Projektdateien hinzufügen.

This commit is contained in:
2024-05-05 15:59:49 +02:00
parent 74da0c6962
commit 7c28a6ee17
242 changed files with 23697 additions and 0 deletions

13
Directory.Build.props Normal file
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<Project>
<PropertyGroup>
<LangVersion>latest</LangVersion>
<Copyright>Copyright © Pilzinsel64 2018 - 2024</Copyright>
<Authors>Pilzinsel64</Authors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
</Project>

151
SM64Lib.LIBMIO0/MIO0.cs Normal file
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using System;
namespace SM64Lib.LIBMIO0
{
public struct MIO0_Header
{
public uint dest_size;
public uint comp_offset;
public uint uncomp_offset;
public bool big_endian;
};
public class MIO0
{
private const int MIO0_HEADER_LENGTH = 16;
private static int GET_BIT(byte[] buf, int offset, int bit)
{
return buf[(bit / 8) + offset] & (1 << (7 - (bit % 8)));
}
private static bool compareByteArrays(byte[] buf1, byte[] buf2, int length)
{
for (int i = 0; i < length; ++i)
if (buf1[i] != buf2[i]) return false;
return true;
}
private static uint read_u32_be(byte[] buf, int off)
{
return (uint)(((buf)[off + 0] << 24) + ((buf)[off + 1] << 16) +
((buf)[off + 2] << 8) + ((buf)[off + 3]));
}
private static uint read_u32_le(byte[] buf, int off)
{
return (uint)(((buf)[off + 1] << 24) + ((buf)[off + 0] << 16) +
((buf)[off + 3] << 8) + ((buf)[off + 2]));
}
private static void write_u32_be(byte[] buf, uint val, int off)
{
buf[off + 0] = (byte)((val >> 24) & 0xFF);
buf[off + 1] = (byte)((val >> 16) & 0xFF);
buf[off + 2] = (byte)((val >> 8) & 0xFF);
buf[off + 3] = (byte)(val & 0xFF);
}
///<summary>
/// decode MIO0 header<para/>
/// returns true if valid header, false otherwise
///</summary>
public static bool decode_header(byte[] buf, ref MIO0_Header head)
{
byte[] mio0_ascii_be = new byte[] { 0x4D, 0x49, 0x4F, 0x30 };
byte[] mio0_ascii_le = new byte[] { 0x49, 0x4D, 0x30, 0x4F };
if (compareByteArrays(buf, mio0_ascii_be, 4))
{
head.dest_size = read_u32_be(buf, 4);
head.comp_offset = read_u32_be(buf, 8);
head.uncomp_offset = read_u32_be(buf, 12);
head.big_endian = true;
return true;
}
else if (compareByteArrays(buf, mio0_ascii_le, 4))
{
head.dest_size = read_u32_le(buf, 4);
head.comp_offset = read_u32_le(buf, 8);
head.uncomp_offset = read_u32_le(buf, 12);
head.big_endian = false;
return true;
}
return false;
}
///<summary>
/// encode MIO0 header from struct
///</summary>
public static void encode_header(byte[] buf, ref MIO0_Header head)
{
write_u32_be(buf, 0x4D494F30, 0); // write "MIO0" at start of buffer
write_u32_be(buf, head.dest_size, 4);
write_u32_be(buf, head.comp_offset, 8);
write_u32_be(buf, head.uncomp_offset, 12);
}
///<summary>
/// decode MIO0 data<para/>
/// mio0_buf: buffer containing MIO0 data<para/>
/// returns the raw data as a byte array
///</summary>
public static byte[] mio0_decode(byte[] mio0_buf)
{
MIO0_Header head = new MIO0_Header();
uint bytes_written = 0;
int bit_idx = 0;
int comp_idx = 0;
int uncomp_idx = 0;
bool valid;
// extract header
valid = decode_header(mio0_buf, ref head);
// verify MIO0 header
if (!valid)
{
return null;
}
if (!head.big_endian)
{
return null;
}
byte[] decoded = new byte[head.dest_size];
// decode data
while (bytes_written < head.dest_size)
{
if (GET_BIT(mio0_buf, MIO0_HEADER_LENGTH, bit_idx) > 0)
{
// 1 - pull uncompressed data
decoded[bytes_written] = mio0_buf[head.uncomp_offset + uncomp_idx];
bytes_written++;
uncomp_idx++;
}
else
{
// 0 - read compressed data
byte a = mio0_buf[head.comp_offset + comp_idx + 0];
byte b = mio0_buf[head.comp_offset + comp_idx + 1];
comp_idx += 2;
int length = ((a & 0xF0) >> 4) + 3;
int idx = ((a & 0x0F) << 8) + b + 1;
for (int i = 0; i < length; i++)
{
decoded[bytes_written] = decoded[bytes_written - idx];
bytes_written++;
}
}
bit_idx++;
}
return decoded;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("e4cec3b1-5778-4d63-8c97-c95153cdc052")]

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>LIBMIO0</AssemblyTitle>
<Product>Quad64</Product>
<Copyright>Copyright © David 2018</Copyright>
<Platforms>AnyCPU</Platforms>
<Configurations>Debug;Release;ReleaseBundle;ReleaseStandalone</Configurations>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.VisualBasic" Version="10.3.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
</ItemGroup>
<ItemGroup>
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs" />
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs" />
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs" />
</ItemGroup>
</Project>

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using System.Drawing;
namespace SM64Lib.N64Graphics
{
public enum N64Codec { RGBA16, RGBA32, IA16, IA8, IA4, I8, I4, CI8, CI4, ONEBPP };
public enum N64IMode { AlphaCopyIntensity, AlphaBinary, AlphaOne };
public class N64Graphics
{
private static int SCALE_5_8(int val)
{
return (val * 0xFF) / 0x1F;
}
private static byte SCALE_8_5(byte val)
{
return (byte)((((val) + 4) * 0x1F) / 0xFF);
}
private static byte SCALE_8_4(byte val)
{
return (byte)(val / 0x11);
}
private static int SCALE_3_8(byte val)
{
return (val * 0xFF) / 0x7;
}
private static byte SCALE_8_3(byte val)
{
return (byte)(val / 0x24);
}
public static Color RGBA16Color(byte c0, byte c1)
{
int r = SCALE_5_8((c0 & 0xF8) >> 3);
int g = SCALE_5_8(((c0 & 0x07) << 2) | ((c1 & 0xC0) >> 6));
int b = SCALE_5_8((c1 & 0x3E) >> 1);
int a = ((c1 & 0x1) > 0) ? 255 : 0;
return Color.FromArgb(a, r, g, b);
}
public static void ColorRGBA16(Color col, out byte c0, out byte c1)
{
byte r, g, b;
r = SCALE_8_5(col.R);
g = SCALE_8_5(col.G);
b = SCALE_8_5(col.B);
c0 = (byte)((r << 3) | (g >> 2));
c1 = (byte)(((g & 0x3) << 6) | (b << 1) | ((col.A > 0) ? 1 : 0));
}
public static Color RGBA16Color(byte[] data, int pixOffset)
{
byte c0 = data[pixOffset];
byte c1 = data[pixOffset + 1];
return RGBA16Color(c0, c1);
}
public static Color RGBA32Color(byte[] data, int pixOffset)
{
int r, g, b, a;
r = data[pixOffset];
g = data[pixOffset + 1];
b = data[pixOffset + 2];
a = data[pixOffset + 3];
return Color.FromArgb(a, r, g, b);
}
public static Color IA16Color(byte[] data, int pixOffset)
{
int i = data[pixOffset];
int a = data[pixOffset + 1];
return Color.FromArgb(a, i, i, i);
}
public static Color IA8Color(byte[] data, int pixOffset)
{
int i, a;
byte c = data[pixOffset];
i = (c >> 4) * 0x11;
a = (c & 0xF) * 0x11;
return Color.FromArgb(a, i, i, i);
}
public static Color IA4Color(byte[] data, int pixOffset, int nibble)
{
int shift = (1 - nibble) * 4;
int i, a;
int val = (data[pixOffset] >> shift) & 0xF;
i = SCALE_3_8((byte)(val >> 1));
a = (val & 0x1) > 0 ? 0xFF : 0x00;
return Color.FromArgb(a, i, i, i);
}
public static Color I8Color(byte[] data, int pixOffset, N64IMode mode = N64IMode.AlphaCopyIntensity)
{
int i = data[pixOffset];
int a = i;
switch (mode)
{
case N64IMode.AlphaBinary: a = (i == 0) ? 0 : 0xFF; break;
case N64IMode.AlphaCopyIntensity: a = i; break;
case N64IMode.AlphaOne: a = 0xFF; break;
}
return Color.FromArgb(a, i, i, i);
}
public static Color I4Color(byte[] data, int pixOffset, int nibble, N64IMode mode = N64IMode.AlphaCopyIntensity)
{
int shift = (1 - nibble) * 4;
int i = (data[pixOffset] >> shift) & 0xF;
i *= 0x11;
int a = i;
switch (mode)
{
case N64IMode.AlphaBinary: a = (i == 0) ? 0 : 0xFF; break;
case N64IMode.AlphaCopyIntensity: a = i; break;
case N64IMode.AlphaOne: a = 0xFF; break;
}
return Color.FromArgb(a, i, i, i);
}
public static Color CI8Color(byte[] data, byte[] palette, int pixOffset)
{
byte c0, c1;
int palOffset = 2 * data[pixOffset];
c0 = palette[palOffset];
c1 = palette[palOffset + 1];
return RGBA16Color(c0, c1);
}
public static Color CI4Color(byte[] data, byte[] palette, int pixOffset, int nibble)
{
byte c0, c1;
int shift = (1 - nibble) * 4;
int palOffset = 2 * ((data[pixOffset] >> shift) & 0xF);
c0 = palette[palOffset];
c1 = palette[palOffset + 1];
return RGBA16Color(c0, c1);
}
public static Color BPPColor(byte[] data, int pixOffset, int bit)
{
int i, a;
int val = (data[pixOffset] >> (7 - bit)) & 0x1;
i = a = val == 0 ? 0x00 : 0xFF;
return Color.FromArgb(a, i, i, i);
}
// return number of bytes needed to encode numPixels using codec
public static int PixelsToBytes(N64Codec codec, int numPixels)
{
int numBytes = 0;
switch (codec)
{
case N64Codec.RGBA16: numBytes = numPixels * 2; break;
case N64Codec.RGBA32: numBytes = numPixels * 4; break;
case N64Codec.IA16: numBytes = numPixels * 2; break;
case N64Codec.IA8: numBytes = numPixels; break;
case N64Codec.IA4: numBytes = numPixels / 2; break;
case N64Codec.I8: numBytes = numPixels; break;
case N64Codec.I4: numBytes = numPixels / 2; break;
case N64Codec.CI8: numBytes = numPixels; break;
case N64Codec.CI4: numBytes = numPixels / 2; break;
case N64Codec.ONEBPP: numBytes = numPixels / 8; break;
}
return numBytes;
}
public static string CodecString(N64Codec codec)
{
switch (codec)
{
case N64Codec.RGBA16: return "rgba16";
case N64Codec.RGBA32: return "rgba32";
case N64Codec.IA16: return "ia16";
case N64Codec.IA8: return "ia8";
case N64Codec.IA4: return "ia4";
case N64Codec.I8: return "i8";
case N64Codec.I4: return "i4";
case N64Codec.CI8: return "ci8";
case N64Codec.CI4: return "ci4";
case N64Codec.ONEBPP: return "1bpp";
}
return "unk";
}
public static N64Codec StringCodec(string str)
{
switch (str.ToLower())
{
default:
case "rgba16": return N64Codec.RGBA16;
case "rgba32": return N64Codec.RGBA32;
case "ia16": return N64Codec.IA16;
case "ia8": return N64Codec.IA8;
case "ia4": return N64Codec.IA4;
case "i8": return N64Codec.I8;
case "i4": return N64Codec.I4;
case "ci8": return N64Codec.CI8;
case "ci4": return N64Codec.CI4;
case "1bpp": return N64Codec.ONEBPP;
}
}
public static Color MakeColor(byte[] data, byte[] palette, int offset, int select, N64Codec codec, N64IMode mode)
{
Color color;
switch (codec)
{
case N64Codec.RGBA16:
color = RGBA16Color(data, offset);
break;
case N64Codec.RGBA32:
color = RGBA32Color(data, offset);
break;
case N64Codec.IA16:
color = IA16Color(data, offset);
break;
case N64Codec.IA8:
color = IA8Color(data, offset);
break;
case N64Codec.IA4:
color = IA4Color(data, offset, select);
break;
case N64Codec.I8:
color = I8Color(data, offset, mode);
break;
case N64Codec.I4:
color = I4Color(data, offset, select, mode);
break;
case N64Codec.CI8:
color = CI8Color(data, palette, offset);
break;
case N64Codec.CI4:
color = CI4Color(data, palette, offset, select);
break;
case N64Codec.ONEBPP:
color = BPPColor(data, offset, select);
break;
default:
color = RGBA16Color(data, offset);
break;
}
return color;
}
public static void RenderTexture(Graphics g, byte[] data, byte[] palette, int offset, int width, int height, int scale, N64Codec codec, N64IMode mode)
{
Brush brush;
for (int h = 0; h < height; h++)
{
for (int w = 0; w < width; w++)
{
int pixOffset = (h * width + w);
int bytesPerPix = 1;
int select = 0;
switch (codec)
{
case N64Codec.RGBA16: bytesPerPix = 2; pixOffset *= bytesPerPix; break;
case N64Codec.RGBA32: bytesPerPix = 4; pixOffset *= bytesPerPix; break;
case N64Codec.IA16: bytesPerPix = 2; pixOffset *= bytesPerPix; break;
case N64Codec.IA8: break;
case N64Codec.IA4:
select = pixOffset & 0x1;
pixOffset /= 2;
break;
case N64Codec.I8: break;
case N64Codec.I4:
case N64Codec.CI4:
select = pixOffset & 0x1;
pixOffset /= 2;
break;
case N64Codec.CI8: break;
case N64Codec.ONEBPP:
select = pixOffset & 0x7;
pixOffset /= 8;
break;
}
pixOffset += offset;
if (data.Length > pixOffset + bytesPerPix - 1)
{
brush = new SolidBrush(MakeColor(data, palette, pixOffset, select, codec, mode));
g.FillRectangle(brush, w * scale, h * scale, scale, scale);
}
}
}
}
// return palette index of matching c0/c1 16-bit dataset, or -1 if not found
private static int paletteIndex(byte[] pal, int palCount, byte c0, byte c1)
{
for (int i = 0; i < palCount; i++)
{
if (pal[2 * i] == c0 && pal[2 * i + 1] == c1)
{
return i;
}
}
return -1;
}
public static void Convert(ref byte[] imageData, ref byte[] paletteData, N64Codec codec, Bitmap bm)
{
int numPixels = bm.Width * bm.Height;
imageData = new byte[PixelsToBytes(codec, numPixels)];
int palCount = 0;
switch (codec)
{
case N64Codec.RGBA16:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
byte c0;
byte c1;
ColorRGBA16(col, out c0, out c1);
int idx = 2 * (y * bm.Width + x);
imageData[idx + 0] = c0;
imageData[idx + 1] = c1;
}
}
break;
case N64Codec.RGBA32:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
int idx = 4 * (y * bm.Width + x);
imageData[idx + 0] = col.R;
imageData[idx + 1] = col.G;
imageData[idx + 2] = col.B;
imageData[idx + 3] = col.A;
}
}
break;
case N64Codec.IA16:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
int sum = col.R + col.G + col.B;
byte intensity = (byte)(sum / 3);
byte alpha = col.A;
int idx = 2 * (y * bm.Width + x);
imageData[idx + 0] = intensity;
imageData[idx + 1] = alpha;
}
}
break;
case N64Codec.IA8:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
int sum = col.R + col.G + col.B;
byte intensity = SCALE_8_4((byte)(sum / 3));
byte alpha = SCALE_8_4(col.A);
int idx = y * bm.Width + x;
imageData[idx] = (byte)((intensity << 4) | alpha);
}
}
break;
case N64Codec.IA4:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
int sum = col.R + col.G + col.B;
byte intensity = SCALE_8_3((byte)(sum / 3));
byte alpha = (byte)(col.A > 0 ? 1 : 0);
int idx = y * bm.Width + x;
byte old = imageData[idx / 2];
if ((idx % 2) > 0)
{
imageData[idx / 2] = (byte)((old & 0xF0) | (intensity << 1) | alpha);
}
else
{
imageData[idx / 2] = (byte)((old & 0x0F) | (((intensity << 1) | alpha) << 4));
}
}
}
break;
case N64Codec.I8:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
int sum = col.R + col.G + col.B;
byte intensity = (byte)(sum / 3);
int idx = y * bm.Width + x;
imageData[idx] = intensity;
}
}
break;
case N64Codec.I4:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
int sum = col.R + col.G + col.B;
byte intensity = SCALE_8_4((byte)(sum / 3));
int idx = y * bm.Width + x;
byte old = imageData[idx / 2];
if ((idx % 2) > 0)
{
imageData[idx / 2] = (byte)((old & 0xF0) | intensity);
}
else
{
imageData[idx / 2] = (byte)((old & 0x0F) | (intensity << 4));
}
}
}
break;
case N64Codec.CI4:
paletteData = new byte[16 * 2];
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
byte r, g, b;
r = SCALE_8_5(col.R);
g = SCALE_8_5(col.G);
b = SCALE_8_5(col.B);
byte c0 = (byte)((r << 3) | (g >> 2));
byte c1 = (byte)(((g & 0x3) << 6) | (b << 1) | ((col.A > 0) ? 1 : 0));
int idx = y * bm.Width + x;
int palIdx = paletteIndex(paletteData, palCount, c0, c1);
if (palIdx < 0)
{
if (palCount < paletteData.Length / 2)
{
palIdx = palCount;
paletteData[2 * palCount] = c0;
paletteData[2 * palCount + 1] = c1;
palCount++;
}
else
{
palIdx = 0;
// TODO: out of palette entries. error or pick closest?
}
}
byte old = imageData[idx / 2];
if ((idx % 2) > 0)
{
imageData[idx / 2] = (byte)((old & 0xF0) | (byte)palIdx);
}
else
{
imageData[idx / 2] = (byte)((old & 0x0F) | ((byte)palIdx << 4));
}
}
}
break;
case N64Codec.CI8:
paletteData = new byte[256 * 2];
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
byte r, g, b;
r = SCALE_8_5(col.R);
g = SCALE_8_5(col.G);
b = SCALE_8_5(col.B);
byte c0 = (byte)((r << 3) | (g >> 2));
byte c1 = (byte)(((g & 0x3) << 6) | (b << 1) | ((col.A > 0) ? 1 : 0));
int idx = y * bm.Width + x;
int palIdx = paletteIndex(paletteData, palCount, c0, c1);
if (palIdx < 0)
{
if (palCount < paletteData.Length / 2)
{
palIdx = palCount;
paletteData[2 * palCount] = c0;
paletteData[2 * palCount + 1] = c1;
palCount++;
}
else
{
palIdx = 0;
// TODO: out of palette entries. error or pick closest?
}
}
imageData[idx] = (byte)palIdx;
}
}
break;
case N64Codec.ONEBPP:
for (int y = 0; y < bm.Height; y++)
{
for (int x = 0; x < bm.Width; x++)
{
Color col = bm.GetPixel(x, y);
int sum = col.R + col.G + col.B;
byte intensity = (sum > 0) ? (byte)1 : (byte)0;
int idx = y * bm.Width + x;
byte old = imageData[idx / 8];
int bit = idx % 8;
int mask = ~(1 << bit);
imageData[idx / 8] = (byte)((old & mask) | (intensity << bit));
}
}
break;
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("d9258483-950c-46d1-a333-31f32492cd7e")]

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<AssemblyTitle>N64Graphics</AssemblyTitle>
<Company>Pilzinsel64</Company>
<Product>N64Graphics</Product>
<Copyright>Copyright © Pilzinsel64 2017 - 2018</Copyright>
<UseWindowsForms>true</UseWindowsForms>
<Platforms>AnyCPU</Platforms>
<Configurations>Debug;Release;ReleaseBundle;ReleaseStandalone</Configurations>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.VisualBasic" Version="10.3.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
</ItemGroup>
<ItemGroup>
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs" />
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs" />
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs" />
</ItemGroup>
</Project>

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@@ -0,0 +1,598 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.N64Graphics
{
public class TextureFormats
{
public static Bitmap createColorTexture(Color color)
{
Bitmap tex = new Bitmap(1, 1);
Graphics.FromImage(tex).Clear(color);
return tex;
}
public static string ConvertFormatToString(byte formatColorType, byte formatByteSize)
{
string formatStr = "";
switch (formatColorType & 7)
{
case 0: formatStr = "RGBA"; break;
case 1: formatStr = "YUV"; break;
case 2: formatStr = "CI"; break;
case 3: formatStr = "IA"; break;
case 4: formatStr = "I"; break;
default: formatStr = "UNKNOWN"; break;
}
switch (formatByteSize & 3)
{
case 0: formatStr += "4"; break;
case 1: formatStr += "8"; break;
case 2: formatStr += "16"; break;
case 3: formatStr += "32"; break;
}
return formatStr;
}
public static byte ConvertStringToFormat(string str)
{
str = str.ToLower();
if (str.Equals("rgba16"))
return 0x10;
else if (str.Equals("rgba32"))
return 0x18;
else if (str.Equals("ci4"))
return 0x40;
else if (str.Equals("ci8"))
return 0x48;
else if (str.Equals("ia4"))
return 0x60;
else if (str.Equals("ia8"))
return 0x68;
else if (str.Equals("ia16"))
return 0x70;
else if (str.Equals("i4"))
return 0x80;
else if (str.Equals("i8"))
return 0x88;
else if (str.Equals("1bpp")) // Not a real F3D format.
return 0x00;
return 0x10;
}
public static int getNumberOfBitsForFormat(byte format)
{
switch (format)
{
case 0x00: // Note: "1 bit per pixel" is not a Fast3D format.
return 1;
case 0x40:
case 0x60:
case 0x80:
return 4;
case 0x48:
case 0x68:
case 0x88:
return 8;
case 0x10:
case 0x70:
case 0x90:
default:
return 16;
case 0x18:
return 32;
}
}
public static byte[] encodeTexture(N64Codec format, Bitmap texture)
{
switch (format)
{
default:
case N64Codec.ONEBPP: // Note: "1 bit per pixel" is not a Fast3D format.
return encode1BPP(texture);
case N64Codec.RGBA16:
return encodeRGBA16(texture);
case N64Codec.RGBA32:
return encodeRGBA32(texture);
case N64Codec.IA4:
return encodeIA4(texture);
case N64Codec.IA8:
return encodeIA8(texture);
case N64Codec.IA16:
return encodeIA16(texture);
case N64Codec.I4:
return encodeI4(texture);
case N64Codec.I8:
return encodeI4(texture);
case N64Codec.CI4:
case N64Codec.CI8:
throw new ArgumentException("CI texture encoding is not currently supported in this version.");
}
}
public static byte getBit(int color, int bit)
{
return (byte)(((color >> 24) & 0xFF) > 0 ? (1 << bit) : 0);
}
public static byte[] encode1BPP(Bitmap texture)
{
int data_size = (texture.Width * texture.Height) / 8;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size; i++)
{
int x = (i * 8) % texture.Width;
int y = (i * 8) / texture.Width;
data[i] = (byte)(
getBit(texture.GetPixel(x + 0, y).ToArgb(), 7) |
getBit(texture.GetPixel(x + 1, y).ToArgb(), 6) |
getBit(texture.GetPixel(x + 2, y).ToArgb(), 5) |
getBit(texture.GetPixel(x + 3, y).ToArgb(), 4) |
getBit(texture.GetPixel(x + 4, y).ToArgb(), 3) |
getBit(texture.GetPixel(x + 5, y).ToArgb(), 2) |
getBit(texture.GetPixel(x + 6, y).ToArgb(), 1) |
getBit(texture.GetPixel(x + 7, y).ToArgb(), 0)
);
}
return data;
}
public static byte[] encodeRGBA16(Bitmap texture)
{
int data_size = (texture.Width * texture.Height) * 2;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size / 2; i++)
{
int x = i % texture.Width;
int y = i / texture.Width;
Color pix = texture.GetPixel(x, y);
byte red = (byte)((pix.R / 256.0f) * 32.0f);
byte green = (byte)((pix.G / 256.0f) * 32.0f);
byte blue = (byte)((pix.B / 256.0f) * 32.0f);
byte alpha = (byte)(pix.A >= 128.0f ? 1 : 0);
data[i * 2] = (byte)((red << 3) | (green >> 2));
data[(i * 2) + 1] = (byte)(((green & 3) << 6) | (blue << 1) | alpha);
}
return data;
}
public static byte[] encodeRGBA32(Bitmap texture)
{
int data_size = (texture.Width * texture.Height) * 4;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size / 4; i++)
{
int x = i % texture.Width;
int y = i / texture.Width;
Color pix = texture.GetPixel(x, y);
data[(i * 4) + 0] = pix.R;
data[(i * 4) + 1] = pix.G;
data[(i * 4) + 2] = pix.B;
data[(i * 4) + 3] = pix.A;
}
return data;
}
public static byte[] encodeIA4(Bitmap texture)
{
int data_size = (texture.Width * texture.Height) / 2;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size; i++)
{
int x = (i * 2) % texture.Width;
int y = (i * 2) / texture.Width;
Color pix1 = texture.GetPixel(x, y);
byte pix1_avg = (byte)((((pix1.R + pix1.G + pix1.B) / 3) / 255.0f) * 8.0f);
byte upper = (byte)((pix1_avg << 1) | (pix1.A < 255 ? 0 : 1));
Color pix2 = texture.GetPixel(x + 1, y);
byte pix2_avg = (byte)((((pix2.R + pix2.G + pix2.B) / 3) / 255.0f) * 8.0f);
byte lower = (byte)((pix2_avg << 1) | (pix2.A < 255 ? 0 : 1));
data[i] = (byte)(((upper & 0xF) << 4) | (lower & 0xF));
}
return data;
}
public static byte[] encodeIA8(Bitmap texture)
{
int data_size = texture.Width * texture.Height;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size; i++)
{
int x = i % texture.Width;
int y = i / texture.Width;
Color pix = texture.GetPixel(x, y);
byte pix_avg = (byte)((((pix.R + pix.G + pix.B) / 3) / 255.0f) * 16.0f);
byte pix_alpha = (byte)((pix.A / 255.0f) * 16.0f);
data[i] = (byte)(((pix_avg & 0xF) << 4) | (pix_alpha & 0xF));
}
return data;
}
public static byte[] encodeIA16(Bitmap texture)
{
int data_size = texture.Width * texture.Height * 2;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size / 2; i++)
{
int x = i % texture.Width;
int y = i / texture.Width;
Color pix = texture.GetPixel(x, y);
byte pix_avg = (byte)((pix.R + pix.G + pix.B) / 3);
data[i * 2] = pix_avg;
data[(i * 2) + 1] = pix.A;
}
return data;
}
public static byte[] encodeI4(Bitmap texture)
{
int data_size = (texture.Width * texture.Height) / 2;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size; i++)
{
int x = (i * 2) % texture.Width;
int y = (i * 2) / texture.Width;
Color pix1 = texture.GetPixel(x, y);
byte upper = (byte)((((pix1.R + pix1.G + pix1.B) / 3) / 255.0f) * 16.0f);
Color pix2 = texture.GetPixel(x + 1, y);
byte lower = (byte)((((pix2.R + pix2.G + pix2.B) / 3) / 255.0f) * 16.0f);
data[i] = (byte)(((upper & 0xF) << 4) | (lower & 0xF));
}
return data;
}
public static byte[] encodeI8(Bitmap texture)
{
int data_size = texture.Width * texture.Height;
byte[] data = new byte[data_size];
for (int i = 0; i < data_size; i++)
{
int x = i % texture.Width;
int y = i / texture.Width;
Color pix = texture.GetPixel(x, y);
data[i] = (byte)((pix.R + pix.G + pix.B) / 3);
}
return data;
}
public static Bitmap decodeTexture(N64Codec format, byte[] data, int width, int height, ushort[] palette)
{
switch (format)
{
default:
case N64Codec.ONEBPP: // Note: "1 bit per pixel" is not a Fast3D format.
return decode1BPP(data, width, height);
case N64Codec.RGBA16:
return decodeRGBA16(data, width, height);
case N64Codec.RGBA32:
return decodeRGBA32(data, width, height);
case N64Codec.CI4:
return decodeCI4(data, width, height, palette);
case N64Codec.CI8:
return decodeCI8(data, width, height, palette);
case N64Codec.IA4:
return decodeIA4(data, width, height);
case N64Codec.IA8:
return decodeIA8(data, width, height);
case N64Codec.IA16:
return decodeIA16(data, width, height);
case N64Codec.I4:
return decodeI4(data, width, height);
case N64Codec.I8:
return decodeI8(data, width, height);
}
}
public static Bitmap decode1BPP(byte[] data, int width, int height)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= (width * height) / 8) // Sanity Check
{
int len = (width * height) / 8;
for (int i = 0; i < len; ++i)
{
for (int x = 0; x < 8; x++)
{
byte intensity = (byte)((data[i] >> (7 - x)) & 1);
if (intensity > 0)
intensity = 0xFF;
int alpha = intensity;
int pos = (i * 8) + x;
tex.SetPixel(pos % width, pos / width, Color.FromArgb(alpha, intensity, intensity, intensity));
}
}
}
tex.Tag = new string[] { "Format: 1BPP", "Width: " + width,
"Height: " + height };
return tex;
}
public static Bitmap decodeRGBA32(byte[] data, int width, int height)
{
Console.WriteLine("Texture size = (" + width + "x" + height + ")");
Console.WriteLine("data.Length = (" + data.Length + ")");
Bitmap tex = new Bitmap(width, height);
if (data.Length >= width * height * 4) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
int len = width * height;
for (int i = 0; i < len; i++)
{
// Swap red and blue values
byte temp_red = data[(i * 4) + 0];
data[(i * 4) + 0] = data[(i * 4) + 2];
data[(i * 4) + 2] = temp_red;
}
Marshal.Copy(data, 0, bitmapData.Scan0, data.Length);
tex.UnlockBits(bitmapData);
}
tex.Tag = new string[] { "Format: RGBA32", "Width: " + width,
"Height: " + height };
return tex;
}
public static Bitmap decodeRGBA16(byte[] data, int width, int height)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= width * height * 2) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = width * height;
for (int i = 0; i < len; i++)
{
ushort pixel = (ushort)((data[i * 2] << 8) | data[i * 2 + 1]);
pixels[(i * 4) + 2] = (byte)(((pixel >> 11) & 0x1F) * 8); // Red
pixels[(i * 4) + 1] = (byte)(((pixel >> 6) & 0x1F) * 8); // Green
pixels[(i * 4) + 0] = (byte)(((pixel >> 1) & 0x1F) * 8); // Blue
pixels[(i * 4) + 3] = (pixel & 1) > 0 ? (byte)0xFF : (byte)0x00; // (Transparency)
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
}
tex.Tag = new string[] { "Format: RGBA16", "Width: " + width,
"Height: " + height };
return tex;
}
public static Bitmap decodeIA16(byte[] data, int width, int height)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= width * height * 2) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = width * height;
for (int i = 0; i < len; i++)
{
pixels[(i * 4) + 2] = data[i * 2]; // Red
pixels[(i * 4) + 1] = data[i * 2]; // Green
pixels[(i * 4) + 0] = data[i * 2]; // Blue
pixels[(i * 4) + 3] = data[(i * 2) + 1]; // Alpha
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
}
tex.Tag = new string[] { "Format: IA16", "Width: " + width,
"Height: " + height};
return tex;
}
public static Bitmap decodeIA8(byte[] data, int width, int height)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= width * height) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = width * height;
for (int i = 0; i < len; i++)
{
byte intensity = (byte)(((data[i] >> 4) & 0xF) * 16);
pixels[(i * 4) + 2] = intensity; // Red
pixels[(i * 4) + 1] = intensity; // Green
pixels[(i * 4) + 0] = intensity; // Blue
pixels[(i * 4) + 3] = (byte)((data[i] & 0xF) * 16); // Alpha
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
}
tex.Tag = new string[] { "Format: IA8", "Width: " + width,
"Height: " + height };
return tex;
}
public static Bitmap decodeIA4(byte[] data, int width, int height)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= (width * height) / 2) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = (width * height) / 2;
for (int i = 0; i < len; i++)
{
byte twoPixels = data[i];
byte intensity = (byte)((twoPixels >> 5) * 32);
pixels[(i * 8) + 2] = intensity; // Red
pixels[(i * 8) + 1] = intensity; // Green
pixels[(i * 8) + 0] = intensity; // Blue
pixels[(i * 8) + 3] = (byte)(((twoPixels >> 4) & 0x1) * 255); // Alpha
intensity = (byte)(((twoPixels >> 1) & 0x7) * 32);
pixels[(i * 8) + 6] = intensity; // Red
pixels[(i * 8) + 5] = intensity; // Green
pixels[(i * 8) + 4] = intensity; // Blue
pixels[(i * 8) + 7] = (byte)((twoPixels & 0x1) * 255); // Alpha
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
tex.Tag = new string[] { "Format: IA4", "Width: " + width,
"Height: " + height };
}
return tex;
}
public static Bitmap decodeI8(byte[] data, int width, int height)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= width * height) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = width * height;
for (int i = 0; i < len; i++)
{
byte intensity = data[i];
pixels[(i * 4) + 2] = intensity; // Red
pixels[(i * 4) + 1] = intensity; // Green
pixels[(i * 4) + 0] = intensity; // Blue
pixels[(i * 4) + 3] = 0xFF; // Alpha
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
tex.Tag = new string[] { "Format: I8", "Width: " + width,
"Height: " + height };
}
return tex;
}
public static Bitmap decodeI4(byte[] data, int width, int height)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= (width * height) / 2) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = (width * height) / 2;
for (int i = 0; i < len; i++)
{
byte twoPixels = data[i];
byte intensity = (byte)((twoPixels >> 4) * 16);
pixels[(i * 8) + 2] = intensity; // Red
pixels[(i * 8) + 1] = intensity; // Green
pixels[(i * 8) + 0] = intensity; // Blue
pixels[(i * 8) + 3] = 0xFF; // Alpha
intensity = (byte)((twoPixels & 0xF) * 16);
pixels[(i * 8) + 6] = intensity; // Red
pixels[(i * 8) + 5] = intensity; // Green
pixels[(i * 8) + 4] = intensity; // Blue
pixels[(i * 8) + 7] = 0xFF; // Alpha
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
}
tex.Tag = new string[] { "Format: I4", "Width: " + width,
"Height: " + height };
return tex;
}
public static Bitmap decodeCI4(byte[] data, int width, int height, ushort[] palette)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= (width * height) / 2) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = (width * height) / 2;
for (int i = 0; i < len; i++)
{
ushort pixel = palette[(data[i] >> 4) & 0xF];
pixels[(i * 8) + 2] = (byte)(((pixel >> 11) & 0x1F) * 8); // Red
pixels[(i * 8) + 1] = (byte)(((pixel >> 6) & 0x1F) * 8); // Green
pixels[(i * 8) + 0] = (byte)(((pixel >> 1) & 0x1F) * 8); // Blue
pixels[(i * 8) + 3] = (pixel & 1) > 0 ? (byte)0xFF : (byte)0x00; // Alpha
pixel = palette[(data[i]) & 0xF];
pixels[(i * 8) + 6] = (byte)(((pixel >> 11) & 0x1F) * 8); // Red
pixels[(i * 8) + 5] = (byte)(((pixel >> 6) & 0x1F) * 8); // Green
pixels[(i * 8) + 4] = (byte)(((pixel >> 1) & 0x1F) * 8); // Blue
pixels[(i * 8) + 7] = (pixel & 1) > 0 ? (byte)0xFF : (byte)0x00; // Alpha
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
}
tex.Tag = new string[] { "Format: CI4", "Width: " + width,
"Height: " + height };
return tex;
}
public static Bitmap decodeCI8(byte[] data, int width, int height, ushort[] palette)
{
Bitmap tex = new Bitmap(width, height);
if (data.Length >= width * height) // Sanity Check
{
BitmapData bitmapData = tex.LockBits(new Rectangle(0, 0, width, height),
ImageLockMode.ReadWrite, tex.PixelFormat);
byte[] pixels = new byte[width * height * 4];
int len = width * height;
for (int i = 0; i < len; i++)
{
ushort pixel = palette[data[i]];
pixels[(i * 4) + 2] = (byte)(((pixel >> 11) & 0x1F) * 8); // Red
pixels[(i * 4) + 1] = (byte)(((pixel >> 6) & 0x1F) * 8); // Green
pixels[(i * 4) + 0] = (byte)(((pixel >> 1) & 0x1F) * 8); // Blue
pixels[(i * 4) + 3] = (pixel & 1) > 0 ? (byte)0xFF : (byte)0x00; // (Transparency)
//tex.SetPixel(i % width, i / width, Color.FromArgb(alpha, red, green, blue));
}
Marshal.Copy(pixels, 0, bitmapData.Scan0, pixels.Length);
tex.UnlockBits(bitmapData);
}
tex.Tag = new string[] { "Format: CI8", "Width: " + width,
"Height: " + height };
return tex;
}
}
}

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using OfficeOpenXml;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Text.Exporters
{
public class ExcelExporter
{
public ExcelExporter()
{
ExcelPackage.LicenseContext = LicenseContext.NonCommercial;
}
public async Task Export(string destFilePath, TextGroup[] groups)
{
var pkg = new ExcelPackage();
foreach (var tg in groups)
{
var ws = pkg.Workbook.Worksheets.Add(tg.TextGroupInfo.Name);
var hasDialogCells = false;
ws.Cells.Style.VerticalAlignment = OfficeOpenXml.Style.ExcelVerticalAlignment.Top;
ws.Cells.Style.HorizontalAlignment = OfficeOpenXml.Style.ExcelHorizontalAlignment.Left;
ws.Row(1).Style.Font.Bold = true;
ws.Cells[1, 1].Value = "#";
ws.Cells[1, 2].Value = "Text";
for (int i = 0; i < tg.Count; i++)
{
var ti = tg[i];
var ri = i + 2;
ws.Cells[ri, 1].Value = i;
ws.Cells[ri, 2].Value = ti.Text;
if (ti is TextTableDialogItem)
hasDialogCells = true;
}
for (int ri = 1; ri <= ws.Cells.Rows; ri++)
{
var r = ws.Row(ri);
r.CustomHeight = false;
}
if (hasDialogCells)
{
var c = ws.Column(2);
c.Style.WrapText = true;
c.Width = 30;
}
for (int ci = 1; ci <= 2; ci++)
{
var c = ws.Column(ci);
if (!c.Style.WrapText)
c.AutoFit();
}
}
await pkg.SaveAsAsync(new FileInfo(destFilePath));
pkg.Dispose();
}
public async Task Import(string filePath, TextGroup[] groups)
{
try
{
var pkg = new ExcelPackage();
await pkg.LoadAsync(new FileInfo(filePath));
foreach (var tg in groups)
{
var ws = pkg.Workbook.Worksheets[tg.TextGroupInfo.Name];
if (ws is not null)
{
for (int iti = 0; iti < tg.Count; iti++)
{
var ti = tg[iti];
var ri = iti + 2;
var c = ws.Cells[ri, 2];
ti.Text = ((string)c.Value).Replace("\r\n", "\n").Replace("\n", "\r\n");
tg.NeedToSave = true;
}
}
}
pkg.Dispose();
}
catch (Exception)
{
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("e6305a1d-e5da-4bb6-992e-3a341bc99a7b")]

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows</TargetFramework>
<AssemblyTitle>SM64Lib.Text.Exporters</AssemblyTitle>
<Product>SM64Lib.Text.Exporters</Product>
<Copyright>Copyright © 2020</Copyright>
<Platforms>AnyCPU</Platforms>
<Configurations>Debug;Release;ReleaseBundle;ReleaseStandalone</Configurations>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.VisualBasic" Version="10.3.0" />
<PackageReference Include="System.Threading.Tasks" Version="4.3.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SM64Lib\SM64Lib.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="EPPlus" Version="7.1.2" />
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Text.Exporters
{
public class TxtExporter
{
public async Task Export(string destFilePath, TextGroup[] groups)
{
var sw = new StreamWriter(destFilePath);
for (int itg = 0; itg < groups.Length; itg++)
{
var tg = groups[itg];
if (itg != 0)
await sw.WriteLineAsync("------------------------------\n");
await sw.WriteLineAsync($"Text Group - {tg.TextGroupInfo.Name}\n");
await sw.WriteLineAsync("------------------------------\n");
for (int iti = 0; iti < tg.Count; iti++)
{
var ti = tg[iti];
if (ti is TextTableDialogItem)
{
await sw.WriteLineAsync($"Dialog #{iti}\n");
await sw.WriteLineAsync(ti.Text);
await sw.WriteLineAsync("\n\n");
}
else
{
await sw.WriteLineAsync($"Text Item #{iti}");
await sw.WriteLineAsync(ti.Text);
await sw.WriteLineAsync();
}
}
}
await sw.FlushAsync();
sw.Close();
}
}
}

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using global::System;
using global::System.Reflection;
using global::System.Runtime.InteropServices;
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird.
[assembly: Guid("245f4730-1df1-43f7-8bef-9626648c4204")]

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<MyType>Windows</MyType>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);$(ProjectDir)**\*.vb</DefaultItemExcludes>
<LangVersion>latest</LangVersion>
<AssemblyTitle>TextValueConverter</AssemblyTitle>
<Company>DRSN</Company>
<Product>TextValueConverter</Product>
<Copyright>Copyright © Pilzinsel64 2018 - 2020</Copyright>
<DocumentationFile>SM64Lib.TextValueConverter.xml</DocumentationFile>
<DefineTrace>true</DefineTrace>
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022,CS1591,CS0168</NoWarn>
<Platforms>AnyCPU</Platforms>
<Configurations>Debug;Release;ReleaseBundle;ReleaseStandalone</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineDebug>true</DefineDebug>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineDebug>false</DefineDebug>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseStandalone|AnyCPU'">
<DefineDebug>false</DefineDebug>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseBundle|AnyCPU'">
<DefineDebug>false</DefineDebug>
</PropertyGroup>
<PropertyGroup>
<OptionExplicit>On</OptionExplicit>
</PropertyGroup>
<PropertyGroup>
<OptionCompare>Binary</OptionCompare>
</PropertyGroup>
<PropertyGroup>
<OptionStrict>Off</OptionStrict>
</PropertyGroup>
<PropertyGroup>
<OptionInfer>On</OptionInfer>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.VisualBasic" Version="10.3.0" />
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
</ItemGroup>
<ItemGroup>
<Import Include="Microsoft.VisualBasic" />
<Import Include="System" />
<Import Include="System.Collections" />
<Import Include="System.Collections.Generic" />
<Import Include="System.Data" />
<Import Include="System.Diagnostics" />
<Import Include="System.Linq" />
<Import Include="System.Xml.Linq" />
<Import Include="System.Threading.Tasks" />
</ItemGroup>
<ItemGroup>
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs" />
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs" />
<Compile Remove="obj\RelMono\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs" />
</ItemGroup>
</Project>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>SM64Lib.TextValueConverter</name>
</assembly>
<members>
</members>
</doc>

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using System;
using Microsoft.VisualBasic.CompilerServices;
namespace SM64Lib.TextValueConverter
{
public static class TextValueConverter
{
public static event WantIntegerValueModeEventHandler WantIntegerValueMode;
public delegate void WantIntegerValueModeEventHandler(WantIntegerValueModeEventArgs e);
public static int ValueFromText(string Text, int DefaultValue = 0, int useIVM = -1)
{
return Convert.ToInt32(LongFromText(Text, DefaultValue, useIVM));
}
public static long LongFromText(string Text, long DefaultValue = 0, int useIVM = -1)
{
try
{
int IVM = useIVM > -1 ? useIVM : GetIntegerValueMode();
Text = Text?.ToLower()?.Trim();
if (string.IsNullOrWhiteSpace(Text))
return 0;
switch (true)
{
case object _ when Text.StartsWith("0x"):
case object _ when Text.StartsWith("&h"):
return Convert.ToInt32(Text.Substring(2), 16);
case object _ when Text.StartsWith("$"):
return Convert.ToInt32(Text.Substring(1), 16);
case object _ when Text.StartsWith("0b"):
case object _ when Text.StartsWith("&b"):
return Convert.ToInt32(Text.Substring(2), 2);
default:
return Convert.ToInt32(Text);
}
}
catch (Exception)
{
return DefaultValue;
}
}
public static string TextFromValue(long Value, int IVM = -1, int charCount = 0)
{
if (IVM == -1)
{
IVM = GetIntegerValueMode();
}
switch (IVM)
{
case 0:
return Value.ToString(GetCharCountAsZeroString(charCount));
case 1:
return "0x" + Value.ToString("X" + (charCount > 0 ? charCount.ToString() : ""));
case 2:
return "&H" + Value.ToString("X" + (charCount > 0 ? charCount.ToString() : ""));
case 3:
return "$" + Value.ToString("X" + (charCount > 0 ? charCount.ToString() : ""));
default:
return string.Empty;
}
}
private static string GetCharCountAsZeroString(int charCount)
{
string GetCharCountAsZeroStringRet = default;
GetCharCountAsZeroStringRet = "";
while (GetCharCountAsZeroStringRet.Length < charCount)
GetCharCountAsZeroStringRet += "0";
return GetCharCountAsZeroStringRet;
}
private static int GetIntegerValueMode()
{
var e = new WantIntegerValueModeEventArgs();
WantIntegerValueMode?.Invoke(e);
return e.IntegerValueMode;
}
}
public class WantIntegerValueModeEventArgs : EventArgs
{
public int IntegerValueMode { get; set; }
}
}

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using Newtonsoft.Json;
using SM64Lib.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.ASM
{
public class CustomAsmArea
{
public byte[] AreaBytes { get; set; }
[JsonProperty(nameof(Config))]
private CustomAsmAreaConfig config;
[JsonIgnore]
public CustomAsmAreaConfig Config
{
get
{
if (config == null)
config = new CustomAsmAreaConfig();
return config;
}
}
[JsonConstructor]
private CustomAsmArea(JsonConstructorAttribute emptyObject)
{
}
public CustomAsmArea()
: this(true)
{
}
private CustomAsmArea(bool createEmptyAreaBytesArray)
: this(null, createEmptyAreaBytesArray)
{
}
public CustomAsmArea(CustomAsmAreaConfig config)
: this(config, false)
{
}
private CustomAsmArea(CustomAsmAreaConfig config, bool createEmptyAreaBytesArray)
{
this.config = config;
if (createEmptyAreaBytesArray)
AreaBytes = new byte[] { };
}
public void Load(BinaryData data, CustomAsmBankConfig bankConfig)
{
if (Config.RomAddress != -1 && Config.Length > 0)
{
data.Position = Config.RomAddress;
AreaBytes = data.Read(Config.Length);
}
else
AreaBytes = new byte[] { };
}
public int Save(BinaryData data, int address, CustomAsmBankConfig bankConfig)
{
data.Position = address;
data.Write(AreaBytes);
return UpdateAddresses(address, bankConfig);
}
internal int UpdateAddresses(int address, CustomAsmBankConfig bankConfig)
{
Config.RomAddress = address;
Config.Length = AreaBytes.Length;
Config.RamAddress = address - bankConfig.GetRomStartAddress() + bankConfig.GetRamStartAddress();
return Config.Length;
}
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Pilz.Cryptography;
using Pilz.Json.Converters;
namespace SM64Lib.ASM
{
public class CustomAsmAreaConfig
{
internal delegate void RequestCustomAsmAreaEventHandler(CustomAsmAreaConfig config, RequestCustomAsmAreaEventArgs request);
internal static event RequestCustomAsmAreaEventHandler RequestCustomAsmArea;
[JsonConverter(typeof(UniquieIDStringJsonConverter))]
public UniquieID ID { get; set; } = new();
public string Name { get; set; }
[JsonProperty]
public int RamAddress { get; internal set; } = -1;
[JsonProperty]
public int RomAddress { get; internal set; } = -1;
[JsonProperty]
public int Length { get; internal set; } = 0;
public CustomAsmArea FindCustomAsmArea()
{
var args = new RequestCustomAsmAreaEventArgs();
RequestCustomAsmArea?.Invoke(this, args);
return args.CustomAsmArea;
}
internal class RequestCustomAsmAreaEventArgs
{
public CustomAsmArea CustomAsmArea { get; set; }
}
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.ASM
{
public class CustomAsmBank
{
public CustomAsmBankConfig Config { get; }
[JsonIgnore]
public List<CustomAsmArea> Areas { get; } = new List<CustomAsmArea>();
public CustomAsmBank() : this(new CustomAsmBankConfig())
{
}
public CustomAsmBank(CustomAsmBankConfig config)
{
Config = config;
}
public void Load(RomManager romManager)
{
Areas.Clear();
bool canLoadArea(CustomAsmAreaConfig areaConfig) =>
areaConfig.RomAddress != -1;
if (Config.Areas.Where(n => canLoadArea(n)).Any())
{
var data = romManager.GetBinaryRom(System.IO.FileAccess.Read);
foreach (var areaConfig in Config.Areas)
{
var area = new CustomAsmArea(areaConfig);
area.Config.ID.GenerateIfNull();
area.Load(data, Config);
Areas.Add(area);
}
data.Close();
}
}
public void Save(RomManager romManager)
{
var startAddr = Config.GetRomStartAddress();
var curRomAddr = startAddr;
if (Areas.Any())
{
var data = romManager.GetBinaryRom(System.IO.FileAccess.ReadWrite);
foreach (var area in Areas)
curRomAddr += area.Save(data, curRomAddr, Config);
data.Close();
}
UpdateAreaConfigCollection();
Config.Length = curRomAddr - startAddr;
}
public void UpdateAddresses()
{
if (Areas.Any())
{
var startAddr = Config.GetRomStartAddress();
var curRomAddr = startAddr;
foreach (var area in Areas)
curRomAddr += area.UpdateAddresses(curRomAddr, Config);
Config.Length = curRomAddr - startAddr;
}
}
public void UpdateAreaConfigCollection()
{
Config.Areas.Clear();
Config.Areas.AddRange(Areas.Select(n => n.Config));
}
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.ASM
{
public class CustomAsmBankConfig
{
public static int DefaultMaxLength { get; set; } = 0xA000;
public static int DefaultRomStartAddress { get; internal set; } = 0x1206000;
public static int DefaultRamStartAddress { get; internal set; } = 0x406000;
public List<CustomAsmAreaConfig> Areas { get; } = new List<CustomAsmAreaConfig>();
public int MaxLength { get; set; } = -1;
[JsonProperty]
public int Length { get; internal set; } = -1;
public int RomStartAddress { get; set; } = -1;
public int RamStartAddress { get; set; } = -1;
public int GetRomStartAddress()
=> GetRomStartAddressAdv().address;
public (int address, bool isDefault) GetRomStartAddressAdv()
{
bool isDefault = RomStartAddress == -1;
return (isDefault ? DefaultRomStartAddress : RomStartAddress, isDefault);
}
public int GetRamStartAddress()
=> GetRamStartAddressAdv().address;
public (int address, bool isDefault) GetRamStartAddressAdv()
{
bool isDefault = RamStartAddress == -1;
return (isDefault ? DefaultRamStartAddress : RamStartAddress, isDefault);
}
public int GetMaxLength()
=> GetMaxLengthAdv().length;
public (int length, bool isDefault) GetMaxLengthAdv()
{
bool isDefault = RamStartAddress == -1;
return (isDefault ? DefaultMaxLength : MaxLength, isDefault);
}
}
}

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using SM64Lib.Patching;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib
{
public class BaseTweakScriptInfo
{
public PatchScript Script { get; private set; }
public int Priority { get; private set; }
public bool IsReadOnly { get; private set; }
public string Name { get; private set; }
public bool EnabledByDefault { get; private set; }
public bool Enabled { get; set; }
public BaseTweakScriptInfo(PatchScript script)
{
var infos = script.Name.Split('#');
Priority = Convert.ToInt32(infos[0]);
IsReadOnly = infos[1] == "w" ? true : false;
EnabledByDefault = infos[2] == "y" ? true : false;
Enabled = EnabledByDefault;
Name = infos[3];
Script = script;
}
}
}

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using Newtonsoft.Json;
using SM64Lib.ASM;
using SM64Lib.Behaviors.Script;
using SM64Lib.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Z.Collections.Extensions;
using static SM64Lib.Extensions.ObjectExtensions;
namespace SM64Lib.Behaviors
{
public class Behavior
{
private readonly Dictionary<CustomAsmAreaConfig, BehaviorscriptCommand> knownCustomAsmCommands = new Dictionary<CustomAsmAreaConfig, BehaviorscriptCommand>();
[JsonProperty]
public BehaviorConfig Config { get; private set; }
[JsonProperty]
public Behaviorscript Script { get; private set; }
public int CollisionPointer { get; set; }
public bool EnableCollisionPointer { get; set; }
public List<int> BehaviorAddressDestinations { get; set; } = new List<int>();
[JsonIgnore]
public long Length
{
get
{
if (Config.FixedLength == -1)
return Script.Length;
else
return Config.FixedLength;
}
}
public Behavior() : this(new BehaviorConfig())
{
}
public Behavior(BehaviorConfig config)
{
CreateNewBehaviorscript();
Config = config;
}
public Behavior(BehaviorCreationTypes behaviorCreationType) : this()
{
Create(behaviorCreationType);
}
public void Create(BehaviorCreationTypes type)
{
CreateNewBehaviorscript();
switch (type)
{
case BehaviorCreationTypes.SolidObject:
Script.Add(new BehaviorscriptCommand("00 09 00 00"));
Script.Add(new BehaviorscriptCommand("11 01 00 01"));
Script.Add(new BehaviorscriptCommand("2a 00 00 00 00 00 00 00"));
Script.Add(new BehaviorscriptCommand("08 00 00 00"));
Script.Add(new BehaviorscriptCommand("0c 00 00 00 80 38 39 cc"));
Script.Add(new BehaviorscriptCommand("09 00 00 00"));
break;
}
ParseScript();
}
private void CreateNewBehaviorscript()
{
if (Script != null)
Script.Close();
Script = new Behaviorscript();
}
public bool Read(BinaryData data, int address)
{
CreateNewBehaviorscript();
var success = Script.Read(data, address, Config.IsVanilla, Config.ExpectedLength != -1, Config.ExpectedLength);
if (Config.IsVanilla)
Config.FixedLength = (int)Script.Length;
Config.ExpectedLength = (int)Script.Length;
ParseScript();
return success;
}
public void Write(BinaryData data, int address)
{
//if (!Config.IsVanilla)
TakeoverSettingsToScript();
var length = Script.Write(data, address);
if (Config.FixedLength != -1 && length != Config.FixedLength)
data.Position -= length - Config.FixedLength;
Config.ExpectedLength = length;
}
public void ParseScript()
{
var dicCustomAsmFuncs = new Dictionary<int, CustomAsmAreaLinkOptions>();
EnableCollisionPointer = false;
knownCustomAsmCommands.Clear();
foreach (var link in Config.CustomAsmLinks)
dicCustomAsmFuncs.AddOrUpdate(link.CustomAsmAreaConfig.RamAddress | unchecked((int)0x80000000), link);
foreach (BehaviorscriptCommand cmd in Script)
{
switch (cmd.CommandType)
{
case BehaviorscriptCommandTypes.x2A_SetCollision:
CollisionPointer = BehaviorscriptCommandFunctions.X2A.GetCollisionPointer(cmd);
EnableCollisionPointer = true;
break;
case BehaviorscriptCommandTypes.x0C_CallFunction:
var ptr = BehaviorscriptCommandFunctions.X0C.GetAsmPointer(cmd);
if (dicCustomAsmFuncs.ContainsKey(ptr))
knownCustomAsmCommands.AddOrUpdate(dicCustomAsmFuncs[ptr].CustomAsmAreaConfig, cmd);
break;
}
}
}
public void TakeoverSettingsToScript()
{
// Update collision pointer
AddUpdateRemoveCmd(
BehaviorscriptCommandTypes.x2A_SetCollision,
EnableCollisionPointer,
() => BehaviorscriptCommandFactory.Build_x2A(CollisionPointer),
(cmd) => BehaviorscriptCommandFunctions.X2A.SetCollisionPointer(cmd, CollisionPointer));
// Insert Custom Asm Links
{
foreach (var link in Config.CustomAsmLinks)
{
var asmPointer = link.CustomAsmAreaConfig.RamAddress | unchecked((int)0x80000000);
var cmdStartLoop = Script.FirstOfType(BehaviorscriptCommandTypes.x08_LoopStart);
var cmdStartLoopIndex = Script.IndexOf(cmdStartLoop);
int iInsert;
if (link.Loop)
{
if (cmdStartLoop is not null)
iInsert = cmdStartLoopIndex + 1;
else
iInsert = -1;
}
else
{
if (cmdStartLoop is not null)
iInsert = cmdStartLoopIndex;
else
iInsert = (int)Script.Count - 2;
}
if (knownCustomAsmCommands.ContainsKey(link.CustomAsmAreaConfig))
{
var cmd = knownCustomAsmCommands[link.CustomAsmAreaConfig];
var cmdIndex = Script.IndexOf(cmd);
BehaviorscriptCommandFunctions.X0C.SetAsmPointer(cmd, asmPointer);
if (cmdIndex != -1)
{
var reinsert = false;
if (link.Loop && cmdIndex < cmdStartLoopIndex)
{
reinsert = true;
iInsert -= 1;
}
else if (!link.Loop && cmdIndex > cmdStartLoopIndex)
reinsert = true;
if (reinsert)
{
Script.Remove(cmd);
Script.Insert(iInsert, cmd);
}
}
}
else if (iInsert != -1)
{
var cmd = BehaviorscriptCommandFactory.Build_x0C(asmPointer);
Script.Insert(iInsert, cmd);
knownCustomAsmCommands.Add(link.CustomAsmAreaConfig, cmd);
}
}
foreach (var kvp in knownCustomAsmCommands.ToArray())
{
if (!Config.CustomAsmLinks.Where(n => n.CustomAsmAreaConfig == kvp.Key).Any())
{
knownCustomAsmCommands.Remove(kvp.Key);
Script.RemoveIfContains(kvp.Value);
kvp.Value.Close();
}
}
}
}
private void AddUpdateRemoveCmd(BehaviorscriptCommandTypes cmdType, bool conditionAddUpdate, Func<BehaviorscriptCommand> createCmd, Action<BehaviorscriptCommand> updateCmd)
{
var cmd = Script.FirstOfType(cmdType);
if (cmd is not null)
{
if (conditionAddUpdate)
updateCmd(cmd);
else
{
Script.Remove(cmd);
cmd.Close();
}
}
else if (conditionAddUpdate)
{
cmd = createCmd();
Script.Insert(1, cmd);
}
}
public void CopyPropertiesTo(Behavior dest)
{
// Copy Script
TakeoverSettingsToScript();
dest.Script.Close();
dest.Script.AddRange(Script);
dest.ParseScript();
// Copy Configs
dest.Config.Name = Config.Name;
Config.ParamsInfo.CloneTo(dest.Config.ParamsInfo);
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Data;
using SM64Lib.SegmentedBanking;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Z.Collections.Extensions;
namespace SM64Lib.Behaviors
{
public class BehaviorBank
{
public BehaviorBankConfig Config { get; private set; }
public List<Behavior> Behaviors { get; } = new List<Behavior>();
[JsonIgnore]
public long Length
{
get => Behaviors.Sum(n => n.Length);
}
public BehaviorBank(BehaviorBankConfig config)
{
Config = config;
}
public void ReadBank(SegmentedBank seg, int offset)
{
ReadBank(seg, offset, false);
}
public void ReadVanillaBank(SegmentedBank seg)
{
ReadBank(seg, 0, true);
}
private void ReadBank(SegmentedBank seg, int offset, bool isVanilla)
{
var data = new BinaryStreamData(seg.Data);
data.Position = offset;
ReadBank(data, isVanilla, seg.Length, (sbyte)seg.BankID);
}
public void ReadBank(BinaryData data)
{
ReadBank(data, false, -1, -1);
}
private void ReadBank(BinaryData data, bool isVanilla, int endAddress, sbyte bankID)
{
// Clear current list
Behaviors.Clear();
if (isVanilla)
{
while (data.Position <= endAddress - 0x10)
{
var conf = new BehaviorConfig();
Config.BehaviorConfigs.Add(conf);
readBehavior(conf);
}
}
else
{
foreach (var config in Config.BehaviorConfigs.OrderBy(n => n.BankAddress))
readBehavior(config);
}
void readBehavior(BehaviorConfig config)
{
int bankOffset;
Behavior behav = new Behavior(config);
if (isVanilla)
{
bankOffset = (int)data.Position;
config.BankAddress = (bankID << 24) | bankOffset;
behav.Config.IsVanilla = true;
}
else
{
bankOffset = config.BankAddress & 0xffffff;
if (!behav.Config.IsVanilla && !config.ID.HasID) config.ID.Generate();
}
var lastBehav = Behaviors.LastOrDefault();
if (behav.Read(data, bankOffset))
{
if (isVanilla && lastBehav is not null && lastBehav.Config.IsVanilla && lastBehav.Config.FixedLength != -1)
lastBehav.Config.FixedLength = bankOffset - (lastBehav.Config.BankAddress & 0xffffff);
Behaviors.Add(behav);
}
}
}
public SegmentedBank WriteToSeg(byte bankID, int offset, RomManager rommgr)
{
var segStream = new MemoryStream();
var seg = new SegmentedBank(bankID, segStream);
int lastPos = WriteToSeg(seg, offset, rommgr);
seg.Length = General.HexRoundUp1(lastPos);
return seg;
}
public int WriteToSeg(SegmentedBank seg, int offset, RomManager rommgr)
{
var addressUpdates = new Dictionary<int, int>();
var segStartAddress = seg.BankAddress | offset;
var data = new BinaryStreamData(seg.Data);
data.Position = offset;
if (Behaviors.Any())
{
// Save Behaviors to ROM
foreach (var behav in Behaviors)
{
var address = (int)data.Position;
var newBankAddress = (int)data.Position - offset + segStartAddress;
if (newBankAddress != behav.Config.BankAddress)
{
if (behav.Config.BankAddress != -1)
addressUpdates.AddOrUpdate(behav.Config.BankAddress, newBankAddress);
behav.Config.BankAddress = newBankAddress;
}
behav.Write(data, (int)data.Position);
}
}
// Delete unused configs / Add new configs
Config.BehaviorConfigs.Clear();
Config.BehaviorConfigs.AddRange(Behaviors.Select(n => n.Config));
// Update addresses
UpdateBehaviorAddresses(rommgr, addressUpdates);
return (int)data.Position;
}
private void UpdateBehaviorAddresses(RomManager rommgr, Dictionary<int, int> addressUpdates)
{
if (Behaviors.Any() && rommgr is not null)
{
foreach (var lvl in rommgr.Levels)
{
foreach (var area in lvl.Areas)
{
foreach (var obj in area.Objects)
{
var behavAddr = Levels.Script.Commands.clNormal3DObject.GetSegBehaviorAddr(obj);
foreach (var kvp in addressUpdates)
{
if (behavAddr == kvp.Key)
Levels.Script.Commands.clNormal3DObject.SetSegBehaviorAddr(obj, (uint)kvp.Value);
}
}
}
}
}
}
public void WriteBehaviorAddresss(RomManager rommgr)
{
var data = rommgr.GetBinaryRom(FileAccess.ReadWrite);
WriteBehaviorAddresss(data);
data.Close();
}
public void WriteBehaviorAddresss(BinaryData data)
{
if (Behaviors.Any())
{
foreach (var behav in Behaviors)
{
foreach (var dest in behav.BehaviorAddressDestinations)
{
data.Position = dest;
data.Write(behav.Config.BankAddress);
}
}
}
}
public Behavior GetBehaviorByID(string id)
{
return Behaviors.FirstOrDefault(n => n.Config.ID == id);
}
public Behavior GetBehaviorByBankAddress(int bankAddress)
{
return Behaviors.FirstOrDefault(n => n.Config.BankAddress == bankAddress);
}
public void CalculateBehaviorBankAddresses(int bankStartAddress, RomManager rommgr)
{
var length = 0;
var addressUpdates = new Dictionary<int, int>();
foreach (var behav in Behaviors)
{
if (behav.Config.IsVanilla)
length += behav.Config.FixedLength;
else
{
var newBankAddress = bankStartAddress + length;
addressUpdates.AddIfNotContainsKey(behav.Config.BankAddress, newBankAddress);
behav.Config.BankAddress = newBankAddress;
length += (int)behav.Script.Length;
}
}
// Update addresses
UpdateBehaviorAddresses(rommgr, addressUpdates);
}
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors
{
public class BehaviorBankConfig
{
public bool IsVanilla { get; set; } = true;
public List<BehaviorConfig> BehaviorConfigs { get; } = new List<BehaviorConfig>();
[JsonProperty(nameof(Enabled))]
private bool enabled = false;
public void Enable() => enabled = true;
internal void Disable()
{
enabled = false;
IsVanilla = true;
BehaviorConfigs.Clear();
}
[JsonIgnore]
public bool Enabled
{
get
{
if (!enabled && !IsVanilla)
enabled = true;
return enabled;
}
}
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Pilz.Cryptography;
using Pilz.Json.Converters;
namespace SM64Lib.Behaviors
{
public class BehaviorConfig
{
internal delegate void RequestModelEventHandler(BehaviorConfig config, RequestBehaviorEventArgs request);
internal static event RequestModelEventHandler RequestBehavior;
[JsonConverter(typeof(UniquieIDStringJsonConverter))]
public UniquieID ID { get; set; } = new();
public int BankAddress { get; set; } = -1;
public bool IsVanilla { get; set; } = false;
public string Name { get; set; } = string.Empty;
public int FixedLength { get; set; } = -1;
public int ExpectedLength { get; set; } = -1;
public List<CustomAsmAreaLinkOptions> CustomAsmLinks { get; } = new List<CustomAsmAreaLinkOptions>();
public BehaviorParamsInfo ParamsInfo { get; } = new BehaviorParamsInfo();
public Behavior FindBehavior()
{
var args = new RequestBehaviorEventArgs();
RequestBehavior?.Invoke(this, args);
return args.Behavior;
}
internal class RequestBehaviorEventArgs
{
public Behavior Behavior { get; set; }
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors
{
public enum BehaviorCreationTypes
{
SolidObject
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors
{
public class BehaviorParamInfo
{
public string Name { get; set; } = string.Empty;
public string Description { get; set; } = string.Empty;
public List<BehaviorParamValue> Values { get; } = new List<BehaviorParamValue>();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors
{
public class BehaviorParamValue
{
public string Name { get; set; } = "";
public byte Value { get; set; } = 0;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors
{
public class BehaviorParamsInfo
{
public BehaviorParamInfo Param1 { get; } = new();
public BehaviorParamInfo Param2 { get; } = new();
public BehaviorParamInfo Param3 { get; } = new();
public BehaviorParamInfo Param4 { get; } = new();
}
}

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using Newtonsoft.Json;
using SM64Lib.ASM;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors
{
public class CustomAsmAreaLinkOptions
{
// Temporary fix - Remove custom property code and make it auto property in v1.?
private CustomAsmAreaConfig customAsmAreaConfig;
public CustomAsmAreaConfig CustomAsmAreaConfig
{
get => customAsmAreaConfig ?? CustomAsm?.Config;
set => customAsmAreaConfig = value;
}
// Temporary fix for old files - Remove property in v1.?
[JsonProperty]
public CustomAsmArea CustomAsm { get; private set; }
public bool Loop { get; set; }
}
}

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using SM64Lib.Data;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace SM64Lib.Behaviors.Script
{
public class Behaviorscript : BehaviorscriptCommandCollection
{
public bool Read(BinaryData data, int address, bool detectJumpsAsEnd = false, bool ignoreEndCmds = false, int expectedLength = -1)
{
bool ende = false;
bool success = true;
var newCmds = new List<BehaviorscriptCommand>();
data.Position = address;
if (expectedLength < 0)
expectedLength = (int)data.Length;
else
expectedLength += address;
while (!ende)
{
if (expectedLength - data.Position >= 4)
{
// Get command infos
var cmdType = (BehaviorscriptCommandTypes)data.ReadByte();
int cmdLength = BehaviorscriptCommand.GetCommandLength(cmdType);
var unknownCmd = cmdLength == -1;
bool isEndCmd = ignoreEndCmds ? false : (unknownCmd || BehaviorscriptCommand.IsEndCommand(cmdType, detectJumpsAsEnd));
if (!unknownCmd)
{
// Reset position
data.Position -= 1;
if (data.Position + cmdLength <= expectedLength)
{
// Read full command
byte[] buf = new byte[cmdLength];
data.Read(buf);
// Create & add command
try
{
newCmds.Add(new BehaviorscriptCommand(buf));
}
catch (Exception)
{
success = false;
}
ende = isEndCmd;
}
else
ende = true;
}
else
{
data.Position += 3;
ende = isEndCmd;
}
}
else
ende = true;
}
// Add new Cmds
if (success && newCmds.Any())
{
Close();
AddRange(newCmds.ToArray());
}
return success;
}
public int Write(BinaryData data, int address)
{
data.Position = address;
foreach (BehaviorscriptCommand command in this)
{
var cmdLength = BehaviorscriptCommand.GetCommandLength(command.CommandType);
if (command.Length != cmdLength)
command.SetLength(cmdLength);
data.Write(command.ToArray());
}
return (int)data.Position - address;
}
public int IndexOfType(BehaviorscriptCommandTypes cmdType)
{
return IndexOf(this.FirstOrDefault(n => n.CommandType == cmdType));
}
public BehaviorscriptCommand FirstOfType(BehaviorscriptCommandTypes cmdType)
{
return (BehaviorscriptCommand)this.FirstOrDefault(n => n.CommandType == cmdType);
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Json;
namespace SM64Lib.Behaviors.Script
{
[JsonConverter(typeof(BehaviorscriptCommandJsonConverter))]
public class BehaviorscriptCommand : SM64Lib.Script.BaseCommand<BehaviorscriptCommandTypes>
{
public override BehaviorscriptCommandTypes CommandType
{
get
{
Position = 0;
return (BehaviorscriptCommandTypes)ReadByte();
}
set
{
Position = 0;
WriteByte((byte)value);
}
}
public BehaviorscriptCommand() : base()
{
}
public BehaviorscriptCommand(byte[] cmd) : base(cmd)
{
}
public BehaviorscriptCommand(string cmd) : base(cmd, true)
{
}
public static int GetCommandLength(BehaviorscriptCommandTypes type)
{
switch (type)
{
case BehaviorscriptCommandTypes.x00_Start: return 4;
case BehaviorscriptCommandTypes.x01_StateLoop: return 4;
case BehaviorscriptCommandTypes.x02_JumpandLink: return 8;
case BehaviorscriptCommandTypes.x03_Return: return 4;
case BehaviorscriptCommandTypes.x04_Jump: return 8;
case BehaviorscriptCommandTypes.x05_LoopN: return 4;
case BehaviorscriptCommandTypes.x06_EndLoopN: return 4;
case BehaviorscriptCommandTypes.x07_InfiniteLoop: return 4;
case BehaviorscriptCommandTypes.x08_LoopStart: return 4;
case BehaviorscriptCommandTypes.x09_LoopEnd: return 4;
case BehaviorscriptCommandTypes.x0A_EndBehaviorscript: return 4;
case BehaviorscriptCommandTypes.x0B_EndBehaviorscript_Unused: return 4;
case BehaviorscriptCommandTypes.x0C_CallFunction: return 8;
case BehaviorscriptCommandTypes.x0D_OffsetbyFloat: return 4;
case BehaviorscriptCommandTypes.x0E_SettoFloat: return 4;
case BehaviorscriptCommandTypes.x0F_OffsetbyInteger: return 4;
case BehaviorscriptCommandTypes.x10_SettoInteger: return 4;
case BehaviorscriptCommandTypes.x11_BitSet: return 4;
case BehaviorscriptCommandTypes.x12_BitClear: return 4;
case BehaviorscriptCommandTypes.x13_AddRNG: return 8;
case BehaviorscriptCommandTypes.x14_ObjectType: return 8;
case BehaviorscriptCommandTypes.x15_FloatMultiply: return 8;
case BehaviorscriptCommandTypes.x16_FloatAdd: return 8;
case BehaviorscriptCommandTypes.x17_AddRNG2: return 8;
case BehaviorscriptCommandTypes.x18_NoOperation: return 4;
case BehaviorscriptCommandTypes.x19_NoOperation: return 4;
case BehaviorscriptCommandTypes.x1A_NoOperation: return 4;
case BehaviorscriptCommandTypes.x1B_ChangeModelID: return 4;
case BehaviorscriptCommandTypes.x1C_LoadChildObject: return 0xC;
case BehaviorscriptCommandTypes.x1D_Deactivate: return 4;
case BehaviorscriptCommandTypes.x1E_DroptoGround: return 4;
case BehaviorscriptCommandTypes.x1F_UsedforWaves: return 4;
case BehaviorscriptCommandTypes.x20_Unused: return 4;
case BehaviorscriptCommandTypes.x21_SetBillboarding: return 4;
case BehaviorscriptCommandTypes.x22_SetRenderInvisibleflag: return 4;
case BehaviorscriptCommandTypes.x23_Collisioncylindersize: return 8;
case BehaviorscriptCommandTypes.x24_Nothing: return 4;
case BehaviorscriptCommandTypes.x25_StateCycle: return 4;
case BehaviorscriptCommandTypes.x26_Loop: return 4;
case BehaviorscriptCommandTypes.x27_SetWord: return 8;
case BehaviorscriptCommandTypes.x28_Animates: return 4;
case BehaviorscriptCommandTypes.x29_LoadChildObject: return 0xC;
case BehaviorscriptCommandTypes.x2A_SetCollision: return 8;
case BehaviorscriptCommandTypes.x2B_SetCollisionSphere: return 0xC;
case BehaviorscriptCommandTypes.x2C_SpawnObject: return 0xC;
case BehaviorscriptCommandTypes.x2D_SetInitPosition: return 4;
case BehaviorscriptCommandTypes.x2E_SetHurtbox: return 8;
case BehaviorscriptCommandTypes.x2F_SetInteraction: return 8;
case BehaviorscriptCommandTypes.x30_SetGravity: return 0x14;
case BehaviorscriptCommandTypes.x31_SetInteractionSubType: return 8;
case BehaviorscriptCommandTypes.x32_ScaleObject: return 4;
case BehaviorscriptCommandTypes.x33_ChildObjectChange: return 8;
case BehaviorscriptCommandTypes.x34_TextureAnimateRate: return 4;
case BehaviorscriptCommandTypes.x35_ClearGraphFlag: return 4;
case BehaviorscriptCommandTypes.x36_SetValue: return 8;
case BehaviorscriptCommandTypes.x37_SpawnSomething: return 8;
default: return -1; //throw new System.Exception("Command type not found!");
}
}
public static bool IsEndCommand(BehaviorscriptCommandTypes type, bool detectJumpsAsEnd = true)
{
switch (type)
{
case BehaviorscriptCommandTypes.x02_JumpandLink:
case BehaviorscriptCommandTypes.x04_Jump:
return detectJumpsAsEnd;
case BehaviorscriptCommandTypes.x06_EndLoopN:
case BehaviorscriptCommandTypes.x0A_EndBehaviorscript:
case BehaviorscriptCommandTypes.x0B_EndBehaviorscript_Unused:
case BehaviorscriptCommandTypes.x09_LoopEnd:
return true;
default:
return false;
}
}
}
}

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namespace SM64Lib.Behaviors.Script
{
public class BehaviorscriptCommandCollection : SM64Lib.Script.BaseCommandCollection<BehaviorscriptCommand, BehaviorscriptCommandTypes>
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors.Script
{
public static class BehaviorscriptCommandFactory
{
public static BehaviorscriptCommand Build_x2A(int collisionPointer = -1)
{
var cmd = new BehaviorscriptCommand("2a 00 00 00 00 00 00 00");
if (collisionPointer != -1)
BehaviorscriptCommandFunctions.X2A.SetCollisionPointer(cmd, collisionPointer);
return cmd;
}
public static BehaviorscriptCommand Build_x08()
{
return new BehaviorscriptCommand("08 00 00 00");
}
public static BehaviorscriptCommand Build_x0C(int asmPointer = -1)
{
var cmd = new BehaviorscriptCommand("0C 00 00 00 00 00 00 00");
if (asmPointer != -1)
BehaviorscriptCommandFunctions.X2A.SetCollisionPointer(cmd, asmPointer);
return cmd;
}
}
}

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using SM64Lib.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Behaviors.Script
{
public class BehaviorscriptCommandFunctions
{
public class X2A
{
public static int GetCollisionPointer(BehaviorscriptCommand cmd)
{
cmd.Position = 4;
return cmd.ReadInt32();
}
public static void SetCollisionPointer(BehaviorscriptCommand cmd, int pointer)
{
cmd.Position = 4;
cmd.Write(pointer);
}
}
public class X0C
{
public static int GetAsmPointer(BehaviorscriptCommand cmd)
{
cmd.Position = 4;
return cmd.ReadInt32();
}
public static void SetAsmPointer(BehaviorscriptCommand cmd, int pointer)
{
cmd.Position = 4;
cmd.Write(pointer);
}
}
}
}

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namespace SM64Lib.Behaviors.Script
{
public enum BehaviorscriptCommandTypes
{
x00_Start,
x01_StateLoop,
x02_JumpandLink,
x03_Return,
x04_Jump,
x05_LoopN,
x06_EndLoopN,
x07_InfiniteLoop,
x08_LoopStart,
x09_LoopEnd,
x0A_EndBehaviorscript,
x0B_EndBehaviorscript_Unused,
x0C_CallFunction,
x0D_OffsetbyFloat,
x0E_SettoFloat,
x0F_OffsetbyInteger,
x10_SettoInteger,
x11_BitSet,
x12_BitClear,
x13_AddRNG,
x14_ObjectType,
x15_FloatMultiply,
x16_FloatAdd,
x17_AddRNG2,
x18_NoOperation,
x19_NoOperation,
x1A_NoOperation,
x1B_ChangeModelID,
x1C_LoadChildObject,
x1D_Deactivate,
x1E_DroptoGround,
x1F_UsedforWaves,
x20_Unused,
x21_SetBillboarding,
x22_SetRenderInvisibleflag,
x23_Collisioncylindersize,
x24_Nothing,
x25_StateCycle,
x26_Loop,
x27_SetWord,
x28_Animates,
x29_LoadChildObject,
x2A_SetCollision,
x2B_SetCollisionSphere,
x2C_SpawnObject,
x2D_SetInitPosition,
x2E_SetHurtbox,
x2F_SetInteraction,
x30_SetGravity,
x31_SetInteractionSubType,
x32_ScaleObject,
x33_ChildObjectChange,
x34_TextureAnimateRate,
x35_ClearGraphFlag,
x36_SetValue,
x37_SpawnSomething
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Configuration
{
public class CollisionBasicConfig
{
private List<byte> collisionTypesWithParams = new List<byte>()
{ 4, 14, 44, 36, 37, 39, 45 };
[JsonProperty("CollisionTypesWithParamsV2", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public List<byte> CollisionTypesWithParams
{
get => collisionTypesWithParams;
private set => collisionTypesWithParams = value.Distinct().ToList();
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Objects.ModelBanks;
using System.Collections.Generic;
using Pilz.Cryptography;
using Pilz.Json.Converters;
namespace SM64Lib.Configuration
{
public class CustomModelConfig
{
internal delegate void RequestModelEventHandler(CustomModelConfig config, RequestModelEventArgs request);
internal static event RequestModelEventHandler RequestModel;
[JsonConverter(typeof(UniquieIDStringJsonConverter))]
public UniquieID ID { get; set; } = new();
public string Name { get; set; } = string.Empty;
public List<int> CollisionPointerDestinations { get; private set; } = new List<int>();
public CustomModel FindModel()
{
var args = new RequestModelEventArgs();
RequestModel?.Invoke(this, args);
return args.Model;
}
internal class RequestModelEventArgs
{
public CustomModel Model { get; set; }
}
}
}

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using System.Collections.Generic;
namespace SM64Lib.Configuration
{
public class LevelAreaConfig
{
public string AreaName { get; set; }
public Dictionary<short, string> ScrollingNames { get; set; } = new Dictionary<short, string>();
}
}

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using System.Collections.Generic;
namespace SM64Lib.Configuration
{
public class LevelConfig
{
public string LevelName { get; set; }
public bool EnableLocalObjectBank { get; set; } = false;
public ObjectModelConfig LocalObjectBank { get; set; } = new ObjectModelConfig();
public Dictionary<byte, LevelAreaConfig> AreaConfigs { get; private set; } = new Dictionary<byte, LevelAreaConfig>();
public LevelAreaConfig GetLevelAreaConfig(byte areaID)
{
if (AreaConfigs.ContainsKey(areaID))
{
return AreaConfigs[areaID];
}
else
{
var conf = new LevelAreaConfig();
AreaConfigs.Add(areaID, conf);
return conf;
}
}
}
}

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using System.Collections.Generic;
namespace SM64Lib.Configuration
{
public class MusicConfiguration
{
public List<string> SqeuenceNames { get; private set; } = new List<string>();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Configuration
{
public class NPCConfig
{
public bool Enabled3DCoins { get; set; } = false;
}
}

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using System.Collections.Generic;
namespace SM64Lib.Configuration
{
public class ObjectModelConfig
{
public Dictionary<int, CustomModelConfig> CustomObjectConfigs { get; private set; } = new Dictionary<int, CustomModelConfig>();
public CustomModelConfig GetCustomObjectConfig(int id)
{
CustomModelConfig conf = null;
if (!CustomObjectConfigs.TryGetValue(id, out conf))
{
conf = new CustomModelConfig();
}
return conf;
}
}
}

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using Pilz.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Configuration
{
public class PatchingConfig
{
public EmbeddedFilesContainer TweakBackups { get; } = new EmbeddedFilesContainer();
public bool Patched2DCamera { get; set; } = false;
}
}

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using System.Collections.Generic;
using global::System.IO;
using Microsoft.VisualBasic.CompilerServices;
using global::Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using SM64Lib.Behaviors;
using SM64Lib.Objects.ObjectBanks;
using SM64Lib.ASM;
using SM64Lib.Objects.ObjectBanks.Data;
using System;
namespace SM64Lib.Configuration
{
public class RomConfig
{
// Levels
public Dictionary<byte, LevelConfig> LevelConfigs { get; } = new Dictionary<byte, LevelConfig>();
// Global Banks
[JsonProperty("GlobalObjectBankConfig")]
public ObjectModelConfig GlobalModelBank { get; } = new ObjectModelConfig();
public CustomAsmBankConfig GlobalCustomAsmBank { get; } = new CustomAsmBankConfig();
public BehaviorBankConfig GlobalBehaviorBank { get; } = new BehaviorBankConfig();
public CustomObjectCollection GlobalObjectBank { get; } = new CustomObjectCollection();
// Music
public MusicConfiguration MusicConfig { get; } = new MusicConfiguration();
// Texts
public Text.Profiles.TextProfileInfo TextProfileInfo { get; set; } = null;
// Patching
public PatchingConfig PatchingConfig { get; set; } = new PatchingConfig();
// Other
public ScrollTexConfig ScrollTexConfig { get; set; } = new ScrollTexConfig();
public ObjectBankDataListCollection ObjectBankInfoData { get; } = new ObjectBankDataListCollection();
public NPCConfig NPCConfig { get; } = new NPCConfig();
public CollisionBasicConfig CollisionBaseConfig { get; } = new CollisionBasicConfig();
/// <summary>
/// Contains custom configuration that isn't used by SM64Lib. E.g. Extra Object Combos.
/// </summary>
public Dictionary<string, string> CustomConfigs { get; } = new Dictionary<string, string>();
// F e a t u r e s
public LevelConfig GetLevelConfig(ushort levelID)
{
if (LevelConfigs.ContainsKey(Convert.ToByte(levelID)))
{
return LevelConfigs[Convert.ToByte(levelID)];
}
else
{
var conf = new LevelConfig();
LevelConfigs.Add(Convert.ToByte(levelID), conf);
return conf;
}
}
// L o a d / S a v e
public static RomConfig Load(string filePath)
{
var serializer = JsonSerializer.CreateDefault();
serializer.PreserveReferencesHandling = PreserveReferencesHandling.All;
return JObject.Parse(File.ReadAllText(filePath)).ToObject<RomConfig>(serializer);
}
public void Save(string filePath)
{
var serializer = JsonSerializer.CreateDefault();
serializer.PreserveReferencesHandling = PreserveReferencesHandling.All;
File.WriteAllText(filePath, JObject.FromObject(this, serializer).ToString());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Configuration
{
public class ScrollTexConfig
{
public bool UseCustomBehavior { get; set; } = false;
public int CustomBehaviorAddress { get; set; } = -1;
}
}

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using global::System.IO;
namespace SM64Lib.Data
{
public class BinaryArrayData : BinaryStreamData
{
public FileAccess RomAccess { get; private set; } = FileAccess.Read;
public BinaryArrayData(byte[] buffer) : base(new MemoryStream(buffer))
{
}
// Inherits BinaryData
// Private ReadOnly myBaseStream As Stream
// Public ReadOnly Property RomAccess As FileAccess = FileAccess.Read
// Public Sub New(buffer As Byte())
// myBaseStream = New MemoryStream(buffer)
// End Sub
// Protected Overrides Function GetBaseStream() As Stream
// Return myBaseStream
// End Function
}
}

280
SM64Lib/Data/BinaryData.cs Normal file
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using global::System.IO;
using SM64Lib.Data.System;
using System;
namespace SM64Lib.Data
{
public abstract class BinaryData : IDisposable
{
public delegate void AnyBinaryDataEventHandler(BinaryData data);
public static event AnyBinaryDataEventHandler AnyBinaryDataOpened;
public static event AnyBinaryDataEventHandler AnyBinaryDataClosing;
public static event AnyBinaryDataEventHandler AnyBinaryDataClosed;
public static event AnyBinaryDataDisposedEventHandler AnyBinaryDataDisposed;
public delegate void AnyBinaryDataDisposedEventHandler();
private Stream _BaseStream = null;
private BinaryWriter _writer = null;
private BinaryReader _reader = null;
public RomManager RomManager { get; private set; }
protected abstract Stream GetBaseStream();
protected BinaryWriter Writer
{
get
{
if (_writer is null)
{
_writer = new BinaryWriter(BaseStream);
}
return _writer;
}
}
protected BinaryReader Reader
{
get
{
if (_reader is null)
{
_reader = new BinaryReader(BaseStream);
}
return _reader;
}
}
public long Position
{
get
{
return BaseStream.Position;
}
set
{
BaseStream.Position = value;
}
}
public long Length
{
get
{
return BaseStream.Length;
}
}
public Stream BaseStream
{
get
{
if (_BaseStream is null)
{
_BaseStream = GetBaseStream();
RaiseAnyBinaryDataOpened(this);
}
return _BaseStream;
}
}
~BinaryData()
{
AnyBinaryDataDisposed?.Invoke();
}
public void RoundUpPosition()
{
Position = General.HexRoundUp1(Position);
}
public void RoundUpPosition(int add)
{
Position = General.HexRoundUp1(Position + add);
}
protected void SetRomManager(RomManager rommgr)
{
RomManager = rommgr;
}
public void Write(sbyte value)
{
Writer.Write(value);
}
public void Write(byte value)
{
Writer.Write(value);
}
public void WriteByte(byte value)
{
Write(value);
}
public void Write(short value)
{
Writer.Write(SwapInts.SwapInt16(value));
}
public void Write(ushort value)
{
Writer.Write(SwapInts.SwapUInt16(value));
}
public void Write(int value)
{
Writer.Write(SwapInts.SwapInt32(value));
}
public void Write(uint value)
{
Writer.Write(SwapInts.SwapUInt32(value));
}
public void Write(long value)
{
Writer.Write(SwapInts.SwapInt64(value));
}
public void Write(ulong value)
{
Writer.Write(SwapInts.SwapUInt64(value));
}
public void Write(float value, bool isHalf = false)
{
if (isHalf)
Writer.Write(SwapInts.SwapHalf(value));
else
Writer.Write(SwapInts.SwapFloat32(value));
}
public void Write(string value)
{
Writer.Write(value);
}
public void Write(byte[] buffer)
{
Write(buffer, 0, buffer.Length);
}
public void Write(byte[] buffer, int index, int count)
{
Writer.Write(buffer, index, count);
}
public byte ReadByte()
{
return Reader.ReadByte();
}
public sbyte ReadSByte()
{
return Reader.ReadSByte();
}
public short ReadInt16()
{
return SwapInts.SwapInt16(Reader.ReadInt16());
}
public ushort ReadUInt16()
{
return SwapInts.SwapUInt16(Reader.ReadUInt16());
}
public int ReadInt32()
{
return SwapInts.SwapInt32(Reader.ReadInt32());
}
public uint ReadUInt32()
{
return SwapInts.SwapUInt32(Reader.ReadUInt32());
}
public long ReadInt64()
{
return SwapInts.SwapInt64(Reader.ReadInt64());
}
public ulong ReadUInt64()
{
return SwapInts.SwapUInt64(Reader.ReadUInt64());
}
public float ReadSingle()
{
return SwapInts.SwapFloat32(Reader.ReadSingle());
}
public string ReadString()
{
return Reader.ReadString();
}
public void Read(byte[] buffer)
{
Read(buffer, 0, buffer.Length);
}
public void Read(byte[] buffer, int index, int count)
{
Reader.Read(buffer, index, count);
}
public byte[] Read(int count)
{
var buf = new byte[count];
Read(buf, 0, count);
return buf;
}
public void Close()
{
AnyBinaryDataClosing?.Invoke(this);
BaseStream.Close();
AnyBinaryDataClosed?.Invoke(this);
}
public bool CanRead
{
get
{
return BaseStream.CanRead;
}
}
public bool CanWrite
{
get
{
return BaseStream.CanWrite;
}
}
public void SetLength(long length)
{
BaseStream.SetLength(length);
}
internal static void RaiseAnyBinaryDataOpened(BinaryData data)
{
AnyBinaryDataOpened?.Invoke(data);
}
public void Dispose()
{
Close();
}
}
}

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using global::System.IO;
namespace SM64Lib.Data
{
public class BinaryFile : BinaryStreamData
{
public BinaryFile(string filePath, FileMode fileMode, FileAccess fileAccess) : base(new FileStream(filePath, fileMode, fileAccess))
{
}
}
}

26
SM64Lib/Data/BinaryRom.cs Normal file
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using global::System.IO;
namespace SM64Lib.Data
{
public class BinaryRom : BinaryFile
{
public BinaryRom(RomManager rommgr, FileAccess romAccess) : base(rommgr.RomFile, FileMode.Open, romAccess)
{
SetRomManager(rommgr);
}
// Inherits BinaryData
// Public ReadOnly Property RomAccess As FileAccess = FileAccess.Read
// Public Sub New(rommgr As RomManager, romAccess As FileAccess)
// SetRomManager(rommgr)
// Me.RomAccess = romAccess
// End Sub
// Protected Overrides Function GetBaseStream() As Stream
// Return RomManager.GetStream(RomAccess)
// End Function
}
}

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using global::System.IO;
using global::SM64Lib.SegmentedBanking;
namespace SM64Lib.Data
{
public class BinarySegBank : BinaryData
{
public SegmentedBank SegBank { get; private set; }
public BinarySegBank(SegmentedBank segBank, RomManager rommgr)
{
SegBank = segBank;
SetRomManager(rommgr);
}
public BinarySegBank(SegmentedBank segBank)
{
SegBank = segBank;
}
protected override Stream GetBaseStream()
{
if (RomManager is not null)
{
var s = RomManager.GetBinaryRom(FileAccess.Read);
SegBank.ReadDataIfNull(s.BaseStream);
s.Close();
}
return SegBank.Data;
}
}
}

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using global::System.IO;
namespace SM64Lib.Data
{
public class BinaryStreamData : BinaryData
{
protected readonly Stream myBaseStream;
public BinaryStreamData(Stream stream)
{
myBaseStream = stream;
//RaiseAnyBinaryDataOpened(this);
}
protected override Stream GetBaseStream()
{
return myBaseStream;
}
}
}

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using System;
using System.Collections;
using System.Linq;
using Microsoft.VisualBasic.CompilerServices;
namespace SM64Lib.Data.System
{
public class Bits
{
public static byte[] ByteToBitArray(byte b)
{
var bitarray = new BitArray(new[] { b });
var temp = new byte[bitarray.Length];
for (int i = 0, loopTo = bitarray.Length - 1; i <= loopTo; i++)
temp[i] = Convert.ToByte(bitarray[i]);
int tindex = 0;
var temp2 = new byte[(temp.Count())];
for (int i = temp.Length - 1; i >= 0; i += -1)
{
temp2[tindex] = temp[i];
tindex += 1;
}
return temp2;
}
public static bool[] ByteToBoolArray(byte b)
{
var bitarray = new BitArray(new[] { b });
var temp = new bool[bitarray.Length];
for (int i = 0, loopTo = bitarray.Length - 1; i <= loopTo; i++)
temp[i] = Convert.ToBoolean(bitarray[i]);
int tindex = 0;
var temp2 = new bool[(temp.Count())];
for (int i = temp.Length - 1; i >= 0; i += -1)
{
temp2[tindex] = temp[i];
tindex += 1;
}
return temp2;
}
public static byte ArrayToByte(byte[] ba)
{
// ODER: BitArray.ToByte()
byte endval = 0;
int index = ba.Count() - 1;
foreach (var bit in ba)
{
endval += (byte)(bit * Math.Pow(2, index));
index -= 1;
}
return endval;
}
public static byte ArrayToByte(bool[] ba)
{
// ODER: BitArray.ToByte()
byte endval = 0;
int index = ba.Count() - 1;
foreach (var bit in ba)
{
endval += (byte)((bit ? 1 : 0) * Math.Pow(2, index));
index -= 1;
}
return endval;
}
public static byte SetInByte(byte b, int index, byte value)
{
var temp = ByteToBitArray(b);
temp[index] = value;
return ArrayToByte(temp);
}
public static byte SetInByte(byte b, int index, bool value)
{
var temp = ByteToBoolArray(b);
temp[index] = value;
return ArrayToByte(temp);
}
public static byte GetBitOfByte(byte b, int index)
{
return ByteToBitArray(b)[index];
}
public static bool GetBoolOfByte(byte b, int index)
{
return ByteToBoolArray(b)[index];
}
}
}

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using System;
namespace SM64Lib.Data.System
{
internal static class SwapInts
{
public static short SwapInt16(short value)
{
var bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToInt16(bytes, 0);
}
public static ushort SwapUInt16(ushort value)
{
var bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToUInt16(bytes, 0);
}
public static int SwapInt32(int value)
{
var bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToInt32(bytes, 0);
}
public static uint SwapUInt32(uint value)
{
var bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToUInt32(bytes, 0);
}
public static long SwapInt64(long value)
{
var bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToInt64(bytes, 0);
}
public static ulong SwapUInt64(ulong value)
{
var bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToUInt64(bytes, 0);
}
public static short SwapHalf(float value)
{
byte[] bytes = BitConverter.GetBytes(value);
return (short)(BitConverter.ToInt32(bytes, 0) >> 16);
}
public static float SwapFloat32(float value)
{
byte[] bytes = BitConverter.GetBytes(value);
Array.Reverse(bytes);
return BitConverter.ToSingle(bytes, 0);
}
}
}

39
SM64Lib/Datatypecastes.cs Normal file
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using global::System.Runtime.InteropServices;
namespace SM64Lib
{
static class Datatypecastes
{
public static short LongToInt16(long value)
{
var cast = default(CasterLongInt16);
cast.LongValue = value;
return cast.Int16Value;
}
[StructLayout(LayoutKind.Explicit)]
private struct CasterLongInt16
{
[FieldOffset(0)]
public long LongValue;
[FieldOffset(0)]
public short Int16Value;
}
public static byte LongToByte(long value)
{
var cast = default(CasterLongByte);
cast.LongValue = value;
return cast.ByteValue;
}
[StructLayout(LayoutKind.Explicit)]
private struct CasterLongByte
{
[FieldOffset(0)]
public long LongValue;
[FieldOffset(0)]
public byte ByteValue;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.EventArguments
{
public class GetTextProfileInfoEventArgs : EventArgs
{
public Text.Profiles.TextProfileInfo ProfileInfo { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.EventArguments
{
public class PrepairingRomEventArgs : EventArgs
{
public IEnumerable<BaseTweakScriptInfo> ScriptInfos { get; set; }
}
}

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using System;
namespace SM64Lib.EventArguments
{
public class RomVersionEventArgs : EventArgs
{
public RomVersion RomVersion { get; set; }
internal RomVersionEventArgs(RomVersion romVersion)
{
RomVersion = romVersion;
}
}
}

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using System;
namespace SM64Lib.Exceptions
{
public class InvalidMD5HashException : Exception
{
}
}

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using System;
namespace SM64Lib.Exceptions
{
public class RomCompatiblityException : Exception
{
public RomCompatiblityException(string msg) : base(msg)
{
}
}
}

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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace SM64Lib.Extensions
{
public static class Int16Extensions
{
public static bool IsInRange(this short value, short min, short max)
{
return value >= min && value <= max;
}
}
public static class ObjectExtensions
{
public static void CloneTo<T>(this T source, T destination) where T : class
{
var json = JsonSerializer.CreateDefault();
var jobj = JObject.FromObject(source);
jobj.Populate(destination);
}
}
public static class JsonExtensions
{
public static void Populate(this JToken value, object target)
{
using (var sr = value.CreateReader())
JsonSerializer.CreateDefault().Populate(sr, target);
}
}
}

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using System.Collections.Generic;
namespace SM64Lib
{
public class FilePathsConfiguration
{
// S T A T I C M E M B E R S
public static FilePathsConfiguration DefaultConfiguration { get; private set; } = new FilePathsConfiguration();
public static string[] AllFileKeys
{
get
{
return new[] { "rn64crc.exe","ApplyPPF3.exe", "Level Tabel.json", "Update-Patches.json", "Update Patches Folder", "Text Profiles.json", "BaseTweak", "sm64extend.exe", "Original Level Pointers.bin", "armips.exe", "Flips.exe", "nconvert.exe" };
}
}
// F I E L D S
private readonly Dictionary<string, string> dic = new Dictionary<string, string>();
// P R O P E R T I E S
public IReadOnlyDictionary<string, string> Files
{
get
{
return dic;
}
}
// C O N S T R U C T O R
public FilePathsConfiguration()
{
foreach (string key in AllFileKeys)
dic.Add(key, string.Empty);
}
// M E T H O D S
public void SetFilePath(string key, string path)
{
dic[key] = path;
}
}
}

606
SM64Lib/General.cs Normal file
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using global::System.Drawing;
using System.Linq;
using Microsoft.VisualBasic.CompilerServices;
using global::SM64Lib.Patching;
using System.IO;
using System.IO.Compression;
using System.Security.Cryptography;
using System.Management;
using System.Text;
namespace SM64Lib
{
public static class General
{
public static byte[] DisplayListCommandsWithPointerList { get; private set; } = new byte[] { 0x1, 0x3, 0x4, 0x6, 0xFD };
public static bool[] ActSelectorDefaultValues { get; private set; } = new bool[] { false, false, false, true, true, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false };
public static PatchClass PatchClass { get; private set; } = new PatchClass();
public static bool IsDebugging
{
get
{
return Debugger.IsAttached;
}
}
public static short KeepInInt16Range(double value)
{
if (value > short.MaxValue)
{
value = short.MaxValue;
}
else if (value < short.MinValue)
{
value = short.MinValue;
}
return Convert.ToInt16(value);
}
internal static IReadOnlyDictionary<string, string> MyFilePaths
{
get
{
return FilePathsConfiguration.DefaultConfiguration.Files;
}
}
public static string ComputeMD5Hash(string filePath)
{
var md5 = MD5.Create();
string res;
FileStream fs;
try
{
fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
res = BitConverter.ToString(md5.ComputeHash(fs)).Replace("-", string.Empty).ToLowerInvariant();
}
catch (Exception)
{
fs = null;
res = string.Empty;
}
fs?.Close();
md5.Dispose();
return res;
}
public static void CopyBitmap(Bitmap src, Bitmap dest)
{
for (int y = 0, loopTo = src.Height - 1; y <= loopTo; y++)
{
for (int x = 0, loopTo1 = src.Width - 1; x <= loopTo1; x++)
dest.SetPixel(x, y, src.GetPixel(x, y));
}
}
public static Bitmap CopyBitmap(Bitmap src)
{
return CopyBitmap(src, src.PixelFormat);
}
public static Bitmap CopyBitmap(Bitmap src, System.Drawing.Imaging.PixelFormat pixelFormat)
{
var dest = new Bitmap(src.Width, src.Height, pixelFormat);
CopyBitmap(src, dest);
return dest;
}
public static double Round(double d)
{
return Math.Round(d, MidpointRounding.AwayFromZero);
}
public static bool CompareTwoByteArrays(byte[] arr1, byte[] arr2, uint size = 0)
{
if (arr2.Length != arr1.Length) return false;
int loopTo = size != 0 ? (int)size : arr1.Length;
for (int i = 0; i < loopTo; i++)
{
if (arr1[i] != arr2[i])
return false;
}
return true;
}
public static byte GetLevelIndexFromID(byte LevelID)
{
switch (LevelID)
{
case 0x4:
{
return 0;
}
case 0x5:
{
return 1;
}
case 0x6:
{
return 2;
}
case 0x7:
{
return 3;
}
case 0x8:
{
return 4;
}
case 0x9:
{
return 5;
}
case 0xA:
{
return 6;
}
case 0xB:
{
return 7;
}
case 0xC:
{
return 8;
}
case 0xD:
{
return 9;
}
case 0xE:
{
return 10;
}
case 0xF:
{
return 11;
}
case 0x10:
{
return 12;
}
case 0x11:
{
return 13;
}
case 0x12:
{
return 14;
}
case 0x13:
{
return 15;
}
case 0x14:
{
return 16;
}
case 0x15:
{
return 17;
}
case 0x16:
{
return 18;
}
case 0x17:
{
return 19;
}
case 0x18:
{
return 20;
}
case 0x19:
{
return 21;
}
case 0x1A:
{
return 22;
}
case 0x1B:
{
return 23;
}
case 0x1C:
{
return 24;
}
case 0x1D:
{
return 25;
}
case 0x1E:
{
return 26;
}
case 0x1F:
{
return 27;
}
case 0x21:
{
return 28;
}
case 0x22:
{
return 29;
}
case 0x24:
{
return 30;
}
default:
{
return 5;
}
}
}
public static byte GetLevelIDFromIndex(byte LevelID)
{
switch (LevelID)
{
case 0:
{
return 0x4;
}
case 1:
{
return 0x5;
}
case 2:
{
return 0x6;
}
case 3:
{
return 0x7;
}
case 4:
{
return 0x8;
}
case 5:
{
return 0x9;
}
case 6:
{
return 0xA;
}
case 7:
{
return 0xB;
}
case 8:
{
return 0xC;
}
case 9:
{
return 0xD;
}
case 10:
{
return 0xE;
}
case 11:
{
return 0xF;
}
case 12:
{
return 0x10;
}
case 13:
{
return 0x11;
}
case 14:
{
return 0x12;
}
case 15:
{
return 0x13;
}
case 16:
{
return 0x14;
}
case 17:
{
return 0x15;
}
case 18:
{
return 0x16;
}
case 19:
{
return 0x17;
}
case 20:
{
return 0x18;
}
case 21:
{
return 0x19;
}
case 22:
{
return 0x1A;
}
case 23:
{
return 0x1B;
}
case 24:
{
return 0x1C;
}
case 25:
{
return 0x1D;
}
case 26:
{
return 0x1E;
}
case 27:
{
return 0x1F;
}
case 28:
{
return 0x21;
}
case 29:
{
return 0x22;
}
case 30:
{
return 0x24;
}
default:
{
return 5;
}
}
}
public static int HexRoundUp1(int value)
{
while (value % 0x10 != 0)
value += 1;
return value;
}
public static long HexRoundUp1(long value)
{
while (value % 0x10 != 0)
value += 1;
return value;
}
public static void HexRoundUp2(ref long value)
{
while (value % 0x10 != 0)
value += 1;
}
public static void HexRoundUp2(ref uint value)
{
while (value % 0x10 != 0)
value += 1;
}
public static void HexRoundUp2(ref int value)
{
while (value % 0x10 != 0)
value += 1;
}
public static string FillStrToCharCount(string str, int charCount, string fillVal = "0")
{
if (fillVal.Count() == 0)
return str;
if (charCount == 0)
return str;
while (str.Count() < charCount)
str = fillVal + str;
return str;
}
public static Geolayout.BackgroundPointers GetBackgroundAddressOfID(Geolayout.BackgroundIDs ID, bool EndAddr)
{
switch (ID)
{
case Geolayout.BackgroundIDs.AboveClouds:
{
if (EndAddr)
return Geolayout.BackgroundPointers.AboveCloudsEnd;
return Geolayout.BackgroundPointers.AboveCloudsStart;
}
case Geolayout.BackgroundIDs.BelowClouds:
{
if (EndAddr)
return Geolayout.BackgroundPointers.BelowCloudsEnd;
return Geolayout.BackgroundPointers.BelowCloudsStart;
}
case Geolayout.BackgroundIDs.Cavern:
{
if (EndAddr)
return Geolayout.BackgroundPointers.CavernEnd;
return Geolayout.BackgroundPointers.CavernStart;
}
case Geolayout.BackgroundIDs.Desert:
{
if (EndAddr)
return Geolayout.BackgroundPointers.DesertEnd;
return Geolayout.BackgroundPointers.DesertStart;
}
case Geolayout.BackgroundIDs.FlamingSky:
{
if (EndAddr)
return Geolayout.BackgroundPointers.FlamingSkyEnd;
return Geolayout.BackgroundPointers.FlamingSkyStart;
}
case Geolayout.BackgroundIDs.HauntedForest:
{
if (EndAddr)
return Geolayout.BackgroundPointers.HauntedForestEnd;
return Geolayout.BackgroundPointers.HauntedForestStart;
}
case Geolayout.BackgroundIDs.Ocean:
{
if (EndAddr)
return Geolayout.BackgroundPointers.OceanEnd;
return Geolayout.BackgroundPointers.OceanStart;
}
case Geolayout.BackgroundIDs.PurpleClouds:
{
if (EndAddr)
return Geolayout.BackgroundPointers.PurpleCloudsEnd;
return Geolayout.BackgroundPointers.PurpleCloudsStart;
}
case Geolayout.BackgroundIDs.SnowyMountains:
{
if (EndAddr)
return Geolayout.BackgroundPointers.SnowyMountainsEnd;
return Geolayout.BackgroundPointers.SnowyMountainsStart;
}
case Geolayout.BackgroundIDs.UnderwaterCity:
{
if (EndAddr)
return Geolayout.BackgroundPointers.UnderwaterCityEnd;
return Geolayout.BackgroundPointers.UnderwaterCityStart;
}
}
return EndAddr ? Geolayout.BackgroundPointers.OceanEnd : Geolayout.BackgroundPointers.OceanStart;
}
public static string CommandByteArrayToString(byte[] bytes)
{
string res = string.Empty;
foreach (byte b in bytes)
{
if (!string.IsNullOrEmpty(res))
{
res += " ";
}
res += b.ToString("X2");
}
return res;
}
internal static byte[] CompressData(Stream input, CompressionLevel compressionLevel)
{
var output = new MemoryStream();
input.Position = 0;
using (var compressor = new DeflateStream(output, compressionLevel, true))
input.CopyTo(compressor);
var res = output.ToArray();
output.Close();
return res;
}
internal static void DecompressData(byte[] input, Stream output)
{
using (var sInput = new MemoryStream(input))
{
using (var decompressor = new DeflateStream(sInput, CompressionMode.Decompress, true))
decompressor.CopyTo(output);
}
}
}
}

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namespace SM64Lib.Geolayout
{
public enum BackgroundIDs : byte
{
HauntedForest = 0x6,
SnowyMountains = 0x4,
Desert = 0x5,
Ocean = 0x0,
UnderwaterCity = 0x2,
BelowClouds = 0x8,
AboveClouds = 0x3,
Cavern = 0x7,
FlamingSky = 0x1,
PurpleClouds = 0x9,
Custom = 0xA
}
}

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namespace SM64Lib.Geolayout
{
public enum BackgroundPointers
{
HauntedForestStart = 0xC3B030, // &HC3AFD5
HauntedForestEnd = 0xC4F970, // &HC4F915
SnowyMountainsStart = 0xB5D8B0, // &HB5D855
SnowyMountainsEnd = 0xB7D9F0, // &HB7D995
DesertStart = 0xC12EF0, // &HC12E95
DesertEnd = 0xC33030, // &HC32FD5
OceanStart = 0xB35770, // &HB35715
OceanEnd = 0xB558B0, // &HB55855
UnderwaterCityStart = 0xBC2C70, // &HBC2C15
UnderwaterCityEnd = 0xBE2DB0, // &HBE2D55
BelowCloudsStart = 0xB859F0, // &HB85995
BelowCloudsEnd = 0xB9A330, // &HB9A2D5
AboveCloudsStart = 0xBEADB0, // &HBEAD55
AboveCloudsEnd = 0xC0AEF0, // &HC0AE95
CavernStart = 0xC57970, // &HC57915
CavernEnd = 0xC77AB0, // &HC77A55
FlamingSkyStart = 0xBA2330, // &HBA22D5
FlamingSkyEnd = 0xBBAC70, // &HBBAC15
PurpleCloudsStart = 0xC7FAB0, // &HC7FA55
PurpleCloudsEnd = 0xC9FBF0 // &HC9FB95
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Geolayout
{
public class CameraFrustrum
{
/// <summary>
/// This is essentially render distance of geometry.
/// </summary>
public short CameraFar { get; set; } = 0x7530;
/// <summary>
/// Defines how close to the camera geometry will render.
/// </summary>
public short CameraNear { get; set; } = 0x64;
}
}

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namespace SM64Lib.Geolayout
{
public enum CameraPresets
{
OpenCamera = 0x1,
TickTockClock,
SecretAquarium,
InsideCastle,
Unmoving,
MarioFacingObject,
Unmoving1,
UnderwaterCamera,
PeachSlideCamera,
InsideCannon,
BowserFightsDistant,
CloseCameraCrashes,
FixedReferencePoint,
PlattfromLevels,
Unmoving2,
FreeRoamCamera
}
}

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namespace SM64Lib.Geolayout
{
public enum DefaultGeolayers
{
SolidNoAntiAlias,
Solid,
SolidDecal,
TranslucentDecal,
Alpha,
Translucent,
TranslucentDecal2,
TranslucentDecal3
}
}

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namespace SM64Lib.Geolayout
{
public enum EnvironmentEffects
{
NoEffect = 0x0,
Snow = 0x1,
Bllizard = 0x3,
BetaFlower = 0xB,
Lava = 0xC,
WaterRelated1 = 0xD,
WaterRelated2 = 0x2
}
}

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namespace SM64Lib.Geolayout
{
public enum GeoAsmPointer : uint
{
EnvironmentEffect = 0x802761D0,
Water = 0x802D104C,
Unknown = 0x802CD1E8
}
}

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using System.Collections.Generic;
using global::System.IO;
using Microsoft.VisualBasic;
using Microsoft.VisualBasic.CompilerServices;
using global::SM64Lib.Geolayout.Script;
using global::SM64Lib.Geolayout.Script.Commands;
using Newtonsoft.Json;
using System;
namespace SM64Lib.Geolayout
{
public class Geolayout
{
[JsonProperty]
private int IndexForGeopointers = -1;
public Geolayoutscript Geolayoutscript { get; set; } = new Geolayoutscript();
public CameraPresets CameraPreset { get; set; } = CameraPresets.OpenCamera;
public EnvironmentEffects EnvironmentEffect { get; set; } = default;
public List<int> GeopointerOffsets { get; set; } = new List<int>();
public List<Geopointer> Geopointers { get; set; } = new List<Geopointer>();
public int NewGeoOffset { get; set; } = 0;
public bool Closed { get; set; } = false;
public ObjectShadow ObjectShadow { get; set; } = new ObjectShadow();
public CameraFrustrum CameraFrustrum { get; set; } = new CameraFrustrum();
public int Length
{
get
{
int tLength = Geopointers.Count * 8;
foreach (var c in Geolayoutscript)
tLength += (int)c.Length;
return tLength;
}
}
private void RemoveOldGeopointerCommands()
{
var ToRemove = new List<GeolayoutCommand>();
foreach (GeolayoutCommand c in Geolayoutscript)
{
if (c.CommandType == GeolayoutCommandTypes.LoadDisplaylist)
{
ToRemove.Add(c);
}
}
foreach (GeolayoutCommand cmd in ToRemove)
{
Geolayoutscript.Remove(cmd);
cmd.Close();
}
}
private List<Geopointer> GetGeopointersFromGeolayoutScript(Geolayoutscript script)
{
List<Geopointer> geopointers = new List<Geopointer>();
int geolayoutCommandIndex = 0;
var curMdlScale = System.Numerics.Vector3.One;
var curMdlOffset = System.Numerics.Vector3.Zero;
foreach (GeolayoutCommand geolayoutCommand in script)
{
var referenceCommand = geolayoutCommand;
if (geolayoutCommand.CommandType == GeolayoutCommandTypes.LoadDisplaylist)
{
geopointers.Add(new Geopointer(
cgLoadDisplayList.GetDrawingLayer(ref referenceCommand),
cgLoadDisplayList.GetSegGeopointer(ref referenceCommand),
curMdlScale,
curMdlOffset,
geolayoutCommandIndex
));
}
geolayoutCommandIndex += 1;
}
return geopointers;
}
public Geolayout(NewScriptCreationMode mode)
{
switch (mode)
{
case NewScriptCreationMode.Level:
{
{
var withBlock = Geolayoutscript;
withBlock.Add(new GeolayoutCommand(new byte[] { 0x8, 0x0, 0x0, 0xA, 0x0, 0xA0, 0x0, 0x78, 0x0, 0xA0, 0x0, 0x78 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0xC, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x9, 0x0, 0x0, 0x64 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x19, 0x0, 0x0, 0x0, 0x80, 0x27, 0x63, 0xD4 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0xC, 0x1, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0xA, 0x1, 0x0, 0x2D, 0x0, 0x64, 0x75, 0x30, 0x80, 0x29, 0xAA, 0x3C }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand("0F 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 80 28 7D 30"));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
IndexForGeopointers = 15;
// .Add(New GeolayoutCommand({&H15, &H1, &H0, &H0, &H0, &H0, &H0, &H0}))
withBlock.Add(new GeolayoutCommand(new byte[] { 0x17, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x0, 0x0, 0x80, 0x27, 0x61, 0xD0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x50, 0x0, 0x80, 0x2D, 0x10, 0x4C })); // Water
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x50, 0x1, 0x80, 0x2D, 0x10, 0x4C })); // Toxic Haze
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x50, 0x2, 0x80, 0x2D, 0x10, 0x4C })); // Mist
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0xC, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x0, 0x0, 0x80, 0x2C, 0xD1, 0xE8 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
withBlock.Add(new GeolayoutCommand(new byte[] { 0x1, 0x0, 0x0, 0x0 }));
}
break;
}
case NewScriptCreationMode.Object:
{
{
var withBlock1 = Geolayoutscript;
withBlock1.Add(new GeolayoutCommand("20 00 0F A0"));
withBlock1.Add(new GeolayoutCommand("04 00 00 00"));
IndexForGeopointers = 2;
withBlock1.Add(new GeolayoutCommand("05 00 00 00"));
withBlock1.Add(new GeolayoutCommand("01 00 00 00"));
}
break;
}
}
}
public void Read(byte[] data, byte bankID)
{
RenewGeolayout();
Geolayoutscript.Read(data, bankID);
ParseGeolayout();
}
public void Read(RomManager rommgr, int segAddress)
{
RenewGeolayout();
Geolayoutscript.Read(rommgr, segAddress);
ParseGeolayout();
}
private void RenewGeolayout()
{
if (!Closed) Close();
Closed = false;
Geolayoutscript.Clear();
Geopointers.Clear();
GeopointerOffsets.Clear();
Geolayoutscript = new Geolayoutscript();
ObjectShadow = new ObjectShadow();
CameraFrustrum = new CameraFrustrum();
}
public void ParseGeolayout()
{
var ToRemove = new List<GeolayoutCommand>();
int cIndex = 0;
var curMdlScale = System.Numerics.Vector3.One;
var curMdlOffset = System.Numerics.Vector3.Zero;
foreach (GeolayoutCommand fec in Geolayoutscript)
{
var c = fec;
var switchExpr = c.CommandType;
switch (switchExpr)
{
case GeolayoutCommandTypes.CameraPreset:
CameraPreset = (CameraPresets)cgCameraPreset.GetCameraPreset(ref c);
break;
case GeolayoutCommandTypes.x18:
var switchExpr1 = (uint)cgx18.GetAsmPointer(ref c);
switch (switchExpr1)
{
case 0x802761D0:
EnvironmentEffect = (EnvironmentEffects)cgx18.GetParam1(ref c);
break;
}
break;
case GeolayoutCommandTypes.LoadDisplaylist:
if (Geopointers.Count == 0)
IndexForGeopointers = cIndex;
Geopointers.Add(new Geopointer(cgLoadDisplayList.GetDrawingLayer(ref c), cgLoadDisplayList.GetSegGeopointer(ref c), curMdlScale, curMdlOffset, cIndex));
break;
case GeolayoutCommandTypes.ObjectShadown:
cgObjectShadow.GetShadow(c, ObjectShadow);
ObjectShadow.Enabled = true;
break;
case GeolayoutCommandTypes.DrawingDistance:
ObjectShadow.Enabled = false;
break;
case GeolayoutCommandTypes.CameraFrustrum:
cgCameraFrustrum.GetCameraFrustrum(c, CameraFrustrum);
break;
}
cIndex += 1;
}
// Remove Geopointercommands
RemoveOldGeopointerCommands();
}
public void Write(Stream s, int StartOffset)
{
NewGeoOffset = StartOffset;
var commandsToRemove = new List<GeolayoutCommand>();
GeolayoutCommand cmdObjectShadow = null;
GeolayoutCommand cmdDrawingDistance = null;
int tIndexForGeoPointer = IndexForGeopointers;
var isForLevel = false;
// Einstellungen übernehmen
int currentPosition = 0;
foreach (GeolayoutCommand fec in Geolayoutscript)
{
var c = fec;
var switchExpr = c.CommandType;
switch (switchExpr)
{
case GeolayoutCommandTypes.CameraPreset:
cgCameraPreset.SetCameraPreset(ref c, Convert.ToByte(CameraPreset));
break;
case GeolayoutCommandTypes.x18:
var switchExpr1 = cgx18.GetAsmPointer(ref c);
switch ((GeoAsmPointer)switchExpr1)
{
case GeoAsmPointer.EnvironmentEffect:
cgx18.SetParam1(ref c, (ushort)EnvironmentEffect);
break;
}
break;
case GeolayoutCommandTypes.ObjectShadown:
if (ObjectShadow.Enabled)
cmdObjectShadow = c;
else
commandsToRemove.Add(c);
break;
case GeolayoutCommandTypes.DrawingDistance:
if (ObjectShadow.Enabled)
commandsToRemove.Add(c);
else
cmdDrawingDistance = c;
break;
case GeolayoutCommandTypes.CameraFrustrum:
cgCameraFrustrum.SetCameraFrustrum(c, CameraFrustrum);
isForLevel = true;
break;
case GeolayoutCommandTypes.SetScreenRenderArea:
isForLevel = true;
break;
}
currentPosition += (int)c.Length;
}
// Insert Geopointers
foreach (Geopointer g in Geopointers)
{
var tcommand = new GeolayoutCommand(new byte[] { 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 });
cgLoadDisplayList.SetDrawingLayer(ref tcommand, g.Layer);
cgLoadDisplayList.SetSegGeopointer(ref tcommand, g.SegPointer);
if (g.Index == -1)
{
Geolayoutscript.Insert(tIndexForGeoPointer, tcommand);
}
else
{
Geolayoutscript.Insert(g.Index, tcommand);
}
tIndexForGeoPointer += 1;
}
// Remove all other commands to remove
foreach (var cmd in commandsToRemove)
{
Geolayoutscript.Remove(cmd);
cmd.Close();
}
// Add Geolayout Start command for non-level geolayouts
if (!isForLevel)
{
if (ObjectShadow.Enabled)
{
// Add Object Shadow
if (cmdObjectShadow is null)
{
cmdObjectShadow = new GeolayoutCommand("16 00 00 00 00 00 00 00");
Geolayoutscript.Insert(0, cmdObjectShadow);
}
cgObjectShadow.SetShadow(cmdObjectShadow, ObjectShadow);
}
else
{
if (cmdDrawingDistance == null)
Geolayoutscript.Insert(0, new GeolayoutCommand("20 00 0F A0"));
}
}
// Update Geopointer indexes after adding and removing other commands
Geopointers = GetGeopointersFromGeolayoutScript(Geolayoutscript);
// Write Geolayout to ROM
Geolayoutscript.Write(s, StartOffset);
// Remove Geopointercommands again
RemoveOldGeopointerCommands();
}
public void Close()
{
foreach (var c in Geolayoutscript)
c.Close();
}
public override string ToString()
{
string output = "";
foreach (var cmd in Geolayoutscript)
{
string tbytelist = "";
foreach (byte b in cmd.ToArray())
{
if (tbytelist != string.Empty)
tbytelist += " ";
tbytelist += Conversion.Hex(b);
}
if (output != string.Empty)
output += Environment.NewLine;
output += tbytelist;
}
return output;
}
public string ToString(GeolayoutCommandCollection Geolayoutscript)
{
string output = "";
foreach (var cmd in Geolayoutscript)
{
string tbytelist = "";
foreach (byte b in cmd.ToArray())
{
if (tbytelist != string.Empty)
tbytelist += " ";
tbytelist += Conversion.Hex(b);
}
if (output != string.Empty)
output += Environment.NewLine;
output += tbytelist;
}
return output;
}
public enum NewScriptCreationMode
{
None,
Level,
Object
}
}
}

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using Newtonsoft.Json;
namespace SM64Lib.Geolayout
{
public class Geopointer
{
public byte Layer { get; set; } = default;
public int SegPointer { get; set; } = 0;
public int Index { get; set; } = -1;
public System.Numerics.Vector3 ModelScale { get; set; } = System.Numerics.Vector3.One;
public System.Numerics.Vector3 ModelOffset { get; set; } = System.Numerics.Vector3.Zero;
[JsonConstructor]
private Geopointer()
{
}
public Geopointer(byte Layer) : this()
{
this.Layer = Layer;
}
public Geopointer(byte Layer, int SegPointer) : this(Layer)
{
this.SegPointer = SegPointer;
}
public Geopointer(byte Layer, int SegPointer, System.Numerics.Vector3 mdlscale, System.Numerics.Vector3 mdloffset) : this(Layer, SegPointer)
{
ModelScale = mdlscale;
ModelOffset = mdloffset;
}
public Geopointer(byte Layer, int SegPointer, System.Numerics.Vector3 mdlscale, System.Numerics.Vector3 mdloffset, int index) : this(Layer, SegPointer)
{
ModelScale = mdlscale;
ModelOffset = mdloffset;
Index = index;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Geolayout
{
public class ObjectShadow
{
public bool Enabled { get; set; } = false;
public ObjectShadowType Type { get; set; } = ObjectShadowType.Circle_9Verts;
public short Scale { get; set; }
public byte Solidity { get; set; } = 0xFF;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Geolayout
{
public enum ObjectShadowType
{
Circle_9Verts = 0,
Circle_4Verts = 1,
Circle_4Verts_Flat_Unused = 2,
SquarePermanent = 10,
SquareScaleable = 11,
SquareTooglable = 12,
/**
* This defines an offset after which rectangular shadows with custom
* widths and heights can be defined.
*/
RectangleHardcodedOffset = 50,
CirclePlayer = 99
}
}

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using global::SM64Lib.Script;
using Newtonsoft.Json;
using SM64Lib.Json;
namespace SM64Lib.Geolayout.Script
{
[JsonConverter(typeof(GeolayoutscriptCommandJsonConverter))]
public class GeolayoutCommand : BaseCommand<GeolayoutCommandTypes>
{
public GeolayoutCommand(byte[] bytes) : base(bytes)
{
}
public GeolayoutCommand() : base()
{
}
public GeolayoutCommand(string bytes, bool enabledHex = true) : base(bytes, enabledHex)
{
}
public override GeolayoutCommandTypes CommandType
{
get
{
Position = 0;
GeolayoutCommandTypes t = (GeolayoutCommandTypes)ReadByte();
Position = 0;
return t;
}
set
{
Position = 0;
WriteByte((byte)value);
Position = 0;
}
}
}
}

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using global::SM64Lib.Script;
namespace SM64Lib.Geolayout.Script
{
public class GeolayoutCommandCollection : BaseCommandCollection<GeolayoutCommand, GeolayoutCommandTypes>
{
public int IndexOfFirst(GeolayoutCommandTypes cmdType)
{
for (int index = 0, loopTo = Count - 1; index <= loopTo; index++)
{
if (this[index].CommandType == cmdType)
return index;
}
return -1;
}
}
}

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using global::System.Numerics;
using Microsoft.VisualBasic.CompilerServices;
using System;
namespace SM64Lib.Geolayout.Script
{
namespace Commands
{
public class cgBackground
{
public static short GetBackgroundID(GeolayoutCommand command)
{
command.Position = 0x2;
short value = command.ReadInt16();
command.Position = 0;
return value;
}
public static void SetBackgroundID(GeolayoutCommand command, short ID)
{
command.Position = 0x2;
command.Write(ID);
command.Position = 0;
}
public static int GetBackgroundPointer(GeolayoutCommand command)
{
command.Position = 0x4;
int value = command.ReadInt32();
command.Position = 0;
return value;
}
public static void SetBackgroundPointer(GeolayoutCommand command, int Pointer)
{
command.Position = 0x4;
command.Write(Pointer);
command.Position = 0;
}
public static System.Drawing.Color GetRrgbaColor(GeolayoutCommand command)
{
command.Position = 0x2;
byte b1 = command.ReadByte();
byte b2 = command.ReadByte();
command.Position = 0;
return N64Graphics.N64Graphics.RGBA16Color(b1, b2);
}
public static void SetRgbaColor(GeolayoutCommand command, System.Drawing.Color color)
{
byte b1, b2;
N64Graphics.N64Graphics.ColorRGBA16(color, out b1, out b2);
command.Position = 0x2;
command.WriteByte(b1);
command.WriteByte(b2);
command.Position = 0;
}
}
public class cgCameraPreset
{
public static byte GetCameraPreset(ref GeolayoutCommand command)
{
command.Position = 0x3;
byte value = command.ReadByte();
command.Position = 0;
return value;
}
public static void SetCameraPreset(ref GeolayoutCommand command, byte Preset)
{
command.Position = 0x3;
command.Write(Preset);
command.Position = 0;
}
}
public class cgx18
{
public static ushort GetParam1(ref GeolayoutCommand command)
{
command.Position = 0x2;
ushort value = command.ReadUInt16();
command.Position = 0;
return value;
}
public static void SetParam1(ref GeolayoutCommand command, ushort ID)
{
command.Position = 0x2;
command.Write(ID);
command.Position = 0;
}
public static int GetAsmPointer(ref GeolayoutCommand command)
{
command.Position = 0x4;
int value = command.ReadInt32();
command.Position = 0;
return value;
}
public static void SetAsmPointer(ref GeolayoutCommand command, int AsmPointer)
{
command.Position = 0x4;
command.Write(AsmPointer);
command.Position = 0;
}
}
public class cgLoadDisplayList
{
public static byte GetDrawingLayer(ref GeolayoutCommand command)
{
command.Position = 0x1;
byte value = command.ReadByte();
command.Position = 0;
return value;
}
public static void SetDrawingLayer(ref GeolayoutCommand command, byte Layer)
{
command.Position = 0x1;
command.Write(Layer);
command.Position = 0;
}
public static int GetSegGeopointer(ref GeolayoutCommand command)
{
command.Position = 0x4;
int value = command.ReadInt32();
command.Position = 0;
return value;
}
public static void SetSegGeopointer(ref GeolayoutCommand command, int SegPointer)
{
command.Position = 0x4;
command.Write(SegPointer);
command.Position = 0;
}
}
public class cgLoadDisplayListWithOffset
{
public static byte GetDrawingLayer(ref GeolayoutCommand command)
{
command.Position = 0x1;
byte value = command.ReadByte();
command.Position = 0;
return value;
}
public static void SetDrawingLayer(ref GeolayoutCommand command, byte Layer)
{
command.Position = 0x1;
command.Write(Layer);
command.Position = 0;
}
public static Vector3 GetOffset(ref GeolayoutCommand command)
{
command.Position = 2;
var value = new Vector3();
value.X = command.ReadInt16();
value.Y = command.ReadInt16();
value.Z = command.ReadInt16();
command.Position = 0;
return value;
}
public static void SetOffset(ref GeolayoutCommand Command, Vector3 value)
{
Command.Position = 2;
Command.Write(Convert.ToInt16(value.X));
Command.Write(Convert.ToInt16(value.Y));
Command.Write(Convert.ToInt16(value.Z));
Command.Position = 0;
}
public static void SetOffset(ref GeolayoutCommand Command, int X, int Y, int Z)
{
SetOffset(ref Command, new Vector3(X, Y, Z));
}
public static uint GetSegGeopointer(ref GeolayoutCommand command)
{
command.Position = 0x8;
uint value = command.ReadUInt32();
command.Position = 0;
return value;
}
public static void SetSegGeopointer(ref GeolayoutCommand command, uint SegPointer)
{
command.Position = 0x8;
command.Write(SegPointer);
command.Position = 0;
}
}
public class cgx10
{
public static Vector3 GetOffset(ref GeolayoutCommand command)
{
command.Position = 2;
var value = new Vector3();
value.X = command.ReadInt16();
value.Y = command.ReadInt16();
command.Position += 2;
value.Z = command.ReadInt16();
command.Position = 0;
return value;
}
}
public class cgObjectShadow
{
/*
16 00 00 [AA] 00 [BB] [CC CC]
A Shadow type
B Shadow solidity (00=invisible, FF=black)
C Shadow scale
*/
public static void GetShadow(GeolayoutCommand command, ObjectShadow shadow)
{
command.Position = 3;
shadow.Type = (ObjectShadowType)command.ReadByte();
command.Position = 5;
shadow.Solidity = command.ReadByte();
shadow.Scale = command.ReadInt16();
command.Position = 0;
}
public static void SetShadow(GeolayoutCommand command, ObjectShadow shadow)
{
command.Position = 3;
command.Write((byte)shadow.Type);
command.Position = 5;
command.Write(shadow.Solidity);
command.Write(shadow.Scale);
command.Position = 0;
}
}
public class cgCameraFrustrum
{
public static void GetCameraFrustrum(GeolayoutCommand command, CameraFrustrum frustrum)
{
command.Position = 4;
frustrum.CameraNear = command.ReadInt16();
frustrum.CameraFar = command.ReadInt16();
command.Position = 0;
}
public static void SetCameraFrustrum(GeolayoutCommand command, CameraFrustrum frustrum)
{
command.Position = 4;
command.Write(frustrum.CameraNear);
command.Write(frustrum.CameraFar);
command.Position = 0;
}
}
}
}

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namespace SM64Lib.Geolayout.Script
{
public enum GeolayoutCommandTypes
{
BranchAndStore = 0x0,
EndOfGeolayout = 0x1,
JumpToSegAddr = 0x2,
JumpBack = 0x3,
StartOfNode = 0x4,
EndOfNode = 0x5,
SetScreenRenderArea = 0x8,
Scale1 = 0x9,
CameraFrustrum = 0xA,
x0B = 0xB,
x0C = 0xC,
x0D = 0xD,
x0E = 0xE,
CameraPreset = 0xF,
x10 = 0x10,
x11 = 0x11,
x12 = 0x12,
LoadDisplaylistWithOffset = 0x13,
BillboardModel = 0x14,
LoadDisplaylist = 0x15,
ObjectShadown = 0x16,
x17 = 0x17,
x18 = 0x18,
Background = 0x19,
x1A = 0x1A,
x1C = 0x1C,
Scale2 = 0x1D,
x1E = 0xE,
x1f = 0xF,
DrawingDistance = 0x20
}
}

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using System.Collections.Generic;
using global::System.IO;
using System.Threading.Tasks;
using Microsoft.VisualBasic.CompilerServices;
using global::SM64Lib.Data;
using SM64Lib.SegmentedBanking;
using System;
namespace SM64Lib.Geolayout.Script
{
public class Geolayoutscript : GeolayoutCommandCollection
{
public List<int> GeopointerOffsets = new List<int>();
public Geolayoutscript()
{
}
public Task ReadAsync(RomManager rommgr, int segAddress)
{
var t = new Task(() => Read(rommgr, segAddress));
t.Start();
return t;
}
public void Read(byte[] data, byte bankID)
{
var ms = new MemoryStream(data);
var segBank = new SegmentedBank(bankID, ms);
Read(segBank, 0);
}
public void Read(RomManager rommgr, int segAddress)
{
var segBank = rommgr.GetSegBank(Convert.ToByte(segAddress >> 24));
segBank.ReadDataIfNull(rommgr.RomFile);
Read(segBank, segAddress & 0x00ffffff);
}
public void Read(SegmentedBank segBank, int offset)
{
Close();
Clear();
GeopointerOffsets.Clear();
if (segBank is null)
return;
var data = new BinaryStreamData(segBank.Data);
data.Position = offset;
var tb = new List<byte>();
GeolayoutCommandTypes cb = default;
int subNodeIndex = 0;
bool ende = false;
while (!ende)
{
if (data.Position >= data.Length)
break;
cb = (GeolayoutCommandTypes)data.ReadByte();
byte lenth = 0;
switch (cb)
{
case GeolayoutCommandTypes.Background:
lenth = 0x8;
break;
case GeolayoutCommandTypes.CameraPreset:
lenth = 0x14;
break;
case GeolayoutCommandTypes.DrawingDistance:
lenth = 0x4;
break;
case GeolayoutCommandTypes.EndOfGeolayout:
lenth = 0x4;
break;
case GeolayoutCommandTypes.EndOfNode:
lenth = 0x4;
break;
case GeolayoutCommandTypes.JumpBack:
lenth = 0x4;
break;
case GeolayoutCommandTypes.JumpToSegAddr:
lenth = 0x8;
break;
case GeolayoutCommandTypes.LoadDisplaylist:
lenth = 0x8;
break;
case GeolayoutCommandTypes.LoadDisplaylistWithOffset:
lenth = 0xC;
break;
case GeolayoutCommandTypes.ObjectShadown:
lenth = 0x8;
break;
case GeolayoutCommandTypes.Scale1:
lenth = 0x4;
break;
case GeolayoutCommandTypes.Scale2:
lenth = 0x8;
break;
case GeolayoutCommandTypes.StartOfNode:
lenth = 0x4;
break;
case GeolayoutCommandTypes.SetScreenRenderArea:
lenth = 0xC;
break;
case GeolayoutCommandTypes.BillboardModel:
lenth = 0x8;
break;
case GeolayoutCommandTypes.BranchAndStore:
lenth = 0x8;
break;
case GeolayoutCommandTypes.CameraFrustrum:
{
var switchExpr = data.ReadByte();
switch (switchExpr)
{
case 0x1:
lenth = 0xC;
break;
default:
lenth = 0x8;
break;
}
segBank.Data.Position -= 1;
break;
}
case GeolayoutCommandTypes.x0B:
lenth = 0x4;
break;
case GeolayoutCommandTypes.x0C:
lenth = 0x4;
break;
case GeolayoutCommandTypes.x0D:
lenth = 0x8;
break;
case GeolayoutCommandTypes.x0E:
lenth = 0x8;
break;
case GeolayoutCommandTypes.x10:
lenth = 0x10;
break;
case GeolayoutCommandTypes.x11:
lenth = 0x8;
break;
case GeolayoutCommandTypes.x12:
{
var switchExpr = data.ReadByte() >> 4;
switch (switchExpr)
{
case 0x8:
lenth = 0xC;
break;
default:
lenth = 0x8;
break;
}
segBank.Data.Position -= 1;
break;
}
case GeolayoutCommandTypes.x17:
lenth = 0x4;
break;
case GeolayoutCommandTypes.x18:
lenth = 0x8;
break;
case GeolayoutCommandTypes.x1A:
lenth = 0x8;
break;
case GeolayoutCommandTypes.x1C:
lenth = 0xC;
break;
case var @case when @case == GeolayoutCommandTypes.x1E:
lenth = 0x8;
break;
case var case1 when case1 == GeolayoutCommandTypes.x1f:
lenth = 0x10;
break;
default:
break;
}
segBank.Data.Position -= 1;
if (lenth == 0 || segBank.Data.Position + lenth > segBank.Data.Length)
break;
for (int i = 1, loopTo = lenth; i <= loopTo; i++)
tb.Add(data.ReadByte());
var tCommand = new GeolayoutCommand(tb.ToArray());
int bankOffset = (int)(segBank.Data.Position - lenth);
tCommand.RomAddress = segBank.RomStart + bankOffset;
tCommand.BankAddress = segBank.BankAddress + bankOffset;
Add(tCommand);
tb.Clear();
var switchExpr1 = tCommand.CommandType;
switch (switchExpr1)
{
case GeolayoutCommandTypes.EndOfGeolayout:
ende = true;
break;
case GeolayoutCommandTypes.EndOfNode:
subNodeIndex -= 1;
break;
case GeolayoutCommandTypes.StartOfNode:
subNodeIndex += 1;
break;
}
}
}
public void Write(Stream s, int GeolayoutStart)
{
var bw = new BinaryWriter(s);
// Write new Levelscript
s.Position = GeolayoutStart;
foreach (GeolayoutCommand c in this)
{
if (c.CommandType == GeolayoutCommandTypes.LoadDisplaylist)
GeopointerOffsets.Add((int)(s.Position + 0x4));
foreach (byte b in c.ToArray())
bw.Write(b);
}
}
public GeolayoutCommand GetFirst(GeolayoutCommandTypes cmdType)
{
foreach (GeolayoutCommand cmd in this)
{
if (cmd.CommandType == cmdType)
{
return cmd;
}
}
return null;
}
}
}

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namespace SM64Lib.Geolayout
{
public enum TerrainTypes
{
NoramlA = 0x0,
NoramlB,
SnowTerrain,
SandTerrain,
BigBoosHount,
WaterLevels,
SlipperySlide
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
namespace SM64Lib.Json
{
public class ArrayReferencePreservngConverter : JsonConverter
{
const string refProperty = "$ref";
const string idProperty = "$id";
const string valuesProperty = "$values";
public override bool CanConvert(Type objectType)
{
return objectType.IsArray;
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if (reader.TokenType == JsonToken.Null)
return null;
else if (reader.TokenType == JsonToken.StartArray)
{
// No $ref. Deserialize as a List<T> to avoid infinite recursion and return as an array.
var elementType = objectType.GetElementType();
var listType = typeof(List<>).MakeGenericType(elementType);
var list = (IList)serializer.Deserialize(reader, listType);
if (list == null)
return null;
var array = Array.CreateInstance(elementType, list.Count);
list.CopyTo(array, 0);
return array;
}
else
{
var obj = JObject.Load(reader);
var refId = (string)obj[refProperty];
if (refId != null)
{
var reference = serializer.ReferenceResolver.ResolveReference(serializer, refId);
if (reference != null)
return reference;
}
var values = obj[valuesProperty];
if (values == null || values.Type == JTokenType.Null)
return null;
if (!(values is JArray))
{
throw new JsonSerializationException(string.Format("{0} was not an array", values));
}
var count = ((JArray)values).Count;
var elementType = objectType.GetElementType();
var array = Array.CreateInstance(elementType, count);
var objId = (string)obj[idProperty];
if (objId != null)
{
// Add the empty array into the reference table BEFORE poppulating it,
// to handle recursive references.
serializer.ReferenceResolver.AddReference(serializer, objId, array);
}
var listType = typeof(List<>).MakeGenericType(elementType);
using (var subReader = values.CreateReader())
{
var list = (IList)serializer.Deserialize(subReader, listType);
list.CopyTo(array, 0);
}
return array;
}
}
public override bool CanWrite { get { return false; } }
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
throw new NotImplementedException();
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Behaviors.Script;
using SM64Lib.Geolayout.Script;
using SM64Lib.Model.Fast3D;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Json
{
internal class BaseCommandJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(GeolayoutscriptCommandJsonConverter).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var export = serializer.Deserialize<CmdExport>(reader);
GeolayoutCommand c;
if (existingValue is not null)
c = (GeolayoutCommand)existingValue;
else
c = new GeolayoutCommand();
if (export?.Buffer is not null)
{
c.Position = 0;
c.Write(export.Buffer, 0, export.Buffer.Length);
c.Position = 0;
}
c.BankAddress = export.BankAddress;
return c;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var cmd = (GeolayoutCommand)value;
var export = new CmdExport
{
Buffer = cmd.ToArray(),
BankAddress = cmd.BankAddress
};
serializer.Serialize(writer, export);
}
private class CmdExport
{
public byte[] Buffer { get; set; }
public int BankAddress { get; set; }
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Behaviors.Script;
using SM64Lib.Model.Fast3D;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Json
{
internal class BehaviorscriptCommandJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(BehaviorscriptCommand).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var export = serializer.Deserialize<CmdExport>(reader);
BehaviorscriptCommand c;
if (existingValue is not null)
c = (BehaviorscriptCommand)existingValue;
else
c = new BehaviorscriptCommand();
if (export?.Buffer is not null)
{
c.Position = 0;
c.Write(export.Buffer, 0, export.Buffer.Length);
c.Position = 0;
}
c.BankAddress = export.BankAddress;
return c;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var cmd = (BehaviorscriptCommand)value;
var export = new CmdExport
{
Buffer = cmd.ToArray(),
BankAddress = cmd.BankAddress
};
serializer.Serialize(writer, export);
}
private class CmdExport
{
public byte[] Buffer { get; set; }
public int BankAddress { get; set; }
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Model.Fast3D;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Z.Collections.Extensions;
namespace SM64Lib.Json
{
internal class ComplexDictionarJsonConverter<TKey, TValue> : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(List<KeyValuePair<TKey, TValue>>).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var list = serializer.Deserialize<List<KeyValuePair<TKey, TValue>>>(reader);
var dic = new Dictionary<TKey, TValue>();
dic.AddRange(list.ToArray());
return dic;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
if (value is Dictionary<TKey, TValue>)
serializer.Serialize(writer, ((Dictionary<TKey, TValue>)value).ToArray());
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Model.Fast3D;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Json
{
internal class Fast3DBufferJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(Fast3DBuffer).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var export = serializer.Deserialize<Fast3DBufferExport>(reader);
Fast3DBuffer c;
if (existingValue is not null)
c = (Fast3DBuffer)existingValue;
else
c = new Fast3DBuffer();
if (export?.Buffer is not null)
{
c.Position = 0;
if (export.IsDeflateStream)
General.DecompressData(export.Buffer, c);
else
c.Write(export.Buffer, 0, export.Buffer.Length);
c.Position = 0;
}
c.Fast3DBankStart = export.Fast3DBankStart;
c.DLPointers = export.DLPointers.ToArray();
return c;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var buffer = (Fast3DBuffer)value;
var export = new Fast3DBufferExport
{
Buffer = General.CompressData(buffer, CompressionLevel.Fastest),
Fast3DBankStart = buffer.Fast3DBankStart,
DLPointers = buffer.DLPointers.ToList(),
IsDeflateStream = true
};
buffer.Position = 0;
serializer.Serialize(writer, export);
}
private class Fast3DBufferExport
{
public byte[] Buffer { get; set; }
public int Fast3DBankStart { get; set; }
public List<Geolayout.Geopointer> DLPointers { get; set; }
public bool IsDeflateStream { get; set; } = false;
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Behaviors.Script;
using SM64Lib.Geolayout.Script;
using SM64Lib.Model.Fast3D;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Json
{
internal class GeolayoutscriptCommandJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(GeolayoutCommand).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var export = serializer.Deserialize<CmdExport>(reader);
GeolayoutCommand c;
if (existingValue is not null)
c = (GeolayoutCommand)existingValue;
else
c = new GeolayoutCommand();
if (export?.Buffer is not null)
{
c.Position = 0;
c.Write(export.Buffer, 0, export.Buffer.Length);
c.Position = 0;
}
c.BankAddress = export.BankAddress;
return c;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var cmd = (GeolayoutCommand)value;
var export = new CmdExport
{
Buffer = cmd.ToArray(),
BankAddress = cmd.BankAddress
};
serializer.Serialize(writer, export);
}
private class CmdExport
{
public byte[] Buffer { get; set; }
public int BankAddress { get; set; }
}
}
}

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Json
{
internal class JsonHelper
{
public static JsonSerializer CreateJsonSerializer(
bool allowReferences = false,
bool rememberTypeNames = false,
bool enableIndentedFormatting = true)
{
var serializer = JsonSerializer.CreateDefault();
if (enableIndentedFormatting)
serializer.Formatting = Formatting.Indented;
if (rememberTypeNames)
serializer.TypeNameHandling = TypeNameHandling.Auto;
if (allowReferences)
{
serializer.PreserveReferencesHandling = PreserveReferencesHandling.All;
serializer.ReferenceLoopHandling = ReferenceLoopHandling.Serialize;
}
serializer.Converters.Add(new MemoryStreamJsonConverter());
return serializer;
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Behaviors.Script;
using SM64Lib.Geolayout.Script;
using SM64Lib.Levels.Script;
using SM64Lib.Model.Fast3D;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Json
{
internal class LevelscriptCommandJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(LevelscriptCommand).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var export = serializer.Deserialize<CmdExport>(reader);
LevelscriptCommand c;
if (existingValue is not null)
c = (LevelscriptCommand)existingValue;
else
c = new LevelscriptCommand();
if (export?.Buffer is not null)
{
c.Position = 0;
c.Write(export.Buffer, 0, export.Buffer.Length);
c.Position = 0;
}
c.BankAddress = export.BankAddress;
return c;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var cmd = (LevelscriptCommand)value;
var export = new CmdExport
{
Buffer = cmd.ToArray(),
BankAddress = cmd.BankAddress
};
serializer.Serialize(writer, export);
}
private class CmdExport
{
public byte[] Buffer { get; set; }
public int BankAddress { get; set; }
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Behaviors.Script;
using SM64Lib.Geolayout.Script;
using SM64Lib.Levels.Script;
using SM64Lib.Model.Fast3D;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Json
{
internal class MemoryStreamJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(MemoryStream).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var msData = serializer.Deserialize<byte[]>(reader);
var ms = new MemoryStream();
ms.Write(msData, 0, msData.Length);
ms.Position = 0;
return ms;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var ms = (MemoryStream)value;
serializer.Serialize(writer, ms.ToArray());
}
}
}

View File

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Located Bank 0x19.
Start: 0x19005F00
End: 0x19006000
One line = one Area
xx xx xx xx yy yy yy yy 00 00 00 00 00 00 00 ff
xx = Fast3D Start (ROM Pos)
zz = Fast3D Length (in Bytes)
ff = 2D-Camera (0xff = on | 0x0 = off)
How to get to the table entry for the current area:
Table-Start + AreaID * 0x10

16
SM64Lib/Level/AreaBG.cs Normal file
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using global::System.Drawing;
namespace SM64Lib.Levels
{
public class AreaBG
{
public AreaBGs Type { get; set; } = AreaBGs.Levelbackground;
public Color Color { get; set; } = Color.Black;
}
public enum AreaBGs
{
Levelbackground,
Color
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Levels
{
public enum AreaReverbLevel : byte
{
None,
Level01 = 0x8,
Level02 = 0xC,
Level03 = 0x10,
Level04 = 0x18,
Level05 = 0x20,
Level06 = 0x28,
Level07 = 0x30,
Level08 = 0x38,
Level09 = 0x40,
Level10 = 0x70
}
}

123
SM64Lib/Level/Enums.cs Normal file
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namespace SM64Lib.Levels
{
public enum ObjectBank0x0C
{
Disabled,
HauntedObjects,
SnowObjects,
AssortedEnemies1,
DesertObjects,
BigBobOmbBoss,
AssortedEnemies2,
WaterObjects,
AssortedEnemies3,
PeachYoshi,
Switches,
LavaObjects
}
public enum ObjectBank0x0D
{
Disabled,
AssortedEnemies4,
Moneybags,
CastleObjects,
GroundEnemies,
WaterObjects2,
Bowser
}
public enum ObjectBank0x0E
{
Disabled,
HaundetHouse,
CoolCoolMountain,
InsideCastle,
HazyMazeCave,
ShiftingSandLand,
BobOmbBattlefield,
SnowandsLand,
WetDryWorld,
JollyRogerBay,
TinyHugeIsland,
TickTockClock,
RainbowRide,
CastleGrounds,
Bowser1Course,
VanishCap,
Bowser2Course,
Bowser3Course,
LethalLavaLand,
DireDireDocks,
WhompsFortress,
CastleCourtyard,
WingCap,
Bowser2Battle,
Bowser3Battle,
TallTallMountain
}
public enum ObjectBanks
{
Bank0x0C,
Bank0x0D,
Bank0x0E
}
public enum Levels : byte
{
HaundetHouse = 0x4,
CoolCoolMountain,
InsideCastle,
HazyMazeCave,
ShiftingSandLand,
BobOmbsBattlefield,
SnowManLand,
WetDryWorld,
JollyRogerBay,
TinyHugeIsland,
TickTockClock,
RainbowRide,
CastleGrounds,
Bowser1Course,
VanishCap,
Bowser2Course,
SecretAquarium,
Bowser3Course,
LethalLavaLand,
DireDireDocks,
WhompsFortress,
EndCakePicture,
CastleCourtyard,
PeachsSecretSlide,
MetalCap,
WingCap,
Bowser1Battle,
RainbowClouds,
Bowser2Battle = 0x21,
Bowser3Battle,
TallTallMountain = 0x24
}
public enum ScrollingTextureAxis
{
X,
Y
}
public enum SpecialBoxType
{
Water,
ToxicHaze,
Mist
}
public enum WaterType
{
Default = 0x0,
JRBWater = 0x20000,
GreenWater = 0x30000,
LavaWater = 0x40000
}
}

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using global::SM64Lib.Data;
namespace SM64Lib.Levels
{
public interface ILevelManager
{
void LoadLevel(Level lvl, RomManager rommgr, ushort LevelID, uint segAddress);
LevelSaveResult SaveLevel(Level lvl, RomManager rommgr, BinaryData output, ref uint curOff);
}
}

329
SM64Lib/Level/Level.cs Normal file
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using System.Collections.Generic;
using System.Data;
using global::System.IO;
using System.Linq;
using Microsoft.VisualBasic;
using Microsoft.VisualBasic.CompilerServices;
using global::SM64Lib.Levels.Script;
using global::SM64Lib.Levels.Script.Commands;
using global::SM64Lib.Objects.ObjectBanks.Data;
using global::SM64Lib.SegmentedBanking;
using SM64Lib.Objects.ModelBanks;
using Newtonsoft.Json;
using System;
namespace SM64Lib.Levels
{
public abstract class Level
{
// S h a r e d M e m b e r s
internal static readonly byte[] LevelscriptStart = new byte[] { 0x80, 0x8, 0x0, 0x0, 0x19, 0x0, 0x0, 0x1C, 0x8, 0x0, 0x0, 0xA, 0x0, 0xA0, 0x0, 0x78, 0x0, 0xA0, 0x0, 0x78, 0x4, 0x0, 0x0, 0x0, 0xC, 0x0, 0x0, 0x0 };
// F i e l d s
protected SegmentedBank _Bank0x19 = null;
// A u t o P r o p e r t i e s
internal LevelscriptCommand LastGobCmdSegLoad { get; set; } = null;
internal LevelscriptCommand LastLobCmdSegLoad { get; set; } = null;
[JsonIgnore]
internal Dictionary<byte, ObjectBankData> MyObjectBanks { get; private set; } = new Dictionary<byte, ObjectBankData>();
public Levelscript Levelscript { get; set; } = new Levelscript();
public List<LevelArea> Areas { get; private set; } = new List<LevelArea>();
public ushort LevelID { get; set; } = 0;
public LevelBG Background { get; private set; } = new LevelBG();
public bool ActSelector { get; set; } = false;
public bool HardcodedCameraSettings { get; set; } = false;
public bool Closed { get; set; } = false;
public int LastRomOffset { get; set; } = -1;
public bool NeedToSaveLevelscript { get; set; } = false;
public bool NeedToSaveBanks0E { get; set; } = false;
public bool OneBank0xESystemEnabled { get; set; } = true;
public bool EnableGlobalObjectBank { get; set; } = false;
public bool EnableLocalObjectBank { get; set; } = false;
public CustomModelBank LocalObjectBank { get; private set; } = new CustomModelBank();
[JsonIgnore]
public RomManager RomManager { get; set; }
// O t h e r P r o p e r t i e s
[JsonIgnore]
public IReadOnlyDictionary<byte, ObjectBankData> LoadedObjectBanks
{
get
{
return MyObjectBanks;
}
}
[JsonIgnore]
public SegmentedBank Bank0x19
{
get
{
return _Bank0x19;
}
internal set
{
_Bank0x19 = value;
}
}
[JsonIgnore]
public int ObjectsCount
{
get
{
int tcount = 0;
foreach (var a in Areas)
tcount += a.Objects.Count;
return tcount;
}
}
[JsonIgnore]
public int WarpsCount
{
get
{
int tcount = 0;
foreach (var a in Areas)
tcount += a.Warps.Count;
return tcount;
}
}
[JsonIgnore]
public long Length
{
get
{
long length = 0;
if (Bank0x19 is not null)
length += Bank0x19.Length;
else
length += RomManagerSettings.DefaultLevelscriptSize;
if (LocalObjectBank is not null)
length += LocalObjectBank.Length;
foreach (var area in Areas)
{
length += area.AreaModel.Length;
if (OneBank0xESystemEnabled)
length += area.Levelscript.Length;
}
return length;
}
}
// C o n s t r u c t o r s
[JsonConstructor]
protected Level(JsonConstructorAttribute attr)
{
}
protected Level(ushort LevelID, int LevelIndex, RomManager rommgr) : this(rommgr)
{
this.LevelID = LevelID;
CreateNewLevelscript();
HardcodedCameraSettings = false;
ActSelector = General.ActSelectorDefaultValues[LevelIndex];
}
protected Level(RomManager rommgr)
{
RomManager = rommgr;
}
// M e t h o d s
public void CreateNewLevelscript()
{
{
var withBlock = Levelscript;
withBlock.Close();
withBlock.Clear();
// Start Loading Commands
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1B, 0x4, 0x0, 0x0 }));
// Loading Commands
withBlock.Add(new LevelscriptCommand(new byte[] { 0x17, 0xC, 0x1, 0xE, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
// Start Model Commands
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1D, 0x4, 0x0, 0x0 }));
// Load Marios Model
withBlock.Add(new LevelscriptCommand(new byte[] { 0x25, 0xC, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x13, 0x0, 0x2E, 0xC0 }));
// Start End-Of-Level Commands
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1E, 0x4, 0x0, 0x0 }));
// End-Of-Level Commands
withBlock.Add(new LevelscriptCommand(new byte[] { 0x2B, 0xC, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x11, 0x8, 0x0, 0x0, 0x80, 0x24, 0xBC, 0xD8 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x12, 0x8, 0x0, 0x1, 0x80, 0x24, 0xBC, 0xD8 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1C, 0x4, 0x0, 0x0 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x4, 0x4, 0x0, 0x1 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x2, 0x4, 0x0, 0x0 }));
// Add the general object bank
ChangeObjectBank(null, RomManager.RomConfig.ObjectBankInfoData[Convert.ToByte(0xB)]?.FirstOrDefault());
}
foreach (LevelscriptCommand c in Levelscript)
{
if (c.CommandType != LevelscriptCommandTypes.LoadRomToRam)
continue;
if (clLoadRomToRam.GetSegmentedID(c) != 0xE)
continue;
}
}
public void SetSegmentedBanks(RomManager rommgr)
{
foreach (LevelscriptCommand cmd in Levelscript)
{
var switchExpr = cmd.CommandType;
switch (switchExpr)
{
case LevelscriptCommandTypes.LoadRomToRam:
case LevelscriptCommandTypes.x1A:
case LevelscriptCommandTypes.x18:
{
cmd.Position = 0;
byte bankID = clLoadRomToRam.GetSegmentedID(cmd);
int startAddr = clLoadRomToRam.GetRomStart(cmd);
int endAddr = clLoadRomToRam.GetRomEnd(cmd);
var seg = rommgr.SetSegBank(bankID, startAddr, endAddr);
if (cmd.CommandType == LevelscriptCommandTypes.x1A)
seg.MakeAsMIO0();
break;
}
}
}
if (Bank0x19 is not null)
{
rommgr.SetSegBank(Bank0x19);
}
}
public LevelscriptCommand GetDefaultPositionCmd()
{
return (LevelscriptCommand)Levelscript.FirstOrDefault(n => n.CommandType == LevelscriptCommandTypes.DefaultPosition);
}
public void ChangeObjectBankData(byte bankID, ObjectBankData newObd)
{
ChangeObjectBank(GetObjectBankData(bankID), newObd);
MyObjectBanks[bankID] = newObd;
}
public ObjectBankData GetObjectBankData(byte bankID)
{
if (MyObjectBanks.ContainsKey(bankID))
{
return MyObjectBanks[bankID];
}
else
{
var obd = FindObjectBankData(bankID);
MyObjectBanks.Add(bankID, obd);
return obd;
}
}
protected void ChangeObjectBank(ObjectBankData oldObd, ObjectBankData newObd)
{
// Remove old commands
if (oldObd is not null)
{
foreach (ObjectBankDataCommand obdCmd in oldObd.Commands)
{
foreach (var cmd in Levelscript.Where(n => General.CompareTwoByteArrays(n.ToArray(), obdCmd.Command)).ToArray())
{
cmd.Close();
Levelscript.Remove(cmd);
}
}
}
// Add new commands
if (newObd is not null)
{
foreach (ObjectBankDataCommand obdCmd in newObd.Commands)
{
int startIndex = Levelscript.IndexOfFirst(LevelscriptCommandTypes.x1D);
if (!(obdCmd.CommandType == 0x1A || obdCmd.CommandType == 0x17))
{
startIndex += 1;
}
var cmd = new LevelscriptCommand(obdCmd.Command);
Levelscript.Insert(startIndex, cmd);
startIndex += 1;
}
}
}
protected ObjectBankData FindObjectBankData(byte bankID)
{
var list = RomManager.RomConfig.ObjectBankInfoData[bankID];
var Found = new List<bool>();
foreach (ObjectBankData obd in list)
{
foreach (ObjectBankDataCommand obdCmd in obd.Commands)
Found.Add(Levelscript.Where(n => General.CompareTwoByteArrays(n.ToArray(), obdCmd.Command)).Any());
if (!Found.Contains(false))
{
return obd;
}
Found.Clear();
}
return null;
}
public void Close()
{
foreach (var c in Levelscript)
c.Close();
Levelscript.Clear();
foreach (var a in Areas)
a.Close();
Areas.Clear();
Closed = true;
}
public override string ToString()
{
string output = "";
foreach (var cmd in Levelscript)
{
string tbytelist = "";
foreach (byte b in cmd.ToArray())
{
if (tbytelist != string.Empty)
tbytelist += " ";
tbytelist += Conversion.Hex(b);
}
if (output != string.Empty)
output += Environment.NewLine;
output += tbytelist;
}
return output;
}
}
}

178
SM64Lib/Level/LevelArea.cs Normal file
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using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualBasic.CompilerServices;
using global::SM64Lib.Levels.Script;
using global::SM64Lib.Levels.Script.Commands;
using global::SM64Lib.Levels.ScrolTex;
using global::SM64Lib.Model;
using Newtonsoft.Json;
using System;
namespace SM64Lib.Levels
{
public abstract class LevelArea
{
// S h a r e d M e m b e r s
public static readonly byte[] DefaultNormal3DObject = new byte[] { 0x24, 0x18, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x13, 0x0, 0x0, 0x0 };
// F i e l d s
protected bool _GettingAreaCollision = false;
// A u t o P r o p e r t i e s
public SpecialBoxList SpecialBoxes { get; private set; } = new SpecialBoxList();
public List<ManagedScrollingTexture> ScrollingTextures { get; private set; } = new List<ManagedScrollingTexture>();
public List<LevelscriptCommand> Objects { get; private set; } = new List<LevelscriptCommand>();
public List<LevelscriptCommand> MacroObjects { get; private set; } = new List<LevelscriptCommand>();
public List<LevelscriptCommand> Warps { get; private set; } = new List<LevelscriptCommand>();
public List<LevelscriptCommand> WarpsForGame { get; private set; } = new List<LevelscriptCommand>();
public ShowMessage ShowMessage { get; private set; } = new ShowMessage();
public AreaBG Background { get; private set; } = new AreaBG();
public LevelscriptCommandCollection Levelscript { get; set; } = new LevelscriptCommandCollection();
public Geolayout.Geolayout Geolayout { get; set; } = new Geolayout.Geolayout(SM64Lib.Geolayout.Geolayout.NewScriptCreationMode.None);
public Geolayout.TerrainTypes TerrainType { get; set; } = SM64Lib.Geolayout.TerrainTypes.NoramlA;
public byte BGMusic { get; set; } = 0;
public byte AreaID { get; set; } = 0;
public uint GeolayoutOffset { get; set; } = 0;
public ObjectModel AreaModel { get; set; } = new ObjectModel();
public bool Enable2DCamera { get; set; } = false;
public uint Bank0x0EOffset { get; set; } = 0;
public int Bank0xELength { get; set; }
// O t h e r P r o p e r t i e s
[JsonIgnore]
public int Fast3DBankRomStart
{
get
{
return Convert.ToInt32(Bank0x0EOffset);
}
}
[JsonIgnore]
public int Fast3DLength
{
get
{
return CollisionPointer - 0xE000000;
}
}
[JsonIgnore]
public bool IsCamera2D
{
get
{
return Enable2DCamera && Geolayout.CameraPreset == SM64Lib.Geolayout.CameraPresets.PlattfromLevels;
}
}
[JsonIgnore]
public int CollisionPointer
{
get
{
int CollisionPointerRet = default;
_GettingAreaCollision = true;
foreach (var cmd in Levelscript)
{
if (cmd.CommandType == LevelscriptCommandTypes.AreaCollision)
{
CollisionPointerRet = Convert.ToInt32(clAreaCollision.GetAreaCollision((LevelscriptCommand)cmd));
}
}
_GettingAreaCollision = false;
return CollisionPointerRet;
}
set
{
if (_GettingAreaCollision)
return;
foreach (var cmd in Levelscript)
{
if (cmd.CommandType == LevelscriptCommandTypes.AreaCollision)
{
clAreaCollision.SetAreaCollision((LevelscriptCommand)cmd, Convert.ToUInt32(value));
}
}
}
}
// M e t h o d s
public void SetSegmentedBanks(RomManager rommgr)
{
var bank0xE = rommgr.SetSegBank(0xE, Convert.ToInt32(Bank0x0EOffset), (int)(Bank0x0EOffset + Bank0xELength), AreaID);
bank0xE.Data = AreaModel.Fast3DBuffer;
}
internal void UpdateScrollingTextureVertexPointer(int offset)
{
foreach (ManagedScrollingTexture scrollText in ScrollingTextures)
scrollText.VertexPointer += offset;
}
public void Close()
{
Levelscript.Close();
Geolayout.Close();
}
// C o n s t r u c t o r s
protected LevelArea(byte AreaID) : this(AreaID, 9)
{
}
protected LevelArea(byte AreaID, byte LevelID) : this(AreaID, LevelID, true, true)
{
}
protected LevelArea(byte AreaID, byte LevelID, bool AddWarps, bool AddObjects)
{
Geolayout = new Geolayout.Geolayout(SM64Lib.Geolayout.Geolayout.NewScriptCreationMode.Level);
this.AreaID = AreaID;
{
var withBlock = Levelscript;
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1F, 0x8, AreaID, 0x0, 0x0, 0x0, 0x0, 0x0 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x2E, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x36, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x31, 0x4, 0x0, 0x2 }));
withBlock.Add(new LevelscriptCommand(new byte[] { 0x20, 0x4, 0x0, 0x0 }));
}
if (AddWarps)
{
Objects.Add(new LevelscriptCommand(new byte[] { 0x24, 0x18, 0x1F, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA, 0x0, 0x0, 0x13, 0x0, 0x2F, 0x74 }));
Warps.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xA, LevelID, AreaID, 0x0, 0x0, 0x0 }));
WarpsForGame.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xF0, 0x6, 0x1, 0x32, 0x0, 0x0 }));
WarpsForGame.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xF1, 0x6, 0x1, 0x64, 0x0, 0x0 }));
}
if (AddObjects)
{
//for (int i = 1; i <= 15; i++)
//{
// var newObj = new LevelscriptCommand(DefaultNormal3DObject);
// Objects.Add(newObj);
//}
}
}
protected LevelArea()
{
Geolayout = new Geolayout.Geolayout(SM64Lib.Geolayout.Geolayout.NewScriptCreationMode.Level);
}
[JsonConstructor]
protected LevelArea(JsonConstructorAttribute attr)
{
}
}
}

236
SM64Lib/Level/LevelBG.cs Normal file
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using global::System.Drawing;
using global::System.IO;
using Microsoft.VisualBasic.CompilerServices;
using SM64Lib.Data.System;
using global::SM64Lib.Model.Fast3D;
using Newtonsoft.Json;
using System;
namespace SM64Lib.Levels
{
public class LevelBG
{
private Bitmap _Image = null;
// A u t o P r o p e r t i e s
public byte[] ImageData { get; set; } = null;
public bool Enabled { get; set; } = true;
public bool IsCustom { get; set; } = false;
public Geolayout.BackgroundIDs ID { get; set; } = Geolayout.BackgroundIDs.Ocean;
// A u t o P r o p e r t i e s
[JsonIgnore]
public Bitmap Image
{
get
{
if (_Image is not null)
{
return _Image;
}
else
{
var img = GetImage();
_Image = (Bitmap)img;
return (Bitmap)img;
}
}
}
[JsonIgnore]
public int ImageLength
{
get
{
return ImageData?.Length ?? 0;
}
}
[JsonIgnore]
public bool HasImage
{
get
{
return ImageData is object;
}
}
// C o n s t r c u t o r s
public LevelBG()
{
}
public LevelBG(Geolayout.BackgroundIDs ID)
{
this.ID = ID;
}
public LevelBG(Image Image)
{
ID = Geolayout.BackgroundIDs.Custom;
SetImage(Image);
}
// M e t h o d s
public void WriteImage(Stream s, int offset)
{
// Write Image Data
s.Position = offset;
if (ImageData is not null)
{
s.Write(ImageData, 0, ImageData.Length);
}
}
public void ReadImage(Stream s, int offset)
{
// Read Image Data
ImageData = new byte[131072];
s.Position = offset;
s.Read(ImageData, 0, ImageData.Length);
_Image = null;
}
public void SetImage(Image image)
{
SetImage(new Bitmap(image));
}
public void SetImage(Bitmap bmp)
{
var s = new Size(248, 248); // ((&H20140 - &H140) / 256 / 2 / 32) * 31)
if (bmp.Size != s)
{
bmp = (Bitmap)TextureManager.ResizeImage(bmp, s, false);
}
ImageData = BackgroundImageConverter.GetBytes(bmp);
_Image = null;
}
public Image GetImage()
{
if (ImageData is not null)
{
var s = new Size(248, 248); // ((_ImageByts.Length - &H140) / 256 / 2 / 32) * 31)
var img = BackgroundImageConverter.GetImage(ImageData, s);
_Image = img;
return img;
}
else
{
return null;
}
}
public static byte[] GetBackgroundPointerTable()
{
return new byte[] { 0xA, 0x0, 0x0, 0x0, 0xA, 0x0, 0x8, 0x0, 0xA, 0x0, 0x10, 0x0, 0xA, 0x0, 0x18, 0x0, 0xA, 0x0, 0x20, 0x0, 0xA, 0x0, 0x28, 0x0, 0xA, 0x0, 0x30, 0x0, 0xA, 0x0, 0x38, 0x0, 0xA, 0x0, 0x0, 0x0, 0xA, 0x0, 0x8, 0x0, 0xA, 0x0, 0x40, 0x0, 0xA, 0x0, 0x48, 0x0, 0xA, 0x0, 0x50, 0x0, 0xA, 0x0, 0x58, 0x0, 0xA, 0x0, 0x60, 0x0, 0xA, 0x0, 0x68, 0x0, 0xA, 0x0, 0x70, 0x0, 0xA, 0x0, 0x78, 0x0, 0xA, 0x0, 0x40, 0x0, 0xA, 0x0, 0x48, 0x0, 0xA, 0x0, 0x80, 0x0, 0xA, 0x0, 0x88, 0x0, 0xA, 0x0, 0x90, 0x0, 0xA, 0x0, 0x98, 0x0, 0xA, 0x0, 0xA0, 0x0, 0xA, 0x0, 0xA8, 0x0, 0xA, 0x0, 0xB0, 0x0, 0xA, 0x0, 0xB8, 0x0, 0xA, 0x0, 0x80, 0x0, 0xA, 0x0, 0x88, 0x0, 0xA, 0x0, 0xC0, 0x0, 0xA, 0x0, 0xC8, 0x0, 0xA, 0x0, 0xD0, 0x0, 0xA, 0x0, 0xD8, 0x0, 0xA, 0x0, 0xE0, 0x0, 0xA, 0x0, 0xE8, 0x0, 0xA, 0x0, 0xF0, 0x0, 0xA, 0x0, 0xF8, 0x0, 0xA, 0x0, 0xC0, 0x0, 0xA, 0x0, 0xC8, 0x0, 0xA, 0x1, 0x0, 0x0, 0xA, 0x1, 0x8, 0x0, 0xA, 0x1, 0x10, 0x0, 0xA, 0x1, 0x18, 0x0, 0xA, 0x1, 0x20, 0x0, 0xA, 0x1, 0x28, 0x0, 0xA, 0x1, 0x30, 0x0, 0xA, 0x1, 0x38, 0x0, 0xA, 0x1, 0x0, 0x0, 0xA, 0x1, 0x8, 0x0, 0xA, 0x1, 0x40, 0x0, 0xA, 0x1, 0x48, 0x0, 0xA, 0x1, 0x50, 0x0, 0xA, 0x1, 0x58, 0x0, 0xA, 0x1, 0x60, 0x0, 0xA, 0x1, 0x68, 0x0, 0xA, 0x1, 0x70, 0x0, 0xA, 0x1, 0x78, 0x0, 0xA, 0x1, 0x40, 0x0, 0xA, 0x1, 0x48, 0x0, 0xA, 0x1, 0x80, 0x0, 0xA, 0x1, 0x88, 0x0, 0xA, 0x1, 0x90, 0x0, 0xA, 0x1, 0x98, 0x0, 0xA, 0x1, 0xA0, 0x0, 0xA, 0x1, 0xA8, 0x0, 0xA, 0x1, 0xB0, 0x0, 0xA, 0x1, 0xB8, 0x0, 0xA, 0x1, 0x80, 0x0, 0xA, 0x1, 0x88, 0x0, 0xA, 0x1, 0xC0, 0x0, 0xA, 0x1, 0xC8, 0x0, 0xA, 0x1, 0xD0, 0x0, 0xA, 0x1, 0xD8, 0x0, 0xA, 0x1, 0xE0, 0x0, 0xA, 0x1, 0xE8, 0x0, 0xA, 0x1, 0xF0, 0x0, 0xA, 0x1, 0xF8, 0x0, 0xA, 0x1, 0xC0, 0x0, 0xA, 0x1, 0xC8, 0x0 };
}
// C l a s s e s
private class BackgroundImageConverter
{
public static Bitmap GetImage(byte[] data, Size size)
{
var ms = new MemoryStream(data);
var br = new BinaryReader(ms);
var img = new Bitmap(size.Width, size.Height);
uint current_address = 0;
for (int y = 0, loopTo = (int)(size.Height / (double)31 - 1); y <= loopTo; y++)
{
for (int x = 0, loopTo1 = (int)(size.Width / (double)31 - 1); x <= loopTo1; x++)
{
ParseBlock(br, img, current_address, new Rectangle(x * 31, y * 31, 31, 31));
current_address += 2048;
}
}
ms.Close();
return img;
}
private static void ParseBlock(BinaryReader br, Bitmap map, uint address, Rectangle rect)
{
for (int yy = 0, loopTo = rect.Height - 1; yy <= loopTo; yy++)
{
for (int xx = 0, loopTo1 = rect.Width - 1; xx <= loopTo1; xx++)
{
int offset = (int)(address + (yy * (rect.Width + 1) + xx) * 2);
br.BaseStream.Position = offset;
ushort pixel = SwapInts.SwapUInt16(br.ReadUInt16());
byte red = Convert.ToByte((pixel >> 11 & 0x1F) * 8);
byte green = Convert.ToByte((pixel >> 6 & 0x1F) * 8);
byte blue = Convert.ToByte((pixel >> 1 & 0x1F) * 8);
byte alpha = Convert.ToByte((pixel & 1) > 0 ? 0xFF : 0);
var pixcol = Color.FromArgb(alpha, red, green, blue);
map.SetPixel(rect.X + xx, rect.Y + yy, pixcol);
}
}
}
public static byte[] GetBytes(Bitmap img)
{
var ms = new MemoryStream();
var bw = new BinaryWriter(ms);
int wTiles = (int)(img.Width / (double)31);
int hTiles = (int)(img.Height / (double)31);
int current_address = 0;
for (int y = 0, loopTo = hTiles - 1; y <= loopTo; y++)
{
for (int x = 0, loopTo1 = wTiles - 1; x <= loopTo1; x++)
{
ConvertBlock(bw, img, Convert.ToUInt32(current_address), x * 31, y * 31, 0, 0, 0, 0, 31, 31, 32);
if (x < wTiles - 1)
{
ConvertBlock(bw, img, Convert.ToUInt32(current_address), (x + 1) * 31 - 30, y * 31, 30, 0, 1, 0, 31, 31, 32);
ConvertBlock(bw, img, Convert.ToUInt32(current_address), (x + 1) * 31 - 30, y * 31, 30, 30, 1, 1, 31, 31, 32);
}
else
{
ConvertBlock(bw, img, Convert.ToUInt32(current_address), -30, y * 31, 30, 0, 1, 0, 31, 31, 32);
ConvertBlock(bw, img, Convert.ToUInt32(current_address), -30, y * 31, 30, 30, 1, 1, 31, 31, 32);
}
if (y < hTiles - 1)
{
ConvertBlock(bw, img, Convert.ToUInt32(current_address), x * 31, (y + 1) * 31 - 30, 0, 30, 0, 1, 31, 31, 32);
}
else
{
ConvertBlock(bw, img, Convert.ToUInt32(current_address), x * 31, -30, 0, 30, 0, 1, 31, 31, 32);
}
current_address += 2048;
}
}
var temp = ms.ToArray();
ms.Close();
return temp;
}
private static void ConvertBlock(BinaryWriter bw, Bitmap map, uint address, int src_x, int src_y, int start_x, int start_y, int offset_x, int offset_y, int w, int h, int lineWidth)
{
for (int yy = start_y, loopTo = h - 1; yy <= loopTo; yy++)
{
for (int xx = start_x, loopTo1 = w - 1; xx <= loopTo1; xx++)
{
var pixel = map.GetPixel(src_x + xx, src_y + yy);
int r = pixel.R / 8;
int g = pixel.G / 8;
int b = pixel.B / 8;
int a = pixel.A == 0xFF ? 1 : 0;
bw.BaseStream.Position = address + ((yy + offset_y) * lineWidth + xx + offset_x) * 2;
bw.Write(SwapInts.SwapUInt16(Convert.ToUInt16(r << 11 | g << 6 | b << 1 | a)));
}
}
}
}
}
}

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using Newtonsoft.Json;
using SM64Lib.Levels.Script;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Levels
{
public class LevelExport
{
// P r o p e r t i e s
[JsonProperty]
public object Content { get; protected set; }
[JsonProperty]
public LevelExportContentType ContentType { get; set; }
// C o n s t r u c t o r s
private LevelExport(object content, LevelExportContentType type) : this()
{
Content = content;
ContentType = type;
}
public LevelExport(Level level) : this(new List<Level> { level }) { }
public LevelExport(List<Level> levels) : this(levels, LevelExportContentType.Level) { }
public LevelExport(LevelArea area) : this(new List<LevelArea> { area }) { }
public LevelExport(List<LevelArea> areas) : this(areas, LevelExportContentType.Area) { }
public LevelExport(List<LevelscriptCommand> cmds, LevelExportContentType contentType) : this((object)cmds, contentType) { }
[JsonConstructor]
private LevelExport() { }
// F e a t u r e s
public void WriteToFile(string filePath, CompressionLevel compressionLevel)
{
var plainText = compressionLevel == CompressionLevel.NoCompression;
// Open streams
var fs = new FileStream(filePath, FileMode.Create, FileAccess.ReadWrite);
var output = new DeflateStream(fs, compressionLevel, true);
var sw = new StreamWriter(output);
// Create serializer
var serializer = Json.JsonHelper.CreateJsonSerializer(true, true, plainText);
// Serialize
serializer.Serialize(sw, this);
sw.Flush();
output.Close();
fs.Close();
}
public static LevelExport ReadFromFile(string filePath)
{
// Open streams
var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
var input = new DeflateStream(fs, CompressionMode.Decompress);
var sr = new StreamReader(input);
// Create serializer
var serializer = Json.JsonHelper.CreateJsonSerializer(true, true);
// Deserialize
var export = (LevelExport)serializer.Deserialize(sr, typeof(LevelExport));
fs.Close();
return export;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Levels
{
public enum LevelExportContentType
{
Unknown,
Level,
Area,
Objects,
Warps
}
}

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@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SM64Lib.Levels
{
public enum LevelExportFileFormat
{
JSON,
PlainText
}
}

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