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3 Commits
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f0deb51895
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4341217226
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2a09768529
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@@ -49,7 +49,7 @@ creature-general-settings {
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custom-id-settings {
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custom-id-settings {
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# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
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# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
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I:ItemID=8772
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I:ItemID=8772
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I:WyvernLairBiomeID=207
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I:WyvernLairBiomeID=225
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I:WyvernLairDimensionID=-17
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I:WyvernLairDimensionID=-17
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}
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}
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@@ -37,7 +37,7 @@ enchantments {
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potions {
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potions {
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# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
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# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
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I:levitationID=27
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I:levitationID=101
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}
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}
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@@ -8,13 +8,13 @@
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biomes {
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biomes {
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# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
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# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
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I:basaltDeltasID=203
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I:basaltDeltasID=183
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# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:basaltDeltasWeight=10
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I:basaltDeltasWeight=10
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# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
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# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
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I:crimsonForestID=200
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I:crimsonForestID=180
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# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:crimsonForestWeight=10
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I:crimsonForestWeight=10
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@@ -23,13 +23,13 @@ biomes {
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I:netherWastesWeight=30
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I:netherWastesWeight=30
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# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
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# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
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I:soulSandValleyID=202
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I:soulSandValleyID=182
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# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:soulSandValleyWeight=10
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I:soulSandValleyWeight=10
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# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
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# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
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I:warpedForestID=201
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I:warpedForestID=181
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# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
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I:warpedForestWeight=10
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I:warpedForestWeight=10
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69
both/config/waystones.cfg
Normal file
69
both/config/waystones.cfg
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@@ -0,0 +1,69 @@
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# Configuration file
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client {
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# If true, activated waystones will not emit particles. [default: false]
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B:"Disable Particles"=false
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# If true, the text overlay on waystones will no longer always render at full brightness. [default: false]
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B:"Disable Text Glow"=false
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# The x position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
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I:"Teleport Button GUI X"=60
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# The y position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
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I:"Teleport Button GUI Y"=60
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}
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general {
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# If true, return scrolls will be craftable. [default: true]
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B:"Allow Return Scrolls"=true
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# If true, the warp stone will be craftable. [default: true]
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B:"Allow Warp Stone"=true
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# If true, waystones can only be placed in creative mode. [default: false]
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B:"Creative Mode Only"=false
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# If true, all waystones work inter-dimensionally. [default: true]
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B:"Interdimensional Teleport"=true
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# If true, waystones marked as global work inter-dimensionally. [default: true]
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B:"Interdimensional Teleport on Global Waystones"=true
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# If true, waystones marked as global have no cooldown. [default: true]
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B:"No Cooldown on Global Waystones"=true
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# If true, only owners can break their own waystones. [default: false]
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B:"Private Waystones"=true
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# If true, the player's spawnpoint will be set to the last activated waystone. [default: false]
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B:"Set Spawnpoint on Activation"=false
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# If true, return scrolls will be found in dungeons as loot. [default: true]
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B:"Spawn Return Scrolls as loot"=true
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# The cooldown between usages of the teleport button in seconds. [range: 0 ~ 86400, default: 300]
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I:"Teleport Button Cooldown"=20
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# If true, the teleport button will only let you return to the last activated waystone, instead of allowing to choose. [default: false]
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B:"Teleport Button Return Only"=false
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# Should there be a button in the inventory to access the waystone menu? [default: false]
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B:"Teleport Button in GUI"=false
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# The cooldown between usages of the warp stone in seconds. [range: 0 ~ 86400, default: 300]
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I:"Warp Stone Cooldown"=20
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}
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generated {
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# This option is automatically populated by the server when using the Server Hub Mode. Do not change. [default: ]
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S:"Server Waystones" <
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Pilzinsel64§0§997,65,2023
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Juli29§0§993,64,2012
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JAyna§0§826,68,1889
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>
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}
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@@ -2,7 +2,7 @@
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_general {
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_general {
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# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
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# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
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I:aquaHealingId=40
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I:aquaHealingId=100
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# Make Squids drop calamari [default: true]
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# Make Squids drop calamari [default: true]
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B:enableCalamari=true
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B:enableCalamari=true
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Reference in New Issue
Block a user