190607 c1

- Add Pilz.Drawing.Drawing3D.OpenGLFactory
- Fix small bugs in Pilz.UI.PaintingControl
This commit is contained in:
2019-06-07 20:56:19 +02:00
parent ef15e45df7
commit 2f09834fa0
65 changed files with 6670 additions and 118 deletions

View File

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Imports System
Imports OpenTK
Imports OpenTK.Graphics.OpenGL
Imports System.Drawing
Imports System.Drawing.Imaging
Namespace RenderingN
Public Class ContentPipe
Public Shared Function LoadTexture(filepath As String) As Integer
Dim bitmap As New Bitmap(filepath)
Return LoadTexture(bitmap)
End Function
Public Shared Function LoadTexture(bitmap As Bitmap) As Integer
Dim id As Integer = GL.GenTexture()
LoadTexture(bitmap, id)
Return id
End Function
Public Shared Sub LoadTexture(bitmap As Bitmap, id As Integer)
Dim bmpData As BitmapData = bitmap.LockBits(New Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, Imaging.PixelFormat.Format32bppArgb)
GL.BindTexture(TextureTarget.Texture2D, id)
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, bitmap.Width, bitmap.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmpData.Scan0)
bitmap.UnlockBits(bmpData)
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, CInt(Math.Truncate(TextureMinFilter.Linear)))
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, CInt(Math.Truncate(TextureMagFilter.Linear)))
End Sub
End Class
End Namespace