finally fix config backward-compatibility

This commit is contained in:
2022-11-21 06:27:23 +01:00
parent ecde52a94e
commit 8e28a60d4b

View File

@@ -77,7 +77,7 @@ namespace PlayerTags.Data
{
m_Inheritables = new Dictionary<string, IInheritable>();
var inheritableFields = GetType().GetFields(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic).Where(field => typeof(IInheritable).IsAssignableFrom(field.FieldType));
var inheritableFields = GetType().GetFields().Where(field => typeof(IInheritable).IsAssignableFrom(field.FieldType));
foreach (var inheritableField in inheritableFields)
{
IInheritable? inheritable = inheritableField.GetValue(this) as IInheritable;
@@ -281,11 +281,25 @@ namespace PlayerTags.Data
return true;
}
private static readonly Dictionary<string, string> ObsulteInheritableStringMap = new()
{
{ "IsIconVisibleInChat", nameof(IsRoleIconVisibleInChat) },
{ "IsIconVisibleInNameplate", nameof(IsRoleIconVisibleInNameplates) }
};
private static string FixObsuleteInheritableStringName(string name)
{
if (ObsulteInheritableStringMap.ContainsKey(name))
return ObsulteInheritableStringMap[name];
else
return name;
}
public void SetChanges(IEnumerable<KeyValuePair<string, InheritableData>> changes)
{
foreach ((var name, var inheritableData) in changes)
{
Inheritables[name].SetData(inheritableData);
var namefixed = FixObsuleteInheritableStringName(name);
Inheritables[namefixed].SetData(inheritableData);
}
}