxx.tfc.Blocks.Flora.BlockLogNatural
|
||||
ic2.core.block.BlockRubWood
|
||||
>
|
||||
S:logsBlacklist <
|
||||
extrabiomes.blocks.BlockMiniLog
|
||||
>
|
||||
S:sandWhitelist <
|
||||
net.minecraft.block.BlockSand
|
||||
com.bioxx.tfc.Blocks.Terrain.BlockSand
|
||||
>
|
||||
S:sandBlacklist <
|
||||
>
|
||||
S:lilypadWhitelist <
|
||||
net.minecraft.block.BlockLilyPad
|
||||
com.bioxx.tfc.Blocks.Vanilla.BlockCustomLilyPad
|
||||
>
|
||||
S:lilypadBlacklist <
|
||||
>
|
||||
S:cactusWhitelist <
|
||||
net.minecraft.block.BlockCactus
|
||||
com.bioxx.tfc.Blocks.Vanilla.BlockCustomCactus
|
||||
>
|
||||
S:cactusBlacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
cactus {
|
||||
B:enabled=true
|
||||
I:distance=1000
|
||||
D:size=0.8
|
||||
D:sizeVariation=0.1
|
||||
D:hOffset=0.1
|
||||
}
|
||||
|
||||
|
||||
connectedGrass {
|
||||
B:enabled=true
|
||||
B:snowEnabled=false
|
||||
}
|
||||
|
||||
|
||||
coral {
|
||||
B:enabled=true
|
||||
I:distance=1000
|
||||
B:shallowWater=false
|
||||
D:hOffset=0.2
|
||||
D:vOffset=0.1
|
||||
D:size=0.7
|
||||
D:crustSize=1.4
|
||||
I:chance=32
|
||||
I:population=48
|
||||
I:biomes <
|
||||
0
|
||||
7
|
||||
10
|
||||
11
|
||||
16
|
||||
24
|
||||
25
|
||||
26
|
||||
99
|
||||
100
|
||||
122
|
||||
123
|
||||
173
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
fallingLeaves {
|
||||
B:enabled=true
|
||||
D:speed=0.05
|
||||
D:windStrength=0.5
|
||||
D:stormStrength=0.8
|
||||
D:size=0.75
|
||||
D:chance=0.05
|
||||
D:perturb=0.25
|
||||
D:lifetime=5.0
|
||||
B:opacityHack=true
|
||||
}
|
||||
|
||||
|
||||
global {
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
leaves {
|
||||
B:enabled=true
|
||||
B:snowEnabled=true
|
||||
I:distance=1000
|
||||
D:hOffset=0.2
|
||||
D:vOffset=0.1
|
||||
D:size=1.4
|
||||
B:dense=false
|
||||
}
|
||||
|
||||
|
||||
lilypad {
|
||||
B:enabled=true
|
||||
I:distance=1000
|
||||
D:hOffset=0.1
|
||||
I:flowerChance=16
|
||||
}
|
||||
|
||||
|
||||
netherrack {
|
||||
B:enabled=true
|
||||
I:distance=1000
|
||||
D:hOffset=0.2
|
||||
D:heightMin=0.6
|
||||
D:heightMax=0.8
|
||||
D:size=1.0
|
||||
}
|
||||
|
||||
|
||||
reed {
|
||||
B:enabled=true
|
||||
I:distance=1000
|
||||
D:hOffset=0.2
|
||||
D:heightMin=1.7
|
||||
D:heightMax=2.2
|
||||
I:population=32
|
||||
I:biomes <
|
||||
0
|
||||
1
|
||||
4
|
||||
6
|
||||
7
|
||||
9
|
||||
14
|
||||
15
|
||||
16
|
||||
18
|
||||
21
|
||||
22
|
||||
23
|
||||
24
|
||||
27
|
||||
28
|
||||
29
|
||||
42
|
||||
43
|
||||
44
|
||||
45
|
||||
48
|
||||
49
|
||||
50
|
||||
54
|
||||
55
|
||||
56
|
||||
57
|
||||
58
|
||||
59
|
||||
61
|
||||
62
|
||||
63
|
||||
64
|
||||
66
|
||||
67
|
||||
68
|
||||
69
|
||||
70
|
||||
71
|
||||
73
|
||||
74
|
||||
75
|
||||
77
|
||||
78
|
||||
79
|
||||
80
|
||||
83
|
||||
84
|
||||
85
|
||||
86
|
||||
87
|
||||
89
|
||||
91
|
||||
93
|
||||
96
|
||||
97
|
||||
99
|
||||
100
|
||||
101
|
||||
103
|
||||
107
|
||||
108
|
||||
110
|
||||
112
|
||||
113
|
||||
114
|
||||
122
|
||||
125
|
||||
126
|
||||
127
|
||||
128
|
||||
129
|
||||
132
|
||||
134
|
||||
135
|
||||
137
|
||||
138
|
||||
141
|
||||
142
|
||||
146
|
||||
147
|
||||
148
|
||||
149
|
||||
150
|
||||
151
|
||||
153
|
||||
155
|
||||
156
|
||||
157
|
||||
168
|
||||
171
|
||||
173
|
||||
192
|
||||
193
|
||||
194
|
||||
195
|
||||
>
|
||||
B:shaderWind=true
|
||||
}
|
||||
|
||||
|
||||
risingSoul {
|
||||
B:enabled=true
|
||||
D:chance=0.02
|
||||
D:perturb=0.05
|
||||
D:headSize=1.0
|
||||
D:trailSize=0.75
|
||||
D:opacity=0.5
|
||||
D:sizeDecay=0.97
|
||||
D:opacityDecay=0.97
|
||||
D:lifetime=4.0
|
||||
I:trailLength=48
|
||||
I:trailDensity=3
|
||||
}
|
||||
|
||||
|
||||
roundLogs {
|
||||
B:enabled=true
|
||||
I:distance=1000
|
||||
D:radiusSmall=0.25
|
||||
D:radiusLarge=0.44
|
||||
D:dimming=0.7
|
||||
B:connectSolids=false
|
||||
B:lenientConnect=true
|
||||
B:connectPerpendicular=true
|
||||
B:connectGrass=true
|
||||
D:zProtection=0.99
|
||||
}
|
||||
|
||||
|
||||
shortGrass {
|
||||
B:grassEnabled=true
|
||||
B:myceliumEnabled=true
|
||||
B:snowEnabled=false
|
||||
I:distance=1000
|
||||
D:hOffset=0.2
|
||||
D:heightMin=0.6
|
||||
D:heightMax=0.8
|
||||
D:size=1.0
|
||||
B:useGenerated=false
|
||||
B:shaderWind=true
|
||||
D:saturationThreshold=0.1
|
||||
}
|
||||
|
||||
|
||||
155
both/config/BiblioCraft.cfg
Normal file
155
both/config/BiblioCraft.cfg
Normal file
@@ -0,0 +1,155 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# blocks enabled
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Here you can disable or re-enable any blocks or items you choose. Change value to false to disable selected block or item.
|
||||
##########################################################################################################
|
||||
|
||||
"blocks enabled" {
|
||||
B:Armorstand=true
|
||||
B:AtlasBook=true
|
||||
B:AtlasEternalCompass=true
|
||||
B:BigBook=true
|
||||
B:Bookcase=true
|
||||
B:Clipboard=true
|
||||
B:Clock=true
|
||||
B:CookieJar=true
|
||||
B:DeskBell=true
|
||||
B:DinnerPlate=true
|
||||
B:DiscRack=true
|
||||
B:FancySign=true
|
||||
B:FancyWorkbench=true
|
||||
B:FramedChest=true
|
||||
B:FurniturePaneler=true
|
||||
B:HandDrill=true
|
||||
B:Lamp=true
|
||||
B:Lantern=true
|
||||
B:Lock=true
|
||||
B:MapFrame=true
|
||||
B:PaintingFrames=true
|
||||
B:PlumbLine=true
|
||||
B:Potionshelf=true
|
||||
B:PrintpressTypeMachine=true
|
||||
B:Readingglasses=true
|
||||
B:Redstonebook=true
|
||||
B:ScrewGun=true
|
||||
B:Seat=true
|
||||
B:Shelf=true
|
||||
B:SlottedBook=true
|
||||
B:StockroomCatalog=true
|
||||
B:SwordPedestal=true
|
||||
B:Table=true
|
||||
B:Tapemeasure=true
|
||||
B:TesterItem=true
|
||||
B:Toolrack=true
|
||||
B:Typewriter=true
|
||||
B:WaypointCompass=true
|
||||
B:Weaponcase=true
|
||||
B:WoodDesk=true
|
||||
B:WoodLabel=true
|
||||
}
|
||||
|
||||
|
||||
"custom enchantments" {
|
||||
I:DeathCompassEnchant=197
|
||||
I:ReadingEnchant=196
|
||||
}
|
||||
|
||||
|
||||
defaultbigbooktextscale {
|
||||
# This value will set the default text scale of text in the Big Book. Choose a positive integer between 0 and 7. 0 is the smallest scale and 7 is the largest scale. [range: 0 ~ 7, default: 0]
|
||||
I:general=0
|
||||
}
|
||||
|
||||
|
||||
"force fast render" {
|
||||
B:Case=false
|
||||
B:DinnerPlate=false
|
||||
B:DiscRack=false
|
||||
B:FancySign=true
|
||||
B:Label=true
|
||||
B:PotionShelf=true
|
||||
B:Shelf=false
|
||||
B:Table=false
|
||||
B:ToolRack=false
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed
|
||||
S:AdditionalDiscs=disc, disk
|
||||
|
||||
# These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed.
|
||||
S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice
|
||||
|
||||
# These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block.
|
||||
S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer
|
||||
|
||||
# Should blank books be allowed on Bookcases? (true or false)
|
||||
B:AllowEmptyBooks=false
|
||||
|
||||
# These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed.
|
||||
S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia
|
||||
|
||||
# Setting this to false will deactivate the redstone signal output from seats when a player is sitting
|
||||
B:ChairRedstone=true
|
||||
|
||||
# Setting this to false will permanently disable update checking
|
||||
B:CheckForUpdates=true
|
||||
|
||||
# Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash.
|
||||
B:DisableRenderers=false
|
||||
|
||||
# This option enables crafting to be done inside a recipe book with no workbench.
|
||||
B:EnableCraftingWithRecipieBooks=true
|
||||
|
||||
# Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them.
|
||||
B:EnableLightEmission=true
|
||||
B:EnableLockAndKeyRecipe=false
|
||||
|
||||
# This option forces all new books added to the typesetting table to be public
|
||||
B:EnablePublicTypesettingBooks=false
|
||||
|
||||
# This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost.
|
||||
I:EnchantmentCostMultiplyer=10
|
||||
|
||||
# Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates.
|
||||
I:MapUpdateRate=10
|
||||
|
||||
# This will set the max number of uses an Enchanted Plate has before breaking. Default is 3.
|
||||
I:MaxEnchantedPlateUses=3
|
||||
|
||||
# This will adjust the maximium render distance at which paintings can be seen. The default is 64.0 blocks.
|
||||
D:PaintingRenderDistance=64.0
|
||||
|
||||
# Setting to true renders a shadow behind the text seen with the reading glasses. This can improve visability quite a bit, but sometimes doesn't render correctly. Try at your own discretion.
|
||||
B:RenderTextShadow=false
|
||||
|
||||
# If this is set to true, various models will use their own dedicated texture sheet, otherwise, models will use textures from vanilla planks. Supports Bookcase, Potion Shelf, Generic Shelf, Tool Rack, Display Case, and Label.
|
||||
B:UseTextureSheets=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# stored variables
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These are the variables used by BiblioCraft to track if the player has already recieved an update message for a new version. These should not need to be edited.
|
||||
##########################################################################################################
|
||||
|
||||
"stored variables" {
|
||||
S:lastVersionChecked=1.11.4
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# text colors
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# This is were you can change the color of the text rendered on blocks when using the reading glasses. The value given is a combined RGB value. For ex. 16777215=white, 255=red, 65280=green, 16711680=blue, 16776960=aqua. A google search for these values can assit in finding a chart to show colors and codes.
|
||||
##########################################################################################################
|
||||
|
||||
"text colors" {
|
||||
I:ReadingGlassesTextColor=16777215
|
||||
}
|
||||
|
||||
|
||||
58
both/config/BigReactors/BigReactors.cfg
Normal file
58
both/config/BigReactors/BigReactors.cfg
Normal file
@@ -0,0 +1,58 @@
|
||||
# Configuration file
|
||||
|
||||
compatibility {
|
||||
# If true, automatically adds all unregistered ingots found as clonesof standard yellorium fuel
|
||||
B:autoAddUranium=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
B:enableComedy=true
|
||||
B:enableMetallurgyFantasyMetalsInTurbines=true
|
||||
D:fuelUsageMultiplier=1.0
|
||||
I:maxReactorHeight=48
|
||||
I:maxReactorSize=32
|
||||
I:maxTurbineHeight=32
|
||||
I:maxTurbineSize=16
|
||||
D:powerProductionMultiplier=1.0
|
||||
D:reactorPowerProductionMultiplier=1.0
|
||||
B:registerCreativeMultiblockParts=true
|
||||
I:ticksPerRedstoneUpdate=20
|
||||
D:turbineAeroDragMultiplier=1.0
|
||||
D:turbineCoilDragMultiplier=1.0
|
||||
D:turbineFluidPerBladeMultiplier=1.0
|
||||
D:turbineMassDragMultiplier=1.0
|
||||
D:turbinePowerProductionMultiplier=1.0
|
||||
}
|
||||
|
||||
|
||||
recipes {
|
||||
B:enableCyaniteFromYelloriumRecipe=true
|
||||
B:enableReactorPowerTapRecipe=true
|
||||
B:registerCharcoalForSmelting=true
|
||||
B:registerCoalForSmelting=true
|
||||
B:registerGraphiteCharcoalCraftingRecipes=false
|
||||
B:registerGraphiteCoalCraftingRecipes=false
|
||||
B:registerYelloriteSmeltToUranium=true
|
||||
B:registerYelloriumAsUranium=true
|
||||
B:requireObsidianGlass=false
|
||||
B:requireSteelInsteadOfIron=false
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
B:GenerateYelloriteOre=false
|
||||
I:MaxYelloriteClustersPerChunk=5
|
||||
I:MaxYelloriteOrePerCluster=10
|
||||
I:YelloriteDimensionBlacklist <
|
||||
>
|
||||
I:YelloriteMaxY=50
|
||||
I:dimensionWhitelist <
|
||||
>
|
||||
B:enableWorldGen=true
|
||||
B:enableWorldGenInNegativeDims=false
|
||||
B:enableWorldRegeneration=false
|
||||
I:userWorldGenVersion=0
|
||||
}
|
||||
|
||||
|
||||
15
both/config/Bookshelf/Bookshelf.cfg
Normal file
15
both/config/Bookshelf/Bookshelf.cfg
Normal file
@@ -0,0 +1,15 @@
|
||||
# Configuration file
|
||||
|
||||
"debug mode" {
|
||||
B:"Enable Debug Mode?"=false
|
||||
}
|
||||
|
||||
|
||||
"version checker" {
|
||||
I:"# of attempts to check for updates?"=0
|
||||
S:"Last Remote Version Found"=
|
||||
I:"Notify if out of Date? (0=Always, 1=Once, 2=Never)"=2
|
||||
S:"Update URL"=
|
||||
}
|
||||
|
||||
|
||||
1764
both/config/Botania.cfg
Normal file
1764
both/config/Botania.cfg
Normal file
File diff suppressed because it is too large
Load Diff
119
both/config/CarpentersBlocks.cfg
Normal file
119
both/config/CarpentersBlocks.cfg
Normal file
@@ -0,0 +1,119 @@
|
||||
# Configuration file
|
||||
|
||||
blocks {
|
||||
B:"Enable Barrier"=true
|
||||
B:"Enable Bed"=true
|
||||
B:"Enable Button"=true
|
||||
B:"Enable Collapsible Block"=true
|
||||
B:"Enable Daylight Sensor"=true
|
||||
B:"Enable Door"=true
|
||||
B:"Enable Flower Pot"=true
|
||||
B:"Enable Garage Door"=true
|
||||
B:"Enable Gate"=true
|
||||
B:"Enable Hatch"=true
|
||||
B:"Enable Ladder"=true
|
||||
B:"Enable Lever"=true
|
||||
B:"Enable Pressure Plate"=true
|
||||
B:"Enable Safe"=true
|
||||
B:"Enable Slope"=true
|
||||
B:"Enable Stairs"=true
|
||||
B:"Enable Torch"=true
|
||||
}
|
||||
|
||||
|
||||
features {
|
||||
# This allows restricted blocks to be used as covers.
|
||||
# Add your own by supplying the display name for the block (en_US only).
|
||||
S:"Cover Exceptions" <
|
||||
Silverwood Planks
|
||||
Greatwood Planks
|
||||
Thatch
|
||||
>
|
||||
B:"Enable Chisel Designs"=true
|
||||
B:"Enable Covers"=true
|
||||
B:"Enable Dye Colors"=true
|
||||
B:"Enable Freestanding Ladders"=true
|
||||
|
||||
# This allows garage doors to automatically fill in gaps when barriers beneath doors are destroyed.
|
||||
B:"Enable Garage Door Void Autofill"=true
|
||||
|
||||
# This will enable players to cover blocks with glowstone dust to make them illuminate.
|
||||
B:"Enable Illumination"=true
|
||||
B:"Enable Overlays"=true
|
||||
|
||||
# This will prevent players besides you and server operators from editing your objects.
|
||||
# Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this.
|
||||
B:"Enable Ownership"=true
|
||||
|
||||
# This controls whether panes (used in doors, hatches, and other blocks) should render on alpha pass.
|
||||
# This is needed to allow translucent window glass, for instance.
|
||||
B:"Enable Pane Alpha Rendering"=true
|
||||
|
||||
# This allows Carpenter's Blocks with solid top faces to create slopes above them when a sloping rail is above the block.
|
||||
B:"Enable Rail Slope Fill"=true
|
||||
B:"Enable Side Covers"=true
|
||||
|
||||
# This controls whether torches extinguish themselves when exposed to rain or snow.
|
||||
B:"Enable Torch Weather Effects"=true
|
||||
|
||||
# This controls how many blocks can be connected as a single entity.
|
||||
# Note: only applies to Garage Doors.
|
||||
I:"MultiBlock Size Limit"=500
|
||||
|
||||
# This maps items to overlays.
|
||||
# Items are prefixed with display names (en_US only).
|
||||
# Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium
|
||||
S:"Overlay Definitions" <
|
||||
Seeds:grass
|
||||
Snowball:snow
|
||||
String:web
|
||||
Vines:vine
|
||||
Wheat:hay
|
||||
Mushroom:mycelium
|
||||
>
|
||||
|
||||
# When enabled, unobstructed stationary fluid adjacent to block will render in the block space.
|
||||
# Note: when enabled, you may experience noticeable chunk update lag spikes.
|
||||
B:"Routable Fluids"=false
|
||||
|
||||
# This controls the smoothness of the slope faces.
|
||||
# Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid.
|
||||
I:Smoothness=2
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
B:"Enable Chisel"=true
|
||||
B:"Enable Hammer"=true
|
||||
B:"Enable Tile"=true
|
||||
I:"Vanilla Tool Uses"=400
|
||||
B:"Vanilla Tools Damageable"=true
|
||||
D:itemHammerDamageChanceFromCollapsible=0.2
|
||||
D:itemHammerDamageChanceFromSlopes=0.75
|
||||
D:itemHammerDamageChanceFromStairs=1.0
|
||||
}
|
||||
|
||||
|
||||
"recipe quantities" {
|
||||
I:Barrier=4
|
||||
I:Bed=1
|
||||
I:Block=8
|
||||
I:Button=2
|
||||
I:"Collapsible Block"=9
|
||||
I:"Daylight Sensor"=1
|
||||
I:Door=4
|
||||
I:"Flower Pot"=1
|
||||
I:"Garage Door"=8
|
||||
I:Gate=4
|
||||
I:Hatch=2
|
||||
I:Ladder=4
|
||||
I:Lever=2
|
||||
I:"Pressure Plate"=2
|
||||
I:Safe=2
|
||||
I:Slope=6
|
||||
I:Stairs=6
|
||||
I:Tile=12
|
||||
I:Torch=8
|
||||
}
|
||||
|
||||
|
||||
30
both/config/CodeChickenCore.cfg
Normal file
30
both/config/CodeChickenCore.cfg
Normal file
@@ -0,0 +1,30 @@
|
||||
#CodeChickenCore configuration file.
|
||||
|
||||
checkUpdates=true
|
||||
|
||||
#set to true to completely deobfuscate mcp names
|
||||
dev.deobfuscate=false
|
||||
|
||||
#Configuration options for checking various requirements for a modpack.
|
||||
checks
|
||||
{
|
||||
#If set to true, check RAM available for Minecraft before continuing to load
|
||||
checkRAM=false
|
||||
}
|
||||
|
||||
#Various tweaks that can be applied to game mechanics.
|
||||
tweaks
|
||||
{
|
||||
#If set to true and doFireTick is disabled in the game rules, fire will still dissipate if it's not over a fire source
|
||||
doFireTickOut=true
|
||||
#If set to true, creepers will not destroy landscape. (A version of mobGriefing setting just for creepers)
|
||||
environmentallyFriendlyCreepers=false
|
||||
#If set to true two adjacent water source blocks will not generate a third.
|
||||
finiteWater=false
|
||||
#Set this to true to use the pre1.5 lava textures
|
||||
replaceLavaFX=false
|
||||
#Set this to true to use the pre1.5 water textures
|
||||
replaceWaterFX=false
|
||||
#If set to false, leaves will only replace air when growing
|
||||
softLeafReplace=false
|
||||
}
|
||||
56
both/config/CustomNpcPlus/client.cfg
Normal file
56
both/config/CustomNpcPlus/client.cfg
Normal file
@@ -0,0 +1,56 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# How long should downloaded imagery data be saved client side? (In minutes)
|
||||
I:"Cache Life"=10
|
||||
}
|
||||
|
||||
|
||||
questing {
|
||||
# Client sided! Determines where tracking quest info shows up on the screen based on a number from 0 to 8. Default: 3
|
||||
I:"Tracking Info Alignment"=5
|
||||
|
||||
# Client sided! Offsets the tracking info GUI by this amount in the X direction.
|
||||
I:"Tracking Info X"=-7
|
||||
|
||||
# Client sided! Offsets the tracking info GUI by this amount in the Y direction.
|
||||
I:"Tracking Info Y"=-50
|
||||
|
||||
# Client sided! Adjusts the scaling of the Quest Tracking
|
||||
I:"Tracking Scale"=80
|
||||
}
|
||||
|
||||
|
||||
visual {
|
||||
# Universal enable/disable for Banner Alerts
|
||||
B:"All Banner Alerts"=true
|
||||
|
||||
# Universal enable/disable for Banner Alerts
|
||||
B:"All Chat Alerts"=true
|
||||
|
||||
# Enable the use of Custom Font for Chat Bubbles
|
||||
B:"Chat Bubbles Font Type"=false
|
||||
|
||||
# Only for dialogs with sounds
|
||||
B:"Dialog Sound"=true
|
||||
|
||||
# Only set for gradual dialogs
|
||||
B:"Dialog Speed"=true
|
||||
|
||||
# Enable/Disable Chat Bubbles
|
||||
B:"Enable Chat Bubbles"=true
|
||||
|
||||
# Enable the Faction Tab
|
||||
B:"Enable Faction Tab"=true
|
||||
|
||||
# Enable/Disable Inventory Tabs
|
||||
B:"Enable Inventory Tabs"=true
|
||||
|
||||
# Font size for custom fonts (doesn't work with minecrafts font)
|
||||
I:"Font Size"=18
|
||||
|
||||
# When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC
|
||||
S:"Font Type"=Minecraft
|
||||
}
|
||||
|
||||
|
||||
24
both/config/CustomNpcPlus/debug.cfg
Normal file
24
both/config/CustomNpcPlus/debug.cfg
Normal file
@@ -0,0 +1,24 @@
|
||||
# Configuration file
|
||||
|
||||
logging {
|
||||
# Enables if Player Information (WAND-USE) should be printed to CustomNPCs Logs. IF on Server
|
||||
# Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3
|
||||
B:"Enable Player Logging"=false
|
||||
|
||||
# Enables if Scripting Information should be printed to CustomNPCs Logs. IF on Server
|
||||
# Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3
|
||||
B:"Enable Script Logging"=false
|
||||
|
||||
# IN Milliseconds 1s = 1000s. If a recent LOG of the same event is SENT within this threshold it will be ignored.
|
||||
I:"Script Ignore Time Buffer"=2000
|
||||
|
||||
# Amount of Messages marked as SPAM [5, 3000]. Lower Number means MORE accurate messages
|
||||
# This frequency will determine if the log will print a line with [SPAM] to warn the console.
|
||||
I:"Script Log Frequency Limit"=20
|
||||
|
||||
# Comma separated list of NPC Script Types that will omit these from the logs,
|
||||
# INIT,TICK,INTERACT,DIALOG,DAMAGED,KILLED,ATTACK,TARGET,COLLIDE,KILLS,DIALOG_CLOSE,TIMER
|
||||
S:"Script Type Ignore"=TICK
|
||||
}
|
||||
|
||||
|
||||
79
both/config/CustomNpcPlus/main.cfg
Normal file
79
both/config/CustomNpcPlus/main.cfg
Normal file
@@ -0,0 +1,79 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# You need to use '/kamkeel config market' to convert existing market to new format.
|
||||
B:"Dat Format for Market"=false
|
||||
|
||||
# You need to use '/kamkeel config playerdata' to convert existing playerdata to new format.
|
||||
B:"Dat Format for PlayerData"=false
|
||||
B:"Disable Enchants"=false
|
||||
B:"Disable Extra Blocks"=false
|
||||
B:"Disable Extra Items"=false
|
||||
B:"Enables Update Checker"=false
|
||||
|
||||
# Start ID for enchants. IDs can only range from 0-256
|
||||
I:"Enchant Start ID"=100
|
||||
|
||||
# Set to false if you want to disable guns
|
||||
B:"Guns Enabled"=true
|
||||
B:"Ice Melt Enabled"=true
|
||||
B:"Leaves Decay Enabled"=true
|
||||
B:"Normal playes can use soulstone on Animals"=true
|
||||
B:"Normal playes can use soulstone on Friendly NPCs"=false
|
||||
B:"Normal playes can use soulstone on NPCs"=false
|
||||
B:"Normal playes can use soulstone on Villagers"=true
|
||||
B:"Vine Growth Enabled"=true
|
||||
}
|
||||
|
||||
|
||||
npc {
|
||||
# Number of chunk loading npcs that can be active at the same time
|
||||
I:"Chunk Loader Limit"=20
|
||||
|
||||
# Default interact line. Leave empty to not have one
|
||||
S:"Default Interaction Line"=Hallo @p
|
||||
|
||||
# The maximum number of images any dialog can hold.
|
||||
I:"Dialog Image Limit"=10
|
||||
|
||||
# The maximum scale factor for a custom hitbox
|
||||
I:"HitBox Scale Limit"=15
|
||||
|
||||
# Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server. Minimum of 16, maximum of 96.
|
||||
I:"NPC Navigation Range"=32
|
||||
|
||||
# Size limit for NPCs. Default 100, larger sizes may cause lag on clients and servers that can't take it!
|
||||
I:"NPC Size Limit"=100
|
||||
|
||||
# Set to true if you want the dialog command option to be able to use op commands like tp etc
|
||||
B:"NPC Use Op Commands"=true
|
||||
|
||||
# Only ops can create and edit npcs
|
||||
B:"Only Ops Edit NPCs"=false
|
||||
|
||||
# The maximum number of overlays any npc/player can hold.
|
||||
I:"Skin Overlay Limit"=10
|
||||
}
|
||||
|
||||
|
||||
party {
|
||||
# When creating a new Quest sets the default max party size
|
||||
I:"Default Max Party Size"=4
|
||||
|
||||
# When creating a new Quest sets the default min party size
|
||||
I:"Default Min Party Size"=1
|
||||
|
||||
# Determines whether the party system is enabled or not.
|
||||
B:"Parties Enabled"=true
|
||||
|
||||
# Determines whether friendly fire can be toggled in parties.
|
||||
B:"Party Friendly Fire"=true
|
||||
}
|
||||
|
||||
|
||||
update {
|
||||
# How often in seconds to update a players tracked quest. [Only applies to Item Quest currently]
|
||||
I:"Tracked Quest Update Frequency"=5
|
||||
}
|
||||
|
||||
|
||||
14
both/config/CustomNpcPlus/mixin.cfg
Normal file
14
both/config/CustomNpcPlus/mixin.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
# Configuration file
|
||||
|
||||
client {
|
||||
# Enables mixins for the ModelRenderer and RenderPlayer classes, allowing for additional animation functionality in the API. If crashes or visual errors occur, please disable.
|
||||
B:"Animation Mixin"=true
|
||||
|
||||
# Enables Overlay Mixins for Conflicts relating to Optifine or other Skin Renderers. If crashes occur, please disable.
|
||||
B:"Entity Render Mixin"=true
|
||||
|
||||
# Enables mixins for the ItemRenderer class, allowing for animations to be visible in first person. Can only be enabled if the animation mixin is enabled. If crashes or visual errors occur, please disable.
|
||||
B:"First Person Animation Mixin"=true
|
||||
}
|
||||
|
||||
|
||||
48
both/config/CustomNpcPlus/script.cfg
Normal file
48
both/config/CustomNpcPlus/script.cfg
Normal file
@@ -0,0 +1,48 @@
|
||||
# Configuration file
|
||||
|
||||
"scripting customization" {
|
||||
# Comma separated list of classes that cannot be used in scripts through Java.for().
|
||||
# Classes must be fully written out with library names preceding them.
|
||||
# This is a feature ONLY AVAILABLE ON NASHORN.
|
||||
S:"Banned Classes"=java.net.URL,java.net.URI
|
||||
|
||||
# Enables/Disables the use of the the ECMA6 Javascript standard instead of ECMA5.1.
|
||||
# Enabling this adds many more features to JS in scripts. Only use if on Java 8 or higher.
|
||||
# Not all ECMA 6 language is supported through this functionality.
|
||||
B:"ECMA6 Scripting Language"=true
|
||||
|
||||
# Enables the Banned Classes Functionality
|
||||
B:"Enable Banned Classes"=false
|
||||
|
||||
# Comma separated list of player UUIDs that can see and edit scripts. If ScriptsOpsOnly is true,
|
||||
# ops and players with these IDs can see and edit scripts. Example:
|
||||
# b876ec32-e396-476b-a115-8438d83c67d4,069a79f4-44e9-4726-a5be-fca90e38aaf5,be951074-c7ea-4f02-a725-bf017bc88650
|
||||
# Get a player's UUID from a site like NameMC or the API IPlayer.getUniqueID() function!
|
||||
# If left empty and ScriptsOpsOnly is false, anyone can see and edit scripts with a scripter.
|
||||
S:"Script Dev UUIDs"=
|
||||
|
||||
# If scripts are too long (>65535 characters), they normally won't be saved in NBT data.
|
||||
# This config adds additional compound tags to scripts that need it, so you can store much larger scripts!
|
||||
# Every additional compound tag adds 65535 more characters to your script length limit. Use incrementally, with caution.
|
||||
I:"Script Tag Limit"=2
|
||||
}
|
||||
|
||||
|
||||
"scripting general" {
|
||||
# Enables global forge event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default.
|
||||
B:"Enable Global Forge Event Scripts"=true
|
||||
|
||||
# Enables global NPC scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. False by default, use with caution!
|
||||
B:"Enable Global NPC Scripts"=false
|
||||
|
||||
# Enables global player event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default.
|
||||
B:"Enable Global Player Scripts"=true
|
||||
|
||||
# Enables/Disables ALL scripting. You can still see and write code in the scripter, but these scripts won't run. True by default
|
||||
B:"Enable Scripting"=true
|
||||
|
||||
# Only ops can see and edit scripts
|
||||
B:"OPs Only"=true
|
||||
}
|
||||
|
||||
|
||||
134
both/config/CustomNpcs.cfg
Normal file
134
both/config/CustomNpcs.cfg
Normal file
@@ -0,0 +1,134 @@
|
||||
#Disable Chat Bubbles
|
||||
EnableChatBubbles=true
|
||||
|
||||
#Enables/Disables ALL scripting. You can still see and write code in the scripter, but these scripts won't run. True by default
|
||||
ScriptingEnabled=true
|
||||
|
||||
#Enables/Disables the use of the the ECMA6 Javascript standard instead of ECMA5.1.
|
||||
#Enabling this adds many more features to JS in scripts. Only use if on Java 8 or higher.
|
||||
#Not all ECMA 6 language is supported through this functionality.
|
||||
ScriptingECMA6=true
|
||||
|
||||
#Enables global player event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default.
|
||||
GlobalPlayerScripts=true
|
||||
|
||||
#Enables global forge event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default.
|
||||
GlobalForgeScripts=true
|
||||
|
||||
#Enables global NPC scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. False by default, use with caution!
|
||||
GlobalNPCScripts=false
|
||||
|
||||
#If scripts are too long (>65535 characters), they normally won't be saved in NBT data.
|
||||
#This config adds additional compound tags to scripts that need it, so you can store much larger scripts!
|
||||
#Every additional compound tag adds 65535 more characters to your script length limit. Use incrementally, with caution.
|
||||
ExpandedScriptLimit=2
|
||||
|
||||
#Enables if Player Information (WAND-USE) should be printed to CustomNPCs Logs. IF on Server
|
||||
#Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3
|
||||
PlayerLogging=false
|
||||
|
||||
#Enables if Scripting Information should be printed to CustomNPCs Logs. IF on Server
|
||||
#Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3
|
||||
ScriptLogging=false
|
||||
|
||||
#Amount of Messages marked as SPAM [5, 3000]. Lower Number means MORE accurate messages
|
||||
#This frequency will determine if the log will print a line with [SPAM] to warn the console.
|
||||
ScriptFrequency=20
|
||||
|
||||
#IN Milliseconds 1s = 1000s. If a recent LOG of the same event is SENT within this threshold it will be ignored.
|
||||
ScriptIgnoreTime=2000
|
||||
|
||||
#Comma separated list of NPC Script Types that will omit these from the logs,
|
||||
#INIT,TICK,INTERACT,DIALOG,DAMAGED,KILLED,ATTACK,TARGET,COLLIDE,KILLS,DIALOG_CLOSE,TIMER
|
||||
ScriptLogIgnoreType=TICK
|
||||
|
||||
#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server. Minimum of 16, maximum of 96.
|
||||
NpcNavRange=32
|
||||
|
||||
#Size limit for NPCs. Default 100, larger sizes may cause lag on clients and servers that can't take it!
|
||||
NpcSizeLimit=100
|
||||
|
||||
#Set to true if you want the dialog command option to be able to use op commands like tp etc
|
||||
NpcUseOpCommands=false
|
||||
|
||||
#Client sided! Determines where tracking quest info shows up on the screen based on a number from 0 to 8. Default: 3
|
||||
TrackingInfoAlignment=3
|
||||
|
||||
#Client sided! Offsets the tracking info GUI by this amount in the X direction.
|
||||
TrackingInfoX=0
|
||||
|
||||
#Client sided! Offsets the tracking info GUI by this amount in the Y direction.
|
||||
TrackingInfoY=0
|
||||
|
||||
InventoryGuiEnabled=true
|
||||
|
||||
DisableExtraItems=false
|
||||
|
||||
DisableExtraBlock=false
|
||||
|
||||
#Enables CustomNpcs startup update message
|
||||
EnableUpdateChecker=true
|
||||
|
||||
#Only ops can create and edit npcs
|
||||
OpsOnly=true
|
||||
|
||||
#Only ops can see and edit scripts
|
||||
ScriptOpsOnly=true
|
||||
|
||||
#Comma separated list of player UUIDs that can see and edit scripts. If ScriptsOpsOnly is true,
|
||||
#ops and players with these IDs can see and edit scripts. Example:
|
||||
#b876ec32-e396-476b-a115-8438d83c67d4,069a79f4-44e9-4726-a5be-fca90e38aaf5,be951074-c7ea-4f02-a725-bf017bc88650
|
||||
#Get a player's UUID from a site like NameMC or the API IPlayer.getUniqueID() function!
|
||||
#If left empty and ScriptsOpsOnly is false, anyone can see and edit scripts with a scripter.
|
||||
ScriptDevIDs=
|
||||
|
||||
#Default interact line. Leave empty to not have one
|
||||
DefaultInteractLine=Hello @p
|
||||
|
||||
DisableEnchants=false
|
||||
|
||||
#Start Id for enchants. IDs can only range from 0-256
|
||||
EnchantStartId=100
|
||||
|
||||
#Number of chunk loading npcs that can be active at the same time
|
||||
ChunkLoaders=20
|
||||
|
||||
#The maximum number of images any dialog can hold.
|
||||
DialogImageLimit=10
|
||||
|
||||
#The maximum number of images any dialog can hold.
|
||||
SkinOverlayLimit=10
|
||||
|
||||
#Set to false if you want to disable guns
|
||||
GunsEnabled=true
|
||||
|
||||
#Enables leaves decay
|
||||
LeavesDecayEnabled=true
|
||||
|
||||
#Enables Vine Growth
|
||||
VineGrowthEnabled=true
|
||||
|
||||
#Enables Ice Melting
|
||||
IceMeltsEnabled=true
|
||||
|
||||
#Normal players can use soulstone on animals
|
||||
SoulStoneAnimals=true
|
||||
|
||||
#Normal players can use soulstone on villagers
|
||||
SoulStoneVillagers=false
|
||||
|
||||
#Normal players can use soulstone on all npcs
|
||||
SoulStoneNPCs=false
|
||||
|
||||
#Normal players can use soulstone on friendly npcs
|
||||
SoulStoneFriendlyNPCs=false
|
||||
|
||||
#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC
|
||||
FontType=Comic Sans MS
|
||||
|
||||
#Font size for custom fonts (doesn't work with minecrafts font)
|
||||
FontSize=18
|
||||
|
||||
#Enables Overlay Mixins for Conflicts relating to Optifine or other Skin Renderers. If crashes occur, please disable.
|
||||
EntityRendererMixin=true
|
||||
|
||||
9
both/config/CustomStuff3.cfg
Normal file
9
both/config/CustomStuff3.cfg
Normal file
@@ -0,0 +1,9 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# If set to true, you won't be able to open the gui to create stuff.
|
||||
# The key will still show up ingame but it won't do anything.
|
||||
B:disableGui=false
|
||||
}
|
||||
|
||||
|
||||
163
both/config/DraconicEvolution.Balance.cfg
Normal file
163
both/config/DraconicEvolution.Balance.cfg
Normal file
@@ -0,0 +1,163 @@
|
||||
# Configuration file
|
||||
|
||||
energy {
|
||||
|
||||
armor {
|
||||
I:"Draconic Armor: Additional energy storage per upgrade installed (RF)"=5000000
|
||||
I:"Draconic Armor: Amount of energy required to remove negative effects (RF)"=5000
|
||||
I:"Draconic Armor: Amount of energy required to restore protection point (RF)"=1000
|
||||
I:"Draconic Armor: Base energy storage (RF)"=10000000
|
||||
I:"Draconic Armor: Maximum energy transfer rate (RF/t)"=500000
|
||||
I:"Wyvern Armor: Additional energy storage per upgrade installed (RF)"=500000
|
||||
I:"Wyvern Armor: Amount of energy required to restore protection point (RF)"=1000
|
||||
I:"Wyvern Armor: Base energy storage (RF)"=1000000
|
||||
I:"Wyvern Armor: Maximum energy transfer rate (RF/t)"=50000
|
||||
}
|
||||
|
||||
tools {
|
||||
I:"Draconic Flux Capacitor: Additional energy storage per upgrade installed (RF)"=50000000
|
||||
I:"Draconic Flux Capacitor: Base energy storage (RF)"=250000000
|
||||
I:"Draconic Flux Capacitor: Maximum energy extraction rate (RF/t)"=100000000
|
||||
I:"Draconic Flux Capacitor: Maximum energy reception rate (RF/t)"=10000000
|
||||
I:"Draconic Tools: Additional energy storage per upgrade installed (RF)"=5000000
|
||||
I:"Draconic Tools: Amount of energy required to perform action (RF)"=80
|
||||
I:"Draconic Tools: Base energy storage (RF)"=10000000
|
||||
I:"Draconic Tools: Maximum energy transfer rate (RF/t)"=500000
|
||||
I:"Wyvern Flux Capacitor: Additional energy storage per upgrade installed (RF)"=50000000
|
||||
I:"Wyvern Flux Capacitor: Base energy storage (RF)"=80000000
|
||||
I:"Wyvern Flux Capacitor: Maximum energy extraction rate (RF/t)"=10000000
|
||||
I:"Wyvern Flux Capacitor: Maximum energy reception rate (RF/t)"=1000000
|
||||
I:"Wyvern Tools: Additional energy storage per upgrade installed (RF)"=500000
|
||||
I:"Wyvern Tools: Amount of energy required to perform action (RF)"=80
|
||||
I:"Wyvern Tools: Base energy storage (RF)"=1000000
|
||||
I:"Wyvern Tools: Maximum energy transfer rate (RF/t)"=50000
|
||||
}
|
||||
|
||||
weapons {
|
||||
I:"Arrow of Draconic Fire: Energy cost multiplier"=30
|
||||
I:"Draconic Bow: Amount of energy required to shoot (RF)"=80
|
||||
I:"Draconic Weapons: Additional energy storage per upgrade installed (RF)"=5000000
|
||||
I:"Draconic Weapons: Amount of energy required to perform attack (RF)"=250
|
||||
I:"Draconic Weapons: Base energy storage (RF)"=10000000
|
||||
I:"Draconic Weapons: Maximum energy transfer rate (RF/t)"=500000
|
||||
I:"Wyvern Bow: Amount of energy required to shoot (RF)"=80
|
||||
I:"Wyvern Weapons: Additional energy storage per upgrade installed (RF)"=500000
|
||||
I:"Wyvern Weapons: Amount of energy required to perform attack (RF)"=250
|
||||
I:"Wyvern Weapons: Base energy storage (RF)"=1000000
|
||||
I:"Wyvern Weapons: Maximum energy transfer rate (RF/t)"=50000
|
||||
}
|
||||
|
||||
misc {
|
||||
I:"Draconium Block: Amount of energy required to charge (RF)"=100000000
|
||||
I:"Draconium Block: Maximum charging speed (RF/t)"=10000000
|
||||
}
|
||||
|
||||
machines {
|
||||
I:"Advanced Energy Relay: Energy buffer size (RF)"=4550000
|
||||
I:"Advanced Energy Relay: Maximum energy extraction rate (RF/t)"=4550000
|
||||
I:"Advanced Energy Relay: Maximum energy reception rate (RF/t)"=4550000
|
||||
I:"Advanced Energy Transceiver: Energy buffer size (RF)"=10000000
|
||||
I:"Advanced Energy Transceiver: Maximum energy extraction rate (RF/t)"=10000000
|
||||
I:"Advanced Energy Transceiver: Maximum energy reception rate (RF/t)"=10000000
|
||||
I:"Advanced Wireless Energy Transceiver: Energy buffer size (RF)"=4550000
|
||||
I:"Advanced Wireless Energy Transceiver: Maximum energy extraction rate (RF/t)"=4550000
|
||||
I:"Advanced Wireless Energy Transceiver: Maximum energy reception rate (RF/t)"=4550000
|
||||
I:"Advanced Wireless Energy Transceiver: Maximum energy sending rate for each linked device (RF/t)"=50000
|
||||
I:"Energy Infuser: Energy buffer size (RF)"=10000000
|
||||
I:"Energy Infuser: Maximum energy transfer rate (RF/t)"=10000000
|
||||
I:"Energy Relay: Energy buffer size (RF)"=50000
|
||||
I:"Energy Relay: Maximum energy extraction rate (RF/t)"=50000
|
||||
I:"Energy Relay: Maximum energy reception rate (RF/t)"=50000
|
||||
I:"Energy Transceiver: Energy buffer size (RF)"=50000
|
||||
I:"Energy Transceiver: Maximum energy extraction rate (RF/t)"=50000
|
||||
I:"Energy Transceiver: Maximum energy reception rate (RF/t)"=50000
|
||||
I:"Mob Grinder: Amount of energy required to kill entity (RF)"=1000
|
||||
I:"Mob Grinder: Internal energy buffer size (RF)"=20000
|
||||
I:"Mob Grinder: Main energy buffer size (RF)"=100000
|
||||
I:"Mob Grinder: Maximum energy reception rate (RF/t)"=32000
|
||||
D:"Multiblock Energy Storage Tier 1: Energy buffer size (RF)"=4.55E7
|
||||
D:"Multiblock Energy Storage Tier 2: Energy buffer size (RF)"=2.73E8
|
||||
D:"Multiblock Energy Storage Tier 3: Energy buffer size (RF)"=1.64E9
|
||||
D:"Multiblock Energy Storage Tier 4: Energy buffer size (RF)"=9.88E9
|
||||
D:"Multiblock Energy Storage Tier 5: Energy buffer size (RF)"=5.93E10
|
||||
D:"Multiblock Energy Storage Tier 6: Energy buffer size (RF)"=3.56E11
|
||||
D:"Multiblock Energy Storage Tier 7: Energy buffer size (RF)"=2.14E12
|
||||
I:"Wireless Energy Transceiver: Energy buffer size (RF)"=50000
|
||||
I:"Wireless Energy Transceiver: Maximum energy extraction rate (RF/t)"=50000
|
||||
I:"Wireless Energy Transceiver: Maximum energy reception rate (RF/t)"=50000
|
||||
I:"Wireless Energy Transceiver: Maximum energy sending rate for each linked device (RF/t)"=5000
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
tweaks {
|
||||
|
||||
##########################################################################################################
|
||||
# armor
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Values in this category may be replaced automatically to prevent problems
|
||||
##########################################################################################################
|
||||
|
||||
armor {
|
||||
I:"Draconic Armor: Maximum amount of upgrade points"=50
|
||||
I:"Draconic Armor: Maximum amount of upgrades"=6
|
||||
I:"Wyvern Armor: Maximum amount of upgrade points"=50
|
||||
I:"Wyvern Armor: Maximum amount of upgrades"=3
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# tools
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Values in this category may be replaced automatically to prevent problems
|
||||
##########################################################################################################
|
||||
|
||||
tools {
|
||||
I:"Draconic Flux Capacitor: Maximum amount of upgrade points"=50
|
||||
I:"Draconic Flux Capacitor: Maximum amount of upgrades"=6
|
||||
I:"Draconic Tools: Maximum amount of upgrade points"=50
|
||||
I:"Draconic Tools: Maximum amount of upgrades"=6
|
||||
I:"Wyvern Flux Capacitor: Maximum amount of upgrade points"=50
|
||||
I:"Wyvern Flux Capacitor: Maximum amount of upgrades"=3
|
||||
I:"Wyvern Tools: Maximum amount of upgrade points"=50
|
||||
I:"Wyvern Tools: Maximum amount of upgrades"=3
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# weapons
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Values in this category may be replaced automatically to prevent problems
|
||||
##########################################################################################################
|
||||
|
||||
weapons {
|
||||
I:"Draconic Bow: Maximum amount of upgrade points"=50
|
||||
I:"Draconic Bow: Maximum amount of upgrades"=6
|
||||
I:"Draconic Weapons: Maximum amount of upgrade points"=50
|
||||
I:"Draconic Weapons: Maximum amount of upgrades"=6
|
||||
I:"Wyvern Bow: Maximum amount of upgrade points"=50
|
||||
I:"Wyvern Bow: Maximum amount of upgrades"=3
|
||||
I:"Wyvern Weapons: Maximum amount of upgrade points"=50
|
||||
I:"Wyvern Weapons: Maximum amount of upgrades"=3
|
||||
}
|
||||
|
||||
machines {
|
||||
I:"Advanced Energy Device (Relay/Transceiver): Linking range"=50
|
||||
I:"Energy Device (Relay/Transceiver): Linking range"=25
|
||||
B:"Mob Grinder: Use Looting enchantment"=false
|
||||
|
||||
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
|
||||
S:"Multiblock Energy Storage: Main block of structure"=minecraft:redstone_block
|
||||
|
||||
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
|
||||
I:"Multiblock Energy Storage: Metadata of main block of structure"=0
|
||||
|
||||
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
|
||||
I:"Multiblock Energy Storage: Metadata of outer block of structure"=0
|
||||
|
||||
# WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks!
|
||||
S:"Multiblock Energy Storage: Outer block of structure"=DraconicEvolution:draconium
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
173
both/config/DraconicEvolution.cfg
Normal file
173
both/config/DraconicEvolution.cfg
Normal file
@@ -0,0 +1,173 @@
|
||||
# Configuration file
|
||||
|
||||
"draconic reactor" {
|
||||
# Setting this to false will reduce the reactor explosion to little more then a tnt blast
|
||||
B:EnableBigExplosion=true
|
||||
|
||||
# Use this to adjust the output of the reactor
|
||||
I:EnergyOutputMultiplier=1
|
||||
|
||||
# Use this to adjust how quickly the reactor uses fuel
|
||||
I:FuelUsageMultiplier=1
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Dose Draconic bow explosion damage blocks
|
||||
B:"Bow Block Damage"=true
|
||||
|
||||
# Set to false to disable the DE dragons ability to break blocks (dose not effect vanilla dragon)
|
||||
B:"Can dragon break blocks"=true
|
||||
|
||||
# This sets how far apart the chaos islands will spawn. The islands spawn in a grid pattern.
|
||||
I:"Chaos Island Separation"=10000
|
||||
|
||||
# (Wuss mode) Setting this to true will disable the chaos guardians ability to respawn healing crystals. Under certain circumstances such as on a Spigot server where entity render distance is significantly lower this may be required.
|
||||
B:"Disable Guardian Crystal Respawn"=false
|
||||
|
||||
# Set to true to disable all item lore
|
||||
B:"Disable Item Lore"=false
|
||||
|
||||
# If you are having issued with console spam that you cant fix setting this to true will disable all log output from Draconic Evolution (Not recommended)
|
||||
B:"Disable Log"=false
|
||||
|
||||
# Set to true to prevent draconium ore from spawning in the end
|
||||
B:"Disable Ore Spawn (End)"=false
|
||||
|
||||
# Set to true to prevent draconium ore from spawning in the nether
|
||||
B:"Disable Ore Spawn (Nether)"=false
|
||||
|
||||
# Set to true to prevent draconium ore from spawning in the overworld
|
||||
B:"Disable Ore Spawn (Overworld)"=false
|
||||
|
||||
# add the unlocalized name of a block or item to this list to disable it [default: ]
|
||||
S:"Disabled Blocks & Items" <
|
||||
tile.draconicevolution:sunDial
|
||||
tile.draconicevolution:weatherController
|
||||
>
|
||||
|
||||
# Sets the exact location to spawn the dragon egg and disables the portal spawn (dose not effect vanilla dragon)
|
||||
I:"Dragon egg spawn location" <
|
||||
0
|
||||
0
|
||||
0
|
||||
>
|
||||
|
||||
# Set this to false to disable flight given by draconic armor.
|
||||
B:"Enable Flight"=true
|
||||
B:"Enable version checker"=false
|
||||
|
||||
# Ender Comet has a 1 in {this number} chance to spawn in each chunk
|
||||
I:"Ender Comet Rarity"=10000
|
||||
|
||||
# If true the resurrection ritual will be a lot faster
|
||||
B:"Fast Summon Ritual"=false
|
||||
|
||||
# Should Chaos Islands be generated
|
||||
B:"Generate Chaos Islands"=true
|
||||
|
||||
# Should Ender comets be generated
|
||||
B:"Generate Ender Comets"=true
|
||||
|
||||
# Invert Dislocator Pedestal display name shift behavior
|
||||
B:InvertDPDSB=false
|
||||
|
||||
# A list of items of items that should be ignored by the item dislocator. Use the items registry name e.g. minecraft:apple you can also add a meta value like so minecraft:wool|4 [default: [appliedenergistics2:item.ItemCrystalSeed]]
|
||||
S:"Item Dislocator Blacklist" <
|
||||
appliedenergistics2:item.ItemCrystalSeed
|
||||
>
|
||||
|
||||
# Disable item dislocator sound
|
||||
B:"Item Dislocator Disable Sound"=false
|
||||
|
||||
# Add the id's of dimensions you do not want draconium ore to spawn in
|
||||
I:"Ore gen dimension blacklist" <
|
||||
>
|
||||
|
||||
# Add the id's of dimensions you do want draconium ore to spawn in (if empty, uses only the blacklist)
|
||||
I:"Ore gen dimension whitelist" <
|
||||
>
|
||||
|
||||
# Is Pigmen blood rage active
|
||||
B:"Pigmen Blood Rage"=true
|
||||
|
||||
# Limits the max speed of players. Recommend between 0.5 - 1.0 for servers
|
||||
D:"Player speed cap"=2.5
|
||||
|
||||
# If true items dropped by a tool in aoe mode will despawn after 5 seconds
|
||||
B:"Rapidly despawn aoe mined items"=false
|
||||
|
||||
# If set to true the unlocalized name of every block and item will be displayed in its tool tip
|
||||
B:"Show Unlocalized Names"=false
|
||||
|
||||
# A list of dimensions the speed limit will not effect (speed limit is not so really required in the end)
|
||||
I:"Speed limit Dim black lack list" <
|
||||
>
|
||||
|
||||
# Dose the speed limit effect ops
|
||||
B:"Speed limit effects ops"=false
|
||||
|
||||
# Charm of Dislocation uses per Ender pearl
|
||||
I:"Teleporter Uses PerPearl"=1
|
||||
|
||||
# If true the 3D tool models will be replaced with standard 2D textures
|
||||
B:"Use old 2D tool textures"=false
|
||||
|
||||
# If true the armor will use the original vanilla 2D model instead of the new 3D models
|
||||
B:"Use old armor model"=false
|
||||
|
||||
# If true the original 3D armor models created by Skeletonpunk will be used instead of the current ones
|
||||
B:"Use the original 3D armor models"=false
|
||||
|
||||
# Passive (Animals) Mobs have a 1 in this number chance to drop a soul
|
||||
I:passiveSoulDropChance=800
|
||||
|
||||
# Mobs have a 1 in this number chance to drop a soul
|
||||
I:soulDropChance=1000
|
||||
}
|
||||
|
||||
|
||||
"gui stuff" {
|
||||
# Used to store the position of the armor ant tool HUD's. This should not be modified
|
||||
I:"HUD Settings" <
|
||||
996
|
||||
825
|
||||
69
|
||||
907
|
||||
90
|
||||
100
|
||||
3
|
||||
0
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
"long range dislocator" {
|
||||
I:"Admin Dislocator Detect Range"=5
|
||||
I:"Dislocator Max Range"=10000
|
||||
I:"Dislocator Min Range"=1000
|
||||
}
|
||||
|
||||
|
||||
"magicid's" {
|
||||
I:"Reaper Enchant id"=180
|
||||
}
|
||||
|
||||
|
||||
spawner {
|
||||
# List of names that will be ether accepted or rejected by the spawner depending on the list type [default: [ExampleMob1], [ExampleMob2], [ExampleMob3 (these examples can be deleted)]]
|
||||
S:"Spawn List" <
|
||||
ExampleMob1
|
||||
ExampleMob2
|
||||
ExampleMob3 (these examples can be deleted)
|
||||
>
|
||||
|
||||
# Sets weather the spawner list is a white list or a black list (true = white list false = black list)
|
||||
B:listType=false
|
||||
}
|
||||
|
||||
|
||||
11
both/config/EasyCrafting.cfg
Normal file
11
both/config/EasyCrafting.cfg
Normal file
@@ -0,0 +1,11 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# How long to wait for recipe results (milliseconds; default 5000
|
||||
I:maxTime=5000
|
||||
|
||||
# How deep to check for ingredients in multi level crafting, higher values can cause lag; default: 10
|
||||
I:recipeRecursion=10
|
||||
}
|
||||
|
||||
|
||||
30
both/config/EnderStorage.cfg
Normal file
30
both/config/EnderStorage.cfg
Normal file
@@ -0,0 +1,30 @@
|
||||
#EnderStorage Configuration File
|
||||
#Deleting any element will restore it to it's default value
|
||||
#Block ID's will be automatically generated the first time it's run
|
||||
|
||||
#Causes chests to lose personal settings and drop the diamond on break
|
||||
anarchy-mode=false
|
||||
|
||||
checkUpdates=false
|
||||
|
||||
#Set to true to make the vanilla enderchest unplaceable.
|
||||
disable-vanilla=true
|
||||
|
||||
#Set to true to make the vanilla enderchest uncraftable.
|
||||
disable-vanilla_recipe=false
|
||||
|
||||
#Disable the end portal effect in ES ender chests. May help with FPS (not TPS!) problems.
|
||||
disableFXChest=false
|
||||
|
||||
#Disable the end portal effect in ender tanks. May help with FPS (not TPS!) problems.
|
||||
disableFXTank=false
|
||||
|
||||
#Set the size of ender tanks in buckets (x1000)
|
||||
enderTankSize=256
|
||||
|
||||
#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9
|
||||
item.storage-size=2
|
||||
|
||||
|
||||
#The name of the item used to set the chest to personal. Diamond by default
|
||||
personalItemID=diamond
|
||||
34
both/config/EntityCulling.cfg
Normal file
34
both/config/EntityCulling.cfg
Normal file
@@ -0,0 +1,34 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.1
|
||||
|
||||
##########################################################################################################
|
||||
# Generic
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Generic Options
|
||||
##########################################################################################################
|
||||
|
||||
Generic {
|
||||
# Aggressively calculate bounding box culling with no breathing room. May result in additional performance at the cost of stability and/or graphics issues. [default: false]
|
||||
B:aggressiveMode=false
|
||||
|
||||
# Try this before sending an issue report. [default: false]
|
||||
B:debugMode=false
|
||||
|
||||
# Comma-separated list of entities and blocks whitelisted from this mod, e.g. tile.beacon
|
||||
S:entityWhitelist=tile.beacon
|
||||
|
||||
# Limit to a hitbox (anything larger than this will be considered too big to cull) [range: -32768 ~ 32767, default: 50]
|
||||
I:hitboxLimit=50
|
||||
|
||||
# Renders nametags through walls [default: true]
|
||||
B:renderNametagsThroughWalls=true
|
||||
|
||||
# The delay between async pathtracing runs that update which TEs need to be culled [range: -32768 ~ 32767, default: 10]
|
||||
I:sleepDelay=10
|
||||
|
||||
# 128 works out to be roughly equal to minecraft's defaults [range: -32768 ~ 32767, default: 128]
|
||||
I:tracingDistance=128
|
||||
}
|
||||
|
||||
|
||||
191
both/config/ExtraUtilities.cfg
Normal file
191
both/config/ExtraUtilities.cfg
Normal file
@@ -0,0 +1,191 @@
|
||||
# Configuration file
|
||||
|
||||
blocks {
|
||||
B:AngelBlockEnabled=true
|
||||
B:BUDBlockEnabled=true
|
||||
B:BedrockiumBlockEnabled=true
|
||||
B:ChandelierEnabled=true
|
||||
B:CobblestoneComprEnabled=true
|
||||
B:ColorBlockDataEnabled=true
|
||||
B:ConveyorEnabled=true
|
||||
B:CursedEarthEnabled=true
|
||||
B:CurtainEnabled=true
|
||||
B:Decorative_1Enabled=true
|
||||
B:Decorative_2Enabled=true
|
||||
B:DrumEnabled=true
|
||||
B:EnderCollectorEnabled=true
|
||||
B:EnderLilyEnabled=true
|
||||
B:EnderMarkerEnabled=true
|
||||
B:EnderQuarryEnabled=true
|
||||
B:EnderQuarryUpgradeEnabled=true
|
||||
B:EnderThermicPumpEnabled=true
|
||||
B:EtherealBlockEnabled=true
|
||||
B:FilingCabinetEnabled=true
|
||||
B:Generator64Enabled=true
|
||||
B:Generator8Enabled=true
|
||||
B:GeneratorEnabled=true
|
||||
B:GreenScreenEnabled=true
|
||||
B:MagnumTorchEnabled=true
|
||||
B:MiniChestEnabled=true
|
||||
B:PeacefultableEnabled=true
|
||||
B:PortalEnabled=true
|
||||
B:PureLoveBlockEnabled=true
|
||||
B:QEDEnabled=true
|
||||
B:SlightlyLargerChestEnabled=true
|
||||
B:SoundMufflerEnabled=true
|
||||
B:SpikeDiamondEnabled=true
|
||||
B:SpikeEnabled=true
|
||||
B:SpikeGoldEnabled=true
|
||||
B:SpikeWoodEnabled=true
|
||||
B:TimerBlockEnabled=true
|
||||
B:TradingPostEnabled=true
|
||||
B:TransferNodeEnabled=true
|
||||
B:TransferNodeRemoteEnabled=true
|
||||
B:TransferPipeEnabled=true
|
||||
B:TrashCanEnabled=true
|
||||
}
|
||||
|
||||
|
||||
client_options {
|
||||
B:disablePortalAnimation=false
|
||||
}
|
||||
|
||||
|
||||
"ender quarry power" {
|
||||
I:baseDrain=1800
|
||||
I:hardnessDrain=200
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
B:AngelRingEnabled=true
|
||||
B:BedrockiumIngotEnabled=true
|
||||
B:BuildersWandEnabled=true
|
||||
B:CreativeBuildersWandEnabled=true
|
||||
B:DestructionPickaxeEnabled=true
|
||||
B:DivisionSigilEnabled=true
|
||||
B:ErosionShovelEnabled=true
|
||||
B:EthericSwordEnabled=true
|
||||
B:GloveEnabled=true
|
||||
B:GoldenBagEnabled=true
|
||||
B:GoldenLassoEnabled=true
|
||||
B:HealingAxeEnabled=true
|
||||
B:HeatingCoilEnabled=true
|
||||
B:LawSwordEnabled=true
|
||||
B:MicroBlocksEnabled=true
|
||||
B:PaintBrushEnabled=true
|
||||
B:PrecisionShearsIdEnabled=true
|
||||
B:ScannerEnabled=true
|
||||
B:SonarGogglesEnabled=true
|
||||
B:SoulEnabled=true
|
||||
B:TemporalHoeEnabled=true
|
||||
B:UnstableIngotEnabled=true
|
||||
B:UpgradeNodeEnabled=true
|
||||
B:WateringCanEnabled=true
|
||||
}
|
||||
|
||||
|
||||
options {
|
||||
I:EnderPumpDimensionExceptions <
|
||||
>
|
||||
I:deepDarkDimensionID=-100
|
||||
B:disableEnderPumpInAllDimensions=false
|
||||
B:disableMultiBlocksCreativeTab=false
|
||||
B:disableTransferNodeCobblegen=false
|
||||
B:disableTransferNodeParticles=false
|
||||
B:disableTransferNodeWatergen=false
|
||||
B:disableWitherNoisesIfNotNearby=true
|
||||
I:lastMilleniumDimensionID=-112
|
||||
B:peacefulTableInAllDifficulties=true
|
||||
B:soulDrainResetsOnDeath=false
|
||||
B:unstableIngotsExplode=true
|
||||
}
|
||||
|
||||
|
||||
qedcrafting {
|
||||
# ItemStack names to enforce crafting in the QED
|
||||
S:QEDItems <
|
||||
tile.extrautils:extractor_base_remote.0
|
||||
tile.extrautils:extractor_base_remote.6
|
||||
item.extrautils:nodeUpgrade.5
|
||||
item.extrautils:nodeUpgrade.6
|
||||
tile.extrautils:magnumTorch
|
||||
tile.extrautils:endMarker
|
||||
tile.extrautils:extractor_base.12
|
||||
tile.extrautils:enderQuarryUpgrade.0
|
||||
tile.extrautils:extractor_base.13
|
||||
>
|
||||
|
||||
# Internal version number to add/remove items in future updates. Set to -1 to disable auto-updates.
|
||||
I:QEDVersion=3
|
||||
}
|
||||
|
||||
|
||||
recipes {
|
||||
B:disableAdvFilingCabinet=false
|
||||
B:disableAltChestRecipe=false
|
||||
B:disableBuildersWandRecipe=false
|
||||
B:disableChandelierRecipe=false
|
||||
B:disableColoredBlocksRecipes=false
|
||||
B:disableCompressedCobblestoneRecipe=false
|
||||
B:disableConveyorRecipe=false
|
||||
B:disableCurtainRecipe=false
|
||||
B:disableDestructionPickaxeRecipe=false
|
||||
B:disableDivisionSiginInChests=false
|
||||
B:disableDrumRecipe=false
|
||||
B:disableEnderLiliesInDungeons=false
|
||||
B:disableEnderQuarryUpgradesRecipes=false
|
||||
B:disableEnderThermicPumpRecipe=false
|
||||
B:disableEnergyExtractionPipeRecipe=false
|
||||
B:disableEnergyPipeRecipe=false
|
||||
B:disableErosionShovelRecipe=false
|
||||
B:disableEtherealGlassRecipe=false
|
||||
B:disableEthericSwordRecipe=false
|
||||
B:disableFilingCabinet=false
|
||||
B:disableFilterPipeRecipe=false
|
||||
B:disableFilterRecipe=false
|
||||
B:disableGeneratorRecipe=false
|
||||
B:disableGoldenBagRecipe=false
|
||||
B:disableGoldenLassoRecipe=false
|
||||
B:disableHealingAxeRecipe=false
|
||||
B:disableMagnumTorchRecipe=false
|
||||
B:disableModSortingPipeRecipe=false
|
||||
B:disableNodeUpgradeSpeedRecipe=false
|
||||
B:disablePaintbrushRecipe=false
|
||||
B:disablePeacefulTableRecipe=false
|
||||
B:disablePeacefulWitherRecipe=false
|
||||
B:disableQEDIngotSmeltRecipes=false
|
||||
B:disableRainMufflerRecipe=false
|
||||
B:disableRationingPipeRecipe=false
|
||||
B:disableRedstoneClockRecipe=false
|
||||
B:disableRetrievalNodeLiquidRecipe=false
|
||||
B:disableRetrievalNodeRecipe=false
|
||||
B:disableReversingHoeRecipe=false
|
||||
B:disableSonarGogglesRecipe=false
|
||||
B:disableSortingPipeRecipe=false
|
||||
B:disableSoundMufflerRecipe=false
|
||||
B:disableSpikeRecipe=false
|
||||
B:disableSuperWateringCanRecipe=false
|
||||
B:disableTradingPostRecipe=false
|
||||
B:disableTransferNodeEnergyRecipe=false
|
||||
B:disableTransferNodeLiquidRecipe=false
|
||||
B:disableTransferNodeRecipe=false
|
||||
B:disableTransferPipeRecipe=false
|
||||
B:disableTrashCanRecipe=false
|
||||
B:disableUnstableIngotRecipe=false
|
||||
B:disableWateringCanRecipe=false
|
||||
}
|
||||
|
||||
|
||||
tinkersintegration {
|
||||
I:tcon_bedrock_material_id=315
|
||||
I:tcon_magical_wood_id=316
|
||||
I:tcon_unstable_material_id=314
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
I:retrogen_enderlillies=1
|
||||
}
|
||||
|
||||
|
||||
66
both/config/FinderCompass.cfg
Normal file
66
both/config/FinderCompass.cfg
Normal file
@@ -0,0 +1,66 @@
|
||||
// In this config, everything beneath a Line of Syntax
|
||||
// Setting:yourSettingsNameHere
|
||||
// is considered a new and seperate Compass-Mode to be switched by using the compass. You can specify anything you want ANEW for each Setting.
|
||||
//
|
||||
// Note the hard-coded Ender Eye Needle. If you don't want it, you need to disable it by stating NoEnderEyeNeedle (see examples below)
|
||||
//
|
||||
// Inside a Setting:
|
||||
// Lines may be added in the form BlockID:R:G:B:ScanrangeHor:ScanrangeVer:MinBlockY:MaxBlockY:boolDelayed[:damageDropped]
|
||||
//
|
||||
// BlockID - the Block Name the compass should look for. Google Minecraft Data for correct values
|
||||
// R:G:B - the color values the needle should use
|
||||
// ScanrangeHor - scanrange -x,-z to +x,+z
|
||||
// ScanrangeVer - scanrange depth, '1' is visible blocks from a 1x2 tunnel
|
||||
// MinBlockY - minimum block height to scan
|
||||
// MaxBlockY - maximum block height to scan
|
||||
// boolDelayed - boolean for scanning only every 15 seconds
|
||||
// [OPTIONAL] damageDropped - the system some mods like Redpower2 use to stack more than one block at the same blockID. You can specify the subvalue here
|
||||
// damageDropped is optional and does not need to be set in order for a config line to work. You can let your line end with boolDelayed as before.
|
||||
//
|
||||
// to get minecraft IDs visit www.minecraftwiki.net/wiki/Data_values
|
||||
// to get an RGB color just google online RGB mixer
|
||||
//
|
||||
// For your convenience here's some presets
|
||||
//
|
||||
//
|
||||
//
|
||||
Setting:Working Man's Mineables
|
||||
//
|
||||
NoEnderEyeNeedle
|
||||
//
|
||||
// - gold
|
||||
gold_ore:245:245:0:15:1:1:100:0
|
||||
//
|
||||
// - iron
|
||||
iron_ore:179:179:179:15:1:1:100:0
|
||||
//
|
||||
// - coal
|
||||
coal_ore:51:26:0:15:1:1:100:0
|
||||
//
|
||||
//
|
||||
Setting:Adventuring
|
||||
//
|
||||
// NoEnderEyeNeedle
|
||||
//
|
||||
// this is Mob Spawners with a needle color of {26,255,26}, 60 width and 60 depth, from 1-100 height, big scan every 15 seconds
|
||||
mob_spawner:26:255:26:60:60:1:100:1
|
||||
//
|
||||
// this is Chest (for Adventuring) = block id 54, with a needle color of {184,138,0}, 60 width and 60 depth, from 1-100 height, big scan every 15 seconds
|
||||
chest:184:138:0:60:60:1:100:1
|
||||
//
|
||||
//
|
||||
Setting:Shiny Stones
|
||||
//
|
||||
NoEnderEyeNeedle
|
||||
//
|
||||
// this is Diamond = block id 56, with a needle color of {51,255,204}, it scans 15 blocks horizontally, 1 vertically, from 1-16 height, every second
|
||||
diamond_ore:51:255:204:15:1:1:16:0
|
||||
//
|
||||
// - lapis lazuli
|
||||
lapis_ore:55:70:220:15:1:1:100:0
|
||||
//
|
||||
// - redstone
|
||||
redstone_ore:255:125:155:15:1:1:100:0
|
||||
//
|
||||
// - emerald ore
|
||||
emerald_ore:26:255:26:7:1:4:31:0
|
||||
7
both/config/FinderCompassItemConfig.cfg
Normal file
7
both/config/FinderCompassItemConfig.cfg
Normal file
@@ -0,0 +1,7 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
B:isFinderCompassNewItem=false
|
||||
}
|
||||
|
||||
|
||||
21
both/config/FloatingItems.conf
Normal file
21
both/config/FloatingItems.conf
Normal file
@@ -0,0 +1,21 @@
|
||||
# Configuration file
|
||||
|
||||
util {
|
||||
# Format: Item ID. Example of Cobblestone: 4
|
||||
I:"Blacklist of All Items regardless of Metadata that should not Float" <
|
||||
>
|
||||
|
||||
# Format: {Item ID}(Metadata). Example of Spruce Log: {17}(1)
|
||||
S:"Blacklist of Items that should not Float" <
|
||||
>
|
||||
|
||||
# Format: OreDict. Example of Copper Ingot: ingotCopper
|
||||
S:"Blacklist of OreDict Entries that should not Float" <
|
||||
>
|
||||
|
||||
# Server language codes are based off the Minecraft .lang files. See https://minecraft.gamepedia.com/Language for list.
|
||||
S:"Default Server language"=en_us
|
||||
B:"Disable FloatingItems Update Checker Message"=false
|
||||
}
|
||||
|
||||
|
||||
62
both/config/FloodLights.cfg
Normal file
62
both/config/FloodLights.cfg
Normal file
@@ -0,0 +1,62 @@
|
||||
# Configuration file
|
||||
|
||||
blocks {
|
||||
# Enables the carbon FloodLight [default: true]
|
||||
B:carbonFloodlightEnabled=true
|
||||
|
||||
# Enables the electric FloodLight [default: true]
|
||||
B:electricFloodlightEnabled=true
|
||||
|
||||
# Enables the Grow Light [default: true]
|
||||
B:growLightEnabled=true
|
||||
|
||||
# Enables the small electric FloodLight [default: true]
|
||||
B:smallElectricFloodlightEnabled=true
|
||||
|
||||
# Enables the UV FloodLight [default: true]
|
||||
B:uvFloodlightEnabled=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Should the IGW Notifier be shown? [default: true]
|
||||
B:IGWNotifierEnabled=false
|
||||
|
||||
# How many seconds should 1 coal last in the carbon floodlight (quarter of that for the cone floodlights)? Default:300 [range: 0 ~ 1000, default: 300]
|
||||
I:carbonTime=300
|
||||
|
||||
# How big should the chance for the growlight for a growtick per second be? [range: 0.0 ~ 1.0, default: 0.05]
|
||||
S:chanceGrowLight=0.05
|
||||
|
||||
# How much damage should the UV Floodlights do per second? [range: 1.0 ~ 16.0, default: 4.0]
|
||||
S:damageUVFloodlight=4.0
|
||||
|
||||
# Energy Usage in RF/t for the electric FloodLight (x4 for the cone floodlights) [range: 0 ~ 1000, default: 20]
|
||||
I:energyUsage=20
|
||||
|
||||
# Energy Usage in RF/t for the Grow Light [range: 0 ~ 800, default: 40]
|
||||
I:energyUsageGrowLight=40
|
||||
|
||||
# Energy Usage in RF/t for the small electric FloodLight [range: 0 ~ 100, default: 2]
|
||||
I:energyUsageSmallFloodlight=2
|
||||
|
||||
# Energy Usage in RF/t for the UV FloodLight [range: 0 ~ 800, default: 80]
|
||||
I:energyUsageUVFloodlight=80
|
||||
|
||||
# How far should the cone floodlights go? (mind that wide only goes quarter as far) Default:32 [range: 1 ~ 64, default: 32]
|
||||
I:rangeConeFloodlight=32
|
||||
|
||||
# How far should the straight Floodlights go? [range: 1 ~ 128, default: 64]
|
||||
I:rangeStraightFloodlight=64
|
||||
|
||||
# How far should the UV Floodlights go? [range: 1 ~ 32, default: 8]
|
||||
I:rangeUVFloodlight=8
|
||||
|
||||
# How long should the timeout for turning on floodlights again be in ticks? [range: 1 ~ 240, default: 40]
|
||||
I:timeoutFloodlights=40
|
||||
|
||||
# Should the UV Light Block be visible? [default: true]
|
||||
B:uvLightRendered=true
|
||||
}
|
||||
|
||||
|
||||
26
both/config/ForgeEssentialsClient.cfg
Normal file
26
both/config/ForgeEssentialsClient.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# general
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Configure ForgeEssentials Client addon features.
|
||||
##########################################################################################################
|
||||
|
||||
general {
|
||||
# Save tokens to automatically log in to servers using FE's Authentication Module.
|
||||
B:allowAuthAutoLogin=true
|
||||
|
||||
# Set to false to disable graphical selections. [default: true]
|
||||
B:allowCUI=true
|
||||
|
||||
# Set to false to disable visual indication of block/item permissions
|
||||
B:allowPermRender=true
|
||||
|
||||
# Set to false to disable QR code rendering when you enter /remote qr.
|
||||
B:allowQRCodeRender=true
|
||||
|
||||
# Use shortcut buttons to answer questions. Defaults are F8 for yes and F9 for no, change in game options menu.
|
||||
B:allowQuestionerShortcuts=true
|
||||
}
|
||||
|
||||
|
||||
84
both/config/GardenContainers.patterns.cfg
Normal file
84
both/config/GardenContainers.patterns.cfg
Normal file
@@ -0,0 +1,84 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# 1_patterns
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Patterns are additional textures that can be overlaid on top of large pots, both normal and colored.
|
||||
# For each pattern defined, a corresponding 'stamp' item is registered. The stamp is used with the
|
||||
# pottery table to apply patterns to raw clay pots.
|
||||
#
|
||||
# This mod can support up to 255 registered patterns. To add a new pattern, create a new entry in the
|
||||
# config below using the form:
|
||||
#
|
||||
# S:pattern.#=texture_name; A Name
|
||||
#
|
||||
# Where # is an id between 1 and 255 inclusive.
|
||||
# Place a corresponding texture_name.png file into the mod's jar file in assets/modularpots/textures/blocks.
|
||||
# To further control aspects of the pattern, seeing the next section, pattern_settings.
|
||||
#
|
||||
# Note: Future versions of this mod may add new patterns. If you haven't made any changes to this
|
||||
# configuration, simply delete it and let it regenerate. Otherwise visit the mod's development thread
|
||||
# on Minecraft Forums to see what's changed.
|
||||
##########################################################################################################
|
||||
|
||||
1_patterns {
|
||||
S:pattern.1=large_pot_1; Serpent
|
||||
S:pattern.10=large_pot_10; Scales
|
||||
S:pattern.11=large_pot_11; Growth
|
||||
S:pattern.12=large_pot_12; Fern
|
||||
S:pattern.13=large_pot_13; Diamond
|
||||
S:pattern.2=large_pot_2; Lattice
|
||||
S:pattern.3=large_pot_3; Offset Squares
|
||||
S:pattern.4=large_pot_4; Inset
|
||||
S:pattern.5=large_pot_5; Turtle
|
||||
S:pattern.6=large_pot_6; Creeper
|
||||
S:pattern.7=large_pot_7; Freewheel
|
||||
S:pattern.8=large_pot_8; Creepy Castle
|
||||
S:pattern.9=large_pot_9; Savannah
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# 2_pattern_settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Specifies all the attributes for patterns. Attributes control how patterns can be found in the world.
|
||||
# In the future, they might control other aspects, such as how patterns are rendered.
|
||||
#
|
||||
# By default, all patterns will take their attributes from the 'pattern_default' subcategory. To
|
||||
# customize some or all attributes for a pattern, create a new subcategory modeled like this:
|
||||
#
|
||||
# pattern_# {
|
||||
# I:weight=5
|
||||
# }
|
||||
#
|
||||
# The S:pattern_gen option controls what kinds of dungeon chests the pattern's stamp item will appear in, and the
|
||||
# rarity of the item appearing. The location and rarity are separated by a comma (,), and multiple locations
|
||||
# are separated with a semicolon (;). Rarity is a value between 1 and 100, with 1 being very rare. Golden
|
||||
# apples and diamond horse armor also have a rarity of 1. Most vanilla items have a rarity of 10. The valid
|
||||
# location strings are:
|
||||
#
|
||||
# mineshaftCorridor, pyramidDesertChest, pyramidJungleChest, strongholdCorridor, strongholdLibrary,
|
||||
# strongholdCrossing, villageBlacksmith, dungeonChest
|
||||
##########################################################################################################
|
||||
|
||||
2_pattern_settings {
|
||||
S:pattern_gen=dungeonChest, 1; mineshaftCorridor, 1
|
||||
|
||||
pattern_default {
|
||||
S:name=Unknown
|
||||
I:weight=5
|
||||
}
|
||||
|
||||
pattern_2 {
|
||||
I:weight=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Allows some villagers to buy and sell pattern stamps.
|
||||
B:enableVillagerStampTrading=true
|
||||
}
|
||||
|
||||
|
||||
14
both/config/GardenStuff/GardenCore.cfg
Normal file
14
both/config/GardenStuff/GardenCore.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# The probability that compost will succeed when used as bonemeal relative to bonemeal.
|
||||
D:compostBonemealStrength=1
|
||||
|
||||
# Allows compost trigger plant growth like bonemeal.
|
||||
B:enableCompostBonemeal=true
|
||||
|
||||
# Allows tilled garden soil to advance crop growth more quickly. Enables random ticks.
|
||||
B:enableTilledSoilGrowthBonus=true
|
||||
}
|
||||
|
||||
|
||||
24
both/config/GardenStuff/GardenTrees.cfg
Normal file
24
both/config/GardenStuff/GardenTrees.cfg
Normal file
@@ -0,0 +1,24 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Using compost on saplings will grow ornamental (miniature) trees instead of normal trees.
|
||||
B:compostGrowsOrnamentalTrees=true
|
||||
|
||||
# Generates clusters of candelilla shrub in warm, sandy biomes.
|
||||
B:generateCandelilla=true
|
||||
|
||||
# The probability from 0.0 - 1.0 that breaking a strange plant will drop its contents.
|
||||
D:strangePlantDropChance=1.0
|
||||
|
||||
# The maximum number of items dropped when breaking a strange plant.
|
||||
I:strangePlantDropMax=4
|
||||
|
||||
# The minimum number of items dropped when breaking a strange plant.
|
||||
I:strangePlantDropMin=1
|
||||
|
||||
# A list of zero or more item IDs. Breaking the plant will drop an item picked at random from the list. Ex: minecraft:coal:1
|
||||
S:strangePlantDrops <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
315
both/config/Hats.cfg
Normal file
315
both/config/Hats.cfg
Normal file
@@ -0,0 +1,315 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# clientonly
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These settings affect only the client that loads the mod.
|
||||
##########################################################################################################
|
||||
|
||||
clientonly {
|
||||
# Enable hats in servers without the mod?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:enableInServersWithoutMod=1
|
||||
|
||||
# What hat do you want to use on servers without the mod? Only when randomHat = 0
|
||||
S:favouriteHat=Top Hat
|
||||
|
||||
# Do you want to apply a colourizer to your favourite hat?
|
||||
# If no, leave as #ffffff
|
||||
# (Google "hex color codes" if you don't understand)
|
||||
# Format: #<colour index>
|
||||
# Eg: #ffffff for white
|
||||
S:favouriteHatColourizer=#ffffff
|
||||
|
||||
# Max number of hats to render in one tick
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 5000
|
||||
I:maxHatRenders=300
|
||||
|
||||
# This config is for your GUI personalization.
|
||||
# Please don't change this if you don't know what you're doing.
|
||||
S:personalizeEnabled=1 2 3 4 5 6 7 8 9
|
||||
|
||||
# Should each player have a random hat?
|
||||
# They randomly change from time to time.
|
||||
# 0 = No
|
||||
# 1 = Yes
|
||||
# 2 = Yes, but not the player!
|
||||
# Only when enabled on servers without the mod
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 2
|
||||
I:randomHat=2
|
||||
|
||||
# Render Hats?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:renderHats=1
|
||||
|
||||
# Should your hat render in first person?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:renderInFirstPerson=0
|
||||
|
||||
# Do other players have hats? Only when enabled on servers without the mod.
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:shouldOtherPlayersHaveHats=1
|
||||
|
||||
# Show Contributor Hats in the GUI?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:showContributorHatsInGui=1
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# globaloptions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These settings affect both servers and clients that loads the mod.
|
||||
##########################################################################################################
|
||||
|
||||
globaloptions {
|
||||
# Enable receiving of model files to the server/client?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:allowReceivingOfHats=1
|
||||
|
||||
# Enable sending of model files to the server/client?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:allowSendingOfHats=1
|
||||
|
||||
# Enable mod mob support for Hats?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:modMobSupport=1
|
||||
|
||||
# Read the local mod mob support file (HatModMobSupport.json) from the /hats/ folder?
|
||||
# If turned off, it'll pull the online GitHub version.
|
||||
# Use this to do testing with custom mob hats.
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:readLocalModMobSupport=0
|
||||
|
||||
# Enable safe load?
|
||||
# Safe load forces the mod to reject Techne Model Files that have files other than xml and png files.
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:safeLoad=1
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# randomoboptions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These settings affect either the client on randoMob settings or Mob Hunting Mode.
|
||||
##########################################################################################################
|
||||
|
||||
randomoboptions {
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatBat=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatBlaze=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatChicken=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatCow=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatCreeper=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatEnderman=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatGhast=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatHorse=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatOcelot=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatPig=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatSheep=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatSkeleton=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatSlime=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatSpider=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatSquid=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatVillager=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatWither=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatWolf=1
|
||||
|
||||
#
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatZombie=1
|
||||
|
||||
# Do mobs have a random chance of having a hat?
|
||||
# 0 = Disabled (0%)
|
||||
# 100 = All mobs (100%)
|
||||
# (Client)This follows the randomHat setting, meaning if randomHat is 0, all mobs will wear the favouriteHat setting
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 100
|
||||
I:randomMobHat=10
|
||||
|
||||
# Allow the use of contributor hats when getting a random hat?
|
||||
# 0 - 100%
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 100
|
||||
I:useRandomContributorHats=80
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# serveroptions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These settings affect only the server that loads the mod.
|
||||
##########################################################################################################
|
||||
|
||||
serveroptions {
|
||||
# Send a "First join" message to the player when they connect to a server for the first time?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:firstJoinMessage=1
|
||||
|
||||
# The random seed for hats generation. Used for Hat Hunting mode and Time Active mode. Please do not put 0, although rarity will be enabled on the server, on the client it's marked as an indicator that rarity is disabled.
|
||||
#
|
||||
I:hatGenerationSeed=1403832562
|
||||
|
||||
# Should hats have their own rarity?
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:hatRarity=1
|
||||
|
||||
# What hat do players wear in Locked mode (see playerHatsMode 2).
|
||||
# If you want different players to wear different hats, use command giver mode.
|
||||
S:lockedHat=Straw Hat
|
||||
|
||||
# Player Hats Mode:
|
||||
# 1 = Free Mode, All players are free to choose what hat to wear.
|
||||
# 2 = Locked mode, all players must wear the same hat, defined in the config.
|
||||
# 3 = Command Giver Mode, what hat you wear is chosen by people who can use commands.
|
||||
# 4 = Hat Hunting Mode, see a mob with a hat, kill it to unlock
|
||||
# 5 = King of the Hat Mode, only one shall wear a hat. The king has to defend their spot or lose the crown!
|
||||
# 6 = Time Active Mode, players unlock more hats the more time they are active on the server.
|
||||
#
|
||||
# Min: 1
|
||||
# Max: 6
|
||||
I:playerHatsMode=4
|
||||
|
||||
# Should player hats be reset when they die?
|
||||
# Only in unlockable hats modes
|
||||
#
|
||||
# Min: 0
|
||||
# Max: 1
|
||||
I:resetPlayerHatsOnDeath=0
|
||||
|
||||
# For playerHatsMode 6:
|
||||
# Time required to be active on the server to unlock the first hat.(In ticks)
|
||||
#
|
||||
# Min: 10
|
||||
I:startTime=6000
|
||||
|
||||
# For playerHatsMode 6:
|
||||
# Amount of extra time required to get the next level hat.
|
||||
# Default is 125 (1.25%).
|
||||
# For 200% time put 20000
|
||||
#
|
||||
# Min: 0
|
||||
I:timeIncrement=125
|
||||
}
|
||||
|
||||
|
||||
7
both/config/HopperDuctMod.cfg
Normal file
7
both/config/HopperDuctMod.cfg
Normal file
@@ -0,0 +1,7 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
I:cooldownTime=8
|
||||
}
|
||||
|
||||
|
||||
370
both/config/HungerOverhaul/HungerOverhaul.cfg
Normal file
370
both/config/HungerOverhaul/HungerOverhaul.cfg
Normal file
@@ -0,0 +1,370 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# custom field
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options for enabling and manipulating a custom field in Villages
|
||||
##########################################################################################################
|
||||
|
||||
"custom field" {
|
||||
# Adds a custom field to villages [vanilla: false] [default: true]
|
||||
B:addCustomVillageField=true
|
||||
|
||||
# Weighted chance for custom field to contain 'normal' crops [vanilla: 0] [range: 0 ~ 2147483647, default: 70]
|
||||
I:fieldNormalWeight=70
|
||||
|
||||
# Weighted chance for custom field to contain reeds [vanilla: 0] [range: 0 ~ 2147483647, default: 10]
|
||||
I:fieldReedWeight=10
|
||||
|
||||
# Weighted chance for custom field to contain pumpkins/melons [vanilla: 0] [range: 0 ~ 2147483647, default: 10]
|
||||
I:fieldStemWeight=10
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# delays
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Delays for various obtaining food related activities
|
||||
##########################################################################################################
|
||||
|
||||
delays {
|
||||
# Multiplier applied to the delay between breeding entities [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:breedingTimeoutMultiplier=3
|
||||
|
||||
# Multiplier on the time it takes cactus to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:cactusRegrowthMultiplier=3
|
||||
|
||||
# Multiplier applied to the delay before children become adults [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:childDurationMultiplier=3
|
||||
|
||||
# Multiplier on the time it takes cocoa to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:cocoaRegrowthMultiplier=3
|
||||
|
||||
# Multiplier on the time it takes a non-tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:cropRegrowthMultiplier=3
|
||||
|
||||
# Multiplier on the time it takes food to dry on Tinkers' Construct drying racks [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:dryingRackTimeMultiplier=3
|
||||
|
||||
# Multiplier applied to the delay between chicken egg laying [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:eggTimeoutMultiplier=3
|
||||
|
||||
# Multiplier on the time it takes a WeeeFlower crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 1.0]
|
||||
I:flowerRegrowthMultiplier=1
|
||||
|
||||
# Delay (in minutes) after milking a cow before it can be milked again [vanilla: 0] [range: 0 ~ 2147483647, default: 20]
|
||||
I:milkedTimeout=20
|
||||
|
||||
# Multiplier on the time it takes nether wart to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:netherWartRegrowthMultiplier=3
|
||||
|
||||
# Multipier on crop growth time without sunlight (1 to disable feature, 0 to make crops only grow in sunlight) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
|
||||
I:noSunlightRegrowthMultiplier=2
|
||||
|
||||
# Multiplier on the time it takes a sapling to grow into a tree [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:saplingRegrowthMultiplier=3
|
||||
|
||||
# Multiplier on the time it takes sugarcane to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:sugarcaneRegrowthMultiplier=3
|
||||
|
||||
# Multiplier on the time it takes a tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
I:treeCropRegrowthMultiplier=3
|
||||
|
||||
# Multipier on crop growth time (except sugarcane) in the wrong biome (1 to disable feature, 0 to make crops only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
|
||||
I:wrongBiomeRegrowthMultiplier=2
|
||||
|
||||
# Multipier on sugarcane growth time in the wrong biome (1 to disable feature, 0 to make sugarcane only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0]
|
||||
I:wrongBiomeRegrowthMultiplierSugarcane=2
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# difficulty scaling
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options to scale the difficulty of certain elements based on game difficulty
|
||||
##########################################################################################################
|
||||
|
||||
"difficulty scaling" {
|
||||
# Enable/Disable all difficulty scaling effect in one setting [vanilla: false] [default: true]
|
||||
B:difficultyScaling=true
|
||||
|
||||
# Effects of bone meal dependant of difficulty ('difficultyScaling' and 'modifyBonemealGrowth' must be true) [vanilla: false] [default: true]
|
||||
B:difficultyScalingBoneMeal=true
|
||||
|
||||
# Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
|
||||
B:difficultyScalingEffects=true
|
||||
|
||||
# Healing rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
|
||||
B:difficultyScalingHealing=true
|
||||
|
||||
# Hunger loss rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
|
||||
B:difficultyScalingHunger=true
|
||||
|
||||
# Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true]
|
||||
B:difficultyScalingRespawnHunger=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# food
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Food related options
|
||||
##########################################################################################################
|
||||
|
||||
food {
|
||||
# Add tooltips to food items showing hints at food value [vanilla: false] [default: true]
|
||||
B:addFoodTooltips=true
|
||||
|
||||
# Adds a 'well fed' effect that gives slight health regen [vanilla: false] [default: true]
|
||||
B:addWellFedEffect=true
|
||||
|
||||
# Food values not manually set (see 'useHOFoodValues') will have their hunger value divided by this ('modifyFoodValues' must be true) [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 4.0]
|
||||
S:foodHungerDivider=4.0
|
||||
|
||||
# Food values not manually set (see 'useHOFoodValues') will have their saturation modifier set to <modified hunger> divided by this ('modifyFoodValues' must be true)
|
||||
# Set to 0 to disable [vanilla: 0.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 20.0]
|
||||
S:foodHungerToSaturationDivider=20.0
|
||||
|
||||
# Food values not manually set (see 'useHOFoodValues') will have their saturation modifier divided by this ('modifyFoodValues' must be true)
|
||||
# Note: Gets applied after 'foodHungerToSaturationDivider' [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 1.0]
|
||||
S:foodSaturationDivider=1.0
|
||||
|
||||
# Multiplier on the stack size of food ('modifyFoodStackSize' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 1]
|
||||
I:foodStackSizeMultiplier=1
|
||||
|
||||
# Changes the eating animation speed to be dependant on the food's replenishment value [vanilla: false] [default: true]
|
||||
B:modifyFoodEatingSpeed=false
|
||||
|
||||
# Changes the stack size of food to be dependant on the food's replenishment value [vanilla: false] [default: true]
|
||||
B:modifyFoodStackSize=false
|
||||
|
||||
# Enables/disables all food value modification [vanilla: false] [default: true]
|
||||
B:modifyFoodValues=true
|
||||
|
||||
# Enables/disables Hunger Overhaul manually setting the food values for supported mods ('modifyFoodValues' must be true) [vanilla: false] [default: true]
|
||||
B:useHOFoodValues=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# getting seeds
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options for obtaining seeds
|
||||
##########################################################################################################
|
||||
|
||||
"getting seeds" {
|
||||
# Adds a crafting recipe to turn 1 wheat into 1 seed [vanilla: false] [default: true]
|
||||
B:addSeedsCraftingRecipe=true
|
||||
|
||||
# Each seed has an equal chance to drop (grass drops and via hoes) [vanilla: false] [default: true]
|
||||
B:allSeedsEqual=true
|
||||
|
||||
# Multiplier on tool damage taken when a hoe is used ('modifyHoeUse' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 5]
|
||||
I:hoeToolDamageMultiplier=1
|
||||
|
||||
# Changes the use of hoes depending on the availability of water [vanilla: false] [default: true]
|
||||
B:modifyHoeUse=false
|
||||
|
||||
# Whether wood and stone hoe recipes are removed [vanilla: false] [default: true]
|
||||
B:removeHoeRecipes=false
|
||||
|
||||
# Removes seed drops when breaking tall grass [vanilla: false] [default: true]
|
||||
B:removeTallGrassSeeds=false
|
||||
|
||||
# Percent chance for seed to drop from hoe use on normal difficulty ('modifyHoeUse' must be true) [vanilla: 20] [range: 0 ~ 100, default: 20]
|
||||
I:seedChance=80
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# harvestcraft
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options related to HarvestCraft.
|
||||
# §cOnly works if HarvestCraft is installed!
|
||||
##########################################################################################################
|
||||
|
||||
harvestcraft {
|
||||
# Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft) [vanilla: false] [default: true]
|
||||
B:addCropTradesFarmer=true
|
||||
|
||||
# HarvestCraft items added to dungeon/temple chests (Harvestcraft) [vanilla: false] [default: true]
|
||||
B:addHarvestCraftChestLoot=true
|
||||
|
||||
# Add HarvestCraft saplings to the items farmer villagers will sell (HarvestCraft) [vanilla: false] [default: true]
|
||||
B:addSaplingTradesFarmer=true
|
||||
|
||||
# Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft) [vanilla: false] [default: true]
|
||||
B:addTradesButcher=true
|
||||
|
||||
# Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 5] [range: 1 ~ 2147483647, default: 5]
|
||||
I:chestLootChance=5
|
||||
|
||||
# Max stack size for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 64] [range: 1 ~ 2147483647, default: 16]
|
||||
I:chestLootMaxStackSize=16
|
||||
|
||||
# Makes HarvestCraft foods unplantable, meaning seeds are required to plant crops [vanilla: false] [default: true]
|
||||
B:foodsUnplantable=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# harvesting
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options related to drops from crops
|
||||
##########################################################################################################
|
||||
|
||||
harvesting {
|
||||
# Multiplier on the effectiveness of bonemeal; the smaller this is, the more often bonemeal will fail to create growth. Set to 0 to disable bonemeal completely. [vanilla: 1.0] [range: 0.0 ~ 1.0, default: 0.5]
|
||||
S:bonemealEffectiveness=1.0
|
||||
|
||||
# Enables/disables harvest crops by right clicking them [vanilla: false] [default: true]
|
||||
B:enableRightClickHarvesting=true
|
||||
|
||||
# Reduces the amount of growth from a successful bonemeal on certain plants (uses IguanaMan's opinionated values) [vanilla: false] [default: true]
|
||||
S:modifyBonemealGrowth=false
|
||||
|
||||
# Enables/disables modification of the item drops of crops when breaking them (produce and seeds) [vanilla: false] [default: true]
|
||||
S:modifyCropDropsBreak=true
|
||||
|
||||
# Enables/disables modification of the item drops of crops when right clicking them (produce and seeds) [vanilla: false] [default: true]
|
||||
S:modifyCropDropsRightClick=true
|
||||
|
||||
# Maximum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
|
||||
S:producePerHarvestBreakMax=4
|
||||
|
||||
# Minimum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2]
|
||||
S:producePerHarvestBreakMin=2
|
||||
|
||||
# Maximum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
|
||||
S:producePerHarvestRightClickMax=4
|
||||
|
||||
# Minimum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2]
|
||||
S:producePerHarvestRightClickMin=2
|
||||
|
||||
# Maximum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be tree) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
|
||||
S:seedsPerHarvestBreakMax=1
|
||||
|
||||
# Minimum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
|
||||
S:seedsPerHarvestBreakMin=0
|
||||
|
||||
# Maximum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
|
||||
S:seedsPerHarvestRightClickMax=0
|
||||
|
||||
# Minimum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0]
|
||||
S:seedsPerHarvestRightClickMin=0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# health
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options related to health
|
||||
##########################################################################################################
|
||||
|
||||
health {
|
||||
# Amount of health food restores is the food value divided by this number (foodRegensHealth must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
|
||||
I:foodHealDivider=4
|
||||
|
||||
# Eating food regenerates health [vanilla: false] [default: false]
|
||||
B:foodRegensHealth=false
|
||||
|
||||
# Speed up or slow down the rate that health regenerates (0 to disable regen) [vanilla: 100] [range: 0 ~ 2147483647, default: 100]
|
||||
I:healthRegenRatePercentage=100
|
||||
|
||||
# The lower your health the longer it takes to regen, modify the effect here (lower = less effect) (modifyRegenRateOnLowHealth must be true) [vanilla: 5] [range: 0 ~ 2147483647, default: 5]
|
||||
I:lowHealthRegenRateModifier=5
|
||||
|
||||
# Minimum hunger level before healing starts [vanilla: 18] [range: 0 ~ 2147483647, default: 7]
|
||||
I:minHungerToHeal=7
|
||||
|
||||
# The lower your health the longer it takes to regen [vanilla: false] [default: true]
|
||||
B:modifyRegenRateOnLowHealth=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# hunger
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options related to hunger
|
||||
##########################################################################################################
|
||||
|
||||
hunger {
|
||||
# You lose hunger (very slowly) at all times [vanilla: false] [default: true]
|
||||
B:constantHungerLoss=true
|
||||
|
||||
# Amount of damage you take when hunger hits zero [vanilla: 2] [range: -2147483648 ~ 2147483647, default: 200]
|
||||
I:damageOnStarve=8
|
||||
|
||||
# Disable the hunger drain when healing that was introduced in vanilla 1.6.2 [vanilla: false] [default: true]
|
||||
B:disableHealingHungerDrain=false
|
||||
|
||||
# Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss) [vanilla: 100.0] [range: 0.0 ~ 3.4028235E38, default: 133.33334]
|
||||
S:hungerLossRatePercentage=100.0
|
||||
|
||||
# The amount difficulty modifies the hunger value set after respawning ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4]
|
||||
I:respawnHungerDifficultyModifier=4
|
||||
|
||||
# hunger value set after respawning for peaceful/easy difficulty [vanilla: 20] [range: 0 ~ 2147483647, default: 20]
|
||||
I:respawnHungerValue=20
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# low stats
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options for how to handle when the player get low health/hunger
|
||||
##########################################################################################################
|
||||
|
||||
"low stats" {
|
||||
# Shows onscreen text when hunger/health is low [vanilla: false] [default: true]
|
||||
B:addGuiText=true
|
||||
|
||||
# Mining slowdown effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHealthMiningSlowdown=true
|
||||
|
||||
# Nausea effect when health is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHealthNausea=true
|
||||
|
||||
# Slowness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHealthSlowness=true
|
||||
|
||||
# Weakness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHealthWeakness=true
|
||||
|
||||
# Mining slowdown effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHungerMiningSlowdown=true
|
||||
|
||||
# Nausea effect when hunger is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHungerNausea=true
|
||||
|
||||
# Slowness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHungerSlowness=true
|
||||
|
||||
# Weakness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true]
|
||||
B:addLowHungerWeakness=true
|
||||
|
||||
# Enables/disables all low hunger/health effects [vanilla: false] [default: true]
|
||||
B:addLowStatEffects=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# natura
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Options related to Natura.
|
||||
# §cOnly works if Natura is installed!
|
||||
##########################################################################################################
|
||||
|
||||
natura {
|
||||
# Adds alternate recipes to turn barley/wheat into flour: 2x wheat/barley -> flour. [vanilla: false] [default: false]
|
||||
B:addAlternateNaturaFlourCraftingRecipes=false
|
||||
|
||||
# Removes the default barley/wheat -> flour recipes.
|
||||
# Note: These recipes are always removed if 'addSeedsCraftingRecipe' in 'getting seeds' is true because otherwise they'd conflict. [vanilla: false] [default: true]
|
||||
B:removeNaturaFlourCraftingRecipes=true
|
||||
|
||||
# Removes the default barley/wheat flour -> bread smelting recipes. [vanilla: false] [default: true]
|
||||
B:removeNaturaFlourSmeltingRecipe=true
|
||||
}
|
||||
|
||||
|
||||
14
both/config/IGWMod.cfg
Normal file
14
both/config/IGWMod.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
B:"Automatically scale to GUI scale AUTO in IGW GUI"=true
|
||||
B:"Debug mode"=false
|
||||
B:"Pop-up every time"=false
|
||||
S:"Pop-up page"=
|
||||
B:"Should show tooltip"=false
|
||||
|
||||
# When enabled, this will notify players when IGW-Mod is not installed even though mods add support.
|
||||
B:enable_missing_notification=false
|
||||
}
|
||||
|
||||
|
||||
439
both/config/ImmersiveEngineering.cfg
Normal file
439
both/config/ImmersiveEngineering.cfg
Normal file
@@ -0,0 +1,439 @@
|
||||
# Configuration file
|
||||
|
||||
compatability {
|
||||
# Set this to false to disable IE's built in compatability with Avaritia
|
||||
B:"Enable Compatmodule: Avaritia"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with BackTools
|
||||
B:"Enable Compatmodule: BackTools"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with Botania
|
||||
B:"Enable Compatmodule: Botania"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with CarpentersBlocks
|
||||
B:"Enable Compatmodule: CarpentersBlocks"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with ComputerCraft
|
||||
B:"Enable Compatmodule: ComputerCraft"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with EE3
|
||||
B:"Enable Compatmodule: EE3"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with EnderIO
|
||||
B:"Enable Compatmodule: EnderIO"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with ExtraUtilities
|
||||
B:"Enable Compatmodule: ExtraUtilities"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with Forestry
|
||||
B:"Enable Compatmodule: Forestry"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with ForgeMicroblock
|
||||
B:"Enable Compatmodule: ForgeMicroblock"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with HydCraft
|
||||
B:"Enable Compatmodule: HydCraft"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with IC2
|
||||
B:"Enable Compatmodule: IC2"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with Mekanism
|
||||
B:"Enable Compatmodule: Mekanism"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with MineFactoryReloaded
|
||||
B:"Enable Compatmodule: MineFactoryReloaded"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with MineTweaker3
|
||||
B:"Enable Compatmodule: MineTweaker3"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with OpenComputers
|
||||
B:"Enable Compatmodule: OpenComputers"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with Railcraft
|
||||
B:"Enable Compatmodule: Railcraft"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with TConstruct
|
||||
B:"Enable Compatmodule: TConstruct"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with Thaumcraft
|
||||
B:"Enable Compatmodule: Thaumcraft"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with ThermalDynamics
|
||||
B:"Enable Compatmodule: ThermalDynamics"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with ThermalExpansion
|
||||
B:"Enable Compatmodule: ThermalExpansion"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with ThermalFoundation
|
||||
B:"Enable Compatmodule: ThermalFoundation"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with Waila
|
||||
B:"Enable Compatmodule: Waila"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with appliedenergistics2
|
||||
B:"Enable Compatmodule: appliedenergistics2"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with chisel
|
||||
B:"Enable Compatmodule: chisel"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with cuttingedge
|
||||
B:"Enable Compatmodule: cuttingedge"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with denseores
|
||||
B:"Enable Compatmodule: denseores"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with etfuturum
|
||||
B:"Enable Compatmodule: etfuturum"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with gregtech
|
||||
B:"Enable Compatmodule: gregtech"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with harvestcraft
|
||||
B:"Enable Compatmodule: harvestcraft"=true
|
||||
|
||||
# Set this to false to disable IE's built in compatability with steamcraft2
|
||||
B:"Enable Compatmodule: steamcraft2"=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Set this to false to disable tge manual's forced change of GUI scale
|
||||
B:AutoscaleManual=true
|
||||
I:"Cable colouration" <
|
||||
13926474
|
||||
15576418
|
||||
7303023
|
||||
9862765
|
||||
7303023
|
||||
>
|
||||
|
||||
# The maximum length cables can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational
|
||||
I:"Cable length" <
|
||||
16
|
||||
16
|
||||
32
|
||||
32
|
||||
32
|
||||
>
|
||||
|
||||
# The percentage of power lost every 16 blocks of distance for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) )
|
||||
D:"Cable loss" <
|
||||
0.05
|
||||
0.025
|
||||
0.01
|
||||
1.0
|
||||
1.0
|
||||
>
|
||||
|
||||
# The transfer rates in RF/t for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) )
|
||||
I:"Cable transfer rates" <
|
||||
2048
|
||||
8192
|
||||
32768
|
||||
0
|
||||
0
|
||||
>
|
||||
|
||||
# Support for colourblind people, gives a text-based output on capacitor sides
|
||||
B:ColourblindSupport=false
|
||||
|
||||
# Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
|
||||
B:"Disable Hammer Crushing"=false
|
||||
|
||||
# The amount of RF that equal 1 EU. 4 by default, so 4RF == 1EU and .25EU == 1RF
|
||||
I:"EU Conversion"=4
|
||||
|
||||
# Set this to false to prevent the engineer's village house from being generated
|
||||
B:"Enable Village House"=true
|
||||
|
||||
# Set this to false to prevent wires from outputting GregTech EU
|
||||
B:"GregTech Compatability"=true
|
||||
|
||||
# The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
|
||||
I:"Hammer Durability"=100
|
||||
|
||||
# Set this to false to prevent wires from accepting and outputting EU
|
||||
B:"IC2 Compatability"=true
|
||||
|
||||
# By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs
|
||||
B:"Increased Renderboxes"=true
|
||||
|
||||
# Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
|
||||
D:"Increased Tile Renderdistance"=1.5
|
||||
|
||||
# The last version of IE that was run in this instance. DO NOT CHANGE THIS, IT WILL BREAK THINGS.
|
||||
D:LastVersion=0.71
|
||||
|
||||
# Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
|
||||
B:NixietubeFont=true
|
||||
|
||||
# A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in order of priority.
|
||||
S:"Preferred Ores" <
|
||||
etfuturum
|
||||
TConstruct
|
||||
ThermalFoundation
|
||||
ImmersiveEngineering
|
||||
>
|
||||
|
||||
# A list entity class names that can not drop shader bags. This is necessary because some developers use the IBossDisplayData interface on entities that aren't actually bosses.
|
||||
S:"Shaderbag Blacklist" <
|
||||
entitynpc
|
||||
entitycustomnpc
|
||||
>
|
||||
|
||||
# Set this to false to hide the update news in the manual
|
||||
B:"Show Update News"=false
|
||||
|
||||
# The ID of the texture sheet used for revolvers. This should probably never conflict since not many mods do custom sheets.
|
||||
I:"TextureSheet: Revolvers"=94
|
||||
|
||||
# Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. This option will check and load all connection endpoints and may slow down the world loading process.
|
||||
B:"Validate Connections"=false
|
||||
|
||||
# The villager ID for the Engineer Villager. Change if it conflicts
|
||||
I:"Villager ID: Engineer"=512
|
||||
}
|
||||
|
||||
|
||||
machines {
|
||||
# Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
|
||||
B:"Arc Furnace: Craftable Blueprint"=false
|
||||
|
||||
# The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
|
||||
I:"Arc Furnace: Graphite Electrodes"=96000
|
||||
|
||||
# Set this to false to disable the Arc Furnace's recycling of armors and tools
|
||||
B:"Arc Furnace: Recycling"=true
|
||||
|
||||
# The RF the Assembler will consume to craft an item from a recipe
|
||||
I:"Assembler: Consumed"=80
|
||||
|
||||
# The RF per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
|
||||
I:"BlastFurnacePreheater: Charge"=32
|
||||
|
||||
# The RF the Bottling Machine will consume per tick, when filling items
|
||||
I:"Bottling: Consumed"=8
|
||||
|
||||
# The maximum amount of RF that can be input into a high-voltage capacitor (by IE net or other means)
|
||||
I:"Capacitor HV: Input"=4096
|
||||
|
||||
# The maximum amount of RF that can be output from a high-voltage capacitor (by IE net or other means)
|
||||
I:"Capacitor HV: Output"=4096
|
||||
|
||||
# The maximum amount of RF that can be stored in a high-voltage capacitor
|
||||
I:"Capacitor HV: RF Storage"=4000000
|
||||
|
||||
# The maximum amount of RF that can be input into a low-voltage capacitor (by IE net or other means)
|
||||
I:"Capacitor LV: Input"=256
|
||||
|
||||
# The maximum amount of RF that can be output from a low-voltage capacitor (by IE net or other means)
|
||||
I:"Capacitor LV: Output"=256
|
||||
|
||||
# The maximum amount of RF that can be stored in a low-voltage capacitor
|
||||
I:"Capacitor LV: RF Storage"=100000
|
||||
|
||||
# The maximum amount of RF that can be input into a medium-voltage capacitor (by IE net or other means)
|
||||
I:"Capacitor MV: Input"=1024
|
||||
|
||||
# The maximum amount of RF that can be output from a medium-voltage capacitor (by IE net or other means)
|
||||
I:"Capacitor MV: Output"=1024
|
||||
|
||||
# The maximum amount of RF that can be stored in a medium-voltage capacitor
|
||||
I:"Capacitor MV: RF Storage"=1000000
|
||||
|
||||
# The RF per tick the Charging Station can insert into an item
|
||||
I:"ChargingStation: Charge"=4000
|
||||
|
||||
# The RF per tick consumed by the Core Sample Drill
|
||||
I:"Core Sample Drill: Consumption"=40
|
||||
|
||||
# The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
|
||||
I:"Core Sample Drill: Evaluation Time"=600
|
||||
|
||||
# The RF per tick consumed by the Crusher. Will also directly influence the speed.
|
||||
I:"Crusher: Consumed"=120
|
||||
|
||||
# The RF per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
|
||||
I:"Diesel Generator: Output"=20000
|
||||
|
||||
# The base RF that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
|
||||
D:"Dynamo: Output"=40.0
|
||||
|
||||
# The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
|
||||
D:"Excavator: Chance"=0.05
|
||||
|
||||
# The RF per tick the Excavator will consume to dig
|
||||
I:"Excavator: Consumed"=4096
|
||||
|
||||
# The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
|
||||
I:"Excavator: Mineral Depletion"=76800
|
||||
|
||||
# Set this to false to disable the ridiculous amounts of particles the Excavator spawns
|
||||
B:"Excavator: Particles"=true
|
||||
|
||||
# The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
|
||||
D:"Excavator: Speed"=1.0
|
||||
|
||||
# The RF per tick per item that the Fermenter will consume to create Ethanol
|
||||
I:"Fermenter: Consumed"=10
|
||||
|
||||
# Set this to false to disable the mob-spawn prevention of the Floodlight
|
||||
B:"Floodlight: Spawn Prevention"=true
|
||||
|
||||
# The RF the Fluid Pump will consume pressurize+accellerate fluids, increasing the transferrate
|
||||
I:"Fluid Pump: Acceleration"=5
|
||||
|
||||
# If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
|
||||
B:"Fluid Pump: Cobble"=true
|
||||
|
||||
# The RF the Fluid Pump will consume to pick up a fluid block in the world
|
||||
I:"Fluid Pump: Consumed"=250
|
||||
|
||||
# Set this to false to disable the fluid pump being able to draw infinite water from sources
|
||||
B:"Fluid Pump: Infinite Water"=true
|
||||
|
||||
# The RF per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
|
||||
I:"Heater: RF per Heat"=8
|
||||
|
||||
# The RF per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
|
||||
I:"Heater: Speedup"=24
|
||||
|
||||
# The RF that will be output by the lightning rod when it is struck
|
||||
I:"Lightning Rod: Output"=16000000
|
||||
|
||||
# Set this to false to disable the mob-spawn prevention of the Powered Lantern
|
||||
B:"Powered Lantern: Spawn Prevention"=true
|
||||
|
||||
# The RF per tick the Refinery will consume to mix two fluids
|
||||
I:"Refinery: Consumed"=80
|
||||
|
||||
# The RF per tick per item that the Squeezer will consume to create Plant Oil
|
||||
I:"Squeezer: Consumed"=10
|
||||
|
||||
# Output modifier for the energy created by the Thermoelectric Generator
|
||||
D:"Thermoelectric: Output"=50.0
|
||||
|
||||
# In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
|
||||
I:"Wire Connector Input" <
|
||||
2048
|
||||
8192
|
||||
32768
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
oregen {
|
||||
# Generation config for Bauxite Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:Bauxite <
|
||||
0
|
||||
40
|
||||
85
|
||||
8
|
||||
100
|
||||
>
|
||||
|
||||
# Generation config for Copper Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:Copper <
|
||||
0
|
||||
40
|
||||
72
|
||||
8
|
||||
100
|
||||
>
|
||||
|
||||
# A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1)
|
||||
I:DimensionBlacklist <
|
||||
-1
|
||||
1
|
||||
>
|
||||
|
||||
# Generation config for Lead Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:Lead <
|
||||
0
|
||||
8
|
||||
36
|
||||
4
|
||||
100
|
||||
>
|
||||
|
||||
# Generation config for Nickel Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:Nickel <
|
||||
0
|
||||
8
|
||||
24
|
||||
2
|
||||
100
|
||||
>
|
||||
|
||||
# Generation config for Silver Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
|
||||
I:Silver <
|
||||
0
|
||||
8
|
||||
40
|
||||
4
|
||||
80
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
potions {
|
||||
# The potion ID for the Conductive potion effect
|
||||
I:Conductive=29
|
||||
|
||||
# The potion ID for the Flammable potion effect
|
||||
I:Flammable=27
|
||||
|
||||
# The potion ID for the Slippery potion effect
|
||||
I:Slippery=28
|
||||
|
||||
# The potion ID for the Sticky potion effect
|
||||
I:Sticky=30
|
||||
}
|
||||
|
||||
|
||||
tools {
|
||||
# The amount of base damage an ArmorPiercing Cartridge inflicts
|
||||
D:BulletDamage-AP=10.0
|
||||
|
||||
# The amount of base damage a single part of Buckshot inflicts
|
||||
D:BulletDamage-Buck=2.0
|
||||
|
||||
# The amount of base damage a Casull Cartridge inflicts
|
||||
D:BulletDamage-Casull=10.0
|
||||
|
||||
# The amount of base damage a DragonsBreath Cartridge inflicts
|
||||
D:BulletDamage-Dragon=3.0
|
||||
|
||||
# The amount of base damage a Homing Cartridge inflicts
|
||||
D:BulletDamage-Homing=10.0
|
||||
|
||||
# The amount of base damage a Phial Cartridge inflicts
|
||||
D:BulletDamage-Potion=1.0
|
||||
|
||||
# The amount of damage a silver bullet inflicts
|
||||
D:BulletDamage-Silver=10.0
|
||||
|
||||
# The amount of base damage a Wolfpack Cartridge inflicts
|
||||
D:BulletDamage-Wolfpack=6.0
|
||||
|
||||
# The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict
|
||||
D:BulletDamage-WolfpackPart=4.0
|
||||
|
||||
# Enable this to use the old, harder bullet recipes(require one ingot per bullet)
|
||||
B:"Bullets: Hardmode Recipes"=false
|
||||
|
||||
# The mb of fluid the Chemical Thrower will consume per tick of usage
|
||||
I:"ChemThrower: Consumed"=10
|
||||
|
||||
# Using their fluid registry names, fluids can be specified here that won't be allowed in the jerrycan
|
||||
S:"Jerrycan Blacklist" <
|
||||
>
|
||||
|
||||
# The base amount of RF consumed per shot by the Railgun
|
||||
I:"Railgun: Consumed"=800
|
||||
|
||||
# When something is hurt by a railgun, the default damage for the used projectile is multiplied by this value
|
||||
D:"Railgun: Damage multiplier"=1.0
|
||||
}
|
||||
|
||||
|
||||
21
both/config/InvTweaks.cfg
Normal file
21
both/config/InvTweaks.cfg
Normal file
@@ -0,0 +1,21 @@
|
||||
#Inventory Tweaks Configuration
|
||||
#(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
|
||||
#Sun Feb 05 13:59:19 CET 2023
|
||||
enableMiddleClick=true
|
||||
showChestButtons=true
|
||||
enableSortingOnPickup=false
|
||||
enableAutoRefill=true
|
||||
autoRefillBeforeBreak=false
|
||||
autoRefillDamageThreshhold=5
|
||||
enableSounds=true
|
||||
enableShortcuts=true
|
||||
enableAutoEquipArmor=false
|
||||
enableServerItemSwap=true
|
||||
enableConfigLoadedMesssage=false
|
||||
shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT
|
||||
shortcutKeyEverything=SPACE
|
||||
shortcutKeyOneItem=LCONTROL, RCONTROL
|
||||
shortcutKeyToUpperSection=UP
|
||||
shortcutKeyToLowerSection=DOWN
|
||||
shortcutKeyDrop=LALT, RALT
|
||||
version=1.59-dev-152-cf6e263
|
||||
26
both/config/IronChest.cfg
Normal file
26
both/config/IronChest.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Disallowed upgrades. All upgrades listed here will not be registred and no recipes will be generated for it.
|
||||
# Example: IRON:GOLD [default: ]
|
||||
S:blocklistUpgrades <
|
||||
>
|
||||
B:cacheRenderingInformation=true
|
||||
|
||||
# Enables the dark steel.
|
||||
B:enableDarkSteelChests=true
|
||||
|
||||
# Enables the netherite chest.
|
||||
B:enableNetheriteChests=true
|
||||
|
||||
# Enables the silver chest.
|
||||
B:enableSilverChests=true
|
||||
|
||||
# Enables the steel chest.
|
||||
B:enableSteelChests=true
|
||||
B:ocelotsSitOnChests=true
|
||||
D:transparentRenderDistance=128.0
|
||||
B:transparentRenderInside=true
|
||||
}
|
||||
|
||||
|
||||
94
both/config/JABBA.cfg
Normal file
94
both/config/JABBA.cfg
Normal file
@@ -0,0 +1,94 @@
|
||||
# Configuration file
|
||||
|
||||
experimental {
|
||||
# If true, barrels will expose their full contents through the standard MC inventory interfaces. This will allow mods that do not support the DSU to see the full contents of the barrel. *** WARNING *** This will allow mods that do not properly handle inventories to empty out a barrel in one go. Use at your own risk. If you do find such a game breaking mod, please report to that mods' author and ask them to handle inventories better. Otherwise, please enjoy this experimental feature ^_^ [default: false]
|
||||
B:exposeFullStorageSize=false
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# The Canonical Class-Names of TileEntities that should be ignored when using a Dolly. [default: [ic2.core.block.machine.tileentity.TileEntityNuke]]
|
||||
S:BlacklistedTileEntiyClassNames <
|
||||
ic2.core.block.machine.tileentity.TileEntityNuke
|
||||
>
|
||||
|
||||
# If true, Jabba will try unificate 'ingot' 'ore' 'dust' and 'nugget' using oredict [default: true]
|
||||
B:allowOreDictUnification=true
|
||||
|
||||
# If true, barrels can be initially placed and dollyed so that their front side can be on the top or bottom. The front side is the side with the initial sticker applied. [default: true]
|
||||
B:allowVerticalPlacement=true
|
||||
|
||||
# This list contains paired numbers: first is the tier level this color applies to, second is the color. The color value is the RGB color as a single int
|
||||
I:colorOverrides <
|
||||
1
|
||||
6109206
|
||||
2
|
||||
6107411
|
||||
3
|
||||
8947333
|
||||
4
|
||||
12012062
|
||||
5
|
||||
11521226
|
||||
6
|
||||
13414660
|
||||
7
|
||||
3198122
|
||||
8
|
||||
5062484
|
||||
9
|
||||
2039073
|
||||
10
|
||||
13007788
|
||||
11
|
||||
12698011
|
||||
12
|
||||
6405964
|
||||
>
|
||||
B:diamondDollyActive=true
|
||||
|
||||
# Disables the ability to collapse and stack the dollies [default: false]
|
||||
B:disableDollyStacking=false
|
||||
|
||||
# A structural tier will be created for each material in this list, even if not craftable
|
||||
S:materialList <
|
||||
Ore.plankWood
|
||||
Ore.ingotCopper
|
||||
Ore.ingotIron
|
||||
Ore.ingotBronze
|
||||
Ore.ingotSilver
|
||||
Ore.ingotGold
|
||||
Ore.gemDiamond
|
||||
Ore.obsidian
|
||||
Ore.ingotDarkSteel
|
||||
Ore.ingotAlumite
|
||||
Ore.whiteStone
|
||||
Ore.gemEmerald
|
||||
>
|
||||
|
||||
# Maximum tier to generate crafting recipes for
|
||||
I:maxCraftableTier=12
|
||||
|
||||
# Controls the minimum delay (in ms) between two server/client sync. Lower values mean closer to realtime, and more network usage.
|
||||
I:packetLimiterDelay=500
|
||||
|
||||
# Render Distance (square) for stack and text on barrel. [range: 0.0 ~ 10000.0, default: 10000.0]
|
||||
S:renderDistance=10000.0
|
||||
|
||||
# [default: true]
|
||||
B:renderStackAndText=true
|
||||
|
||||
# If true, punching a barrel will remove one item and shift punching a stack. [default: false]
|
||||
B:reverseBehaviourClickLeft=true
|
||||
|
||||
# How many stacks the base barrel and each upgrade will provide
|
||||
I:stacksSize=64
|
||||
|
||||
# The name of the item to use for the strutural tier upgrade recipes. Default is "minecraft:fence" for Vanilla Fence. The format is Ore.name for an ore dictionary lookup, or itemDomain:itemname[:meta] for a direct item, not this is case-sensitive.
|
||||
S:tierUpgradeItem=minecraft:fence
|
||||
|
||||
# This is used when testing a players aim for block placement. If the aim value is greater than or equal to this setting, it is determined you are attempting to place a block facing down. The reverse is true for placing blocks facing up. 0 = dead ahead, 1 = directly above. [range: 0.0 ~ 1.0, default: 0.79]
|
||||
S:verticalPlacementRange=0.79
|
||||
}
|
||||
|
||||
|
||||
24
both/config/JustEnoughCalculation/main.cfg
Normal file
24
both/config/JustEnoughCalculation/main.cfg
Normal file
@@ -0,0 +1,24 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.7.10-4.2
|
||||
|
||||
general {
|
||||
# Set to true to force client mode: no item and recipe allowed, use key bindings instead.
|
||||
B:ClientMode=true
|
||||
|
||||
# Set to false to disable auto inventory check
|
||||
B:EnableInventoryCheck=true
|
||||
|
||||
# Add string identifier here to disable quick transfer of this type recipe
|
||||
# Names can be found in ListRecipeCategory
|
||||
S:ListRecipeBlackList <
|
||||
>
|
||||
|
||||
# List of categories, this is maintained by the mod automatically
|
||||
S:ListRecipeCategory <
|
||||
minecraft.crafting
|
||||
minecraft.smelting
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
14
both/config/KeyboardWizard.cfg
Normal file
14
both/config/KeyboardWizard.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Valid values: QWERTY, NUMPAD, AUXILIARY [default: QWERTY]
|
||||
S:layout=QWERTY
|
||||
|
||||
# The number of mouse buttons to show (default:5). [range: 3 ~ 15, default: 5]
|
||||
I:maxMouseButtons=5
|
||||
|
||||
# If true, keyboard wizard will be accessible through a button or a keybinding in the controls gui. (Default: F8) [default: true]
|
||||
B:openFromControlsGui=true
|
||||
}
|
||||
|
||||
|
||||
21
both/config/LunatriusCore.cfg
Normal file
21
both/config/LunatriusCore.cfg
Normal file
@@ -0,0 +1,21 @@
|
||||
# Configuration file
|
||||
|
||||
tweaks {
|
||||
# Replace the FML test config GUI with a working GUI.
|
||||
B:replaceInGameConfig=true
|
||||
}
|
||||
|
||||
|
||||
versioncheck {
|
||||
# Should the mod check for updates?
|
||||
B:checkForUpdates=false
|
||||
|
||||
# A list of known updates. Deleting versions from the list will remind you about them again.
|
||||
S:knownVersions <
|
||||
>
|
||||
|
||||
# Should the mod remind you only for new updates (once per version)?
|
||||
B:silenceKnownUpdates=false
|
||||
}
|
||||
|
||||
|
||||
28
both/config/MineTweaker3.cfg
Normal file
28
both/config/MineTweaker3.cfg
Normal file
@@ -0,0 +1,28 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1
|
||||
|
||||
core {
|
||||
# Do not reload scripts when relogging, saves time. Usable when playing on one server/singleplayer... [default: false]
|
||||
B:antiStuck=false
|
||||
|
||||
# Load scripts before connect to server? Save time and traffic. Requires server with disabled sendLoadScripts. [default: false]
|
||||
B:loadScriptsBeforeConnection=false
|
||||
}
|
||||
|
||||
|
||||
network {
|
||||
# Handle OpenBrowser and CopyClipboard packets? Insecure. [default: false]
|
||||
B:handleDesktopPackets=false
|
||||
|
||||
# Proccess LoadScripts packet on client? Insecure, takes time, but update scripts on the fly... [default: true]
|
||||
B:handleLoadScripts=true
|
||||
|
||||
# Send scripts to players on logging in [default: true]
|
||||
B:sendLoadScripts=true
|
||||
|
||||
# Send scripts to players on command "mt reload" [default: true]
|
||||
B:sendScriptsOnReloading=true
|
||||
}
|
||||
|
||||
|
||||
142
both/config/MoCreatures/MoCSettings.cfg
Normal file
142
both/config/MoCreatures/MoCSettings.cfg
Normal file
@@ -0,0 +1,142 @@
|
||||
# Configuration file
|
||||
|
||||
####################
|
||||
# creature-general-settings
|
||||
####################
|
||||
|
||||
creature-general-settings {
|
||||
# Allows creatures to attack horses.
|
||||
B:AttackHorses=false
|
||||
|
||||
# Allows creatures to attack wolves.
|
||||
B:AttackWolves=false
|
||||
B:DestroyDrops=false
|
||||
|
||||
# Makes horse breeding simpler.
|
||||
B:EasyBreeding=false
|
||||
B:ElephantBulldozer=true
|
||||
|
||||
# Allows creatures to attack other creatures. Not recommended if despawning is off.
|
||||
B:EnableHunters=false
|
||||
B:KillAllVillagers=false
|
||||
|
||||
# A value of 33 means mother wyverns have a 33% chance to drop an egg.
|
||||
I:MotherWyvernEggDropChance=33
|
||||
|
||||
# A value of 3 means ostriches have a 3% chance to drop an egg.
|
||||
I:OstrichEggDropChance=3
|
||||
|
||||
# A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.
|
||||
I:RareItemDropChance=25
|
||||
B:StaticBed=true
|
||||
B:StaticLitter=true
|
||||
|
||||
# A value of 10 means wyverns have a 10% chance to drop an egg.
|
||||
I:WyvernEggDropChance=10
|
||||
|
||||
# The percent for spawning a zebra.
|
||||
I:ZebraChance=10
|
||||
|
||||
# The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.
|
||||
I:despawnLightLevel=-1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# custom-id-settings
|
||||
####################
|
||||
|
||||
custom-id-settings {
|
||||
# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
|
||||
I:ItemID=8772
|
||||
I:WyvernLairBiomeID=207
|
||||
I:WyvernLairDimensionID=-17
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# global-settings
|
||||
####################
|
||||
|
||||
global-settings {
|
||||
# Allows you to instantly spawn MoCreatures from GUI.
|
||||
B:allowInstaSpawn=false
|
||||
|
||||
# Animate Textures
|
||||
B:animateTextures=true
|
||||
|
||||
# Turns on verbose logging
|
||||
B:debug=false
|
||||
|
||||
# Shows Pet Health
|
||||
B:displayPetHealth=true
|
||||
|
||||
# Shows Pet Emotes
|
||||
B:displayPetIcons=true
|
||||
|
||||
# Shows Pet Name
|
||||
B:displayPetName=true
|
||||
|
||||
# If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
|
||||
B:forceDespawns=false
|
||||
I:particleFX=3
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# monster-general-settings
|
||||
####################
|
||||
|
||||
monster-general-settings {
|
||||
# The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
|
||||
I:CaveOgreChance=75
|
||||
|
||||
# The block destruction radius of Cave Ogres
|
||||
D:CaveOgreStrength=3.0
|
||||
|
||||
# The chance percentage of spawning Fire ogres in the Overworld
|
||||
I:FireOgreChance=10
|
||||
|
||||
# The block destruction radius of Fire Ogres
|
||||
D:FireOgreStrength=2.0
|
||||
|
||||
# The block radius where ogres 'smell' players
|
||||
I:OgreAttackRange=12
|
||||
|
||||
# The block destruction radius of green Ogres
|
||||
D:OgreStrength=2.5
|
||||
|
||||
# Allows Big Golems to break blocks.
|
||||
B:golemDestroyBlocks=false
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# ownership-settings
|
||||
####################
|
||||
|
||||
ownership-settings {
|
||||
# Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
|
||||
B:enableOwnership=false
|
||||
|
||||
# Allows players to remove a tamed creatures owner essentially untaming it.
|
||||
B:enableResetOwnerScroll=false
|
||||
|
||||
# Max tamed creatures an op can have. Requires enableOwnership to be set to true.
|
||||
I:maxTamedPerOP=20
|
||||
|
||||
# Max tamed creatures a player can have. Requires enableOwnership to be set to true.
|
||||
I:maxTamedPerPlayer=10
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# water-mob-general-settings
|
||||
####################
|
||||
|
||||
water-mob-general-settings {
|
||||
# Allows water creatures to attack dolphins.
|
||||
B:AttackDolphins=false
|
||||
}
|
||||
|
||||
|
||||
650
both/config/MoCreatures/MoCreatures.cfg
Normal file
650
both/config/MoCreatures/MoCreatures.cfg
Normal file
@@ -0,0 +1,650 @@
|
||||
# Configuration file
|
||||
|
||||
####################
|
||||
# entity-ant
|
||||
####################
|
||||
|
||||
entity-ant {
|
||||
B:"Ant Entity Should Spawn?"=true
|
||||
I:"Ant Entity SpawnWeight"=7
|
||||
I:"Max Ant Entity by chunks"=5
|
||||
I:"Min Ant Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-bear
|
||||
####################
|
||||
|
||||
entity-bear {
|
||||
B:"Bear Entity Should Spawn?"=true
|
||||
I:"Bear Entity SpawnWeight"=6
|
||||
I:"Max Bear Entity by chunks"=2
|
||||
I:"Min Bear Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-bee
|
||||
####################
|
||||
|
||||
entity-bee {
|
||||
B:"Bee Entity Should Spawn?"=true
|
||||
I:"Bee Entity SpawnWeight"=6
|
||||
I:"Max Bee Entity by chunks"=2
|
||||
I:"Min Bee Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-bigcat
|
||||
####################
|
||||
|
||||
entity-bigcat {
|
||||
B:"BigCat Entity Should Spawn?"=true
|
||||
I:"BigCat Entity SpawnWeight"=6
|
||||
I:"Max BigCat Entity by chunks"=2
|
||||
I:"Min BigCat Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-bird
|
||||
####################
|
||||
|
||||
entity-bird {
|
||||
B:"Bird Entity Should Spawn?"=true
|
||||
I:"Bird Entity SpawnWeight"=15
|
||||
I:"Max Bird Entity by chunks"=3
|
||||
I:"Min Bird Entity by chunks"=2
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-boar
|
||||
####################
|
||||
|
||||
entity-boar {
|
||||
B:"Boar Entity Should Spawn?"=true
|
||||
I:"Boar Entity SpawnWeight"=8
|
||||
I:"Max Boar Entity by chunks"=2
|
||||
I:"Min Boar Entity by chunks"=2
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-bunny
|
||||
####################
|
||||
|
||||
entity-bunny {
|
||||
B:"Bunny Entity Should Spawn?"=true
|
||||
I:"Bunny Entity SpawnWeight"=8
|
||||
I:"Max Bunny Entity by chunks"=3
|
||||
I:"Min Bunny Entity by chunks"=2
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-butterfly
|
||||
####################
|
||||
|
||||
entity-butterfly {
|
||||
B:"Butterfly Entity Should Spawn?"=true
|
||||
I:"Butterfly Entity SpawnWeight"=8
|
||||
I:"Max Butterfly Entity by chunks"=3
|
||||
I:"Min Butterfly Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-crab
|
||||
####################
|
||||
|
||||
entity-crab {
|
||||
B:"Crab Entity Should Spawn?"=true
|
||||
I:"Crab Entity SpawnWeight"=8
|
||||
I:"Max Crab Entity by chunks"=2
|
||||
I:"Min Crab Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-cricket
|
||||
####################
|
||||
|
||||
entity-cricket {
|
||||
B:"Cricket Entity Should Spawn?"=true
|
||||
I:"Cricket Entity SpawnWeight"=8
|
||||
I:"Max Cricket Entity by chunks"=2
|
||||
I:"Min Cricket Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-crocodile
|
||||
####################
|
||||
|
||||
entity-crocodile {
|
||||
B:"Crocodile Entity Should Spawn?"=true
|
||||
I:"Crocodile Entity SpawnWeight"=6
|
||||
I:"Max Crocodile Entity by chunks"=2
|
||||
I:"Min Crocodile Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-deer
|
||||
####################
|
||||
|
||||
entity-deer {
|
||||
B:"Deer Entity Should Spawn?"=true
|
||||
I:"Deer Entity SpawnWeight"=8
|
||||
I:"Max Deer Entity by chunks"=2
|
||||
I:"Min Deer Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-dolphin
|
||||
####################
|
||||
|
||||
entity-dolphin {
|
||||
B:"Dolphin Entity Should Spawn?"=true
|
||||
I:"Dolphin Entity SpawnWeight"=6
|
||||
I:"Max Dolphin Entity by chunks"=1
|
||||
I:"Min Dolphin Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-dragonfly
|
||||
####################
|
||||
|
||||
entity-dragonfly {
|
||||
B:"Dragonfly Entity Should Spawn?"=true
|
||||
I:"Dragonfly Entity SpawnWeight"=6
|
||||
I:"Max Dragonfly Entity by chunks"=2
|
||||
I:"Min Dragonfly Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-duck
|
||||
####################
|
||||
|
||||
entity-duck {
|
||||
B:"Duck Entity Should Spawn?"=true
|
||||
I:"Duck Entity SpawnWeight"=7
|
||||
I:"Max Duck Entity by chunks"=2
|
||||
I:"Min Duck Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-elephant
|
||||
####################
|
||||
|
||||
entity-elephant {
|
||||
B:"Elephant Entity Should Spawn?"=true
|
||||
I:"Elephant Entity SpawnWeight"=4
|
||||
I:"Max Elephant Entity by chunks"=1
|
||||
I:"Min Elephant Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-ent
|
||||
####################
|
||||
|
||||
entity-ent {
|
||||
B:"Ent Entity Should Spawn?"=true
|
||||
I:"Ent Entity SpawnWeight"=4
|
||||
I:"Max Ent Entity by chunks"=2
|
||||
I:"Min Ent Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-firefly
|
||||
####################
|
||||
|
||||
entity-firefly {
|
||||
B:"Firefly Entity Should Spawn?"=true
|
||||
I:"Firefly Entity SpawnWeight"=8
|
||||
I:"Max Firefly Entity by chunks"=2
|
||||
I:"Min Firefly Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-fishy
|
||||
####################
|
||||
|
||||
entity-fishy {
|
||||
B:"Fishy Entity Should Spawn?"=true
|
||||
I:"Fishy Entity SpawnWeight"=12
|
||||
I:"Max Fishy Entity by chunks"=6
|
||||
I:"Min Fishy Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-flamewraith
|
||||
####################
|
||||
|
||||
entity-flamewraith {
|
||||
B:"FlameWraith Entity Should Spawn?"=false
|
||||
I:"FlameWraith Entity SpawnWeight"=5
|
||||
I:"Max FlameWraith Entity by chunks"=1
|
||||
I:"Min FlameWraith Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-fly
|
||||
####################
|
||||
|
||||
entity-fly {
|
||||
B:"Fly Entity Should Spawn?"=true
|
||||
I:"Fly Entity SpawnWeight"=8
|
||||
I:"Max Fly Entity by chunks"=2
|
||||
I:"Min Fly Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-fox
|
||||
####################
|
||||
|
||||
entity-fox {
|
||||
B:"Fox Entity Should Spawn?"=true
|
||||
I:"Fox Entity SpawnWeight"=8
|
||||
I:"Max Fox Entity by chunks"=1
|
||||
I:"Min Fox Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-goat
|
||||
####################
|
||||
|
||||
entity-goat {
|
||||
B:"Goat Entity Should Spawn?"=true
|
||||
I:"Goat Entity SpawnWeight"=8
|
||||
I:"Max Goat Entity by chunks"=3
|
||||
I:"Min Goat Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-golem
|
||||
####################
|
||||
|
||||
entity-golem {
|
||||
B:"Golem Entity Should Spawn?"=false
|
||||
I:"Golem Entity SpawnWeight"=3
|
||||
I:"Max Golem Entity by chunks"=1
|
||||
I:"Min Golem Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-hellrat
|
||||
####################
|
||||
|
||||
entity-hellrat {
|
||||
B:"HellRat Entity Should Spawn?"=false
|
||||
I:"HellRat Entity SpawnWeight"=6
|
||||
I:"Max HellRat Entity by chunks"=4
|
||||
I:"Min HellRat Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-horse
|
||||
####################
|
||||
|
||||
entity-horse {
|
||||
B:"Horse Entity Should Spawn?"=true
|
||||
I:"Horse Entity SpawnWeight"=8
|
||||
I:"Max Horse Entity by chunks"=4
|
||||
I:"Min Horse Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-horsemob
|
||||
####################
|
||||
|
||||
entity-horsemob {
|
||||
B:"HorseMob Entity Should Spawn?"=false
|
||||
I:"HorseMob Entity SpawnWeight"=8
|
||||
I:"Max HorseMob Entity by chunks"=3
|
||||
I:"Min HorseMob Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-jellyfish
|
||||
####################
|
||||
|
||||
entity-jellyfish {
|
||||
B:"JellyFish Entity Should Spawn?"=true
|
||||
I:"JellyFish Entity SpawnWeight"=8
|
||||
I:"Max JellyFish Entity by chunks"=4
|
||||
I:"Min JellyFish Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-kitty
|
||||
####################
|
||||
|
||||
entity-kitty {
|
||||
B:"Kitty Entity Should Spawn?"=true
|
||||
I:"Kitty Entity SpawnWeight"=8
|
||||
I:"Max Kitty Entity by chunks"=2
|
||||
I:"Min Kitty Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-komodo
|
||||
####################
|
||||
|
||||
entity-komodo {
|
||||
B:"Komodo Entity Should Spawn?"=false
|
||||
I:"Komodo Entity SpawnWeight"=8
|
||||
I:"Max Komodo Entity by chunks"=2
|
||||
I:"Min Komodo Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-maggot
|
||||
####################
|
||||
|
||||
entity-maggot {
|
||||
B:"Maggot Entity Should Spawn?"=true
|
||||
I:"Maggot Entity SpawnWeight"=8
|
||||
I:"Max Maggot Entity by chunks"=2
|
||||
I:"Min Maggot Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-mediumfish
|
||||
####################
|
||||
|
||||
entity-mediumfish {
|
||||
I:"Max MediumFish Entity by chunks"=4
|
||||
B:"MediumFish Entity Should Spawn?"=true
|
||||
I:"MediumFish Entity SpawnWeight"=10
|
||||
I:"Min MediumFish Entity by chunks"=1
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-minigolem
|
||||
####################
|
||||
|
||||
entity-minigolem {
|
||||
I:"Max MiniGolem Entity by chunks"=1
|
||||
I:"Min MiniGolem Entity by chunks"=1
|
||||
B:"MiniGolem Entity Should Spawn?"=false
|
||||
I:"MiniGolem Entity SpawnWeight"=6
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-mole
|
||||
####################
|
||||
|
||||
entity-mole {
|
||||
I:"Max Mole Entity by chunks"=2
|
||||
I:"Min Mole Entity by chunks"=1
|
||||
B:"Mole Entity Should Spawn?"=true
|
||||
I:"Mole Entity SpawnWeight"=7
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-moose
|
||||
####################
|
||||
|
||||
entity-moose {
|
||||
I:"Max Mouse Entity by chunks"=2
|
||||
I:"Min Mouse Entity by chunks"=1
|
||||
B:"Mouse Entity Should Spawn?"=true
|
||||
I:"Mouse Entity SpawnWeight"=7
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-ogre
|
||||
####################
|
||||
|
||||
entity-ogre {
|
||||
I:"Max Ogre Entity by chunks"=1
|
||||
I:"Min Ogre Entity by chunks"=1
|
||||
B:"Ogre Entity Should Spawn?"=false
|
||||
I:"Ogre Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-ostrich
|
||||
####################
|
||||
|
||||
entity-ostrich {
|
||||
I:"Max Ostrich Entity by chunks"=1
|
||||
I:"Min Ostrich Entity by chunks"=1
|
||||
B:"Ostrich Entity Should Spawn?"=true
|
||||
I:"Ostrich Entity SpawnWeight"=4
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-piranha
|
||||
####################
|
||||
|
||||
entity-piranha {
|
||||
I:"Max Piranha Entity by chunks"=3
|
||||
I:"Min Piranha Entity by chunks"=1
|
||||
B:"Piranha Entity Should Spawn?"=false
|
||||
I:"Piranha Entity SpawnWeight"=4
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-raccoon
|
||||
####################
|
||||
|
||||
entity-raccoon {
|
||||
I:"Max Raccoon Entity by chunks"=2
|
||||
I:"Min Raccoon Entity by chunks"=1
|
||||
B:"Raccoon Entity Should Spawn?"=true
|
||||
I:"Raccoon Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-rat
|
||||
####################
|
||||
|
||||
entity-rat {
|
||||
I:"Max Rat Entity by chunks"=2
|
||||
I:"Min Rat Entity by chunks"=1
|
||||
B:"Rat Entity Should Spawn?"=false
|
||||
I:"Rat Entity SpawnWeight"=7
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-ray
|
||||
####################
|
||||
|
||||
entity-ray {
|
||||
I:"Max Ray Entity by chunks"=2
|
||||
I:"Min Ray Entity by chunks"=1
|
||||
B:"Ray Entity Should Spawn?"=true
|
||||
I:"Ray Entity SpawnWeight"=10
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-roach
|
||||
####################
|
||||
|
||||
entity-roach {
|
||||
I:"Max Roach Entity by chunks"=4
|
||||
I:"Min Roach Entity by chunks"=1
|
||||
B:"Roach Entity Should Spawn?"=true
|
||||
I:"Roach Entity SpawnWeight"=4
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-scorpion
|
||||
####################
|
||||
|
||||
entity-scorpion {
|
||||
I:"Max Scorpion Entity by chunks"=1
|
||||
I:"Min Scorpion Entity by chunks"=1
|
||||
B:"Scorpion Entity Should Spawn?"=false
|
||||
I:"Scorpion Entity SpawnWeight"=6
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-shark
|
||||
####################
|
||||
|
||||
entity-shark {
|
||||
I:"Max Shark Entity by chunks"=1
|
||||
I:"Min Shark Entity by chunks"=1
|
||||
B:"Shark Entity Should Spawn?"=true
|
||||
I:"Shark Entity SpawnWeight"=6
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-silverskeleton
|
||||
####################
|
||||
|
||||
entity-silverskeleton {
|
||||
I:"Max SilverSkeleton Entity by chunks"=4
|
||||
I:"Min SilverSkeleton Entity by chunks"=1
|
||||
B:"SilverSkeleton Entity Should Spawn?"=false
|
||||
I:"SilverSkeleton SpawnWeight"=6
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-smallfish
|
||||
####################
|
||||
|
||||
entity-smallfish {
|
||||
I:"Max SmallFish Entity by chunks"=6
|
||||
I:"Min SmallFish Entity by chunks"=1
|
||||
B:"SmallFish Entity Should Spawn?"=true
|
||||
I:"SmallFish Entity SpawnWeight"=12
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-snail
|
||||
####################
|
||||
|
||||
entity-snail {
|
||||
I:"Max Snail Entity by chunks"=2
|
||||
I:"Min Snail Entity by chunks"=1
|
||||
B:"Snail Entity Should Spawn?"=true
|
||||
I:"Snail Entity SpawnWeight"=7
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-snake
|
||||
####################
|
||||
|
||||
entity-snake {
|
||||
I:"Max Snake Entity by chunks"=2
|
||||
I:"Min Snake Entity by chunks"=1
|
||||
B:"Snake Entity Should Spawn?"=true
|
||||
I:"Snake Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-turkey
|
||||
####################
|
||||
|
||||
entity-turkey {
|
||||
I:"Max Turkey Entity by chunks"=2
|
||||
I:"Min Turkey Entity by chunks"=1
|
||||
B:"Turkey Entity Should Spawn?"=true
|
||||
I:"Turkey Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-turtle
|
||||
####################
|
||||
|
||||
entity-turtle {
|
||||
I:"Max Turtle Entity by chunks"=2
|
||||
I:"Min Turtle Entity by chunks"=1
|
||||
B:"Turtle Entity Should Spawn?"=true
|
||||
I:"Turtle Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-werewolf
|
||||
####################
|
||||
|
||||
entity-werewolf {
|
||||
I:"Max Werewolf Entity by chunks"=4
|
||||
I:"Min Werewolf Entity by chunks"=1
|
||||
B:"Werewolf Entity Should Spawn?"=false
|
||||
I:"Werewolf Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-wraith
|
||||
####################
|
||||
|
||||
entity-wraith {
|
||||
I:"Max Wraith Entity by chunks"=4
|
||||
I:"Min Wraith Entity by chunks"=1
|
||||
B:"Wraith Entity Should Spawn?"=true
|
||||
I:"Wraith Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-wwolf
|
||||
####################
|
||||
|
||||
entity-wwolf {
|
||||
I:"Max WWolf Entity by chunks"=3
|
||||
I:"Min WWolf Entity by chunks"=1
|
||||
B:"WWolf Entity Should Spawn?"=false
|
||||
I:"WWolf Entity SpawnWeight"=8
|
||||
}
|
||||
|
||||
|
||||
####################
|
||||
# entity-wyvern
|
||||
####################
|
||||
|
||||
entity-wyvern {
|
||||
I:"Max Wyvern Entity by chunks"=15
|
||||
I:"Min Wyvern Entity by chunks"=5
|
||||
B:"Wyvern Entity Should Spawn?"=true
|
||||
I:"Wyvern Entity SpawnWeight"=60
|
||||
}
|
||||
|
||||
|
||||
8
both/config/ModernKeyBinding.cfg
Normal file
8
both/config/ModernKeyBinding.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# No conflicts even multiple keybindings are using the same key. [default: false]
|
||||
B:nonConflictKeys=false
|
||||
}
|
||||
|
||||
|
||||
35
both/config/MouseTweaks.cfg
Normal file
35
both/config/MouseTweaks.cfg
Normal file
@@ -0,0 +1,35 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Lets you quickly pick up or move items of the same type [default: true]
|
||||
B:LMBTweakWithItem=true
|
||||
|
||||
# Quickly move items into another inventory [default: true]
|
||||
B:LMBTweakWithoutItem=true
|
||||
|
||||
# Very similar to the standard RMB dragging mechanic, with one difference: if you drag over a slot multiple times, an item will be put there multiple times. Replaces the standard mechanic if enabled. [default: false]
|
||||
B:RMBTweak=false
|
||||
|
||||
# Scroll Scaling
|
||||
# 0 - Multiple Wheel Clicks Move Multiple Items
|
||||
# 1 - Always Move One Item (macOS Compatibility) [range: 0 ~ 1, default: 0]
|
||||
I:ScrollItemScaling=0
|
||||
|
||||
# Wheel Scroll Direction
|
||||
# 0 - Down to Push, Up to Pull
|
||||
# 1 - Up to Push, Down to Pull
|
||||
# 2 - Inventory Position Aware
|
||||
# 3 - Inventory Position Aware, Inverted
|
||||
# [range: 0 ~ 3, default: 0]
|
||||
I:WheelScrollDirection=0
|
||||
|
||||
# Wheel Inventory Slot Search Order
|
||||
# 0 - First to Last
|
||||
# 1 - Last To First [range: 0 ~ 1, default: 1]
|
||||
I:WheelSearchOrder=1
|
||||
|
||||
# Scroll to quickly move items between inventories [default: true]
|
||||
B:WheelTweak=true
|
||||
}
|
||||
|
||||
|
||||
59
both/config/MultiWorld.cfg
Normal file
59
both/config/MultiWorld.cfg
Normal file
@@ -0,0 +1,59 @@
|
||||
# Configuration file
|
||||
|
||||
dimension0 {
|
||||
S:biomeCommands=allow:*;
|
||||
I:dimension_ID=2
|
||||
B:isFullOverworld=false
|
||||
S:name=Otherlands
|
||||
S:worldType=MWmultiBiome
|
||||
}
|
||||
|
||||
|
||||
dimension1 {
|
||||
S:biomeCommands=allow:*;
|
||||
I:dimension_ID=3
|
||||
B:isFullOverworld=false
|
||||
S:name=Filia
|
||||
S:worldType=BIOMESOP
|
||||
}
|
||||
|
||||
|
||||
dimension2 {
|
||||
S:biomeCommands=allow:*;
|
||||
I:dimension_ID=4
|
||||
B:isFullOverworld=true
|
||||
S:name=Selchemet
|
||||
S:worldType=BIOMESOP
|
||||
}
|
||||
|
||||
|
||||
dimension3 {
|
||||
S:biomeCommands=allow:*;
|
||||
I:dimension_ID=50
|
||||
B:isFullOverworld=false
|
||||
S:name=Gronkhs Pixelbude
|
||||
S:worldType=default
|
||||
}
|
||||
|
||||
|
||||
dimension4 {
|
||||
S:biomeCommands=allow:8;
|
||||
I:dimension_ID=51
|
||||
B:isFullOverworld=false
|
||||
S:name=Gronkhs Pixelbude Nether
|
||||
S:worldType=default
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
I:options.dimensions=5
|
||||
I:options.providerId=21
|
||||
}
|
||||
|
||||
|
||||
world {
|
||||
S:defaultBiomeCommands=allow:*;
|
||||
I:worldTypeMW=7
|
||||
}
|
||||
|
||||
|
||||
252
both/config/NEI/client.cfg
Normal file
252
both/config/NEI/client.cfg
Normal file
@@ -0,0 +1,252 @@
|
||||
#Main configuration of NEI.
|
||||
#Most of these options can be changed ingame.
|
||||
#Deleting any element will restore it to it's default value
|
||||
|
||||
checkUpdates=true
|
||||
itemLoadingTimeout=500
|
||||
|
||||
#Change these options if you have a different mod installed on the server that handles the commands differently, Eg. Bukkit Essentials
|
||||
command
|
||||
{
|
||||
creative=/gamemode {0} {1}
|
||||
heal=
|
||||
item=/give {0} {1} {2} {3} {4}
|
||||
rain=/toggledownfall
|
||||
time=/time set {0}
|
||||
}
|
||||
|
||||
inventory
|
||||
{
|
||||
#REI Style Animation in Bookmarks
|
||||
bookmarksAnimationEnabled=true
|
||||
#Enable/disable bookmarks
|
||||
bookmarksEnabled=false
|
||||
cacheItemRendering=false
|
||||
cheatmode=0
|
||||
#Creative or JEI style tabs
|
||||
creative_tab_style=false
|
||||
disableMouseScrollTransfer=false
|
||||
gamemodes=creative, creative+, adventure
|
||||
hidden=false
|
||||
#Ignore overlap with potion effect HUD
|
||||
ignore_potion_overlap=false
|
||||
invertMouseScrollTransfer=false
|
||||
itemIDs=1
|
||||
itemsort=nei.itemsort.minecraft,nei.itemsort.mod,nei.itemsort.id,nei.itemsort.default,nei.itemsort.damage,nei.itemsort.name
|
||||
#Enable/disable JEI Style item presence overlay on ?-hover
|
||||
jei_style_item_presence_overlay=true
|
||||
#Enable/disable JEI Style Recipe Catalysts
|
||||
jei_style_recipe_catalyst=true
|
||||
#Enable/disable JEI Style Tabs
|
||||
jei_style_tabs=true
|
||||
layoutstyle=0
|
||||
#For those who can't help themselves.
|
||||
#Set this to a mode and you will be unable to change it ingame
|
||||
lockmode=-1
|
||||
#Optimize computation for GUI overlap
|
||||
optimize_gui_overlap_computation=false
|
||||
profileRecipes=false
|
||||
searchmode=0
|
||||
#Show Item Quantity Widget
|
||||
showItemQuantityWidget=true
|
||||
#Show Recipe Marker
|
||||
showRecipeMarker=false
|
||||
#Use NBT in Bookmarks
|
||||
useNBTInBookmarks=true
|
||||
utilities=delete, magnet, creative, creative+, adventure, item
|
||||
widgetsenabled=true
|
||||
#Global or world specific bookmarks
|
||||
worldSpecificBookmarks=false
|
||||
#Global or world specific presets
|
||||
worldSpecificPresets=false
|
||||
|
||||
bookmarks
|
||||
{
|
||||
#REI Style Animation in Bookmarks
|
||||
animation=true
|
||||
craftingChainDir=1
|
||||
#Enable/Disable Bookmark Panel
|
||||
enabled=true
|
||||
#Ignore overlap with potion effect HUD
|
||||
ignorePotionOverlap=false
|
||||
#Show recipe tooltips in Bookmarks
|
||||
recipeTooltipsMode=1
|
||||
#Show Recipe Marker
|
||||
showRecipeMarker=false
|
||||
#Global or world specific bookmarks
|
||||
worldSpecific=false
|
||||
}
|
||||
|
||||
collapsibleItems
|
||||
{
|
||||
#Color of the collapsible item collapsed state
|
||||
collapsedColor=0x335555ee
|
||||
customName=true
|
||||
enabled=true
|
||||
#Color of the collapsible item expanded state
|
||||
expandedColor=0x335555ee
|
||||
}
|
||||
|
||||
guirecipe
|
||||
{
|
||||
#Creative or JEI style tabs
|
||||
creativeTabStyle=false
|
||||
#Show cycled ingredients tooltip
|
||||
cycledIngredientsTooltip=true
|
||||
#Item presence overlay on ?-hover
|
||||
itemPresenceOverlay=1
|
||||
#JEI styled cycled ingredients
|
||||
jeiStyleCycledIngredients=true
|
||||
#Enable/disable JEI Style Recipe Catalysts
|
||||
jeiStyleRecipeCatalyst=true
|
||||
#Enable/disable JEI Style Tabs
|
||||
jeiStyleTabs=true
|
||||
profile=false
|
||||
#Require holding shift to move items when overlaying recipe
|
||||
shiftOverlayRecipe=true
|
||||
#Highlight Present Item
|
||||
slotHighlightPresent=true
|
||||
}
|
||||
|
||||
history
|
||||
{
|
||||
#Enable/disable History Panel
|
||||
enabled=true
|
||||
#Color of the history area display
|
||||
historyColor=0xee555555
|
||||
splittingMode=1
|
||||
#Rows used in historical areas
|
||||
useRows=2
|
||||
}
|
||||
|
||||
itemzoom
|
||||
{
|
||||
enabled=true
|
||||
#Display name "Item Zoom" and the hotkey to toggle this mod below the zoomed item.
|
||||
helpText=true
|
||||
nameColor=0xffffffff
|
||||
#Zoom items only from the JEI ingredient and bookmark list overlays.
|
||||
neiOnly=false
|
||||
onlySolid=false
|
||||
showName=true
|
||||
zoom=500
|
||||
}
|
||||
|
||||
search
|
||||
{
|
||||
#Search mode for identifier (prefix: &)
|
||||
identifierSearchMode=0
|
||||
#Search mode for Mod Names (prefix: @)
|
||||
modNameSearchMode=1
|
||||
#Search mode for Tag Names (prefix: $)
|
||||
oreDictSearchMode=0
|
||||
#Search Mode
|
||||
patternMode=1
|
||||
#Redefine search prefixes by providing a char-to-char map (JSON). The keys are the original prefixes, the values the new ones. Example: { "$": "€", "#": "+", "@": "°", "%": "!" }
|
||||
prefixRedefinitions={}
|
||||
#Quote Drop Item Name
|
||||
quoteDropItemName=true
|
||||
#Search mode for Item Subsets (prefix: %)
|
||||
subsetsSearchMode=1
|
||||
#Search mode for Tooltips (prefix: #)
|
||||
tooltipSearchMode=0
|
||||
#Focus Search Widget on Open, blurs/unfocuses on mouse move unless typing has started first
|
||||
widgetAutofocus=0
|
||||
#Widget Position
|
||||
widgetPosition=true
|
||||
}
|
||||
}
|
||||
|
||||
keys
|
||||
{
|
||||
nee.count=29
|
||||
nee.ingredient=42
|
||||
nee.nopreview=56
|
||||
nee.preview=29
|
||||
showenchant=23
|
||||
|
||||
gui
|
||||
{
|
||||
back=14
|
||||
bookmark=30
|
||||
bookmark_count=33554462
|
||||
bookmark_pull_items=47
|
||||
bookmark_pull_items_ingredients=67108911
|
||||
bookmark_recipe=67108894
|
||||
bookmark_recipe_count=100663326
|
||||
botania_corporea_request=46
|
||||
copy_name=33554478
|
||||
copy_oredict=33554464
|
||||
enchant=45
|
||||
getnextsearch=208
|
||||
getprevioussearch=200
|
||||
hide=24
|
||||
hide_bookmarks=48
|
||||
itemzoom_hold=0
|
||||
itemzoom_toggle=67108908
|
||||
itemzoom_zoom_in=0
|
||||
itemzoom_zoom_out=0
|
||||
next=209
|
||||
next_machine=208
|
||||
next_recipe=205
|
||||
next_tooltip=44
|
||||
overlay=31
|
||||
overlay_hide=33554463
|
||||
overlay_use=67108895
|
||||
potion=25
|
||||
prev=201
|
||||
prev_machine=200
|
||||
prev_recipe=203
|
||||
recipe=19
|
||||
remove_recipe=67108894
|
||||
search=33
|
||||
tinkers_belt=0
|
||||
usage=22
|
||||
xu_ping=20
|
||||
}
|
||||
|
||||
world
|
||||
{
|
||||
chunkoverlay=67
|
||||
creative=0
|
||||
dawn=0
|
||||
dusk=0
|
||||
heal=0
|
||||
highlight_tips=0
|
||||
midnight=0
|
||||
moboverlay=65
|
||||
noon=0
|
||||
rain=0
|
||||
}
|
||||
}
|
||||
|
||||
tools
|
||||
{
|
||||
#ADVANCED: Load catalysts from config
|
||||
catalyst_load_from_config=false
|
||||
#ADVANCED: Load handlers from config
|
||||
handler_load_from_config=false
|
||||
|
||||
dump
|
||||
{
|
||||
biome=2
|
||||
enchantment=0
|
||||
itempanel=0
|
||||
potion=0
|
||||
}
|
||||
}
|
||||
|
||||
world
|
||||
{
|
||||
highlight_tips=false
|
||||
highlight_tips.x=5000
|
||||
highlight_tips.y=100
|
||||
panels.bookmarks.bottom=0
|
||||
panels.bookmarks.left=0
|
||||
panels.bookmarks.right=0
|
||||
panels.bookmarks.top=0
|
||||
panels.items.bottom=0
|
||||
panels.items.left=0
|
||||
panels.items.right=0
|
||||
panels.items.top=0
|
||||
}
|
||||
111
both/config/NEI/handlerordering.csv
Normal file
111
both/config/NEI/handlerordering.csv
Normal file
@@ -0,0 +1,111 @@
|
||||
# Each line in this file should either be a comment (starts with '#') or an ordering.
|
||||
# Ordering lines are <handler ID>,<ordering number>.
|
||||
# Handlers will be sorted in order of number ascending, so smaller numbers first.
|
||||
# Any handlers that are missing from this file will be assigned to 0.
|
||||
# Negative numbers are fine.
|
||||
# If you delete this file, it will be regenerated with all registered handler IDs.
|
||||
NEIArcFurnaceHandlerAlloying,0
|
||||
NEIArcFurnaceHandlerCarburization,0
|
||||
NEIArcFurnaceHandlerCarrot Ingot,0
|
||||
NEIArcFurnaceHandlerDecarburization,0
|
||||
NEIArcFurnaceHandlerElectrolysis,0
|
||||
NEIArcFurnaceHandlerExtraction,0
|
||||
NEIArcFurnaceHandlerGlassworking,0
|
||||
NEIArcFurnaceHandlerHeating,0
|
||||
NEIArcFurnaceHandlerMelting,0
|
||||
NEIArcFurnaceHandlerOres,0
|
||||
NEIArcFurnaceHandlerSmelting,0
|
||||
NEIArcFurnaceHandlerWelding,0
|
||||
appeng.integration.modules.NEIHelpers.NEIAEShapedRecipeHandler,0
|
||||
appeng.integration.modules.NEIHelpers.NEIAEShapelessRecipeHandler,0
|
||||
appeng.integration.modules.NEIHelpers.NEIFacadeRecipeHandler,0
|
||||
appeng.integration.modules.NEIHelpers.NEIGrinderRecipeHandler,0
|
||||
appeng.integration.modules.NEIHelpers.NEIInscriberRecipeHandler,0
|
||||
appeng.integration.modules.NEIHelpers.NEIWorldCraftingHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEIBlastFurnaceHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEIBlueprintHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEIBottlingMachineHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEICokeOvenHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEICrusherHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEIFermenterHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEIMetalPressHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEIRefineryHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEIShaderBagHandler,0
|
||||
blusunrize.immersiveengineering.client.nei.NEISqueezerHandler,0
|
||||
buildcraft.compat.nei.RecipeHandlerAssemblyTable,0
|
||||
buildcraft.compat.nei.RecipeHandlerIntegrationTable,0
|
||||
buildcraft.compat.nei.RecipeHandlerRefinery,0
|
||||
codechicken.nei.recipe.BrewingRecipeHandler,0
|
||||
codechicken.nei.recipe.FireworkRecipeHandler,0
|
||||
codechicken.nei.recipe.FuelRecipeHandler,0
|
||||
codechicken.nei.recipe.FurnaceRecipeHandler,0
|
||||
codechicken.nei.recipe.ShapedRecipeHandler,0
|
||||
codechicken.nei.recipe.ShapelessRecipeHandler,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCharger,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCraftingMachine,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCraftingSecure,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCraftingUpgrade,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCrucible,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerFurnace,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerInsolator,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerPulverizer,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerSawmill,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerSmelter,0
|
||||
cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerTransposer,0
|
||||
com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.ArcaneShapedRecipeHandler,0
|
||||
com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.ArcaneShapelessRecipeHandler,0
|
||||
com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.CrucibleRecipeHandler,0
|
||||
com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.InfusionRecipeHandler,0
|
||||
com.jaquadro.minecraft.storagedrawers.integration.notenoughitems.UpgradeItemRecipeHandler,0
|
||||
com.pam.harvestcraft.GardenRecipeHandler,0
|
||||
com.rwtema.extrautils.nei.EnderConstructorHandler,0
|
||||
com.rwtema.extrautils.nei.FMPMicroBlocksHandler,0
|
||||
com.rwtema.extrautils.nei.InfoHandler,0
|
||||
com.rwtema.extrautils.nei.MicroBlocksHandler,0
|
||||
com.rwtema.extrautils.nei.SoulHandler,0
|
||||
crazypants.enderio.nei.AlloySmelterRecipeHandler,0
|
||||
crazypants.enderio.nei.EnchanterRecipeHandler,0
|
||||
crazypants.enderio.nei.SagMillRecipeHandler,0
|
||||
crazypants.enderio.nei.SliceAndSpliceRecipeHandler,0
|
||||
crazypants.enderio.nei.SoulBinderRecipeHandler,0
|
||||
crazypants.enderio.nei.VatRecipeHandler,0
|
||||
exter.fodc.nei.ODCRecipeHandler,0
|
||||
extracells.integration.nei.UniversalTerminalRecipe,0
|
||||
forestry.factory.recipes.nei.NEIHandlerBottler,0
|
||||
forestry.factory.recipes.nei.NEIHandlerCarpenter,0
|
||||
forestry.factory.recipes.nei.NEIHandlerCentrifuge,0
|
||||
forestry.factory.recipes.nei.NEIHandlerFabricator,0
|
||||
forestry.factory.recipes.nei.NEIHandlerFermenter,0
|
||||
forestry.factory.recipes.nei.NEIHandlerMoistener,0
|
||||
forestry.factory.recipes.nei.NEIHandlerSqueezer,0
|
||||
forestry.factory.recipes.nei.NEIHandlerStill,0
|
||||
hellfirepvp.beebetteratbees.client.gui.BBABGuiRecipeTreeHandler,0
|
||||
ieArcFurnace,0
|
||||
net.bdew.neiaddons.forestry.bees.BeeBreedingHandler,0
|
||||
net.bdew.neiaddons.forestry.bees.BeeProduceHandler,0
|
||||
net.bdew.neiaddons.forestry.butterflies.ButterflyBreedingHandler,0
|
||||
net.bdew.neiaddons.forestry.trees.TreeBreedingHandler,0
|
||||
net.bdew.neiaddons.forestry.trees.TreeProduceHandler,0
|
||||
net.p455w0rd.wirelesscraftingterminal.integration.modules.NEIHelpers.NEIAEShapedRecipeHandler,0
|
||||
ru.timeconqueror.tcneiadditions.nei.AspectCombinationHandler,0
|
||||
ru.timeconqueror.tcneiadditions.nei.AspectFromItemStackHandler,0
|
||||
ru.timeconqueror.tcneiadditions.nei.arcaneworkbench.ArcaneCraftingShapedHandler,0
|
||||
tconstruct.plugins.nei.RecipeHandlerAlloying,0
|
||||
tconstruct.plugins.nei.RecipeHandlerCastingBasin,0
|
||||
tconstruct.plugins.nei.RecipeHandlerCastingTable,0
|
||||
tconstruct.plugins.nei.RecipeHandlerDryingRack,0
|
||||
tconstruct.plugins.nei.RecipeHandlerMelting,0
|
||||
tconstruct.plugins.nei.RecipeHandlerToolMaterials,0
|
||||
team.chisel.compat.nei.RecipeHandlerChisel,0
|
||||
tonius.neiintegration.mods.harvestcraft.RecipeHandlerApiary,0
|
||||
tonius.neiintegration.mods.harvestcraft.RecipeHandlerChurn,0
|
||||
tonius.neiintegration.mods.harvestcraft.RecipeHandlerOven,0
|
||||
tonius.neiintegration.mods.harvestcraft.RecipeHandlerPresser,0
|
||||
tonius.neiintegration.mods.harvestcraft.RecipeHandlerQuern,0
|
||||
tonius.neiintegration.mods.mcforge.RecipeHandlerFluidRegistry,0
|
||||
tonius.neiintegration.mods.mcforge.RecipeHandlerOreDictionary,0
|
||||
tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerBioReactor,0
|
||||
tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerGrinder,0
|
||||
tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerHarvester,0
|
||||
tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerSewer,0
|
||||
tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerSlaughterhouse,0
|
||||
|
9
both/config/NEI/heighthackhandlers.cfg
Normal file
9
both/config/NEI/heighthackhandlers.cfg
Normal file
@@ -0,0 +1,9 @@
|
||||
buildcraft.compat.nei.*
|
||||
cofh.thermalexpansion.plugins.nei.handlers.*
|
||||
crazypants.enderio.nei.*
|
||||
forestry.factory.recipes.nei.*
|
||||
ic2.neiIntegration.core.recipehandler.*
|
||||
mariculture.plugins.nei.*
|
||||
redgear.brewcraft.plugins.nei.*
|
||||
tconstruct.plugins.nei.*
|
||||
WayofTime.alchemicalWizardry.client.nei.*
|
||||
1
both/config/NEI/serialhandlers.cfg
Normal file
1
both/config/NEI/serialhandlers.cfg
Normal file
@@ -0,0 +1 @@
|
||||
WayofTime.alchemicalWizardry.client.nei.NEIAlchemyRecipeHandler
|
||||
64
both/config/NEIAddons.cfg
Normal file
64
both/config/NEIAddons.cfg
Normal file
@@ -0,0 +1,64 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# addons
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Controls loading of different addons, set to false to disable
|
||||
##########################################################################################################
|
||||
|
||||
addons {
|
||||
B:"Applied Energistics 2"=true
|
||||
B:"Crafting Tables"=true
|
||||
B:"Developer Tools"=false
|
||||
B:Forestry=true
|
||||
}
|
||||
|
||||
|
||||
"applied energistics 2" {
|
||||
# These Gui won't have the NEI drag item handler from NEI addon.
|
||||
S:"Blacklist Gui Class Name" <
|
||||
com.glodblock.github.client.gui.GuiFluidPatternTerminal
|
||||
com.glodblock.github.client.gui.GuiFluidPatternTerminalEx
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
forestry {
|
||||
# Set to true to add all bees to NEI search
|
||||
B:"Add Bees to Search"=true
|
||||
|
||||
# Set to true to add all combs that are produced by bees to NEI search
|
||||
B:"Add Combs to Search"=false
|
||||
|
||||
# Set to true to add all pollen types to NEI search
|
||||
B:"Add Pollen to Search"=true
|
||||
|
||||
# Set to true to add all saplings to NEI search
|
||||
B:"Add Saplings to Search"=true
|
||||
|
||||
# Set to true to load blacklisted species and alleles, it's dangerous and (mostly) useless
|
||||
B:"Load blacklisted"=false
|
||||
|
||||
# Set to false to disable bee mutations browsing
|
||||
B:"Show Bee Mutations"=true
|
||||
|
||||
# Set to false to disable bee products browsing
|
||||
B:"Show Bee Products"=true
|
||||
|
||||
# Set to false to disable butterfly mutations browsing
|
||||
B:"Show Butterfly Mutations"=true
|
||||
|
||||
# Set to false disable display of mutation requirements
|
||||
B:"Show Mutation Requirements"=true
|
||||
|
||||
# Set to true to show secret mutations
|
||||
B:"Show Secret Mutations"=false
|
||||
|
||||
# Set to false to disable tree mutations browsing
|
||||
B:"Show Tree Mutations"=true
|
||||
|
||||
# Set to false to disable tree products browsing
|
||||
B:"Show Tree Products"=true
|
||||
}
|
||||
|
||||
|
||||
17
both/config/NEID.cfg
Normal file
17
both/config/NEID.cfg
Normal file
@@ -0,0 +1,17 @@
|
||||
# Configuration file
|
||||
|
||||
neid {
|
||||
# Causes a crash when a block has not been registered(e.g. has an id of -1) [default: false]
|
||||
B:CatchUnregisteredBlocks=false
|
||||
|
||||
# Extend DataWatch IDs. Vanilla limit is 31, new limit is 127. [default: false]
|
||||
B:ExtendDataWatcher=false
|
||||
|
||||
# If true, only blocks with IDs > 4095 will disappear after removing NEID. Metadatas outside of the range 0-15 will be set to 0. [default: true]
|
||||
B:PostNeidWorldsSupport=true
|
||||
|
||||
# Remove invalid (corrupted) blocks from the game. [default: false]
|
||||
B:RemoveInvalidBlocks=false
|
||||
}
|
||||
|
||||
|
||||
159
both/config/Natura.cfg
Normal file
159
both/config/Natura.cfg
Normal file
@@ -0,0 +1,159 @@
|
||||
# Configuration file
|
||||
|
||||
disabler {
|
||||
B:"Drop barley seeds from grass"=true
|
||||
B:"Drop cotton seeds from grass"=true
|
||||
B:"Enable Heatscar Spiders"=true
|
||||
B:"Enable Imps"=true
|
||||
B:"Enable Nitro Creepers"=true
|
||||
B:"Enable wheat to flour recipe"=true
|
||||
B:"Generate Amaranth Trees"=true
|
||||
B:"Generate Ash Clouds"=true
|
||||
B:"Generate Barley Crops"=true
|
||||
B:"Generate Blackberry Bushes"=true
|
||||
B:"Generate Blightberry Bushes"=true
|
||||
B:"Generate Bloodwood Trees"=true
|
||||
B:"Generate Blue Glowshroom"=true
|
||||
B:"Generate Bluebell Flowers"=true
|
||||
B:"Generate Blueberry Bushes"=true
|
||||
B:"Generate Cotton Crops"=true
|
||||
B:"Generate Dark Clouds"=true
|
||||
B:"Generate Darkwood Trees"=true
|
||||
B:"Generate Duskberry Bushes"=true
|
||||
B:"Generate Fusewood Trees"=true
|
||||
B:"Generate Ghost Trees"=true
|
||||
B:"Generate Glowshroom Trees"=true
|
||||
B:"Generate Green Glowshroom"=true
|
||||
B:"Generate Hopseed Trees"=true
|
||||
B:"Generate Maloberry Bushes"=true
|
||||
B:"Generate Maple Trees"=true
|
||||
B:"Generate Overworld Clouds"=false
|
||||
B:"Generate Purple Glowshroom"=true
|
||||
B:"Generate Raspberry Bushes"=true
|
||||
B:"Generate Redwood Trees"=true
|
||||
B:"Generate Saguaro Cactus"=true
|
||||
B:"Generate Sakura Trees"=true
|
||||
B:"Generate Silverbell Trees"=true
|
||||
B:"Generate Skyberry Bushes"=true
|
||||
B:"Generate Small Eucalyptus Trees"=true
|
||||
B:"Generate Stingberry Bushes"=true
|
||||
B:"Generate Sulfur Clouds"=true
|
||||
B:"Generate Thornvines"=true
|
||||
B:"Generate Tigerwood Trees"=true
|
||||
B:"Generate Willow Trees"=true
|
||||
B:"Obelisks let players respawn in the Nether"=true
|
||||
B:"Override Nether"=false
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
I:"Sea level"=64
|
||||
}
|
||||
|
||||
|
||||
"mob changes" {
|
||||
I:"Maximum Baby Heatscar Spiders on Spider Death"=4
|
||||
I:"Minimum Baby Heatscar Spiders on Spider Death"=2
|
||||
}
|
||||
|
||||
|
||||
"nether products" {
|
||||
B:"Enable Blaze Hoppers"=true
|
||||
B:"Enable Blaze Rails"=true
|
||||
B:"Enable Flint And Blaze"=true
|
||||
B:"Enable Nether Berries and Berry Bushes"=true
|
||||
B:"Enable Nether Glass"=true
|
||||
B:"Enable Nether Wart Bags"=true
|
||||
B:"Enable Nether Wood Tools"=true
|
||||
B:"Enable Netherack Buttons"=true
|
||||
B:"Enable Netherack Furnaces"=true
|
||||
B:"Enable Netherack Levers"=true
|
||||
B:"Enable Netherack Pressure Plates"=true
|
||||
B:"Enable Obelisks"=true
|
||||
B:"Enable Quartz Tools"=true
|
||||
}
|
||||
|
||||
|
||||
"overworld products" {
|
||||
B:"Enable Berries and Berry Bushes"=true
|
||||
B:"Enable Bonemeal Bags"=true
|
||||
B:"Enable Cactus Juice"=true
|
||||
B:"Enable Seed Bags"=true
|
||||
}
|
||||
|
||||
|
||||
retrogen {
|
||||
B:"Retroactive Generation"=false
|
||||
}
|
||||
|
||||
|
||||
"wood products" {
|
||||
B:"Enable Wooden Bookshevles"=true
|
||||
B:"Enable Wooden Buttons"=true
|
||||
B:"Enable Wooden Doors"=true
|
||||
B:"Enable Wooden Fence Gates"=true
|
||||
B:"Enable Wooden Fences"=true
|
||||
B:"Enable Wooden Pressure Plates"=true
|
||||
B:"Enable Wooden Slabs"=true
|
||||
B:"Enable Wooden Stairs"=true
|
||||
B:"Enable Wooden Trapdoors"=true
|
||||
B:"Enable Wooden Workbenches"=true
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
I:"Amaranth Tree Spawn Rarity"=1
|
||||
I:"Ash Cloud Spawn Height"=40
|
||||
I:"Ash Cloud Spawn Range"=78
|
||||
I:"Ash Cloud Spawn Rarity"=8
|
||||
I:"Blackberry Spawn Range"=64
|
||||
I:"Blackberry Spawn Rarity"=48
|
||||
I:"Blightberry Spawn Range"=100
|
||||
I:"Blightberry Spawn Rarity"=18
|
||||
I:"Blood Tree Spawn Rarity"=14
|
||||
I:"Blueberry Spawn Range"=64
|
||||
I:"Blueberry Spawn Rarity"=34
|
||||
I:"Bush Tree Spawn Range"=20
|
||||
I:"Bush Tree Spawn Rarity"=10
|
||||
I:"Cloud Spawn Height"=192
|
||||
I:"Cloud Spawn Range"=48
|
||||
I:"Cloud Spawn Rarity"=10
|
||||
I:"Dark Cloud Spawn Density"=10
|
||||
I:"Dark Cloud Spawn MinX"=0
|
||||
I:"Dark Cloud Spawn Range"=256
|
||||
I:"Darkwood Tree Spawn Rarity"=10
|
||||
I:"Duskberry Spawn Range"=100
|
||||
I:"Duskberry Spawn Rarity"=18
|
||||
I:"Fusewood Tree Spawn Rarity"=50
|
||||
I:"Ghostwood Tree Spawn Rarity"=10
|
||||
I:"Maloberry Spawn Range"=64
|
||||
I:"Maloberry Spawn Rarity"=40
|
||||
I:"Maple Tree Spawn Rarity"=34
|
||||
I:"Raspberry Spawn Range"=64
|
||||
I:"Raspberry Spawn Rarity"=30
|
||||
I:"Redwood Tree Spawn Rarity"=150
|
||||
I:"Saguaro Cactus Spawn Rarity"=5
|
||||
I:"Sakura Tree Spawn Range"=32
|
||||
I:"Sakura Tree Spawn Rarity"=10
|
||||
I:"Silverbell Tree Spawn Rarity"=70
|
||||
I:"Skyberry Spawn Range"=100
|
||||
I:"Skyberry Spawn Rarity"=18
|
||||
I:"Small Eucalyptus Tree Spawn Range"=32
|
||||
I:"Small Eucalyptus Tree Spawn Rarity"=25
|
||||
I:"Stingberry Spawn Range"=100
|
||||
I:"Stingberry Spawn Rarity"=18
|
||||
I:"Sulfur Cloud Spawn Height"=40
|
||||
I:"Sulfur Cloud Spawn Range"=78
|
||||
I:"Sulfur Cloud Spawn Rarity"=8
|
||||
I:"Thornvines Spawn Rarity"=40
|
||||
I:"Tigerwood Tree Spawn Rarity"=30
|
||||
I:"Willow Tree Spawn Rarity"=10
|
||||
I:"dimension blacklist(clouds)" <
|
||||
>
|
||||
I:"dimension blacklist(dark clouds)" <
|
||||
>
|
||||
I:"dimension blacklist(sulfur clouds)" <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
58
both/config/NotEnoughEnergistics.cfg
Normal file
58
both/config/NotEnoughEnergistics.cfg
Normal file
@@ -0,0 +1,58 @@
|
||||
# Configuration file
|
||||
|
||||
helper {
|
||||
# if true,it will draw highlight for missing items and item which can autocraft in nei
|
||||
B:drawHighlight=true
|
||||
|
||||
# If true, Crafting Helper will match other items even they can't auto-crafting
|
||||
B:matchOnCraftableItems=true
|
||||
}
|
||||
|
||||
|
||||
other {
|
||||
# If true, it will make all similar ingredient switch at the same time
|
||||
B:allowSynchronousSwitchIngredient=true
|
||||
|
||||
# The default size of the dragged ItemStack when it is put in slot(Used when useStackSizeFromNEI is false)
|
||||
I:draggedStackDefaultSize=1
|
||||
B:enableNEIDragDrop=true
|
||||
|
||||
# keep ghost items after click
|
||||
B:keepGhostitems=true
|
||||
|
||||
# Use the NEI Drag from NEI Addons
|
||||
B:useNEIDragFromNEIAddons=false
|
||||
|
||||
# Use the StackSize set by NEI
|
||||
B:useStackSizeFromNEI=true
|
||||
}
|
||||
|
||||
|
||||
transfer {
|
||||
# Item Combination Mode Setting, here are all the modes.
|
||||
# "ENABLED" "DISABLED" WHITELIST
|
||||
S:itemCombinationMode=ENABLED
|
||||
|
||||
# Whitelist for item combination
|
||||
S:itemCombinationWhitelist <
|
||||
>
|
||||
|
||||
# if true, you don't need to press shift to use NEI's transfer system in CratingTerminal and PatternTerminal
|
||||
B:noShift=true
|
||||
|
||||
# If item in the blacklist, it will not be transferred.
|
||||
# the format is " {modid:modid,name:name,meta:meta,recipeProcessor:recipeProcessorID,identifier:identifier}"
|
||||
# example: "{modid:minecraft,name:iron_ingot,recipeProcessor:EnderIO,identifier:EnderIOAlloySmelter}"
|
||||
S:transformItemBlacklist <
|
||||
>
|
||||
|
||||
# If item in the priority list, it will be transferred first.
|
||||
S:transformItemPriorityList <
|
||||
>
|
||||
|
||||
# if oredict has this mod's item, use it first
|
||||
S:transformPriorityModList <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
412
both/config/NovaCraft/NovaCraft_Base.cfg
Normal file
412
both/config/NovaCraft/NovaCraft_Base.cfg
Normal file
@@ -0,0 +1,412 @@
|
||||
# Configuration file
|
||||
|
||||
"aether legacy departure options" {
|
||||
# Enables crates to drop of items from my custom port of Aether Legacy Departure. [default: false]
|
||||
B:enableAetherLegacyDepartureItems=false
|
||||
|
||||
# Enables the recipe for NovaCraft gloves from Aether Departure. [default: false]
|
||||
B:enableNovaCraftGloves=false
|
||||
|
||||
# Enables the Raw Divineral Block. [default: false]
|
||||
B:enableRawDivineral=false
|
||||
}
|
||||
|
||||
|
||||
"et futurum requiem options" {
|
||||
# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
|
||||
B:enableAlternateAmpJumpPotionRecipe=true
|
||||
|
||||
# Enables the crafting recipe of Blocks of Raw Netherite.(DISABLE if you disabled Netherite in Et Futurum Requiem) [default: true]
|
||||
B:enableBlockOfRawNetheriteRecipe=true
|
||||
|
||||
# Enables the recipe for Calcite Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true]
|
||||
B:enableCalciteBrickRecipe=true
|
||||
|
||||
# Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true]
|
||||
B:enableCalciteGeneration=true
|
||||
|
||||
# Enables Klangite, Tophinite, & Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false]
|
||||
B:enableDeepslateOreGeneration=true
|
||||
|
||||
# Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true]
|
||||
B:enableNetheriteInRecipes=true
|
||||
|
||||
# Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false]
|
||||
B:enableNovaCraftTuffGeneration=false
|
||||
|
||||
# Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true]
|
||||
B:enableRawOreBlocksStructures=true
|
||||
|
||||
# Enables the recipe for Tuff Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true]
|
||||
B:enableTuffBrickRecipe=true
|
||||
}
|
||||
|
||||
|
||||
firefly {
|
||||
# Disables the despawning of Fireflies after a certian amount of time; they still despawn natually though. [default: false]
|
||||
B:enableNoDespawnFirefly=false
|
||||
|
||||
# Enables the Spawning of the Firefly in biomes with Plains or Forest tags. [default: false]
|
||||
B:enableSpawnFireflyOtherBiomes=false
|
||||
}
|
||||
|
||||
|
||||
misc {
|
||||
# Enables the auras of the various crystal golems. [default: true]
|
||||
B:enableCrystalGolemAura=false
|
||||
|
||||
# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
|
||||
B:enableLuminantLeavesGlow=true
|
||||
|
||||
# Enables treasure and nether crates have a chance to drop diamonds. [default: true]
|
||||
B:enableTreasureCratesDropDiamonds=true
|
||||
|
||||
# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false]
|
||||
B:enableWeaponsToAllignWithVanilla=false
|
||||
}
|
||||
|
||||
|
||||
mobs {
|
||||
# Enables increased spawning of Zombie Pigmen, Magma Cubes, and Ghasts in all Nether Biomes [default: true]
|
||||
B:enableIncreasedVanillaNetherMobSpawn=false
|
||||
|
||||
# Enables increased spawning of Skeletons, Creepers, Zombies, and Witches. [default: true]
|
||||
B:enableIncreasedVanillaOverworldMobSpawn=false
|
||||
|
||||
# Enables the Spawning of Blazing Chargers [default: true]
|
||||
B:enableSpawnBlazingCharger=true
|
||||
|
||||
# Enables the Spawning of Blazing Serpent [default: true]
|
||||
B:enableSpawnBlazingSerpent=true
|
||||
|
||||
# Enables the Spawning of the Cave Monitor [default: true]
|
||||
B:enableSpawnCaveMonitor=true
|
||||
|
||||
# Enables the Spawning of the Death Stalker [default: true]
|
||||
B:enableSpawnDeathStalker=true
|
||||
|
||||
# Enables the Spawning of the Deepoid [default: true]
|
||||
B:enableSpawnDeepoid=true
|
||||
|
||||
# Enables the Spawning of the Destitute Tentacle [default: true]
|
||||
B:enableSpawnDestituteTentacle=true
|
||||
|
||||
# Enables the Spawning of Drifters [default: true]
|
||||
B:enableSpawnDrifter=true
|
||||
|
||||
# Enables the Spawning of Ender Avis [default: true]
|
||||
B:enableSpawnEnderAvis=true
|
||||
|
||||
# Enables the Spawning of Enderlords [default: true]
|
||||
B:enableSpawnEnderLord=true
|
||||
|
||||
# Enables the Spawning of Ender Rays [default: true]
|
||||
B:enableSpawnEnderRay=true
|
||||
|
||||
# Enables the Spawning of the Firefly [default: true]
|
||||
B:enableSpawnFirefly=true
|
||||
|
||||
# Enables the Spawning of Glow Squids [default: true]
|
||||
B:enableSpawnGlowSquid=true
|
||||
|
||||
# Enables the Spawning of 1.17 Goat [default: true]
|
||||
B:enableSpawnGoat=true
|
||||
|
||||
# Enables the Spawning of Iceologer [default: true]
|
||||
B:enableSpawnIceologer=true
|
||||
|
||||
# Enables the Spawning of Nullifier [default: true]
|
||||
B:enableSpawnNullifier=true
|
||||
|
||||
# Enables the Spawning of Phantoms in the Moutain Biomes [default: false]
|
||||
B:enableSpawnOverworldPhantom=false
|
||||
|
||||
# Enables the Spawning of Phantoms [default: true]
|
||||
B:enableSpawnPhantom=true
|
||||
|
||||
# Enables the Spawning of the Phoenix [default: true]
|
||||
B:enableSpawnPhoenix=true
|
||||
|
||||
# Enables the Spawning of the Reality Distorter [default: true]
|
||||
B:enableSpawnRealityDistorter=true
|
||||
|
||||
# Enables the Spawning of the Sculk Abomination [default: true]
|
||||
B:enableSpawnSculkAbomination=true
|
||||
|
||||
# Enables the Spawning of Sculk Dweller [default: true]
|
||||
B:enableSpawnSculkDweller=true
|
||||
|
||||
# Enables the Spawning of the Sea Serpent [default: true]
|
||||
B:enableSpawnSeaSerpent=true
|
||||
|
||||
# Enables the Spawning of Slaughters [default: true]
|
||||
B:enableSpawnSlaughter=true
|
||||
|
||||
# Enables the Spawning of Vindicator [default: true]
|
||||
B:enableSpawnVindicator=true
|
||||
|
||||
# Enables the Spawning of Void Cube [default: true]
|
||||
B:enableSpawnVoidCube=true
|
||||
|
||||
# Enables the Spawning of Void Entity [default: true]
|
||||
B:enableSpawnVoidEntity=true
|
||||
}
|
||||
|
||||
|
||||
"new generation" {
|
||||
# Meant for those who play with the Deeper Caves Mod, Grimstone and Nullstone can Generate from y=8 to y=256.
|
||||
I:DeeperCavesBlacklist <
|
||||
>
|
||||
|
||||
# Treat the Grimstone and Nullstone Generation dimension blacklist as a whitelist instead, so Grimstone and Nullstone can Generate from y=8 to y=256 and will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true]
|
||||
B:DeeperCavesBlacklistAsWhitelist=true
|
||||
|
||||
# The dimensions NovaCraft Flora and Geos should not spawn in.
|
||||
I:WorldGenDimensionBlacklist <
|
||||
0
|
||||
2
|
||||
3
|
||||
4
|
||||
>
|
||||
|
||||
# Treat the NovaCraft Flora and Geos dimension blacklist as a whitelist instead, so NovaCraft Flora and Geos will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true]
|
||||
B:WorldGenDimensionBlacklistAsWhitelist=true
|
||||
|
||||
# Enables More Coal Ore to generate within Caves. [default: true]
|
||||
B:enableAdditonalCoalOreGeneration=false
|
||||
|
||||
# Enables More Diamond Ore to generate within Caves.(Enable if you wants diamonds rarer than vanilla but not as rare as in NovaCraft.) [default: false]
|
||||
B:enableAdditonalDiamondOreGeneration=false
|
||||
|
||||
# Enables More Gold Ore to generate within Caves. [default: false]
|
||||
B:enableAdditonalGoldOreGeneration=false
|
||||
|
||||
# Enables More Iron Ore to generate within Caves. [default: true]
|
||||
B:enableAdditonalIronOreGeneration=false
|
||||
|
||||
# Enables More Lapis Ore to generate within Caves.(Not sure why you want more lapis but it here if you want more in world gen.) [default: false]
|
||||
B:enableAdditonalLapisOreGeneration=false
|
||||
|
||||
# Enables More Redstone Ore to generate within Caves. [default: false]
|
||||
B:enableAdditonalRedstoneOreGeneration=false
|
||||
|
||||
# Enables Brimstone Ore generation [default: true]
|
||||
B:enableBrimstoneOre=true
|
||||
|
||||
# Enables Deepoid Fortress Generation in the Nether. [default: true]
|
||||
B:enableDeepoidFortress=true
|
||||
|
||||
# Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true]
|
||||
B:enableEndstoneBlobs=false
|
||||
|
||||
# Enables Etherstone generation [default: true]
|
||||
B:enableEtherstone=true
|
||||
|
||||
# Enables Etherstone Coal Ore generation [default: true]
|
||||
B:enableEtherstoneCoal=false
|
||||
|
||||
# Enables Etherstone Emerald Ore generation [default: true]
|
||||
B:enableEtherstoneEmerald=false
|
||||
|
||||
# Enables Etherstone Gold Ore generation [default: true]
|
||||
B:enableEtherstoneGold=false
|
||||
|
||||
# Enables Etherstone Iron Ore generation [default: true]
|
||||
B:enableEtherstoneIron=false
|
||||
|
||||
# Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true]
|
||||
B:enableExtraEmeraldOreGeneration=false
|
||||
|
||||
# Enables Glow lichen generation. [default: true]
|
||||
B:enableGlowLichenGeneration=true
|
||||
|
||||
# Enables Grimstone generation [default: true]
|
||||
B:enableGrimstone=true
|
||||
|
||||
# Enables Grimstone Diamond Ore generation [default: true]
|
||||
B:enableGrimstoneDiamond=false
|
||||
|
||||
# Enables Grimstone Emerald Ore generation [default: true]
|
||||
B:enableGrimstoneEmerald=false
|
||||
|
||||
# Enables Grimstone Gold Ore generation [default: true]
|
||||
B:enableGrimstoneGold=false
|
||||
|
||||
# Enables Grimstone Iron Ore generation [default: true]
|
||||
B:enableGrimstoneIron=false
|
||||
|
||||
# Enables Grimstone Lapis Ore generation [default: true]
|
||||
B:enableGrimstoneLapis=false
|
||||
|
||||
# Enables Grimstone Redstone Ore generation [default: true]
|
||||
B:enableGrimstoneRedstone=false
|
||||
|
||||
# Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true]
|
||||
B:enableLacunaTreeGeneration=true
|
||||
|
||||
# Enables Dark and Grim lichen generation. [default: true]
|
||||
B:enableLichenGeneration=true
|
||||
|
||||
# Enables luminant tree generation. [default: true]
|
||||
B:enableLuminantTreeGeneration=true
|
||||
|
||||
# Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true]
|
||||
B:enableMossGeneration=true
|
||||
|
||||
# Enables Coal, Iron, Gold, and Emerald generating above y = 90. [default: true]
|
||||
B:enableMountainOres=false
|
||||
|
||||
# Enables all the new types of mushrooms to generate. [default: true]
|
||||
B:enableNovaMushrooomGeneration=true
|
||||
|
||||
# Enables Nullstone generation [default: true]
|
||||
B:enableNullstone=true
|
||||
|
||||
# Enables Nullstone Diamond Ore generation [default: true]
|
||||
B:enableNullstoneDiamond=false
|
||||
|
||||
# Enables Nullstone Emerald Ore generation [default: true]
|
||||
B:enableNullstoneEmerald=false
|
||||
|
||||
# Enables Nullstone Gold Ore generation [default: true]
|
||||
B:enableNullstoneGold=false
|
||||
|
||||
# Enables Nullstone Iron Ore generation [default: true]
|
||||
B:enableNullstoneIron=false
|
||||
|
||||
# Enables Nullstone Lapis Ore generation [default: true]
|
||||
B:enableNullstoneLapis=false
|
||||
|
||||
# Enables Nullstone Redstone Ore generation [default: true]
|
||||
B:enableNullstoneRedstone=false
|
||||
|
||||
# Enables pherithium stalagmites and stalagtites generation. [default: true]
|
||||
B:enablePherithiumGeneration=true
|
||||
|
||||
# Enables pherithium ore to generate, by default it is set to false. [default: false]
|
||||
B:enablePherithiumOreGeneration=false
|
||||
|
||||
# Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false]
|
||||
B:enableRareCrystalGeneration=false
|
||||
|
||||
# Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true]
|
||||
B:enableSculkGeneration=true
|
||||
|
||||
# Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true]
|
||||
B:enableSculkGenerationAllBiomes=true
|
||||
|
||||
# Enables Sculk Infested Mineshafts to generate within Mountain Type Biomes. [default: true]
|
||||
B:enableSculkInfestedMineshaft=true
|
||||
|
||||
# Enables Stalagmites and Stalactites in world generation. [default: true]
|
||||
B:enableStalagAndStalacGeneration=true
|
||||
|
||||
# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
|
||||
B:enableYttrlinisteOverworldGeneration=false
|
||||
}
|
||||
|
||||
|
||||
"new particles" {
|
||||
# Enables Ender Lord Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
||||
B:enableEnderLordParticles=true
|
||||
|
||||
# Enables FireFly Particles [default: true]
|
||||
B:enableFireflyParticles=true
|
||||
|
||||
# Enables Glow Squid Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
||||
B:enableGlowSquidParticles=true
|
||||
|
||||
# Enables Ionizatior Particles [default: true]
|
||||
B:enableIonizatiorParticles=true
|
||||
|
||||
# Enables Void Entity Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
||||
B:enableVoidEntityParticles=true
|
||||
|
||||
# Enables Warden Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
||||
B:enableWardenParticles=true
|
||||
}
|
||||
|
||||
|
||||
"server options" {
|
||||
# Enables a unique beacon beam for the legendary beacon. [default: false]
|
||||
B:enableUniqueLegendaryBeaconBeam=false
|
||||
}
|
||||
|
||||
|
||||
"spawn rate - destitute islands" {
|
||||
I:"New generation"=300
|
||||
}
|
||||
|
||||
|
||||
"spawn rate - end islands" {
|
||||
I:"New generation"=121
|
||||
}
|
||||
|
||||
|
||||
"spawn rate - sculk dwelling" {
|
||||
I:"New generation"=80
|
||||
}
|
||||
|
||||
|
||||
"spawn rate - vindicator villages" {
|
||||
I:"New generation"=10
|
||||
}
|
||||
|
||||
|
||||
vanilla {
|
||||
# Disables Coal Ore generation.
|
||||
B:disableCoal=false
|
||||
|
||||
# Disables custom ore generation. NOTE: Very few mods actually use the OreGenEvent.GenerateMinable event though, and this only works with those that do.
|
||||
B:disableCustom=false
|
||||
|
||||
# Disables Diamond Ore generation.
|
||||
B:disableDiamond=false
|
||||
|
||||
# Disables Dirt pocket generation inside stone.
|
||||
B:disableDirt=false
|
||||
|
||||
# Disables Emerald Ore generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Emerald ore with Stone.
|
||||
B:disableEmerald=false
|
||||
|
||||
# Disables Gold Ore generation.
|
||||
B:disableGold=false
|
||||
|
||||
# Disables Gravel pocket generation inside stone.
|
||||
B:disableGravel=false
|
||||
|
||||
# Disables Iron Ore generation.
|
||||
B:disableIron=false
|
||||
|
||||
# Disables Lapis Ore generation.
|
||||
B:disableLapis=false
|
||||
|
||||
# Disables Monster Egg (= Silverfish block) generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Monster Eggs with Stone.
|
||||
B:disableMonsterEgg=true
|
||||
|
||||
# Disables Nether Quartz Ore generation.
|
||||
B:disableNetherQuartz=false
|
||||
|
||||
# Disables Redstone Ore generation.
|
||||
B:disableRedstone=false
|
||||
|
||||
# Disables all "regular" vanilla generation. NOTE: This includes Dirt and Gravel pockets inside stone, but not Emeralds in Extreme Hills biomes.
|
||||
B:disableRegularVanillaGen=false
|
||||
|
||||
# Disables "regular" vanilla _ore_ generation, not including Nether Quartz. This does not include Emeralds in Extreme Hills biomes, which are not part of the regular ore generation.
|
||||
B:disableRegularVanillaOres=false
|
||||
}
|
||||
|
||||
|
||||
"warden options" {
|
||||
# Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true]
|
||||
B:enableWardenBlindness=false
|
||||
|
||||
# Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true]
|
||||
B:enableWardenSlowness=true
|
||||
|
||||
# Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false]
|
||||
B:enableWardenWeakness=true
|
||||
}
|
||||
|
||||
|
||||
13
both/config/NovaCraft/Texture_Overrides.cfg
Normal file
13
both/config/NovaCraft/Texture_Overrides.cfg
Normal file
@@ -0,0 +1,13 @@
|
||||
# Configuration file
|
||||
|
||||
"enable modern ore textures?" {
|
||||
B:"Enables Post 1.17 Ore textures."=false
|
||||
}
|
||||
|
||||
|
||||
"enable stone texture override?" {
|
||||
B:"Enables 1.14 stone texture."=false
|
||||
B:"Enables pre 1.3 gravel texture."=false
|
||||
}
|
||||
|
||||
|
||||
286
both/config/OpenBlocks.cfg
Normal file
286
both/config/OpenBlocks.cfg
Normal file
@@ -0,0 +1,286 @@
|
||||
# Configuration file
|
||||
|
||||
additional {
|
||||
S:disableMobNames <
|
||||
>
|
||||
B:dumpDeadPlayersInventories=true
|
||||
}
|
||||
|
||||
|
||||
blocks {
|
||||
B:autoanvil=true
|
||||
B:autoenchantmenttable=true
|
||||
B:beartrap=true
|
||||
B:bigbutton=true
|
||||
B:blockPlacer=true
|
||||
B:blockbreaker=true
|
||||
B:builder_guide=true
|
||||
B:cannon=true
|
||||
B:canvas=true
|
||||
B:canvasglass=true
|
||||
B:donationStation=true
|
||||
B:drawingtable=true
|
||||
B:elevator=true
|
||||
B:elevator_rotating=true
|
||||
B:fan=true
|
||||
B:flag=true
|
||||
B:goldenegg=true
|
||||
B:grave=true
|
||||
B:guide=true
|
||||
B:heal=true
|
||||
B:imaginary=true
|
||||
B:itemDropper=true
|
||||
B:ladder=true
|
||||
B:paintcan=true
|
||||
B:paintmixer=true
|
||||
B:path=true
|
||||
B:projector=true
|
||||
B:ropeladder=true
|
||||
B:scaffolding=true
|
||||
B:sky=true
|
||||
B:sponge=true
|
||||
B:sprinkler=true
|
||||
B:tank=true
|
||||
B:target=true
|
||||
B:trophy=true
|
||||
B:vacuumhopper=true
|
||||
B:village_highlighter=true
|
||||
B:xpbottler=true
|
||||
B:xpdrain=true
|
||||
B:xpshower=true
|
||||
}
|
||||
|
||||
|
||||
cartographer {
|
||||
S:blockBlacklist <
|
||||
"Natura:Cloud"
|
||||
>
|
||||
B:reportInvalidRequest=false
|
||||
}
|
||||
|
||||
|
||||
crane {
|
||||
B:addTurtles=true
|
||||
B:boringMode=true
|
||||
B:doCraneCollisionCheck=false
|
||||
B:showTurtles=true
|
||||
D:turtleMagnetDeactivateRange=3.0
|
||||
D:turtleMagnetRange=32.0
|
||||
}
|
||||
|
||||
|
||||
cursor {
|
||||
I:cursorMaxDistance=64
|
||||
}
|
||||
|
||||
|
||||
debug {
|
||||
B:goldenEyeDebug=false
|
||||
B:gravesDebug=false
|
||||
}
|
||||
|
||||
|
||||
devnull {
|
||||
B:sneakClickToGui=true
|
||||
}
|
||||
|
||||
|
||||
dropblock {
|
||||
B:centerOnBlock=false
|
||||
D:elevatorXpDrainRatio=0.0
|
||||
B:ignoreAllBlocks=false
|
||||
B:ignoreHalfBlocks=false
|
||||
B:irregularBlocksArePassable=true
|
||||
I:maxPassThrough=4
|
||||
I:searchDistance=20
|
||||
S:specialBlockRules <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
egg {
|
||||
B:pickBlocks=true
|
||||
}
|
||||
|
||||
|
||||
fan {
|
||||
D:fanForce=0.05
|
||||
D:fanRange=10.0
|
||||
B:isRedstoneActivated=true
|
||||
}
|
||||
|
||||
|
||||
features {
|
||||
B:explosiveEnchantGrief=true
|
||||
I:explosiveEnchantmentId=211
|
||||
I:flimFlamEnchantmentId=213
|
||||
B:infoBook=true
|
||||
I:lastStandEnchantmentId=212
|
||||
S:lastStandFormula=max(1, 50*(1-(hp-dmg))/ench)
|
||||
I:xpToLiquidRatio=20
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# List of dimension IDs where the glider doesn't work
|
||||
I:BlacklistedDimensions <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
glasses {
|
||||
D:opacity=0.95
|
||||
B:useTexture=true
|
||||
}
|
||||
|
||||
|
||||
graves {
|
||||
B:canSpawnBase=true
|
||||
B:destructiveGraves=false
|
||||
I:maximalPosY=249
|
||||
I:minimalPosY=6
|
||||
B:requiresGraveInInv=false
|
||||
D:skeletonSpawnRate=0.002
|
||||
I:spawnRange=10
|
||||
B:spawnSkeletons=true
|
||||
D:specialActionFrequency=0.03
|
||||
B:storeContents=true
|
||||
}
|
||||
|
||||
|
||||
guide {
|
||||
I:redstoneSensitivity=1
|
||||
D:renderDistanceSq=65536.0
|
||||
B:useAdvancedRenderer=true
|
||||
}
|
||||
|
||||
|
||||
hacks {
|
||||
B:enableExperimentalFeatures=false
|
||||
}
|
||||
|
||||
|
||||
hangglider {
|
||||
B:enableThermal=true
|
||||
}
|
||||
|
||||
|
||||
imaginary {
|
||||
D:fadingSpeed=0.0075
|
||||
D:numberOfUses=10.0
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
B:cartographer=true
|
||||
B:craneBackpack=true
|
||||
B:craneControl=true
|
||||
B:crayonGlasses=true
|
||||
B:cursor=true
|
||||
B:devnull=true
|
||||
B:emptyMap=true
|
||||
B:epicEraser=true
|
||||
B:filledbucket=true
|
||||
B:goldenEye=true
|
||||
B:hangglider=true
|
||||
B:heightMap=true
|
||||
B:infoBook=true
|
||||
B:luggage=true
|
||||
B:paintBrush=true
|
||||
B:pedometer=true
|
||||
B:pencilGlasses=true
|
||||
B:seriousGlasses=true
|
||||
B:sleepingBag=true
|
||||
B:slimalyzer=true
|
||||
B:sonicglasses=true
|
||||
B:spongeonastick=true
|
||||
B:squeegee=true
|
||||
B:stencil=true
|
||||
B:tastyClay=true
|
||||
B:technicolorGlasses=true
|
||||
B:wrench=true
|
||||
}
|
||||
|
||||
|
||||
ladder {
|
||||
B:infiniteMode=false
|
||||
}
|
||||
|
||||
|
||||
loot {
|
||||
B:donationStation=false
|
||||
B:paintBrush=false
|
||||
B:sonicGlasses=false
|
||||
B:stencil=false
|
||||
B:technicolorGlasses=true
|
||||
}
|
||||
|
||||
|
||||
magnet {
|
||||
B:pickBlocks=true
|
||||
B:pickEntities=true
|
||||
}
|
||||
|
||||
|
||||
projector {
|
||||
I:brightness=-1
|
||||
I:lightLevel=10
|
||||
B:lightUpWhenWorking=true
|
||||
B:renderHolographicCone=true
|
||||
B:renderHolographicGrid=false
|
||||
}
|
||||
|
||||
|
||||
radio {
|
||||
I:radioVillagerId=6156
|
||||
B:radioVillagerSellsRecords=true
|
||||
}
|
||||
|
||||
|
||||
scaffolding {
|
||||
I:despawnRate=4
|
||||
}
|
||||
|
||||
|
||||
sponge {
|
||||
I:spongeRange=3
|
||||
I:spongeStickUseCount=256
|
||||
}
|
||||
|
||||
|
||||
sprinkler {
|
||||
I:bonemealConsumeRate=600
|
||||
I:bonemealFertilizeChance=200
|
||||
I:effectiveRange=4
|
||||
I:fertilizeChance=500
|
||||
I:internalTankCapacity=50
|
||||
I:waterConsumeRate=20
|
||||
}
|
||||
|
||||
|
||||
tanks {
|
||||
I:bucketsPerTank=64
|
||||
B:displayAllFluids=true
|
||||
B:emitLight=true
|
||||
I:fluidDifferenceUpdateThreshold=0
|
||||
B:tankTicks=true
|
||||
}
|
||||
|
||||
|
||||
tomfoolery {
|
||||
B:doItWhileTyping=false
|
||||
S:flimFlamBlacklist <
|
||||
>
|
||||
B:reverseBlacklist=false
|
||||
B:safeOnly=false
|
||||
I:sillyLoreDisplay=1
|
||||
B:weAreSeriousPeople=true
|
||||
}
|
||||
|
||||
|
||||
trophy {
|
||||
D:trophyDropChance=0.001
|
||||
S:trophyDropChanceFormula=let([bias=rand()/4, selection=rand()], (looting + bias) * chance - selection)
|
||||
}
|
||||
|
||||
|
||||
20
both/config/OpenMods.cfg
Normal file
20
both/config/OpenMods.cfg
Normal file
@@ -0,0 +1,20 @@
|
||||
# Configuration file
|
||||
|
||||
debug {
|
||||
# Control printing of stacktraces in case of unharvested drops
|
||||
B:dropsDebug=false
|
||||
|
||||
# Maximum fake player pool that doesn't produce warning
|
||||
I:fakePlayerCountThreshold=10
|
||||
|
||||
# Maximum allowed size of tessellator pool
|
||||
I:tessellatorPoolLimit=20
|
||||
}
|
||||
|
||||
|
||||
feature {
|
||||
# Enables command line calculator
|
||||
B:calculatorCommands=true
|
||||
}
|
||||
|
||||
|
||||
62
both/config/OpenModsLibCore.json
Normal file
62
both/config/OpenModsLibCore.json
Normal file
@@ -0,0 +1,62 @@
|
||||
{
|
||||
"activate_gl_capabilities_hook": {
|
||||
"version": 0,
|
||||
"value": "true",
|
||||
"comment": [
|
||||
"Purpose: hook to get check additional OpenGL capabilities (mostly stencil buffer related)",
|
||||
"Modified class: net.minecraft.client.renderer.OpenGlHelper",
|
||||
"Known users: OpenBlocks skyblocks",
|
||||
"When disabled: no stencil buffer available unless unlocked with Forge flag. Mods may not use some graphic features"
|
||||
]
|
||||
},
|
||||
"activate_player_render_hook": {
|
||||
"version": 0,
|
||||
"value": "true",
|
||||
"comment": [
|
||||
"Purpose: add hook to player rendering code",
|
||||
"Modified class: net.minecraft.client.renderer.entity.RenderPlayer",
|
||||
"Known users: OpenBlocks hangglider",
|
||||
"When disabled: code may fallback to less compatible mechanism (like replacing renderer)"
|
||||
]
|
||||
},
|
||||
"activate_map_gen_fix": {
|
||||
"version": 0,
|
||||
"value": "true",
|
||||
"comment": [
|
||||
"Purpose: fix bug in vanilla code used to find nearby structures",
|
||||
"Modified class: net.minecraft.world.gen.structure.MapGenStructure",
|
||||
"Known users: OpenBlocks golden eye",
|
||||
"When disabled: features may not work (either silently fail or cause crash)"
|
||||
]
|
||||
},
|
||||
"activate_player_damage_hook": {
|
||||
"version": 0,
|
||||
"value": "true",
|
||||
"comment": [
|
||||
"Purpose: hook for capturing damage to player (after armor and potion calculations)",
|
||||
"Modified class: net.minecraft.entity.player.EntityPlayer",
|
||||
"Known users: Last Stand enchantment",
|
||||
"When disabled: Last Stand enchantment will not work"
|
||||
]
|
||||
},
|
||||
"activate_movement_callback": {
|
||||
"version": 0,
|
||||
"value": "true",
|
||||
"comment": [
|
||||
"Purpose: this transformer add hook to player movement controls",
|
||||
"Modified class: net.minecraft.client.entity.EntityPlayerSP",
|
||||
"Known users: OpenBlocks elevator",
|
||||
"When disabled: users usually have fallbacks (elevator will use less accurate algorithm)"
|
||||
]
|
||||
},
|
||||
"activate_stencil_patches": {
|
||||
"version": 0,
|
||||
"value": "true",
|
||||
"comment": [
|
||||
"Purpose: to re-enable stencil buffer on FBO objects. This is was disabled due to problems on some configurations",
|
||||
"Modified class: net.minecraft.client.shader.Framebuffer",
|
||||
"Known users: OpenBlocks skyblocks",
|
||||
"When disabled: no stencil buffer available unless unlocked with Forge flag. Mods may not use some graphic features"
|
||||
]
|
||||
}
|
||||
}
|
||||
30
both/config/Opis.cfg
Normal file
30
both/config/Opis.cfg
Normal file
@@ -0,0 +1,30 @@
|
||||
# Configuration file
|
||||
|
||||
access_rights {
|
||||
# Minimum access level to be able to view tables in /opis command. Valid values : NONE, PRIVILEGED, ADMIN
|
||||
S:opis=NONE
|
||||
|
||||
# List of players with PRIVILEGED access level.
|
||||
S:privileged <
|
||||
>
|
||||
|
||||
# Minimum access level to be able to view tables in /opis command. Valid values : NONE, PRIVILEGED, ADMIN
|
||||
S:tables=NONE
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
B:display.microseconds=true
|
||||
I:laggenerator_id=-1
|
||||
I:profiler.delay=1
|
||||
I:profiler.maxpts=250
|
||||
}
|
||||
|
||||
|
||||
remote_console {
|
||||
B:opisrcon.active=false
|
||||
S:opisrcon.password=
|
||||
I:opisrcon.port=25566
|
||||
}
|
||||
|
||||
|
||||
8
both/config/PTRModelLib.cfg
Normal file
8
both/config/PTRModelLib.cfg
Normal file
@@ -0,0 +1,8 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Should we render the targeting outline ? Set false for better performances. [default: true]
|
||||
B:displayOutline=true
|
||||
}
|
||||
|
||||
|
||||
14
both/config/PluginMetrics.cfg
Normal file
14
both/config/PluginMetrics.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Set to true for verbose debug
|
||||
B:debug=false
|
||||
|
||||
# Server unique ID
|
||||
S:guid=6755adfe-9aee-4ce3-91c9-ed814f7a269a
|
||||
|
||||
# Set to true to disable all reporting
|
||||
B:opt-out=false
|
||||
}
|
||||
|
||||
|
||||
161
both/config/RandomThings.cfg
Normal file
161
both/config/RandomThings.cfg
Normal file
@@ -0,0 +1,161 @@
|
||||
# Configuration file
|
||||
|
||||
blocks {
|
||||
B:BloodmoonSensor=true
|
||||
B:DyeingMachine=true
|
||||
B:EnderEnergyDistributor=true
|
||||
B:EnergyDistributor=true
|
||||
B:FertilizedDirt=true
|
||||
B:FluidDisplay=true
|
||||
B:ItemCollector=true
|
||||
B:LapisLamp=true
|
||||
B:MoonSensor=true
|
||||
B:NotificationInterface=true
|
||||
B:OnlineDetector=true
|
||||
B:PlayerInterface=true
|
||||
B:SpectreGlass=true
|
||||
B:WirelessLever=true
|
||||
}
|
||||
|
||||
|
||||
dungeonloot {
|
||||
I:WhiteStone=3
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
B:BiomePainter=true
|
||||
B:BiomeSolution=true
|
||||
B:Bloodstone=true
|
||||
B:CreativeChestGenerator=true
|
||||
B:CreativeGrower=true
|
||||
B:CreativeSword=true
|
||||
B:DropFilter=true
|
||||
B:EnderLetter=false
|
||||
B:Ginto=true
|
||||
B:Imbues=true
|
||||
B:MagneticForce=true
|
||||
B:OpSpectreKey=true
|
||||
B:SoundRecorder=true
|
||||
B:SpectreArmor=true
|
||||
B:SpectreKey=true
|
||||
B:SpectreSword=true
|
||||
B:SpiritBinder=true
|
||||
B:VoidStone=true
|
||||
B:Whitestone=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# potionids
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Setting these to -1 will auto resolve them. If RandomThings finds a potion at the position of the specified id it will try to find a free one. It will also dynamically increase the size of the potion array if necessary.
|
||||
##########################################################################################################
|
||||
|
||||
potionids {
|
||||
I:ImbueExperience=85
|
||||
I:ImbueFire=88
|
||||
I:ImbuePoison=84
|
||||
I:ImbueSpectre=99
|
||||
I:ImbueWeakness=98
|
||||
I:ImbueWither=97
|
||||
}
|
||||
|
||||
|
||||
settings {
|
||||
# The amount of ticks the biome capsule needs to collect 1 charge
|
||||
I:BiomeChargeTime=20
|
||||
|
||||
# Whether fog will turn black on a Bloodmoon to look better with the red sky
|
||||
B:BloodMoonBlackFog=true
|
||||
|
||||
# The chance of a bloodmoon happening (0=Never;1=Every night;0.05=5% of all nights)
|
||||
D:BloodMoonChance=0.01
|
||||
|
||||
# Blood moon happens cyclically every X days (set to 0 to disable it)
|
||||
I:BloodMoonCycle=0
|
||||
|
||||
# Whether players are NOT allowed to sleep during a bloodmoon
|
||||
B:BloodMoonNoSleep=true
|
||||
|
||||
# Whether light will be tinted red on a Bloodmoon
|
||||
B:BloodMoonRedLight=true
|
||||
|
||||
# Whether the moon will be red on a Bloodmoon
|
||||
B:BloodMoonRedMoon=true
|
||||
|
||||
# Whether the sky will turn red on a Bloodmoon
|
||||
B:BloodMoonRedSky=true
|
||||
|
||||
# With which number should the default entity limit be multiplicated on a blood moon
|
||||
I:BloodMoonSpawnLimitMult=2
|
||||
|
||||
# How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24)
|
||||
I:BloodMoonSpawnRange=12
|
||||
|
||||
# How much faster enemys spawn on a bloodmoon (0=Vanilla)
|
||||
I:BloodMoonSpawnSpeed=1
|
||||
|
||||
# Whether players in the overworld should receive a message at the beginning of the bloodmoon
|
||||
B:BloodmoonMessage=true
|
||||
|
||||
# Whether the Bloodmoon should respect the doMobSpawning gamerule
|
||||
B:BloodmoonRespectGamerule=true
|
||||
|
||||
# Should monsters spawned by a bloodmoon vanish at dawn?
|
||||
B:BloodmoonVanish=false
|
||||
|
||||
# Bonemeal particles will appear whenever fertilized dirt boosts the plant
|
||||
B:FertilizedDirtGrowthIndicator=true
|
||||
|
||||
# How often should Fertilize Dirt tick the plant above it when it's ticked itself?
|
||||
I:FertilizedDirtGrowthModifier=3
|
||||
|
||||
# The duration of imbues (in ticks)
|
||||
I:ImbueDuration=6000
|
||||
|
||||
# A random number from 0-thisconfigoption will be added to the decay speed for every Leave. Setting this to 0 will decay leaves rather linear while higher numbers will let the whole thing look more natural
|
||||
I:LeaveDecayFuzz=5
|
||||
|
||||
# The amount of ticks every leave needs to decay (Lower is faster)
|
||||
I:LeaveDecaySpeed=7
|
||||
|
||||
# In ticks (20=1 Second)
|
||||
I:MagneticForceTeleportLength=200
|
||||
B:SpectreDimensionFog=true
|
||||
|
||||
# The Dimension ID of the spectre World. On first run and when you set this setting to -1 RandomThings will try to find a dimensionID itself
|
||||
I:SpectreDimensionID=201
|
||||
|
||||
# The chance of phasing through an attack while being imbued with spectre
|
||||
D:SpectreImbueChance=0.1
|
||||
|
||||
# The chance of a spirit spawning when you don't use a Spectre Sword (0-1)
|
||||
D:SpiritChance=0.02
|
||||
|
||||
# The chance of a spirit spawning when you have a spirit binder in your inventory and kill the entity with a spectre sword. (0-1)
|
||||
D:SpiritChanceSword=0.1
|
||||
|
||||
# The range of a wireless lever in blocks
|
||||
I:WirelessLeverRange=10
|
||||
}
|
||||
|
||||
|
||||
vanillachanges {
|
||||
# Leaves will decay much faster when no longer connected to a log
|
||||
B:FasterLeaveDecay=true
|
||||
|
||||
# Locks the Gamma to 0
|
||||
B:LockedGamma=true
|
||||
|
||||
# The normal dirt background will be replaced with a different block each start
|
||||
B:ModifiedBackgrounds=false
|
||||
|
||||
# When you throw something or shoot an arrow the motion of the player will be added to the motion of the projectile
|
||||
B:ThrowableMotion=true
|
||||
|
||||
# If this is not empty the options background will not be random but the one specified here. This has to be a Resource Location, for more information visit the Curse Forge Page of Custom Backgrounds
|
||||
S:fixedBackground=
|
||||
}
|
||||
|
||||
|
||||
25
both/config/RedstonePasteMod.cfg
Normal file
25
both/config/RedstonePasteMod.cfg
Normal file
@@ -0,0 +1,25 @@
|
||||
# Configuration file
|
||||
|
||||
color {
|
||||
# Color of half-powered paste (default: #E66400)
|
||||
S:pasteColorMid=#E66400
|
||||
|
||||
# Color of unpowered paste (default: #80B400)
|
||||
S:pasteColorOff=#80B400
|
||||
|
||||
# Color of fully-powered paste (default: #FF5200)
|
||||
S:pasteColorOn=#FF5200
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Number of paste obtained from crafting recipe (default: 4)
|
||||
I:pasteRecipeResult=8
|
||||
|
||||
# Redstone Paste recipe (default: 0)
|
||||
# 0 = shapeless slimeball and dust
|
||||
# 1 = slimeball surrounded by dust
|
||||
I:pasteRecipeType=0
|
||||
}
|
||||
|
||||
|
||||
116
both/config/Schematica.cfg
Normal file
116
both/config/Schematica.cfg
Normal file
@@ -0,0 +1,116 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1
|
||||
|
||||
debug {
|
||||
# Display extra information on the debug screen (F3).
|
||||
B:showDebugInfo=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Extra blocks to consider as air for the schematic renderer.
|
||||
S:extraAirBlocks <
|
||||
>
|
||||
|
||||
# Schematic directory.
|
||||
S:schematicDirectory=schematics
|
||||
|
||||
# Default sort type for the material list.
|
||||
S:sortType=SIZE_ASC
|
||||
}
|
||||
|
||||
|
||||
printer {
|
||||
# The printer will destroy blocks (creative mode only).
|
||||
B:destroyBlocks=false
|
||||
|
||||
# Destroy all blocks that can be destroyed in one tick.
|
||||
B:destroyInstantly=false
|
||||
|
||||
# Place blocks only if there is an adjacent block next to them.
|
||||
B:placeAdjacent=true
|
||||
|
||||
# Delay between placement attempts (in ticks).
|
||||
I:placeDelay=1
|
||||
|
||||
# Place all blocks that can be placed in one tick.
|
||||
B:placeInstantly=false
|
||||
|
||||
# Timeout before re-trying failed blocks.
|
||||
I:timeout=10
|
||||
|
||||
swapslots {
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot0=false
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot1=false
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot2=false
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot3=false
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot4=false
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot5=true
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot6=true
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot7=true
|
||||
|
||||
# Allow the printer to use this hotbar slot.
|
||||
B:swapSlot8=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
render {
|
||||
# Alpha value used when rendering the schematic (1.0 = opaque, 0.5 = half transparent, 0.0 = transparent).
|
||||
D:alpha=5.0
|
||||
|
||||
# Enable transparent textures.
|
||||
B:alphaEnabled=true
|
||||
|
||||
# Delta value used for highlighting (if you experience z-fighting increase this).
|
||||
D:blockDelta=0.005
|
||||
|
||||
# Draw outlines.
|
||||
B:drawLines=true
|
||||
|
||||
# Draw surface areas.
|
||||
B:drawQuads=true
|
||||
|
||||
# Highlight invalid placed blocks and to be placed blocks.
|
||||
B:highlight=true
|
||||
|
||||
# Highlight blocks that should be air.
|
||||
B:highlightAir=true
|
||||
}
|
||||
|
||||
|
||||
server {
|
||||
# Allow players to load schematics.
|
||||
B:loadEnabled=true
|
||||
|
||||
# Amount of storage provided per-player for schematics on the server.
|
||||
I:playerQuotaKilobytes=8192
|
||||
|
||||
# Allow players to use the printer.
|
||||
B:printerEnabled=true
|
||||
|
||||
# Allow players to save schematics.
|
||||
B:saveEnabled=true
|
||||
|
||||
# Allow players to save schematics serverside, download schematics and see serverside schematics
|
||||
B:serversideSchematicsEnabled=true
|
||||
}
|
||||
|
||||
|
||||
57
both/config/SimpleWorldTimer.cfg
Normal file
57
both/config/SimpleWorldTimer.cfg
Normal file
@@ -0,0 +1,57 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Auto hide timer on various screens like inventory, chat, debug, no-GUI mode (F1), main menu etc.
|
||||
B:autoHide=true
|
||||
|
||||
# Source of data for timer:
|
||||
# 0 - Total time of world being ticked provided by getTotalWorldTime() function
|
||||
# 1 - in-game time provided by getWorldTime() function. Used for day/night cycle.
|
||||
# Can be changed by 'time set' command. 0 ticks equals 6:00 AM. 24000 ticks for one Minecraft day.
|
||||
# 2 - Manual start/stop
|
||||
# 3 - System clock;
|
||||
#
|
||||
I:clockType=1
|
||||
|
||||
# Enable Simple World Timer
|
||||
B:enable=true
|
||||
|
||||
# Custom pattern for line 1
|
||||
# Pattern letters of standard java.text.SimpleDateFormat class used.
|
||||
# Additional syntax take effect after:
|
||||
# &d - total days
|
||||
# &w - total ticks
|
||||
# &t - current two-sign ticks in current second (00-19)
|
||||
# If you additionally put it in square brackets then everything within will output only if included values are non-zero
|
||||
# Those should be quoted using single quotes (') to avoid initial interpretation by SimpleDateFormat
|
||||
#
|
||||
S:pattern1=HH:mm
|
||||
|
||||
# Custom pattern for line 2
|
||||
S:pattern2=
|
||||
|
||||
# Timer preset:
|
||||
# 0 - Total World Time
|
||||
# 1 - Minecraft Time
|
||||
# 2 - Stopwatch
|
||||
# 3 - System Time
|
||||
# 4 - Custom configuration
|
||||
I:preset=4
|
||||
|
||||
# Starting year for Minecraft time. To make sense of its calendar representation.
|
||||
I:startYear=1
|
||||
|
||||
# When was Stopwatch started
|
||||
S:stopWatchStart=0
|
||||
|
||||
# When was Stopwatch stopped
|
||||
S:stopWatchStop=0
|
||||
|
||||
# Relative horizontal position in %. From 0% to 100%.
|
||||
I:xPosition=62
|
||||
|
||||
# Relative vertical position in %. From 0% to 100%.
|
||||
I:yPosition=99
|
||||
}
|
||||
|
||||
|
||||
17
both/config/SlimeKnights/Mantle.cfg
Normal file
17
both/config/SlimeKnights/Mantle.cfg
Normal file
@@ -0,0 +1,17 @@
|
||||
# Configuration file
|
||||
|
||||
debughelpers {
|
||||
B:"Dump BIOME ID's in log"=false
|
||||
B:"Dump ENCHANT ID's in log"=false
|
||||
B:"Dump POTION ID's in log"=false
|
||||
B:"Dump Recipe Conflicts in log when server starts"=false
|
||||
B:enableChat=false
|
||||
B:enableConsole=false
|
||||
}
|
||||
|
||||
|
||||
environment {
|
||||
B:unsupportedLogging=false
|
||||
}
|
||||
|
||||
|
||||
306
both/config/SolarFlux.cfg
Normal file
306
both/config/SolarFlux.cfg
Normal file
@@ -0,0 +1,306 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Neighbor solar panels share their energy if set to true. [default: true]
|
||||
B:BalanceEnergy=true
|
||||
|
||||
# Use connected textures for the solar panels. [default: true]
|
||||
B:ConnectedTextures=true
|
||||
|
||||
# Whether or not the solar panels keep their internal energy when dismantled with a wrench. [default: true]
|
||||
B:KeepEnergyWhenDismantled=true
|
||||
|
||||
# Whether or not the solar panels keep their internal inventory when dismantled with a wrench. [default: true]
|
||||
B:KeepInventoryWhenDismantled=true
|
||||
|
||||
# Factor used to reduce the energy generation during rainy weather. [range: 0.0 ~ 1.0, default: 0.4]
|
||||
S:RainProductionFactor=0.8
|
||||
|
||||
# Display Solar Panel information on right click while sneaking. [default: false]
|
||||
B:SneakClickInfo=false
|
||||
|
||||
# The height of the Solar Panel blocks. [range: 0.01 ~ 1.0, default: 0.375]
|
||||
S:SolarPanelHeight=0.2
|
||||
|
||||
# Factor used to reduce the energy generation during stormy weather. [range: 0.0 ~ 1.0, default: 0.4]
|
||||
S:ThunderProductionFactor=0.6
|
||||
|
||||
# Use Thermal Expansion recipes. [default: true]
|
||||
B:UseThermalExpansionRecipes=false
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier0 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: true]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 50000]
|
||||
I:Capacity=50000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 2]
|
||||
I:MaximumEnergyGeneration=2
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 16]
|
||||
I:MaximumEnergyTransfer=16
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier1 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: true]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 250000]
|
||||
I:Capacity=250000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 16]
|
||||
I:MaximumEnergyGeneration=16
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 128]
|
||||
I:MaximumEnergyTransfer=128
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier10 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 149299199]
|
||||
I:Capacity=149299199
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 131072]
|
||||
I:MaximumEnergyGeneration=131072
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 1048576]
|
||||
I:MaximumEnergyTransfer=1048576
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier11 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 179159039]
|
||||
I:Capacity=179159039
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 262144]
|
||||
I:MaximumEnergyGeneration=262144
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 2097152]
|
||||
I:MaximumEnergyTransfer=2097152
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier12 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 214990847]
|
||||
I:Capacity=214990847
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 524288]
|
||||
I:MaximumEnergyGeneration=524288
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 4194304]
|
||||
I:MaximumEnergyTransfer=4194304
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier13 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=false
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier14 {
|
||||
B:Active=false
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier15 {
|
||||
B:Active=false
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier2 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: true]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 850000]
|
||||
I:Capacity=850000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 64]
|
||||
I:MaximumEnergyGeneration=64
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 512]
|
||||
I:MaximumEnergyTransfer=512
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier3 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: true]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 4000000]
|
||||
I:Capacity=4000000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 256]
|
||||
I:MaximumEnergyGeneration=256
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 2048]
|
||||
I:MaximumEnergyTransfer=2048
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier4 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: true]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 16000000]
|
||||
I:Capacity=16000000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 1024]
|
||||
I:MaximumEnergyGeneration=1024
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 8192]
|
||||
I:MaximumEnergyTransfer=8192
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier5 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: true]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 60000000]
|
||||
I:Capacity=60000000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 4096]
|
||||
I:MaximumEnergyGeneration=4096
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 32768]
|
||||
I:MaximumEnergyTransfer=32768
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier6 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 72000000]
|
||||
I:Capacity=72000000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 8192]
|
||||
I:MaximumEnergyGeneration=8192
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 65536]
|
||||
I:MaximumEnergyTransfer=65536
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier7 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 86400000]
|
||||
I:Capacity=86400000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 16384]
|
||||
I:MaximumEnergyGeneration=16384
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 131072]
|
||||
I:MaximumEnergyTransfer=131072
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier8 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 103679999]
|
||||
I:Capacity=103679999
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 32768]
|
||||
I:MaximumEnergyGeneration=32768
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 262144]
|
||||
I:MaximumEnergyTransfer=262144
|
||||
}
|
||||
|
||||
|
||||
solar_panel_tier9 {
|
||||
# Whether or not this tier of Solar Panel should be added to the game. [default: false]
|
||||
B:Active=true
|
||||
|
||||
# Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 124416000]
|
||||
I:Capacity=124416000
|
||||
|
||||
# Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 65536]
|
||||
I:MaximumEnergyGeneration=65536
|
||||
|
||||
# Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 524288]
|
||||
I:MaximumEnergyTransfer=524288
|
||||
}
|
||||
|
||||
|
||||
upgrades {
|
||||
# Whether or not capacity upgrades should be added to the game. [default: true]
|
||||
B:CapacityUpgradeActive=true
|
||||
|
||||
# Factor by which the capacity is increased per upgrade. [range: 0.01 ~ 10.0, default: 0.1]
|
||||
S:CapacityUpgradeIncrease=0.1
|
||||
|
||||
# Maximum number of capacity upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 16]
|
||||
I:CapacityUpgradeMax=16
|
||||
|
||||
# Returns to scale. How does the transfer rate scales as you add more upgrades. 1 is linear. Below 1 reduces the efficiency as you add upgrades, Above 1 does the opposite. [range: 0.1 ~ 2.0, default: 1.0]
|
||||
S:CapacityUpgradeReturnsToScale=1.0
|
||||
|
||||
# Whether or not efficiency upgrades should be added to the game. [default: true]
|
||||
B:EfficiencyUpgradeActive=true
|
||||
|
||||
# Factor by which the energy production is increased per upgrade. [range: 0.01 ~ 10.0, default: 0.05]
|
||||
S:EfficiencyUpgradeIncrease=0.05
|
||||
|
||||
# Maximum number of efficiency upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 8]
|
||||
I:EfficiencyUpgradeMax=8
|
||||
|
||||
# Returns to scale. How does the efficiency scales as you add more upgrades. 1 is linear. Below 1 reduces the efficiency as you add upgrades, Above 1 does the opposite. [range: 0.1 ~ 2.0, default: 0.9]
|
||||
S:EfficiencyUpgradeReturnsToScale=1.0
|
||||
|
||||
# Whether or not furnace upgrades should be added to the game. [default: true]
|
||||
B:FurnaceUpgradeActive=true
|
||||
|
||||
# Amount of RF per tick used to heat up a furnace. [range: 1 ~ 64000, default: 8]
|
||||
I:FurnaceUpgradeHeatingConsumption=8
|
||||
|
||||
# Whether or not low light upgrades should be added to the game. [default: true]
|
||||
B:LowLightUpgradeActive=true
|
||||
|
||||
# Maximum number of low light upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 8]
|
||||
I:LowLightUpgradeMax=8
|
||||
|
||||
# Whether or not transfer rate upgrades should be added to the game. [default: true]
|
||||
B:TransferRateUpgradeActive=true
|
||||
|
||||
# Factor by which the transfer rate is increased per upgrade. [range: 0.01 ~ 10.0, default: 0.1]
|
||||
S:TransferRateUpgradeIncrease=0.1
|
||||
|
||||
# Maximum number of transfer rate upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 8]
|
||||
I:TransferRateUpgradeMax=8
|
||||
|
||||
# Returns to scale. How does the transfer rate scales as you add more upgrades. 1 is linear. Below 1 reduces the efficiency as you add upgrades, Above 1 does the opposite. [range: 0.1 ~ 2.0, default: 0.9]
|
||||
S:TransferRateUpgradeReturnsToScale=1.0
|
||||
|
||||
# Whether or not traversal upgrades should be added to the game. [default: true]
|
||||
B:TraversalUpgradeActive=true
|
||||
|
||||
# How many extra machines can be traversed per extra upgrade. [range: 1 ~ 10, default: 1]
|
||||
I:TraversalUpgradeIncrease=1
|
||||
|
||||
# Maximum number of traversal upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 64]
|
||||
I:TraversalUpgradeMax=64
|
||||
|
||||
# Update rate of traversal. Increase to reduce lag. But machines will be discovered slower. [range: 1 ~ 1200, default: 25]
|
||||
I:TraversalUpgradeUpdateRate=25
|
||||
}
|
||||
|
||||
|
||||
132
both/config/StorageDrawers.cfg
Normal file
132
both/config/StorageDrawers.cfg
Normal file
@@ -0,0 +1,132 @@
|
||||
# Configuration file
|
||||
|
||||
addons {
|
||||
B:showBlocksInCreative=true
|
||||
B:showBlocksInNEI=true
|
||||
B:useSeparateCreativeTabs=true
|
||||
}
|
||||
|
||||
|
||||
blocks {
|
||||
|
||||
fulldrawers1 {
|
||||
I:baseStorage=128
|
||||
B:enabled=true
|
||||
I:recipeOutput=2
|
||||
}
|
||||
|
||||
fulldrawers2 {
|
||||
I:baseStorage=64
|
||||
B:enabled=true
|
||||
I:recipeOutput=4
|
||||
}
|
||||
|
||||
fulldrawers4 {
|
||||
I:baseStorage=32
|
||||
B:enabled=true
|
||||
I:recipeOutput=8
|
||||
}
|
||||
|
||||
halfdrawers2 {
|
||||
I:baseStorage=32
|
||||
B:enabled=true
|
||||
I:recipeOutput=4
|
||||
}
|
||||
|
||||
halfdrawers4 {
|
||||
I:baseStorage=16
|
||||
B:enabled=true
|
||||
I:recipeOutput=8
|
||||
}
|
||||
|
||||
compdrawers {
|
||||
I:baseStorage=128
|
||||
B:enabled=true
|
||||
I:recipeOutput=2
|
||||
}
|
||||
|
||||
controller {
|
||||
B:enabled=true
|
||||
I:maxDrawers=2048
|
||||
I:range=12
|
||||
}
|
||||
|
||||
trim {
|
||||
B:enabled=true
|
||||
I:recipeOutput=8
|
||||
}
|
||||
|
||||
controllerslave {
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Select: default, merge, destroy and cluster.
|
||||
S:breakDrawerDropMode=merge
|
||||
B:creativeTabVanillaWoods=true
|
||||
B:enableCreativeUpgrades=true
|
||||
|
||||
# Writes additional log messages while using the mod. Mainly for debug purposes. Should be kept disabled unless instructed otherwise.
|
||||
B:enableDebugLogging=false
|
||||
B:enableDrawerUI=true
|
||||
B:enableFallbackRecipes=true
|
||||
B:enableFramedDrawers=true
|
||||
B:enableIndicatorUpgrades=true
|
||||
B:enableItemConversion=true
|
||||
B:enableLockUpgrades=true
|
||||
B:enablePersonalUpgrades=true
|
||||
B:enableRedstoneUpgrades=true
|
||||
B:enableShroudUpgrades=true
|
||||
B:enableSidedInput=true
|
||||
B:enableSidedOutput=true
|
||||
B:enableSortingUpgrades=true
|
||||
B:enableStorageUpgrades=true
|
||||
B:enableTape=true
|
||||
B:enableVoidUpgrades=true
|
||||
|
||||
# Inverts how shift works with drawers. If this is true, shifting will only give one item, where regular clicks will give a full stack. Leave false for default behavior.
|
||||
B:invertShift=false
|
||||
S:itemRenderType=fast
|
||||
B:renderStorageUpgrades=true
|
||||
S:wailaStackRemainder=stack + remainder
|
||||
}
|
||||
|
||||
|
||||
integration {
|
||||
B:enableAE2=true
|
||||
B:enableChisel=true
|
||||
B:enableGTNH=true
|
||||
B:enableMineTweaker=true
|
||||
B:enableRefinedRelocation=true
|
||||
B:enableThaumcraft=true
|
||||
B:enableThermalExpansion=true
|
||||
B:enableThermalFoundation=true
|
||||
B:enableWaila=true
|
||||
}
|
||||
|
||||
|
||||
packs {
|
||||
# If enabled, all explicit pack options will be ignored. Packs will be enabled if their corresponding mod is present (Not including misc pack)
|
||||
B:autoEnablePacks=true
|
||||
B:enableBiomesOPlenty=false
|
||||
B:enableErebus=false
|
||||
B:enableForestry=false
|
||||
B:enableMisc=true
|
||||
B:enableNatura=false
|
||||
}
|
||||
|
||||
|
||||
upgrades {
|
||||
I:level2Mult=10
|
||||
I:level3Mult=25
|
||||
I:level4Mult=50
|
||||
I:level5Mult=200
|
||||
I:level6Mult=500
|
||||
I:level7Mult=2000
|
||||
I:level8Mult=5000
|
||||
}
|
||||
|
||||
|
||||
23
both/config/TConstruct_AOEExclusions.cfg
Normal file
23
both/config/TConstruct_AOEExclusions.cfg
Normal file
@@ -0,0 +1,23 @@
|
||||
# Configuration file
|
||||
|
||||
aoe_exclusions {
|
||||
# Block IDs (with optional metadata) that should not be broken by tool.excavator's AOE effect [default: [examplemod:exampleblock], [examplemod:exampleblock:1]]
|
||||
S:tool.excavatorExclusions <
|
||||
examplemod:exampleblock
|
||||
examplemod:exampleblock:1
|
||||
>
|
||||
|
||||
# Block IDs (with optional metadata) that should not be broken by tool.hammer's AOE effect [default: [examplemod:exampleblock], [examplemod:exampleblock:1]]
|
||||
S:tool.hammerExclusions <
|
||||
examplemod:exampleblock
|
||||
examplemod:exampleblock:1
|
||||
>
|
||||
|
||||
# Block IDs (with optional metadata) that should not be broken by tool.lumberaxe's AOE effect [default: [examplemod:exampleblock], [examplemod:exampleblock:1]]
|
||||
S:tool.lumberaxeExclusions <
|
||||
examplemod:exampleblock
|
||||
examplemod:exampleblock:1
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
9
both/config/TMechworks.cfg
Normal file
9
both/config/TMechworks.cfg
Normal file
@@ -0,0 +1,9 @@
|
||||
# Configuration file
|
||||
|
||||
drawbridge {
|
||||
# Add block names that should not be placed from the drawbridge [default: ]
|
||||
S:blacklist <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
211
both/config/Thaumcraft.cfg
Normal file
211
both/config/Thaumcraft.cfg
Normal file
@@ -0,0 +1,211 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Biomes and effects
|
||||
##########################################################################################################
|
||||
|
||||
biomes {
|
||||
# Eerie biome id
|
||||
I:biome_eerie=194
|
||||
|
||||
# Eldritch Lands biome id
|
||||
I:biome_eldritch=195
|
||||
|
||||
# Magical Forest biome id
|
||||
I:biome_magical_forest=193
|
||||
|
||||
# Taint biome id
|
||||
I:biome_taint=192
|
||||
|
||||
# higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
|
||||
I:magical_forest_biome_weight=5
|
||||
I:outer_lands_dim=-42
|
||||
|
||||
# higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
|
||||
I:taint_biome_weight=2
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# enchantments
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Custom enchantments
|
||||
##########################################################################################################
|
||||
|
||||
enchantments {
|
||||
I:ench_haste=150
|
||||
I:ench_repair=151
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
|
||||
B:allow_cheat_sheet=false
|
||||
|
||||
# Setting this to false will disable arcane mirror research and crafting recipes.
|
||||
B:allow_mirrors=true
|
||||
|
||||
# If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease).
|
||||
B:allow_warded_stone=true
|
||||
|
||||
# Can Taint be caused by flux effects.
|
||||
B:biome_taint_from_flux=true
|
||||
|
||||
# The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes.
|
||||
I:biome_taint_spread=200
|
||||
|
||||
# Set this to true to get the old blue magical forest back.
|
||||
B:blue_magical_forest=false
|
||||
|
||||
# Setting this to true will make certain colors higher contrast or darker to prevent them from being 'invisible' to color blind people.
|
||||
B:color_blind=false
|
||||
|
||||
# Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false.
|
||||
B:crooked=true
|
||||
|
||||
# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
|
||||
B:display_aspects=false
|
||||
|
||||
# Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance.
|
||||
B:glowing_taint=true
|
||||
|
||||
# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
|
||||
B:golem_chest_interact=true
|
||||
|
||||
# How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react.
|
||||
I:golem_delay=5
|
||||
|
||||
# How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000
|
||||
I:golem_ignore_delay=10000
|
||||
|
||||
# The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely.
|
||||
I:golem_link_quality=16
|
||||
|
||||
# Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.
|
||||
B:hard_mode_nodes=true
|
||||
|
||||
# How rare nodes are in the world. The number means there will be (on average) one node per N chunks.
|
||||
I:node_rarity=36
|
||||
|
||||
# Determines how fast notifications scroll downwards.
|
||||
I:notification_delay=5000
|
||||
|
||||
# The maximum amount of notifications that are displayed onscreen.
|
||||
I:notification_max=15
|
||||
|
||||
# This is a comma-delimited list of any block names the portable hole is not allowed to pass through.
|
||||
S:portablehole_blacklist=iron_door
|
||||
|
||||
# This setting will disable certain thaumcraft shaders for those who experience FPS drops.
|
||||
B:shaders=true
|
||||
|
||||
# The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.
|
||||
I:special_node_rarity=18
|
||||
|
||||
# Thaumcraft banker villager id
|
||||
I:thaumcraft_banker_id=191
|
||||
|
||||
# Thaumcraft wizard villager id
|
||||
I:thaumcraft_villager_id=190
|
||||
|
||||
# Set to true to have the wand dial display in the bottom left instead of the top left.
|
||||
B:wand_dial_bottom=false
|
||||
|
||||
# Setting this to true disables Warp and similar mechanics. You wuss.
|
||||
B:wuss_mode=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# monster_spawning
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Will these mobs spawn
|
||||
##########################################################################################################
|
||||
|
||||
monster_spawning {
|
||||
# Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places.
|
||||
B:champion_mobs=true
|
||||
B:spawn_angry_zombies=true
|
||||
B:spawn_eldercreatures=true
|
||||
B:spawn_fire_bats=true
|
||||
B:spawn_pechs=true
|
||||
B:spawn_taint_spores=true
|
||||
B:spawn_taintacles=true
|
||||
B:spawn_wisps=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# research
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Various research related things.
|
||||
##########################################################################################################
|
||||
|
||||
research {
|
||||
# The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in.
|
||||
I:aspect_total_cap=100
|
||||
|
||||
# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
|
||||
I:research_difficulty=0
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# runic_shielding
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Runic Shielding
|
||||
##########################################################################################################
|
||||
|
||||
runic_shielding {
|
||||
# How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0.
|
||||
I:runic_cost=50
|
||||
|
||||
# How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0.
|
||||
I:runic_recharge_delay=80
|
||||
|
||||
# How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500.
|
||||
I:runic_recharge_speed=2000
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# world_generation
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings to turn certain world-gen on or off.
|
||||
##########################################################################################################
|
||||
|
||||
world_generation {
|
||||
B:generate_amber_ore=true
|
||||
B:generate_aura_nodes=true
|
||||
B:generate_cinnibar_ore=true
|
||||
B:generate_infused_stone=true
|
||||
B:generate_structures=true
|
||||
|
||||
# Can taint biomes generate at worldgen
|
||||
B:generate_taint=true
|
||||
B:generate_trees=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# world_regeneration
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
|
||||
##########################################################################################################
|
||||
|
||||
world_regeneration {
|
||||
B:amber_ore=false
|
||||
B:aura_nodes=false
|
||||
B:cinnibar_ore=false
|
||||
B:infused_stone=false
|
||||
|
||||
# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
|
||||
S:regen_key=DEFAULT
|
||||
B:structures=false
|
||||
B:taint=false
|
||||
B:trees=false
|
||||
}
|
||||
|
||||
|
||||
156
both/config/ThaumicTinkerer.cfg
Normal file
156
both/config/ThaumicTinkerer.cfg
Normal file
@@ -0,0 +1,156 @@
|
||||
# Configuration file
|
||||
|
||||
balance {
|
||||
|
||||
shadowbeam {
|
||||
# vis cost for the aer aspect, 1/100th in-game [range: -2147483648 ~ 2147483647, default: 15]
|
||||
I:"aer vis cost"=15
|
||||
|
||||
# vis cost for the ordo aspect, 1/100th in-game [range: -2147483648 ~ 2147483647, default: 25]
|
||||
I:"ordo vis cost"=25
|
||||
|
||||
# vis cost for the perditio aspect, 1/100th in-game [range: -2147483648 ~ 2147483647, default: 25]
|
||||
I:"perditio vis cost"=25
|
||||
|
||||
# base damage of the shadowbeam focus [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:"shadowbeam base damage"=8
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
block {
|
||||
|
||||
kami {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
enchantments {
|
||||
I:"id_enchant.ttinkerer:ascentBoost"=220
|
||||
I:"id_enchant.ttinkerer:autoSmelt"=222
|
||||
I:"id_enchant.ttinkerer:desintegrate"=223
|
||||
I:"id_enchant.ttinkerer:dispersedStrike"=166
|
||||
I:"id_enchant.ttinkerer:finalStrike"=168
|
||||
I:"id_enchant.ttinkerer:focusedStrike"=169
|
||||
I:"id_enchant.ttinkerer:pounce"=170
|
||||
I:"id_enchant.ttinkerer:quickDraw"=224
|
||||
I:"id_enchant.ttinkerer:shatter"=167
|
||||
I:"id_enchant.ttinkerer:shockwave"=171
|
||||
I:"id_enchant.ttinkerer:slowFall"=221
|
||||
I:"id_enchant.ttinkerer:tunnel"=172
|
||||
I:"id_enchant.ttinkerer:valiance"=173
|
||||
I:"id_enchant.ttinkerer:vampirism"=225
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# The number of vertical veins of ore per chunk. Default: 1 [range: 0 ~ 1023, default: 1]
|
||||
I:"Bedrock Dimension ore density"=1
|
||||
|
||||
# These blocks will be disallowed for Focus of Dislocation [default: [avaritiaddons:CompressedChest], [avaritiaddons:InfinityChest]]
|
||||
S:"Focus of Dislocation Blacklist" <
|
||||
avaritiaddons:CompressedChest
|
||||
avaritiaddons:InfinityChest
|
||||
>
|
||||
|
||||
# Disallow Bottomless Pouch inventory for certain dimension ID's [default: []]
|
||||
S:"Forbidden Dimensions" <
|
||||
|
||||
>
|
||||
|
||||
# Allows crops to be grown using bonemeal. Useful for debug purposes. [default: false]
|
||||
B:cropsAllowBonemeal.enabled=true
|
||||
|
||||
# Set to true to enable debugging commands. [default: false]
|
||||
B:debugCommands.enabled=false
|
||||
|
||||
# Set to false to disable imbued fire making cake. For those people who don't like cake [default: true]
|
||||
B:imbuedFire.cake.enabled=true
|
||||
|
||||
# Set to false to disable imbued fire. [default: true]
|
||||
B:imbuedFire.enabled=true
|
||||
|
||||
# Set to false to disable imbued fire spreading/acting mechanism. [default: true]
|
||||
B:imbuedFireSpread.enabled=true
|
||||
|
||||
# Set to true to enable all KAMI stuff [default: true]
|
||||
B:kami.forceenabled=true
|
||||
|
||||
# Set to true to enable flight in this mod. [default: true]
|
||||
B:modFlight.enabled=true
|
||||
|
||||
# Set to false to disable usage of ore dictionary metals (tin and copper). [default: true]
|
||||
B:oreDictMetal.enabled=true
|
||||
|
||||
# Can Thaumic Tinkerer repair Tinkers Construct tools. [default: false]
|
||||
B:repairTconTools.enabled=true
|
||||
B:research.easymode.enabled=true
|
||||
|
||||
# Set to false to disable the crafting recipe for the Tome of Research Sharing. [default: true]
|
||||
B:shareTome.survival.enabled=true
|
||||
|
||||
# The height of the Soul Heart bar. You can change this if you have a mod that adds a bar in that spot. [range: 0 ~ 256, default: 49]
|
||||
I:soulHeart.height=49
|
||||
|
||||
# Set to false to disable the [TT] tooltips in the thauminomicon. [default: true]
|
||||
B:tooltipIndicators.enabled=true
|
||||
|
||||
##########################################################################################################
|
||||
# kami
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# These will only be used if KAMI is enabled.
|
||||
##########################################################################################################
|
||||
|
||||
kami {
|
||||
# Set to the dimension id wished for bedrock dimension, or 0 to disable [range: -1023 ~ 1023, default: -19]
|
||||
I:"Bedrock dimension id"=-19
|
||||
|
||||
# These ores will not be spawned in the bedrock dimension [default: [oreFirestone]]
|
||||
S:"Bedrock dimension ore Blacklist" <
|
||||
oreFirestone
|
||||
>
|
||||
|
||||
# Sets if Boots of the Horizontal Shield (Awakened Kami Boots) will do the effect where dirt under you turns into grass. [default: true]
|
||||
B:"Kami Boots Dirt into Grass Feature Enabled"=true
|
||||
|
||||
# Sets if Legs of the Burning Mantle (Awakened Kami leggings) will do the effect where it places lights near you. [default: false]
|
||||
B:"Kami Leggings Light Placing Feature Enabled"=false
|
||||
|
||||
# The Dimension ID for the End, leave at 1 if you don't modify it with another mod/plugin. [range: -1023 ~ 1023, default: 1]
|
||||
I:dimension.end.id=1
|
||||
|
||||
# The Dimension ID for the Nether, leave at -1 if you don't modify it with another mod/plugin. [range: -1023 ~ 1023, default: -1]
|
||||
I:dimension.nether.id=-1
|
||||
|
||||
# Set to false to remove the phantom blocks displayed by the Worldshaper's Seeing Glass. [default: true]
|
||||
B:placementMirror.blocks.show=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
item {
|
||||
|
||||
kami {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
potions {
|
||||
# Set to the potion id for air potion [range: 30 ~ 1023, default: 86]
|
||||
I:"Air Potion id"=90
|
||||
|
||||
# Set to the potion id for earth potion [range: 30 ~ 1023, default: 87]
|
||||
I:"Earth Potion id"=89
|
||||
|
||||
# Set to the potion id for fire potion [range: 30 ~ 1023, default: 88]
|
||||
I:"Fire Potion id"=86
|
||||
|
||||
# Set to the potion id for water potion [range: 30 ~ 1023, default: 89]
|
||||
I:"Water Potion id"=87
|
||||
}
|
||||
|
||||
|
||||
219
both/config/TinkersConstruct.cfg
Normal file
219
both/config/TinkersConstruct.cfg
Normal file
@@ -0,0 +1,219 @@
|
||||
# Configuration file
|
||||
|
||||
achievements {
|
||||
B:"Enable Achievements"=true
|
||||
}
|
||||
|
||||
|
||||
craftingstationblacklist {
|
||||
S:tileEntities <
|
||||
wanion.avaritiaddons.block.chest.infinity.TileEntityInfinityChest
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
"difficulty changes" {
|
||||
B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false
|
||||
I:"Additional throw damage of dagger"=0
|
||||
B:"Allow creation of endstone"=true
|
||||
B:"Balanced Flux Modifier"=false
|
||||
B:"Craft metals with Wood Patterns"=true
|
||||
B:"Craft vanilla metal blocks"=true
|
||||
B:"Deny creation of non-metal mattocks"=false
|
||||
B:"Drop heart canisters on death"=false
|
||||
B:"Dropped tools are indestructible"=true
|
||||
B:"Enable Auto-Smelt and Fortune interaction"=true
|
||||
B:"Enable mod blue slime tools"=true
|
||||
B:"Enable mod bone tools"=true
|
||||
B:"Enable mod cactus tools"=true
|
||||
B:"Enable mod flint tools"=true
|
||||
B:"Enable mod netherrack tools"=true
|
||||
B:"Enable mod paper tools"=true
|
||||
B:"Enable mod slime tools"=true
|
||||
B:"Enable mod stone tools"=true
|
||||
B:"Enable mod wooden tools"=true
|
||||
|
||||
# Changes the despawn time of all items, 0 is vanilla behavior
|
||||
I:"Global item despawn time"=0
|
||||
B:"Keep hunger on death"=true
|
||||
B:"Keep levels on death"=true
|
||||
B:"Modifiers increase Mining Level"=true
|
||||
B:"Remove Gold Cast Recipes"=true
|
||||
B:"Remove Vanilla Tool Effectiveness"=false
|
||||
B:"Remove Vanilla Tool Recipes"=false
|
||||
B:"Spawn beginner book"=true
|
||||
B:"Tools lose 10% durability on death"=true
|
||||
}
|
||||
|
||||
|
||||
dimblacklist {
|
||||
# Disallow Traveller's Belt ability to swap inventories for certain dimension ID's
|
||||
I:ForbiddenDim <
|
||||
>
|
||||
|
||||
# True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
|
||||
B:GenerateSlimeIslandInDim0Only=false
|
||||
|
||||
# Add dimension ID's to prevent slime islands from generating in them
|
||||
I:SlimeIslandDimBlacklist <
|
||||
>
|
||||
|
||||
# Generate slime islands in flat worlds
|
||||
B:genIslandsFlat=true
|
||||
|
||||
# Generate ores in flat worlds
|
||||
B:genOresFlat=true
|
||||
|
||||
# True: slime islands generate in overworld; False they do not generate
|
||||
B:slimeIslGenDim0=true
|
||||
}
|
||||
|
||||
|
||||
experimental {
|
||||
B:"Allow horses to be melted down for glue"=true
|
||||
B:"Allow villagers to be melted down for emeralds"=true
|
||||
B:"Items can be thrown into smelteries"=true
|
||||
B:"Minimal Textures"=true
|
||||
B:"Renders one row of colored hearts instead of multiple rows of hearts"=true
|
||||
|
||||
# This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
|
||||
B:"Send additional block updates when using AOE tools"=true
|
||||
|
||||
# Entity classes listed here will not drop yellow hearts. The values are the actual class names in lowercase.
|
||||
S:YellowHeartDropBlacklist <
|
||||
entitynpc
|
||||
entitycustomnpc
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Allow stacks of essence berries to be consumed at once when shifting (this does not spawn XP orbs in world).
|
||||
B:"Allow stackwise consumption"=true
|
||||
|
||||
# You will always get a TConstruct item from casting an ingot or block.
|
||||
B:"Always cast TConstruct ingots"=false
|
||||
I:"Sea level"=64
|
||||
}
|
||||
|
||||
|
||||
looks {
|
||||
# 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
|
||||
B:"Connected Textures Enabled"=true
|
||||
}
|
||||
|
||||
|
||||
mobs {
|
||||
# Set to 0 to disable
|
||||
I:"Blue Slime spawn chance"=1
|
||||
}
|
||||
|
||||
|
||||
"smeltery output modification" {
|
||||
# Number of ingots returned from smelting Aluminum Brass in the smeltery
|
||||
I:"Aluminum Brass ingot return"=4
|
||||
|
||||
# Number of ingots returned from smelting Alumite in the smeltery
|
||||
I:"Alumite ingot return"=6
|
||||
|
||||
# Number of ingots returned from smelting Bronze in the smeltery
|
||||
I:"Bronze ingot return"=4
|
||||
|
||||
# Number of ingots returned from smelting ores in the smeltery
|
||||
I:"Ingots per ore"=2
|
||||
|
||||
# Number of ingots returned from smelting Manyullyn in the smeltery
|
||||
I:"Manyullyn ingot return"=2
|
||||
|
||||
# Number of ingots returned from smelting Pig Iron in the smeltery
|
||||
I:"Pig Iron ingot return"=2
|
||||
}
|
||||
|
||||
|
||||
superfun {
|
||||
B:"All the world is Superfun"=false
|
||||
B:Enable-TCon-Capes=true
|
||||
}
|
||||
|
||||
|
||||
"ultra hardcore changes" {
|
||||
# Gives all tier 1 patterns when pattern chest is placed
|
||||
B:"Add Patterns to Pattern Chests"=false
|
||||
B:"Add World Border"=false
|
||||
|
||||
# Makes recipes for gold apples, carrots, and melon potions more expensive
|
||||
B:"Change Crafting Recipes"=false
|
||||
B:"Change Ghast drops to Gold Ingots"=false
|
||||
B:"Necrotic modifier only heals on hostile mob kills"=false
|
||||
B:"Passive Health Regen"=true
|
||||
B:"Players drop heads on death"=false
|
||||
I:"World Border Radius"=1000
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
I:"Aluminum Bush Density"=2
|
||||
I:"Aluminum Bush Max Y"=60
|
||||
I:"Aluminum Bush Min Y"=0
|
||||
I:"Aluminum Bush Rarity"=2
|
||||
I:"Aluminum Surface Rarity"=50
|
||||
I:"Aluminum Underground Density"=8
|
||||
I:"Aluminum Underground Max Y"=64
|
||||
I:"Aluminum Underground Min Y"=0
|
||||
I:"Ardite Ore Density"=8
|
||||
I:"Cobalt Ore Density"=8
|
||||
I:"Cobalt Surface Rarity"=2000
|
||||
I:"Copper Bush Density"=2
|
||||
I:"Copper Bush Max Y"=60
|
||||
I:"Copper Bush Min Y"=20
|
||||
I:"Copper Bush Rarity"=3
|
||||
|
||||
# Rarity: 1/num to generate in chunk
|
||||
I:"Copper Surface Rarity"=100
|
||||
|
||||
# Density: Chances per chunk
|
||||
I:"Copper Underground Density"=2
|
||||
I:"Copper Underground Max Y"=60
|
||||
I:"Copper Underground Min Y"=20
|
||||
I:"Essence Bush Rarity"=6
|
||||
I:"Gold Bush Density"=1
|
||||
I:"Gold Bush Rarity"=8
|
||||
I:"Gold Surface Rarity"=900
|
||||
I:"Iron Bush Density"=1
|
||||
I:"Iron Bush Rarity"=5
|
||||
I:"Iron Surface Rarity"=400
|
||||
I:"Silver Bush Density"=1
|
||||
I:"Slime Island Rarity"=1450
|
||||
I:"Tin Bush Density"=2
|
||||
I:"Tin Bush Max Y"=40
|
||||
I:"Tin Bush Min Y"=0
|
||||
I:"Tin Bush Rarity"=3
|
||||
I:"Tin Surface Rarity"=100
|
||||
I:"Tin Underground Density"=2
|
||||
I:"Tin Underground Max Y"=40
|
||||
I:"Tin Underground Min Y"=0
|
||||
}
|
||||
|
||||
|
||||
"worldgen disabler" {
|
||||
B:"Add Village Generation"=true
|
||||
B:"Enable the Tinkers Villager to trade for oreberries"=true
|
||||
B:"Generate Aluminum"=false
|
||||
B:"Generate Aluminum Bushes"=true
|
||||
B:"Generate Ardite"=true
|
||||
B:"Generate Cobalt"=true
|
||||
B:"Generate Copper"=false
|
||||
B:"Generate Copper Bushes"=true
|
||||
B:"Generate Essence Bushes"=true
|
||||
B:"Generate Gold Bushes"=true
|
||||
B:"Generate Iron Bushes"=true
|
||||
B:"Generate Surface Aluminum"=true
|
||||
B:"Generate Surface Copper"=true
|
||||
B:"Generate Surface Gold"=true
|
||||
B:"Generate Surface Iron"=true
|
||||
B:"Generate Surface Tin"=true
|
||||
B:"Generate Tin"=false
|
||||
B:"Generate Tin Bushes"=true
|
||||
}
|
||||
|
||||
|
||||
23
both/config/TinkersModules.cfg
Normal file
23
both/config/TinkersModules.cfg
Normal file
@@ -0,0 +1,23 @@
|
||||
# Configuration file
|
||||
|
||||
"modules: disabling these will disable a chunk of the mod" {
|
||||
# Adds a gear cast if other mods provide gears
|
||||
B:"Tinkers Gears"=true
|
||||
|
||||
# Modifyable armors, such as the traveller's gear.
|
||||
B:"Tinkers' Armory"=true
|
||||
|
||||
# All the fun toys.
|
||||
B:"Tinkers' Gadgets"=true
|
||||
|
||||
# Mechanical machinations and steampunk inspired shenanigans.
|
||||
B:"Tinkers' Mechworks"=true
|
||||
|
||||
# Liquid metals, casting, and the multiblock structure.
|
||||
B:"Tinkers' Smeltery"=true
|
||||
|
||||
# The main core of the mod! All of the tools, the tables, and the patterns are here.
|
||||
B:"Tinkers' Weaponry"=true
|
||||
}
|
||||
|
||||
|
||||
28
both/config/Traincraft.cfg
Normal file
28
both/config/Traincraft.cfg
Normal file
@@ -0,0 +1,28 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
B:DISABLE_FLICKERING=true
|
||||
B:ENABLE_CHUNK_LOADING=true
|
||||
B:ENABLE_COPPER_SPAWN=true
|
||||
B:ENABLE_DIESEL_TRAINS=true
|
||||
B:ENABLE_ELECTRIC_TRAINS=true
|
||||
B:ENABLE_FUEL_ORES_SPAWN=true
|
||||
|
||||
# This will generate ores in existing chunks prior to installing Traincraft 5. Do note that if this is off chunks that are loaded will not retrogen later, no matter what. [default: false]
|
||||
B:ENABLE_RETROGEN=false
|
||||
B:ENABLE_SOUNDS=true
|
||||
B:ENABLE_STEAM_TRAINS=true
|
||||
B:ENABLE_TENDERS=true
|
||||
B:ENABLE_TRACKS_BUILDER=true
|
||||
B:ENABLE_ZEPPELIN=true
|
||||
|
||||
# This will disable some of Traincrafts easier recipes to balance Modpacks [default: false]
|
||||
B:MAKE_MODPACKS_GREAT_AGAIN=false
|
||||
B:REAL_TRAIN_SPEED=false
|
||||
|
||||
# This will disable the chat messages telling you the possible colors when spawning new trains and when coloring them with dye
|
||||
B:SHOW_POSSIBLE_TRAINS_COLORS_IN_CHAT=true
|
||||
I:TRAINCRAFT_VILLAGER_ID=86
|
||||
}
|
||||
|
||||
|
||||
154
both/config/UndergroundBiomes.cfg
Normal file
154
both/config/UndergroundBiomes.cfg
Normal file
@@ -0,0 +1,154 @@
|
||||
# Configuration file
|
||||
|
||||
block {
|
||||
I:"Igneous Brick ID:"=202
|
||||
I:"Igneous Cobblestone ID:"=200
|
||||
I:"Igneous Stone Brick Slab ID (full):"=206
|
||||
I:"Igneous Stone Brick Slab ID (half):"=205
|
||||
I:"Igneous Stone Cobblestone Slab ID (full):"=220
|
||||
I:"Igneous Stone Cobblestone Slab ID (half):"=219
|
||||
I:"Igneous Stone ID:"=209
|
||||
I:"Igneous Stone Slab ID (full):"=216
|
||||
I:"Igneous Stone Slab ID (half):"=215
|
||||
I:"Lignite Item ID:"=5500
|
||||
I:"Metamorphic Brick ID:"=203
|
||||
I:"Metamorphic Cobblestone ID:"=201
|
||||
I:"Metamorphic Stone Brick Slab ID (full):"=208
|
||||
I:"Metamorphic Stone Brick Slab ID (half):"=207
|
||||
I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
|
||||
I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
|
||||
I:"Metamorphic Stone ID:"=210
|
||||
I:"Metamorphic Stone Slab ID (full):"=218
|
||||
I:"Metamorphic Stone Slab ID (half):"=217
|
||||
I:"Sedimentary Stone ID:"=211
|
||||
I:"Sedimentary Stone Slab ID (full):"=224
|
||||
I:"Sedimentary Stone Slab ID (half):"=223
|
||||
I:"Universal Biomes Button ID:"=214
|
||||
I:"Universal Biomes Stairs ID:"=212
|
||||
I:"Universal Biomes Wall ID:"=213
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Crash rather than try to get by when encountering problems
|
||||
B:CrashOnProblems=false
|
||||
|
||||
# Use different seeds in different dimensions
|
||||
B:DimensionSpecificSeeds=false
|
||||
|
||||
# (for worlds created pre-1.7) Force IDs to config values
|
||||
B:ForceConfigIds=false
|
||||
|
||||
# Avoid jarring strata transitions
|
||||
B:HarmoniousStrata=false
|
||||
|
||||
# Impose UB stone on other mods specially programmed for (currently Highlands)
|
||||
B:ImposeUBStone=true
|
||||
|
||||
# Change stones during chunk generation
|
||||
B:InChunkGeneration=true
|
||||
|
||||
# Replace village gravel with brick
|
||||
B:ReplaceVillageGravel=false
|
||||
|
||||
# Convert ores to have Underground Biomes stone backgrounds
|
||||
B:UBifyOres=false
|
||||
|
||||
# Provide Buttons for non-brick Underground Biomes blocks
|
||||
B:UndergroundBiomesButtons=true
|
||||
|
||||
# Provide Stairs for Underground Biomes blocks
|
||||
B:UndergroundBiomesStairs=true
|
||||
|
||||
# Provide Walls for Underground Biomes blocks
|
||||
B:UndergroundBiomesWalls=true
|
||||
|
||||
# Warning: exponential
|
||||
I:biomeSize=3
|
||||
|
||||
# UB brick hardness is this multiple of UB stone
|
||||
D:brickHardnessMultiplier=1.0
|
||||
|
||||
# Clear the world var in BiomeGenBase for recursive generation
|
||||
B:clearVarsForRecursiveGeneration=false
|
||||
|
||||
# UB cobble hardness is this multiple of UB stone
|
||||
D:cobbleHardnessMultiplier=1.0
|
||||
|
||||
# Comma-separated list of dimension IDs, used only if include list is *
|
||||
S:excludeDimensionIDs=-1,1
|
||||
|
||||
# Highest block to generated UB stone for
|
||||
I:generateHeight=256
|
||||
|
||||
# Increase to make stone longer to mine. Normal is 1.5
|
||||
D:hardnessModifier=1.0
|
||||
|
||||
# Comma-separated list of dimension to only use old decoration-phase generation, used only if inclusion list is *
|
||||
S:inChunkDimensionExclusions=-1,1
|
||||
|
||||
# Comma-separated list of dimension IDs to allow new chunk-phase decoration, put * to use exclusion list
|
||||
S:inChunkDimensionInclusions=0
|
||||
|
||||
# Comma-separated list of dimension IDs, put * to use exclude list
|
||||
S:includeDimensionIDs=*
|
||||
|
||||
# Run generation as late as possible (slower but more compatible). Needs inChunk on
|
||||
B:newGeneration=true
|
||||
|
||||
# Modify all recipes to include Underground Biomes blocks
|
||||
B:oreDictifyStone=true
|
||||
|
||||
# Swap vanilla cobble and slabs with Underground Biomes where appropriate, plus some village changes
|
||||
B:replaceCobblestone=true
|
||||
|
||||
# Increase to make stone more resistant to explosions. Normal is 6.0
|
||||
D:resistanceModifier=6.0
|
||||
|
||||
# True if Underground Biomes is supposed to replace stones
|
||||
B:undergroundBiomesActive=true
|
||||
|
||||
# Will cause sharp biome transitions if changed while playing the same world
|
||||
B:vanillaStoneBiomes=false
|
||||
|
||||
# 0 = none; 1 = one rock; 2 = with redstone; 3 = 2x2 stone, lose 3; 4 = 2x2 stone
|
||||
I:vanillaStoneCrafting=4
|
||||
}
|
||||
|
||||
|
||||
generation {
|
||||
B:"Generate igneous stone metadata 0, redGranite"=true
|
||||
B:"Generate igneous stone metadata 1, blackGranite"=true
|
||||
B:"Generate igneous stone metadata 2, rhyolite"=true
|
||||
B:"Generate igneous stone metadata 3, andesite"=true
|
||||
B:"Generate igneous stone metadata 4, gabbro"=true
|
||||
B:"Generate igneous stone metadata 5, basalt"=true
|
||||
B:"Generate igneous stone metadata 6, komatiite"=true
|
||||
B:"Generate igneous stone metadata 7, dacite"=true
|
||||
B:"Generate metamorphic stone metadata 0, gneiss"=true
|
||||
B:"Generate metamorphic stone metadata 1, eclogite"=true
|
||||
B:"Generate metamorphic stone metadata 2, marble"=true
|
||||
B:"Generate metamorphic stone metadata 3, quartzite"=true
|
||||
B:"Generate metamorphic stone metadata 4, blueschist"=true
|
||||
B:"Generate metamorphic stone metadata 5, greenschist"=true
|
||||
B:"Generate metamorphic stone metadata 6, soapstone"=true
|
||||
B:"Generate metamorphic stone metadata 7, migmatite"=true
|
||||
B:"Generate sedimentary stone metadata 0, limestone"=true
|
||||
B:"Generate sedimentary stone metadata 1, chalk"=true
|
||||
B:"Generate sedimentary stone metadata 2, shale"=true
|
||||
B:"Generate sedimentary stone metadata 3, siltstone"=true
|
||||
B:"Generate sedimentary stone metadata 4, ligniteBlock"=true
|
||||
B:"Generate sedimentary stone metadata 5, dolomite"=true
|
||||
B:"Generate sedimentary stone metadata 6, greywacke"=true
|
||||
B:"Generate sedimentary stone metadata 7, chert"=true
|
||||
B:"Generate tile.sand, metadata 0"=true
|
||||
B:"Generate tile.sandStone, metadata 0"=true
|
||||
B:"Generate tile.stone, metadata 0"=true
|
||||
}
|
||||
|
||||
|
||||
item {
|
||||
I:fossilPiece=5501
|
||||
}
|
||||
|
||||
|
||||
178
both/config/UniDict.cfg
Normal file
178
both/config/UniDict.cfg
Normal file
@@ -0,0 +1,178 @@
|
||||
# Configuration file
|
||||
|
||||
~CONFIG_VERSION: 1.7.10-2.9.2
|
||||
|
||||
general {
|
||||
# auto hide items in NEI? [default: true]
|
||||
B:autoHideInNEI=true
|
||||
|
||||
# put here things that you don't want to hide in NEI.
|
||||
# only works if keepOneEntry is false. [default: [ore]]
|
||||
S:autoHideInNEIBlackList <
|
||||
ore
|
||||
>
|
||||
|
||||
# Enabling this will remove all non-standard items as input.
|
||||
# Note: this will only affect machines that doesn't use OreDictionary. [default: false]
|
||||
B:inputReplacement=true
|
||||
|
||||
# keep only one entry per ore dict entry? [default: false]
|
||||
B:keepOneEntry=false
|
||||
|
||||
# mods listed here will be blacklisted in keepOneEntry.
|
||||
# must be the exact modID. [default: ]
|
||||
S:keepOneEntryModBlackList <
|
||||
>
|
||||
|
||||
# Enable this to keep track of all the kinds.
|
||||
# the output will be in logs folder. [default: false]
|
||||
B:kindDebugMode=false
|
||||
}
|
||||
|
||||
|
||||
integrations {
|
||||
# AbyssalCraft Integration. [default: true]
|
||||
B:abyssalCraft=true
|
||||
|
||||
# Applied Energistics 2 Integration. [default: true]
|
||||
B:appliedEnergistics2=true
|
||||
|
||||
# Electrical Age Integration. [default: true]
|
||||
B:electricalAge=true
|
||||
|
||||
# Ender IO Integration. [default: true]
|
||||
B:enderIO=true
|
||||
|
||||
# Flaxbeard's Steam Power Integration. [default: true]
|
||||
B:flaxbeardsSteamPower=true
|
||||
|
||||
# Forestry Integration. [default: true]
|
||||
B:forestry=true
|
||||
|
||||
# Foundry Integration. [default: true]
|
||||
B:foundry=true
|
||||
|
||||
# Hydraulicraft Integration. [default: true]
|
||||
B:hydrauliCraft=true
|
||||
|
||||
# Immersive Engineering Integration. [default: true]
|
||||
B:immersiveEngineering=true
|
||||
|
||||
# Industrial Craft 2 Integration. [default: true]
|
||||
B:industrialCraft2=true
|
||||
|
||||
# Magneticraft Integration. [default: true]
|
||||
B:magnetiCraft=true
|
||||
|
||||
# Mekanism Integration. [default: true]
|
||||
B:mekanism=true
|
||||
|
||||
# NuclearCraft Integration [default: true]
|
||||
B:nuclearCraft=true
|
||||
|
||||
# Railcraft Integration. [default: true]
|
||||
B:railcraft=true
|
||||
|
||||
# Thermal Expansion Integration. [default: true]
|
||||
B:thermalExpansion=true
|
||||
}
|
||||
|
||||
|
||||
modules {
|
||||
# Integration Module enabled?
|
||||
# if false all the Integrations will be disabled.
|
||||
# this will affect non-standalone tweak.
|
||||
# [default: true]
|
||||
B:integration=true
|
||||
}
|
||||
|
||||
|
||||
resources {
|
||||
# what kind of child do you want to make a standard?
|
||||
# [default: [ore], [dustTiny], [chunk], [dust], [nugget], [ingot], [block], [plate], [gear]]
|
||||
S:childrenOfMetals <
|
||||
dustTiny
|
||||
chunk
|
||||
dust
|
||||
nugget
|
||||
ingot
|
||||
block
|
||||
plate
|
||||
gear
|
||||
>
|
||||
|
||||
# Here you can put a list to custom unify them.
|
||||
# may break some recipes.
|
||||
# must be in this format "ResourceName:kind1|kind2|...".
|
||||
# if you put gems here, be aware that it will include the "block" of that gem too. [default: [Obsidian:dustTiny|dust], [Stone:dust]]
|
||||
S:customUnifiedResources <
|
||||
Obsidian:dustTiny|dust
|
||||
Stone:dust
|
||||
>
|
||||
|
||||
# enabling this allow you to specify the "owner" of each kind.
|
||||
# also will make "S:ownerOfEveryThing" be ignored. [default: false]
|
||||
B:enableSpecificKindSort=false
|
||||
|
||||
# list of things to do unifying things.
|
||||
# [default: [Iron], [Gold], [Copper], [Tin], [Silver], [Lead], [Nickel], [Platinum], [Aluminum], [Aluminium], [Ardite], [Cobalt], [Osmium], [Mithril], [Zinc], [Invar], [Steel], [Bronze], [Electrum], [Brass]]
|
||||
S:metalsToUnify <
|
||||
Iron
|
||||
Gold
|
||||
Copper
|
||||
Tin
|
||||
Silver
|
||||
Lead
|
||||
Nickel
|
||||
Platinum
|
||||
Aluminum
|
||||
Aluminium
|
||||
Ardite
|
||||
Cobalt
|
||||
Osmium
|
||||
Mithril
|
||||
Zinc
|
||||
Invar
|
||||
Steel
|
||||
Bronze
|
||||
Electrum
|
||||
Brass
|
||||
>
|
||||
|
||||
# all the entries will be sorted according to the modID list below
|
||||
# must be the exact modID.
|
||||
# [default: [ThermalFoundation], [minecraft], [IC2], [TConstruct], [Mekanism], [Magneticraft]]
|
||||
S:ownerOfEveryThing <
|
||||
minecraft
|
||||
ThermalFoundation
|
||||
TConstruct
|
||||
Forestry
|
||||
etfuturum
|
||||
MineFactoryReloaded
|
||||
ImmersiveEngineering
|
||||
IC2
|
||||
Mekanism
|
||||
Magneticraft
|
||||
>
|
||||
|
||||
# resources to be black-listed.
|
||||
# this exists to avoid duplicates.
|
||||
# this affect the API. [default: [Aluminium]]
|
||||
S:resourceBlackList <
|
||||
Aluminium
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
vanillaintegrations {
|
||||
# Chest Integration? ("dungeon chest, nether fortress chests, etc..."). [default: true]
|
||||
B:chestIntegration=true
|
||||
|
||||
# Crafting Integration [default: true]
|
||||
B:craftingIntegration=true
|
||||
|
||||
# Furnace Integration [default: true]
|
||||
B:furnaceIntegration=true
|
||||
}
|
||||
|
||||
|
||||
30
both/config/UpdateCheckLib.cfg
Normal file
30
both/config/UpdateCheckLib.cfg
Normal file
@@ -0,0 +1,30 @@
|
||||
# Configuration file
|
||||
|
||||
_general {
|
||||
# Set this to false to disable this mod [default: true]
|
||||
B:enable=true
|
||||
|
||||
# If true, results that errored won't be shown [default: false]
|
||||
B:hideErrored=false
|
||||
|
||||
# The update channel which should be checked. Forge defines 'latest' for the bleeding-edge versions and 'recommended' for the stable versions of mods. [default: latest]
|
||||
S:promoChannel=latest
|
||||
}
|
||||
|
||||
|
||||
interface {
|
||||
# Show updates button in main menu when there are updates available [default: true]
|
||||
B:showUpdatesButton=true
|
||||
|
||||
# true: the X and Y are absolute coordinates
|
||||
# false: the X and Y is relative to WIDTH/2 and HEIGHT/4 respectively (which is how the buttons are placed in the vanilla menu GUI) [default: false]
|
||||
B:updatesButtonAbsolutePos=false
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 104]
|
||||
I:updatesButtonX=104
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 96]
|
||||
I:updatesButtonY=96
|
||||
}
|
||||
|
||||
|
||||
741
both/config/VillageNames4/general.cfg
Normal file
741
both/config/VillageNames4/general.cfg
Normal file
@@ -0,0 +1,741 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Town centers display their name on one or more signs. [default: true]
|
||||
B:"Name Sign"=true
|
||||
|
||||
# Books generated by villagers or the Codex record the structure's coordinates. [default: true]
|
||||
B:"Record Structure Coords"=true
|
||||
|
||||
# If Village Banner is enabled: Degree to which well signs and banners should face inward. At 0 they face directly outward away from the well; at 4 they face each other. [range: 0 ~ 4, default: 3]
|
||||
I:"Sign Yaw"=3
|
||||
|
||||
# Whether to apply the village's colors to concrete, terracotta, carpet, etc. [default: true]
|
||||
B:"Use village colors"=true
|
||||
|
||||
# The town banner pattern is displayed at the town center. You must be using Et Futurum or Gany's Surface with banners enabled. [default: true]
|
||||
B:"Village Banner"=true
|
||||
B:"Villager drops book"=false
|
||||
|
||||
# Village books and Codices are dropped by the villager rather than going directly into your inventory. [default: false]
|
||||
B:"Villager drops book/codex"=false
|
||||
|
||||
# Villagers record the village name, and other info, when you right-click them with a book. [default: true]
|
||||
B:"Villager makes book"=true
|
||||
|
||||
# Librarian villagers will give you a codex if you right-click them while holding emerald, iron ingots, and/or gold ingots. [default: false]
|
||||
B:"Villager makes codex"=true
|
||||
|
||||
# Librarian and Cartographer villagers can offer to sell you the Codex item via an ordinary trade. [default: true]
|
||||
B:"Villagers offer Codex trade"=true
|
||||
|
||||
# Whether to surround the well with colored blocks [default: true]
|
||||
B:"Well boundary"=true
|
||||
|
||||
# Replace the cobblestone rims of wells with stone slabs, making it easier for players and villagers to escape if they fall in. [default: true]
|
||||
B:"Well slabs"=true
|
||||
|
||||
# When performing the ritual to convert a zombie villager into a villager, having these blocks nearby (within a taxicab distance of 4) will speed up the process. Format is: group|classPath|unlocName|meta
|
||||
# group is an arbitrary group name to which the block belongs, referenced in Zombie Cure Groups below.
|
||||
# classPath is the mod's address to the entity class.
|
||||
# unlocName is the unlocalized name of the block. This is used as an extra discriminator in case class path and meta aren't enough. You can leave this blank to ignore it.
|
||||
# meta is integer meta value of the block. Enter -1 to ignore meta and count all blocks with that class path.
|
||||
S:"Zombie Cure Catalysts" <
|
||||
vanilla|net.minecraft.block.BlockBed|tile.bed|-1
|
||||
vanilla|net.minecraft.block.BlockPane|tile.fenceIron|-1
|
||||
>
|
||||
|
||||
# When curing a zombie villager, all blocks of the same named group will use these stats. Format is: group|speedup|limit
|
||||
# group is the group name assigned in Zombie Cure Catalysts above.
|
||||
# speedup is the per-block percentage point boost in conversion speed. That is: a value of 1.0 increases the conversion by about 1 percentage point per group block found. negative values will likewise reduce the conversion speed, making conversion take longer.
|
||||
# limit is the maximum number of blocks in this group that will apply the group speedup effect.
|
||||
S:"Zombie Cure Groups" <
|
||||
vanilla|0.3|14
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
miscellaneous {
|
||||
# Generate Igloos from 1.9+ [default: true]
|
||||
B:"Add Igloos"=true
|
||||
|
||||
# Adds an original brick-style block for iron and gold [default: true]
|
||||
B:"Add Lunarin Blocks"=true
|
||||
|
||||
# Generate Ocean Monuments and Guardians. Pairs well with "Add Prismarine" if you're not using another mod to backport prismarine. [default: true]
|
||||
B:"Add Monuments"=true
|
||||
|
||||
# Adds Prismarine blocks and items. Very difficult to acquire if "Add Monuments" is false. [default: true]
|
||||
B:"Add Prismarine"=false
|
||||
|
||||
# Adds absorbent Sponges [default: true]
|
||||
B:"Add Sponges"=false
|
||||
|
||||
# Igloos can generate in mods' snowy plains biomes, rather than just vanilla's Ice Plains and Cold Taiga [default: false]
|
||||
B:"Allow Igloos in modded biomes"=false
|
||||
|
||||
# Set this to false to deacactivate the in-game config GUI, in case it conflicts with other mods. [default: true]
|
||||
B:"Allow in-game config access"=true
|
||||
|
||||
# The Codex can appear as rare chest loot. [default: true]
|
||||
B:"Codex Chest Loot"=true
|
||||
|
||||
# Print debug messages to the console, print the class paths of entities and blocks you right-click. [default: false]
|
||||
B:"Debug messages"=false
|
||||
|
||||
# Replace the wool blocks in desert pyramids with terracotta as in 1.8+ [default: true]
|
||||
B:"Pyramid Terracotta"=true
|
||||
|
||||
# Displays a client-side chat message on login if there's an update available. [default: true]
|
||||
B:"Version Checker"=true
|
||||
}
|
||||
|
||||
|
||||
"mod integration" {
|
||||
# If using harceroi's SignPosts mod, new villages will generate with a registered Sign-Post somewhere [default: true]
|
||||
B:"Antique Atlas: Place Sign-Posts"=true
|
||||
|
||||
# Text that will be displayed on every Antique Atlas village SignPost marker. Leave blank for the village name. [default: ]
|
||||
S:"Antique Atlas: Sign-Post Label"=
|
||||
|
||||
# Label a new village marker with the village's name in your Antique Atlases. [default: true]
|
||||
B:"Antique Atlas: Village Marker Names"=true
|
||||
|
||||
# Generate Dragon Quest Respect crops in farms. Only used with Village Generator. Set to 0 for no DQR crops. [range: 0.0 ~ 1.0, default: 0.25]
|
||||
S:"Crop rate: DQ Respect"=0.25
|
||||
|
||||
# Generate Harvestcraft crops in farms. Only used with Village Generator. Set to 0 for no HC crops. [range: 0.0 ~ 1.0, default: 0.25]
|
||||
S:"Crop rate: Harvestcraft"=0.25
|
||||
|
||||
# Cartographer villagers can sell Map Fragments [default: true]
|
||||
B:"ManaMetal: Cartographers Sell Map Fragments"=true
|
||||
|
||||
# Priority order for referencing Bamboo for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Bamboo" <
|
||||
etfuturum
|
||||
manametal
|
||||
growthcraft
|
||||
biomesoplenty
|
||||
>
|
||||
|
||||
# Priority order for referencing Banners for e.g. villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Banner" <
|
||||
etfuturum
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing Barrels for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Barrel" <
|
||||
etfuturum
|
||||
uptodate
|
||||
>
|
||||
|
||||
# Priority order for referencing Beds for village generation and villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Bed" <
|
||||
etfuturum
|
||||
manametal
|
||||
bettervanilla
|
||||
carpentersblocks
|
||||
>
|
||||
|
||||
# Priority order for referencing Beetroot for e.g. villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Beetroot" <
|
||||
etfuturum
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing Bookshelves for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Bookshelf" <
|
||||
woodstuff
|
||||
ganyssurface
|
||||
cement
|
||||
>
|
||||
|
||||
# Priority order for referencing Granite, Diorite, and Andesite for e.g. villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Bountiful Stone" <
|
||||
chisel
|
||||
etfuturum
|
||||
uptodate
|
||||
ganyssurface
|
||||
botania
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing wood buttons for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Button" <
|
||||
etfuturum
|
||||
uptodate
|
||||
woodstuff
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing Campfires for village generation and villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Campfire" <
|
||||
campfirebackport
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Wooden Chests for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Chest" <
|
||||
woodstuff
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing composters for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Composter" <
|
||||
etfuturum
|
||||
gardenstuff
|
||||
>
|
||||
|
||||
# Priority order for referencing concrete for well decorations; essentially, if you still want these features but want to disable Village Names's versions. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Concrete" <
|
||||
villagenames
|
||||
etfuturum
|
||||
uptodate
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing crafting tables for village decorations. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Crafting Table" <
|
||||
woodstuff
|
||||
cement
|
||||
>
|
||||
|
||||
# Priority order for referencing Doors for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Door" <
|
||||
etfuturum
|
||||
uptodate
|
||||
ganyssurface
|
||||
malisisdoors
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing dye for villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Dye" <
|
||||
etfuturum
|
||||
uptodate
|
||||
biomesoplenty
|
||||
mariculture
|
||||
>
|
||||
|
||||
# Priority order for referencing Fence blocks for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Fence" <
|
||||
etfuturum
|
||||
uptodate
|
||||
woodstuff
|
||||
ganyssurface
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Fence Gate blocks for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Fence Gate" <
|
||||
etfuturum
|
||||
ganyssurface
|
||||
uptodate
|
||||
woodstuff
|
||||
manametal
|
||||
malisisdoors
|
||||
>
|
||||
|
||||
# Priority order for referencing flowers for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Flower" <
|
||||
etfuturum
|
||||
uptodate
|
||||
>
|
||||
|
||||
# Priority order for referencing Glazed Terracotta for villager trade offers and well decorations; essentially, if you still want these features but want to disable Village Names's versions. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Glazed Terracotta" <
|
||||
villagenames
|
||||
etfuturum
|
||||
uptodate
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Grass Path blocks for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Grass Path" <
|
||||
etfuturum
|
||||
gregtech
|
||||
uptodate
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Iron Nuggets for e.g. village chest loot. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Iron Nugget" <
|
||||
etfuturum
|
||||
uptodate
|
||||
tinkersconstruct
|
||||
thaumcraft
|
||||
immersiveengineering
|
||||
thermalfoundation
|
||||
railcraft
|
||||
mariculture
|
||||
netherlicious
|
||||
ganysnether
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Kelp for e.g. villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Kelp" <
|
||||
mariculture
|
||||
biomesoplenty
|
||||
>
|
||||
|
||||
# Priority order for referencing Lanterns for e.g. village generation and villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Lantern" <
|
||||
etfuturum
|
||||
netherlicious
|
||||
uptodate
|
||||
enviromine
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Lecterns for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Lectern" <
|
||||
manametal
|
||||
bibliocraft
|
||||
>
|
||||
|
||||
# Priority order for referencing mossy stone blocks for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Mossy Stone" <
|
||||
etfuturum
|
||||
uptodate
|
||||
>
|
||||
|
||||
# Priority order for referencing Mutton for e.g. villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Mutton" <
|
||||
etfuturum
|
||||
uptodate
|
||||
ganyssurface
|
||||
harvestcraft
|
||||
>
|
||||
|
||||
# Priority order for referencing Fence blocks for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Pressure Plate" <
|
||||
etfuturum
|
||||
uptodate
|
||||
woodstuff
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing Prismarine blocks and items for monument and village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Prismarine" <
|
||||
villagenames
|
||||
etfuturum
|
||||
botania
|
||||
uptodate
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Red Sandstone and its variants for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Red Sandstone" <
|
||||
etfuturum
|
||||
uptodate
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing Signs for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Sign" <
|
||||
etfuturum
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing Smithing Table for tool smithy buildings. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Smithing Table" <
|
||||
etfuturum
|
||||
smithinginthe90s
|
||||
netheriteplus
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Smooth Sandstone for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Smooth Sandstone" <
|
||||
etfuturum
|
||||
uptodate
|
||||
>
|
||||
|
||||
# Priority order for referencing Smooth Stone for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Smooth Stone" <
|
||||
etfuturum
|
||||
uptodate
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Sponge blocks for monument generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Sponge" <
|
||||
villagenames
|
||||
etfuturum
|
||||
uptodate
|
||||
>
|
||||
|
||||
# Priority order for referencing Stripped Logs/Wood for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Stripped Log" <
|
||||
etfuturum
|
||||
uptodate
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Suspicious Stew for villager trades. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Suspicious Stew" <
|
||||
etfuturum
|
||||
uptodate
|
||||
>
|
||||
|
||||
# Priority order for referencing sweet berries for villager trade offers. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Sweet Berries" <
|
||||
etfuturum
|
||||
uptodate
|
||||
manametal
|
||||
>
|
||||
|
||||
# Priority order for referencing Wooden Tables for village generation. The version highest on the list and registered in your game will be used. The "minecraft" entry refers to the vanilla-style pressure plate atop a fence post.
|
||||
S:"Mod Priority: Table" <
|
||||
bibliocraft
|
||||
minecraft
|
||||
mrcrayfishsfurnituremod
|
||||
>
|
||||
|
||||
# Priority order for referencing Wooden Trapdoors for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Trapdoor" <
|
||||
etfuturum
|
||||
uptodate
|
||||
ganyssurface
|
||||
>
|
||||
|
||||
# Priority order for referencing walls for village generation. The version highest on the list and registered in your game will be used.
|
||||
S:"Mod Priority: Wall" <
|
||||
etfuturum
|
||||
uptodate
|
||||
railcraft
|
||||
>
|
||||
|
||||
# List of professions for other mods' villagers. Format is: Name|ID|pageType
|
||||
# Name is your choice of name for the profession.
|
||||
# ID is the ID associated with the mod profession.
|
||||
# pageType is the vanilla archetype the villager emulates in order to generate hint pages.
|
||||
# Use this reference:
|
||||
# -1=None
|
||||
# 0=Farmer: finds Villages
|
||||
# 1=Librarian: finds Strongholds or Mansions
|
||||
# 2=Priest: finds Temples
|
||||
# 3=Blacksmith: finds Mineshafts
|
||||
# 4=Butcher: finds Temples or Villages
|
||||
# 5=Nitwit: finds any structure
|
||||
#
|
||||
S:"Mod Professions" <
|
||||
Jam Guy|493827|0
|
||||
Cafe Master|15|0
|
||||
Warehouse Manager|16|0
|
||||
Stablehand|19940402|0
|
||||
Enchanter|935153|2
|
||||
Apiarist|80|4
|
||||
Arborist|81|0
|
||||
Archaeologist|303|2
|
||||
Undertaker|385|4
|
||||
Brewer|10|0
|
||||
Apiarist|14|4
|
||||
Brewer|6677|0
|
||||
Apiarist|7766|4
|
||||
Engineer|512|0
|
||||
Card Master|7117|2
|
||||
Card Trader|7118|0
|
||||
Swordsmith|66|5
|
||||
Clerk|52798|0
|
||||
Archivist|1210950779|1
|
||||
Music Merchant|6156|5
|
||||
Mechanic|125|3
|
||||
Dealer|87|0
|
||||
Engineer|456|3
|
||||
Wizard|190|2
|
||||
Banker|191|0
|
||||
Tinkerer|78943|5
|
||||
Station Chief|86|0
|
||||
Bar Wench|42|0
|
||||
Hostler|43|0
|
||||
Shepherd|44|0
|
||||
Baker|45|0
|
||||
Apothecary|2435|2
|
||||
>
|
||||
|
||||
# List of mod structures that can be named with a Codex, or by right-clicking an entity in that structure (optional). Structures must have been generated in a manner similarly to vanilla (e.g. Galacticraft Moon Villages).
|
||||
# Format is: nameType|structureType|structureTitle|dimensionName|bookType|entityClassPath
|
||||
# nameType is your choice of name pool for the structure. Options: village, mineshaft, temple, stronghold, fortress, monument, endcity, mansion, alienvillage
|
||||
# structureType how the mod saves the structure info--e.g. dimension/data/[structureType].dat
|
||||
# structureTitle is the string type of the structure (e.g. "Moon Village"), which will be recorded into a book. It can be left blank.
|
||||
# dimensionName is the name of the dimension that would be recorded into the book. It can be left blank.
|
||||
# bookType is the kind of book that is generated. Options: village, mineshaft, temple, jungletemple, desertpyramid, swamphut, igloo, stronghold, fortress, monument, endcity, mansion, moonvillage, koentusvillage, fronosvillage, nibiruvillage, abandonedbase
|
||||
# entityClassPath is the mod's address to the entity class that will generate this book (when inside the structure). It can be left blank, wherein the structure name can only be obtained via a Codex.
|
||||
#
|
||||
S:"Mod Structures" <
|
||||
alienvillage|MoonVillage|Moon Village|Moon|moonvillage|micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager
|
||||
alienvillage|GC_AbandonedBase|Abandoned Base|Asteroid Belt|abandonedbase|
|
||||
alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager
|
||||
alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager
|
||||
alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager
|
||||
alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager
|
||||
alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager
|
||||
alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager
|
||||
endcity|hardcoreenderdragon_EndTower|Dungeon Tower|The End|endcity|
|
||||
endcity|hardcoreenderdragon_EndIsland|Laboratory|The End|endcity|
|
||||
>
|
||||
|
||||
# Which vanilla archetype the lost miner emulates in order to generate hint pages.
|
||||
# Use this reference:
|
||||
# -1=None
|
||||
# 0=Farmer
|
||||
# 1=Librarian
|
||||
# 2=Priest
|
||||
# 3=Blacksmith
|
||||
# 4=Butcher
|
||||
# 5=Nitwit
|
||||
# [range: 0 ~ 5, default: 3]
|
||||
I:"PM Lost Miner Profession ID"=3
|
||||
|
||||
# Which vanilla archetype the traveling merchant emulates in order to generate hint pages.
|
||||
# Use this reference:
|
||||
# -1=None
|
||||
# 0=Farmer
|
||||
# 1=Librarian
|
||||
# 2=Priest
|
||||
# 3=Blacksmith
|
||||
# 4=Butcher
|
||||
# 5=Nitwit
|
||||
# [range: 0 ~ 5, default: 0]
|
||||
I:"PM Traveling Merchant Profession ID"=0
|
||||
}
|
||||
|
||||
|
||||
naming {
|
||||
# List of entities that will generate a name automatically when they appear. Useful for aggressive or boss mobs.
|
||||
# Format is: nameType|profession|classPath|addOrRemove
|
||||
# nameType is the name pool for the entity, or a hyphenated series of pools like "angel-golem".
|
||||
# profession is displayed if that config flag is enabled. It can be left blank for no profession.
|
||||
# classPath is the mod's address to the entity class.
|
||||
# nameType options:
|
||||
# villager, dragon, golem, alien, angel, demon, goblin, pet, custom
|
||||
# addOrRemove - type "add" to automatically add names tags to ALL COPIES of this entity upon spawning, or "remove" to automatically remove.
|
||||
# Be VERY CAUTIOUS about what entities you choose to add to this list!
|
||||
S:"Automatic Names" <
|
||||
villager-goblin|Witch|net.minecraft.entity.monster.EntityWitch|add
|
||||
dragon-angel|Ender Dragon|net.minecraft.entity.boss.EntityDragon|add
|
||||
villager-demon|Evoker|net.minecraft.entity.monster.EntityEvoker|add
|
||||
villager-demon|Vindicator|net.minecraft.entity.monster.EntityVindicator|add
|
||||
villager-demon|Illusioner|net.minecraft.entity.monster.EntityIllusionIllager|add
|
||||
dragon-angel|Ender Dragon|chylex.hee.entity.boss.EntityBossDragon|add
|
||||
demon|Ender Demon|chylex.hee.entity.boss.EntityBossEnderDemon|add
|
||||
dragon-angel|Ender Dragon|ganymedes01.etfuturum.entities.EntityRespawnedDragon|add
|
||||
alien-golem|Elder Guardian|astrotibs.villagenames.prismarine.guardian.entity.monster.EntityElderGuardian|add
|
||||
alien-demon|Evolved Skeleton Boss|micdoodle8.mods.galacticraft.core.entities.EntitySkeletonBoss|add
|
||||
alien-golem|Evolved Creeper Boss|micdoodle8.mods.galacticraft.planets.mars.entities.EntityCreeperBoss|add
|
||||
alien-goblin||micdoodle8.mods.galacticraft.planets.venus.entities.EntitySpiderQueen|add
|
||||
alien-goblin|Evolved Witch|stevekung.mods.moreplanets.core.entities.EntityEvolvedWitch|add
|
||||
alien-golem|Diona Creeper Boss|stevekung.mods.moreplanets.planets.diona.entities.EntityDionaCreeperBoss|add
|
||||
alien-golem|Fronos Creeper Boss|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosCreeperBossTemp|add
|
||||
alien-golem|Kapteyn B Creeper Boss|stevekung.mods.moreplanets.planets.kapteynb.entities.EntityKapteynBCreeperBoss|add
|
||||
alien-goblin|Evolved Infected Spider Boss|stevekung.mods.moreplanets.planets.nibiru.entities.EntityEvolvedInfectedSpiderBoss|add
|
||||
alien-golem|Pluto Creeper Boss|stevekung.mods.moreplanets.planets.pluto.entities.EntityPlutoCreeperBoss|add
|
||||
alien-angel|Cheese Cube Boss|stevekung.mods.moreplanets.planets.polongnius.entities.EntityCheeseCubeEyeBoss|add
|
||||
alien-demon-golem|Evolved Sirius Blaze Boss|stevekung.mods.moreplanets.planets.siriusb.entities.EntityEvolvedSiriusBlazeBoss|add
|
||||
alien-angel||stevekung.mods.moreplanets.module.planets.chalos.entity.EntityCheeseCubeEyeBoss|add
|
||||
alien-demon-angel|Evolved Boss Ghast|galaxyspace.galaxies.milkyway.SolarSystem.moons.io.entities.EntityBossGhast|add
|
||||
alien-demon-golem|Evolved Boss Blaze|galaxyspace.galaxies.milkyway.SolarSystem.planets.ceres.entities.EntityBossBlaze|add
|
||||
villager|Summoner|net.daveyx0.primitivemobs.entity.monster.EntityDSummoner|add
|
||||
villager-goblin|Witch of Domination|toast.specialMobs.entity.witch.EntityDominationWitch|add
|
||||
villager-goblin|Witch of Rage|toast.specialMobs.entity.witch.EntityRageWitch|add
|
||||
villager-goblin|Witch of Shadows|toast.specialMobs.entity.witch.EntityShadowsWitch|add
|
||||
villager-goblin|Witch of the Undead|toast.specialMobs.entity.witch.EntityUndeadWitch|add
|
||||
villager-goblin|Witch of the Wilds|toast.specialMobs.entity.witch.EntityWildsWitch|add
|
||||
villager-goblin|Witch of the Wind|toast.specialMobs.entity.witch.EntityWindWitch|add
|
||||
villager-golem||twilightforest.entity.EntityTFArmoredGiant|add
|
||||
villager-golem||twilightforest.entity.EntityTFGiantMiner|add
|
||||
dragon|Naga|twilightforest.entity.boss.EntityTFNaga|add
|
||||
dragon|Hydra|twilightforest.entity.boss.EntityTFHydra|add
|
||||
demon-golem|Knight Phantom|twilightforest.entity.boss.EntityTFKnightPhantom|add
|
||||
demon|Twilight Lich|twilightforest.entity.boss.EntityTFLich|add
|
||||
goblin|Minoshroom|twilightforest.entity.boss.EntityTFMinoshroom|add
|
||||
angel|Snow Queen|twilightforest.entity.boss.EntityTFSnowQueen|add
|
||||
demon-angel|Ur-ghast|twilightforest.entity.boss.EntityTFUrGhast|add
|
||||
goblin-golem|Alpha Yeti|twilightforest.entity.boss.EntityTFYetiAlpha|add
|
||||
villager-demon||com.emoniph.witchery.entity.EntityVampire|add
|
||||
villager|Witch Hunter|com.emoniph.witchery.entity.EntityWitchHunter|add
|
||||
demon|Horned Huntsman|com.emoniph.witchery.entity.EntityHornedHuntsman|add
|
||||
>
|
||||
|
||||
# List of entities that can generate a name when right-clicked. Format is: nameType|profession|classPath
|
||||
# nameType is the name pool for the entity, or a hyphenated series of pools like "angel-golem".
|
||||
# profession is displayed if that config flag is enabled. It can be left blank for no profession.
|
||||
# classPath is mod's address to the entity class.
|
||||
# nameType options:
|
||||
# villager, dragon, golem, alien, angel, demon, goblin, pet, custom
|
||||
#
|
||||
S:"Clickable Names" <
|
||||
alien||micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager
|
||||
alien||stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager
|
||||
alien||stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager
|
||||
alien-villager-goblin||stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager
|
||||
alien-villager-goblin||stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager
|
||||
alien-villager-angel||stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager
|
||||
alien-villager-angel||stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager
|
||||
goblin-demon||mods.natura.entity.ImpEntity
|
||||
goblin||thaumcraft.common.entities.monster.EntityPech
|
||||
angel-golem-goblin|Questing Ram|twilightforest.entity.passive.EntityTFQuestRam
|
||||
villager|Guard|com.emoniph.witchery.entity.EntityVillageGuard
|
||||
goblin||com.emoniph.witchery.entity.EntityGoblin
|
||||
goblin-demon||com.emoniph.witchery.entity.EntityImp
|
||||
demon||com.emoniph.witchery.entity.EntityDemon
|
||||
villager|Traveling Merchant|net.daveyx0.primitivemobs.entity.passive.EntityTravelingMerchant
|
||||
villager|Miner|net.daveyx0.primitivemobs.entity.passive.EntityLostMiner
|
||||
villager||net.daveyx0.primitivemobs.entity.passive.EntitySheepman
|
||||
villager|Blacksmith|net.daveyx0.primitivemobs.entity.passive.EntitySheepmanSmith
|
||||
villager-goblin||imc.entities.EntityPigman
|
||||
villager-goblin||DelirusCrux.Netherlicious.Common.Entities.Passive.EntityPiglin
|
||||
villager|MP Exchanger|dqr.entity.npcEntity.npc.DqmEntityNPCBankMP
|
||||
villager|Banker|dqr.entity.npcEntity.npc.DqmEntityNPCBank
|
||||
villager|Equipment Merchant|dqr.entity.npcEntity.npc.DqmEntityNPCBukiya
|
||||
villager|Soldier|dqr.entity.npcEntity.npc.DqmEntityNPCGuntai
|
||||
villager|Equipment Buyer|dqr.entity.npcEntity.npc.DqmEntityNPCKaitoriya
|
||||
villager|Blackjack Dealer|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoBJ
|
||||
villager|Chinchirorin Dealer|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoCCR
|
||||
villager|Token Exchange|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoCoin
|
||||
villager|Prize Exchange|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoEXC
|
||||
villager|Poker Dealer|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoPK
|
||||
villager|Medal King|dqr.entity.npcEntity.npc.DqmEntityNPCMedalking
|
||||
villager|Job Priest|dqr.entity.npcEntity.npc.DqmEntityNPCSinkan
|
||||
villager|Skill Priest|dqr.entity.npcEntity.npc.DqmEntityNPCSinkan2
|
||||
villager|Weapon Priest|dqr.entity.npcEntity.npc.DqmEntityNPCSinkan3
|
||||
villager|Repair Smith|dqr.entity.npcEntity.npc.DqmEntityNPCSyuuri
|
||||
>
|
||||
|
||||
# List of class paths of entities that receive a random Pet name when right-clicked with a blank nametag, irrespective of if they're tamed or who tamed them.
|
||||
# Use this for entities that can't receive a Pet name in the intended way (typically because owner ID is stored differently or not stored at all).
|
||||
S:"Entities Nameable Like Pets" <
|
||||
>
|
||||
|
||||
# Entities reveal their names when you right-click them, or automatically if so assigned. [default: true]
|
||||
B:"Entity names"=true
|
||||
|
||||
# An entity's name also includes its profession/title. You may need to right-click the entity to update its name plate. [default: false]
|
||||
B:"Entity professions"=false
|
||||
|
||||
# Right-click village Golems to learn their name. [default: true]
|
||||
B:"Golem names"=true
|
||||
|
||||
# The career displayed for a Nitwit [default: ]
|
||||
S:"Nitwit Profession"=
|
||||
}
|
||||
|
||||
|
||||
"villager professions" {
|
||||
# If modern skins are enabled: renders the headwear layer for non-vanilla villager professions, if one exists. [default: false]
|
||||
B:"Modded Villager Headwear"=false
|
||||
|
||||
# (If modern skins are enabled) List of profession IDs for other mods' villagers. A normal value will be whitelisted: it will display that villager's headwear layer even if Modded Villager Headwear is false. Adding a negative sign in front of the ID int will blacklist the profession so that its headwear layer never renders.
|
||||
S:"Modded Villager Headwear Graylist" <
|
||||
14
|
||||
-15
|
||||
44
|
||||
80
|
||||
-190
|
||||
-191
|
||||
385
|
||||
512
|
||||
-6156
|
||||
7117
|
||||
7766
|
||||
935153
|
||||
>
|
||||
|
||||
# (If modern skins are enabled) List of profession IDs for other mods' villagers to render in the modular skin style. Format is: careerAsset|zombieCareerAsset|professionID
|
||||
# careerAsset: career skin png to be overlaid onto the villager, located in assets\villagenames\textures\entity\villager\profession
|
||||
# The default values are all available in Village Names. You can access custom values with a resourcepack.
|
||||
# zombieCareerAsset: a zombie career png, located in the corresponding zombie_villager directory. You may leave this value blank, in which case it will use the non-zombie career overlay.
|
||||
# professionID: the ID associated with the mod profession.
|
||||
S:"Modded Villager Modular Skins" <
|
||||
aa_jam|aa_jam|493827
|
||||
amt_cafemaster||15
|
||||
amt_warehousemanager||16
|
||||
ccp_stablehand||19940402
|
||||
ep_enchanter||935153
|
||||
for_apiarist|for_apiarist|80
|
||||
for_arborist|for_arborist|81
|
||||
fa_archaeologist||303
|
||||
gs_undertaker|gs_undertaker|385
|
||||
gc_brewer||10
|
||||
gc_apiarist||14
|
||||
gc_brewer||6677
|
||||
gc_apiarist||7766
|
||||
ie_engineer||512
|
||||
mtc_cardmaster||7117
|
||||
mtc_cardtrader||7118
|
||||
msm_swordsmith||66
|
||||
mus_clerk||52798
|
||||
myc_archivist||1210950779
|
||||
ob_musicmerchant||6156
|
||||
pc_mechanic||125
|
||||
psy_dealer||87
|
||||
rc_engineer|rc_engineer|456
|
||||
thc_wizard||190
|
||||
thc_banker||191
|
||||
tc_tinkerer||78943
|
||||
tc_stationchief||86
|
||||
vt_barwench||42
|
||||
vt_hostler||43
|
||||
vt_shepherdess||44
|
||||
vt_baker||45
|
||||
wit_apothecary||2435
|
||||
>
|
||||
|
||||
# Use the composite 1.14 Villager skins [default: true]
|
||||
B:"Modern Villager Profession Skins"=true
|
||||
|
||||
# Use JE 1.14 / BE 1.12 trade offerings and add the Mason villager [default: true]
|
||||
B:"Modern Villager Trades"=true
|
||||
|
||||
# Use the composite 1.14 Zombie skins [default: true]
|
||||
B:"Modern Zombie Profession Skins"=true
|
||||
|
||||
# Enable 1.11 NitWit Villagers [default: true]
|
||||
B:"Nitwit Villager"=true
|
||||
|
||||
# If modern skins are enabled: automatically removes armor from villagers and zombies to avoid a rendering bug. [default: true]
|
||||
B:"Remove Armor for Modern Skins"=true
|
||||
|
||||
# High-level Librarians and Cartographers will offer enchanted books and treasures in exchange for Village Names items. This only applies if Villager Careers is true. [default: true]
|
||||
B:"Treasure Trades"=true
|
||||
|
||||
# Assign 1.8+ Career subdivisions to vanilla Professions. Trading is still 1.7 style, but merchant offers will be more progression-based.
|
||||
# WARNING: This will permanently modify already-generated vanilla Villager trade offers. [default: true]
|
||||
B:"Villager Careers"=true
|
||||
}
|
||||
|
||||
|
||||
"villager skin tones" {
|
||||
# Display Gaussian-distributed random skin tones assigned to villagers [default: true]
|
||||
B:"Display Skin Tones"=true
|
||||
|
||||
# Statistical variance in skin tone for a population decreases as the number of skin-tone-affecting biome tags increases.
|
||||
# Setting this value to zero eliminates that effect, making skin tone vary equally everywhere (aside from culling to the darkest/lightest tones).
|
||||
# Increasing this value makes skin tone variation less likely in qualifying biomes. [range: 0.0 ~ 3.4028235E38, default: 2.6666667]
|
||||
S:"Skin Tone Variance Annealing"=2.6666667
|
||||
|
||||
# Proportionality constant for variance everywhere, irrespective of biome. Set this to zero for absolutely no variation for a given biome.
|
||||
# Skin tones are culled to the darkest and lightest values, so setting this arbitrarily high will result in ONLY the darkest or lightest villagers.
|
||||
# I estimate that the distribution is flattest, and thus population variance is maximized, around a value of about 2.6. [range: 0.0 ~ 3.4028235E38, default: 1.0]
|
||||
S:"Skin Tone Variance Scale"=1.0
|
||||
}
|
||||
|
||||
|
||||
"well kill switch" {
|
||||
# Set this to false to override-disable all well decoration: sign, slabs, terracotta, concrete. [default: true]
|
||||
B:"Allow well decorations"=true
|
||||
}
|
||||
|
||||
|
||||
"world of color" {
|
||||
# Whether to add 1.12 style Concrete, Concrete Powder, and Glazed Terracotta [default: true]
|
||||
B:"1.12 Blocks"=false
|
||||
|
||||
# Whether to decorate wells with Concrete and Glazed Terracotta instead of stained clay. This only applies to old-school wells, i.e. if "Activate New Village Generator" is false. [default: true]
|
||||
B:"Concrete Well"=true
|
||||
}
|
||||
|
||||
|
||||
1218
both/config/VillageNames4/newvillages/village_gen.cfg
Normal file
1218
both/config/VillageNames4/newvillages/village_gen.cfg
Normal file
File diff suppressed because it is too large
Load Diff
14
both/config/VillagerMetaFix.cfg
Normal file
14
both/config/VillagerMetaFix.cfg
Normal file
@@ -0,0 +1,14 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Whether villagers check the metadata of the given items by default (defaul:true) [default: true]
|
||||
B:checkMetaByDefault=true
|
||||
|
||||
# Whether villagers check the NBT tag of the given items by default (defaul:false) [default: false]
|
||||
B:checkNbtByDefault=false
|
||||
|
||||
# Set to false to disable the icons in the villager trading GUI indicating whether a trade is NBT/meta-sensitive [default: true]
|
||||
B:guiIcons=true
|
||||
}
|
||||
|
||||
|
||||
166
both/config/Waila.cfg
Normal file
166
both/config/Waila.cfg
Normal file
@@ -0,0 +1,166 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
I:waila.cfg.alpha=80
|
||||
I:waila.cfg.bgcolor=1048592
|
||||
I:waila.cfg.fontcolor=10526880
|
||||
I:waila.cfg.gradient1=5243135
|
||||
I:waila.cfg.gradient2=2621567
|
||||
I:waila.cfg.heartsperline=20
|
||||
B:waila.cfg.keybind=true
|
||||
B:waila.cfg.liquid=true
|
||||
I:waila.cfg.maxhpbeforetext=40
|
||||
B:waila.cfg.metadata=false
|
||||
B:waila.cfg.newfilters=true
|
||||
I:waila.cfg.posx=5000
|
||||
I:waila.cfg.posy=100
|
||||
I:waila.cfg.scale=100
|
||||
B:waila.cfg.shiftblock=false
|
||||
B:waila.cfg.shiftents=false
|
||||
B:waila.cfg.show=true
|
||||
B:waila.cfg.showmode=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# modules
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Those are the config keys defined in modules.
|
||||
# Server side, it is used to enforce keys client side using the next section.
|
||||
##########################################################################################################
|
||||
|
||||
modules {
|
||||
B:"Extra Utilities"=true
|
||||
B:Forestry=true
|
||||
B:"Forestry:apiary"=true
|
||||
B:"Forestry:heat"=true
|
||||
B:"Forestry:leaves"=true
|
||||
B:"Forestry:power"=true
|
||||
B:"Forestry:sapling"=true
|
||||
B:IFluidHandler=true
|
||||
B:"Pam's Fruit"=true
|
||||
B:bb.itemnumb=true
|
||||
B:bb.itemtype=true
|
||||
B:bb.space=true
|
||||
B:bc.tankamount=true
|
||||
B:bc.tanktype=true
|
||||
B:enderstorage.colors=true
|
||||
B:extrautilities.fluidamount=true
|
||||
B:facades.hidden=true
|
||||
B:general.showcrop=true
|
||||
B:general.showents=true
|
||||
B:general.showhp=true
|
||||
B:harvestability.currentlyharvestable=true
|
||||
B:harvestability.currentlyharvestable.sneakingonly=false
|
||||
B:harvestability.effectivetool=true
|
||||
B:harvestability.effectivetool.sneakingonly=false
|
||||
B:harvestability.harvestlevel=true
|
||||
B:harvestability.harvestlevel.sneakingonly=false
|
||||
B:harvestability.harvestlevelnum=false
|
||||
B:harvestability.harvestlevelnum.sneakingonly=false
|
||||
B:harvestability.minimal=false
|
||||
B:harvestability.oresonly=false
|
||||
B:harvestability.shearability=true
|
||||
B:harvestability.shearability.sneakingonly=false
|
||||
B:harvestability.silktouchability=true
|
||||
B:harvestability.silktouchability.sneakingonly=false
|
||||
B:harvestability.toolrequiredonly=true
|
||||
B:harvestability.unharvestableonly=false
|
||||
B:openblocks.fluidamount=true
|
||||
B:tcon.basin=true
|
||||
B:tcon.castingchannel=true
|
||||
B:tcon.searedtank=true
|
||||
B:tcon.smeltery=true
|
||||
B:tcon.table=true
|
||||
B:thaumcraft.aspects=true
|
||||
B:thermalexpansion.cache=true
|
||||
B:thermalexpansion.energycell=true
|
||||
B:thermalexpansion.energyhandler=true
|
||||
B:thermalexpansion.fluidamount=true
|
||||
B:thermalexpansion.fluidtype=true
|
||||
B:thermalexpansion.owner=true
|
||||
B:thermalexpansion.tankmode=true
|
||||
B:thermalexpansion.tessfreq=true
|
||||
B:thermalexpansion.tesssendrecv=true
|
||||
B:vanilla.comparator=true
|
||||
B:vanilla.jukebox=true
|
||||
B:vanilla.leverstate=true
|
||||
B:vanilla.redstone=true
|
||||
B:vanilla.repeater=true
|
||||
B:vanilla.show_invisible_players=true
|
||||
B:vanilla.silverfish=true
|
||||
B:vanilla.spawntype=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# server_forcing
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above.
|
||||
# This is useful for enforcing false to 'cheating' keys like silverfish.
|
||||
##########################################################################################################
|
||||
|
||||
server_forcing {
|
||||
B:"Extra Utilities"=false
|
||||
B:Forestry=false
|
||||
B:"Forestry:apiary"=false
|
||||
B:"Forestry:heat"=false
|
||||
B:"Forestry:leaves"=false
|
||||
B:"Forestry:power"=false
|
||||
B:"Forestry:sapling"=false
|
||||
B:IFluidHandler=false
|
||||
B:"Pam's Fruit"=false
|
||||
B:bb.itemnumb=false
|
||||
B:bb.itemtype=false
|
||||
B:bb.space=false
|
||||
B:bc.tankamount=false
|
||||
B:bc.tanktype=false
|
||||
B:enderstorage.colors=false
|
||||
B:extrautilities.fluidamount=false
|
||||
B:facades.hidden=false
|
||||
B:general.showcrop=false
|
||||
B:general.showents=false
|
||||
B:general.showhp=false
|
||||
B:harvestability.currentlyharvestable=false
|
||||
B:harvestability.currentlyharvestable.sneakingonly=false
|
||||
B:harvestability.effectivetool=false
|
||||
B:harvestability.effectivetool.sneakingonly=false
|
||||
B:harvestability.harvestlevel=false
|
||||
B:harvestability.harvestlevel.sneakingonly=false
|
||||
B:harvestability.harvestlevelnum=false
|
||||
B:harvestability.harvestlevelnum.sneakingonly=false
|
||||
B:harvestability.minimal=false
|
||||
B:harvestability.oresonly=false
|
||||
B:harvestability.shearability=false
|
||||
B:harvestability.shearability.sneakingonly=false
|
||||
B:harvestability.silktouchability=false
|
||||
B:harvestability.silktouchability.sneakingonly=false
|
||||
B:harvestability.toolrequiredonly=false
|
||||
B:harvestability.unharvestableonly=false
|
||||
B:openblocks.fluidamount=false
|
||||
B:tcon.basin=false
|
||||
B:tcon.castingchannel=false
|
||||
B:tcon.searedtank=false
|
||||
B:tcon.smeltery=false
|
||||
B:tcon.table=false
|
||||
B:thaumcraft.aspects=false
|
||||
B:thermalexpansion.cache=false
|
||||
B:thermalexpansion.energycell=false
|
||||
B:thermalexpansion.energyhandler=false
|
||||
B:thermalexpansion.fluidamount=false
|
||||
B:thermalexpansion.fluidtype=false
|
||||
B:thermalexpansion.owner=false
|
||||
B:thermalexpansion.tankmode=false
|
||||
B:thermalexpansion.tessfreq=false
|
||||
B:thermalexpansion.tesssendrecv=false
|
||||
B:vanilla.comparator=false
|
||||
B:vanilla.jukebox=false
|
||||
B:vanilla.leverstate=false
|
||||
B:vanilla.redstone=false
|
||||
B:vanilla.repeater=false
|
||||
B:vanilla.show_invisible_players=false
|
||||
B:vanilla.silverfish=false
|
||||
B:vanilla.spawntype=false
|
||||
}
|
||||
|
||||
|
||||
11
both/config/WailaHarvestability.cfg
Normal file
11
both/config/WailaHarvestability.cfg
Normal file
@@ -0,0 +1,11 @@
|
||||
# Configuration file
|
||||
|
||||
main {
|
||||
S:is.currently.harvestable.string=✔
|
||||
S:minimal.mode.separator= :
|
||||
S:not.currently.harvestable.string=✘
|
||||
S:shearability.string=✂
|
||||
S:silk.touchability.string=✒
|
||||
}
|
||||
|
||||
|
||||
26
both/config/WirelessCraftingTerminal.cfg
Normal file
26
both/config/WirelessCraftingTerminal.cfg
Normal file
@@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# In der Drahtloskonsole maximal speicherbare Energie in AE [default: 1600000, min: 800000, max:6400000]
|
||||
I:ae2wctMaxPower=1600000
|
||||
|
||||
# Wahrscheinlichkeit, dass ein Wither eine unendliche Drahtlosverstärkerkarte dropt (in % - 100=immer)
|
||||
I:boosterDropChance=50
|
||||
|
||||
# Enabled Booster Card drops in hard mode (true=enabled) [default: true]
|
||||
B:boosterDropsEnabled=true
|
||||
|
||||
# Check for updates [default: true]
|
||||
B:doVersionCheck=true
|
||||
|
||||
# Aktiviere den "Einfachen Modus" (Einfachere Rezepte + Rezept für unendlichen Drahtlosverstärker) [default: false]
|
||||
B:enableEasyMode=false
|
||||
|
||||
# Erlaube das unendliche Drahtlosverstärkerupgrade [default: true]
|
||||
B:enableInfinityBooster=true
|
||||
|
||||
# Enable MineTweaker Override (true=disables all recipes) [default: false]
|
||||
B:mineTweakerOverride=false
|
||||
}
|
||||
|
||||
|
||||
63
both/config/WitcheryExtras/asm.cfg
Normal file
63
both/config/WitcheryExtras/asm.cfg
Normal file
@@ -0,0 +1,63 @@
|
||||
# Configuration file
|
||||
|
||||
debug {
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Patch NEI for good recipe support.
|
||||
B:enablePatchNEI=true
|
||||
|
||||
# Enables Chunk Loading by Poppet Shelves.
|
||||
B:allowPoppetShelfChunkLoading=false
|
||||
}
|
||||
|
||||
|
||||
predictions {
|
||||
# Adjusts weight for 'Good' Baba Yaga spawns
|
||||
I:chancePredictionSpawnBabaYagaGood=2
|
||||
|
||||
# Adjusts weight for 'Bad' Baba Yaga spawns
|
||||
I:chancePredictionSpawnBabaYagaBad=2
|
||||
|
||||
# Adjusts weight for Extra Coal Drops
|
||||
I:chancePredictionExtraCoal=13
|
||||
|
||||
# Adjusts weight for Ent Spawn
|
||||
I:chancePredictionSpawnEnt=3
|
||||
|
||||
# Adjusts weight for 'Stumble & Fall'
|
||||
I:chancePredictionStumbleAndFall=13
|
||||
|
||||
# Adjusts weight for 'Get Wet'
|
||||
I:chancePredictionGetWet=13
|
||||
|
||||
# Adjusts weight for Extra Iron Drops
|
||||
I:chancePredictionExtraIron=8
|
||||
|
||||
# Adjusts weight for Zombie Spawn
|
||||
I:chancePredictionSpawnZombie=13
|
||||
|
||||
# Adjusts weight for Friendly Animal Spawn
|
||||
I:chancePredictionSpawnProtectiveAnimal=13
|
||||
|
||||
# Adjusts weight for Skeleton Spawn
|
||||
I:chancePredictionSpawnSkeleton=13
|
||||
|
||||
# Adjusts weight for Buried Treasure spawn
|
||||
I:chancePredictionSpawnBuriedTreasure=2
|
||||
|
||||
# Adjusts weight for Nether Teleport
|
||||
I:chancePredictionTeleportNether=3
|
||||
|
||||
# Adjusts weight for
|
||||
I:chancePredictionSpawnFriendlyWolf=3
|
||||
|
||||
# Adjusts weight for Bonus Diamond/Emerald drop from stone
|
||||
I:chancePredictionFindShinies=3
|
||||
|
||||
# Adjusts weight for Villager + Player lovemaking event
|
||||
I:chancePredictionVillagerLove=2
|
||||
}
|
||||
|
||||
|
||||
229
both/config/adventurebackpack.cfg
Normal file
229
both/config/adventurebackpack.cfg
Normal file
@@ -0,0 +1,229 @@
|
||||
# Configuration file
|
||||
|
||||
experimental {
|
||||
# Boss health bar indent from top border, 0 = standard Forge render [range: 0 ~ 500, default: 0]
|
||||
I:"Boss Bar Indent"=0
|
||||
|
||||
# Set this to false to greatly reduce chat spam. [default: true]
|
||||
B:"Chat Spam"=true
|
||||
}
|
||||
|
||||
|
||||
gameplay {
|
||||
# Allow SoulBound enchant on wearable packs [default: true]
|
||||
B:"Allow SoulBound"=true
|
||||
|
||||
# Allow the backpacks to execute their special abilities, or be only cosmetic (Doesn't affect lightning transformation) Must be disabled in both Client and Server to work properly [default: true]
|
||||
B:"Backpack Abilities"=false
|
||||
|
||||
# Place backpacks as a block when you die? [default: true]
|
||||
B:"Backpack Death Place"=true
|
||||
|
||||
# Enable/Disable ability to spawn at campfire [default: false]
|
||||
B:"Enable Campfire Spawn"=true
|
||||
|
||||
# Enable/Disable hose drink mode [default: true]
|
||||
B:"Enable Hose Drink"=true
|
||||
|
||||
# Enable/Disable tool cycling [default: true]
|
||||
B:"Enable Tools Cycling"=false
|
||||
|
||||
# Fix the vanilla Lead? (Checks mobs falling on a leash to not die of fall damage if they're not falling so fast) [default: true]
|
||||
B:"Fix Vanilla Lead"=true
|
||||
|
||||
# Allows to maintenance (repair/upgarde) Tinkers Construct tools in backpacks as if it's Crafting Station [default: true]
|
||||
B:"Maintenance Tinker Tools"=true
|
||||
|
||||
# Allows to use sleeping bag directly from wearing backpacks. Sleep by one touch [default: true]
|
||||
B:"Portable Sleeping Bag"=true
|
||||
}
|
||||
|
||||
|
||||
graphics {
|
||||
# Enable durability bar showing fullness of backpacks inventory [default: false]
|
||||
B:"Enable Fullness Bar"=false
|
||||
|
||||
# Enable durability bar showing temperature of jetpack [default: false]
|
||||
B:"Enable Temperature Bar"=false
|
||||
|
||||
# Enable rendering for tools in the backpack tool slots [default: true]
|
||||
B:"Enable Tools Render"=true
|
||||
|
||||
# Show hovering text on fluid tanks? [default: true]
|
||||
B:"Hovering Text"=true
|
||||
|
||||
# 1,2 or 3 for different rendering of fluids in the Backpack GUI [range: 1 ~ 3, default: 3]
|
||||
I:"Tank Render Type"=3
|
||||
|
||||
status {
|
||||
# Show player status effects on screen? [default: true]
|
||||
B:"Enable Overlay"=true
|
||||
|
||||
# Horizontal indent from the window border [range: 0 ~ 1000, default: 2]
|
||||
I:"Indent Horizontal"=2
|
||||
|
||||
# Vertical indent from the window border [range: 0 ~ 500, default: 2]
|
||||
I:"Indent Vertical"=2
|
||||
|
||||
# Take into account Thaumcraft wands GUI and do not overlap it [default: true]
|
||||
B:"Respect Thaumcraft"=true
|
||||
|
||||
# Stick to left? Icons will appears from left to right. If false: stick to right, icons will appears from right to left [default: true]
|
||||
B:"Stick To Left"=true
|
||||
|
||||
# Stick to top? [default: true]
|
||||
B:"Stick To Top"=true
|
||||
}
|
||||
|
||||
tanks {
|
||||
# Show the different wearable overlays on screen? [default: true]
|
||||
B:"Enable Overlay"=true
|
||||
|
||||
# Horizontal indent from the window border [range: 0 ~ 1000, default: 2]
|
||||
I:"Indent Horizontal"=2
|
||||
|
||||
# Vertical indent from the window border [range: 0 ~ 500, default: 1]
|
||||
I:"Indent Vertical"=1
|
||||
|
||||
# Stick to bottom? [default: true]
|
||||
B:"Stick To Bottom"=true
|
||||
|
||||
# Stick to right? [default: true]
|
||||
B:"Stick To Right"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
items {
|
||||
# Enable filters from Disallow category [default: true]
|
||||
B:"Enable Item Filters"=true
|
||||
|
||||
# Disallow opening backpack inventory for specific dimension ID [default: ]
|
||||
S:"Forbidden Dimensions" <
|
||||
>
|
||||
|
||||
# List of valid fuels for Copter. Consumption rate range: 0.05 ~ 20.0. Format: 'fluid, rate', ex.: 'water, 0.0' [default: [biodiesel, 1.0], [biofuel, 1.0], [bioethanol, 1.5], [creosote, 7.0], [fuel, 0.8], [lava, 5.0], [liquid_light_oil, 3.0], [liquid_medium_oil, 3.0], [liquid_heavy_oil, 3.0], [liquid_light_fuel, 1.0], [liquid_heavy_fuel, 1.3], [nitrofuel, 0.4], [oil, 3.0], [rocket_fuel, 0.8]]
|
||||
S:"Valid Copter Fuels" <
|
||||
biodiesel, 1.0
|
||||
biofuel, 1.0
|
||||
bioethanol, 1.5
|
||||
creosote, 7.0
|
||||
fuel, 0.8
|
||||
lava, 5.0
|
||||
liquid_light_oil, 3.0
|
||||
liquid_medium_oil, 3.0
|
||||
liquid_heavy_oil, 3.0
|
||||
liquid_light_fuel, 1.0
|
||||
liquid_heavy_fuel, 1.3
|
||||
nitrofuel, 0.4
|
||||
oil, 3.0
|
||||
rocket_fuel, 0.8
|
||||
>
|
||||
|
||||
disallowed {
|
||||
# Disallow items by displayed (localized) name. Not case sensitive. Worst option, use only when there is no choice. Example: Dirt [default: ]
|
||||
S:"By Displayed Name" <
|
||||
>
|
||||
|
||||
# Disallow items by internal ID. Case sensitive. Example: minecraft:dirt [default: ]
|
||||
S:"By Internal ID" <
|
||||
>
|
||||
|
||||
# Disallow items by internal ID. Case sensitive. Will be disallowed all items containing that word in their IDs. Use with caution. Example: minecraft:di [default: ]
|
||||
S:"By Internal IDs" <
|
||||
>
|
||||
|
||||
# Disallow items by internal (unlocalized) name. Not case sensitive. Example: tile.dirt [default: ]
|
||||
S:"By Internal Name" <
|
||||
>
|
||||
}
|
||||
|
||||
recipes {
|
||||
# Enable/Disable recipe for Adventure's Hat, Suit and Pants [default: true]
|
||||
B:"Adventures Set"=true
|
||||
|
||||
# Enable/Disable Clockwork Crossbow recipe [default: true]
|
||||
B:"Clockwork Crossbow"=true
|
||||
|
||||
# Enable/Disable CoalJetpack recipe [default: true]
|
||||
B:"Coal Jetpack"=true
|
||||
|
||||
# Consume Dragon Egg when Dragon backpack crafted? [default: false]
|
||||
B:"Consume Dragon Egg"=false
|
||||
|
||||
# Enable/Disable CopterPack recipe [default: true]
|
||||
B:"Copter Pack"=true
|
||||
|
||||
# Enable/Disable recipe for Inflatable Boat [default: true]
|
||||
B:"Inflatable Boat"=true
|
||||
|
||||
# Enable/Disable recipe for Inflatable Boat (motorized). For aesthetic only, not fully implemented (yet?) [default: false]
|
||||
B:"Inflatable Boat Motorized"=false
|
||||
|
||||
# Enable/Disable Machete recipe [default: true]
|
||||
B:Machete=true
|
||||
|
||||
# Enable/Disable PistonBoots recipe [default: true]
|
||||
B:"Piston Boots"=true
|
||||
|
||||
# Add recipe for saddle? [default: true]
|
||||
B:Saddle=true
|
||||
}
|
||||
|
||||
settings {
|
||||
# Dragon Backpack damage boost. 0 - disable [range: 0 ~ 4, default: 2]
|
||||
I:"Dragon Damage Boost"=2
|
||||
|
||||
# Dragon Backpack regeneration level. 0 - disable [range: 0 ~ 4, default: 1]
|
||||
I:"Dragon Regeneration"=1
|
||||
|
||||
# Allow Piston Boots auto step blocks [default: true]
|
||||
B:"Piston Boots Auto Step"=true
|
||||
|
||||
# Piston Boots jump height in blocks [range: 1 ~ 8, default: 3]
|
||||
I:"Piston Boots Jump Height"=3
|
||||
|
||||
# Piston Boots sprint boost. 0 - disable [range: 0 ~ 4, default: 1]
|
||||
I:"Piston Boots Sprint"=1
|
||||
|
||||
# Rainbow Backpack special jump. 0 - disable [range: 0 ~ 4, default: 1]
|
||||
I:"Rainbow Special Jump"=1
|
||||
|
||||
# Rainbow Backpack special speed. 0 - disable [range: 0 ~ 4, default: 3]
|
||||
I:"Rainbow Special Speed"=3
|
||||
|
||||
# Rainbow Backpack speed boost. 0 - disable [range: 0 ~ 4, default: 1]
|
||||
I:"Rainbow Speed"=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
sound {
|
||||
# Allow playing the CoalJetpack sound (Client Only, other players may hear it) [default: true]
|
||||
B:"Coal Jetpack"=true
|
||||
|
||||
# Allow playing the CopterPack sound (Client Only, other players may hear it) [default: true]
|
||||
B:"Copter Pack"=true
|
||||
|
||||
# Allow playing the PistonBoots sound [default: true]
|
||||
B:"Piston Boots"=true
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# Allow generation of Bat Backpacks in dungeon and mineshaft loot. It cannot be obtained by crafting [default: true]
|
||||
B:"Bat Backpacks"=true
|
||||
|
||||
# Include a Standard Adventure Backpack in bonus chest? [default: false]
|
||||
B:"Bonus Backpack"=true
|
||||
|
||||
# Allow generation of IronGolem Backpacks in village blacksmith loot. It cannot be obtained by crafting [default: true]
|
||||
B:"IronGolem Backpacks"=true
|
||||
|
||||
# Allow generation of Pigman Backpacks in dungeon loot and villager trades [default: false]
|
||||
B:"Pigman Backpacks"=false
|
||||
}
|
||||
|
||||
|
||||
45
both/config/ae2fc.cfg
Normal file
45
both/config/ae2fc.cfg
Normal file
@@ -0,0 +1,45 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# fluid craft for ae2
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings for AE2FC.
|
||||
##########################################################################################################
|
||||
|
||||
"fluid craft for ae2" {
|
||||
# Disable all recipes, for quick tweaker. [default: false]
|
||||
B:"Disable all recipes"=false
|
||||
|
||||
# Enable this to add Fluid Import/Export Bus like EC2's one. [default: true]
|
||||
B:"Enable AE2FC's Fluid I/O Bus"=true
|
||||
|
||||
# Enable this to generate the fluid storage cells. If you are playing with EC2, you can turn it off. [default: true]
|
||||
B:"Enable Fluid Storage Cell"=true
|
||||
|
||||
# Enable this to make normal ME Interface can emit fluid with fluid pattern, like the ME Dual Interface. [default: false]
|
||||
B:"No Fluid Packet"=false
|
||||
D:"Portable Fluid Cell Battery Capacity"=20000.0
|
||||
|
||||
# Enable the P2P Tunnel - ME Dual Interface feature. [default: true]
|
||||
B:fluidP2PInterface=true
|
||||
|
||||
# Period at which packets are dispatched, in ms.
|
||||
I:packetRate=50
|
||||
|
||||
# Number of items to be sent per packet
|
||||
I:packetSize=256
|
||||
|
||||
# Set true to handle missing item mappings from EC2. Note to work properly, you must have all relevant parts. [default: true]
|
||||
B:replaceEC2=true
|
||||
}
|
||||
|
||||
|
||||
levelmaintainer {
|
||||
# Number on ticks for maximal request
|
||||
I:maxTick=120
|
||||
|
||||
# Number on ticks for minimal request
|
||||
I:minTick=5
|
||||
}
|
||||
|
||||
|
||||
39
both/config/anotheroregenerator.cfg
Normal file
39
both/config/anotheroregenerator.cfg
Normal file
@@ -0,0 +1,39 @@
|
||||
# Configuration file
|
||||
|
||||
default_oregen {
|
||||
# Disables the custom ore generation wich is used by some mods. Unfortunally the most mods don't generate ores using this event, so it will be requied for you to disable ore generation in your mod configs. [default: false]
|
||||
B:disableCustomOreGen=false
|
||||
|
||||
# Disables the vanilla ore generation for coal ore. [default: false]
|
||||
B:disableVanillaOreGenCoal=true
|
||||
|
||||
# Disables the vanilla ore generation for diamond ore. [default: false]
|
||||
B:disableVanillaOreGenDiamond=true
|
||||
|
||||
# Disables the vanilla ore generation for dirt within stone. [default: false]
|
||||
B:disableVanillaOreGenDirt=true
|
||||
|
||||
# Disables the vanilla ore generation for gold ore. [default: false]
|
||||
B:disableVanillaOreGenGold=true
|
||||
|
||||
# Disables the vanilla ore generation for gravel within stone. [default: false]
|
||||
B:disableVanillaOreGenGravel=true
|
||||
|
||||
# Disables the vanilla ore generation for iron ore. [default: false]
|
||||
B:disableVanillaOreGenIron=true
|
||||
|
||||
# Disables the vanilla ore generation for lapis ore. [default: false]
|
||||
B:disableVanillaOreGenLapis=true
|
||||
|
||||
# Disables the vanilla ore generation for quartz ore. [default: false]
|
||||
B:disableVanillaOreGenQuartz=false
|
||||
|
||||
# Disables the vanilla ore generation for redstone ore. [default: false]
|
||||
B:disableVanillaOreGenRedstone=true
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
}
|
||||
|
||||
|
||||
125
both/config/anotheroregenerator/ModOres.json
Normal file
125
both/config/anotheroregenerator/ModOres.json
Normal file
@@ -0,0 +1,125 @@
|
||||
[
|
||||
{
|
||||
"name": "Copper",
|
||||
"enabled": true,
|
||||
"oreModName": "etfuturum",
|
||||
"oreBlockName": "copper_ore",
|
||||
"intensity": 4,
|
||||
"minVeinSize": 6,
|
||||
"maxVeinSize": 8,
|
||||
"minY": 4,
|
||||
"maxY": 48,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Copper (Upper)",
|
||||
"enabled": true,
|
||||
"oreModName": "etfuturum",
|
||||
"oreBlockName": "copper_ore",
|
||||
"intensity": 4,
|
||||
"minVeinSize": 6,
|
||||
"maxVeinSize": 8,
|
||||
"minY": 47,
|
||||
"maxY": 96,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Aluminium",
|
||||
"enabled": true,
|
||||
"oreModName": "TConstruct",
|
||||
"oreBlockName": "SearedBrick",
|
||||
"oreBlockMeta": 5,
|
||||
"intensity": 8,
|
||||
"minVeinSize": 6,
|
||||
"maxVeinSize": 8,
|
||||
"minY": 0,
|
||||
"maxY": 64,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Yellorite",
|
||||
"enabled": true,
|
||||
"oreModName": "BigReactors",
|
||||
"oreBlockName": "YelloriteOre",
|
||||
"intensity": 8,
|
||||
"minVeinSize": 8,
|
||||
"maxVeinSize": 10,
|
||||
"minY": 0,
|
||||
"maxY": 50,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Tin",
|
||||
"enabled": true,
|
||||
"oreModName": "ThermalFoundation",
|
||||
"oreBlockName": "Ore",
|
||||
"oreBlockMeta": 1,
|
||||
"intensity": 8,
|
||||
"minVeinSize": 6,
|
||||
"maxVeinSize": 8,
|
||||
"minY": 20,
|
||||
"maxY": 55,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Silver",
|
||||
"enabled": true,
|
||||
"oreModName": "ThermalFoundation",
|
||||
"oreBlockName": "Ore",
|
||||
"oreBlockMeta": 2,
|
||||
"intensity": 8,
|
||||
"minVeinSize": 6,
|
||||
"maxVeinSize": 8,
|
||||
"minY": 5,
|
||||
"maxY": 30,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Lead",
|
||||
"enabled": true,
|
||||
"oreModName": "ThermalFoundation",
|
||||
"oreBlockName": "Ore",
|
||||
"oreBlockMeta": 3,
|
||||
"intensity": 8,
|
||||
"minVeinSize": 6,
|
||||
"maxVeinSize": 8,
|
||||
"minY": 10,
|
||||
"maxY": 35,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Nickel",
|
||||
"enabled": true,
|
||||
"oreModName": "ThermalFoundation",
|
||||
"oreBlockName": "Ore",
|
||||
"oreBlockMeta": 4,
|
||||
"intensity": 5,
|
||||
"minVeinSize": 5,
|
||||
"maxVeinSize": 7,
|
||||
"minY": 5,
|
||||
"maxY": 25,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Platinum",
|
||||
"enabled": true,
|
||||
"oreModName": "ThermalFoundation",
|
||||
"oreBlockName": "Ore",
|
||||
"oreBlockMeta": 5,
|
||||
"intensity": 1,
|
||||
"minVeinSize": 5,
|
||||
"maxVeinSize": 7,
|
||||
"minY": 5,
|
||||
"maxY": 30,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
}
|
||||
]
|
||||
132
both/config/anotheroregenerator/Vanilla.json
Normal file
132
both/config/anotheroregenerator/Vanilla.json
Normal file
@@ -0,0 +1,132 @@
|
||||
[
|
||||
{
|
||||
"name": "Coal",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "coal_ore",
|
||||
"intensity": 18,
|
||||
"minVeinSize": 12,
|
||||
"maxVeinSize": 14,
|
||||
"minY": 24,
|
||||
"maxY": 128,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Coal (Upper)",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "coal_ore",
|
||||
"intensity": 18,
|
||||
"minVeinSize": 16,
|
||||
"maxVeinSize": 17,
|
||||
"minY": 90,
|
||||
"maxY": 256,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Iron",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "iron_ore",
|
||||
"intensity": 16,
|
||||
"minVeinSize": 8,
|
||||
"maxVeinSize": 9,
|
||||
"minY": 0,
|
||||
"maxY": 64,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Iron (Upper)",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "iron_ore",
|
||||
"intensity": 14,
|
||||
"minVeinSize": 10,
|
||||
"maxVeinSize": 12,
|
||||
"minY": 90,
|
||||
"maxY": 256,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Gold",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "gold_ore",
|
||||
"intensity": 4,
|
||||
"minVeinSize": 5,
|
||||
"maxVeinSize": 8,
|
||||
"minY": 0,
|
||||
"maxY": 32,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Gold (Upper)",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "gold_ore",
|
||||
"intensity": 7,
|
||||
"minVeinSize": 5,
|
||||
"maxVeinSize": 7,
|
||||
"minY": 100,
|
||||
"maxY": 256,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Redstone",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "redstone_ore",
|
||||
"intensity": 8,
|
||||
"minVeinSize": 5,
|
||||
"maxVeinSize": 7,
|
||||
"minY": 0,
|
||||
"maxY": 24,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Lapis",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "lapis_ore",
|
||||
"intensity": 3,
|
||||
"minVeinSize": 5,
|
||||
"maxVeinSize": 7,
|
||||
"minY": 0,
|
||||
"maxY": 16,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Diamond",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "diamond_ore",
|
||||
"intensity": 1,
|
||||
"minVeinSize": 5,
|
||||
"maxVeinSize": 7,
|
||||
"minY": 0,
|
||||
"maxY": 16,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
},
|
||||
{
|
||||
"name": "Emeral (Extra)",
|
||||
"enabled": true,
|
||||
"oreModName": "minecraft",
|
||||
"oreBlockName": "emerald_ore",
|
||||
"intensity": 1,
|
||||
"minVeinSize": 4,
|
||||
"maxVeinSize": 6,
|
||||
"minY": 20,
|
||||
"maxY": 90,
|
||||
"dimensionIdsBlacklist": [0, 2, 3, 4],
|
||||
"dimensionIdsBlacklistAsWhitelist": true
|
||||
}
|
||||
]
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user