fix id conflicts

This commit is contained in:
2025-08-10 11:43:07 +02:00
parent 4341217226
commit f0deb51895
4 changed files with 7 additions and 7 deletions

View File

@@ -49,7 +49,7 @@ creature-general-settings {
custom-id-settings {
# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
I:ItemID=8772
I:WyvernLairBiomeID=207
I:WyvernLairBiomeID=225
I:WyvernLairDimensionID=-17
}

View File

@@ -37,7 +37,7 @@ enchantments {
potions {
# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
I:levitationID=27
I:levitationID=101
}

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@@ -8,13 +8,13 @@
biomes {
# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
I:basaltDeltasID=203
I:basaltDeltasID=183
# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:basaltDeltasWeight=10
# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
I:crimsonForestID=200
I:crimsonForestID=180
# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:crimsonForestWeight=10
@@ -23,13 +23,13 @@ biomes {
I:netherWastesWeight=30
# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
I:soulSandValleyID=202
I:soulSandValleyID=182
# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:soulSandValleyWeight=10
# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
I:warpedForestID=201
I:warpedForestID=181
# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:warpedForestWeight=10

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@@ -2,7 +2,7 @@
_general {
# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
I:aquaHealingId=40
I:aquaHealingId=100
# Make Squids drop calamari [default: true]
B:enableCalamari=true