Better quick add UI
This commit is contained in:
@@ -1,5 +1,4 @@
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using Dalamud.Configuration;
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using Dalamud.Plugin;
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using Newtonsoft.Json;
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using PlayerTags.Data;
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using PlayerTags.Inheritables;
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@@ -20,7 +19,13 @@ namespace PlayerTags.Configuration
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public bool IsPlayerNameRandomlyGenerated = false;
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public bool IsCustomTagsContextMenuEnabled = true;
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public bool IsShowInheritedPropertiesEnabled = true;
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public bool IsSortedByProximity = true;
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public bool IsPlayersTabOrderedByProximity = true;
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public bool IsPlayersTabSelfVisible = true;
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public bool IsPlayersTabFriendsVisible = true;
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public bool IsPlayersTabPartyVisible = true;
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public bool IsPlayersTabAllianceVisible = true;
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public bool IsPlayersTabEnemiesVisible = true;
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public bool IsPlayersTabOthersVisible = false;
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[JsonProperty(TypeNameHandling = TypeNameHandling.None, ItemTypeNameHandling = TypeNameHandling.None)]
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public Dictionary<string, InheritableData> AllTagsChanges = new Dictionary<string, InheritableData>();
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@@ -17,6 +17,12 @@ namespace PlayerTags.Configuration
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{
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public class PluginConfigurationUI
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{
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private struct PlayerInfo
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{
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public PlayerContext PlayerContext;
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public float Proximity;
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}
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private PluginConfiguration m_PluginConfiguration;
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private PluginData m_PluginData;
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@@ -101,12 +107,20 @@ namespace PlayerTags.Configuration
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ImGui.EndTabItem();
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}
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if (ImGui.BeginTabItem(Strings.Loc_Static_Party))
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if (ImGui.BeginTabItem(Strings.Loc_Static_Players))
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{
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ImGui.Spacing();
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ImGui.Spacing();
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ImGui.TreePush();
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if (ImGui.BeginTable("##PartyAssignTable", 1 + m_PluginData.CustomTags.Count))
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DrawCheckbox(nameof(m_PluginConfiguration.IsPlayersTabOrderedByProximity), true, ref m_PluginConfiguration.IsPlayersTabOrderedByProximity, () => m_PluginConfiguration.Save(m_PluginData));
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DrawCheckbox(nameof(m_PluginConfiguration.IsPlayersTabSelfVisible), true, ref m_PluginConfiguration.IsPlayersTabSelfVisible, () => m_PluginConfiguration.Save(m_PluginData));
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DrawCheckbox(nameof(m_PluginConfiguration.IsPlayersTabFriendsVisible), true, ref m_PluginConfiguration.IsPlayersTabFriendsVisible, () => m_PluginConfiguration.Save(m_PluginData));
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DrawCheckbox(nameof(m_PluginConfiguration.IsPlayersTabPartyVisible), true, ref m_PluginConfiguration.IsPlayersTabPartyVisible, () => m_PluginConfiguration.Save(m_PluginData));
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DrawCheckbox(nameof(m_PluginConfiguration.IsPlayersTabAllianceVisible), true, ref m_PluginConfiguration.IsPlayersTabAllianceVisible, () => m_PluginConfiguration.Save(m_PluginData));
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DrawCheckbox(nameof(m_PluginConfiguration.IsPlayersTabEnemiesVisible), true, ref m_PluginConfiguration.IsPlayersTabEnemiesVisible, () => m_PluginConfiguration.Save(m_PluginData));
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DrawCheckbox(nameof(m_PluginConfiguration.IsPlayersTabOthersVisible), true, ref m_PluginConfiguration.IsPlayersTabOthersVisible, () => m_PluginConfiguration.Save(m_PluginData));
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if (ImGui.BeginTable("##PlayersTable", 1 + m_PluginData.CustomTags.Count))
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{
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ImGui.TableHeader(Strings.Loc_Static_PlayerName);
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ImGui.TableSetupColumn(Strings.Loc_Static_PlayerName);
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@@ -119,65 +133,52 @@ namespace PlayerTags.Configuration
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}
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ImGui.TableHeadersRow();
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int rowIndex = 0;
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foreach (var partyMember in PluginServices.PartyList.OrderBy(obj => obj.Name.TextValue).ToArray())
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if (PluginServices.ClientState.LocalPlayer != null)
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{
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DrawPlayerAssignmentRow(partyMember.Name.TextValue, rowIndex);
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++rowIndex;
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}
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Dictionary<string, PlayerInfo> playerNameContexts = PluginServices.ObjectTable
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.Where(gameObject => gameObject is PlayerCharacter)
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.Select(gameObject => gameObject as PlayerCharacter)
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.ToDictionary(
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playerCharacter => playerCharacter!.Name.TextValue,
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playerCharacter => new PlayerInfo()
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{
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PlayerContext = PlayerContextHelper.GetPlayerContext(playerCharacter!),
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Proximity = (playerCharacter!.Position - PluginServices.ClientState.LocalPlayer.Position).Length()
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});
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if (PluginServices.PartyList.Length == 0 && PluginServices.ClientState.LocalPlayer != null)
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{
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DrawPlayerAssignmentRow(PluginServices.ClientState.LocalPlayer.Name.TextValue, 0);
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}
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// Include party members that aren't in the game object list
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foreach (var partyMember in PluginServices.PartyList)
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{
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if (!playerNameContexts.ContainsKey(partyMember.Name.TextValue))
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{
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playerNameContexts[partyMember.Name.TextValue] = new PlayerInfo()
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{
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PlayerContext = PlayerContext.Party,
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Proximity = int.MaxValue
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};
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}
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}
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ImGui.EndTable();
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}
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ImGui.TreePop();
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var filteredPlayerNameContexts = playerNameContexts.Where(player => PlayerContextHelper.GetIsVisible(player.Value.PlayerContext,
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m_PluginConfiguration.IsPlayersTabSelfVisible,
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m_PluginConfiguration.IsPlayersTabFriendsVisible,
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m_PluginConfiguration.IsPlayersTabPartyVisible,
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m_PluginConfiguration.IsPlayersTabAllianceVisible,
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m_PluginConfiguration.IsPlayersTabEnemiesVisible,
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m_PluginConfiguration.IsPlayersTabOthersVisible));
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ImGui.EndTabItem();
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}
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var orderedPlayerNameContexts = filteredPlayerNameContexts.OrderBy(player => player.Key);
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if (m_PluginConfiguration.IsPlayersTabOrderedByProximity)
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{
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orderedPlayerNameContexts = filteredPlayerNameContexts.OrderBy(player => player.Value.Proximity);
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}
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if (ImGui.BeginTabItem(Strings.Loc_Static_Proximity))
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{
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ImGui.Spacing();
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ImGui.Spacing();
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ImGui.TreePush();
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DrawCheckbox(nameof(m_PluginConfiguration.IsSortedByProximity), true, ref m_PluginConfiguration.IsSortedByProximity, () => m_PluginConfiguration.Save(m_PluginData));
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if (ImGui.BeginTable("##ProximityAssignTable", 1 + m_PluginData.CustomTags.Count))
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{
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ImGui.TableHeader(Strings.Loc_Static_PlayerName);
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ImGui.TableSetupColumn(Strings.Loc_Static_PlayerName);
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ImGui.NextColumn();
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foreach (var customTag in m_PluginData.CustomTags)
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{
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ImGui.TableHeader(customTag.Text.InheritedValue);
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ImGui.TableSetupColumn(customTag.Text.InheritedValue);
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ImGui.NextColumn();
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}
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ImGui.TableHeadersRow();
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var players = PluginServices.ObjectTable.Where(gameObject => gameObject is PlayerCharacter);
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if (m_PluginConfiguration.IsSortedByProximity && PluginServices.ClientState.LocalPlayer != null)
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{
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players = players.OrderBy(gameObject => (gameObject.Position - PluginServices.ClientState.LocalPlayer.Position).Length());
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}
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else
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{
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players = players.OrderBy(obj => obj.Name.TextValue);
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}
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int rowIndex = 0;
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foreach (var gameObject in players)
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{
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DrawPlayerAssignmentRow(gameObject.Name.TextValue, rowIndex);
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++rowIndex;
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}
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if (PluginServices.ObjectTable.Length == 0 && PluginServices.ClientState.LocalPlayer != null)
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{
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DrawPlayerAssignmentRow(PluginServices.ClientState.LocalPlayer.Name.TextValue, 0);
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int rowIndex = 0;
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foreach (var player in orderedPlayerNameContexts)
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{
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DrawPlayerAssignmentRow(player.Key, rowIndex);
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++rowIndex;
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}
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}
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ImGui.EndTable();
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@@ -1,9 +1,12 @@
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namespace PlayerTags.Data
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using System;
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namespace PlayerTags.Data
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{
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[Flags]
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public enum ActivityContext
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{
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Overworld,
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PveDuty,
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PvpDuty,
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None = 0x0,
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PveDuty = 0x1,
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PvpDuty = 0x2,
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}
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}
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27
PlayerTags/Data/ActivityContextHelper.cs
Normal file
27
PlayerTags/Data/ActivityContextHelper.cs
Normal file
@@ -0,0 +1,27 @@
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namespace PlayerTags.Data
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{
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public static class ActivityContextHelper
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{
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public static bool GetIsVisible(ActivityContext playerContext, bool desiredPveDutyVisibility, bool desiredPvpDutyVisibility, bool desiredOthersVisibility)
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{
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bool isVisible = false;
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if (playerContext.HasFlag(ActivityContext.PveDuty))
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{
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isVisible |= desiredPveDutyVisibility;
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}
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if (playerContext.HasFlag(ActivityContext.PvpDuty))
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{
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isVisible |= desiredPvpDutyVisibility;
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}
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if (playerContext == ActivityContext.None)
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{
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isVisible |= desiredOthersVisibility;
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}
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return isVisible;
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}
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}
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}
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81
PlayerTags/Data/PlayerContextHelper.cs
Normal file
81
PlayerTags/Data/PlayerContextHelper.cs
Normal file
@@ -0,0 +1,81 @@
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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namespace PlayerTags.Data
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{
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public static class PlayerContextHelper
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{
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public static PlayerContext GetPlayerContext(PlayerCharacter playerCharacter)
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{
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PlayerContext playerContext = PlayerContext.None;
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if (PluginServices.ClientState.LocalPlayer == playerCharacter)
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{
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playerContext |= PlayerContext.Self;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.Friend))
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{
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playerContext |= PlayerContext.Friend;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.PartyMember))
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{
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playerContext |= PlayerContext.Party;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.AllianceMember))
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{
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playerContext |= PlayerContext.Alliance;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.Hostile))
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{
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playerContext |= PlayerContext.Enemy;
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}
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return playerContext;
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}
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public static bool GetIsVisible(PlayerContext playerContext, bool desiredSelfVisibility, bool desiredFriendsVisibility, bool desiredPartyVisibility, bool desiredAllianceVisibility, bool desiredEnemiesVisibility, bool desiredOthersVisibility)
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{
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if (playerContext.HasFlag(PlayerContext.Self))
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{
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return desiredSelfVisibility;
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}
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bool isVisible = false;
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if (playerContext.HasFlag(PlayerContext.Friend))
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{
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isVisible |= desiredFriendsVisibility;
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}
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if (playerContext.HasFlag(PlayerContext.Party))
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{
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isVisible |= desiredPartyVisibility;
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}
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if (!playerContext.HasFlag(PlayerContext.Party) && playerContext.HasFlag(PlayerContext.Alliance))
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{
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isVisible |= desiredAllianceVisibility;
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}
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if (playerContext.HasFlag(PlayerContext.Enemy))
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{
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isVisible |= desiredEnemiesVisibility;
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}
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if (playerContext == PlayerContext.None)
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{
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isVisible |= desiredOthersVisibility;
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}
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return isVisible;
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}
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public static bool GetIsVisible(PlayerCharacter playerCharacter, bool desiredSelfVisibility, bool desiredFriendsVisibility, bool desiredPartyVisibility, bool desiredAllianceVisibility, bool desiredEnemiesVisibility, bool desiredOthersVisibility)
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{
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return GetIsVisible(GetPlayerContext(playerCharacter), desiredSelfVisibility, desiredFriendsVisibility, desiredPartyVisibility, desiredAllianceVisibility, desiredEnemiesVisibility, desiredOthersVisibility);
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}
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}
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}
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@@ -19,13 +19,13 @@ namespace PlayerTags.Features
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{
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private PluginConfiguration m_PluginConfiguration;
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private ActivityContext m_ActivityContext;
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private ActivityContext m_CurrentActivityContext;
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public TagTargetFeature(PluginConfiguration pluginConfiguration)
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{
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m_PluginConfiguration = pluginConfiguration;
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m_ActivityContext = ActivityContext.Overworld;
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m_CurrentActivityContext = ActivityContext.None;
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PluginServices.ClientState.TerritoryChanged += ClientState_TerritoryChanged;
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}
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@@ -41,7 +41,7 @@ namespace PlayerTags.Features
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private void ClientState_TerritoryChanged(object? sender, ushort e)
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{
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m_ActivityContext = ActivityContext.Overworld;
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m_CurrentActivityContext = ActivityContext.None;
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var contentFinderConditionsSheet = PluginServices.DataManager.GameData.GetExcelSheet<ContentFinderCondition>();
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if (contentFinderConditionsSheet != null)
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@@ -51,11 +51,11 @@ namespace PlayerTags.Features
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{
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if (foundContentFinderCondition.PvP)
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{
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m_ActivityContext = ActivityContext.PvpDuty;
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m_CurrentActivityContext = ActivityContext.PvpDuty;
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}
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else
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{
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m_ActivityContext = ActivityContext.PveDuty;
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m_CurrentActivityContext = ActivityContext.PveDuty;
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}
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}
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}
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@@ -69,143 +69,35 @@ namespace PlayerTags.Features
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/// <returns>A list of payloads for the given tag.</returns>
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protected IEnumerable<Payload> GetPayloads(GameObject gameObject, Tag tag)
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{
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// Only get payloads when in allowed activity contexts
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if (!IsVisibleInActivity(tag))
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bool isVisibleForActivity = ActivityContextHelper.GetIsVisible(m_CurrentActivityContext,
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tag.IsVisibleInPveDuties.InheritedValue ?? false,
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tag.IsVisibleInPvpDuties.InheritedValue ?? false,
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tag.IsVisibleInOverworld.InheritedValue ?? false);
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if (!isVisibleForActivity)
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{
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return Enumerable.Empty<Payload>();
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}
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// Only get payloads for player characters for allowed player contexts
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if (gameObject is PlayerCharacter playerCharacter && !IsVisibleForPlayer(tag, playerCharacter))
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if (gameObject is PlayerCharacter playerCharacter)
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{
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return Enumerable.Empty<Payload>();
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bool isVisibleForPlayer = PlayerContextHelper.GetIsVisible(playerCharacter,
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tag.IsVisibleForSelf.InheritedValue ?? false,
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tag.IsVisibleForFriendPlayers.InheritedValue ?? false,
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tag.IsVisibleForPartyPlayers.InheritedValue ?? false,
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tag.IsVisibleForAlliancePlayers.InheritedValue ?? false,
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tag.IsVisibleForEnemyPlayers.InheritedValue ?? false,
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tag.IsVisibleForOtherPlayers.InheritedValue ?? false);
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if (!isVisibleForPlayer)
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{
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return Enumerable.Empty<Payload>();
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}
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}
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return CreatePayloads(gameObject, tag);
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}
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private InheritableValue<bool>? GetInheritableVisibilityForActivity(Tag tag, ActivityContext activityContext)
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{
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switch (activityContext)
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{
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case ActivityContext.Overworld:
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return tag.IsVisibleInOverworld;
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case ActivityContext.PveDuty:
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return tag.IsVisibleInPveDuties;
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case ActivityContext.PvpDuty:
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return tag.IsVisibleInPvpDuties;
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}
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return null;
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}
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private bool IsVisibleInActivity(Tag tag)
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{
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var inheritable = GetInheritableVisibilityForActivity(tag, m_ActivityContext);
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if (inheritable == null)
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{
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return false;
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}
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if (inheritable.InheritedValue == null || !inheritable.InheritedValue.Value)
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{
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return false;
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}
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return true;
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}
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private PlayerContext GetContextForPlayer(PlayerCharacter playerCharacter)
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{
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PlayerContext playerContext = PlayerContext.None;
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if (PluginServices.ClientState.LocalPlayer == playerCharacter)
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{
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playerContext |= PlayerContext.Self;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.Friend))
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{
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playerContext |= PlayerContext.Friend;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.PartyMember))
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{
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playerContext |= PlayerContext.Party;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.AllianceMember))
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{
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playerContext |= PlayerContext.Alliance;
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}
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if (playerCharacter.StatusFlags.HasFlag(StatusFlags.Hostile))
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{
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playerContext |= PlayerContext.Enemy;
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}
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return playerContext;
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}
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private bool IsVisibleForPlayer(Tag tag, PlayerCharacter playerCharacter)
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{
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var playerContext = GetContextForPlayer(playerCharacter);
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if (playerContext.HasFlag(PlayerContext.Self))
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{
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if (tag.IsVisibleForSelf.InheritedValue == null || !tag.IsVisibleForSelf.InheritedValue.Value)
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{
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return false;
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}
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return true;
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}
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bool isVisible = false;
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if (playerContext.HasFlag(PlayerContext.Friend))
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{
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if (tag.IsVisibleForFriendPlayers.InheritedValue != null)
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{
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isVisible |= tag.IsVisibleForFriendPlayers.InheritedValue.Value;
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}
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}
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if (playerContext.HasFlag(PlayerContext.Party))
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{
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if (tag.IsVisibleForPartyPlayers.InheritedValue != null)
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{
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isVisible |= tag.IsVisibleForPartyPlayers.InheritedValue.Value;
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}
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}
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if (!playerContext.HasFlag(PlayerContext.Party) && playerContext.HasFlag(PlayerContext.Alliance))
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{
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if (tag.IsVisibleForAlliancePlayers.InheritedValue != null)
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{
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isVisible |= tag.IsVisibleForAlliancePlayers.InheritedValue.Value;
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}
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}
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if (playerContext.HasFlag(PlayerContext.Enemy))
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{
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if (tag.IsVisibleForEnemyPlayers.InheritedValue != null)
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{
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isVisible |= tag.IsVisibleForEnemyPlayers.InheritedValue.Value;
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}
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}
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if (playerContext == PlayerContext.None)
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||||
{
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if (tag.IsVisibleForOtherPlayers.InheritedValue != null)
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{
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isVisible |= tag.IsVisibleForOtherPlayers.InheritedValue.Value;
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}
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}
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||||
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return isVisible;
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}
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||||
|
||||
private Payload[] CreatePayloads(GameObject gameObject, Tag tag)
|
||||
{
|
||||
List<Payload> newPayloads = new List<Payload>();
|
||||
|
||||
182
PlayerTags/Resources/Strings.Designer.cs
generated
182
PlayerTags/Resources/Strings.Designer.cs
generated
@@ -249,6 +249,132 @@ namespace PlayerTags.Resources {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show alliance members.
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabAllianceVisible {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabAllianceVisible", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show alliance members in the players list..
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabAllianceVisible_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabAllianceVisible_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show enemies.
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabEnemiesVisible {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabEnemiesVisible", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show enemies in the players list..
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabEnemiesVisible_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabEnemiesVisible_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show friends.
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabFriendsVisible {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabFriendsVisible", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show friends in the players list..
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabFriendsVisible_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabFriendsVisible_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Order by proximity.
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabOrderedByProximity {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabOrderedByProximity", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Players that are closer to the local player will be ordered towards the top..
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabOrderedByProximity_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabOrderedByProximity_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show others.
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabOthersVisible {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabOthersVisible", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show others in the players list..
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabOthersVisible_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabOthersVisible_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show party members.
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabPartyVisible {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabPartyVisible", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show party members in the players list..
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabPartyVisible_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabPartyVisible_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show self.
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabSelfVisible {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabSelfVisible", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Show yourself in the players list..
|
||||
/// </summary>
|
||||
public static string Loc_IsPlayersTabSelfVisible_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsPlayersTabSelfVisible_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Selected.
|
||||
/// </summary>
|
||||
@@ -276,24 +402,6 @@ namespace PlayerTags.Resources {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Sort by proximity.
|
||||
/// </summary>
|
||||
public static string Loc_IsSortedByProximity {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsSortedByProximity", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Players that are closer to the local player will be ordered towards the top..
|
||||
/// </summary>
|
||||
public static string Loc_IsSortedByProximity_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsSortedByProximity_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Text italic.
|
||||
/// </summary>
|
||||
@@ -484,7 +592,7 @@ namespace PlayerTags.Resources {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Whether the tag should be visible in pvp duties..
|
||||
/// Looks up a localized string similar to Whether the tag should be visible in pve duties..
|
||||
/// </summary>
|
||||
public static string Loc_IsVisibleInPveDuties_Description {
|
||||
get {
|
||||
@@ -501,6 +609,15 @@ namespace PlayerTags.Resources {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Whether the tag should be visible in pvp duties..
|
||||
/// </summary>
|
||||
public static string Loc_IsVisibleInPvpDuties_Description {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_IsVisibleInPvpDuties_Description", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Free company.
|
||||
/// </summary>
|
||||
@@ -888,15 +1005,6 @@ namespace PlayerTags.Resources {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Party.
|
||||
/// </summary>
|
||||
public static string Loc_Static_Party {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_Static_Party", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Player.
|
||||
/// </summary>
|
||||
@@ -906,6 +1014,15 @@ namespace PlayerTags.Resources {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Players.
|
||||
/// </summary>
|
||||
public static string Loc_Static_Players {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_Static_Players", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Player Tags.
|
||||
/// </summary>
|
||||
@@ -915,15 +1032,6 @@ namespace PlayerTags.Resources {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Proximity.
|
||||
/// </summary>
|
||||
public static string Loc_Static_Proximity {
|
||||
get {
|
||||
return ResourceManager.GetString("Loc_Static_Proximity", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Remove this custom tag..
|
||||
/// </summary>
|
||||
|
||||
@@ -126,11 +126,8 @@
|
||||
<data name="Loc_Static_General" xml:space="preserve">
|
||||
<value>General</value>
|
||||
</data>
|
||||
<data name="Loc_Static_Party" xml:space="preserve">
|
||||
<value>Party</value>
|
||||
</data>
|
||||
<data name="Loc_Static_Proximity" xml:space="preserve">
|
||||
<value>Proximity</value>
|
||||
<data name="Loc_Static_Players" xml:space="preserve">
|
||||
<value>Players</value>
|
||||
</data>
|
||||
<data name="Loc_Static_TaggedPlayers" xml:space="preserve">
|
||||
<value>Tagged Players</value>
|
||||
@@ -480,10 +477,52 @@
|
||||
<value>Whether the tag should be visible for players in other circumstances for which there is no specific option.</value>
|
||||
</data>
|
||||
|
||||
<data name="Loc_IsSortedByProximity" xml:space="preserve">
|
||||
<value>Sort by proximity</value>
|
||||
<data name="Loc_IsPlayersTabOrderedByProximity" xml:space="preserve">
|
||||
<value>Order by proximity</value>
|
||||
</data>
|
||||
<data name="Loc_IsSortedByProximity_Description" xml:space="preserve">
|
||||
<data name="Loc_IsPlayersTabOrderedByProximity_Description" xml:space="preserve">
|
||||
<value>Players that are closer to the local player will be ordered towards the top.</value>
|
||||
</data>
|
||||
|
||||
<data name="Loc_IsPlayersTabSelfVisible" xml:space="preserve">
|
||||
<value>Show self</value>
|
||||
</data>
|
||||
<data name="Loc_IsPlayersTabSelfVisible_Description" xml:space="preserve">
|
||||
<value>Show yourself in the players list.</value>
|
||||
</data>
|
||||
|
||||
<data name="Loc_IsPlayersTabFriendsVisible" xml:space="preserve">
|
||||
<value>Show friends</value>
|
||||
</data>
|
||||
<data name="Loc_IsPlayersTabFriendsVisible_Description" xml:space="preserve">
|
||||
<value>Show friends in the players list.</value>
|
||||
</data>
|
||||
|
||||
<data name="Loc_IsPlayersTabPartyVisible" xml:space="preserve">
|
||||
<value>Show party members</value>
|
||||
</data>
|
||||
<data name="Loc_IsPlayersTabPartyVisible_Description" xml:space="preserve">
|
||||
<value>Show party members in the players list.</value>
|
||||
</data>
|
||||
|
||||
<data name="Loc_IsPlayersTabAllianceVisible" xml:space="preserve">
|
||||
<value>Show alliance members</value>
|
||||
</data>
|
||||
<data name="Loc_IsPlayersTabAllianceVisible_Description" xml:space="preserve">
|
||||
<value>Show alliance members in the players list.</value>
|
||||
</data>
|
||||
|
||||
<data name="Loc_IsPlayersTabEnemiesVisible" xml:space="preserve">
|
||||
<value>Show enemies</value>
|
||||
</data>
|
||||
<data name="Loc_IsPlayersTabEnemiesVisible_Description" xml:space="preserve">
|
||||
<value>Show enemies in the players list.</value>
|
||||
</data>
|
||||
|
||||
<data name="Loc_IsPlayersTabOthersVisible" xml:space="preserve">
|
||||
<value>Show others</value>
|
||||
</data>
|
||||
<data name="Loc_IsPlayersTabOthersVisible_Description" xml:space="preserve">
|
||||
<value>Show others in the players list.</value>
|
||||
</data>
|
||||
</root>
|
||||
Reference in New Issue
Block a user