revert any self linking chat fix changes

This commit is contained in:
2022-09-01 13:59:40 +02:00
parent 86e8d2d519
commit 499d3c14ef

View File

@@ -67,25 +67,17 @@ namespace PlayerTags.Features
var textPayloadIndex = seString.Payloads.IndexOf(payload);
// Chop text to the left and insert it as a new payload
if (textMatchIndex > 0) // textMatchIndex > 1 TODO: Find out, why this does the correct thing but doesn't let process the name correctly.
if (textMatchIndex > 0)
{
var indexToUser = textMatchIndex;
// TODO: Find out, why this does the correct thing but doesn't let process the name correctly.
//if (indexToUser == 1 && activityContextManager.CurrentActivityContext != ActivityContext.None)
// indexToUser--;
seString.Payloads.Insert(textPayloadIndex, new TextPayload(textPayload.Text.Substring(0, indexToUser)));
// Add the content before the player
seString.Payloads.Insert(textPayloadIndex, new TextPayload(textPayload.Text.Substring(0, textMatchIndex)));
// Remove from the chopped text from the original payload
textPayload.Text = textPayload.Text.Substring(indexToUser, textPayload.Text.Length - textMatchIndex);
textPayload.Text = textPayload.Text.Substring(textMatchIndex, textPayload.Text.Length - textMatchIndex);
}
// TODO: Find out, why this does the correct thing but doesn't let process the name correctly.
var textPayloadTextLenghOffset = /*textMatchIndex == 1 ? 1 :*/ 0;
// This is the last reference to the local player in this payload
if (textPayload.Text.Length == playerName.Length + textPayloadTextLenghOffset)
if (textPayload.Text.Length == playerName.Length)
{
playerTextPayloads.Add(textPayload);
break;
@@ -97,7 +89,7 @@ namespace PlayerTags.Features
seString.Payloads.Insert(textPayloadIndex, playerTextPayload);
// Remove from the chopped text from the original payload
textPayload.Text = textPayload.Text.Substring(0, playerName.Length + textPayloadTextLenghOffset);
textPayload.Text = textPayload.Text.Substring(0, playerName.Length);
textMatchIndex = textPayload.Text.IndexOf(playerName);
}
@@ -109,9 +101,6 @@ namespace PlayerTags.Features
// Typically when you receive a player payload followed by a text payload, it displays the text
// and links it with the player payload. When trying to make one of these manually, it displays the player payload separately,
// effectively doubling up the player name.
//var playerPayload = new PlayerPayload(playerName, PluginServices.ClientState.LocalPlayer.HomeWorld.Id);
//seString.Payloads.Insert(seString.Payloads.IndexOf(playerTextPayload), playerPayload);
// For now, don't follow up with a text payload. Only use a player payload.
var playerPayload = new PlayerPayload(playerTextPayload.Text, PluginServices.ClientState.LocalPlayer.HomeWorld.Id);
seString.Payloads.Insert(seString.Payloads.IndexOf(playerTextPayload), playerPayload);