3 Commits

Author SHA1 Message Date
f0deb51895 fix id conflicts 2025-08-10 11:43:07 +02:00
4341217226 add waystones config 2025-08-05 15:52:13 +02:00
2a09768529 rename baubles config file to be uppercase 2025-08-05 08:35:46 +02:00
6 changed files with 76 additions and 7 deletions

View File

@@ -49,7 +49,7 @@ creature-general-settings {
custom-id-settings { custom-id-settings {
# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID. # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
I:ItemID=8772 I:ItemID=8772
I:WyvernLairBiomeID=207 I:WyvernLairBiomeID=225
I:WyvernLairDimensionID=-17 I:WyvernLairDimensionID=-17
} }

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@@ -37,7 +37,7 @@ enchantments {
potions { potions {
# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27] # Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
I:levitationID=27 I:levitationID=101
} }

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@@ -8,13 +8,13 @@
biomes { biomes {
# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203] # Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
I:basaltDeltasID=203 I:basaltDeltasID=183
# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] # How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:basaltDeltasWeight=10 I:basaltDeltasWeight=10
# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200] # Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
I:crimsonForestID=200 I:crimsonForestID=180
# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] # How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:crimsonForestWeight=10 I:crimsonForestWeight=10
@@ -23,13 +23,13 @@ biomes {
I:netherWastesWeight=30 I:netherWastesWeight=30
# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202] # Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
I:soulSandValleyID=202 I:soulSandValleyID=182
# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] # How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:soulSandValleyWeight=10 I:soulSandValleyWeight=10
# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201] # Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
I:warpedForestID=201 I:warpedForestID=181
# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] # How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
I:warpedForestWeight=10 I:warpedForestWeight=10

69
both/config/waystones.cfg Normal file
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@@ -0,0 +1,69 @@
# Configuration file
client {
# If true, activated waystones will not emit particles. [default: false]
B:"Disable Particles"=false
# If true, the text overlay on waystones will no longer always render at full brightness. [default: false]
B:"Disable Text Glow"=false
# The x position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
I:"Teleport Button GUI X"=60
# The y position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
I:"Teleport Button GUI Y"=60
}
general {
# If true, return scrolls will be craftable. [default: true]
B:"Allow Return Scrolls"=true
# If true, the warp stone will be craftable. [default: true]
B:"Allow Warp Stone"=true
# If true, waystones can only be placed in creative mode. [default: false]
B:"Creative Mode Only"=false
# If true, all waystones work inter-dimensionally. [default: true]
B:"Interdimensional Teleport"=true
# If true, waystones marked as global work inter-dimensionally. [default: true]
B:"Interdimensional Teleport on Global Waystones"=true
# If true, waystones marked as global have no cooldown. [default: true]
B:"No Cooldown on Global Waystones"=true
# If true, only owners can break their own waystones. [default: false]
B:"Private Waystones"=true
# If true, the player's spawnpoint will be set to the last activated waystone. [default: false]
B:"Set Spawnpoint on Activation"=false
# If true, return scrolls will be found in dungeons as loot. [default: true]
B:"Spawn Return Scrolls as loot"=true
# The cooldown between usages of the teleport button in seconds. [range: 0 ~ 86400, default: 300]
I:"Teleport Button Cooldown"=20
# If true, the teleport button will only let you return to the last activated waystone, instead of allowing to choose. [default: false]
B:"Teleport Button Return Only"=false
# Should there be a button in the inventory to access the waystone menu? [default: false]
B:"Teleport Button in GUI"=false
# The cooldown between usages of the warp stone in seconds. [range: 0 ~ 86400, default: 300]
I:"Warp Stone Cooldown"=20
}
generated {
# This option is automatically populated by the server when using the Server Hub Mode. Do not change. [default: ]
S:"Server Waystones" <
Pilzinsel64§0§997,65,2023
Juli29§0§993,64,2012
JAyna§0§826,68,1889
>
}

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@@ -2,7 +2,7 @@
_general { _general {
# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40] # The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
I:aquaHealingId=40 I:aquaHealingId=100
# Make Squids drop calamari [default: true] # Make Squids drop calamari [default: true]
B:enableCalamari=true B:enableCalamari=true