413 lines
15 KiB
INI
413 lines
15 KiB
INI
# Configuration file
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"aether legacy departure options" {
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# Enables crates to drop of items from my custom port of Aether Legacy Departure. [default: false]
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B:enableAetherLegacyDepartureItems=false
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# Enables the recipe for NovaCraft gloves from Aether Departure. [default: false]
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B:enableNovaCraftGloves=false
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# Enables the Raw Divineral Block. [default: false]
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B:enableRawDivineral=false
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}
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"et futurum requiem options" {
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# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
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B:enableAlternateAmpJumpPotionRecipe=true
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# Enables the crafting recipe of Blocks of Raw Netherite.(DISABLE if you disabled Netherite in Et Futurum Requiem) [default: true]
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B:enableBlockOfRawNetheriteRecipe=true
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# Enables the recipe for Calcite Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true]
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B:enableCalciteBrickRecipe=true
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# Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true]
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B:enableCalciteGeneration=true
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# Enables Klangite, Tophinite, & Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false]
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B:enableDeepslateOreGeneration=true
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# Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true]
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B:enableNetheriteInRecipes=true
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# Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false]
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B:enableNovaCraftTuffGeneration=false
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# Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true]
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B:enableRawOreBlocksStructures=true
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# Enables the recipe for Tuff Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true]
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B:enableTuffBrickRecipe=true
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}
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firefly {
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# Disables the despawning of Fireflies after a certian amount of time; they still despawn natually though. [default: false]
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B:enableNoDespawnFirefly=false
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# Enables the Spawning of the Firefly in biomes with Plains or Forest tags. [default: false]
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B:enableSpawnFireflyOtherBiomes=false
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}
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misc {
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# Enables the auras of the various crystal golems. [default: true]
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B:enableCrystalGolemAura=false
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# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
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B:enableLuminantLeavesGlow=true
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# Enables treasure and nether crates have a chance to drop diamonds. [default: true]
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B:enableTreasureCratesDropDiamonds=true
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# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false]
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B:enableWeaponsToAllignWithVanilla=false
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}
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mobs {
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# Enables increased spawning of Zombie Pigmen, Magma Cubes, and Ghasts in all Nether Biomes [default: true]
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B:enableIncreasedVanillaNetherMobSpawn=false
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# Enables increased spawning of Skeletons, Creepers, Zombies, and Witches. [default: true]
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B:enableIncreasedVanillaOverworldMobSpawn=false
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# Enables the Spawning of Blazing Chargers [default: true]
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B:enableSpawnBlazingCharger=true
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# Enables the Spawning of Blazing Serpent [default: true]
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B:enableSpawnBlazingSerpent=true
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# Enables the Spawning of the Cave Monitor [default: true]
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B:enableSpawnCaveMonitor=true
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# Enables the Spawning of the Death Stalker [default: true]
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B:enableSpawnDeathStalker=true
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# Enables the Spawning of the Deepoid [default: true]
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B:enableSpawnDeepoid=true
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# Enables the Spawning of the Destitute Tentacle [default: true]
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B:enableSpawnDestituteTentacle=true
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# Enables the Spawning of Drifters [default: true]
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B:enableSpawnDrifter=true
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# Enables the Spawning of Ender Avis [default: true]
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B:enableSpawnEnderAvis=true
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# Enables the Spawning of Enderlords [default: true]
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B:enableSpawnEnderLord=true
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# Enables the Spawning of Ender Rays [default: true]
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B:enableSpawnEnderRay=true
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# Enables the Spawning of the Firefly [default: true]
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B:enableSpawnFirefly=true
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# Enables the Spawning of Glow Squids [default: true]
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B:enableSpawnGlowSquid=true
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# Enables the Spawning of 1.17 Goat [default: true]
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B:enableSpawnGoat=true
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# Enables the Spawning of Iceologer [default: true]
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B:enableSpawnIceologer=true
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# Enables the Spawning of Nullifier [default: true]
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B:enableSpawnNullifier=true
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# Enables the Spawning of Phantoms in the Moutain Biomes [default: false]
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B:enableSpawnOverworldPhantom=false
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# Enables the Spawning of Phantoms [default: true]
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B:enableSpawnPhantom=true
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# Enables the Spawning of the Phoenix [default: true]
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B:enableSpawnPhoenix=true
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# Enables the Spawning of the Reality Distorter [default: true]
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B:enableSpawnRealityDistorter=true
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# Enables the Spawning of the Sculk Abomination [default: true]
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B:enableSpawnSculkAbomination=true
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# Enables the Spawning of Sculk Dweller [default: true]
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B:enableSpawnSculkDweller=true
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# Enables the Spawning of the Sea Serpent [default: true]
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B:enableSpawnSeaSerpent=true
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# Enables the Spawning of Slaughters [default: true]
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B:enableSpawnSlaughter=true
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# Enables the Spawning of Vindicator [default: true]
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B:enableSpawnVindicator=true
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# Enables the Spawning of Void Cube [default: true]
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B:enableSpawnVoidCube=true
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# Enables the Spawning of Void Entity [default: true]
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B:enableSpawnVoidEntity=true
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}
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"new generation" {
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# Meant for those who play with the Deeper Caves Mod, Grimstone and Nullstone can Generate from y=8 to y=256.
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I:DeeperCavesBlacklist <
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>
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# Treat the Grimstone and Nullstone Generation dimension blacklist as a whitelist instead, so Grimstone and Nullstone can Generate from y=8 to y=256 and will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true]
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B:DeeperCavesBlacklistAsWhitelist=true
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# The dimensions NovaCraft Flora and Geos should not spawn in.
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I:WorldGenDimensionBlacklist <
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0
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2
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4
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>
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# Treat the NovaCraft Flora and Geos dimension blacklist as a whitelist instead, so NovaCraft Flora and Geos will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true]
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B:WorldGenDimensionBlacklistAsWhitelist=true
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# Enables More Coal Ore to generate within Caves. [default: true]
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B:enableAdditonalCoalOreGeneration=false
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# Enables More Diamond Ore to generate within Caves.(Enable if you wants diamonds rarer than vanilla but not as rare as in NovaCraft.) [default: false]
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B:enableAdditonalDiamondOreGeneration=false
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# Enables More Gold Ore to generate within Caves. [default: false]
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B:enableAdditonalGoldOreGeneration=false
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# Enables More Iron Ore to generate within Caves. [default: true]
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B:enableAdditonalIronOreGeneration=false
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# Enables More Lapis Ore to generate within Caves.(Not sure why you want more lapis but it here if you want more in world gen.) [default: false]
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B:enableAdditonalLapisOreGeneration=false
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# Enables More Redstone Ore to generate within Caves. [default: false]
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B:enableAdditonalRedstoneOreGeneration=false
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# Enables Brimstone Ore generation [default: true]
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B:enableBrimstoneOre=true
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# Enables Deepoid Fortress Generation in the Nether. [default: true]
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B:enableDeepoidFortress=true
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# Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true]
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B:enableEndstoneBlobs=false
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# Enables Etherstone generation [default: true]
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B:enableEtherstone=true
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# Enables Etherstone Coal Ore generation [default: true]
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B:enableEtherstoneCoal=false
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# Enables Etherstone Emerald Ore generation [default: true]
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B:enableEtherstoneEmerald=false
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# Enables Etherstone Gold Ore generation [default: true]
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B:enableEtherstoneGold=false
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# Enables Etherstone Iron Ore generation [default: true]
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B:enableEtherstoneIron=false
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# Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true]
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B:enableExtraEmeraldOreGeneration=false
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# Enables Glow lichen generation. [default: true]
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B:enableGlowLichenGeneration=true
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# Enables Grimstone generation [default: true]
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B:enableGrimstone=true
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# Enables Grimstone Diamond Ore generation [default: true]
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B:enableGrimstoneDiamond=false
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# Enables Grimstone Emerald Ore generation [default: true]
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B:enableGrimstoneEmerald=false
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# Enables Grimstone Gold Ore generation [default: true]
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B:enableGrimstoneGold=false
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# Enables Grimstone Iron Ore generation [default: true]
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B:enableGrimstoneIron=false
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# Enables Grimstone Lapis Ore generation [default: true]
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B:enableGrimstoneLapis=false
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# Enables Grimstone Redstone Ore generation [default: true]
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B:enableGrimstoneRedstone=false
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# Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true]
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B:enableLacunaTreeGeneration=true
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# Enables Dark and Grim lichen generation. [default: true]
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B:enableLichenGeneration=true
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# Enables luminant tree generation. [default: true]
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B:enableLuminantTreeGeneration=true
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# Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true]
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B:enableMossGeneration=true
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# Enables Coal, Iron, Gold, and Emerald generating above y = 90. [default: true]
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B:enableMountainOres=false
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# Enables all the new types of mushrooms to generate. [default: true]
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B:enableNovaMushrooomGeneration=true
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# Enables Nullstone generation [default: true]
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B:enableNullstone=true
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# Enables Nullstone Diamond Ore generation [default: true]
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B:enableNullstoneDiamond=false
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# Enables Nullstone Emerald Ore generation [default: true]
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B:enableNullstoneEmerald=false
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# Enables Nullstone Gold Ore generation [default: true]
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B:enableNullstoneGold=false
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# Enables Nullstone Iron Ore generation [default: true]
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B:enableNullstoneIron=false
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# Enables Nullstone Lapis Ore generation [default: true]
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B:enableNullstoneLapis=false
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# Enables Nullstone Redstone Ore generation [default: true]
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B:enableNullstoneRedstone=false
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# Enables pherithium stalagmites and stalagtites generation. [default: true]
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B:enablePherithiumGeneration=true
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# Enables pherithium ore to generate, by default it is set to false. [default: false]
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B:enablePherithiumOreGeneration=false
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# Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false]
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B:enableRareCrystalGeneration=false
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# Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true]
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B:enableSculkGeneration=true
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# Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true]
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B:enableSculkGenerationAllBiomes=true
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# Enables Sculk Infested Mineshafts to generate within Mountain Type Biomes. [default: true]
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B:enableSculkInfestedMineshaft=true
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# Enables Stalagmites and Stalactites in world generation. [default: true]
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B:enableStalagAndStalacGeneration=true
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# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
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B:enableYttrlinisteOverworldGeneration=false
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}
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"new particles" {
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# Enables Ender Lord Particles(Causing the log to freak out if Dragon API is installed) [default: true]
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B:enableEnderLordParticles=true
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# Enables FireFly Particles [default: true]
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B:enableFireflyParticles=true
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# Enables Glow Squid Particles(Causing the log to freak out if Dragon API is installed) [default: true]
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B:enableGlowSquidParticles=true
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# Enables Ionizatior Particles [default: true]
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B:enableIonizatiorParticles=true
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# Enables Void Entity Particles(Causing the log to freak out if Dragon API is installed) [default: true]
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B:enableVoidEntityParticles=true
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# Enables Warden Particles(Causing the log to freak out if Dragon API is installed) [default: true]
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B:enableWardenParticles=true
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}
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"server options" {
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# Enables a unique beacon beam for the legendary beacon. [default: false]
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B:enableUniqueLegendaryBeaconBeam=false
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}
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"spawn rate - destitute islands" {
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I:"New generation"=300
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}
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"spawn rate - end islands" {
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I:"New generation"=121
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}
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"spawn rate - sculk dwelling" {
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I:"New generation"=80
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}
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"spawn rate - vindicator villages" {
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I:"New generation"=10
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}
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vanilla {
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# Disables Coal Ore generation.
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B:disableCoal=false
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# Disables custom ore generation. NOTE: Very few mods actually use the OreGenEvent.GenerateMinable event though, and this only works with those that do.
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B:disableCustom=false
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# Disables Diamond Ore generation.
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B:disableDiamond=false
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# Disables Dirt pocket generation inside stone.
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B:disableDirt=false
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# Disables Emerald Ore generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Emerald ore with Stone.
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B:disableEmerald=false
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# Disables Gold Ore generation.
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B:disableGold=false
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# Disables Gravel pocket generation inside stone.
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B:disableGravel=false
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# Disables Iron Ore generation.
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B:disableIron=false
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# Disables Lapis Ore generation.
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B:disableLapis=false
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# Disables Monster Egg (= Silverfish block) generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Monster Eggs with Stone.
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B:disableMonsterEgg=true
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# Disables Nether Quartz Ore generation.
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B:disableNetherQuartz=false
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# Disables Redstone Ore generation.
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B:disableRedstone=false
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# Disables all "regular" vanilla generation. NOTE: This includes Dirt and Gravel pockets inside stone, but not Emeralds in Extreme Hills biomes.
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B:disableRegularVanillaGen=false
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# Disables "regular" vanilla _ore_ generation, not including Nether Quartz. This does not include Emeralds in Extreme Hills biomes, which are not part of the regular ore generation.
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B:disableRegularVanillaOres=false
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}
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"warden options" {
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# Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true]
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B:enableWardenBlindness=false
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# Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true]
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B:enableWardenSlowness=true
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# Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false]
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B:enableWardenWeakness=true
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}
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