4 Commits

Author SHA1 Message Date
ca8d5425e6 v0.5.1 2023-10-06 21:06:26 +02:00
ef4e46c5e4 v0.5 final 2023-10-03 16:23:01 +02:00
3715dcb9ac migrate to GameConfig & cleanup warnings 2023-09-24 17:13:41 +02:00
f9ab3462eb some adjustments for API9 2023-09-24 16:41:15 +02:00
60 changed files with 1803 additions and 2338 deletions

5
.gitignore vendored
View File

@@ -360,7 +360,4 @@ MigrationBackup/
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# Idea
.idea
FodyWeavers.xsd

View File

@@ -1,18 +1,25 @@
namespace Pilz.Dalamud.ActivityContexts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class ActivityContext
namespace Pilz.Dalamud.ActivityContexts
{
public ActivityType ActivityType { get; init; }
public ZoneType ZoneType { get; init; }
public ActivityContext(ActivityType activityType, ZoneType zoneType)
public class ActivityContext
{
ActivityType = activityType;
ZoneType = zoneType;
}
public ActivityType ActivityType { get; init; }
public ZoneType ZoneType { get; init; }
public bool IsInDuty
{
get => ZoneType != ZoneType.Overworld;
public ActivityContext(ActivityType activityType, ZoneType zoneType)
{
ActivityType = activityType;
ZoneType = zoneType;
}
public bool IsInDuty
{
get => ZoneType != ZoneType.Overworld;
}
}
}

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@@ -1,82 +1,89 @@
using Lumina.Excel;
using Dalamud.Logging;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.ActivityContexts;
public class ActivityContextManager : IDisposable
namespace Pilz.Dalamud.ActivityContexts
{
public delegate void ActivityContextChangedEventHandler(ActivityContextManager sender, ActivityContext activityContext);
public event ActivityContextChangedEventHandler ActivityContextChanged;
private readonly ExcelSheet<ContentFinderCondition> contentFinderConditionsSheet;
public ActivityContext CurrentActivityContext { get; protected set; }
public ActivityContextManager()
public class ActivityContextManager : IDisposable
{
// Get condition sheet
contentFinderConditionsSheet = PluginServices.DataManager.GameData.GetExcelSheet<ContentFinderCondition>();
public delegate void ActivityContextChangedEventHandler(ActivityContextManager sender, ActivityContext activityContext);
public event ActivityContextChangedEventHandler ActivityContextChanged;
// Checks current territory type (if enabled/installed during a dutiy e.g.)
CheckCurrentTerritory();
private readonly ExcelSheet<ContentFinderCondition> contentFinderConditionsSheet;
// Enable event for automatic checks
PluginServices.ClientState.TerritoryChanged += ClientState_TerritoryChanged;
}
public ActivityContext CurrentActivityContext { get; protected set; }
public void Dispose()
{
PluginServices.ClientState.TerritoryChanged -= ClientState_TerritoryChanged;
}
private void ClientState_TerritoryChanged(ushort obj)
{
CheckCurrentTerritory();
}
private void CheckCurrentTerritory()
{
var content = contentFinderConditionsSheet.FirstOrDefault(c => c.TerritoryType.Row == PluginServices.ClientState.TerritoryType);
ActivityType newActivityContext;
ZoneType newZoneType;
if (content == null)
public ActivityContextManager()
{
// No content found, so we must be on the overworld
newActivityContext = ActivityType.None;
newZoneType = ZoneType.Overworld;
// Get condition sheet
contentFinderConditionsSheet = PluginServices.DataManager.GameData.GetExcelSheet<ContentFinderCondition>();
// Checks current territory type (if enabled/installed during a dutiy e.g.)
CheckCurrentTerritory();
// Enable event for automatic checks
PluginServices.ClientState.TerritoryChanged += ClientState_TerritoryChanged;
}
else
public void Dispose()
{
if (content.PvP)
PluginServices.ClientState.TerritoryChanged -= ClientState_TerritoryChanged;
}
private void ClientState_TerritoryChanged(ushort obj)
{
CheckCurrentTerritory();
}
private void CheckCurrentTerritory()
{
var content = contentFinderConditionsSheet.FirstOrDefault(c => c.TerritoryType.Row == PluginServices.ClientState.TerritoryType);
ActivityType newActivityContext;
ZoneType newZoneType;
if (content == null)
{
newActivityContext = ActivityType.PvpDuty;
newZoneType = ZoneType.Pvp;
// No content found, so we must be on the overworld
newActivityContext = ActivityType.None;
newZoneType = ZoneType.Overworld;
}
else
{
newActivityContext = ActivityType.PveDuty;
// Find correct member type
var memberType = content.ContentMemberType.Row;
if (content.RowId == 16 || content.RowId == 15)
memberType = 2; // Praetorium and Castrum Meridianum
else if (content.RowId == 735 || content.RowId == 778)
memberType = 127; // Bozja
// Check for ZoneType
newZoneType = memberType switch
if (content.PvP)
{
2 => ZoneType.Doungen,
3 => ZoneType.Raid,
4 => ZoneType.AllianceRaid,
127 => ZoneType.Foray,
_ => ZoneType.Doungen,
};
}
}
newActivityContext = ActivityType.PvpDuty;
newZoneType = ZoneType.Pvp;
}
else
{
newActivityContext = ActivityType.PveDuty;
CurrentActivityContext = new(newActivityContext, newZoneType);
ActivityContextChanged?.Invoke(this, CurrentActivityContext);
// Find correct member type
var memberType = content.ContentMemberType.Row;
if (content.RowId == 16 || content.RowId == 15)
memberType = 2; // Praetorium and Castrum Meridianum
else if (content.RowId == 735 || content.RowId == 778)
memberType = 127; // Bozja
// Check for ZoneType
newZoneType = memberType switch
{
2 => ZoneType.Doungen,
3 => ZoneType.Raid,
4 => ZoneType.AllianceRaid,
127 => ZoneType.Foray,
_ => ZoneType.Doungen,
};
}
}
CurrentActivityContext = new(newActivityContext, newZoneType);
ActivityContextChanged?.Invoke(this, CurrentActivityContext);
}
}
}

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@@ -1,12 +1,18 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.ActivityContexts;
[JsonConverter(typeof(StringEnumConverter))]
public enum ActivityType
namespace Pilz.Dalamud.ActivityContexts
{
None = 0x0,
PveDuty = 0x1,
PvpDuty = 0x2
[JsonConverter(typeof(StringEnumConverter))]
public enum ActivityType
{
None = 0x0,
PveDuty = 0x1,
PvpDuty = 0x2
}
}

View File

@@ -1,16 +1,22 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.ActivityContexts;
[Flags, JsonConverter(typeof(StringEnumConverter))]
public enum ZoneType
namespace Pilz.Dalamud.ActivityContexts
{
Overworld = 1,
Doungen = 2,
Raid = 4,
AllianceRaid = 8,
Foray = 16,
Pvp = 32,
Everywhere = int.MaxValue
[Flags, JsonConverter(typeof(StringEnumConverter))]
public enum ZoneType
{
Overworld = 1,
Doungen = 2,
Raid = 4,
AllianceRaid = 8,
Foray = 16,
Pvp = 32,
Everywhere = int.MaxValue
}
}

View File

@@ -1,34 +1,40 @@
using Dalamud.Game.Text.SeStringHandling;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud;
public static class Extensions
namespace Pilz.Dalamud
{
/// <summary>
/// Removes a Payload from a given SeString.
/// Using <code>SeString.Payloads.Remove()</code> does not use the reference to compare for some reason. Tis is a workaround.
/// </summary>
/// <param name="seString"></param>
/// <param name="payload"></param>
public static void Remove(this SeString seString, Payload payload)
public static class Extensions
{
Remove(seString.Payloads, payload);
}
/// <summary>
/// Removes a Payload from a given list.
/// Using <code>List.Remove()</code> does not use the reference to compare for some reason. Tis is a workaround.
/// </summary>
/// <param name="payloads"></param>
/// <param name="payload"></param>
public static void Remove(this List<Payload> payloads, Payload payload)
{
for (int i = 0; i < payloads.Count; i++)
/// <summary>
/// Removes a Payload from a given SeString.
/// Using <code>SeString.Payloads.Remove()</code> does not use the reference to compare for some reason. Tis is a workaround.
/// </summary>
/// <param name="seString"></param>
/// <param name="payload"></param>
public static void Remove(this SeString seString, Payload payload)
{
if (ReferenceEquals(payloads[i], payload))
Remove(seString.Payloads, payload);
}
/// <summary>
/// Removes a Payload from a given list.
/// Using <code>List.Remove()</code> does not use the reference to compare for some reason. Tis is a workaround.
/// </summary>
/// <param name="payloads"></param>
/// <param name="payload"></param>
public static void Remove(this List<Payload> payloads, Payload payload)
{
for (int i = 0; i < payloads.Count; i++)
{
payloads.RemoveAt(i);
break;
if (ReferenceEquals(payloads[i], payload))
{
payloads.RemoveAt(i);
break;
}
}
}
}

View File

@@ -1,148 +1,153 @@
using Dalamud.Game.Text.SeStringHandling;
using FFXIVClientStructs.FFXIV.Client.System.Memory;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud;
public static class GameInterfaceHelper
namespace Pilz.Dalamud
{
public static SeString ReadSeString(IntPtr ptr)
public static class GameInterfaceHelper
{
if (ptr == IntPtr.Zero)
public static SeString ReadSeString(IntPtr ptr)
{
if (ptr == IntPtr.Zero)
{
return new SeString();
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
{
return SeString.Parse(bytes);
}
return new SeString();
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
public static bool TryReadSeString(IntPtr ptr, out SeString? seString)
{
return SeString.Parse(bytes);
}
seString = null;
if (ptr == IntPtr.Zero)
{
return false;
}
return new SeString();
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
{
seString = SeString.Parse(bytes);
return true;
}
public static bool TryReadSeString(IntPtr ptr, out SeString? seString)
{
seString = null;
if (ptr == IntPtr.Zero)
{
return false;
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
public static string? ReadString(IntPtr ptr)
{
seString = SeString.Parse(bytes);
return true;
}
if (ptr == IntPtr.Zero)
{
return null;
}
return false;
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
{
return Encoding.UTF8.GetString(bytes);
}
public static string? ReadString(IntPtr ptr)
{
if (ptr == IntPtr.Zero)
{
return null;
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
public static bool TryReadString(IntPtr ptr, out string? str)
{
return Encoding.UTF8.GetString(bytes);
}
str = null;
if (ptr == IntPtr.Zero)
{
return false;
}
return null;
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
{
str = Encoding.UTF8.GetString(bytes);
return true;
}
public static bool TryReadString(IntPtr ptr, out string? str)
{
str = null;
if (ptr == IntPtr.Zero)
{
return false;
}
if (TryReadStringBytes(ptr, out var bytes) && bytes != null)
public static bool TryReadStringBytes(IntPtr ptr, out byte[]? bytes)
{
str = Encoding.UTF8.GetString(bytes);
bytes = null;
if (ptr == IntPtr.Zero)
{
return false;
}
var size = 0;
while (Marshal.ReadByte(ptr, size) != 0)
{
size++;
}
bytes = new byte[size];
Marshal.Copy(ptr, bytes, 0, size);
return true;
}
return false;
}
public static bool TryReadStringBytes(IntPtr ptr, out byte[]? bytes)
{
bytes = null;
if (ptr == IntPtr.Zero)
public static IntPtr PluginAllocate(byte[] bytes)
{
return false;
IntPtr pointer = Marshal.AllocHGlobal(bytes.Length + 1);
Marshal.Copy(bytes, 0, pointer, bytes.Length);
Marshal.WriteByte(pointer, bytes.Length, 0);
return pointer;
}
var size = 0;
while (Marshal.ReadByte(ptr, size) != 0)
public static IntPtr PluginAllocate(SeString seString)
{
size++;
return PluginAllocate(seString.Encode());
}
bytes = new byte[size];
Marshal.Copy(ptr, bytes, 0, size);
return true;
}
public static IntPtr PluginAllocate(byte[] bytes)
{
IntPtr pointer = Marshal.AllocHGlobal(bytes.Length + 1);
Marshal.Copy(bytes, 0, pointer, bytes.Length);
Marshal.WriteByte(pointer, bytes.Length, 0);
return pointer;
}
public static IntPtr PluginAllocate(SeString seString)
{
return PluginAllocate(seString.Encode());
}
public static void PluginFree(IntPtr ptr)
{
Marshal.FreeHGlobal(ptr);
}
public static void PluginFree(ref IntPtr ptr)
{
PluginFree(ptr);
ptr = IntPtr.Zero;
}
public static byte[] NullTerminate(this byte[] bytes)
{
if (bytes.Length == 0 || bytes[bytes.Length - 1] != 0)
public static void PluginFree(IntPtr ptr)
{
var newBytes = new byte[bytes.Length + 1];
Array.Copy(bytes, newBytes, bytes.Length);
newBytes[^1] = 0;
return newBytes;
Marshal.FreeHGlobal(ptr);
}
return bytes;
}
public static unsafe IntPtr GameUIAllocate(ulong size)
{
return (IntPtr)IMemorySpace.GetUISpace()->Malloc(size, 0);
}
public static unsafe void GameFree(ref IntPtr ptr, ulong size)
{
if (ptr == IntPtr.Zero)
public static void PluginFree(ref IntPtr ptr)
{
return;
PluginFree(ptr);
ptr = IntPtr.Zero;
}
IMemorySpace.Free((void*)ptr, size);
ptr = IntPtr.Zero;
public static byte[] NullTerminate(this byte[] bytes)
{
if (bytes.Length == 0 || bytes[bytes.Length - 1] != 0)
{
var newBytes = new byte[bytes.Length + 1];
Array.Copy(bytes, newBytes, bytes.Length);
newBytes[^1] = 0;
return newBytes;
}
return bytes;
}
public static unsafe IntPtr GameUIAllocate(ulong size)
{
return (IntPtr)IMemorySpace.GetUISpace()->Malloc(size, 0);
}
public static unsafe void GameFree(ref IntPtr ptr, ulong size)
{
if (ptr == IntPtr.Zero)
{
return;
}
IMemorySpace.Free((void*)ptr, size);
ptr = IntPtr.Zero;
}
}
}

View File

@@ -1,19 +1,27 @@
namespace Pilz.Dalamud.Icons;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
public class JobIconSet
namespace Pilz.Dalamud.Icons
{
private readonly int[] icons;
public float IconScale { get; init; }
public JobIconSet(int[] icons, float iconScale)
public class JobIconSet
{
this.icons = icons;
IconScale = iconScale;
}
private readonly int[] icons;
public int GetIcon(uint jobID)
{
return icons[jobID - 1];
public float IconScale { get; init; }
public JobIconSet(int[] icons, float iconScale)
{
this.icons = icons;
IconScale = iconScale;
}
public int GetIcon(uint jobID)
{
return icons[jobID - 1];
}
}
}

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@@ -1,17 +1,24 @@
namespace Pilz.Dalamud.Icons;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public enum JobIconSetName
namespace Pilz.Dalamud.Icons
{
Gold,
Framed,
Glowing,
Blue,
Red,
Purple,
Black,
Yellow,
Orange,
Green,
Grey,
Role
public enum JobIconSetName
{
Gold,
Framed,
Glowing,
Blue,
Red,
Purple,
Black,
Yellow,
Orange,
Green,
Grey,
Role
}
}

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@@ -1,132 +1,128 @@
namespace Pilz.Dalamud.Icons;
using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class JobIconSets
namespace Pilz.Dalamud.Icons
{
private readonly Dictionary<JobIconSetName, JobIconSet> iconSets = [];
public JobIconSets()
public class JobIconSets
{
Add(JobIconSetName.Gold,
[
62001, 62002, 62003, 62004, 62005, 62006, 62007, 62008, 62009, 62010,
62011, 62012, 62013, 62014, 62015, 62016, 62017, 62018, 62019, 62020,
62021, 62022, 62023, 62024, 62025, 62026, 62027, 62028, 62029, 62030,
62031, 62032, 62033, 62034, 62035, 62036, 62037, 62038, 62039, 62040,
62041, 62042,
], 1);
private readonly Dictionary<JobIconSetName, JobIconSet> iconSets = new();
Add(JobIconSetName.Framed,
[
62101, 62102, 62103, 62104, 62105, 62106, 62107, 62108, 62109, 62110,
62111, 62112, 62113, 62114, 62115, 62116, 62117, 62118, 62119, 62120,
62121, 62122, 62123, 62124, 62125, 62126, 62127, 62128, 62129, 62130,
62131, 62132, 62133, 62134, 62135, 62136, 62137, 62138, 62139, 62140,
62421, 62422,
]);
Add(JobIconSetName.Glowing,
[
62301, 62302, 62303, 62304, 62305, 62306, 62307, 62310, 62311, 62312,
62313, 62314, 62315, 62316, 62317, 62318, 62319, 62320, 62401, 62402,
62403, 62404, 62405, 62406, 62407, 62308, 62408, 62409, 62309, 62410,
62411, 62412, 62413, 62414, 62415, 62416, 62417, 62418, 62419, 62420,
62421, 62422,
]);
Add(JobIconSetName.Grey,
[
91022, 91023, 91024, 91025, 91026, 91028, 91029, 91031, 91032, 91033,
91034, 91035, 91036, 91037, 91038, 91039, 91040, 91041, 91079, 91080,
91081, 91082, 91083, 91084, 91085, 91030, 91086, 91087, 91121, 91122,
91125, 91123, 91124, 91127, 91128, 91129, 91130, 91131, 91132, 91133,
91185, 91186,
], 2);
Add(JobIconSetName.Black,
[
91522, 91523, 91524, 91525, 91526, 91528, 91529, 91531, 91532, 91533,
91534, 91535, 91536, 91537, 91538, 91539, 91540, 91541, 91579, 91580,
91581, 91582, 91583, 91584, 91585, 91530, 91586, 91587, 91621, 91622,
91625, 91623, 91624, 91627, 91628, 91629, 91630, 91631, 91632, 91633,
91685, 91686,
], 2);
Add(JobIconSetName.Yellow,
[
92022, 92023, 92024, 92025, 92026, 92028, 92029, 92031, 92032, 92033,
92034, 92035, 92036, 92037, 92038, 92039, 92040, 92041, 92079, 92080,
92081, 92082, 92083, 92084, 92085, 92030, 92086, 92087, 92121, 92122,
92125, 92123, 92124, 92127, 92128, 92129, 92130, 92131, 92132, 92133,
92185, 92186,
], 2);
Add(JobIconSetName.Orange,
[
92522, 92523, 92524, 92525, 92526, 92528, 92529, 92531, 92532, 92533,
92534, 92535, 92536, 92537, 92538, 92539, 92540, 92541, 92579, 92580,
92581, 92582, 92583, 92584, 92585, 92530, 92586, 92587, 92621, 92622,
92625, 92623, 92624, 92627, 92628, 92629, 92630, 92631, 92632, 92633,
92685, 92686,
], 2);
Add(JobIconSetName.Red,
[
93022, 93023, 93024, 93025, 93026, 93028, 93029, 93031, 93032, 93033,
93034, 93035, 93036, 93037, 93038, 93039, 93040, 93041, 93079, 93080,
93081, 93082, 93083, 93084, 93085, 93030, 93086, 93087, 93121, 93122,
93125, 93123, 93124, 93127, 93128, 93129, 93130, 93131, 93132, 93133,
93185, 93186,
], 2);
Add(JobIconSetName.Purple, icons: new[]
public JobIconSets()
{
93522, 93523, 93524, 93525, 93526, 93528, 93529, 93531, 93532, 93533,
93534, 93535, 93536, 93537, 93538, 93539, 93540, 93541, 93579, 93580,
93581, 93582, 93583, 93584, 93585, 93530, 93586, 93587, 93621, 93622,
93625, 93623, 93624, 93627, 93628, 93629, 93630, 93631, 93632, 93633,
93685, 93686,
}, scale: 2);
Add(JobIconSetName.Gold, new[]
{
62001, 62002, 62003, 62004, 62005, 62006, 62007, 62008, 62009, 62010,
62011, 62012, 62013, 62014, 62015, 62016, 62017, 62018, 62019, 62020,
62021, 62022, 62023, 62024, 62025, 62026, 62027, 62028, 62029, 62030,
62031, 62032, 62033, 62034, 62035, 62036, 62037, 62038, 62039, 62040
}, 1);
Add(JobIconSetName.Blue,
[
94022, 94023, 94024, 94025, 94026, 94028, 94029, 94031, 94032, 94033,
94034, 94035, 94036, 94037, 94038, 94039, 94040, 94041, 94079, 94080,
94081, 94082, 94083, 94084, 94085, 94030, 94086, 94087, 94121, 94122,
94125, 94123, 94124, 94127, 94128, 94129, 94130, 94131, 94132, 94133,
94185, 94186,
], 2);
Add(JobIconSetName.Framed, new[]
{
62101, 62102, 62103, 62104, 62105, 62106, 62107, 62108, 62109, 62110,
62111, 62112, 62113, 62114, 62115, 62116, 62117, 62118, 62119, 62120,
62121, 62122, 62123, 62124, 62125, 62126, 62127, 62128, 62129, 62130,
62131, 62132, 62133, 62134, 62135, 62136, 62137, 62138, 62139, 62140
});
Add(JobIconSetName.Green,
[
94522, 94523, 94524, 94525, 94526, 94528, 94529, 94531, 94532, 94533,
94534, 94535, 94536, 94537, 94538, 94539, 94540, 94541, 94579, 94580,
94581, 94582, 94583, 94584, 94585, 94530, 94586, 94587, 94621, 94622,
94625, 94623, 94624, 94627, 94628, 94629, 94630, 94631, 94632, 94633,
94685, 94686,
], 2);
Add(JobIconSetName.Glowing, new[]
{
62301, 62302, 62303, 62304, 62305, 62306, 62307, 62310, 62311, 62312,
62313, 62314, 62315, 62316, 62317, 62318, 62319, 62320, 62401, 62402,
62403, 62404, 62405, 62406, 62407, 62308, 62408, 62409, 62309, 62410,
62411, 62412, 62413, 62414, 62415, 62416, 62417, 62418, 62419, 62420
});
Add(JobIconSetName.Role,
[
62581, 62584, 62581, 62584, 62586, 62582, 62502, 62502, 62503, 62504,
62505, 62506, 62507, 62508, 62509, 62510, 62511, 62512, 62581, 62584,
62581, 62584, 62586, 62582, 62587, 62587, 62587, 62582, 62584, 62584,
62586, 62581, 62582, 62584, 62587, 62587, 62581, 62586, 62584, 62582,
62584, 62584,
]);
}
Add(JobIconSetName.Grey, new[]
{
91022, 91023, 91024, 91025, 91026, 91028, 91029, 91031, 91032, 91033,
91034, 91035, 91036, 91037, 91038, 91039, 91040, 91041, 91079, 91080,
91081, 91082, 91083, 91084, 91085, 91030, 91086, 91087, 91121, 91122,
91125, 91123, 91124, 91127, 91128, 91129, 91130, 91131, 91132, 91133
}, 2);
private void Add(JobIconSetName id, int[] icons, float scale = 1f)
{
iconSets[id] = new JobIconSet(icons, scale);
}
Add(JobIconSetName.Black, new[]
{
91522, 91523, 91524, 91525, 91526, 91528, 91529, 91531, 91532, 91533,
91534, 91535, 91536, 91537, 91538, 91539, 91540, 91541, 91579, 91580,
91581, 91582, 91583, 91584, 91585, 91530, 91586, 91587, 91621, 91622,
91625, 91623, 91624, 91627, 91628, 91629, 91630, 91631, 91632, 91633
}, 2);
public int GetJobIcon(JobIconSetName set, uint jobId)
{
return iconSets[set].GetIcon(jobId);
}
Add(JobIconSetName.Yellow, new[]
{
92022, 92023, 92024, 92025, 92026, 92028, 92029, 92031, 92032, 92033,
92034, 92035, 92036, 92037, 92038, 92039, 92040, 92041, 92079, 92080,
92081, 92082, 92083, 92084, 92085, 92030, 92086, 92087, 92121, 92122,
92125, 92123, 92124, 92127, 92128, 92129, 92130, 92131, 92132, 92133
}, 2);
public float GetJobIconSale(JobIconSetName set)
{
return iconSets[set].IconScale;
Add(JobIconSetName.Orange, new[]
{
92522, 92523, 92524, 92525, 92526, 92528, 92529, 92531, 92532, 92533,
92534, 92535, 92536, 92537, 92538, 92539, 92540, 92541, 92579, 92580,
92581, 92582, 92583, 92584, 92585, 92530, 92586, 92587, 92621, 92622,
92625, 92623, 92624, 92627, 92628, 92629, 92630, 92631, 92632, 92633
}, 2);
Add(JobIconSetName.Red, new[]
{
93022, 93023, 93024, 93025, 93026, 93028, 93029, 93031, 93032, 93033,
93034, 93035, 93036, 93037, 93038, 93039, 93040, 93041, 93079, 93080,
93081, 93082, 93083, 93084, 93085, 93030, 93086, 93087, 93121, 93122,
93125, 93123, 93124, 93127, 93128, 93129, 93130, 93131, 93132, 93133
}, 2);
Add(JobIconSetName.Purple, new[]
{
93522, 93523, 93524, 93525, 93526, 93528, 93529, 93531, 93532, 93533,
93534, 93535, 93536, 93537, 93538, 93539, 93540, 93541, 93579, 93580,
93581, 93582, 93583, 93584, 93585, 93530, 93586, 93587, 93621, 93622,
93625, 93623, 93624, 93627, 93628, 93629, 93630, 93631, 93632, 93633
}, 2);
Add(JobIconSetName.Blue, new[]
{
94022, 94023, 94024, 94025, 94026, 94028, 94029, 94031, 94032, 94033,
94034, 94035, 94036, 94037, 94038, 94039, 94040, 94041, 94079, 94080,
94081, 94082, 94083, 94084, 94085, 94030, 94086, 94087, 94121, 94122,
94125, 94123, 94124, 94127, 94128, 94129, 94130, 94131, 94132, 94133
}, 2);
Add(JobIconSetName.Green, new[]
{
94522, 94523, 94524, 94525, 94526, 94528, 94529, 94531, 94532, 94533,
94534, 94535, 94536, 94537, 94538, 94539, 94540, 94541, 94579, 94580,
94581, 94582, 94583, 94584, 94585, 94530, 94586, 94587, 94621, 94622,
94625, 94623, 94624, 94627, 94628, 94629, 94630, 94631, 94632, 94633
}, 2);
Add(JobIconSetName.Role, new[]
{
62581, 62584, 62581, 62584, 62586, 62582, 62502, 62502, 62503, 62504,
62505, 62506, 62507, 62508, 62509, 62510, 62511, 62512, 62581, 62584,
62581, 62584, 62586, 62582, 62587, 62587, 62587, 62582, 62584, 62584,
62586, 62581, 62582, 62584, 62587, 62587, 62581, 62586, 62584, 62582
});
}
private void Add(JobIconSetName id, int[] icons, float scale = 1f)
{
iconSets[id] = new JobIconSet(icons, scale);
}
public int GetJobIcon(JobIconSetName set, uint jobId)
{
return iconSets[set].GetIcon(jobId);
}
public float GetJobIconSale(JobIconSetName set)
{
return iconSets[set].IconScale;
}
}
}

View File

@@ -1,25 +0,0 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Pilz.Dalamud.Icons;
[JsonConverter(typeof(StringEnumConverter))]
public enum StatusIcons
{
Disconnecting = 061503,
InDuty = 061506,
ViewingCutscene = 061508,
Busy = 061509,
Idle = 061511,
DutyFinder = 061517,
PartyLeader = 061521,
PartyMember = 061522,
RolePlaying = 061545,
GroupPose = 061546,
NewAdventurer = 061523,
Mentor = 061540,
MentorPvE = 061542,
MentorCrafting = 061543,
MentorPvP = 061544,
Returner = 061547,
}

View File

@@ -1,43 +0,0 @@
using System.Collections.Generic;
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// Class used to modify the data used when rendering nameplates.
/// </summary>
public interface INamePlateGui
{
/// <summary>
/// The delegate used for receiving nameplate update events.
/// </summary>
/// <param name="context">An object containing information about the pending data update.</param>
/// <param name="handlers>">A list of handlers used for updating nameplate data.</param>
public delegate void OnPlateUpdateDelegate(INamePlateUpdateContext context, IReadOnlyList<INamePlateUpdateHandler> handlers);
/// <summary>
/// An event which fires when nameplate data is updated and at least one nameplate has important updates. The
/// subscriber is provided with a list of handlers for nameplates with important updates.
/// </summary>
/// <remarks>
/// Fires after <see cref="OnDataUpdate"/>.
/// </remarks>
event OnPlateUpdateDelegate? OnNamePlateUpdate;
/// <summary>
/// An event which fires when nameplate data is updated. The subscriber is provided with a list of handlers for all
/// nameplates.
/// </summary>
/// <remarks>
/// This event is likely to fire every frame even when no nameplates are actually updated, so in most cases
/// <see cref="OnNamePlateUpdate"/> is preferred. Fires before <see cref="OnNamePlateUpdate"/>.
/// </remarks>
event OnPlateUpdateDelegate? OnDataUpdate;
/// <summary>
/// Requests that all nameplates should be redrawn on the following frame.
/// </summary>
void RequestRedraw();
private static NamePlateGui instance;
public static INamePlateGui Instance => instance ??= new ();
}

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@@ -1,202 +0,0 @@
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using System.Runtime.InteropServices;
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// Class used to modify the data used when rendering nameplates.
/// </summary>
public sealed class NamePlateGui : IDisposable, INamePlateGui
{
/// <summary>
/// The index for the number array used by the NamePlate addon.
/// </summary>
public const int NumberArrayIndex = 5;
/// <summary>
/// The index for the string array used by the NamePlate addon.
/// </summary>
public const int StringArrayIndex = 4;
/// <summary>
/// The index for of the FullUpdate entry in the NamePlate number array.
/// </summary>
internal const int NumberArrayFullUpdateIndex = 4;
/// <summary>
/// An empty null-terminated string pointer allocated in unmanaged memory, used to tag removed fields.
/// </summary>
internal static readonly nint EmptyStringPointer = CreateEmptyStringPointer();
private readonly IAddonLifecycle addonLifecycle = PluginServices.AddonLifecycle;
private readonly IGameGui gameGui = PluginServices.GameGui;
private readonly IObjectTable objectTable = PluginServices.ObjectTable;
private NamePlateUpdateContext? context;
private NamePlateUpdateHandler[] updateHandlers = [];
internal NamePlateGui()
{
this.addonLifecycle.RegisterListener(AddonEvent.PreRequestedUpdate, "NamePlate", this.OnPreRequestedUpdate);
}
/// <inheritdoc/>
public event INamePlateGui.OnPlateUpdateDelegate? OnNamePlateUpdate;
/// <inheritdoc/>
public event INamePlateGui.OnPlateUpdateDelegate? OnDataUpdate;
/// <inheritdoc/>
public unsafe void RequestRedraw()
{
var addon = this.gameGui.GetAddonByName("NamePlate");
if (addon != 0)
{
var raptureAtkModule = RaptureAtkModule.Instance();
if (raptureAtkModule == null)
{
return;
}
((AddonNamePlate*)addon)->DoFullUpdate = 1;
var namePlateNumberArrayData = raptureAtkModule->AtkArrayDataHolder.NumberArrays[NumberArrayIndex];
namePlateNumberArrayData->SetValue(NumberArrayFullUpdateIndex, 1);
}
}
/// <inheritdoc/>
public void Dispose()
{
this.addonLifecycle.UnregisterListener(AddonEvent.PreRequestedUpdate, "NamePlate", this.OnPreRequestedUpdate);
}
/// <summary>
/// Strips the surrounding quotes from a free company tag. If the quotes are not present in the expected location,
/// no modifications will be made.
/// </summary>
/// <param name="text">A quoted free company tag.</param>
/// <returns>A span containing the free company tag without its surrounding quote characters.</returns>
internal static ReadOnlySpan<byte> StripFreeCompanyTagQuotes(ReadOnlySpan<byte> text)
{
if (text.Length > 4 && text.StartsWith(" «"u8) && text.EndsWith("»"u8))
{
return text[3..^2];
}
return text;
}
/// <summary>
/// Strips the surrounding quotes from a title. If the quotes are not present in the expected location, no
/// modifications will be made.
/// </summary>
/// <param name="text">A quoted title.</param>
/// <returns>A span containing the title without its surrounding quote characters.</returns>
internal static ReadOnlySpan<byte> StripTitleQuotes(ReadOnlySpan<byte> text)
{
if (text.Length > 5 && text.StartsWith("《"u8) && text.EndsWith("》"u8))
{
return text[3..^3];
}
return text;
}
private static nint CreateEmptyStringPointer()
{
var pointer = Marshal.AllocHGlobal(1);
Marshal.WriteByte(pointer, 0, 0);
return pointer;
}
private void CreateHandlers(NamePlateUpdateContext createdContext)
{
var handlers = new List<NamePlateUpdateHandler>();
for (var i = 0; i < AddonNamePlate.NumNamePlateObjects; i++)
{
handlers.Add(new NamePlateUpdateHandler(createdContext, i));
}
this.updateHandlers = handlers.ToArray();
}
private void OnPreRequestedUpdate(AddonEvent type, AddonArgs args)
{
if (this.OnDataUpdate == null && this.OnNamePlateUpdate == null)
{
return;
}
var reqArgs = (AddonRequestedUpdateArgs)args;
if (this.context == null)
{
this.context = new NamePlateUpdateContext(this.objectTable, reqArgs);
this.CreateHandlers(this.context);
}
else
{
this.context.ResetState(reqArgs);
}
var activeNamePlateCount = this.context.ActiveNamePlateCount;
if (activeNamePlateCount == 0)
return;
var activeHandlers = this.updateHandlers[..activeNamePlateCount];
if (this.context.IsFullUpdate)
{
foreach (var handler in activeHandlers)
{
handler.ResetState();
}
this.OnDataUpdate?.Invoke(this.context, activeHandlers);
this.OnNamePlateUpdate?.Invoke(this.context, activeHandlers);
if (this.context.HasParts)
this.ApplyBuilders(activeHandlers);
}
else
{
var udpatedHandlers = new List<NamePlateUpdateHandler>(activeNamePlateCount);
foreach (var handler in activeHandlers)
{
handler.ResetState();
if (handler.IsUpdating)
udpatedHandlers.Add(handler);
}
if (this.OnDataUpdate is not null)
{
this.OnDataUpdate?.Invoke(this.context, activeHandlers);
this.OnNamePlateUpdate?.Invoke(this.context, udpatedHandlers);
if (this.context.HasParts)
this.ApplyBuilders(activeHandlers);
}
else if (udpatedHandlers.Count != 0)
{
var changedHandlersSpan = udpatedHandlers.ToArray().AsSpan();
this.OnNamePlateUpdate?.Invoke(this.context, udpatedHandlers);
if (this.context.HasParts)
this.ApplyBuilders(changedHandlersSpan);
}
}
}
private void ApplyBuilders(Span<NamePlateUpdateHandler> handlers)
{
foreach (var handler in handlers)
{
if (handler.PartsContainer is { } container)
{
container.ApplyBuilders(handler);
}
}
}
}

View File

@@ -1,105 +0,0 @@
using Dalamud.Game.Text.SeStringHandling;
using FFXIVClientStructs.FFXIV.Client.UI;
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// Provides a read-only view of the nameplate info object data for a nameplate. Modifications to
/// <see cref="NamePlateUpdateHandler"/> fields do not affect this data.
/// </summary>
public interface INamePlateInfoView
{
/// <summary>
/// Gets the displayed name for this nameplate according to the nameplate info object.
/// </summary>
SeString Name { get; }
/// <summary>
/// Gets the displayed free company tag for this nameplate according to the nameplate info object. For this field,
/// the quote characters which appear on either side of the title are NOT included.
/// </summary>
SeString FreeCompanyTag { get; }
/// <summary>
/// Gets the displayed free company tag for this nameplate according to the nameplate info object. For this field,
/// the quote characters which appear on either side of the title ARE included.
/// </summary>
SeString QuotedFreeCompanyTag { get; }
/// <summary>
/// Gets the displayed title for this nameplate according to the nameplate info object. For this field, the quote
/// characters which appear on either side of the title are NOT included.
/// </summary>
SeString Title { get; }
/// <summary>
/// Gets the displayed title for this nameplate according to the nameplate info object. For this field, the quote
/// characters which appear on either side of the title ARE included.
/// </summary>
SeString QuotedTitle { get; }
/// <summary>
/// Gets the displayed level text for this nameplate according to the nameplate info object.
/// </summary>
SeString LevelText { get; }
/// <summary>
/// Gets the flags for this nameplate according to the nameplate info object.
/// </summary>
int Flags { get; }
/// <summary>
/// Gets a value indicating whether this nameplate is considered 'dirty' or not according to the nameplate
/// info object.
/// </summary>
bool IsDirty { get; }
/// <summary>
/// Gets a value indicating whether the title for this nameplate is a prefix title or not according to the nameplate
/// info object. This value is derived from the <see cref="Flags"/> field.
/// </summary>
bool IsPrefixTitle { get; }
}
/// <summary>
/// Provides a read-only view of the nameplate info object data for a nameplate. Modifications to
/// <see cref="NamePlateUpdateHandler"/> fields do not affect this data.
/// </summary>
internal unsafe class NamePlateInfoView(RaptureAtkModule.NamePlateInfo* info) : INamePlateInfoView
{
private SeString? name;
private SeString? freeCompanyTag;
private SeString? quotedFreeCompanyTag;
private SeString? title;
private SeString? quotedTitle;
private SeString? levelText;
/// <inheritdoc/>
public SeString Name => this.name ??= SeString.Parse(info->Name);
/// <inheritdoc/>
public SeString FreeCompanyTag => this.freeCompanyTag ??=
SeString.Parse(NamePlateGui.StripFreeCompanyTagQuotes(info->FcName));
/// <inheritdoc/>
public SeString QuotedFreeCompanyTag => this.quotedFreeCompanyTag ??= SeString.Parse(info->FcName);
/// <inheritdoc/>
public SeString Title => this.title ??= SeString.Parse(info->Title);
/// <inheritdoc/>
public SeString QuotedTitle => this.quotedTitle ??= SeString.Parse(info->DisplayTitle);
/// <inheritdoc/>
public SeString LevelText => this.levelText ??= SeString.Parse(info->LevelText);
/// <inheritdoc/>
public int Flags => info->Flags;
/// <inheritdoc/>
public bool IsDirty => info->IsDirty;
/// <inheritdoc/>
public bool IsPrefixTitle => ((info->Flags >> (8 * 3)) & 0xFF) == 1;
}

View File

@@ -1,57 +0,0 @@
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// An enum describing what kind of game object this nameplate represents.
/// </summary>
public enum NamePlateKind : byte
{
/// <summary>
/// A player character.
/// </summary>
PlayerCharacter = 0,
/// <summary>
/// An event NPC or companion.
/// </summary>
EventNpcCompanion = 1,
/// <summary>
/// A retainer.
/// </summary>
Retainer = 2,
/// <summary>
/// An enemy battle NPC.
/// </summary>
BattleNpcEnemy = 3,
/// <summary>
/// A friendly battle NPC.
/// </summary>
BattleNpcFriendly = 4,
/// <summary>
/// An event object.
/// </summary>
EventObject = 5,
/// <summary>
/// Treasure.
/// </summary>
Treasure = 6,
/// <summary>
/// A gathering point.
/// </summary>
GatheringPoint = 7,
/// <summary>
/// A battle NPC with subkind 6.
/// </summary>
BattleNpcSubkind6 = 8,
/// <summary>
/// Something else.
/// </summary>
Other = 9,
}

View File

@@ -1,46 +0,0 @@
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// A container for parts.
/// </summary>
internal class NamePlatePartsContainer
{
private NamePlateSimpleParts? nameParts;
private NamePlateQuotedParts? titleParts;
private NamePlateQuotedParts? freeCompanyTagParts;
/// <summary>
/// Initializes a new instance of the <see cref="NamePlatePartsContainer"/> class.
/// </summary>
/// <param name="context">The currently executing update context.</param>
public NamePlatePartsContainer(NamePlateUpdateContext context)
{
context.HasParts = true;
}
/// <summary>
/// Gets a parts object for constructing a nameplate name.
/// </summary>
internal NamePlateSimpleParts Name => this.nameParts ??= new NamePlateSimpleParts(NamePlateStringField.Name);
/// <summary>
/// Gets a parts object for constructing a nameplate title.
/// </summary>
internal NamePlateQuotedParts Title => this.titleParts ??= new NamePlateQuotedParts(NamePlateStringField.Title, false);
/// <summary>
/// Gets a parts object for constructing a nameplate free company tag.
/// </summary>
internal NamePlateQuotedParts FreeCompanyTag => this.freeCompanyTagParts ??= new NamePlateQuotedParts(NamePlateStringField.FreeCompanyTag, true);
/// <summary>
/// Applies all container parts.
/// </summary>
/// <param name="handler">The handler to apply the builders to.</param>
internal void ApplyBuilders(NamePlateUpdateHandler handler)
{
this.nameParts?.Apply(handler);
this.freeCompanyTagParts?.Apply(handler);
this.titleParts?.Apply(handler);
}
}

View File

@@ -1,104 +0,0 @@
using Dalamud.Game.Text.SeStringHandling;
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// A part builder for constructing and setting quoted nameplate fields (i.e. free company tag and title).
/// </summary>
/// <param name="field">The field type which should be set.</param>
/// <remarks>
/// This class works as a lazy writer initialized with empty parts, where an empty part signifies no change should be
/// performed. Only after all handler processing is complete does it write out any parts which were set to the
/// associated field. Reading fields from this class is usually not what you want to do, as you'll only be reading the
/// contents of parts which other plugins have written to. Prefer reading from the base handler's properties or using
/// <see cref="NamePlateInfoView"/>.
/// </remarks>
public class NamePlateQuotedParts(NamePlateStringField field, bool isFreeCompany)
{
/// <summary>
/// Gets or sets the opening and closing SeStrings which will wrap the entire contents, which can be used to apply
/// colors or styling to the entire field.
/// </summary>
public (SeString, SeString)? OuterWrap { get; set; }
/// <summary>
/// Gets or sets the opening quote string which appears before the text and opening text-wrap.
/// </summary>
public SeString? LeftQuote { get; set; }
/// <summary>
/// Gets or sets the closing quote string which appears after the text and closing text-wrap.
/// </summary>
public SeString? RightQuote { get; set; }
/// <summary>
/// Gets or sets the opening and closing SeStrings which will wrap the text, which can be used to apply colors or
/// styling to the field's text.
/// </summary>
public (SeString, SeString)? TextWrap { get; set; }
/// <summary>
/// Gets or sets this field's text.
/// </summary>
public SeString? Text { get; set; }
/// <summary>
/// Applies the changes from this builder to the actual field.
/// </summary>
/// <param name="handler">The handler to perform the changes on.</param>
internal unsafe void Apply(NamePlateUpdateHandler handler)
{
if ((nint)handler.GetFieldAsPointer(field) == NamePlateGui.EmptyStringPointer)
return;
var sb = new SeStringBuilder();
if (this.OuterWrap is { Item1: var outerLeft })
{
sb.Append(outerLeft);
}
if (this.LeftQuote is not null)
{
sb.Append(this.LeftQuote);
}
else
{
sb.Append(isFreeCompany ? " «" : "《");
}
if (this.TextWrap is { Item1: var left, Item2: var right })
{
sb.Append(left);
sb.Append(this.Text ?? this.GetStrippedField(handler));
sb.Append(right);
}
else
{
sb.Append(this.Text ?? this.GetStrippedField(handler));
}
if (this.RightQuote is not null)
{
sb.Append(this.RightQuote);
}
else
{
sb.Append(isFreeCompany ? "»" : "》");
}
if (this.OuterWrap is { Item2: var outerRight })
{
sb.Append(outerRight);
}
handler.SetField(field, sb.Build());
}
private SeString GetStrippedField(NamePlateUpdateHandler handler)
{
return SeString.Parse(
isFreeCompany
? NamePlateGui.StripFreeCompanyTagQuotes(handler.GetFieldAsSpan(field))
: NamePlateGui.StripTitleQuotes(handler.GetFieldAsSpan(field)));
}
}

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@@ -1,51 +0,0 @@
using Dalamud.Game.Text.SeStringHandling;
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// A part builder for constructing and setting a simple (unquoted) nameplate field.
/// </summary>
/// <param name="field">The field type which should be set.</param>
/// <remarks>
/// This class works as a lazy writer initialized with empty parts, where an empty part signifies no change should be
/// performed. Only after all handler processing is complete does it write out any parts which were set to the
/// associated field. Reading fields from this class is usually not what you want to do, as you'll only be reading the
/// contents of parts which other plugins have written to. Prefer reading from the base handler's properties or using
/// <see cref="NamePlateInfoView"/>.
/// </remarks>
public class NamePlateSimpleParts(NamePlateStringField field)
{
/// <summary>
/// Gets or sets the opening and closing SeStrings which will wrap the text, which can be used to apply colors or
/// styling to the field's text.
/// </summary>
public (SeString, SeString)? TextWrap { get; set; }
/// <summary>
/// Gets or sets this field's text.
/// </summary>
public SeString? Text { get; set; }
/// <summary>
/// Applies the changes from this builder to the actual field.
/// </summary>
/// <param name="handler">The handler to perform the changes on.</param>
internal unsafe void Apply(NamePlateUpdateHandler handler)
{
if ((nint)handler.GetFieldAsPointer(field) == NamePlateGui.EmptyStringPointer)
return;
if (this.TextWrap is { Item1: var left, Item2: var right })
{
var sb = new SeStringBuilder();
sb.Append(left);
sb.Append(this.Text ?? handler.GetFieldAsSeString(field));
sb.Append(right);
handler.SetField(field, sb.Build());
}
else if (this.Text is not null)
{
handler.SetField(field, this.Text);
}
}
}

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@@ -1,38 +0,0 @@
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// An enum describing the string fields available in nameplate data. The <see cref="NamePlateKind"/> and various flags
/// determine which fields will actually be rendered.
/// </summary>
public enum NamePlateStringField
{
/// <summary>
/// The object's name.
/// </summary>
Name = 0,
/// <summary>
/// The object's title.
/// </summary>
Title = 50,
/// <summary>
/// The object's free company tag.
/// </summary>
FreeCompanyTag = 100,
/// <summary>
/// The object's status prefix.
/// </summary>
StatusPrefix = 150,
/// <summary>
/// The object's target suffix.
/// </summary>
TargetSuffix = 200,
/// <summary>
/// The object's level prefix.
/// </summary>
LevelPrefix = 250,
}

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@@ -1,152 +0,0 @@
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// Contains information related to the pending nameplate data update. This is only valid for a single frame and should
/// not be kept across frames.
/// </summary>
public interface INamePlateUpdateContext
{
/// <summary>
/// Gets the number of active nameplates. The actual number visible may be lower than this in cases where some
/// nameplates are hidden by default (based on in-game "Display Name Settings" and so on).
/// </summary>
int ActiveNamePlateCount { get; }
/// <summary>
/// Gets a value indicating whether the game is currently performing a full update of all active nameplates.
/// </summary>
bool IsFullUpdate { get; }
/// <summary>
/// Gets the address of the NamePlate addon.
/// </summary>
nint AddonAddress { get; }
/// <summary>
/// Gets the address of the NamePlate addon's number array data container.
/// </summary>
nint NumberArrayDataAddress { get; }
/// <summary>
/// Gets the address of the NamePlate addon's string array data container.
/// </summary>
nint StringArrayDataAddress { get; }
/// <summary>
/// Gets the address of the first entry in the NamePlate addon's int array.
/// </summary>
nint NumberArrayDataEntryAddress { get; }
}
/// <summary>
/// Contains information related to the pending nameplate data update. This is only valid for a single frame and should
/// not be kept across frames.
/// </summary>
internal unsafe class NamePlateUpdateContext : INamePlateUpdateContext
{
/// <summary>
/// Initializes a new instance of the <see cref="NamePlateUpdateContext"/> class.
/// </summary>
/// <param name="objectTable">An object table.</param>
/// <param name="args">The addon lifecycle arguments for the update request.</param>
internal NamePlateUpdateContext(IObjectTable objectTable, AddonRequestedUpdateArgs args)
{
this.ObjectTable = objectTable;
this.RaptureAtkModule = FFXIVClientStructs.FFXIV.Client.UI.RaptureAtkModule.Instance();
this.Ui3DModule = UIModule.Instance()->GetUI3DModule();
this.ResetState(args);
}
/// <summary>
/// Gets the number of active nameplates. The actual number visible may be lower than this in cases where some
/// nameplates are hidden by default (based on in-game "Display Name Settings" and so on).
/// </summary>
public int ActiveNamePlateCount { get; private set; }
/// <summary>
/// Gets a value indicating whether the game is currently performing a full update of all active nameplates.
/// </summary>
public bool IsFullUpdate { get; private set; }
/// <summary>
/// Gets the address of the NamePlate addon.
/// </summary>
public nint AddonAddress => (nint)this.Addon;
/// <summary>
/// Gets the address of the NamePlate addon's number array data container.
/// </summary>
public nint NumberArrayDataAddress => (nint)this.NumberData;
/// <summary>
/// Gets the address of the NamePlate addon's string array data container.
/// </summary>
public nint StringArrayDataAddress => (nint)this.StringData;
/// <summary>
/// Gets the address of the first entry in the NamePlate addon's int array.
/// </summary>
public nint NumberArrayDataEntryAddress => (nint)this.NumberStruct;
/// <summary>
/// Gets the RaptureAtkModule.
/// </summary>
internal RaptureAtkModule* RaptureAtkModule { get; }
/// <summary>
/// Gets the Ui3DModule.
/// </summary>
internal UI3DModule* Ui3DModule { get; }
/// <summary>
/// Gets the ObjectTable.
/// </summary>
internal IObjectTable ObjectTable { get; }
/// <summary>
/// Gets a pointer to the NamePlate addon.
/// </summary>
internal AddonNamePlate* Addon { get; private set; }
/// <summary>
/// Gets a pointer to the NamePlate addon's number array data container.
/// </summary>
internal NumberArrayData* NumberData { get; private set; }
/// <summary>
/// Gets a pointer to the NamePlate addon's string array data container.
/// </summary>
internal StringArrayData* StringData { get; private set; }
/// <summary>
/// Gets a pointer to the NamePlate addon's number array entries as a struct.
/// </summary>
internal AddonNamePlate.NamePlateIntArrayData* NumberStruct { get; private set; }
/// <summary>
/// Gets or sets a value indicating whether any handler in the current context has instantiated a part builder.
/// </summary>
internal bool HasParts { get; set; }
/// <summary>
/// Resets the state of the context based on the provided addon lifecycle arguments.
/// </summary>
/// <param name="args">The addon lifecycle arguments for the update request.</param>
internal void ResetState(AddonRequestedUpdateArgs args)
{
this.Addon = (AddonNamePlate*)args.Addon;
this.NumberData = ((NumberArrayData**)args.NumberArrayData)![NamePlateGui.NumberArrayIndex];
this.NumberStruct = (AddonNamePlate.NamePlateIntArrayData*)this.NumberData->IntArray;
this.StringData = ((StringArrayData**)args.StringArrayData)![NamePlateGui.StringArrayIndex];
this.HasParts = false;
this.ActiveNamePlateCount = this.NumberStruct->ActiveNamePlateCount;
this.IsFullUpdate = this.Addon->DoFullUpdate != 0;
}
}

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@@ -1,606 +0,0 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text.SeStringHandling;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.Interop;
namespace Pilz.Dalamud.NamePlate;
/// <summary>
/// A class representing a single nameplate. Provides mechanisms to look up the game object associated with the
/// nameplate and allows for modification of various backing fields in number and string array data, which in turn
/// affect aspects of the nameplate's appearance when drawn. Instances of this class are only valid for a single frame
/// and should not be kept across frames.
/// </summary>
public interface INamePlateUpdateHandler
{
/// <summary>
/// Gets the GameObjectId of the game object associated with this nameplate.
/// </summary>
ulong GameObjectId { get; }
/// <summary>
/// Gets the <see cref="IGameObject"/> associated with this nameplate, if possible. Performs an object table scan
/// and caches the result if successful.
/// </summary>
IGameObject? GameObject { get; }
/// <summary>
/// Gets a read-only view of the nameplate info object data for a nameplate. Modifications to
/// <see cref="NamePlateUpdateHandler"/> fields do not affect fields in the returned view.
/// </summary>
INamePlateInfoView InfoView { get; }
/// <summary>
/// Gets the index for this nameplate data in the backing number and string array data. This is not the same as the
/// rendered or object index, which can be retrieved from <see cref="NamePlateIndex"/>.
/// </summary>
int ArrayIndex { get; }
/// <summary>
/// Gets the <see cref="IBattleChara"/> associated with this nameplate, if possible. Returns null if the nameplate
/// has an associated <see cref="IGameObject"/>, but that object cannot be assigned to <see cref="IBattleChara"/>.
/// </summary>
IBattleChara? BattleChara { get; }
/// <summary>
/// Gets the <see cref="IPlayerCharacter"/> associated with this nameplate, if possible. Returns null if the
/// nameplate has an associated <see cref="IGameObject"/>, but that object cannot be assigned to
/// <see cref="IPlayerCharacter"/>.
/// </summary>
IPlayerCharacter? PlayerCharacter { get; }
/// <summary>
/// Gets the address of the nameplate info struct.
/// </summary>
nint NamePlateInfoAddress { get; }
/// <summary>
/// Gets the address of the first entry associated with this nameplate in the NamePlate addon's int array.
/// </summary>
nint NamePlateObjectAddress { get; }
/// <summary>
/// Gets a value indicating what kind of nameplate this is, based on the kind of object it is associated with.
/// </summary>
NamePlateKind NamePlateKind { get; }
/// <summary>
/// Gets the update flags for this nameplate.
/// </summary>
int UpdateFlags { get; }
/// <summary>
/// Gets or sets the overall text color for this nameplate. If this value is changed, the appropriate update flag
/// will be set so that the game will reflect this change immediately.
/// </summary>
uint TextColor { get; set; }
/// <summary>
/// Gets or sets the overall text edge color for this nameplate. If this value is changed, the appropriate update
/// flag will be set so that the game will reflect this change immediately.
/// </summary>
uint EdgeColor { get; set; }
/// <summary>
/// Gets or sets the icon ID for the nameplate's marker icon, which is the large icon used to indicate quest
/// availability and so on. This value is read from and reset by the game every frame, not just when a nameplate
/// changes. Setting this to 0 disables the icon.
/// </summary>
int MarkerIconId { get; set; }
/// <summary>
/// Gets or sets the icon ID for the nameplate's name icon, which is the small icon shown to the left of the name.
/// Setting this to -1 disables the icon.
/// </summary>
int NameIconId { get; set; }
/// <summary>
/// Gets the nameplate index, which is the index used for rendering and looking up entries in the object array. For
/// number and string array data, <see cref="ArrayIndex"/> is used.
/// </summary>
int NamePlateIndex { get; }
/// <summary>
/// Gets the draw flags for this nameplate.
/// </summary>
int DrawFlags { get; }
/// <summary>
/// Gets or sets the visibility flags for this nameplate.
/// </summary>
int VisibilityFlags { get; set; }
/// <summary>
/// Gets a value indicating whether this nameplate is undergoing a major update or not. This is usually true when a
/// nameplate has just appeared or something meaningful about the entity has changed (e.g. its job or status). This
/// flag is reset by the game during the update process (during requested update and before draw).
/// </summary>
bool IsUpdating { get; }
/// <summary>
/// Gets or sets a value indicating whether the title (when visible) will be displayed above the object's name (a
/// prefix title) instead of below the object's name (a suffix title).
/// </summary>
bool IsPrefixTitle { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the title should be displayed at all.
/// </summary>
bool DisplayTitle { get; set; }
/// <summary>
/// Gets or sets the name for this nameplate.
/// </summary>
SeString Name { get; set; }
/// <summary>
/// Gets a builder which can be used to help cooperatively build a new name for this nameplate even when other
/// plugins modifying the name are present. Specifically, this builder allows setting text and text-wrapping
/// payloads (e.g. for setting text color) separately.
/// </summary>
NamePlateSimpleParts NameParts { get; }
/// <summary>
/// Gets or sets the title for this nameplate.
/// </summary>
SeString Title { get; set; }
/// <summary>
/// Gets a builder which can be used to help cooperatively build a new title for this nameplate even when other
/// plugins modifying the title are present. Specifically, this builder allows setting text, text-wrapping
/// payloads (e.g. for setting text color), and opening and closing quote sequences separately.
/// </summary>
NamePlateQuotedParts TitleParts { get; }
/// <summary>
/// Gets or sets the free company tag for this nameplate.
/// </summary>
SeString FreeCompanyTag { get; set; }
/// <summary>
/// Gets a builder which can be used to help cooperatively build a new FC tag for this nameplate even when other
/// plugins modifying the FC tag are present. Specifically, this builder allows setting text, text-wrapping
/// payloads (e.g. for setting text color), and opening and closing quote sequences separately.
/// </summary>
NamePlateQuotedParts FreeCompanyTagParts { get; }
/// <summary>
/// Gets or sets the status prefix for this nameplate. This prefix is used by the game to add BitmapFontIcon-based
/// online status icons to player nameplates.
/// </summary>
SeString StatusPrefix { get; set; }
/// <summary>
/// Gets or sets the target suffix for this nameplate. This suffix is used by the game to add the squared-letter
/// target tags to the end of combat target nameplates.
/// </summary>
SeString TargetSuffix { get; set; }
/// <summary>
/// Gets or sets the level prefix for this nameplate. This "Lv60" style prefix is added to enemy and friendly battle
/// NPC nameplates to indicate the NPC level.
/// </summary>
SeString LevelPrefix { get; set; }
/// <summary>
/// Removes the contents of the name field for this nameplate. This differs from simply setting the field
/// to an empty string because it writes a special value to memory, and other setters (except SetField variants)
/// will refuse to overwrite this value. Therefore, fields removed this way are more likely to stay removed.
/// </summary>
void RemoveName();
/// <summary>
/// Removes the contents of the title field for this nameplate. This differs from simply setting the field
/// to an empty string because it writes a special value to memory, and other setters (except SetField variants)
/// will refuse to overwrite this value. Therefore, fields removed this way are more likely to stay removed.
/// </summary>
void RemoveTitle();
/// <summary>
/// Removes the contents of the FC tag field for this nameplate. This differs from simply setting the field
/// to an empty string because it writes a special value to memory, and other setters (except SetField variants)
/// will refuse to overwrite this value. Therefore, fields removed this way are more likely to stay removed.
/// </summary>
void RemoveFreeCompanyTag();
/// <summary>
/// Removes the contents of the status prefix field for this nameplate. This differs from simply setting the field
/// to an empty string because it writes a special value to memory, and other setters (except SetField variants)
/// will refuse to overwrite this value. Therefore, fields removed this way are more likely to stay removed.
/// </summary>
void RemoveStatusPrefix();
/// <summary>
/// Removes the contents of the target suffix field for this nameplate. This differs from simply setting the field
/// to an empty string because it writes a special value to memory, and other setters (except SetField variants)
/// will refuse to overwrite this value. Therefore, fields removed this way are more likely to stay removed.
/// </summary>
void RemoveTargetSuffix();
/// <summary>
/// Removes the contents of the level prefix field for this nameplate. This differs from simply setting the field
/// to an empty string because it writes a special value to memory, and other setters (except SetField variants)
/// will refuse to overwrite this value. Therefore, fields removed this way are more likely to stay removed.
/// </summary>
void RemoveLevelPrefix();
/// <summary>
/// Gets a pointer to the string array value in the provided field.
/// </summary>
/// <param name="field">The field to read from.</param>
/// <returns>A pointer to a sequence of non-null bytes.</returns>
unsafe byte* GetFieldAsPointer(NamePlateStringField field);
/// <summary>
/// Gets a byte span containing the string array value in the provided field.
/// </summary>
/// <param name="field">The field to read from.</param>
/// <returns>A ReadOnlySpan containing a sequence of non-null bytes.</returns>
ReadOnlySpan<byte> GetFieldAsSpan(NamePlateStringField field);
/// <summary>
/// Gets a UTF8 string copy of the string array value in the provided field.
/// </summary>
/// <param name="field">The field to read from.</param>
/// <returns>A copy of the string array value as a string.</returns>
string GetFieldAsString(NamePlateStringField field);
/// <summary>
/// Gets a parsed SeString copy of the string array value in the provided field.
/// </summary>
/// <param name="field">The field to read from.</param>
/// <returns>A copy of the string array value as a parsed SeString.</returns>
SeString GetFieldAsSeString(NamePlateStringField field);
/// <summary>
/// Sets the string array value for the provided field.
/// </summary>
/// <param name="field">The field to write to.</param>
/// <param name="value">The string to write.</param>
void SetField(NamePlateStringField field, string value);
/// <summary>
/// Sets the string array value for the provided field.
/// </summary>
/// <param name="field">The field to write to.</param>
/// <param name="value">The SeString to write.</param>
void SetField(NamePlateStringField field, SeString value);
/// <summary>
/// Sets the string array value for the provided field.
/// </summary>
/// <param name="field">The field to write to.</param>
/// <param name="value">The ReadOnlySpan of bytes to write.</param>
void SetField(NamePlateStringField field, ReadOnlySpan<byte> value);
/// <summary>
/// Sets the string array value for the provided field.
/// </summary>
/// <param name="field">The field to write to.</param>
/// <param name="value">The pointer to a null-terminated sequence of bytes to write.</param>
unsafe void SetField(NamePlateStringField field, byte* value);
/// <summary>
/// Sets the string array value for the provided field to a fixed pointer to an empty string in unmanaged memory.
/// Other methods may notice this fixed pointer and refuse to overwrite it, preserving the emptiness of the field.
/// </summary>
/// <param name="field">The field to write to.</param>
void RemoveField(NamePlateStringField field);
}
/// <summary>
/// A class representing a single nameplate. Provides mechanisms to look up the game object associated with the
/// nameplate and allows for modification of various backing fields in number and string array data, which in turn
/// affect aspects of the nameplate's appearance when drawn. Instances of this class are only valid for a single frame
/// and should not be kept across frames.
/// </summary>
internal unsafe class NamePlateUpdateHandler : INamePlateUpdateHandler
{
private readonly NamePlateUpdateContext context;
private ulong? gameObjectId;
private IGameObject? gameObject;
private NamePlateInfoView? infoView;
private NamePlatePartsContainer? partsContainer;
/// <summary>
/// Initializes a new instance of the <see cref="NamePlateUpdateHandler"/> class.
/// </summary>
/// <param name="context">The current update context.</param>
/// <param name="arrayIndex">The index for this nameplate data in the backing number and string array data. This is
/// not the same as the rendered index, which can be retrieved from <see cref="NamePlateIndex"/>.</param>
internal NamePlateUpdateHandler(NamePlateUpdateContext context, int arrayIndex)
{
this.context = context;
this.ArrayIndex = arrayIndex;
}
/// <inheritdoc/>
public int ArrayIndex { get; }
/// <inheritdoc/>
public ulong GameObjectId => this.gameObjectId ??= this.NamePlateInfo->ObjectId;
/// <inheritdoc/>
public IGameObject? GameObject => this.gameObject ??= this.context.ObjectTable.CreateObjectReference(
(nint)this.context.Ui3DModule->NamePlateObjectInfoPointers[
this.ArrayIndex].Value->GameObject);
/// <inheritdoc/>
public IBattleChara? BattleChara => this.GameObject as IBattleChara;
/// <inheritdoc/>
public IPlayerCharacter? PlayerCharacter => this.GameObject as IPlayerCharacter;
/// <inheritdoc/>
public INamePlateInfoView InfoView => this.infoView ??= new NamePlateInfoView(this.NamePlateInfo);
/// <inheritdoc/>
public nint NamePlateInfoAddress => (nint)this.NamePlateInfo;
/// <inheritdoc/>
public nint NamePlateObjectAddress => (nint)this.NamePlateObject;
/// <inheritdoc/>
public NamePlateKind NamePlateKind => (NamePlateKind)this.ObjectData->NamePlateKind;
/// <inheritdoc/>
public int UpdateFlags
{
get => this.ObjectData->UpdateFlags;
private set => this.ObjectData->UpdateFlags = value;
}
/// <inheritdoc/>
public uint TextColor
{
get => this.ObjectData->NameTextColor;
set
{
if (value != this.TextColor) this.UpdateFlags |= 2;
this.ObjectData->NameTextColor = value;
}
}
/// <inheritdoc/>
public uint EdgeColor
{
get => this.ObjectData->NameEdgeColor;
set
{
if (value != this.EdgeColor) this.UpdateFlags |= 2;
this.ObjectData->NameEdgeColor = value;
}
}
/// <inheritdoc/>
public int MarkerIconId
{
get => this.ObjectData->MarkerIconId;
set => this.ObjectData->MarkerIconId = value;
}
/// <inheritdoc/>
public int NameIconId
{
get => this.ObjectData->NameIconId;
set => this.ObjectData->NameIconId = value;
}
/// <inheritdoc/>
public int NamePlateIndex => this.ObjectData->NamePlateObjectIndex;
/// <inheritdoc/>
public int DrawFlags
{
get => this.ObjectData->DrawFlags;
private set => this.ObjectData->DrawFlags = value;
}
/// <inheritdoc/>
public int VisibilityFlags
{
get => ObjectData->VisibilityFlags;
set => ObjectData->VisibilityFlags = value;
}
/// <inheritdoc/>
public bool IsUpdating => (this.UpdateFlags & 1) != 0;
/// <inheritdoc/>
public bool IsPrefixTitle
{
get => (this.DrawFlags & 1) != 0;
set => this.DrawFlags = value ? this.DrawFlags | 1 : this.DrawFlags & ~1;
}
/// <inheritdoc/>
public bool DisplayTitle
{
get => (this.DrawFlags & 0x80) == 0;
set => this.DrawFlags = value ? this.DrawFlags & ~0x80 : this.DrawFlags | 0x80;
}
/// <inheritdoc/>
public SeString Name
{
get => this.GetFieldAsSeString(NamePlateStringField.Name);
set => this.WeakSetField(NamePlateStringField.Name, value);
}
/// <inheritdoc/>
public NamePlateSimpleParts NameParts => this.PartsContainer.Name;
/// <inheritdoc/>
public SeString Title
{
get => this.GetFieldAsSeString(NamePlateStringField.Title);
set => this.WeakSetField(NamePlateStringField.Title, value);
}
/// <inheritdoc/>
public NamePlateQuotedParts TitleParts => this.PartsContainer.Title;
/// <inheritdoc/>
public SeString FreeCompanyTag
{
get => this.GetFieldAsSeString(NamePlateStringField.FreeCompanyTag);
set => this.WeakSetField(NamePlateStringField.FreeCompanyTag, value);
}
/// <inheritdoc/>
public NamePlateQuotedParts FreeCompanyTagParts => this.PartsContainer.FreeCompanyTag;
/// <inheritdoc/>
public SeString StatusPrefix
{
get => this.GetFieldAsSeString(NamePlateStringField.StatusPrefix);
set => this.WeakSetField(NamePlateStringField.StatusPrefix, value);
}
/// <inheritdoc/>
public SeString TargetSuffix
{
get => this.GetFieldAsSeString(NamePlateStringField.TargetSuffix);
set => this.WeakSetField(NamePlateStringField.TargetSuffix, value);
}
/// <inheritdoc/>
public SeString LevelPrefix
{
get => this.GetFieldAsSeString(NamePlateStringField.LevelPrefix);
set => this.WeakSetField(NamePlateStringField.LevelPrefix, value);
}
/// <summary>
/// Gets or (lazily) creates a part builder container for this nameplate.
/// </summary>
internal NamePlatePartsContainer PartsContainer =>
this.partsContainer ??= new NamePlatePartsContainer(this.context);
private RaptureAtkModule.NamePlateInfo* NamePlateInfo =>
this.context.RaptureAtkModule->NamePlateInfoEntries.GetPointer(this.NamePlateIndex);
private AddonNamePlate.NamePlateObject* NamePlateObject =>
&this.context.Addon->NamePlateObjectArray[this.NamePlateIndex];
private AddonNamePlate.NamePlateIntArrayData.NamePlateObjectIntArrayData* ObjectData =>
this.context.NumberStruct->ObjectData.GetPointer(this.ArrayIndex);
/// <inheritdoc/>
public void RemoveName() => this.RemoveField(NamePlateStringField.Name);
/// <inheritdoc/>
public void RemoveTitle() => this.RemoveField(NamePlateStringField.Title);
/// <inheritdoc/>
public void RemoveFreeCompanyTag() => this.RemoveField(NamePlateStringField.FreeCompanyTag);
/// <inheritdoc/>
public void RemoveStatusPrefix() => this.RemoveField(NamePlateStringField.StatusPrefix);
/// <inheritdoc/>
public void RemoveTargetSuffix() => this.RemoveField(NamePlateStringField.TargetSuffix);
/// <inheritdoc/>
public void RemoveLevelPrefix() => this.RemoveField(NamePlateStringField.LevelPrefix);
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte* GetFieldAsPointer(NamePlateStringField field)
{
return this.context.StringData->StringArray[this.ArrayIndex + (int)field];
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ReadOnlySpan<byte> GetFieldAsSpan(NamePlateStringField field)
{
return MemoryMarshal.CreateReadOnlySpanFromNullTerminated(this.GetFieldAsPointer(field));
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string GetFieldAsString(NamePlateStringField field)
{
return Encoding.UTF8.GetString(this.GetFieldAsSpan(field));
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SeString GetFieldAsSeString(NamePlateStringField field)
{
return SeString.Parse(this.GetFieldAsSpan(field));
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetField(NamePlateStringField field, string value)
{
this.context.StringData->SetValue(this.ArrayIndex + (int)field, value, true, true, true);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetField(NamePlateStringField field, SeString value)
{
this.context.StringData->SetValue(this.ArrayIndex + (int)field, value.Encode(), true, true, true);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetField(NamePlateStringField field, ReadOnlySpan<byte> value)
{
this.context.StringData->SetValue(this.ArrayIndex + (int)field, value, true, true, true);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetField(NamePlateStringField field, byte* value)
{
this.context.StringData->SetValue(this.ArrayIndex + (int)field, value, true, true, true);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RemoveField(NamePlateStringField field)
{
this.context.StringData->SetValue(
this.ArrayIndex + (int)field,
(byte*)NamePlateGui.EmptyStringPointer,
true,
false,
true);
}
/// <summary>
/// Resets the state of this handler for re-use in a new update.
/// </summary>
internal void ResetState()
{
this.gameObjectId = null;
this.gameObject = null;
this.infoView = null;
this.partsContainer = null;
}
/// <summary>
/// Sets the string array value for the provided field, unless it was already set to the special empty string
/// pointer used by the Remove methods.
/// </summary>
/// <param name="field">The field to write to.</param>
/// <param name="value">The SeString to write.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void WeakSetField(NamePlateStringField field, SeString value)
{
if ((nint)this.GetFieldAsPointer(field) == NamePlateGui.EmptyStringPointer)
return;
this.context.StringData->SetValue(this.ArrayIndex + (int)field, value.Encode(), true, true, true);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.EventArgs
{
public class AddonNamePlate_SetPlayerNameEventArgs : HookWithResultBaseEventArgs<IntPtr>
{
public IntPtr PlayerNameplateObjectPtr { get; set; }
public IntPtr TitlePtr { get; set; }
public IntPtr NamePtr { get; set; }
public IntPtr FreeCompanyPtr { get; set; }
public IntPtr PrefixPtr { get; set; }
public bool IsTitleAboveName { get; set; }
public bool IsTitleVisible { get; set; }
public int IconID { get; set; }
}
}

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using Dalamud.Game.Text.SeStringHandling;
using Pilz.Dalamud.Nameplates.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.EventArgs
{
public class AddonNamePlate_SetPlayerNameManagedEventArgs : HookWithResultManagedBaseEventArgs<IntPtr>
{
public new AddonNamePlate_SetPlayerNameEventArgs OriginalEventArgs
{
get => base.OriginalEventArgs as AddonNamePlate_SetPlayerNameEventArgs;
set => base.OriginalEventArgs = value;
}
public SafeNameplateObject SafeNameplateObject { get; set; }
public SeString Title { get; internal set; }
public SeString Name { get; internal set; }
public SeString FreeCompany { get; internal set; }
public SeString Prefix { get; internal set; }
public bool IsTitleAboveName
{
get => OriginalEventArgs.IsTitleAboveName;
set => OriginalEventArgs.IsTitleAboveName = value;
}
public bool IsTitleVisible
{
get => OriginalEventArgs.IsTitleVisible;
set => OriginalEventArgs.IsTitleVisible = value;
}
public int IconID
{
get => OriginalEventArgs.IconID;
set => OriginalEventArgs.IconID = value;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.EventArgs
{
public abstract class HookBaseEventArgs
{
internal event Action CallOriginal;
public void Original()
{
CallOriginal?.Invoke();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.EventArgs
{
public abstract class HookManagedBaseEventArgs
{
public HookBaseEventArgs OriginalEventArgs { get; internal set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.EventArgs
{
public abstract class HookWithResultBaseEventArgs<TResult>
{
internal event Func<TResult> CallOriginal;
public TResult Result { get; set; }
// Call Original based on the given properties
public TResult Original()
{
return CallOriginal.Invoke();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.EventArgs
{
public abstract class HookWithResultManagedBaseEventArgs<TResult>
{
public HookWithResultBaseEventArgs<TResult> OriginalEventArgs { get; internal set; }
}
}

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using Dalamud.Logging;
using Dalamud.Plugin;
using FFXIVClientStructs.FFXIV.Client.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Model
{
public class SafeAddonNameplate
{
private readonly DalamudPluginInterface Interface;
public IntPtr Pointer => PluginServices.GameGui.GetAddonByName("NamePlate", 1);
public SafeAddonNameplate(DalamudPluginInterface pluginInterface)
{
Interface = pluginInterface;
}
public unsafe SafeNameplateObject GetNamePlateObject(int index)
{
SafeNameplateObject result = null;
if (Pointer != IntPtr.Zero)
{
var npObjectArrayPtrPtr = Pointer + Marshal.OffsetOf(typeof(AddonNamePlate), nameof(AddonNamePlate.NamePlateObjectArray)).ToInt32();
var npObjectArrayPtr = Marshal.ReadIntPtr(npObjectArrayPtrPtr);
if (npObjectArrayPtr != IntPtr.Zero)
{
var npObjectPtr = npObjectArrayPtr + Marshal.SizeOf(typeof(AddonNamePlate.NamePlateObject)) * index;
result = new(npObjectPtr, index);
}
}
return result;
}
}
}

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using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Model
{
public class SafeNameplateInfo
{
public readonly IntPtr Pointer;
public readonly RaptureAtkModule.NamePlateInfo Data;
public SafeNameplateInfo(IntPtr pointer)
{
Pointer = pointer;
Data = Marshal.PtrToStructure<RaptureAtkModule.NamePlateInfo>(Pointer);
}
internal IntPtr NameAddress => GetStringPtr(nameof(RaptureAtkModule.NamePlateInfo.Name));
internal IntPtr FcNameAddress => GetStringPtr(nameof(RaptureAtkModule.NamePlateInfo.FcName));
internal IntPtr TitleAddress => GetStringPtr(nameof(RaptureAtkModule.NamePlateInfo.Title));
internal IntPtr DisplayTitleAddress => GetStringPtr(nameof(RaptureAtkModule.NamePlateInfo.DisplayTitle));
internal IntPtr LevelTextAddress => GetStringPtr(nameof(RaptureAtkModule.NamePlateInfo.LevelText));
public string Name => GetString(NameAddress);
public string FcName => GetString(FcNameAddress);
public string Title => GetString(TitleAddress);
public string DisplayTitle => GetString(DisplayTitleAddress);
public string LevelText => GetString(LevelTextAddress);
//public bool IsPlayerCharacter() => XivApi.IsPlayerCharacter(Data.ObjectID.ObjectID);
//public bool IsPartyMember() => XivApi.IsPartyMember(Data.ObjectID.ObjectID);
//public bool IsAllianceMember() => XivApi.IsAllianceMember(Data.ObjectID.ObjectID);
//public uint GetJobID() => GetJobId(Data.ObjectID.ObjectID);
private unsafe IntPtr GetStringPtr(string name)
{
var namePtr = Pointer + Marshal.OffsetOf(typeof(RaptureAtkModule.NamePlateInfo), name).ToInt32();
var stringPtrPtr = namePtr + Marshal.OffsetOf(typeof(Utf8String), nameof(Utf8String.StringPtr)).ToInt32();
var stringPtr = Marshal.ReadIntPtr(stringPtrPtr);
return stringPtr;
}
private string GetString(IntPtr stringPtr)
{
return Marshal.PtrToStringUTF8(stringPtr);
}
}
}

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using Dalamud.Logging;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Model
{
public class SafeNameplateObject
{
public IntPtr Pointer { get; }
public AddonNamePlate.NamePlateObject Data { get; }
private int _Index;
private SafeNameplateInfo _NamePlateInfo;
public SafeNameplateObject(IntPtr pointer, int index = -1)
{
Pointer = pointer;
Data = Marshal.PtrToStructure<AddonNamePlate.NamePlateObject>(pointer);
_Index = index;
}
public int Index
{
get
{
int result = _Index;
if (_Index == -1)
{
var addon = XivApi.GetSafeAddonNamePlate();
var npObject0 = addon.GetNamePlateObject(0);
if (npObject0 == null)
result = -1; // NamePlateObject0 was null
else
{
var npObjectBase = npObject0.Pointer;
var npObjectSize = Marshal.SizeOf(typeof(AddonNamePlate.NamePlateObject));
var index = (Pointer.ToInt64() - npObjectBase.ToInt64()) / npObjectSize;
if (index < 0 || index >= 50)
result = -2; // NamePlateObject index was out of bounds
else
result = _Index = (int)index;
}
}
return result;
}
}
public SafeNameplateInfo NamePlateInfo
{
get
{
SafeNameplateInfo result = null;
if (_NamePlateInfo != null)
{
var rapturePtr = XivApi.RaptureAtkModulePtr;
if (rapturePtr != IntPtr.Zero)
{
var npInfoArrayPtr = rapturePtr + Marshal.OffsetOf(typeof(RaptureAtkModule), nameof(RaptureAtkModule.NamePlateInfoArray)).ToInt32();
var npInfoPtr = npInfoArrayPtr + Marshal.SizeOf(typeof(RaptureAtkModule.NamePlateInfo)) * Index;
result = _NamePlateInfo = new SafeNameplateInfo(npInfoPtr);
}
}
return result;
}
}
#region Getters
public unsafe IntPtr IconImageNodeAddress => Marshal.ReadIntPtr(Pointer + Marshal.OffsetOf(typeof(AddonNamePlate.NamePlateObject), nameof(AddonNamePlate.NamePlateObject.IconImageNode)).ToInt32());
public unsafe IntPtr NameNodeAddress => Marshal.ReadIntPtr(Pointer + Marshal.OffsetOf(typeof(AddonNamePlate.NamePlateObject), nameof(AddonNamePlate.NamePlateObject.NameText)).ToInt32());
public AtkImageNode IconImageNode => Marshal.PtrToStructure<AtkImageNode>(IconImageNodeAddress);
public AtkTextNode NameTextNode => Marshal.PtrToStructure<AtkTextNode>(NameNodeAddress);
#endregion
public unsafe bool IsVisible => Data.IsVisible;
public unsafe bool IsLocalPlayer => Data.IsLocalPlayer;
public bool IsPlayer => Data.NameplateKind == 0;
//public void SetIconScale(float scale, bool force = false)
//{
// if (force || IconImageNode.AtkResNode.ScaleX != scale || IconImageNode.AtkResNode.ScaleY != scale)
// {
// Instance.SetNodeScale(IconImageNodeAddress, scale, scale);
// }
//}
//public void SetNameScale(float scale, bool force = false)
//{
// if (force || NameTextNode.AtkResNode.ScaleX != scale || NameTextNode.AtkResNode.ScaleY != scale)
// {
// Instance.SetNodeScale(NameNodeAddress, scale, scale);
// }
//}
//public unsafe void SetName(IntPtr ptr)
//{
// NameTextNode.SetText("aaa");
//}
//public void SetIcon(int icon)
//{
// IconImageNode.LoadIconTexture(icon, 1);
//}
public void SetIconPosition(short x, short y)
{
var iconXAdjustPtr = Pointer + Marshal.OffsetOf(typeof(AddonNamePlate.NamePlateObject), nameof(AddonNamePlate.NamePlateObject.IconXAdjust)).ToInt32();
var iconYAdjustPtr = Pointer + Marshal.OffsetOf(typeof(AddonNamePlate.NamePlateObject), nameof(AddonNamePlate.NamePlateObject.IconYAdjust)).ToInt32();
Marshal.WriteInt16(iconXAdjustPtr, x);
Marshal.WriteInt16(iconYAdjustPtr, y);
}
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Model
{
[JsonConverter(typeof(StringEnumConverter))]
public enum StatusIcons
{
Disconnecting = 061503,
InDuty = 061506,
ViewingCutscene = 061508,
Busy = 061509,
Idle = 061511,
DutyFinder = 061517,
PartyLeader = 061521,
PartyMember = 061522,
RolePlaying = 061545,
GroupPose = 061546,
NewAdventurer = 061523,
Mentor = 061540,
MentorPvE = 061542,
MentorCrafting = 061543,
MentorPvP = 061544,
Returner = 061547,
}
}

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using Dalamud.Hooking;
using Pilz.Dalamud.Nameplates.EventArgs;
using Dalamud.Utility.Signatures;
using ImGuiNET;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Pilz.Dalamud.Nameplates.Model;
using Lumina.Excel.GeneratedSheets;
using System.Xml.Linq;
using Dalamud.Plugin.Services;
namespace Pilz.Dalamud.Nameplates
{
public class NameplateHooks : IDisposable
{
/// <summary>
/// Will be executed when the the Game wants to update the content of a nameplate with the details of the Player.
/// </summary>
public event AddonNamePlate_SetPlayerNameEventHandler AddonNamePlate_SetPlayerName;
public delegate void AddonNamePlate_SetPlayerNameEventHandler(AddonNamePlate_SetPlayerNameEventArgs eventArgs);
/// <summary>
/// Will be executed when the the Game wants to update the content of a nameplate with the details of the Player.
/// This will event acts on a higher level with SeString instead of IntPtr e.g.
/// </summary>
public event AddonNamePlate_SetPlayerNameManagedEventHandler AddonNamePlate_SetPlayerNameManaged;
public delegate void AddonNamePlate_SetPlayerNameManagedEventHandler(AddonNamePlate_SetPlayerNameManagedEventArgs eventArgs);
[Signature("E8 ?? ?? ?? ?? E9 ?? ?? ?? ?? 48 8B 5C 24 ?? 45 38 BE", DetourName = nameof(SetPlayerNameplateDetour))]
private Hook<AddonNamePlate_SetPlayerNameplateDetour>? hook_AddonNamePlate_SetPlayerNameplateDetour = null;
private unsafe delegate IntPtr AddonNamePlate_SetPlayerNameplateDetour(IntPtr playerNameplateObjectPtr, bool isTitleAboveName, bool isTitleVisible, IntPtr titlePtr, IntPtr namePtr, IntPtr freeCompanyPtr, IntPtr prefix, int iconId);
/// <summary>
/// Defines if all hooks are enabled. If this is false, then there might be something wrong or the class already has been disposed.
/// </summary>
public bool IsValid
{
get
{
var isValid = true;
isValid &= IsHookEnabled(hook_AddonNamePlate_SetPlayerNameplateDetour);
return isValid;
}
}
/// <summary>
/// Create a new instance of NAmeplateHooks and automatically initialize and enable all Hooks.
/// </summary>
public NameplateHooks()
{
PluginServices.GameInteropProvider.InitializeFromAttributes(this);
}
~NameplateHooks()
{
Dispose();
}
public void Dispose()
{
Unhook();
}
/// <summary>
/// Initialize and enable all Hooks.
/// </summary>
internal void Initialize()
{
hook_AddonNamePlate_SetPlayerNameplateDetour?.Enable();
}
/// <summary>
/// Disable all Hooks.
/// </summary>
internal void Unhook()
{
hook_AddonNamePlate_SetPlayerNameplateDetour?.Disable();
}
private static bool IsHookEnabled<T>(Hook<T> hook) where T : Delegate
{
return hook != null && hook.IsEnabled;
}
private IntPtr SetPlayerNameplateDetour(IntPtr playerNameplateObjectPtr, bool isTitleAboveName, bool isTitleVisible, IntPtr titlePtr, IntPtr namePtr, IntPtr freeCompanyPtr, IntPtr prefix, int iconId)
{
var result = IntPtr.Zero;
if (IsHookEnabled(hook_AddonNamePlate_SetPlayerNameplateDetour))
{
var eventArgs = new AddonNamePlate_SetPlayerNameEventArgs
{
PlayerNameplateObjectPtr = playerNameplateObjectPtr,
TitlePtr = titlePtr,
NamePtr = namePtr,
FreeCompanyPtr = freeCompanyPtr,
PrefixPtr = prefix,
IsTitleAboveName = isTitleAboveName,
IsTitleVisible = isTitleVisible,
IconID = iconId
};
void callOriginal()
{
eventArgs.Result = eventArgs.Original();
}
// Add handler for the Original call
eventArgs.CallOriginal += () =>
{
return hook_AddonNamePlate_SetPlayerNameplateDetour.Original(
eventArgs.PlayerNameplateObjectPtr,
eventArgs.IsTitleAboveName,
eventArgs.IsTitleVisible,
eventArgs.TitlePtr,
eventArgs.NamePtr,
eventArgs.FreeCompanyPtr,
prefix,
eventArgs.IconID);
};
// Invoke Event
var hasDefaultHookEvent = AddonNamePlate_SetPlayerName != null;
AddonNamePlate_SetPlayerName?.Invoke(eventArgs);
if (AddonNamePlate_SetPlayerNameManaged != null)
{
var freeTitle = false;
var freeName = false;
var freeFreeCompany = false;
var freePrefix = false;
// Create NamePlateObject if possible
var namePlateObj = new SafeNameplateObject(playerNameplateObjectPtr);
// Create new event
var managedEventArgs = new AddonNamePlate_SetPlayerNameManagedEventArgs
{
OriginalEventArgs = eventArgs,
SafeNameplateObject = namePlateObj,
Title = GameInterfaceHelper.ReadSeString(eventArgs.TitlePtr),
Name = GameInterfaceHelper.ReadSeString(eventArgs.NamePtr),
FreeCompany = GameInterfaceHelper.ReadSeString(eventArgs.FreeCompanyPtr),
Prefix = GameInterfaceHelper.ReadSeString(eventArgs.PrefixPtr)
};
// Get raw string content
var titleRaw = managedEventArgs.Title.Encode();
var nameRaw = managedEventArgs.Name.Encode();
var freeCompanyRaw = managedEventArgs.FreeCompany.Encode();
var prefixRaw = managedEventArgs.Prefix.Encode();
// Invoke Managed Event
AddonNamePlate_SetPlayerNameManaged.Invoke(managedEventArgs);
// Get new Title string content
var titleNewRaw = managedEventArgs.Title.Encode();
if (!titleRaw.SequenceEqual(titleNewRaw))
{
eventArgs.TitlePtr = GameInterfaceHelper.PluginAllocate(titleNewRaw);
freeTitle = true;
}
// Get new Name string content
var nameNewRaw = managedEventArgs.Name.Encode();
if (!nameRaw.SequenceEqual(nameNewRaw))
{
eventArgs.NamePtr = GameInterfaceHelper.PluginAllocate(nameNewRaw);
freeName = true;
}
// Get new Free Company string content
var freeCompanyNewRaw = managedEventArgs.FreeCompany.Encode();
if (!freeCompanyRaw.SequenceEqual(freeCompanyNewRaw))
{
eventArgs.FreeCompanyPtr = GameInterfaceHelper.PluginAllocate(freeCompanyNewRaw);
freeFreeCompany = true;
}
// Get new Prefix string content
var prefixNewRaw = managedEventArgs.Prefix.Encode();
if (!prefixRaw.SequenceEqual(prefixNewRaw))
{
eventArgs.PrefixPtr = GameInterfaceHelper.PluginAllocate(prefixNewRaw);
freePrefix = true;
}
// Call Original as we changed something
callOriginal();
// Free memory
if (freeTitle)
GameInterfaceHelper.PluginFree(eventArgs.TitlePtr);
if (freeName)
GameInterfaceHelper.PluginFree(eventArgs.NamePtr);
if (freeFreeCompany)
GameInterfaceHelper.PluginFree(eventArgs.FreeCompanyPtr);
if (freePrefix)
GameInterfaceHelper.PluginFree(eventArgs.PrefixPtr);
}
else if(!hasDefaultHookEvent)
{
// Call original in case of nothing get called, just to get secure it will not break the game when not calling it.
callOriginal();
}
// Set result
result = eventArgs.Result;
}
return result;
}
}
}

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using Dalamud.Hooking;
using Pilz.Dalamud.Nameplates.EventArgs;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.UI;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Objects.Types;
using Pilz.Dalamud.Nameplates.Model;
namespace Pilz.Dalamud.Nameplates
{
public class NameplateManager : IDisposable
{
/// <summary>
/// Provides events that you can hook to.
/// </summary>
public NameplateHooks Hooks { get; init; } = new();
/// <summary>
/// Defines if all hooks are enabled and the NameplateManager is ready to go. If this is false, then there might be something wrong or something already has been disposed.
/// </summary>
public bool IsValid => Hooks.IsValid;
/// <summary>
/// Creates a new instance of the NameplateManager.
/// </summary>
public NameplateManager()
{
Hooks.Initialize();
}
~NameplateManager()
{
Dispose();
}
public void Dispose()
{
Hooks?.Dispose();
}
public static T? GetNameplateGameObject<T>(SafeNameplateObject namePlateObject) where T : GameObject
{
return GetNameplateGameObject<T>(namePlateObject.Pointer);
}
public static T? GetNameplateGameObject<T>(IntPtr nameplateObjectPtr) where T : GameObject
{
// Get the nameplate object array
var nameplateAddonPtr = PluginServices.GameGui.GetAddonByName("NamePlate", 1);
var nameplateObjectArrayPtrPtr = nameplateAddonPtr + Marshal.OffsetOf(typeof(AddonNamePlate), nameof(AddonNamePlate.NamePlateObjectArray)).ToInt32();
var nameplateObjectArrayPtr = Marshal.ReadIntPtr(nameplateObjectArrayPtrPtr);
if (nameplateObjectArrayPtr == IntPtr.Zero)
{
return null;
}
// Determine the index of the nameplate object within the nameplate object array
var namePlateObjectSize = Marshal.SizeOf(typeof(AddonNamePlate.NamePlateObject));
var namePlateObjectPtr0 = nameplateObjectArrayPtr + namePlateObjectSize * 0;
var namePlateIndex = (nameplateObjectPtr.ToInt64() - namePlateObjectPtr0.ToInt64()) / namePlateObjectSize;
if (namePlateIndex < 0 || namePlateIndex >= AddonNamePlate.NumNamePlateObjects)
{
return null;
}
// Get the nameplate info array
IntPtr nameplateInfoArrayPtr = IntPtr.Zero;
unsafe
{
var framework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework.Instance();
nameplateInfoArrayPtr = new IntPtr(&framework->GetUiModule()->GetRaptureAtkModule()->NamePlateInfoArray);
}
// Get the nameplate info for the nameplate object
var namePlateInfoPtr = new IntPtr(nameplateInfoArrayPtr.ToInt64() + Marshal.SizeOf(typeof(RaptureAtkModule.NamePlateInfo)) * namePlateIndex);
RaptureAtkModule.NamePlateInfo namePlateInfo = Marshal.PtrToStructure<RaptureAtkModule.NamePlateInfo>(namePlateInfoPtr);
// Return the object for its object id
var objectId = namePlateInfo.ObjectID.ObjectID;
return PluginServices.ObjectTable.SearchById(objectId) as T;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Pilz.Dalamud.Nameplates.EventArgs;
using Pilz.Dalamud.Tools.Strings;
namespace Pilz.Dalamud.Nameplates.Tools
{
public class NameplateChanges
{
private readonly Dictionary<NameplateElements, StringChangesProps> changes = new();
public NameplateChanges()
{
changes.Add(NameplateElements.Title, new());
changes.Add(NameplateElements.Name, new());
changes.Add(NameplateElements.FreeCompany, new());
}
public NameplateChanges(AddonNamePlate_SetPlayerNameManagedEventArgs eventArgs) : this()
{
GetProps(NameplateElements.Title).Destination = eventArgs.Title;
GetProps(NameplateElements.Name).Destination = eventArgs.Name;
GetProps(NameplateElements.FreeCompany).Destination = eventArgs.FreeCompany;
}
/// <summary>
/// Gets the properties with the changes of an element of your choice where you can add your payloads to a change and setup some options.
/// </summary>
/// <param name="element">The position of your choice.</param>
/// <returns></returns>
public StringChangesProps GetProps(NameplateElements element)
{
return changes[element];
}
/// <summary>
/// Gets the changes of an element of your choice where you can add your payloads to a change.
/// </summary>
/// <param name="element">The position of your choice.</param>
/// <returns></returns>
public StringChanges GetChanges(NameplateElements element)
{
return GetProps(element).StringChanges;
}
/// <summary>
/// Gets a change of the position of the element of your choice where you can add your payloads.
/// </summary>
/// <param name="element">The position of your choice.</param>
/// <param name="position">The position of your choice.</param>
/// <returns></returns>
public StringChange GetChange(NameplateElements element, StringPosition position)
{
return GetChanges(element).GetChange(position);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Tools
{
public class NameplateChangesProps
{
/// <summary>
/// All the changes to the nameplate that should be made.
/// </summary>
public NameplateChanges Changes { get; set; }
public NameplateChangesProps()
{
}
public NameplateChangesProps(NameplateChanges changes) : this()
{
Changes = changes;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Tools
{
public enum NameplateElements
{
Name,
Title,
FreeCompany
}
}

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using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Pilz.Dalamud.ActivityContexts;
using Pilz.Dalamud.Nameplates.Model;
using Pilz.Dalamud.Tools;
using Pilz.Dalamud.Tools.Strings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Tools
{
public static class NameplateUpdateFactory
{
public static void ApplyNameplateChanges(NameplateChangesProps props)
{
foreach (NameplateElements element in Enum.GetValues(typeof(NameplateElements)))
{
var change = props.Changes.GetProps(element);
StringUpdateFactory.ApplyStringChanges(change);
}
}
public static bool ApplyStatusIconWithPrio(ref int statusIcon, int newStatusIcon, StringChange stringChange, ActivityContext activityContext, StatusIconPriorizer priorizer, bool moveIconToNameplateIfPossible)
{
bool? isPrio = null;
var fontIcon = StatusIconFontConverter.GetBitmapFontIconFromStatusIcon((StatusIcons)statusIcon);
if (moveIconToNameplateIfPossible)
{
if (fontIcon != null)
{
// Set new font icon as string change
var iconPayload = new IconPayload(fontIcon.Value);
stringChange.Payloads.Insert(0, iconPayload);
// If we moved it, we don't need it as icon anymore, yay :D
isPrio = false;
}
}
isPrio ??= priorizer.IsPriorityIcon(statusIcon, activityContext);
if (!isPrio.Value)
statusIcon = newStatusIcon;
return isPrio.Value;
}
}
}

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using Lumina.Excel.GeneratedSheets;
using Pilz.Dalamud.ActivityContexts;
using Pilz.Dalamud.Nameplates.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Tools
{
public class StatusIconPriorizer
{
private static StatusIconPriorizerSettings DefaultSettings { get; } = new();
public StatusIconPriorizerSettings Settings { get; init; }
public StatusIconPriorizer() : this(DefaultSettings)
{
}
public StatusIconPriorizer(StatusIconPriorizerSettings settings)
{
Settings = settings;
}
/// <summary>
/// Check for an icon that should take priority over the job icon,
/// taking into account whether or not the player is in a duty.
/// </summary>
/// <param name="iconId">The incoming icon id that is being overwritten by the plugin.</param>
/// <param name="activityContext"></param>
/// <returns>Whether a priority icon was found.</returns>
public bool IsPriorityIcon(int iconId, ActivityContext activityContext)
{
bool isPrioIcon;
if (!Settings.UsePriorizedIcons && iconId != (int)StatusIcons.Disconnecting && iconId != (int)StatusIcons.Disconnecting + 50)
isPrioIcon = false;
else
{
// Select which set of priority icons to use based on whether we're in a duty
// In the future, there can be a third list used when in combat
var priorityIcons = GetPriorityIcons(activityContext);
// Determine whether the incoming icon should take priority over the job icon
// Check the id plus 50 as that's an alternately sized version
isPrioIcon = priorityIcons.Contains(iconId) || priorityIcons.Contains(iconId + 50);
}
return isPrioIcon;
}
private IEnumerable<int> GetPriorityIcons(ActivityContext activityContext)
{
StatusIconPriorizerConditionSets set;
if (activityContext.ZoneType == ZoneType.Foray)
set = StatusIconPriorizerConditionSets.InForay;
else if (activityContext.IsInDuty)
set = StatusIconPriorizerConditionSets.InDuty;
else
set = StatusIconPriorizerConditionSets.Overworld;
return Settings.GetConditionSet(set).Select(n => (int)n);
}
}
}

View File

@@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Tools
{
public enum StatusIconPriorizerConditionSets
{
Overworld,
InDuty,
InForay
}
}

View File

@@ -0,0 +1,110 @@
using Newtonsoft.Json;
using Pilz.Dalamud.ActivityContexts;
using Pilz.Dalamud.Nameplates.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Nameplates.Tools
{
public class StatusIconPriorizerSettings
{
[JsonProperty("IconConditionSets")]
private Dictionary<StatusIconPriorizerConditionSets, List<StatusIcons>> iconConditionSets = new();
public bool UsePriorizedIcons { get; set; } = true;
[JsonConstructor]
private StatusIconPriorizerSettings(JsonConstructorAttribute dummy)
{
}
public StatusIconPriorizerSettings() : this(false)
{
}
public StatusIconPriorizerSettings(bool fillWithDefaultSettings)
{
foreach (StatusIconPriorizerConditionSets set in Enum.GetValues(typeof(StatusIconPriorizerConditionSets)))
iconConditionSets.Add(set, new List<StatusIcons>());
if (fillWithDefaultSettings)
FillWithDefaultSettings();
}
public List<StatusIcons> GetConditionSet(StatusIconPriorizerConditionSets set)
{
return iconConditionSets[set];
}
public void ResetToEmpty()
{
foreach (var kvp in iconConditionSets)
kvp.Value.Clear();
}
public void ResetToDefault()
{
ResetToEmpty();
FillWithDefaultSettings();
}
private void FillWithDefaultSettings()
{
var setOverworld = GetConditionSet(StatusIconPriorizerConditionSets.Overworld);
setOverworld.AddRange(new[]
{
StatusIcons.Disconnecting, // Disconnecting
StatusIcons.InDuty, // In Duty
StatusIcons.ViewingCutscene, // Viewing Cutscene
StatusIcons.Busy, // Busy
StatusIcons.Idle, // Idle
StatusIcons.DutyFinder, // Duty Finder
StatusIcons.PartyLeader, // Party Leader
StatusIcons.PartyMember, // Party Member
StatusIcons.RolePlaying, // Role Playing
StatusIcons.GroupPose, // Group Pose
StatusIcons.Mentor,
StatusIcons.MentorCrafting,
StatusIcons.MentorPvE,
StatusIcons.MentorPvP,
StatusIcons.Returner,
StatusIcons.NewAdventurer,
});
var setInDuty = GetConditionSet(StatusIconPriorizerConditionSets.InDuty);
setInDuty.AddRange(new[]
{
StatusIcons.Disconnecting, // Disconnecting
StatusIcons.ViewingCutscene, // Viewing Cutscene
StatusIcons.Idle, // Idle
StatusIcons.GroupPose, // Group Pose
StatusIcons.Mentor,
StatusIcons.MentorCrafting,
StatusIcons.MentorPvE,
StatusIcons.MentorPvP,
StatusIcons.Returner,
StatusIcons.NewAdventurer,
});
var setInForay = GetConditionSet(StatusIconPriorizerConditionSets.InForay);
setInForay.AddRange(new[]
{
// This allows you to see which players don't have a party
StatusIcons.InDuty, // In Duty
StatusIcons.Disconnecting, // Disconnecting
StatusIcons.ViewingCutscene, // Viewing Cutscene
StatusIcons.Idle, // Idle
StatusIcons.GroupPose, // Group Pose
StatusIcons.Mentor,
StatusIcons.MentorCrafting,
StatusIcons.MentorPvE,
StatusIcons.MentorPvP,
StatusIcons.Returner,
StatusIcons.NewAdventurer,
});
}
}
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<TargetFramework>net7.0-windows</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>annotations</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@@ -9,7 +9,6 @@
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<Platforms>x64</Platforms>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<PropertyGroup>
@@ -25,7 +24,7 @@
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/Pilzinsel64/Pilz.Dalamud</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<Version>0.6.1.0</Version>
<Version>0.5.1</Version>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
</PropertyGroup>

View File

@@ -1,21 +1,30 @@
using Dalamud.IoC;
using Dalamud.Data;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud;
public class PluginServices
namespace Pilz.Dalamud
{
[PluginService] public static IDalamudPluginInterface PluginInterface { get; set; }
[PluginService] public static IGameGui GameGui { get; set; }
[PluginService] public static IClientState ClientState { get; set; }
[PluginService] public static IDataManager DataManager { get; set; }
[PluginService] public static IObjectTable ObjectTable { get; set; }
[PluginService] public static IGameInteropProvider GameInteropProvider { get; set; }
[PluginService] public static IAddonLifecycle AddonLifecycle { get; set; }
public static void Initialize(IDalamudPluginInterface dalamudPluginInterface)
public class PluginServices
{
dalamudPluginInterface.Create<PluginServices>();
[PluginService] public static DalamudPluginInterface PluginInterface { get; set; } = null;
[PluginService] public static IGameGui GameGui { get; set; } = null;
[PluginService] public static IClientState ClientState { get; set; } = null;
[PluginService] public static IDataManager DataManager { get; set; } = null;
[PluginService] public static IObjectTable ObjectTable { get; set; } = null;
[PluginService] public static IGameInteropProvider GameInteropProvider { get; set; } = null;
public static void Initialize(DalamudPluginInterface dalamudPluginInterface)
{
dalamudPluginInterface.Create<PluginServices>();
}
}
}

View File

@@ -1,25 +0,0 @@
using Pilz.Dalamud.NamePlate;
namespace Pilz.Dalamud.Tools.NamePlates;
public class NameplateChanges
{
private readonly List<NameplateElementChange> changes = [];
public NameplateChanges(INamePlateUpdateHandler handler)
{
changes.Add(new(NameplateElements.Title, handler));
changes.Add(new(NameplateElements.Name, handler));
changes.Add(new(NameplateElements.FreeCompany, handler));
}
/// <summary>
/// Gets the properties with the changes of an element of your choice where you can add your payloads to a change and setup some options.
/// </summary>
/// <param name="element">The position of your choice.</param>
/// <returns></returns>
public NameplateElementChange GetChange(NameplateElements element)
{
return changes.FirstOrDefault(n => n.Element == element);
}
}

View File

@@ -1,18 +0,0 @@
namespace Pilz.Dalamud.Tools.NamePlates;
public class NameplateChangesProps
{
/// <summary>
/// All the changes to the nameplate that should be made.
/// </summary>
public NameplateChanges Changes { get; set; }
public NameplateChangesProps()
{
}
public NameplateChangesProps(NameplateChanges changes) : this()
{
Changes = changes;
}
}

View File

@@ -1,47 +0,0 @@
using Dalamud.Game.Text.SeStringHandling;
using Pilz.Dalamud.NamePlate;
using Pilz.Dalamud.Tools.Strings;
namespace Pilz.Dalamud.Tools.NamePlates;
public class NameplateElementChange(NameplateElements element, INamePlateUpdateHandler handler)
{
public NameplateElements Element => element;
public StringChanges Changes { get; set; } = new();
public void ApplyFormatting(SeString prefix, SeString postfix)
{
var parts = (prefix, postfix);
switch (element)
{
case NameplateElements.Name:
handler.NameParts.TextWrap = parts;
break;
case NameplateElements.Title:
handler.TitleParts.OuterWrap = parts;
break;
case NameplateElements.FreeCompany:
handler.FreeCompanyTagParts.OuterWrap = parts;
break;
}
}
public void ApplyChanges()
{
if (Changes.Any())
{
StringUpdateFactory.ApplyStringChanges(new()
{
StringChanges = Changes,
Destination = element switch
{
NameplateElements.Name => handler.NameParts.Text ??= handler.InfoView.Name,
NameplateElements.Title => handler.TitleParts.Text ??= handler.InfoView.Title,
NameplateElements.FreeCompany => handler.FreeCompanyTagParts.Text ??= handler.InfoView.FreeCompanyTag,
_ => null,
},
});
}
}
}

View File

@@ -1,8 +0,0 @@
namespace Pilz.Dalamud.Tools.NamePlates;
public enum NameplateElements
{
Name,
Title,
FreeCompany,
}

View File

@@ -1,48 +0,0 @@
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Pilz.Dalamud.ActivityContexts;
using Pilz.Dalamud.Icons;
using Pilz.Dalamud.NamePlate;
namespace Pilz.Dalamud.Tools.NamePlates;
public static class NameplateUpdateFactory
{
public static void ApplyNameplateChanges(NameplateChangesProps props)
{
foreach (NameplateElements element in Enum.GetValues(typeof(NameplateElements)))
{
var change = props.Changes.GetChange(element);
change.ApplyChanges();
}
}
public static bool ApplyStatusIconWithPrio(INamePlateUpdateHandler handler, int newStatusIcon, ActivityContext activityContext, StatusIconPriorizer priorizer, bool moveIconToNameplateIfPossible)
{
bool? isPrio = null;
var fontIcon = StatusIconFontConverter.GetBitmapFontIconFromStatusIcon((StatusIcons)handler.NameIconId);
if (moveIconToNameplateIfPossible)
{
if (fontIcon != null)
{
// Set new font icon as string change
var icon = new IconPayload(fontIcon.Value); ;
if (handler.StatusPrefix is SeString str)
str.Payloads.Insert(0, icon);
else
handler.StatusPrefix = SeString.Empty.Append(icon);
// If we moved it, we don't need it as icon anymore, yay :D
isPrio = false;
}
}
isPrio ??= priorizer.IsPriorityIcon(handler.NameIconId, activityContext);
if (!isPrio.Value)
handler.NameIconId = newStatusIcon;
return isPrio.Value;
}
}

View File

@@ -1,60 +0,0 @@
using Pilz.Dalamud.ActivityContexts;
using Pilz.Dalamud.Icons;
namespace Pilz.Dalamud.Tools.NamePlates;
public class StatusIconPriorizer
{
private static StatusIconPriorizerSettings DefaultSettings { get; } = new();
public StatusIconPriorizerSettings Settings { get; init; }
public StatusIconPriorizer() : this(DefaultSettings)
{
}
public StatusIconPriorizer(StatusIconPriorizerSettings settings)
{
Settings = settings;
}
/// <summary>
/// Check for an icon that should take priority over the job icon,
/// taking into account whether or not the player is in a duty.
/// </summary>
/// <param name="iconId">The incoming icon id that is being overwritten by the plugin.</param>
/// <param name="activityContext"></param>
/// <returns>Whether a priority icon was found.</returns>
public bool IsPriorityIcon(int iconId, ActivityContext activityContext)
{
bool isPrioIcon;
if (!Settings.UsePriorizedIcons && iconId != (int)StatusIcons.Disconnecting && iconId != (int)StatusIcons.Disconnecting + 50)
isPrioIcon = false;
else
{
// Select which set of priority icons to use based on whether we're in a duty
// In the future, there can be a third list used when in combat
var priorityIcons = GetPriorityIcons(activityContext);
// Determine whether the incoming icon should take priority over the job icon
// Check the id plus 50 as that's an alternately sized version
isPrioIcon = priorityIcons.Contains(iconId) || priorityIcons.Contains(iconId + 50);
}
return isPrioIcon;
}
private IEnumerable<int> GetPriorityIcons(ActivityContext activityContext)
{
StatusIconPriorizerConditionSets set;
if (activityContext.ZoneType == ZoneType.Foray)
set = StatusIconPriorizerConditionSets.InForay;
else if (activityContext.IsInDuty)
set = StatusIconPriorizerConditionSets.InDuty;
else
set = StatusIconPriorizerConditionSets.Overworld;
return Settings.GetConditionSet(set).Select(n => (int)n);
}
}

View File

@@ -1,8 +0,0 @@
namespace Pilz.Dalamud.Tools.NamePlates;
public enum StatusIconPriorizerConditionSets
{
Overworld,
InDuty,
InForay
}

View File

@@ -1,103 +0,0 @@
using Newtonsoft.Json;
using Pilz.Dalamud.Icons;
namespace Pilz.Dalamud.Tools.NamePlates;
public class StatusIconPriorizerSettings
{
[JsonProperty("IconConditionSets")]
private Dictionary<StatusIconPriorizerConditionSets, List<StatusIcons>> iconConditionSets = [];
public bool UsePriorizedIcons { get; set; } = true;
[JsonConstructor]
private StatusIconPriorizerSettings(JsonConstructorAttribute dummy)
{
}
public StatusIconPriorizerSettings() : this(false)
{
}
public StatusIconPriorizerSettings(bool fillWithDefaultSettings)
{
foreach (StatusIconPriorizerConditionSets set in Enum.GetValues(typeof(StatusIconPriorizerConditionSets)))
iconConditionSets.Add(set, []);
if (fillWithDefaultSettings)
FillWithDefaultSettings();
}
public List<StatusIcons> GetConditionSet(StatusIconPriorizerConditionSets set)
{
return iconConditionSets[set];
}
public void ResetToEmpty()
{
foreach (var kvp in iconConditionSets)
kvp.Value.Clear();
}
public void ResetToDefault()
{
ResetToEmpty();
FillWithDefaultSettings();
}
private void FillWithDefaultSettings()
{
var setOverworld = GetConditionSet(StatusIconPriorizerConditionSets.Overworld);
setOverworld.AddRange(new[]
{
StatusIcons.Disconnecting, // Disconnecting
StatusIcons.InDuty, // In Duty
StatusIcons.ViewingCutscene, // Viewing Cutscene
StatusIcons.Busy, // Busy
StatusIcons.Idle, // Idle
StatusIcons.DutyFinder, // Duty Finder
StatusIcons.PartyLeader, // Party Leader
StatusIcons.PartyMember, // Party Member
StatusIcons.RolePlaying, // Role Playing
StatusIcons.GroupPose, // Group Pose
StatusIcons.Mentor,
StatusIcons.MentorCrafting,
StatusIcons.MentorPvE,
StatusIcons.MentorPvP,
StatusIcons.Returner,
StatusIcons.NewAdventurer,
});
var setInDuty = GetConditionSet(StatusIconPriorizerConditionSets.InDuty);
setInDuty.AddRange(new[]
{
StatusIcons.Disconnecting, // Disconnecting
StatusIcons.ViewingCutscene, // Viewing Cutscene
StatusIcons.Idle, // Idle
StatusIcons.GroupPose, // Group Pose
StatusIcons.Mentor,
StatusIcons.MentorCrafting,
StatusIcons.MentorPvE,
StatusIcons.MentorPvP,
StatusIcons.Returner,
StatusIcons.NewAdventurer,
});
var setInForay = GetConditionSet(StatusIconPriorizerConditionSets.InForay);
setInForay.AddRange(new[]
{
// This allows you to see which players don't have a party
StatusIcons.InDuty, // In Duty
StatusIcons.Disconnecting, // Disconnecting
StatusIcons.ViewingCutscene, // Viewing Cutscene
StatusIcons.Idle, // Idle
StatusIcons.GroupPose, // Group Pose
StatusIcons.Mentor,
StatusIcons.MentorCrafting,
StatusIcons.MentorPvE,
StatusIcons.MentorPvP,
StatusIcons.Returner,
StatusIcons.NewAdventurer,
});
}
}

View File

@@ -1,35 +1,41 @@
using Dalamud.Game.Text.SeStringHandling;
using Pilz.Dalamud.Icons;
using Pilz.Dalamud.Nameplates.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Tools;
public static class StatusIconFontConverter
namespace Pilz.Dalamud.Tools
{
public static StatusIcons? GetStatusIconFromBitmapFontIcon(BitmapFontIcon fontIcon)
public static class StatusIconFontConverter
{
return fontIcon switch
public static StatusIcons? GetStatusIconFromBitmapFontIcon(BitmapFontIcon fontIcon)
{
BitmapFontIcon.NewAdventurer => StatusIcons.NewAdventurer,
BitmapFontIcon.Mentor => StatusIcons.Mentor,
BitmapFontIcon.MentorPvE => StatusIcons.MentorPvE,
BitmapFontIcon.MentorCrafting => StatusIcons.MentorCrafting,
BitmapFontIcon.MentorPvP => StatusIcons.MentorPvP,
BitmapFontIcon.Returner => StatusIcons.Returner,
_ => null
};
}
return fontIcon switch
{
BitmapFontIcon.NewAdventurer => StatusIcons.NewAdventurer,
BitmapFontIcon.Mentor => StatusIcons.Mentor,
BitmapFontIcon.MentorPvE => StatusIcons.MentorPvE,
BitmapFontIcon.MentorCrafting => StatusIcons.MentorCrafting,
BitmapFontIcon.MentorPvP => StatusIcons.MentorPvP,
BitmapFontIcon.Returner => StatusIcons.Returner,
_ => null
};
}
public static BitmapFontIcon? GetBitmapFontIconFromStatusIcon(StatusIcons icon)
{
return icon switch
public static BitmapFontIcon? GetBitmapFontIconFromStatusIcon(StatusIcons icon)
{
StatusIcons.NewAdventurer => BitmapFontIcon.NewAdventurer,
StatusIcons.Mentor => BitmapFontIcon.Mentor,
StatusIcons.MentorPvE => BitmapFontIcon.MentorPvE,
StatusIcons.MentorCrafting => BitmapFontIcon.MentorCrafting,
StatusIcons.MentorPvP => BitmapFontIcon.MentorPvP,
StatusIcons.Returner => BitmapFontIcon.Returner,
_ => null
};
return icon switch
{
StatusIcons.NewAdventurer => BitmapFontIcon.NewAdventurer,
StatusIcons.Mentor => BitmapFontIcon.Mentor,
StatusIcons.MentorPvE => BitmapFontIcon.MentorPvE,
StatusIcons.MentorCrafting => BitmapFontIcon.MentorCrafting,
StatusIcons.MentorPvP => BitmapFontIcon.MentorPvP,
StatusIcons.Returner => BitmapFontIcon.Returner,
_ => null
};
}
}
}

View File

@@ -1,18 +1,24 @@
using Dalamud.Game.Text.SeStringHandling;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Tools.Strings;
public class StringChange
namespace Pilz.Dalamud.Tools.Strings
{
/// <summary>
/// The payloads to use for inserting/replacing.
/// </summary>
public List<Payload> Payloads { get; init; } = [];
public class StringChange
{
/// <summary>
/// The payloads to use for inserting/replacing.
/// </summary>
public List<Payload> Payloads { get; init; } = new();
/// <summary>
/// Defines if only one anchor payload should be used, if using anchor payloads.
/// With this true the single anchor payload will be used in StringUpdateFactory instead of the anchor payload list.
/// Not needed to be true for the most cases.
/// </summary>
public bool ForceUsingSingleAnchorPayload { get; set; } = false;
/// <summary>
/// Defines if only one anchor payload should be used, if using anchor payloads.
/// With this true the single anchor payload will be used in StringUpdateFactory instead of the anchor payload list.
/// Not needed to be true for the most cases.
/// </summary>
public bool ForceUsingSingleAnchorPayload { get; set; } = false;
}
}

View File

@@ -1,32 +1,40 @@
namespace Pilz.Dalamud.Tools.Strings;
using Dalamud.Game.Text.SeStringHandling;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class StringChanges
namespace Pilz.Dalamud.Tools.Strings
{
private readonly Dictionary<StringPosition, StringChange> changes = [];
public StringChanges()
public class StringChanges
{
changes.Add(StringPosition.Before, new StringChange());
changes.Add(StringPosition.After, new StringChange());
changes.Add(StringPosition.Replace, new StringChange());
}
private readonly Dictionary<StringPosition, StringChange> changes = new();
/// <summary>
/// Gets a change of the position of your choice where you can add your payloads.
/// </summary>
/// <param name="position">The position of your choice.</param>
/// <returns></returns>
public StringChange GetChange(StringPosition position)
{
return changes[position];
}
public StringChanges()
{
changes.Add(StringPosition.Before, new StringChange());
changes.Add(StringPosition.After, new StringChange());
changes.Add(StringPosition.Replace, new StringChange());
}
/// <summary>
/// Checks if there is any string change listed.
/// </summary>
/// <returns></returns>
public bool Any()
{
return changes.Sum(n => n.Value.Payloads.Count) != 0;
/// <summary>
/// Gets a change of the position of your choice where you can add your payloads.
/// </summary>
/// <param name="position">The position of your choice.</param>
/// <returns></returns>
public StringChange GetChange(StringPosition position)
{
return changes[position];
}
/// <summary>
/// Checks if there is any string change listed.
/// </summary>
/// <returns></returns>
public bool Any()
{
return changes.Sum(n => n.Value.Payloads.Count) != 0;
}
}
}

View File

@@ -1,24 +1,31 @@
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text.SeStringHandling;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Tools.Strings;
public class StringChangesProps
namespace Pilz.Dalamud.Tools.Strings
{
/// <summary>
/// The string where the changes should be applied.
/// </summary>
public SeString Destination { get; set; }
/// <summary>
/// The changes that should be applied to the destination.
/// </summary>
public StringChanges StringChanges { get; set; } = new();
/// <summary>
/// Payloads to use as anchor where the changes should be applied to.
/// </summary>
public List<Payload> AnchorPayloads { get; set; } = [];
/// <summary>
/// A single payload to use as anchor where the changes should be applied to.
/// This property will only be used if StringChange.ForceSingleAnchorPayload is true.
/// </summary>
public Payload AnchorPayload { get; set; }
public class StringChangesProps
{
/// <summary>
/// The string where the changes should be applied.
/// </summary>
public SeString Destination { get; set; }
/// <summary>
/// The changes that should be applied to the destination.
/// </summary>
public StringChanges StringChanges { get; set; } = new();
/// <summary>
/// Payloads to use as anchor where the changes should be applied to.
/// </summary>
public List<Payload> AnchorPayloads { get; set; } = new();
/// <summary>
/// A single payload to use as anchor where the changes should be applied to.
/// This property will only be used if StringChange.ForceSingleAnchorPayload is true.
/// </summary>
public Payload AnchorPayload { get; set; }
}
}

View File

@@ -1,8 +1,15 @@
namespace Pilz.Dalamud.Tools.Strings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public enum StringPosition
namespace Pilz.Dalamud.Tools.Strings
{
Before,
After,
Replace
public enum StringPosition
{
Before,
After,
Replace
}
}

View File

@@ -1,125 +1,132 @@
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Lumina.Text;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pilz.Dalamud.Tools.Strings;
public static class StringUpdateFactory
namespace Pilz.Dalamud.Tools.Strings
{
public static void ApplyStringChanges(StringChangesProps props)
public static class StringUpdateFactory
{
if (props.StringChanges != null && props.StringChanges.Any())
public static void ApplyStringChanges(StringChangesProps props)
{
var seString = props.Destination;
List<StringPosition> stringPositionsOrdered = GetOrderedStringPositions(props);
foreach (var stringPosition in stringPositionsOrdered)
if (props.StringChanges != null && props.StringChanges.Any())
{
var stringChange = props.StringChanges.GetChange(stringPosition);
if (stringChange != null && stringChange.Payloads.Any())
var seString = props.Destination;
List<StringPosition> stringPositionsOrdered = GetOrderedStringPositions(props);
foreach (var stringPosition in stringPositionsOrdered)
{
AddSpacesBetweenTextPayloads(stringChange.Payloads, stringPosition);
if (stringPosition == StringPosition.Before)
var stringChange = props.StringChanges.GetChange(stringPosition);
if (stringChange != null && stringChange.Payloads.Any())
{
Payload anchorFirst = stringChange.ForceUsingSingleAnchorPayload ? props.AnchorPayload : props.AnchorPayloads?.FirstOrDefault();
AddSpacesBetweenTextPayloads(stringChange.Payloads, stringPosition);
if (anchorFirst != null)
if (stringPosition == StringPosition.Before)
{
var anchorPayloadIndex = seString.Payloads.IndexOf(anchorFirst);
seString.Payloads.InsertRange(anchorPayloadIndex, stringChange.Payloads);
}
else
seString.Payloads.InsertRange(0, stringChange.Payloads);
}
else if (stringPosition == StringPosition.After)
{
Payload anchorLast = stringChange.ForceUsingSingleAnchorPayload ? props.AnchorPayload : props.AnchorPayloads?.LastOrDefault();
Payload anchorFirst = stringChange.ForceUsingSingleAnchorPayload ? props.AnchorPayload : props.AnchorPayloads?.FirstOrDefault();
if (anchorLast != null)
{
var anchorPayloadIndex = seString.Payloads.IndexOf(anchorLast);
seString.Payloads.InsertRange(anchorPayloadIndex + 1, stringChange.Payloads);
if (anchorFirst != null)
{
var anchorPayloadIndex = seString.Payloads.IndexOf(anchorFirst);
seString.Payloads.InsertRange(anchorPayloadIndex, stringChange.Payloads);
}
else
seString.Payloads.InsertRange(0, stringChange.Payloads);
}
else
seString.Payloads.AddRange(stringChange.Payloads);
}
else if (stringPosition == StringPosition.Replace)
{
Payload anchorReplace = props.AnchorPayload;
else if (stringPosition == StringPosition.After)
{
Payload anchorLast = stringChange.ForceUsingSingleAnchorPayload ? props.AnchorPayload : props.AnchorPayloads?.LastOrDefault();
if (anchorReplace != null)
{
var anchorPayloadIndex = seString.Payloads.IndexOf(anchorReplace);
seString.Payloads.InsertRange(anchorPayloadIndex, stringChange.Payloads);
seString.Remove(anchorReplace);
if (anchorLast != null)
{
var anchorPayloadIndex = seString.Payloads.IndexOf(anchorLast);
seString.Payloads.InsertRange(anchorPayloadIndex + 1, stringChange.Payloads);
}
else
seString.Payloads.AddRange(stringChange.Payloads);
}
else
else if (stringPosition == StringPosition.Replace)
{
seString.Payloads.Clear();
seString.Payloads.AddRange(stringChange.Payloads);
Payload anchorReplace = props.AnchorPayload;
if (anchorReplace != null)
{
var anchorPayloadIndex = seString.Payloads.IndexOf(anchorReplace);
seString.Payloads.InsertRange(anchorPayloadIndex, stringChange.Payloads);
seString.Remove(anchorReplace);
}
else
{
seString.Payloads.Clear();
seString.Payloads.AddRange(stringChange.Payloads);
}
}
}
}
}
}
}
private static void AddSpacesBetweenTextPayloads(List<Payload> payloads, StringPosition tagPosition)
{
if (payloads != null && payloads.Any())
private static void AddSpacesBetweenTextPayloads(List<Payload> payloads, StringPosition tagPosition)
{
var indicesToInsertSpacesAt = new List<int>();
var lastTextPayloadIndex = -1;
static TextPayload getNewTextPayload() => new(" ");
foreach (var payload in payloads.Reverse<Payload>())
if (payloads != null && payloads.Any())
{
if (payload is IconPayload iconPayload)
lastTextPayloadIndex = -1;
else if (payload is TextPayload textPayload)
var indicesToInsertSpacesAt = new List<int>();
var lastTextPayloadIndex = -1;
static TextPayload getNewTextPayload() => new(" ");
foreach (var payload in payloads.Reverse<Payload>())
{
if (lastTextPayloadIndex != -1)
indicesToInsertSpacesAt.Add(payloads.IndexOf(textPayload) + 1);
lastTextPayloadIndex = payloads.IndexOf(textPayload);
if (payload is IconPayload iconPayload)
lastTextPayloadIndex = -1;
else if (payload is TextPayload textPayload)
{
if (lastTextPayloadIndex != -1)
indicesToInsertSpacesAt.Add(payloads.IndexOf(textPayload) + 1);
lastTextPayloadIndex = payloads.IndexOf(textPayload);
}
}
foreach (var indexToInsertSpaceAt in indicesToInsertSpacesAt)
payloads.Insert(indexToInsertSpaceAt, getNewTextPayload());
// Decide whether to add a space to the end
if (tagPosition == StringPosition.Before)
{
var significantPayloads = payloads.Where(payload => payload is TextPayload || payload is IconPayload);
if (significantPayloads.LastOrDefault() is TextPayload)
payloads.Add(getNewTextPayload());
}
// Decide whether to add a space to the beginning
else if (tagPosition == StringPosition.After)
{
var significantPayloads = payloads.Where(payload => payload is TextPayload || payload is IconPayload);
if (significantPayloads.FirstOrDefault() is TextPayload)
payloads.Insert(0, getNewTextPayload());
}
}
foreach (var indexToInsertSpaceAt in indicesToInsertSpacesAt)
payloads.Insert(indexToInsertSpaceAt, getNewTextPayload());
// Decide whether to add a space to the end
if (tagPosition == StringPosition.Before)
{
var significantPayloads = payloads.Where(payload => payload is TextPayload || payload is IconPayload);
if (significantPayloads.LastOrDefault() is TextPayload)
payloads.Add(getNewTextPayload());
}
// Decide whether to add a space to the beginning
else if (tagPosition == StringPosition.After)
{
var significantPayloads = payloads.Where(payload => payload is TextPayload || payload is IconPayload);
if (significantPayloads.FirstOrDefault() is TextPayload)
payloads.Insert(0, getNewTextPayload());
}
}
}
private static List<StringPosition> GetOrderedStringPositions(StringChangesProps props)
{
var tagPositionsOrdered = new List<StringPosition>();
private static List<StringPosition> GetOrderedStringPositions(StringChangesProps props)
{
var tagPositionsOrdered = new List<StringPosition>();
// If there's no anchor payload, do replaces first so that befores and afters are based on the replaced data
if (props.AnchorPayloads == null || !props.AnchorPayloads.Any())
tagPositionsOrdered.Add(StringPosition.Replace);
// If there's no anchor payload, do replaces first so that befores and afters are based on the replaced data
if (props.AnchorPayloads == null || !props.AnchorPayloads.Any())
tagPositionsOrdered.Add(StringPosition.Replace);
tagPositionsOrdered.Add(StringPosition.Before);
tagPositionsOrdered.Add(StringPosition.After);
tagPositionsOrdered.Add(StringPosition.Before);
tagPositionsOrdered.Add(StringPosition.After);
// If there is an anchor payload, do replaces last so that we still know which payload needs to be removed
if (props.AnchorPayloads != null && props.AnchorPayloads.Any())
tagPositionsOrdered.Add(StringPosition.Replace);
// If there is an anchor payload, do replaces last so that we still know which payload needs to be removed
if (props.AnchorPayloads != null && props.AnchorPayloads.Any())
tagPositionsOrdered.Add(StringPosition.Replace);
return tagPositionsOrdered;
return tagPositionsOrdered;
}
}
}

39
Pilz.Dalamud/XivApi.cs Normal file
View File

@@ -0,0 +1,39 @@
using FFXIVClientStructs.FFXIV.Client.System.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Pilz.Dalamud.Nameplates.Model;
namespace Pilz.Dalamud
{
public class XivApi
{
private static IntPtr _RaptureAtkModulePtr = IntPtr.Zero;
public static IntPtr RaptureAtkModulePtr
{
get
{
if (_RaptureAtkModulePtr == IntPtr.Zero)
{
unsafe
{
var framework = Framework.Instance();
var uiModule = framework->GetUiModule();
_RaptureAtkModulePtr = new IntPtr(uiModule->GetRaptureAtkModule());
}
}
return _RaptureAtkModulePtr;
}
}
public static SafeAddonNameplate GetSafeAddonNamePlate()
{
return new(PluginServices.PluginInterface);
}
}
}

View File

@@ -1,6 +1,6 @@
{
"version": 1,
"dependencies": {
"net8.0-windows7.0": {}
"net7.0-windows7.0": {}
}
}

View File

@@ -1,14 +0,0 @@
@echo off
set sourceP="https://git.pilzinsel64.de/api/v4/projects/25/packages/nuget/index.json"
set apikeyP=%GitLab_git_pilzinsel64_de%
set sourceN="https://api.nuget.org/v3/index.json"
set apikeyN=%NuGet_ApiKey%
for %%x in (%*) do (
dotnet nuget push "%%x" --source "%sourceP%" --api-key "%apikeyP%" --skip-duplicate
dotnet nuget push "%%x" --source "%sourceN%" --api-key "%apikeyN%" --skip-duplicate
)
pause

View File

@@ -8,9 +8,6 @@ At the moment it's far away from being complete or even good. Right now it as so
Install the latest version of `Pilz.Dalamud` via NuGet Package Manager or NuGet Console:\
https://www.nuget.org/packages/Pilz.Dalamud
Or add the alternative package source for slightly quicker updates:\
`<add key="Pilz.Dalamud" value="https://git.pilzinsel64.de/api/v4/projects/8/packages/nuget/index.json" />`\
## Get started
### Initialize Plugin Services
@@ -28,16 +25,78 @@ public Plugin(DalamudPluginInterface pluginInterface)
}
```
### Hook into NamePlates
### Hook into Nameplates
Nameplates has been reworked by @nebel and will be part of core Dalamud soon.
Read more at: https://github.com/goatcorp/Dalamud/pull/1915
Use the new service already now via Pilz.Dalamud:
To edit the nameplate, you first need to hook and listen to the Game's updates. Also don't forget to unhook and dispose on unloading the plugins!
```cs
var namePlateGui = Pilz.Dalamud.NamePlate.INamePlateGui.Instance;
public class NameplateFeature : IDisposable
{
public NameplateManager NameplateManager { get; init; }
/// <summary>
/// Occurs when a player nameplate is updated by the game.
/// </summary>
public event PlayerNameplateUpdatedDelegate? PlayerNameplateUpdated;
public NameplateFeature()
{
NameplateManager = new();
NameplateManager.Hooks.AddonNamePlate_SetPlayerNameManaged += Hooks_AddonNamePlate_SetPlayerNameManaged;
}
public void Dispose()
{
NameplateManager.Hooks.AddonNamePlate_SetPlayerNameManaged -= Hooks_AddonNamePlate_SetPlayerNameManaged;
NameplateManager.Dispose();
}
private void Hooks_AddonNamePlate_SetPlayerNameManaged(Pilz.Dalamud.Nameplates.EventArgs.AddonNamePlate_SetPlayerNameManagedEventArgs eventArgs)
{
}
}
```
This is an example of editing the title to "Good Player", make the name italic and also force the title to always be above the name:
```cs
private void Hooks_AddonNamePlate_SetPlayerNameManaged(Pilz.Dalamud.Nameplates.EventArgs.AddonNamePlate_SetPlayerNameManagedEventArgs eventArgs)
{
try
{
// Get the referenced player object for the nameplate object
PlayerCharacter? playerCharacter = NameplateManager.GetNameplateGameObject<PlayerCharacter>(eventArgs.SafeNameplateObject);
if (playerCharacter != null && playerCharacter.StatusFlags.HasFlag(StatusFlags.Friend))
{
const string TEXT_GOOD_PLAYER = "Good Player";
// Create a new change
var nameplateChanges = new NameplateChanges(eventArgs);
// Replace the title
var titleChange = nameplateChanges.GetChange(NameplateElements.Title, StringPosition.Replace);
titleChange.Payloads.Add(new TextPayload(TEXT_GOOD_PLAYER));
// Make the name italic
var nameChangeBefore = nameplateChanges.GetChange(NameplateElements.Name, StringPosition.Before);
nameChangeBefore.Payloads.Add(new EmphasisItalicPayload(true));
var nameChangeAfter = nameplateChanges.GetChange(NameplateElements.Name, StringPosition.After);
nameChangeAfter.Payloads.Add(new EmphasisItalicPayload(false));
// Forge the title to be always above the name (this we can edit directly)
eventArgs.IsTitleAboveName = true;
// Apply the string changes!
NameplateUpdateFactory.ApplyNameplateChanges(new NameplateChangesProps(nameplateChanges));
}
}
catch (Exception ex)
{
PluginLog.Error(ex, $"SetPlayerNameplateDetour");
}
}
```
## Contribute