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21 Commits
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@@ -452,11 +452,21 @@ wireless {
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|||||||
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worldgen {
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worldgen {
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D:meteoriteClusterChance=0.1
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D:meteoriteClusterChance=0.1
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I:meteoriteDimensionWhitelist <
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S:meteoriteDimensionWhitelist <
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-4
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4
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>
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||||||
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S:meteoriteInvalidSpawnBlocks <
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examplemod:example_block
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>
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S:meteoriteSpawnChance <
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0=0.3
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>
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S:meteoriteValidSpawnBlocks <
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examplemod:example_block
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>
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S:minMeteoriteDistance <
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0=707
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>
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>
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D:meteoriteSpawnChance=0.3
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I:minMeteoriteDistance=707
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I:quartzOresClusterAmount=15
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I:quartzOresClusterAmount=15
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I:quartzOresPerCluster=4
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I:quartzOresPerCluster=4
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D:spawnChargedChance=0.07999998331069946
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D:spawnChargedChance=0.07999998331069946
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@@ -130,10 +130,10 @@ mobheads {
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partreplacement {
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partreplacement {
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# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
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# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
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I:PickBoostXpPenality=5
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I:PickBoostXpPenality=50
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# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
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# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
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I:XpPenality=0
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I:XpPenality=25
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# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
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# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
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B:removeMobHead=true
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B:removeMobHead=true
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@@ -191,7 +191,6 @@ randombonuses {
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B:allowStonebound=true
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B:allowStonebound=true
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}
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}
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##########################################################################################################
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##########################################################################################################
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# toolleveling
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# toolleveling
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#--------------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------------#
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@@ -204,6 +203,8 @@ toolleveling {
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>
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>
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# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
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# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
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@@ -215,8 +216,31 @@ toolleveling {
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# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
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# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
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I:ModifiersAtLevels <
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I:ModifiersAtLevels <
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2
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2
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4
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3
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>
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>
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# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
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# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
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@@ -229,7 +253,7 @@ toolleveling {
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B:detailedXpTooltip=true
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B:detailedXpTooltip=true
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# [range: 1 ~ 99, default: 6]
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# [range: 1 ~ 99, default: 6]
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I:maxToolLevel=6
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I:maxToolLevel=99
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# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
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# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
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B:onlyHeadsChangeXPRequirement=true
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B:onlyHeadsChangeXPRequirement=true
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@@ -20,28 +20,13 @@
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"ancient city customization" {
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"ancient city customization" {
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# Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: false]
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B:disableBlueIceInAncientCity=false
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B:disableBlueIceInAncientCity=false
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# Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: false]
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B:disableCobbledDeepslateInAncientCity=false
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B:disableCobbledDeepslateInAncientCity=false
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# Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: false]
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B:disableDarkOakFenceInAncientCity=false
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B:disableDarkOakFenceInAncientCity=false
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# Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: false]
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B:disableDeepslateBricksInAncientCity=false
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B:disableDeepslateBricksInAncientCity=false
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||||||
# Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: false]
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||||||
B:disableDeepslateInAncientCity=false
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B:disableDeepslateInAncientCity=false
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||||||
# Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: false]
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B:disableEtFuturumSoulFireInAncientCity=false
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B:disableEtFuturumSoulFireInAncientCity=false
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||||||
# Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: false]
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||||||
B:disableEtFuturumSoulLanternInAncientCity=false
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B:disableEtFuturumSoulLanternInAncientCity=false
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# Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: false]
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B:disableIronTrapdoorInAncientCity=false
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B:disableIronTrapdoorInAncientCity=false
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||||||
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||||||
# Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
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# Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
|
||||||
@@ -52,10 +37,40 @@
|
|||||||
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||||||
# Enables Ancient Cities to start generating 5k from spawn. [default: true]
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# Enables Ancient Cities to start generating 5k from spawn. [default: true]
|
||||||
B:enableAncientCity=true
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B:enableAncientCity=true
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||||||
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||||||
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# Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: true]
|
||||||
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B:enableBlueIceInAncientCity=true
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||||||
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||||||
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# Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: true]
|
||||||
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B:enableCobbledDeepslateInAncientCity=true
|
||||||
|
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||||||
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# Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: true]
|
||||||
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B:enableDarkOakFenceInAncientCity=true
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||||||
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||||||
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# Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: true]
|
||||||
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B:enableDeepslateBricksInAncientCity=true
|
||||||
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||||||
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# Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: true]
|
||||||
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B:enableDeepslateInAncientCity=true
|
||||||
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||||||
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# Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: true]
|
||||||
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B:enableEtFuturumSoulFireInAncientCity=true
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||||||
|
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||||||
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# Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: true]
|
||||||
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B:enableEtFuturumSoulLanternInAncientCity=true
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||||||
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||||||
|
# Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: true]
|
||||||
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B:enableIronTrapdoorInAncientCity=true
|
||||||
}
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}
|
||||||
|
|
||||||
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|
||||||
"et futurum requiem options" {
|
"et futurum requiem options" {
|
||||||
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# Enables the use of Chains in structures: DISABLE if chains are disabled in Et Futurum Requiem. [default: false]
|
||||||
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B:disableChain=false
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||||||
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||||||
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# Enables the use of Magma Block in structures: DISABLE if magma blocks are disabled in Et Futurum Requiem. [default: false]
|
||||||
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B:disableMagmaBlock=false
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||||||
|
|
||||||
# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
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# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
|
||||||
B:enableAlternateAmpJumpPotionRecipe=true
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B:enableAlternateAmpJumpPotionRecipe=true
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@@ -68,9 +83,12 @@
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|||||||
# Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true]
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# Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true]
|
||||||
B:enableCalciteGeneration=true
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B:enableCalciteGeneration=true
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||||||
|
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||||||
# Enables Klangite, Tophinite, & Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false]
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# Enables Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false]
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||||||
B:enableDeepslateOreGeneration=true
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B:enableDeepslateOreGeneration=true
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||||||
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||||||
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# Allows recipes and blocks from NovaCraft to use and drop iron nuggets.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true]
|
||||||
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B:enableEtFuturumIronNugget=true
|
||||||
|
|
||||||
# Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true]
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# Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true]
|
||||||
B:enableNetheriteInRecipes=true
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B:enableNetheriteInRecipes=true
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||||||
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@@ -97,8 +115,33 @@ firefly {
|
|||||||
}
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}
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|
||||||
misc {
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"gamma alterations | range:-1 - 1" {
|
||||||
|
D:"Important Options"=0.0
|
||||||
|
}
|
||||||
|
|
||||||
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|
||||||
|
"important options" {
|
||||||
# Disables recipe for Enchanted Golden Apples. [default: true]
|
# Disables recipe for Enchanted Golden Apples. [default: true]
|
||||||
|
B:disableEnchantedGoldenAppleRecipe=true
|
||||||
|
|
||||||
|
# Enables log messages for location of structures generating or if a crash was prevented. [default: false]
|
||||||
|
B:enableDebugMode=false
|
||||||
|
|
||||||
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# Locks the gamma of the game to be whatever is set in gammaAlterations: -0.25 is 25% darker etc [default: true]
|
||||||
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B:enableGammaAlterations=true
|
||||||
|
|
||||||
|
# Obsidian Blocks that are directly above a lava source block convert to Glowing Obsidian. [default: true]
|
||||||
|
B:enableGlowingObsidian=true
|
||||||
|
|
||||||
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# Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true]
|
||||||
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B:enableNoSkippingTheNight=false
|
||||||
|
|
||||||
|
# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: true]
|
||||||
|
B:enableWeaponsToAllignWithVanilla=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
misc {
|
||||||
B:disableEnchantedGoldenAppleRecipe=false
|
B:disableEnchantedGoldenAppleRecipe=false
|
||||||
|
|
||||||
# Enables crafting recipe for Ancient City Totem [default: true]
|
# Enables crafting recipe for Ancient City Totem [default: true]
|
||||||
@@ -113,17 +156,23 @@ misc {
|
|||||||
# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
|
# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
|
||||||
B:enableLuminantLeavesGlow=true
|
B:enableLuminantLeavesGlow=true
|
||||||
|
|
||||||
# Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true]
|
|
||||||
B:enableNoSkippingTheNight=false
|
|
||||||
|
|
||||||
# Enables sculk stone to spread to nearby stone type blocks like grass. [default: false]
|
# Enables sculk stone to spread to nearby stone type blocks like grass. [default: false]
|
||||||
B:enableSculkStoneSpreading=false
|
B:enableSculkStoneSpreading=false
|
||||||
|
|
||||||
# Enables diamonds in novacraft loot tables [default: true]
|
# Enables diamonds in novacraft loot tables [default: true]
|
||||||
B:enableTreasureCratesDropDiamonds=true
|
B:enableTreasureCratesDropDiamonds=true
|
||||||
|
|
||||||
# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false]
|
# Enables a unique beacon beam for the legendary beacon. [default: false]
|
||||||
B:enableWeaponsToAllignWithVanilla=false
|
B:enableUniqueLegendaryBeaconBeam=false
|
||||||
|
|
||||||
|
# Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true]
|
||||||
|
B:enableWardenBlindness=false
|
||||||
|
|
||||||
|
# Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true]
|
||||||
|
B:enableWardenSlowness=true
|
||||||
|
|
||||||
|
# Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false]
|
||||||
|
B:enableWardenWeakness=false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -143,6 +192,15 @@ mobs {
|
|||||||
# Enables the Spawning of the Cave Monitor [default: true]
|
# Enables the Spawning of the Cave Monitor [default: true]
|
||||||
B:enableSpawnCaveMonitor=true
|
B:enableSpawnCaveMonitor=true
|
||||||
|
|
||||||
|
# Enables the Spawning of the Creaking [default: true]
|
||||||
|
B:enableSpawnCreaking=true
|
||||||
|
|
||||||
|
# Enables the Spawning of the Creaking in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true]
|
||||||
|
B:enableSpawnCreakinginModdedBiomes=true
|
||||||
|
|
||||||
|
# Enables the Spawning of the Creepy Cube [default: true]
|
||||||
|
B:enableSpawnCreepyCube=true
|
||||||
|
|
||||||
# Enables the Spawning of the Death Stalker [default: true]
|
# Enables the Spawning of the Death Stalker [default: true]
|
||||||
B:enableSpawnDeathStalker=true
|
B:enableSpawnDeathStalker=true
|
||||||
|
|
||||||
@@ -167,12 +225,42 @@ mobs {
|
|||||||
# Enables the Spawning of the Firefly [default: true]
|
# Enables the Spawning of the Firefly [default: true]
|
||||||
B:enableSpawnFirefly=true
|
B:enableSpawnFirefly=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Frogs [default: true]
|
||||||
|
B:enableSpawnFrog=true
|
||||||
|
|
||||||
|
# Enables the Spawning of the Frog in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true]
|
||||||
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B:enableSpawnFroginModdedBiomes=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Giant Frogs [default: true]
|
||||||
|
B:enableSpawnGiantFrog=true
|
||||||
|
|
||||||
# Enables the Spawning of Glow Squids [default: true]
|
# Enables the Spawning of Glow Squids [default: true]
|
||||||
B:enableSpawnGlowSquid=true
|
B:enableSpawnGlowSquid=true
|
||||||
|
|
||||||
# Enables the Spawning of 1.17 Goat [default: true]
|
# Enables the Spawning of 1.17 Goat [default: true]
|
||||||
B:enableSpawnGoat=true
|
B:enableSpawnGoat=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Hardmode Creepers once HardMode is enabled. [default: true]
|
||||||
|
B:enableSpawnHardmodeCreeper=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Hardmode Ghasts once HardMode is enabled. [default: true]
|
||||||
|
B:enableSpawnHardmodeGhast=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Hardmode MagmaCubes once HardMode is enabled. [default: true]
|
||||||
|
B:enableSpawnHardmodeMagmaCube=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Hardmode Skeletons once HardMode is enabled. [default: true]
|
||||||
|
B:enableSpawnHardmodeSkeleton=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Hardmode Slimes once HardMode is enabled. [default: true]
|
||||||
|
B:enableSpawnHardmodeSlime=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Hardmode Spider once HardMode is enabled. [default: true]
|
||||||
|
B:enableSpawnHardmodeSpider=true
|
||||||
|
|
||||||
|
# Enables the Spawning of Hardmode Zombies once HardMode is enabled. [default: true]
|
||||||
|
B:enableSpawnHardmodeZombie=true
|
||||||
|
|
||||||
# Enables the Spawning of Iceologer [default: true]
|
# Enables the Spawning of Iceologer [default: true]
|
||||||
B:enableSpawnIceologer=true
|
B:enableSpawnIceologer=true
|
||||||
|
|
||||||
@@ -252,15 +340,30 @@ mobs {
|
|||||||
# Enables More Redstone Ore to generate within Caves. [default: false]
|
# Enables More Redstone Ore to generate within Caves. [default: false]
|
||||||
B:enableAdditonalRedstoneOreGeneration=false
|
B:enableAdditonalRedstoneOreGeneration=false
|
||||||
|
|
||||||
|
# Enables Basal generation [default: true]
|
||||||
|
B:enableBasal=true
|
||||||
|
|
||||||
|
# Enables beach biomes to be more pronounce and taller along coastlines. [default: true]
|
||||||
|
B:enableBeachBiomeAlterations=true
|
||||||
|
|
||||||
# Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true]
|
# Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true]
|
||||||
B:enableBlackstoneBricksInNetherStructures=true
|
B:enableBlackstoneBricksInNetherStructures=true
|
||||||
|
|
||||||
# Enables Brimstone Ore generation [default: true]
|
# Enables Brimstone Ore generation [default: true]
|
||||||
B:enableBrimstoneOre=true
|
B:enableBrimstoneOre=true
|
||||||
|
|
||||||
|
# Enables small craters in world generation. [default: true]
|
||||||
|
B:enableCraters=false
|
||||||
|
|
||||||
# Enables Deepoid Fortress Generation in the Nether. [default: true]
|
# Enables Deepoid Fortress Generation in the Nether. [default: true]
|
||||||
B:enableDeepoidFortress=true
|
B:enableDeepoidFortress=true
|
||||||
|
|
||||||
|
# Enables deserts to be flatter in generation. [default: true]
|
||||||
|
B:enableDesertBiomeAlterations=false
|
||||||
|
|
||||||
|
# Enables Sandstone Creeper Statue generation. [default: true]
|
||||||
|
B:enableDesertCreeperStatueGeneration=true
|
||||||
|
|
||||||
# Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true]
|
# Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true]
|
||||||
B:enableEndstoneBlobs=false
|
B:enableEndstoneBlobs=false
|
||||||
|
|
||||||
@@ -309,15 +412,27 @@ mobs {
|
|||||||
# Enables Grimstone Redstone Ore generation [default: true]
|
# Enables Grimstone Redstone Ore generation [default: true]
|
||||||
B:enableGrimstoneRedstone=false
|
B:enableGrimstoneRedstone=false
|
||||||
|
|
||||||
|
# Enables infested bastion to generate in the Nether. [default: true]
|
||||||
|
B:enableInfestedBastion=true
|
||||||
|
|
||||||
# Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true]
|
# Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true]
|
||||||
B:enableLacunaTreeGeneration=true
|
B:enableLacunaTreeGeneration=true
|
||||||
|
|
||||||
|
# Enables large luminant tree generation. [default: true]
|
||||||
|
B:enableLargeLuminantTreeGeneration=true
|
||||||
|
|
||||||
# Enables Dark and Grim lichen generation. [default: true]
|
# Enables Dark and Grim lichen generation. [default: true]
|
||||||
B:enableLichenGeneration=true
|
B:enableLichenGeneration=true
|
||||||
|
|
||||||
# Enables luminant tree generation. [default: true]
|
# Enables luminant tree generation. [default: true]
|
||||||
B:enableLuminantTreeGeneration=true
|
B:enableLuminantTreeGeneration=true
|
||||||
|
|
||||||
|
# Enables massive craters in world generation. [default: true]
|
||||||
|
B:enableMassiveCraters=false
|
||||||
|
|
||||||
|
# Enables regular biomes to have a slightly higher average height and randomness. [default: true]
|
||||||
|
B:enableMiscBiomeAlterations=false
|
||||||
|
|
||||||
# Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true]
|
# Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true]
|
||||||
B:enableMossGeneration=true
|
B:enableMossGeneration=true
|
||||||
|
|
||||||
@@ -348,62 +463,86 @@ mobs {
|
|||||||
# Enables Nullstone Redstone Ore generation [default: true]
|
# Enables Nullstone Redstone Ore generation [default: true]
|
||||||
B:enableNullstoneRedstone=false
|
B:enableNullstoneRedstone=false
|
||||||
|
|
||||||
|
# Enables small dungeons with sea serpent spawners to generate at the bottom of oceans. [default: true]
|
||||||
|
B:enableOceanDungeonsGeneration=true
|
||||||
|
|
||||||
# Enables pherithium stalagmites and stalagtites generation. [default: true]
|
# Enables pherithium stalagmites and stalagtites generation. [default: true]
|
||||||
B:enablePherithiumGeneration=true
|
B:enablePherithiumGeneration=true
|
||||||
|
|
||||||
# Enables pherithium ore to generate, by default it is set to false. [default: false]
|
# Enables pherithium ore to generate, by default it is set to false. [default: false]
|
||||||
B:enablePherithiumOreGeneration=false
|
B:enablePherithiumOreGeneration=false
|
||||||
|
|
||||||
|
# Enables plains and ice plains to be flatter in generation. [default: true]
|
||||||
|
B:enablePlainsBiomeAlterations=false
|
||||||
|
|
||||||
# Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false]
|
# Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false]
|
||||||
B:enableRareCrystalGeneration=false
|
B:enableRareCrystalGeneration=false
|
||||||
|
|
||||||
|
# Enables Klangite Ore to also generate in the Overworld. [default: false]
|
||||||
|
B:enableRareOverworldKlangiteOre=false
|
||||||
|
|
||||||
|
# Enables Tophinite Ore to also generate in the Overworld. [default: false]
|
||||||
|
B:enableRareOverworldTophiniteOre=false
|
||||||
|
|
||||||
# Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true]
|
# Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true]
|
||||||
B:enableSculkGeneration=true
|
B:enableSculkGeneration=true
|
||||||
|
|
||||||
# Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true]
|
# Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true]
|
||||||
B:enableSculkGenerationAllBiomes=true
|
B:enableSculkGenerationAllBiomes=true
|
||||||
|
|
||||||
# Enables Sculk Infested Mineshafts to generate within Mountain Type Biomes. [default: true]
|
# Enables Sculk Infested Mineshafts generation. [default: true]
|
||||||
B:enableSculkInfestedMineshaft=true
|
B:enableSculkInfestedMineshaft=true
|
||||||
|
|
||||||
|
# Enables Stone Slime Statue generation. [default: true]
|
||||||
|
B:enableSlimeStatueGeneration=true
|
||||||
|
|
||||||
# Enables Stalagmites and Stalactites in world generation. [default: true]
|
# Enables Stalagmites and Stalactites in world generation. [default: true]
|
||||||
B:enableStalagAndStalacGeneration=true
|
B:enableStalagAndStalacGeneration=true
|
||||||
|
|
||||||
# Enables Vacuum Sand to generate throughout the End. [default: true]
|
# Enables Vacuum Sand to generate throughout the End. [default: true]
|
||||||
B:enableVacuumSand=true
|
B:enableVacuumSand=true
|
||||||
|
|
||||||
|
# Enables height changes and randomness to Vanilla Biomes [default: true]
|
||||||
|
B:enableVanillaBiomeAlterations=false
|
||||||
|
|
||||||
|
# Enables hill subtype biome changes: ForestHills, TagiaHills etc [default: true]
|
||||||
|
B:enableVanillaHillBiomeAlterations=false
|
||||||
|
|
||||||
|
# Enables extreme hill biome changes: ExtremeHills, ExtremeHillsPlus etc [default: true]
|
||||||
|
B:enableVanillaMountainBiomeAlterations=false
|
||||||
|
|
||||||
|
# Enables random small Vindicator houses in Forests. [default: true]
|
||||||
|
B:enableVindicatorForestHouseGeneration=false
|
||||||
|
|
||||||
|
# Enables rivers, swamps, and oceans to be a bit deeper in world generation. [default: true]
|
||||||
|
B:enableWaterBiomeAlterations=false
|
||||||
|
|
||||||
# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
|
# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
|
||||||
B:enableYttrlinisteOverworldGeneration=false
|
B:enableYttrlinisteOverworldGeneration=false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
"new particles" {
|
"new particles" {
|
||||||
# Enables Ender Lord Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
# Enables Ender Lord Particles [default: true]
|
||||||
B:enableEnderLordParticles=true
|
B:enableEnderLordParticles=true
|
||||||
|
|
||||||
# Enables FireFly Particles [default: true]
|
# Enables FireFly Particles [default: true]
|
||||||
B:enableFireflyParticles=true
|
B:enableFireflyParticles=true
|
||||||
|
|
||||||
# Enables Glow Squid Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
# Enables Glow Squid Particles [default: true]
|
||||||
B:enableGlowSquidParticles=true
|
B:enableGlowSquidParticles=true
|
||||||
|
|
||||||
# Enables Ionizatior Particles [default: true]
|
# Enables Ionizatior Particles [default: true]
|
||||||
B:enableIonizatiorParticles=true
|
B:enableIonizatiorParticles=true
|
||||||
|
|
||||||
# Enables Void Entity Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
# Enables Void Entity Particles [default: true]
|
||||||
B:enableVoidEntityParticles=true
|
B:enableVoidEntityParticles=true
|
||||||
|
|
||||||
# Enables Warden Particles(Causing the log to freak out if Dragon API is installed) [default: true]
|
# Enables Warden Particles [default: true]
|
||||||
B:enableWardenParticles=true
|
B:enableWardenParticles=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
"server options" {
|
|
||||||
# Enables a unique beacon beam for the legendary beacon. [default: false]
|
|
||||||
B:enableUniqueLegendaryBeaconBeam=false
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
"spawn rate - destitute islands" {
|
"spawn rate - destitute islands" {
|
||||||
I:"New generation"=300
|
I:"New generation"=300
|
||||||
}
|
}
|
||||||
@@ -468,16 +607,3 @@ vanilla {
|
|||||||
B:disableRegularVanillaOres=false
|
B:disableRegularVanillaOres=false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
"warden options" {
|
|
||||||
# Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true]
|
|
||||||
B:enableWardenBlindness=false
|
|
||||||
|
|
||||||
# Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true]
|
|
||||||
B:enableWardenSlowness=true
|
|
||||||
|
|
||||||
# Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false]
|
|
||||||
B:enableWardenWeakness=true
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -95,7 +95,7 @@
|
|||||||
"enabled": true,
|
"enabled": true,
|
||||||
"oreModName": "minecraft",
|
"oreModName": "minecraft",
|
||||||
"oreBlockName": "lapis_ore",
|
"oreBlockName": "lapis_ore",
|
||||||
"intensity": 3,
|
"intensity": 4,
|
||||||
"minVeinSize": 5,
|
"minVeinSize": 5,
|
||||||
"maxVeinSize": 7,
|
"maxVeinSize": 7,
|
||||||
"minY": 0,
|
"minY": 0,
|
||||||
@@ -108,7 +108,7 @@
|
|||||||
"enabled": true,
|
"enabled": true,
|
||||||
"oreModName": "minecraft",
|
"oreModName": "minecraft",
|
||||||
"oreBlockName": "diamond_ore",
|
"oreBlockName": "diamond_ore",
|
||||||
"intensity": 1,
|
"intensity": 2,
|
||||||
"minVeinSize": 5,
|
"minVeinSize": 5,
|
||||||
"maxVeinSize": 7,
|
"maxVeinSize": 7,
|
||||||
"minY": 0,
|
"minY": 0,
|
||||||
@@ -117,11 +117,11 @@
|
|||||||
"dimensionIdsBlacklistAsWhitelist": true
|
"dimensionIdsBlacklistAsWhitelist": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "Emeral (Extra)",
|
"name": "Emerald",
|
||||||
"enabled": true,
|
"enabled": true,
|
||||||
"oreModName": "minecraft",
|
"oreModName": "minecraft",
|
||||||
"oreBlockName": "emerald_ore",
|
"oreBlockName": "emerald_ore",
|
||||||
"intensity": 1,
|
"intensity": 3,
|
||||||
"minVeinSize": 4,
|
"minVeinSize": 4,
|
||||||
"maxVeinSize": 6,
|
"maxVeinSize": 6,
|
||||||
"minY": 20,
|
"minY": 20,
|
||||||
|
|||||||
132
both/config/battlegear2.cfg
Normal file
132
both/config/battlegear2.cfg
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
# Configuration file
|
||||||
|
|
||||||
|
coremod {
|
||||||
|
# Only use for advanced bug reporting when asked by a dev.
|
||||||
|
B:"ASM debug Mode"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# enchantmentsid
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Values should be between 0 and 255, or the enchantment will be disabled
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
enchantmentsid {
|
||||||
|
I:BashDamage=127
|
||||||
|
I:BashPower=126
|
||||||
|
I:BashWeight=125
|
||||||
|
I:BowCharge=131
|
||||||
|
I:BowLoot=130
|
||||||
|
I:ShieldRecovery=129
|
||||||
|
I:ShieldUsage=128
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
general {
|
||||||
|
# This will disable completely the provided item, along with their renderers and recipes including them.
|
||||||
|
# These should all be placed on separate lines between the provided '<' and '>'.
|
||||||
|
# The valid values are:
|
||||||
|
# heraldric, chain, quiver, dagger, waraxe,
|
||||||
|
# mace, spear, shield, knight.armour, mb.arrow,
|
||||||
|
# flagpole, bow,
|
||||||
|
S:"Disabled Items" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# This will disable the crafting recipe for the provided item/blocks.
|
||||||
|
# It should be noted that this WILL NOT remove the item from the game, it will only disable the recipe.
|
||||||
|
# In this way the items may still be obtained through creative mode and cheats, but players will be unable to craft them.
|
||||||
|
# These should all be placed on separate lines between the provided '<' and '>'. The valid values are:
|
||||||
|
# chain, quiver, dagger, waraxe, mace,
|
||||||
|
# spear, shield, knight.armour, flagpole, bow,
|
||||||
|
# mb.arrow.holy, mb.arrow.ice, mb.arrow.explosive, mb.arrow.ender, mb.arrow.flame,
|
||||||
|
# mb.arrow.piercing, mb.arrow.poison, mb.arrow.mystery, mb.arrow.leech, chain.armour
|
||||||
|
S:"Disabled Recipies" <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# rendering
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# This category is client side, you don't have to sync its values with server in multiplayer.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
rendering {
|
||||||
|
# This will disable the special rendering for the provided item.
|
||||||
|
# These should all be placed on separate lines between the provided '<' and '>'.
|
||||||
|
# The valid values are:
|
||||||
|
# spear, shield, bow, quiver, flagpole,
|
||||||
|
S:"Disabled Renderers" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Change to move the equipped shield in 1st person
|
||||||
|
# Recommended values between -100 and 100
|
||||||
|
# Higher values -> move up
|
||||||
|
I:"Equipped shield in 1st person horizontal position offset"=-40
|
||||||
|
|
||||||
|
# Change to move the equipped shield in 1st person
|
||||||
|
# Recommended values between -100 and 100
|
||||||
|
# Higher values -> make bigger
|
||||||
|
I:"Equipped shield in 1st person relative size"=-20
|
||||||
|
|
||||||
|
# Change to move the equipped shield in 1st person
|
||||||
|
# Recommended values between -100 and 100
|
||||||
|
# Higher values -> move right
|
||||||
|
I:"Equipped shield in 1st person vertical position offset"=10
|
||||||
|
B:"Force screen components rendering"=false
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Mainhand hotbar relative horizontal position"=0
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Mainhand hotbar relative vertical position"=0
|
||||||
|
B:"Modern equipped shield height"=true
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Offhand hotbar relative horizontal position"=0
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Offhand hotbar relative vertical position"=0
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Quiver hotbar relative horizontal position"=0
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Quiver hotbar relative vertical position"=0
|
||||||
|
B:"Render arrow with bow uncharged"=true
|
||||||
|
B:"Render quiver on skeleton back"=true
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Shield bar relative horizontal position"=0
|
||||||
|
|
||||||
|
# Change to move this bar in your gui
|
||||||
|
I:"Shield bar relative vertical position"=0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
server {
|
||||||
|
# How often packets are sent over the network to update the battle inventory slots. Lower for faster updates, but more packets to deal for each client. [range: 1 ~ 20000, default: 20]
|
||||||
|
I:"Update packet rate"=20
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# skeleton customarrow spawn rate
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# The spawn rate (between 0 & 1) that Skeletons will spawn with Arrows provided from this mod
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"skeleton customarrow spawn rate" {
|
||||||
|
D:ender=0.1
|
||||||
|
D:explosive=0.1
|
||||||
|
D:flame=0.1
|
||||||
|
D:holy=0.1
|
||||||
|
D:ice=0.0
|
||||||
|
D:leech=0.1
|
||||||
|
D:mystery=0.1
|
||||||
|
D:piercing=0.0
|
||||||
|
D:poison=0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -2,13 +2,13 @@
|
|||||||
|
|
||||||
general {
|
general {
|
||||||
# Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400]
|
# Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400]
|
||||||
I:basicCapacity=500
|
I:basicCapacity=1000
|
||||||
|
|
||||||
# Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000]
|
# Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000]
|
||||||
I:condensedCapacity=5000
|
I:condensedCapacity=10000
|
||||||
|
|
||||||
# Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000]
|
# Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000]
|
||||||
I:hyperCapacity=100000
|
I:hyperCapacity=200000
|
||||||
|
|
||||||
# The maximum amount of different items that can be stored within one storage box.
|
# The maximum amount of different items that can be stored within one storage box.
|
||||||
# The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000]
|
# The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000]
|
||||||
|
|||||||
68
both/config/hextext.cfg
Normal file
68
both/config/hextext.cfg
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
# Configuration file
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# effects
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Timing controls for HexText's dynamic formatting effects.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
effects {
|
||||||
|
# Milliseconds for ignite to fade from bright to dim and back again. Lower values animate faster. [range: 1 ~ 1000, default: 700]
|
||||||
|
I:igniteBlinkIntervalMs=700
|
||||||
|
|
||||||
|
# Milliseconds required for the rainbow effect to rotate through the full spectrum. Lower values move faster. [range: 1.0 ~ 5000.0, default: 3000.0]
|
||||||
|
S:rainbowCycleDurationMs=3000.0
|
||||||
|
|
||||||
|
# Milliseconds between shake offset updates. Lower values produce a more frantic shake. [range: 1 ~ 1000, default: 50]
|
||||||
|
I:shakeUpdateIntervalMs=50
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# server
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Server-side behavioural toggles for HexText formatting and sign editing.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
server {
|
||||||
|
# Permit players to open the sign editor by right-clicking with an empty hand. [default: true]
|
||||||
|
B:allowSignEditing=true
|
||||||
|
|
||||||
|
# Convert & formatting tokens to section signs when sending chat or commands. [default: true]
|
||||||
|
B:ampersandsInChat=true
|
||||||
|
|
||||||
|
# Convert & formatting tokens to section signs when renaming items in anvils. [default: true]
|
||||||
|
B:ampersandsInRepairs=true
|
||||||
|
|
||||||
|
# Convert & formatting tokens to section signs when editing signs. [default: true]
|
||||||
|
B:ampersandsInSigns=true
|
||||||
|
|
||||||
|
# Allow the <RRGGBB> and </RRGGBB> HTML-style colour tags to be parsed. [default: false]
|
||||||
|
B:enableRgbHtmlFormat=true
|
||||||
|
|
||||||
|
# Allow & as an alternative to the section sign when entering formatting codes. [default: false]
|
||||||
|
B:universalAmpersandFormatting=true
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# signmodifiers
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Enable or disable the built-in HexText sign modifier items.
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
signmodifiers {
|
||||||
|
# Allow glowstone dust to apply the glowing text modifier to signs. [default: true]
|
||||||
|
B:enableGlowstoneDustGlowModifier=true
|
||||||
|
|
||||||
|
# Allow ink sacs to cleanse glowing and outlined effects from signs. [default: true]
|
||||||
|
B:enableInkSacCleanseModifier=true
|
||||||
|
|
||||||
|
# Allow redstone dust to apply the outlined text modifier to signs. [default: true]
|
||||||
|
B:enableRedstoneDustOutlineModifier=true
|
||||||
|
|
||||||
|
# Allow slimeballs to wax signs and preserve their current styling. [default: true]
|
||||||
|
B:enableSlimeballWaxModifier=true
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -15,9 +15,8 @@
|
|||||||
# Et Futurum
|
# Et Futurum
|
||||||
"etfuturum:deepslate"
|
"etfuturum:deepslate"
|
||||||
"etfuturum:deepslate_bricks":0-4
|
"etfuturum:deepslate_bricks":0-4
|
||||||
"etfuturum:polished_deepslate"
|
|
||||||
"etfuturum:smooth_quartz"
|
|
||||||
"etfuturum:quartz_bricks"
|
"etfuturum:quartz_bricks"
|
||||||
|
"etfuturum:end_bricks"
|
||||||
"etfuturum:concrete":0-15
|
"etfuturum:concrete":0-15
|
||||||
"etfuturum:plankWood":0-4
|
"etfuturum:plankWood":0-4
|
||||||
"etfuturum:azalea_leaves":0-1
|
"etfuturum:azalea_leaves":0-1
|
||||||
@@ -27,6 +26,27 @@
|
|||||||
"etfuturum:wood2_stripped":0-1
|
"etfuturum:wood2_stripped":0-1
|
||||||
"etfuturum:bark":0-3
|
"etfuturum:bark":0-3
|
||||||
"etfuturum:bark2":0-1
|
"etfuturum:bark2":0-1
|
||||||
|
"etfuturum:copper_bulb":0-3
|
||||||
|
"etfuturum:copper_bulb":8-11
|
||||||
|
"etfuturum:chiseled_copper":0-7
|
||||||
|
"etfuturum:copper_grate":0-7
|
||||||
|
"etfuturum:stone":1-6
|
||||||
|
"etfuturum:moss_block"
|
||||||
|
"etfuturum:packed_mud":0-1
|
||||||
|
"etfuturum:basalt":0-1
|
||||||
|
"etfuturum:smooth_basalt"
|
||||||
|
"etfuturum:smooth_stone"
|
||||||
|
"etfuturum:smooth_quartz"
|
||||||
|
"etfuturum:smooth_sandstone"
|
||||||
|
"etfuturum:smooth_red_sandstone"
|
||||||
|
"etfuturum:polished_deepslate"
|
||||||
|
"etfuturum:red_netherbrick":0-2
|
||||||
|
"etfuturum:red_sandstone":0-2
|
||||||
|
"etfuturum:deepslate_bricks"
|
||||||
|
"etfuturum:cobbled_deepslate"
|
||||||
|
"etfuturum:old_gravel"
|
||||||
|
"etfuturum:tuff":0-4
|
||||||
|
"etfuturum:sponge":1
|
||||||
|
|
||||||
# Underground Biomes
|
# Underground Biomes
|
||||||
"UndergroundBiomes:igneousStone":0-7
|
"UndergroundBiomes:igneousStone":0-7
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ recipes.addShaped(<TConstruct:heartCanister:3> * 2, [[<minecraft:soul_sand>, <mi
|
|||||||
recipes.addShaped(<TConstruct:heartCanister:5> * 2, [[<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>], [<DraconicEvolution:dragonHeart>, <TConstruct:heartCanister:3>, <DraconicEvolution:dragonHeart>], [<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>]]);
|
recipes.addShaped(<TConstruct:heartCanister:5> * 2, [[<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>], [<DraconicEvolution:dragonHeart>, <TConstruct:heartCanister:3>, <DraconicEvolution:dragonHeart>], [<minecraft:soul_sand>, <minecraft:soul_sand>, <minecraft:soul_sand>]]);
|
||||||
|
|
||||||
// Unstable parts (table recipes)
|
// Unstable parts (table recipes)
|
||||||
// --> still not working?!
|
// --> table not working, for some reason, only basin works (recipes below)???
|
||||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50);
|
mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50);
|
||||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50);
|
mods.tconstruct.Casting.addTableRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50);
|
||||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50);
|
mods.tconstruct.Casting.addTableRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50);
|
||||||
@@ -46,7 +46,6 @@ mods.tconstruct.Casting.addTableRecipe(<TConstruct:BowLimbPart:314>, <liquid:mol
|
|||||||
mods.tconstruct.Casting.addTableRecipe(<TConstruct:arrowhead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:25>, false, 50);
|
mods.tconstruct.Casting.addTableRecipe(<TConstruct:arrowhead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:25>, false, 50);
|
||||||
|
|
||||||
// Unstable parts (basin recipes)
|
// Unstable parts (basin recipes)
|
||||||
// --> still not working?!
|
|
||||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50);
|
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50);
|
||||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50);
|
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50);
|
||||||
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50);
|
mods.tconstruct.Casting.addBasinRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50);
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ general {
|
|||||||
B:enableDynamicLights=true
|
B:enableDynamicLights=true
|
||||||
|
|
||||||
# Batch drawScreen fonts [Experimental] [default: true]
|
# Batch drawScreen fonts [Experimental] [default: true]
|
||||||
B:enableFontRenderer=true
|
B:enableFontRenderer=false
|
||||||
|
|
||||||
# Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental] [default: true]
|
# Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental] [default: true]
|
||||||
B:enableHudCaching=true
|
B:enableHudCaching=true
|
||||||
|
|||||||
@@ -2,4 +2,4 @@
|
|||||||
disableUpdateMessage=false
|
disableUpdateMessage=false
|
||||||
enableShaders=true
|
enableShaders=true
|
||||||
maxShadowRenderDistance=32
|
maxShadowRenderDistance=32
|
||||||
shaderPack=Sildur's Vibrant Shaders v1.53 Extreme.zip
|
shaderPack=Sildur's Vibrant Shaders for LITW Refined.zip
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#Sat Jun 01 09:41:57 CEST 2024
|
#Sat Jun 01 09:41:57 CEST 2024
|
||||||
shaderPack=Sildur's Vibrant Shaders v1.29 High.zip
|
shaderPack=Sildur's Vibrant Shaders for LITW Refined.zip
|
||||||
antialiasingLevel=0
|
antialiasingLevel=0
|
||||||
normalMapEnabled=true
|
normalMapEnabled=true
|
||||||
specularMapEnabled=true
|
specularMapEnabled=true
|
||||||
|
|||||||
BIN
client/shaderpacks/Sildur's Vibrant Shaders for LITW Refined.zip
Normal file
BIN
client/shaderpacks/Sildur's Vibrant Shaders for LITW Refined.zip
Normal file
Binary file not shown.
@@ -1,5 +1,4 @@
|
|||||||
#Fri Aug 22 19:20:16 CEST 2025
|
#Fri Aug 22 19:20:16 CEST 2025
|
||||||
Bloom=false
|
|
||||||
MobsFlashRed=false
|
MobsFlashRed=false
|
||||||
Underwater_Fog=false
|
Underwater_Fog=false
|
||||||
minlight=0.001
|
minlight=0.001
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,7 +0,0 @@
|
|||||||
#Fri Aug 22 19:20:16 CEST 2025
|
|
||||||
Bloom=false
|
|
||||||
MobsFlashRed=false
|
|
||||||
Underwater_Fog=false
|
|
||||||
minlight=0.001
|
|
||||||
uwatertint=false
|
|
||||||
waterA=2.0
|
|
||||||
Reference in New Issue
Block a user