tweaks
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@@ -244,7 +244,7 @@ toolleveling {
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>
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# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
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B:RandomBonuses=false
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B:RandomBonuses=true
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# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
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B:UsefulBonuses=true
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@@ -253,7 +253,7 @@ toolleveling {
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B:detailedXpTooltip=true
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# [range: 1 ~ 99, default: 6]
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I:maxToolLevel=100
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I:maxToolLevel=99
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# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
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B:onlyHeadsChangeXPRequirement=true
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