add v1.541 (Extreme)
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17
shaders/gbuffers_skytextured.fsh
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17
shaders/gbuffers_skytextured.fsh
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#version 120
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/* DRAWBUFFERS:3 */
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#define gbuffers_skytextured
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#include "shaders.settings"
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varying vec4 color;
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varying vec2 texcoord;
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uniform sampler2D texture;
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void main() {
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#ifdef defskybox
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gl_FragData[0] = texture2D(texture,texcoord.xy)*color;
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#else
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gl_FragData[0] = vec4(0.0);
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#endif
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}
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