Last minute string changes
This commit is contained in:
6
PlayerTags/Resources/Strings.Designer.cs
generated
6
PlayerTags/Resources/Strings.Designer.cs
generated
@@ -259,7 +259,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Detect references to self in chat.
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/// Looks up a localized string similar to Apply tags to self in chat.
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/// </summary>
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public static string Loc_IsLinkSelfInChatEnabled {
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get {
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@@ -268,7 +268,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Attempts to detect references to self in chat. This allows tags to appear in chat for yourself..
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/// Looks up a localized string similar to Attempts to link your chat name to your character, allowing tags to be applied to self in chat..
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/// </summary>
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public static string Loc_IsLinkSelfInChatEnabled_Description {
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get {
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@@ -1222,7 +1222,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Reset all items to their defaults..
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/// Looks up a localized string similar to Reset all items to their defaults. Custom tags will not be touched..
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/// </summary>
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public static string Loc_Static_ResetAllDefault_Description {
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get {
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@@ -262,10 +262,10 @@
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<value>Replace every player's name with a randomly generated one.</value>
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</data>
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<data name="Loc_IsLinkSelfInChatEnabled" xml:space="preserve">
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<value>Detect references to self in chat</value>
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<value>Apply tags to self in chat</value>
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</data>
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<data name="Loc_IsLinkSelfInChatEnabled_Description" xml:space="preserve">
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<value>Attempts to detect references to self in chat. This allows tags to appear in chat for yourself.</value>
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<value>Attempts to link your chat name to your character, allowing tags to be applied to self in chat.</value>
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</data>
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<data name="Loc_Static_ResetDefault_Description" xml:space="preserve">
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<value>Reset this item to its defaults.</value>
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