plish up & don't use sub items in context menu
This commit is contained in:
@@ -27,7 +27,6 @@ namespace PlayerTags.Configuration
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private PluginData m_PluginData;
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private InheritableValue<ushort>? m_ColorPickerPopupDataContext;
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public static int asdfasdfasdf = 0;
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public PluginConfigurationUI(PluginConfiguration config, PluginData pluginData)
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{
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@@ -44,7 +43,7 @@ namespace PlayerTags.Configuration
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ImGui.SetNextWindowSize(new Vector2(400, 500), ImGuiCond.FirstUseEver);
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if (ImGui.Begin(Strings.Loc_Static_PluginName + asdfasdfasdf.ToString(), ref m_PluginConfiguration.IsVisible))
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if (ImGui.Begin(Strings.Loc_Static_PluginName, ref m_PluginConfiguration.IsVisible))
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{
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ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(1, 0.8f, 0.5f, 1));
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ImGui.TextWrapped(Strings.Loc_Static_WarningMessage);
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@@ -281,13 +281,12 @@ namespace PlayerTags.Data
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public Identity? GetIdentity(GameObjectContextMenuOpenArgs contextMenuOpenedArgs)
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{
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if (!string.IsNullOrEmpty(contextMenuOpenedArgs.Text?.TextValue)
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|| contextMenuOpenedArgs.ObjectWorld != 0
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|| contextMenuOpenedArgs.ObjectWorld != 65535)
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if (string.IsNullOrEmpty(contextMenuOpenedArgs.Text?.TextValue)
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|| contextMenuOpenedArgs.ObjectWorld == 0
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|| contextMenuOpenedArgs.ObjectWorld == 65535)
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{
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return null;
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}
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return GetIdentity(contextMenuOpenedArgs.Text?.TextValue ?? string.Empty, contextMenuOpenedArgs.ObjectWorld);
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}
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@@ -42,7 +42,6 @@ namespace PlayerTags.Features
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m_ContextMenu = new DalamudContextMenuBase();
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m_ContextMenu.Functions.ContextMenu.OnOpenGameObjectContextMenu += ContextMenuHooks_ContextMenuOpened;
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PluginConfigurationUI.asdfasdfasdf = 1;
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}
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public void Dispose()
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@@ -57,57 +56,44 @@ namespace PlayerTags.Features
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private void ContextMenuHooks_ContextMenuOpened(GameObjectContextMenuOpenArgs contextMenuOpenedArgs)
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{
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PluginConfigurationUI.asdfasdfasdf = 2;
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if (!m_PluginConfiguration.IsCustomTagsContextMenuEnabled
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|| !SupportedAddonNames.Contains(contextMenuOpenedArgs.ParentAddonName))
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{
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return;
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}
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PluginConfigurationUI.asdfasdfasdf = 3;
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Identity? identity = m_PluginData.GetIdentity(contextMenuOpenedArgs);
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PluginConfigurationUI.asdfasdfasdf = 4;
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if (identity != null)
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{
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PluginConfigurationUI.asdfasdfasdf = 5;
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var notAddedTags = m_PluginData.CustomTags.Where(customTag => !identity.CustomTagIds.Contains(customTag.CustomId.Value));
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if (notAddedTags.Any())
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var allTags = new Dictionary<Tag, bool>();
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foreach (var customTag in m_PluginData.CustomTags)
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{
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contextMenuOpenedArgs.AddCustomItem(
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new GameObjectContextMenuItem(Strings.Loc_Static_ContextMenu_AddTag, subContextMenuOpenedArgs =>
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{
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//foreach (var notAddedTag in notAddedTags)
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//{
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// subContextMenuOpenedArgs.AddCustomItem(notAddedTag.Text.Value, args =>
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// {
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// m_PluginData.AddCustomTagToIdentity(notAddedTag, identity);
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// m_PluginConfiguration.Save(m_PluginData);
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// });
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//}
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})
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{
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IsSubMenu = true
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});
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var isAdded = identity.CustomTagIds.Contains(customTag.CustomId.Value);
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allTags.Add(customTag, isAdded);
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}
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var addedTags = m_PluginData.CustomTags.Where(customTag => identity.CustomTagIds.Contains(customTag.CustomId.Value));
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if (addedTags.Any())
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var sortedTags = allTags.OrderBy(n => n.Value);
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foreach (var tag in sortedTags)
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{
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string menuItemText;
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if (tag.Value)
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menuItemText = Strings.Loc_Static_ContextMenu_RemoveTag;
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else
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menuItemText = Strings.Loc_Static_ContextMenu_AddTag;
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menuItemText = string.Format(menuItemText, tag.Key.Text.Value);
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contextMenuOpenedArgs.AddCustomItem(
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new GameObjectContextMenuItem(Strings.Loc_Static_ContextMenu_RemoveTag, subContextMenuOpenedArgs =>
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{
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//foreach (var addedTag in addedTags)
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//{
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// subContextMenuOpenedArgs.AddCustomItem(addedTag.Text.Value, args =>
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// {
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// m_PluginData.RemoveCustomTagFromIdentity(addedTag, identity);
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// m_PluginConfiguration.Save(m_PluginData);
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// });
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//}
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})
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{
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IsSubMenu = true
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});
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new GameObjectContextMenuItem(menuItemText, openedEventArgs =>
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{
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if (tag.Value)
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m_PluginData.RemoveCustomTagFromIdentity(tag.Key, identity);
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else
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m_PluginData.AddCustomTagToIdentity(tag.Key, identity);
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m_PluginConfiguration.Save(m_PluginData);
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})
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{
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IsSubMenu = false
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});
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}
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}
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}
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336
PlayerTags/Resources/Strings.Designer.cs
generated
336
PlayerTags/Resources/Strings.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
@@ -136,10 +136,10 @@
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<value>Player</value>
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</data>
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<data name="Loc_Static_ContextMenu_AddTag" xml:space="preserve">
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<value>Add tag</value>
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<value>Add tag: {0}</value>
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</data>
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<data name="Loc_Static_ContextMenu_RemoveTag" xml:space="preserve">
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<value>Remove tag</value>
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<value>Remove tag: {0}</value>
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</data>
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<data name="Loc_Static_Nameplates" xml:space="preserve">
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<value>Nameplates</value>
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@@ -363,7 +363,6 @@
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<data name="Loc_IsIconVisibleInNameplates_Description" xml:space="preserve">
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<value>Whether the icon will be shown in nameplates.</value>
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</data>
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<data name="Loc_Text" xml:space="preserve">
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<value>Text</value>
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</data>
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@@ -384,7 +383,7 @@
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</data>
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<data name="Loc_IsTextItalic" xml:space="preserve">
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<value>Italic</value>
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</data>
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</data>
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<data name="Loc_IsTextItalic_Description" xml:space="preserve">
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<value>Whether the text will be italic.</value>
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</data>
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@@ -400,7 +399,6 @@
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<data name="Loc_IsTextVisibleInNameplates_Description" xml:space="preserve">
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<value>Whether the text will be shown in nameplates.</value>
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</data>
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<data name="Loc_TagPositionInChat" xml:space="preserve">
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<value>Position in chat</value>
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</data>
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@@ -419,14 +417,12 @@
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<data name="Loc_TagTargetInNameplates_Description" xml:space="preserve">
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<value>The element that the tag should target in nameplates.</value>
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</data>
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<data name="Loc_GameObjectNamesToApplyTo" xml:space="preserve">
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<value>Add to players</value>
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</data>
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<data name="Loc_GameObjectNamesToApplyTo_Description" xml:space="preserve">
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<value>A list of players to add tags to, separated by commas or semi-colons. E.g. "Cloud Strife, Tifa Lockhart".</value>
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</data>
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<data name="Loc_TagPosition_After" xml:space="preserve">
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<value>After</value>
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</data>
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@@ -445,15 +441,12 @@
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<data name="Loc_TagPosition_Replace_Description" xml:space="preserve">
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<value>Replace the target element with the tag.</value>
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</data>
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<data name="Loc_IsEnabled" xml:space="preserve">
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<value>Enabled</value>
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</data>
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<data name="Loc_CustomId" xml:space="preserve">
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<value>Custom id</value>
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</data>
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<data name="Loc_GeneralCategory" xml:space="preserve">
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<value>General properties</value>
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</data>
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@@ -472,7 +465,6 @@
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<data name="Loc_PlayerCategory" xml:space="preserve">
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<value>Player properties</value>
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</data>
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<data name="Loc_IsVisibleInPveDuties" xml:space="preserve">
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<value>Show in pve duties</value>
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</data>
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@@ -491,7 +483,6 @@
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<data name="Loc_IsVisibleInOverworld_Description" xml:space="preserve">
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<value>Whether the tag should be visible in other circumstances for which there is no specific option.</value>
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</data>
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<data name="Loc_IsVisibleForSelf" xml:space="preserve">
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<value>Show for self</value>
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</data>
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@@ -528,77 +519,66 @@
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<data name="Loc_IsVisibleForOtherPlayers_Description" xml:space="preserve">
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<value>Whether the tag should be visible for players in other circumstances for which there is no specific option.</value>
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</data>
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<data name="Loc_IsPlayersTabOrderedByProximity" xml:space="preserve">
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<value>Order by proximity</value>
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</data>
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<data name="Loc_IsPlayersTabOrderedByProximity_Description" xml:space="preserve">
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<value>Players that are closer to you will be ordered towards the top.</value>
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</data>
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<data name="Loc_IsPlayersTabSelfVisible" xml:space="preserve">
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<value>Show self</value>
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</data>
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<data name="Loc_IsPlayersTabSelfVisible_Description" xml:space="preserve">
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<value>Show yourself in the players list.</value>
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</data>
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<data name="Loc_IsPlayersTabFriendsVisible" xml:space="preserve">
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<value>Show friends</value>
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</data>
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<data name="Loc_IsPlayersTabFriendsVisible_Description" xml:space="preserve">
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<value>Show friends in the players list.</value>
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</data>
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<data name="Loc_IsPlayersTabPartyVisible" xml:space="preserve">
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<value>Show party members</value>
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</data>
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<data name="Loc_IsPlayersTabPartyVisible_Description" xml:space="preserve">
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<value>Show party members in the players list.</value>
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</data>
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<data name="Loc_IsPlayersTabAllianceVisible" xml:space="preserve">
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<value>Show alliance members</value>
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</data>
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<data name="Loc_IsPlayersTabAllianceVisible_Description" xml:space="preserve">
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<value>Show alliance members in the players list.</value>
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</data>
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<data name="Loc_IsPlayersTabEnemiesVisible" xml:space="preserve">
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<value>Show enemies</value>
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</data>
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<data name="Loc_IsPlayersTabEnemiesVisible_Description" xml:space="preserve">
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<value>Show enemies in the players list.</value>
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</data>
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<data name="Loc_IsPlayersTabOthersVisible" xml:space="preserve">
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<value>Show others</value>
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</data>
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<data name="Loc_IsPlayersTabOthersVisible_Description" xml:space="preserve">
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<value>Show others in the players list.</value>
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</data>
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<data name="Loc_IsTextColorAppliedToChatName" xml:space="preserve">
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<value>Apply color to chat name</value>
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</data>
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<data name="Loc_IsTextColorAppliedToChatName_Description" xml:space="preserve">
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<value>Whether the color will be applied to the name in chat.</value>
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</data>
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<data name="Loc_IsTextColorAppliedToNameplateName" xml:space="preserve">
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<value>Apply color to nameplate name</value>
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</data>
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<data name="Loc_IsTextColorAppliedToNameplateName_Description" xml:space="preserve">
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<value>Whether the color will be applied to the name in nameplates.</value>
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</data>
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<data name="Loc_IsTextColorAppliedToNameplateTitle" xml:space="preserve">
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<value>Apply color to nameplate title</value>
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</data>
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<data name="Loc_IsTextColorAppliedToNameplateTitle_Description" xml:space="preserve">
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<value>Whether the color will be applied to title in nameplates.</value>
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</data>
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<data name="Loc_IsTextColorAppliedToNameplateFreeCompany" xml:space="preserve">
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<value>Apply color to nameplate free company</value>
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</data>
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