add v1.541 (Extreme)
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shaders/world1/gbuffers_skytextured.fsh
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10
shaders/world1/gbuffers_skytextured.fsh
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#version 120
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/* DRAWBUFFERS:3 */
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varying vec4 color;
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varying vec2 texcoord;
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uniform sampler2D texture;
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void main() {
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gl_FragData[0] = texture2D(texture,texcoord.xy)*color*0.85;
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}
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