change & to && isTagEnabled()

This commit is contained in:
2022-12-07 07:09:46 +01:00
parent e9617b624e
commit c0eb7b7575

View File

@@ -410,7 +410,7 @@ namespace PlayerTags.Features
if (stringMatch.GameObject is PlayerCharacter playerCharacter1)
{
if (playerCharacter1.ClassJob.GameData != null && m_PluginData.JobTags.TryGetValue(playerCharacter1.ClassJob.GameData.Abbreviation, out var jobTag) & isTagEnabled(jobTag))
if (playerCharacter1.ClassJob.GameData != null && m_PluginData.JobTags.TryGetValue(playerCharacter1.ClassJob.GameData.Abbreviation, out var jobTag) && isTagEnabled(jobTag))
applyTextFormatting(jobTag);
}