52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using System;
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using System.Diagnostics;
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namespace Pilz.Drawing.Drawing3D.OpenGLFactory.PreviewN
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{
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[Microsoft.VisualBasic.CompilerServices.DesignerGenerated()]
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public partial class ModelPreview : System.Windows.Forms.Form
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{
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// Form overrides dispose to clean up the component list.
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[DebuggerNonUserCode()]
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (disposing && components is object)
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{
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components.Dispose();
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}
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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// Required by the Windows Form Designer
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private System.ComponentModel.IContainer components;
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// NOTE: The following procedure is required by the Windows Form Designer
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// It can be modified using the Windows Form Designer.
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// Do not modify it using the code editor.
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[DebuggerStepThrough()]
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private void InitializeComponent()
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{
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var resources = new System.ComponentModel.ComponentResourceManager(typeof(ModelPreview));
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SuspendLayout();
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//
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// ModelPreview
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//
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ClientSize = new System.Drawing.Size(880, 538);
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DoubleBuffered = true;
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Name = "ModelPreview";
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Text = "ModelPreview";
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Shown += new EventHandler(HandlesOnShown);
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Activated += new EventHandler(HandlesOnActivated);
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Deactivate += new EventHandler(HandlesOnDeactivate);
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Disposed += new EventHandler(ModelPreview_FormDisposed);
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ResumeLayout(false);
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}
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}
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} |