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@@ -269,7 +269,7 @@ health {
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B:foodRegensHealth=true
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# Speed up or slow down the rate that health regenerates (0 to disable regen) [vanilla: 100] [range: 0 ~ 2147483647, default: 100]
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I:healthRegenRatePercentage=120
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I:healthRegenRatePercentage=250
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# The lower your health the longer it takes to regen, modify the effect here (lower = less effect) (modifyRegenRateOnLowHealth must be true) [vanilla: 5] [range: 0 ~ 2147483647, default: 5]
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I:lowHealthRegenRateModifier=5
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38
both/config/IguanaTinkerTweaks/Modules.cfg
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38
both/config/IguanaTinkerTweaks/Modules.cfg
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# Configuration file
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"tinker's construct addon: iguana tweaks for tinkers construct" {
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# Stuff used for debugging. You probably don't want this.
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B:Debug=false
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# Modify tool and item mining levels to create a tiered-ish progression
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B:HarvestLevelTweaks=true
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# All the Items Iguana Tweaks for TConstruct adds (Clay Buckets,...)
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B:Items=true
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# Adds additional MobHeads and control over MobHead drops.
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B:MobHeads=true
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# Makes Saw cut stuff again
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B:MultipartCompat=true
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# This module allows to override about any values relevant for TConstruct or IguanaTinkerTweaks.
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B:Override=false
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# Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
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B:Restrictions=true
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# The Iguana Tweaks Leveling System for Tinker's Tools
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B:ToolLeveling=true
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# Replace parts of tools
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B:ToolPartReplacing=true
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# Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
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B:Tweaks=true
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# This module takes care of additional awesome dungeon loot.
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B:WorldGen=true
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}
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337
both/config/IguanaTinkerTweaks/main.cfg
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337
both/config/IguanaTinkerTweaks/main.cfg
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# Configuration file
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##########################################################################################################
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# allowedtools
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#--------------------------------------------------------------------------------------------------------#
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# Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
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# To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
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##########################################################################################################
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allowedtools {
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# Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: ]
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S:bows <
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>
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# Change the type of the exclusion.
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# 'blacklist' means the listed tools are made unusable.
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# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
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S:exclusionType=blacklist
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# Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
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S:hoes <
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Steamcraft:hoeGildedGold
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Steamcraft:hoeBrass
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IC2:itemToolBronzeHoe
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Railcraft:tool.steel.hoe
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>
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# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool], [ThermalFoundation]]
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S:mods <
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minecraft
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Metallurgy
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Natura
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BiomesOPlenty
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ProjRed|Exploration
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appliedenergistics2
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MekanismTool
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ThermalFoundation
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>
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# Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.battleWrenchInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
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S:swords <
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Botania:manasteelSword
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Steamcraft:swordGildedGold
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Steamcraft:swordBrass
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ThermalExpansion:tool.battleWrenchInvar
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IC2:itemToolBronzeSword
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Railcraft:tool.steel.sword
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>
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# Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
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S:tools <
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Botania:manasteelAxe
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Botania:manasteelPick
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Botania:manasteelShovel
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Steamcraft:axeGildedGold
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Steamcraft:pickGildedGold
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Steamcraft:shovelGildedGold
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Steamcraft:axeBrass
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Steamcraft:pickBrass
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Steamcraft:shovelBrass
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IC2:itemToolBronzeAxe
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IC2:itemToolBronzePickaxe
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IC2:itemToolBronzeSpade
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Railcraft:tool.steel.axe
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Railcraft:tool.steel.pickaxe
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Railcraft:tool.steel.shovel
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>
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}
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##########################################################################################################
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# debug
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#--------------------------------------------------------------------------------------------------------#
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# Stuff to give you/me more information
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##########################################################################################################
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debug {
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# Logs when the harvest level of a block is changed [default: true]
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B:logBlockHarvestLevelChange=true
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# Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
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B:logBonusExtraChance=true
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# Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
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B:logExcessiveOverrideChanges=false
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# Logs when the mining level of a tinkers tool material is changed [default: true]
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B:logTinkerMaterialChange=true
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# Logs when the mining level of a (non-tinker) tool is changed [default: true]
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B:logToolMiningLevelChange=true
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# Current Tool/Pick XP is shown as debug (F3) text [default: false]
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B:showDebugXP=false
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}
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##########################################################################################################
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# harvestleveltweaks
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#--------------------------------------------------------------------------------------------------------#
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# Harvest Level Tweak Module: Introduces a slower mining level progression.
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##########################################################################################################
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harvestleveltweaks {
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# Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
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B:diamondRequired=false
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# Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
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I:durabilityPercentage=100
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# Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
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I:miningSpeedPercentage=100
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}
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##########################################################################################################
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# mobheads
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#--------------------------------------------------------------------------------------------------------#
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# Mob Head Module: Adds additional Mob heads and drops
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##########################################################################################################
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mobheads {
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# Base percentage for a head to drop [range: 0 ~ 100, default: 5]
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I:baseDropChange=5
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# Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
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I:beheadingDropChange=2
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}
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partreplacement {
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# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
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I:PickBoostXpPenality=5
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# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
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I:XpPenality=0
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# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
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B:removeMobHead=true
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}
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##########################################################################################################
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# pickleveling
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#--------------------------------------------------------------------------------------------------------#
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# Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
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||||
##########################################################################################################
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||||
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pickleveling {
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# Mob heads can be used to boost a pickaxe's mining xp. [default: true]
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B:addMobHeadBoost=true
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# Pickaxes gain Mining Xp by using the pickaxe. [default: true]
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||||
B:allowLevelingBoost=true
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||||
# Mob head boosting requires a free modifier [default: false]
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||||
B:mobHeadBoostNeedsModifier=false
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# Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
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||||
B:pickaxeBoostRequired=true
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# Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
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I:xpRequiredPickBoostPercentage=100
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||||
}
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||||
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||||
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||||
##########################################################################################################
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||||
# randombonuses
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Leveling Module: Allows to completely deactivate specific modifiers on levelup.
|
||||
##########################################################################################################
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||||
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||||
randombonuses {
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||||
B:allowAttack=true
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||||
B:allowAutosmelt=false
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||||
B:allowBaneOfArthropods=true
|
||||
B:allowBeheading=true
|
||||
B:allowCritical=true
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||||
B:allowDiamond=true
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||||
B:allowEmerald=true
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||||
B:allowFiery=true
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||||
B:allowJagged=true
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||||
B:allowKnockback=true
|
||||
B:allowLifeSteal=true
|
||||
B:allowLuckLooting=true
|
||||
B:allowRedstone=true
|
||||
B:allowReinforced=true
|
||||
B:allowRepair=true
|
||||
B:allowSilkTouch=false
|
||||
B:allowSmite=true
|
||||
B:allowStonebound=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# toolleveling
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Leveling Module: Setup the leveling system how you like it
|
||||
##########################################################################################################
|
||||
|
||||
toolleveling {
|
||||
# Adds a random bonus on these levelups if 'RandomBonuses' is enabled
|
||||
I:BonusesAtLevels <
|
||||
2
|
||||
4
|
||||
6
|
||||
>
|
||||
|
||||
# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
|
||||
B:CompletelyRandomBonuses=false
|
||||
|
||||
# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
|
||||
I:ExtraModifiers=0
|
||||
|
||||
# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
|
||||
I:ModifiersAtLevels <
|
||||
2
|
||||
4
|
||||
6
|
||||
>
|
||||
|
||||
# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
|
||||
B:RandomBonuses=true
|
||||
|
||||
# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
|
||||
B:UsefulBonuses=true
|
||||
|
||||
# XP tooltip shows numbers, in addition to percentage [default: true]
|
||||
B:detailedXpTooltip=true
|
||||
|
||||
# [range: 1 ~ 99, default: 6]
|
||||
I:maxToolLevel=6
|
||||
|
||||
# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
|
||||
B:onlyHeadsChangeXPRequirement=true
|
||||
|
||||
# Current XP% is shown after the level [default: false]
|
||||
B:showMinimalTooltipXP=false
|
||||
|
||||
# Current XP is shown when hovering over a tool [default: true]
|
||||
B:showTooltipXP=true
|
||||
|
||||
# Can your skill with tools 'level up' as you use them? [default: true]
|
||||
B:toolLeveling=true
|
||||
|
||||
# Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
|
||||
S:xpPerBoostLevelMultiplier=1.12
|
||||
|
||||
# Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
|
||||
S:xpPerLevelMultiplier=1.15
|
||||
|
||||
# Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
|
||||
I:xpRequiredToolsPercentage=100
|
||||
|
||||
# Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
|
||||
I:xpRequiredWeaponsPercentage=100
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# tweaks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
|
||||
##########################################################################################################
|
||||
|
||||
tweaks {
|
||||
# Adds a shapeless recipe to get flint from gravel [default: true]
|
||||
B:addFlintRecipe=true
|
||||
|
||||
# Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
|
||||
B:allowPartReuse=true
|
||||
|
||||
# Allows to use stencils as blank patterns in the stencil table [default: false]
|
||||
B:allowStencilReuse=false
|
||||
|
||||
# Allows you to use a piece of string as a binding [default: true]
|
||||
B:allowStringBinding=true
|
||||
|
||||
# Creating a metal cast burns up the material that was used to create it [default: true]
|
||||
B:castingBurnsMaterial=true
|
||||
|
||||
# Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
|
||||
B:disableBonusModifierModifiers=false
|
||||
|
||||
# Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
|
||||
B:disableRegularBows=false
|
||||
|
||||
# Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
|
||||
B:disableRegularHoes=false
|
||||
|
||||
# Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
|
||||
B:disableRegularSwords=false
|
||||
|
||||
# Makes all non-TConstruct tools mine nothing [default: true]
|
||||
B:disableRegularTools=false
|
||||
|
||||
# Stone Tools can only be used to create casts, but no tools [default: true]
|
||||
B:disableStoneTools=false
|
||||
|
||||
# Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
|
||||
B:easyPartCrafting=false
|
||||
|
||||
# Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
|
||||
B:easyToolBuilding=false
|
||||
|
||||
# Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
|
||||
B:easyToolBuildingForge=false
|
||||
|
||||
# Allows to repair your tool in a crafting grid, without tool station [default: true]
|
||||
B:easyToolRepair=true
|
||||
|
||||
# How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
|
||||
I:gravelPerFlint=3
|
||||
|
||||
# Silky Cloth needs gold ingots, instead of nuggets [default: true]
|
||||
B:moreExpensiveSilkyCloth=false
|
||||
|
||||
# Silky Jewel needs an emerald block, instead of one emerald [default: false]
|
||||
B:moreExpensiveSilkyJewel=false
|
||||
|
||||
# Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
|
||||
B:moreModifiersForFlux=false
|
||||
|
||||
# Removes the random chance of getting flint from gravel [default: true]
|
||||
B:removeFlintDrop=false
|
||||
|
||||
# Removes the creation of Obsidian in the Smeltery. This is normally used to prevent the early pre-diamond creation of obsidian tools. [default: true]
|
||||
B:removeObsidianAlloy=false
|
||||
|
||||
# Removes the recipe for Tinker's Construct's stone torch [default: false]
|
||||
B:removeStoneTorchRecipe=false
|
||||
|
||||
# Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
|
||||
I:repairsLimit=-1
|
||||
}
|
||||
|
||||
|
||||
105
both/config/IguanaTinkerTweaks/restrictions.cfg
Normal file
105
both/config/IguanaTinkerTweaks/restrictions.cfg
Normal file
@@ -0,0 +1,105 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# toolparts
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Restriction Module: Allows to blacklist certain ToolParts from being created with specific Materials!
|
||||
# The allowed and restricted entries are (=should be) equal. They're just both there for visibility.
|
||||
# Any material not listed in any category will stay untouched.
|
||||
##########################################################################################################
|
||||
|
||||
toolparts {
|
||||
# This section is a negative of the above restricted section, and will be applied AFTER restricted parts.
|
||||
# That means only the parts listed here will be craftable, none of the other parts with this material.
|
||||
# If a Material does not show up here, it will be unmodified. Otherwise all other recipes for this material will be deleted.
|
||||
# ATTENTION: THIS DOES NOT ALLOW YOU TO ADD NEW RECIPES. ONLY EXISTING ONES WORK. This exists purely for convenience.(materialnames and partnames are the same as restricted parts) [default: [Wood:rod], [Wood:crossbar], [Wood:binding], [Wood:sign], [Wood:bowlimb], [Wood:crossbowlimb], [Wood:crossbowbody], [Flint:pickaxe], [Flint:shovel], [Flint:axe], [Flint:knifeblade], [Flint:arrowhead], [Flint:shuriken], [Bone:rod], [Bone:shovel], [Bone:axe], [Bone:crossbar], [Bone:knifeblade], [Bone:arrowhead], [Bone:bowlimb], [Bone:crossbowlimb], [Bone:crossbowbody], [Cactus:rod], [Cactus:binding], [Cactus:knifeblade], [Cactus:shuriken], [Paper:rod], [Paper:binding], [Slime:rod], [Slime:sign], [Slime:binding], [Slime:bowlimb], [Slime:crossbowlimb], [Slime:crossbowbody], [BlueSlime:rod], [BlueSlime:binding], [BlueSlime:bowlimb], [BlueSlime:crossbowlimb], [BlueSlime:crossbowbody], [Netherrack:rod], [Netherrack:pickaxe], [Netherrack:shovel], [Netherrack:axe], [Netherrack:largeguard], [Netherrack:mediumguard], [Netherrack:crossbar], [Netherrack:binding], [Netherrack:sign], [Netherrack:largerod], [Netherrack:toughbinding], [Netherrack:largeplate], [Netherrack:broadaxe], [Netherrack:scythe], [Netherrack:excavator], [Netherrack:fullguard], [Netherrack:arrowhead], [Netherrack:crossbowbody], [Obsidian:rod], [Obsidian:pickaxe], [Obsidian:shovel], [Obsidian:axe], [Obsidian:largeguard], [Obsidian:mediumguard], [Obsidian:crossbar], [Obsidian:binding], [Obsidian:sign], [Obsidian:largerod], [Obsidian:toughbinding], [Obsidian:largeplate], [Obsidian:broadaxe], [Obsidian:scythe], [Obsidian:excavator], [Obsidian:hammerhead], [Obsidian:fullguard], [Obsidian:arrowhead], [Obsidian:crossbowbody], [Obsidian:shuriken]]
|
||||
S:allowed <
|
||||
Wood:rod
|
||||
Wood:crossbar
|
||||
Wood:binding
|
||||
Wood:sign
|
||||
Wood:bowlimb
|
||||
Wood:crossbowlimb
|
||||
Wood:crossbowbody
|
||||
Flint:pickaxe
|
||||
Flint:shovel
|
||||
Flint:axe
|
||||
Flint:knifeblade
|
||||
Flint:arrowhead
|
||||
Flint:shuriken
|
||||
Bone:rod
|
||||
Bone:shovel
|
||||
Bone:axe
|
||||
Bone:crossbar
|
||||
Bone:knifeblade
|
||||
Bone:arrowhead
|
||||
Bone:bowlimb
|
||||
Bone:crossbowlimb
|
||||
Bone:crossbowbody
|
||||
Cactus:rod
|
||||
Cactus:binding
|
||||
Cactus:knifeblade
|
||||
Cactus:shuriken
|
||||
Paper:rod
|
||||
Paper:binding
|
||||
Slime:rod
|
||||
Slime:sign
|
||||
Slime:binding
|
||||
Slime:bowlimb
|
||||
Slime:crossbowlimb
|
||||
Slime:crossbowbody
|
||||
BlueSlime:rod
|
||||
BlueSlime:binding
|
||||
BlueSlime:bowlimb
|
||||
BlueSlime:crossbowlimb
|
||||
BlueSlime:crossbowbody
|
||||
Netherrack:rod
|
||||
Netherrack:pickaxe
|
||||
Netherrack:shovel
|
||||
Netherrack:axe
|
||||
Netherrack:largeguard
|
||||
Netherrack:mediumguard
|
||||
Netherrack:crossbar
|
||||
Netherrack:binding
|
||||
Netherrack:sign
|
||||
Netherrack:largerod
|
||||
Netherrack:toughbinding
|
||||
Netherrack:largeplate
|
||||
Netherrack:broadaxe
|
||||
Netherrack:scythe
|
||||
Netherrack:excavator
|
||||
Netherrack:fullguard
|
||||
Netherrack:arrowhead
|
||||
Netherrack:crossbowbody
|
||||
Obsidian:rod
|
||||
Obsidian:pickaxe
|
||||
Obsidian:shovel
|
||||
Obsidian:axe
|
||||
Obsidian:largeguard
|
||||
Obsidian:mediumguard
|
||||
Obsidian:crossbar
|
||||
Obsidian:binding
|
||||
Obsidian:sign
|
||||
Obsidian:largerod
|
||||
Obsidian:toughbinding
|
||||
Obsidian:largeplate
|
||||
Obsidian:broadaxe
|
||||
Obsidian:scythe
|
||||
Obsidian:excavator
|
||||
Obsidian:hammerhead
|
||||
Obsidian:fullguard
|
||||
Obsidian:arrowhead
|
||||
Obsidian:crossbowbody
|
||||
Obsidian:shuriken
|
||||
>
|
||||
|
||||
# Prevents the creation of listed Material-Tool combinations.
|
||||
# The format is <materialname>:<partname>
|
||||
# materialnames are: Platinum, Wood, Electrum, Stone, Iron, Flint, Cactus, Bone, Obsidian, Netherrack, Slime, Paper, Cobalt, Ardite, Manyullyn, Copper, Bronze, Alumite, Steel, BlueSlime, PigIron, Thaumium, Plastic, String, Pink Slime, unstableIngot, Bedrockium, MagicWood, Invar, Nickel, Lead, Silver
|
||||
# partnames are: scythe, rod, pickaxe, largeguard, sign, shovel, binding, swordblade, fullguard, arrowhead, crossbowlimb, axe, bowlimb, excavator, hammerhead, mediumguard, crossbar, frypan, toughbinding, crossbowbody, broadaxe, chisel, knifeblade, largerod, shuriken, largeplate, largeblade,
|
||||
# [default: ]
|
||||
S:restricted <
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ creature-general-settings {
|
||||
custom-id-settings {
|
||||
# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
|
||||
I:ItemID=8772
|
||||
I:WyvernLairBiomeID=207
|
||||
I:WyvernLairBiomeID=225
|
||||
I:WyvernLairDimensionID=-17
|
||||
}
|
||||
|
||||
|
||||
@@ -1206,10 +1206,10 @@
|
||||
I:"Village Size: Normal Order"=1
|
||||
|
||||
# Median distance between villages. Vanilla is 20. [range: 1 ~ 100, default: 20]
|
||||
I:"Village Spacing: Median"=20
|
||||
I:"Village Spacing: Median"=30
|
||||
|
||||
# Variation in distances between villages. Must be lower than Median value. Vanilla is 12. [range: 1 ~ 100, default: 12]
|
||||
I:"Village Spacing: Range"=12
|
||||
I:"Village Spacing: Range"=10
|
||||
|
||||
# No villages will spawn less than this many chunks from world origin (0, 0). [range: 0 ~ 100000, default: 0]
|
||||
I:"Village Spacing: Village-Free Radius"=0
|
||||
|
||||
@@ -37,7 +37,7 @@ enchantments {
|
||||
|
||||
potions {
|
||||
# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
|
||||
I:levitationID=27
|
||||
I:levitationID=101
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
|
||||
biomes {
|
||||
# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
|
||||
I:basaltDeltasID=203
|
||||
I:basaltDeltasID=183
|
||||
|
||||
# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:basaltDeltasWeight=10
|
||||
|
||||
# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
|
||||
I:crimsonForestID=200
|
||||
I:crimsonForestID=180
|
||||
|
||||
# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:crimsonForestWeight=10
|
||||
@@ -23,13 +23,13 @@ biomes {
|
||||
I:netherWastesWeight=30
|
||||
|
||||
# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
|
||||
I:soulSandValleyID=202
|
||||
I:soulSandValleyID=182
|
||||
|
||||
# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:soulSandValleyWeight=10
|
||||
|
||||
# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
|
||||
I:warpedForestID=201
|
||||
I:warpedForestID=181
|
||||
|
||||
# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:warpedForestWeight=10
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
|
||||
general {
|
||||
# Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400]
|
||||
I:basicCapacity=1500
|
||||
I:basicCapacity=500
|
||||
|
||||
# Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000]
|
||||
I:condensedCapacity=20000
|
||||
I:condensedCapacity=5000
|
||||
|
||||
# Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000]
|
||||
I:hyperCapacity=500000
|
||||
I:hyperCapacity=100000
|
||||
|
||||
# The maximum amount of different items that can be stored within one storage box.
|
||||
# The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000]
|
||||
|
||||
@@ -2,7 +2,7 @@ contentAquatic:true
|
||||
contentChestSeeds:true
|
||||
contentCraftingBambooBlocks:true
|
||||
contentCrops:true
|
||||
contentWallBracketExtra:false
|
||||
contentWallBracketExtra:true
|
||||
plantBambooFallsWhenBroken:true
|
||||
plantEffectPoison:false
|
||||
plantEffectThorns:true
|
||||
@@ -30,7 +30,7 @@ powderDefoliantStrength:90
|
||||
powderFertilizerRadius:2
|
||||
powderFertilizerStrength:90
|
||||
salveFireResistDuration:180
|
||||
salveHealthHeartsHealed:6
|
||||
salveHealthHeartsHealed:2
|
||||
salveNightVisionDuration:180
|
||||
salveStrengthDuration:180
|
||||
salveSwiftnessDuration:180
|
||||
|
||||
@@ -10,5 +10,5 @@ looting=0.085
|
||||
lowerLimit=60
|
||||
preciousBlocks=true
|
||||
rogueSpawners=true
|
||||
spawnFrequency=30
|
||||
spawnFrequency=50
|
||||
upperLimit=100
|
||||
|
||||
69
both/config/waystones.cfg
Normal file
69
both/config/waystones.cfg
Normal file
@@ -0,0 +1,69 @@
|
||||
# Configuration file
|
||||
|
||||
client {
|
||||
# If true, activated waystones will not emit particles. [default: false]
|
||||
B:"Disable Particles"=false
|
||||
|
||||
# If true, the text overlay on waystones will no longer always render at full brightness. [default: false]
|
||||
B:"Disable Text Glow"=false
|
||||
|
||||
# The x position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
|
||||
I:"Teleport Button GUI X"=60
|
||||
|
||||
# The y position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
|
||||
I:"Teleport Button GUI Y"=60
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# If true, return scrolls will be craftable. [default: true]
|
||||
B:"Allow Return Scrolls"=true
|
||||
|
||||
# If true, the warp stone will be craftable. [default: true]
|
||||
B:"Allow Warp Stone"=true
|
||||
|
||||
# If true, waystones can only be placed in creative mode. [default: false]
|
||||
B:"Creative Mode Only"=false
|
||||
|
||||
# If true, all waystones work inter-dimensionally. [default: true]
|
||||
B:"Interdimensional Teleport"=true
|
||||
|
||||
# If true, waystones marked as global work inter-dimensionally. [default: true]
|
||||
B:"Interdimensional Teleport on Global Waystones"=true
|
||||
|
||||
# If true, waystones marked as global have no cooldown. [default: true]
|
||||
B:"No Cooldown on Global Waystones"=true
|
||||
|
||||
# If true, only owners can break their own waystones. [default: false]
|
||||
B:"Private Waystones"=true
|
||||
|
||||
# If true, the player's spawnpoint will be set to the last activated waystone. [default: false]
|
||||
B:"Set Spawnpoint on Activation"=false
|
||||
|
||||
# If true, return scrolls will be found in dungeons as loot. [default: true]
|
||||
B:"Spawn Return Scrolls as loot"=true
|
||||
|
||||
# The cooldown between usages of the teleport button in seconds. [range: 0 ~ 86400, default: 300]
|
||||
I:"Teleport Button Cooldown"=20
|
||||
|
||||
# If true, the teleport button will only let you return to the last activated waystone, instead of allowing to choose. [default: false]
|
||||
B:"Teleport Button Return Only"=false
|
||||
|
||||
# Should there be a button in the inventory to access the waystone menu? [default: false]
|
||||
B:"Teleport Button in GUI"=false
|
||||
|
||||
# The cooldown between usages of the warp stone in seconds. [range: 0 ~ 86400, default: 300]
|
||||
I:"Warp Stone Cooldown"=20
|
||||
}
|
||||
|
||||
|
||||
generated {
|
||||
# This option is automatically populated by the server when using the Server Hub Mode. Do not change. [default: ]
|
||||
S:"Server Waystones" <
|
||||
Pilzinsel64§0§997,65,2023
|
||||
Juli29§0§993,64,2012
|
||||
JAyna§0§826,68,1889
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
_general {
|
||||
# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
|
||||
I:aquaHealingId=40
|
||||
I:aquaHealingId=100
|
||||
|
||||
# Make Squids drop calamari [default: true]
|
||||
B:enableCalamari=true
|
||||
|
||||
@@ -14,3 +14,63 @@ recipes.addShaped(<TConstruct:toolRod:1> * 4, [[<ore:cobblestone>], [<ore:cobble
|
||||
recipes.addShapeless(<TConstruct:heartCanister:6>, [<TConstruct:heartCanister:4>, <TConstruct:heartCanister:5>, <TConstruct:diamondApple>]);
|
||||
recipes.addShaped(<TConstruct:heartCanister:3> * 2, [[<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>], [<ore:itemNetherStar>, <TConstruct:heartCanister:1>, <ore:itemNetherStar>], [<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>]]);
|
||||
recipes.addShaped(<TConstruct:heartCanister:5> * 2, [[<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>], [<DraconicEvolution:dragonHeart>, <TConstruct:heartCanister:3>, <DraconicEvolution:dragonHeart>], [<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>]]);
|
||||
|
||||
// Unstable parts (table recipes)
|
||||
// --> still not working?!
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:shovelHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:3>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:hatchetHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:4>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:swordBlade:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:5>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:wideGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:6>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:handGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:7>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:crossbar:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:8>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:binding:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:9>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:frypanHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:10>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:signHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:11>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:knifeBlade:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:12>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:chiselHead:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:13>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughBinding:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:15>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:heavyPlate:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:16>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:broadAxeHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:17>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:scytheBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:18>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:excavatorHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:19>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:largeSwordBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:20>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:hammerHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:21>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:fullGuard:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:22>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:ShurikenPart:314>, <liquid:molten.unstableingots> * 72, <TConstruct:Cast>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:CrossbowLimbPart:314>, <liquid:molten.unstableingots> * 576, <TConstruct:Cast:1>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:CrossbowBodyPart:314>, <liquid:molten.unstableingots> * 720, <TConstruct:Cast:2>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:BowLimbPart:314>, <liquid:molten.unstableingots> * 216, <TConstruct:Cast:3>, false, 50);
|
||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:arrowhead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:25>, false, 50);
|
||||
|
||||
// Unstable parts (basin recipes)
|
||||
// --> still not working?!
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:shovelHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:3>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:hatchetHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:4>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:swordBlade:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:5>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:wideGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:6>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:handGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:7>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:crossbar:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:8>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:binding:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:9>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:frypanHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:10>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:signHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:11>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:knifeBlade:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:12>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:chiselHead:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:13>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toughBinding:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:15>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:heavyPlate:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:16>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:broadAxeHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:17>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:scytheBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:18>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:excavatorHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:19>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:largeSwordBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:20>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:hammerHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:21>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:fullGuard:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:22>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:ShurikenPart:314>, <liquid:molten.unstableingots> * 72, <TConstruct:Cast>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:CrossbowLimbPart:314>, <liquid:molten.unstableingots> * 576, <TConstruct:Cast:1>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:CrossbowBodyPart:314>, <liquid:molten.unstableingots> * 720, <TConstruct:Cast:2>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:BowLimbPart:314>, <liquid:molten.unstableingots> * 216, <TConstruct:Cast:3>, false, 50);
|
||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:arrowhead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:25>, false, 50);
|
||||
104
client/config/angelica-modules.cfg
Normal file
104
client/config/angelica-modules.cfg
Normal file
@@ -0,0 +1,104 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Enables PBR atlas dumping [default: false]
|
||||
B:"Enable PBR Debug"=false
|
||||
|
||||
# Max amount of dropped item rendered [range: 32 ~ 2048, default: 256]
|
||||
I:droppedItemLimit=256
|
||||
|
||||
# Dynamically modifies the render distance of dropped items entities to preserve performance. It starts reducing the render distance when exceeding the threshold set below. [default: true]
|
||||
B:dynamicItemRenderDistance=true
|
||||
|
||||
# Enable Debug Logging [default: false]
|
||||
B:enableDebugLogging=false
|
||||
|
||||
# Enable Dynamic Lights [default: true]
|
||||
B:enableDynamicLights=true
|
||||
|
||||
# Batch drawScreen fonts [Experimental] [default: true]
|
||||
B:enableFontRenderer=true
|
||||
|
||||
# Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental] [default: true]
|
||||
B:enableHudCaching=true
|
||||
|
||||
# Inject a conditional early return into all RenderGameOverlayEvent receivers; Requires enableHudCaching [default: true]
|
||||
B:enableHudCachingEventTransformer=true
|
||||
|
||||
# Enable Iris Shaders [Requires Sodium] [default: true]
|
||||
B:enableIris=true
|
||||
|
||||
# Enable MCPatcherForge features, still in Alpha. Individual features are toggled in mcpatcher.json [default: true]
|
||||
B:enableMCPatcherForgeFeatures=true
|
||||
|
||||
# Enable NotFine features [default: true]
|
||||
B:enableNotFineFeatures=true
|
||||
|
||||
# Enable NotFine Options [default: false]
|
||||
B:enableNotFineOptions=false
|
||||
|
||||
# Enable Reese's Sodium Options [default: true]
|
||||
B:enableReesesSodiumOptions=true
|
||||
|
||||
# Enable Sodium rendering [default: true]
|
||||
B:enableSodium=true
|
||||
|
||||
# Enable Sodium fluid rendering [default: false]
|
||||
B:enableSodiumFluidRendering=false
|
||||
|
||||
# Replace some vanilla render paths with more optimized versions. Disable if you encounter mixin conflicts. [default: true]
|
||||
B:enableVBO=true
|
||||
|
||||
# Enable Zoom [default: true]
|
||||
B:enableZoom=true
|
||||
|
||||
# Fix RenderBlockFluid reading the block type from the world access multiple times [default: true]
|
||||
B:fixFluidRendererCheckingBlockAgain=true
|
||||
|
||||
# Hide downloading terrain screen. [From ArchaicFix] [default: true]
|
||||
B:hideDownloadingTerrainScreen=true
|
||||
|
||||
# The amount of frames to wait before updating the HUD elements. [Experimental] [range: 1 ~ 60, default: 20]
|
||||
I:hudCachingFPS=20
|
||||
|
||||
# Inject QuadProvider rendering into some vanilla blocks [default: false]
|
||||
B:injectQPRendering=false
|
||||
|
||||
# Max amount of display lists to cache for optimized item rendering. Higher number will use more VRAM [range: 64 ~ 1024, default: 256]
|
||||
I:itemRendererDisplayListCacheSize=256
|
||||
|
||||
# Render distance for the spinning mob inside mod spawners [range: 16.0 ~ 64.0, default: 16.0]
|
||||
D:mobSpawnerRenderDistance=16.0
|
||||
|
||||
# Tweak F3 screen to be closer to modern versions. [From ArchaicFix] [default: true]
|
||||
B:modernizeF3Screen=true
|
||||
|
||||
# Optimizes in-world item rendering [Experimental] [default: false]
|
||||
B:optimizeInWorldItemRendering_WIP=false
|
||||
|
||||
# Optimize Texture Loading. [From Hodgepodge] [default: true]
|
||||
B:optimizeTextureLoading=true
|
||||
|
||||
# Optimize world update light. [From Hodgepodge] [default: true]
|
||||
B:optimizeWorldUpdateLight=true
|
||||
|
||||
# Allows unicode languages to use an odd gui scale [default: true]
|
||||
B:removeUnicodeEvenScaling=true
|
||||
|
||||
# Show block registry name and meta value in F3, similar to 1.8+. [From ArchaicFix] [default: true]
|
||||
B:showBlockDebugInfo=true
|
||||
|
||||
# Show memory usage during game load. [From ArchaicFix] [default: true]
|
||||
B:showSplashMemoryBar=true
|
||||
|
||||
# Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates. [default: false]
|
||||
B:sleepBeforeSwap=false
|
||||
|
||||
# Speedup Animations. [From Hodgepodge] [default: true]
|
||||
B:speedupAnimations=true
|
||||
|
||||
# Use total world time instead of normal world time. Allows most shader animations to play when doDaylightCycle is off, but causes shader animations to desync from time of day. [default: false]
|
||||
B:useTotalWorldTime=false
|
||||
}
|
||||
|
||||
|
||||
5
client/config/shaders.properties
Normal file
5
client/config/shaders.properties
Normal file
@@ -0,0 +1,5 @@
|
||||
#This file stores configuration options for AngelicaShaders, such as the currently active shaderpack
|
||||
disableUpdateMessage=false
|
||||
enableShaders=true
|
||||
maxShadowRenderDistance=32
|
||||
shaderPack=Sildur's Vibrant Shaders v1.53 Extreme.zip
|
||||
BIN
client/shaderpacks/Sildur's Vibrant Shaders v1.53 Extreme.zip
Normal file
BIN
client/shaderpacks/Sildur's Vibrant Shaders v1.53 Extreme.zip
Normal file
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
#Fri Aug 22 19:20:16 CEST 2025
|
||||
Bloom=false
|
||||
MobsFlashRed=false
|
||||
Underwater_Fog=false
|
||||
minlight=0.001
|
||||
uwatertint=false
|
||||
waterA=2.0
|
||||
BIN
client/shaderpacks/Sildur's Vibrant Shaders v1.53 High.zip
Normal file
BIN
client/shaderpacks/Sildur's Vibrant Shaders v1.53 High.zip
Normal file
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
#Fri Aug 22 19:20:16 CEST 2025
|
||||
Bloom=false
|
||||
MobsFlashRed=false
|
||||
Underwater_Fog=false
|
||||
minlight=0.001
|
||||
uwatertint=false
|
||||
waterA=2.0
|
||||
Reference in New Issue
Block a user