fix id conflicts
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@@ -49,7 +49,7 @@ creature-general-settings {
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custom-id-settings {
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custom-id-settings {
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# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
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# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
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I:ItemID=8772
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I:ItemID=8772
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I:WyvernLairBiomeID=207
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I:WyvernLairBiomeID=225
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I:WyvernLairDimensionID=-17
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I:WyvernLairDimensionID=-17
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}
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}
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@@ -37,7 +37,7 @@ enchantments {
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potions {
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potions {
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# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
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# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
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I:levitationID=27
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I:levitationID=101
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}
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}
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@@ -8,13 +8,13 @@
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biomes {
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biomes {
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# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
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# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
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I:basaltDeltasID=203
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I:basaltDeltasID=183
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# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:basaltDeltasWeight=10
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I:basaltDeltasWeight=10
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# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
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# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
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I:crimsonForestID=200
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I:crimsonForestID=180
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# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:crimsonForestWeight=10
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I:crimsonForestWeight=10
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@@ -23,13 +23,13 @@ biomes {
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I:netherWastesWeight=30
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I:netherWastesWeight=30
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# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
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# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
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I:soulSandValleyID=202
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I:soulSandValleyID=182
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# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:soulSandValleyWeight=10
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I:soulSandValleyWeight=10
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# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
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# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
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I:warpedForestID=201
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I:warpedForestID=181
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# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:warpedForestWeight=10
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I:warpedForestWeight=10
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@@ -2,7 +2,7 @@
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_general {
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_general {
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# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
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# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
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I:aquaHealingId=40
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I:aquaHealingId=100
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# Make Squids drop calamari [default: true]
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# Make Squids drop calamari [default: true]
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B:enableCalamari=true
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B:enableCalamari=true
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