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83
SM64Lib/ASM/CustomAsmArea.cs
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83
SM64Lib/ASM/CustomAsmArea.cs
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@@ -0,0 +1,83 @@
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using Newtonsoft.Json;
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using SM64Lib.Data;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SM64Lib.ASM
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{
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public class CustomAsmArea
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{
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public byte[] AreaBytes { get; set; }
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[JsonProperty(nameof(Config))]
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private CustomAsmAreaConfig config;
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[JsonIgnore]
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public CustomAsmAreaConfig Config
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{
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get
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{
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if (config == null)
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config = new CustomAsmAreaConfig();
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return config;
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}
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}
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[JsonConstructor]
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private CustomAsmArea(JsonConstructorAttribute emptyObject)
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{
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}
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public CustomAsmArea()
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: this(true)
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{
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}
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private CustomAsmArea(bool createEmptyAreaBytesArray)
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: this(null, createEmptyAreaBytesArray)
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{
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}
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public CustomAsmArea(CustomAsmAreaConfig config)
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: this(config, false)
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{
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}
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private CustomAsmArea(CustomAsmAreaConfig config, bool createEmptyAreaBytesArray)
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{
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this.config = config;
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if (createEmptyAreaBytesArray)
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AreaBytes = new byte[] { };
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}
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public void Load(BinaryData data, CustomAsmBankConfig bankConfig)
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{
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if (Config.RomAddress != -1 && Config.Length > 0)
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{
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data.Position = Config.RomAddress;
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AreaBytes = data.Read(Config.Length);
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}
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else
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AreaBytes = new byte[] { };
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}
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public int Save(BinaryData data, int address, CustomAsmBankConfig bankConfig)
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{
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data.Position = address;
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data.Write(AreaBytes);
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return UpdateAddresses(address, bankConfig);
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}
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internal int UpdateAddresses(int address, CustomAsmBankConfig bankConfig)
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{
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Config.RomAddress = address;
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Config.Length = AreaBytes.Length;
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Config.RamAddress = address - bankConfig.GetRomStartAddress() + bankConfig.GetRamStartAddress();
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return Config.Length;
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}
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}
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}
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39
SM64Lib/ASM/CustomAsmAreaConfig.cs
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39
SM64Lib/ASM/CustomAsmAreaConfig.cs
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@@ -0,0 +1,39 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Pilz.Cryptography;
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using Pilz.Json.Converters;
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namespace SM64Lib.ASM
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{
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public class CustomAsmAreaConfig
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{
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internal delegate void RequestCustomAsmAreaEventHandler(CustomAsmAreaConfig config, RequestCustomAsmAreaEventArgs request);
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internal static event RequestCustomAsmAreaEventHandler RequestCustomAsmArea;
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[JsonConverter(typeof(UniquieIDStringJsonConverter))]
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public UniquieID ID { get; set; } = new();
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public string Name { get; set; }
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[JsonProperty]
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public int RamAddress { get; internal set; } = -1;
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[JsonProperty]
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public int RomAddress { get; internal set; } = -1;
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[JsonProperty]
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public int Length { get; internal set; } = 0;
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public CustomAsmArea FindCustomAsmArea()
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{
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var args = new RequestCustomAsmAreaEventArgs();
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RequestCustomAsmArea?.Invoke(this, args);
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return args.CustomAsmArea;
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}
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internal class RequestCustomAsmAreaEventArgs
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{
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public CustomAsmArea CustomAsmArea { get; set; }
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}
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}
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}
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85
SM64Lib/ASM/CustomAsmBank.cs
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85
SM64Lib/ASM/CustomAsmBank.cs
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@@ -0,0 +1,85 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SM64Lib.ASM
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{
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public class CustomAsmBank
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{
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public CustomAsmBankConfig Config { get; }
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[JsonIgnore]
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public List<CustomAsmArea> Areas { get; } = new List<CustomAsmArea>();
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public CustomAsmBank() : this(new CustomAsmBankConfig())
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{
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}
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public CustomAsmBank(CustomAsmBankConfig config)
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{
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Config = config;
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}
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public void Load(RomManager romManager)
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{
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Areas.Clear();
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bool canLoadArea(CustomAsmAreaConfig areaConfig) =>
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areaConfig.RomAddress != -1;
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if (Config.Areas.Where(n => canLoadArea(n)).Any())
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{
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var data = romManager.GetBinaryRom(System.IO.FileAccess.Read);
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foreach (var areaConfig in Config.Areas)
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{
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var area = new CustomAsmArea(areaConfig);
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area.Config.ID.GenerateIfNull();
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area.Load(data, Config);
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Areas.Add(area);
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}
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data.Close();
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}
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}
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public void Save(RomManager romManager)
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{
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var startAddr = Config.GetRomStartAddress();
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var curRomAddr = startAddr;
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if (Areas.Any())
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{
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var data = romManager.GetBinaryRom(System.IO.FileAccess.ReadWrite);
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foreach (var area in Areas)
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curRomAddr += area.Save(data, curRomAddr, Config);
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data.Close();
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}
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UpdateAreaConfigCollection();
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Config.Length = curRomAddr - startAddr;
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}
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public void UpdateAddresses()
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{
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if (Areas.Any())
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{
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var startAddr = Config.GetRomStartAddress();
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var curRomAddr = startAddr;
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foreach (var area in Areas)
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curRomAddr += area.UpdateAddresses(curRomAddr, Config);
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Config.Length = curRomAddr - startAddr;
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}
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}
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public void UpdateAreaConfigCollection()
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{
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Config.Areas.Clear();
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Config.Areas.AddRange(Areas.Select(n => n.Config));
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}
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}
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}
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50
SM64Lib/ASM/CustomAsmBankConfig.cs
Normal file
50
SM64Lib/ASM/CustomAsmBankConfig.cs
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@@ -0,0 +1,50 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SM64Lib.ASM
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{
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public class CustomAsmBankConfig
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{
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public static int DefaultMaxLength { get; set; } = 0xA000;
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public static int DefaultRomStartAddress { get; internal set; } = 0x1206000;
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public static int DefaultRamStartAddress { get; internal set; } = 0x406000;
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public List<CustomAsmAreaConfig> Areas { get; } = new List<CustomAsmAreaConfig>();
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public int MaxLength { get; set; } = -1;
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[JsonProperty]
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public int Length { get; internal set; } = -1;
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public int RomStartAddress { get; set; } = -1;
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public int RamStartAddress { get; set; } = -1;
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public int GetRomStartAddress()
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=> GetRomStartAddressAdv().address;
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public (int address, bool isDefault) GetRomStartAddressAdv()
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{
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bool isDefault = RomStartAddress == -1;
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return (isDefault ? DefaultRomStartAddress : RomStartAddress, isDefault);
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}
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public int GetRamStartAddress()
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=> GetRamStartAddressAdv().address;
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public (int address, bool isDefault) GetRamStartAddressAdv()
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{
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bool isDefault = RamStartAddress == -1;
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return (isDefault ? DefaultRamStartAddress : RamStartAddress, isDefault);
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}
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public int GetMaxLength()
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=> GetMaxLengthAdv().length;
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public (int length, bool isDefault) GetMaxLengthAdv()
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{
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bool isDefault = RamStartAddress == -1;
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return (isDefault ? DefaultMaxLength : MaxLength, isDefault);
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}
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}
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}
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30
SM64Lib/BaseTweakScriptInfo.cs
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30
SM64Lib/BaseTweakScriptInfo.cs
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@@ -0,0 +1,30 @@
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using SM64Lib.Patching;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SM64Lib
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{
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public class BaseTweakScriptInfo
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{
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public PatchScript Script { get; private set; }
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public int Priority { get; private set; }
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public bool IsReadOnly { get; private set; }
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public string Name { get; private set; }
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public bool EnabledByDefault { get; private set; }
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public bool Enabled { get; set; }
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public BaseTweakScriptInfo(PatchScript script)
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{
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var infos = script.Name.Split('#');
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Priority = Convert.ToInt32(infos[0]);
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IsReadOnly = infos[1] == "w" ? true : false;
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EnabledByDefault = infos[2] == "y" ? true : false;
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Enabled = EnabledByDefault;
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Name = infos[3];
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Script = script;
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}
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}
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}
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241
SM64Lib/Behaviors/Behavior.cs
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241
SM64Lib/Behaviors/Behavior.cs
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@@ -0,0 +1,241 @@
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using Newtonsoft.Json;
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using SM64Lib.ASM;
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using SM64Lib.Behaviors.Script;
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using SM64Lib.Data;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Z.Collections.Extensions;
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using static SM64Lib.Extensions.ObjectExtensions;
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namespace SM64Lib.Behaviors
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{
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public class Behavior
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{
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private readonly Dictionary<CustomAsmAreaConfig, BehaviorscriptCommand> knownCustomAsmCommands = new Dictionary<CustomAsmAreaConfig, BehaviorscriptCommand>();
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[JsonProperty]
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public BehaviorConfig Config { get; private set; }
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[JsonProperty]
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public Behaviorscript Script { get; private set; }
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public int CollisionPointer { get; set; }
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public bool EnableCollisionPointer { get; set; }
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public List<int> BehaviorAddressDestinations { get; set; } = new List<int>();
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[JsonIgnore]
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public long Length
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{
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get
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{
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if (Config.FixedLength == -1)
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return Script.Length;
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else
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return Config.FixedLength;
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}
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}
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public Behavior() : this(new BehaviorConfig())
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{
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}
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public Behavior(BehaviorConfig config)
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{
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CreateNewBehaviorscript();
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Config = config;
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}
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public Behavior(BehaviorCreationTypes behaviorCreationType) : this()
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{
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Create(behaviorCreationType);
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}
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public void Create(BehaviorCreationTypes type)
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{
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CreateNewBehaviorscript();
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switch (type)
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{
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case BehaviorCreationTypes.SolidObject:
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Script.Add(new BehaviorscriptCommand("00 09 00 00"));
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Script.Add(new BehaviorscriptCommand("11 01 00 01"));
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Script.Add(new BehaviorscriptCommand("2a 00 00 00 00 00 00 00"));
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Script.Add(new BehaviorscriptCommand("08 00 00 00"));
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Script.Add(new BehaviorscriptCommand("0c 00 00 00 80 38 39 cc"));
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Script.Add(new BehaviorscriptCommand("09 00 00 00"));
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break;
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}
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ParseScript();
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}
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private void CreateNewBehaviorscript()
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{
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if (Script != null)
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Script.Close();
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Script = new Behaviorscript();
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}
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public bool Read(BinaryData data, int address)
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{
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CreateNewBehaviorscript();
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var success = Script.Read(data, address, Config.IsVanilla, Config.ExpectedLength != -1, Config.ExpectedLength);
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if (Config.IsVanilla)
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Config.FixedLength = (int)Script.Length;
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Config.ExpectedLength = (int)Script.Length;
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ParseScript();
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return success;
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}
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public void Write(BinaryData data, int address)
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||||
{
|
||||
//if (!Config.IsVanilla)
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TakeoverSettingsToScript();
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var length = Script.Write(data, address);
|
||||
|
||||
if (Config.FixedLength != -1 && length != Config.FixedLength)
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data.Position -= length - Config.FixedLength;
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Config.ExpectedLength = length;
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}
|
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|
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public void ParseScript()
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||||
{
|
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var dicCustomAsmFuncs = new Dictionary<int, CustomAsmAreaLinkOptions>();
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EnableCollisionPointer = false;
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knownCustomAsmCommands.Clear();
|
||||
|
||||
foreach (var link in Config.CustomAsmLinks)
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||||
dicCustomAsmFuncs.AddOrUpdate(link.CustomAsmAreaConfig.RamAddress | unchecked((int)0x80000000), link);
|
||||
|
||||
foreach (BehaviorscriptCommand cmd in Script)
|
||||
{
|
||||
switch (cmd.CommandType)
|
||||
{
|
||||
case BehaviorscriptCommandTypes.x2A_SetCollision:
|
||||
CollisionPointer = BehaviorscriptCommandFunctions.X2A.GetCollisionPointer(cmd);
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||||
EnableCollisionPointer = true;
|
||||
break;
|
||||
case BehaviorscriptCommandTypes.x0C_CallFunction:
|
||||
var ptr = BehaviorscriptCommandFunctions.X0C.GetAsmPointer(cmd);
|
||||
if (dicCustomAsmFuncs.ContainsKey(ptr))
|
||||
knownCustomAsmCommands.AddOrUpdate(dicCustomAsmFuncs[ptr].CustomAsmAreaConfig, cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TakeoverSettingsToScript()
|
||||
{
|
||||
// Update collision pointer
|
||||
AddUpdateRemoveCmd(
|
||||
BehaviorscriptCommandTypes.x2A_SetCollision,
|
||||
EnableCollisionPointer,
|
||||
() => BehaviorscriptCommandFactory.Build_x2A(CollisionPointer),
|
||||
(cmd) => BehaviorscriptCommandFunctions.X2A.SetCollisionPointer(cmd, CollisionPointer));
|
||||
|
||||
// Insert Custom Asm Links
|
||||
{
|
||||
foreach (var link in Config.CustomAsmLinks)
|
||||
{
|
||||
var asmPointer = link.CustomAsmAreaConfig.RamAddress | unchecked((int)0x80000000);
|
||||
var cmdStartLoop = Script.FirstOfType(BehaviorscriptCommandTypes.x08_LoopStart);
|
||||
var cmdStartLoopIndex = Script.IndexOf(cmdStartLoop);
|
||||
int iInsert;
|
||||
|
||||
if (link.Loop)
|
||||
{
|
||||
if (cmdStartLoop is not null)
|
||||
iInsert = cmdStartLoopIndex + 1;
|
||||
else
|
||||
iInsert = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cmdStartLoop is not null)
|
||||
iInsert = cmdStartLoopIndex;
|
||||
else
|
||||
iInsert = (int)Script.Count - 2;
|
||||
}
|
||||
|
||||
if (knownCustomAsmCommands.ContainsKey(link.CustomAsmAreaConfig))
|
||||
{
|
||||
var cmd = knownCustomAsmCommands[link.CustomAsmAreaConfig];
|
||||
var cmdIndex = Script.IndexOf(cmd);
|
||||
BehaviorscriptCommandFunctions.X0C.SetAsmPointer(cmd, asmPointer);
|
||||
|
||||
if (cmdIndex != -1)
|
||||
{
|
||||
var reinsert = false;
|
||||
|
||||
if (link.Loop && cmdIndex < cmdStartLoopIndex)
|
||||
{
|
||||
reinsert = true;
|
||||
iInsert -= 1;
|
||||
}
|
||||
else if (!link.Loop && cmdIndex > cmdStartLoopIndex)
|
||||
reinsert = true;
|
||||
|
||||
if (reinsert)
|
||||
{
|
||||
Script.Remove(cmd);
|
||||
Script.Insert(iInsert, cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (iInsert != -1)
|
||||
{
|
||||
var cmd = BehaviorscriptCommandFactory.Build_x0C(asmPointer);
|
||||
Script.Insert(iInsert, cmd);
|
||||
knownCustomAsmCommands.Add(link.CustomAsmAreaConfig, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var kvp in knownCustomAsmCommands.ToArray())
|
||||
{
|
||||
if (!Config.CustomAsmLinks.Where(n => n.CustomAsmAreaConfig == kvp.Key).Any())
|
||||
{
|
||||
knownCustomAsmCommands.Remove(kvp.Key);
|
||||
Script.RemoveIfContains(kvp.Value);
|
||||
kvp.Value.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddUpdateRemoveCmd(BehaviorscriptCommandTypes cmdType, bool conditionAddUpdate, Func<BehaviorscriptCommand> createCmd, Action<BehaviorscriptCommand> updateCmd)
|
||||
{
|
||||
var cmd = Script.FirstOfType(cmdType);
|
||||
if (cmd is not null)
|
||||
{
|
||||
if (conditionAddUpdate)
|
||||
updateCmd(cmd);
|
||||
else
|
||||
{
|
||||
Script.Remove(cmd);
|
||||
cmd.Close();
|
||||
}
|
||||
}
|
||||
else if (conditionAddUpdate)
|
||||
{
|
||||
cmd = createCmd();
|
||||
Script.Insert(1, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyPropertiesTo(Behavior dest)
|
||||
{
|
||||
// Copy Script
|
||||
TakeoverSettingsToScript();
|
||||
dest.Script.Close();
|
||||
dest.Script.AddRange(Script);
|
||||
dest.ParseScript();
|
||||
|
||||
// Copy Configs
|
||||
dest.Config.Name = Config.Name;
|
||||
Config.ParamsInfo.CloneTo(dest.Config.ParamsInfo);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
220
SM64Lib/Behaviors/BehaviorBank.cs
Normal file
220
SM64Lib/Behaviors/BehaviorBank.cs
Normal file
@@ -0,0 +1,220 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Data;
|
||||
using SM64Lib.SegmentedBanking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Z.Collections.Extensions;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public class BehaviorBank
|
||||
{
|
||||
public BehaviorBankConfig Config { get; private set; }
|
||||
public List<Behavior> Behaviors { get; } = new List<Behavior>();
|
||||
|
||||
[JsonIgnore]
|
||||
public long Length
|
||||
{
|
||||
get => Behaviors.Sum(n => n.Length);
|
||||
}
|
||||
|
||||
public BehaviorBank(BehaviorBankConfig config)
|
||||
{
|
||||
Config = config;
|
||||
}
|
||||
|
||||
public void ReadBank(SegmentedBank seg, int offset)
|
||||
{
|
||||
ReadBank(seg, offset, false);
|
||||
}
|
||||
|
||||
public void ReadVanillaBank(SegmentedBank seg)
|
||||
{
|
||||
ReadBank(seg, 0, true);
|
||||
}
|
||||
|
||||
private void ReadBank(SegmentedBank seg, int offset, bool isVanilla)
|
||||
{
|
||||
var data = new BinaryStreamData(seg.Data);
|
||||
data.Position = offset;
|
||||
ReadBank(data, isVanilla, seg.Length, (sbyte)seg.BankID);
|
||||
}
|
||||
|
||||
public void ReadBank(BinaryData data)
|
||||
{
|
||||
ReadBank(data, false, -1, -1);
|
||||
}
|
||||
|
||||
private void ReadBank(BinaryData data, bool isVanilla, int endAddress, sbyte bankID)
|
||||
{
|
||||
// Clear current list
|
||||
Behaviors.Clear();
|
||||
|
||||
if (isVanilla)
|
||||
{
|
||||
while (data.Position <= endAddress - 0x10)
|
||||
{
|
||||
var conf = new BehaviorConfig();
|
||||
Config.BehaviorConfigs.Add(conf);
|
||||
readBehavior(conf);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var config in Config.BehaviorConfigs.OrderBy(n => n.BankAddress))
|
||||
readBehavior(config);
|
||||
}
|
||||
|
||||
void readBehavior(BehaviorConfig config)
|
||||
{
|
||||
int bankOffset;
|
||||
Behavior behav = new Behavior(config);
|
||||
|
||||
if (isVanilla)
|
||||
{
|
||||
bankOffset = (int)data.Position;
|
||||
config.BankAddress = (bankID << 24) | bankOffset;
|
||||
behav.Config.IsVanilla = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bankOffset = config.BankAddress & 0xffffff;
|
||||
if (!behav.Config.IsVanilla && !config.ID.HasID) config.ID.Generate();
|
||||
}
|
||||
|
||||
var lastBehav = Behaviors.LastOrDefault();
|
||||
|
||||
if (behav.Read(data, bankOffset))
|
||||
{
|
||||
if (isVanilla && lastBehav is not null && lastBehav.Config.IsVanilla && lastBehav.Config.FixedLength != -1)
|
||||
lastBehav.Config.FixedLength = bankOffset - (lastBehav.Config.BankAddress & 0xffffff);
|
||||
|
||||
Behaviors.Add(behav);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SegmentedBank WriteToSeg(byte bankID, int offset, RomManager rommgr)
|
||||
{
|
||||
var segStream = new MemoryStream();
|
||||
var seg = new SegmentedBank(bankID, segStream);
|
||||
int lastPos = WriteToSeg(seg, offset, rommgr);
|
||||
seg.Length = General.HexRoundUp1(lastPos);
|
||||
return seg;
|
||||
}
|
||||
|
||||
public int WriteToSeg(SegmentedBank seg, int offset, RomManager rommgr)
|
||||
{
|
||||
var addressUpdates = new Dictionary<int, int>();
|
||||
var segStartAddress = seg.BankAddress | offset;
|
||||
var data = new BinaryStreamData(seg.Data);
|
||||
data.Position = offset;
|
||||
|
||||
if (Behaviors.Any())
|
||||
{
|
||||
// Save Behaviors to ROM
|
||||
foreach (var behav in Behaviors)
|
||||
{
|
||||
var address = (int)data.Position;
|
||||
var newBankAddress = (int)data.Position - offset + segStartAddress;
|
||||
if (newBankAddress != behav.Config.BankAddress)
|
||||
{
|
||||
if (behav.Config.BankAddress != -1)
|
||||
addressUpdates.AddOrUpdate(behav.Config.BankAddress, newBankAddress);
|
||||
behav.Config.BankAddress = newBankAddress;
|
||||
}
|
||||
behav.Write(data, (int)data.Position);
|
||||
}
|
||||
}
|
||||
|
||||
// Delete unused configs / Add new configs
|
||||
Config.BehaviorConfigs.Clear();
|
||||
Config.BehaviorConfigs.AddRange(Behaviors.Select(n => n.Config));
|
||||
|
||||
// Update addresses
|
||||
UpdateBehaviorAddresses(rommgr, addressUpdates);
|
||||
|
||||
return (int)data.Position;
|
||||
}
|
||||
|
||||
private void UpdateBehaviorAddresses(RomManager rommgr, Dictionary<int, int> addressUpdates)
|
||||
{
|
||||
if (Behaviors.Any() && rommgr is not null)
|
||||
{
|
||||
foreach (var lvl in rommgr.Levels)
|
||||
{
|
||||
foreach (var area in lvl.Areas)
|
||||
{
|
||||
foreach (var obj in area.Objects)
|
||||
{
|
||||
var behavAddr = Levels.Script.Commands.clNormal3DObject.GetSegBehaviorAddr(obj);
|
||||
foreach (var kvp in addressUpdates)
|
||||
{
|
||||
if (behavAddr == kvp.Key)
|
||||
Levels.Script.Commands.clNormal3DObject.SetSegBehaviorAddr(obj, (uint)kvp.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WriteBehaviorAddresss(RomManager rommgr)
|
||||
{
|
||||
var data = rommgr.GetBinaryRom(FileAccess.ReadWrite);
|
||||
WriteBehaviorAddresss(data);
|
||||
data.Close();
|
||||
}
|
||||
|
||||
public void WriteBehaviorAddresss(BinaryData data)
|
||||
{
|
||||
if (Behaviors.Any())
|
||||
{
|
||||
foreach (var behav in Behaviors)
|
||||
{
|
||||
foreach (var dest in behav.BehaviorAddressDestinations)
|
||||
{
|
||||
data.Position = dest;
|
||||
data.Write(behav.Config.BankAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Behavior GetBehaviorByID(string id)
|
||||
{
|
||||
return Behaviors.FirstOrDefault(n => n.Config.ID == id);
|
||||
}
|
||||
|
||||
public Behavior GetBehaviorByBankAddress(int bankAddress)
|
||||
{
|
||||
return Behaviors.FirstOrDefault(n => n.Config.BankAddress == bankAddress);
|
||||
}
|
||||
|
||||
public void CalculateBehaviorBankAddresses(int bankStartAddress, RomManager rommgr)
|
||||
{
|
||||
var length = 0;
|
||||
var addressUpdates = new Dictionary<int, int>();
|
||||
|
||||
foreach (var behav in Behaviors)
|
||||
{
|
||||
if (behav.Config.IsVanilla)
|
||||
length += behav.Config.FixedLength;
|
||||
else
|
||||
{
|
||||
var newBankAddress = bankStartAddress + length;
|
||||
addressUpdates.AddIfNotContainsKey(behav.Config.BankAddress, newBankAddress);
|
||||
behav.Config.BankAddress = newBankAddress;
|
||||
length += (int)behav.Script.Length;
|
||||
}
|
||||
}
|
||||
|
||||
// Update addresses
|
||||
UpdateBehaviorAddresses(rommgr, addressUpdates);
|
||||
}
|
||||
}
|
||||
}
|
||||
36
SM64Lib/Behaviors/BehaviorBankConfig.cs
Normal file
36
SM64Lib/Behaviors/BehaviorBankConfig.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public class BehaviorBankConfig
|
||||
{
|
||||
public bool IsVanilla { get; set; } = true;
|
||||
public List<BehaviorConfig> BehaviorConfigs { get; } = new List<BehaviorConfig>();
|
||||
|
||||
[JsonProperty(nameof(Enabled))]
|
||||
private bool enabled = false;
|
||||
public void Enable() => enabled = true;
|
||||
internal void Disable()
|
||||
{
|
||||
enabled = false;
|
||||
IsVanilla = true;
|
||||
BehaviorConfigs.Clear();
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Enabled
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!enabled && !IsVanilla)
|
||||
enabled = true;
|
||||
return enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
39
SM64Lib/Behaviors/BehaviorConfig.cs
Normal file
39
SM64Lib/Behaviors/BehaviorConfig.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Pilz.Cryptography;
|
||||
using Pilz.Json.Converters;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public class BehaviorConfig
|
||||
{
|
||||
internal delegate void RequestModelEventHandler(BehaviorConfig config, RequestBehaviorEventArgs request);
|
||||
internal static event RequestModelEventHandler RequestBehavior;
|
||||
|
||||
[JsonConverter(typeof(UniquieIDStringJsonConverter))]
|
||||
public UniquieID ID { get; set; } = new();
|
||||
public int BankAddress { get; set; } = -1;
|
||||
public bool IsVanilla { get; set; } = false;
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public int FixedLength { get; set; } = -1;
|
||||
public int ExpectedLength { get; set; } = -1;
|
||||
public List<CustomAsmAreaLinkOptions> CustomAsmLinks { get; } = new List<CustomAsmAreaLinkOptions>();
|
||||
public BehaviorParamsInfo ParamsInfo { get; } = new BehaviorParamsInfo();
|
||||
|
||||
public Behavior FindBehavior()
|
||||
{
|
||||
var args = new RequestBehaviorEventArgs();
|
||||
RequestBehavior?.Invoke(this, args);
|
||||
return args.Behavior;
|
||||
}
|
||||
|
||||
internal class RequestBehaviorEventArgs
|
||||
{
|
||||
public Behavior Behavior { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
13
SM64Lib/Behaviors/BehaviorCreationTypes.cs
Normal file
13
SM64Lib/Behaviors/BehaviorCreationTypes.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public enum BehaviorCreationTypes
|
||||
{
|
||||
SolidObject
|
||||
}
|
||||
}
|
||||
15
SM64Lib/Behaviors/BehaviorParamInfo.cs
Normal file
15
SM64Lib/Behaviors/BehaviorParamInfo.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public class BehaviorParamInfo
|
||||
{
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public string Description { get; set; } = string.Empty;
|
||||
public List<BehaviorParamValue> Values { get; } = new List<BehaviorParamValue>();
|
||||
}
|
||||
}
|
||||
14
SM64Lib/Behaviors/BehaviorParamValue.cs
Normal file
14
SM64Lib/Behaviors/BehaviorParamValue.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public class BehaviorParamValue
|
||||
{
|
||||
public string Name { get; set; } = "";
|
||||
public byte Value { get; set; } = 0;
|
||||
}
|
||||
}
|
||||
16
SM64Lib/Behaviors/BehaviorParamsInfo.cs
Normal file
16
SM64Lib/Behaviors/BehaviorParamsInfo.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public class BehaviorParamsInfo
|
||||
{
|
||||
public BehaviorParamInfo Param1 { get; } = new();
|
||||
public BehaviorParamInfo Param2 { get; } = new();
|
||||
public BehaviorParamInfo Param3 { get; } = new();
|
||||
public BehaviorParamInfo Param4 { get; } = new();
|
||||
}
|
||||
}
|
||||
25
SM64Lib/Behaviors/CustomAsmAreaLinkOptions.cs
Normal file
25
SM64Lib/Behaviors/CustomAsmAreaLinkOptions.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.ASM;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors
|
||||
{
|
||||
public class CustomAsmAreaLinkOptions
|
||||
{
|
||||
// Temporary fix - Remove custom property code and make it auto property in v1.?
|
||||
private CustomAsmAreaConfig customAsmAreaConfig;
|
||||
public CustomAsmAreaConfig CustomAsmAreaConfig
|
||||
{
|
||||
get => customAsmAreaConfig ?? CustomAsm?.Config;
|
||||
set => customAsmAreaConfig = value;
|
||||
}
|
||||
// Temporary fix for old files - Remove property in v1.?
|
||||
[JsonProperty]
|
||||
public CustomAsmArea CustomAsm { get; private set; }
|
||||
public bool Loop { get; set; }
|
||||
}
|
||||
}
|
||||
106
SM64Lib/Behaviors/Script/Behaviorscript.cs
Normal file
106
SM64Lib/Behaviors/Script/Behaviorscript.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using SM64Lib.Data;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace SM64Lib.Behaviors.Script
|
||||
{
|
||||
public class Behaviorscript : BehaviorscriptCommandCollection
|
||||
{
|
||||
public bool Read(BinaryData data, int address, bool detectJumpsAsEnd = false, bool ignoreEndCmds = false, int expectedLength = -1)
|
||||
{
|
||||
bool ende = false;
|
||||
bool success = true;
|
||||
var newCmds = new List<BehaviorscriptCommand>();
|
||||
|
||||
data.Position = address;
|
||||
|
||||
if (expectedLength < 0)
|
||||
expectedLength = (int)data.Length;
|
||||
else
|
||||
expectedLength += address;
|
||||
|
||||
while (!ende)
|
||||
{
|
||||
if (expectedLength - data.Position >= 4)
|
||||
{
|
||||
// Get command infos
|
||||
var cmdType = (BehaviorscriptCommandTypes)data.ReadByte();
|
||||
int cmdLength = BehaviorscriptCommand.GetCommandLength(cmdType);
|
||||
var unknownCmd = cmdLength == -1;
|
||||
bool isEndCmd = ignoreEndCmds ? false : (unknownCmd || BehaviorscriptCommand.IsEndCommand(cmdType, detectJumpsAsEnd));
|
||||
|
||||
if (!unknownCmd)
|
||||
{
|
||||
// Reset position
|
||||
data.Position -= 1;
|
||||
|
||||
if (data.Position + cmdLength <= expectedLength)
|
||||
{
|
||||
// Read full command
|
||||
byte[] buf = new byte[cmdLength];
|
||||
data.Read(buf);
|
||||
|
||||
// Create & add command
|
||||
try
|
||||
{
|
||||
newCmds.Add(new BehaviorscriptCommand(buf));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
success = false;
|
||||
}
|
||||
|
||||
ende = isEndCmd;
|
||||
}
|
||||
else
|
||||
ende = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Position += 3;
|
||||
ende = isEndCmd;
|
||||
}
|
||||
}
|
||||
else
|
||||
ende = true;
|
||||
}
|
||||
|
||||
// Add new Cmds
|
||||
if (success && newCmds.Any())
|
||||
{
|
||||
Close();
|
||||
AddRange(newCmds.ToArray());
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public int Write(BinaryData data, int address)
|
||||
{
|
||||
data.Position = address;
|
||||
|
||||
foreach (BehaviorscriptCommand command in this)
|
||||
{
|
||||
var cmdLength = BehaviorscriptCommand.GetCommandLength(command.CommandType);
|
||||
if (command.Length != cmdLength)
|
||||
command.SetLength(cmdLength);
|
||||
data.Write(command.ToArray());
|
||||
}
|
||||
|
||||
return (int)data.Position - address;
|
||||
}
|
||||
|
||||
public int IndexOfType(BehaviorscriptCommandTypes cmdType)
|
||||
{
|
||||
return IndexOf(this.FirstOrDefault(n => n.CommandType == cmdType));
|
||||
}
|
||||
|
||||
public BehaviorscriptCommand FirstOfType(BehaviorscriptCommandTypes cmdType)
|
||||
{
|
||||
return (BehaviorscriptCommand)this.FirstOrDefault(n => n.CommandType == cmdType);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
120
SM64Lib/Behaviors/Script/BehaviorscriptCommand.cs
Normal file
120
SM64Lib/Behaviors/Script/BehaviorscriptCommand.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Json;
|
||||
|
||||
namespace SM64Lib.Behaviors.Script
|
||||
{
|
||||
[JsonConverter(typeof(BehaviorscriptCommandJsonConverter))]
|
||||
public class BehaviorscriptCommand : SM64Lib.Script.BaseCommand<BehaviorscriptCommandTypes>
|
||||
{
|
||||
|
||||
public override BehaviorscriptCommandTypes CommandType
|
||||
{
|
||||
get
|
||||
{
|
||||
Position = 0;
|
||||
return (BehaviorscriptCommandTypes)ReadByte();
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
Position = 0;
|
||||
WriteByte((byte)value);
|
||||
}
|
||||
}
|
||||
|
||||
public BehaviorscriptCommand() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public BehaviorscriptCommand(byte[] cmd) : base(cmd)
|
||||
{
|
||||
}
|
||||
|
||||
public BehaviorscriptCommand(string cmd) : base(cmd, true)
|
||||
{
|
||||
}
|
||||
|
||||
public static int GetCommandLength(BehaviorscriptCommandTypes type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case BehaviorscriptCommandTypes.x00_Start: return 4;
|
||||
case BehaviorscriptCommandTypes.x01_StateLoop: return 4;
|
||||
case BehaviorscriptCommandTypes.x02_JumpandLink: return 8;
|
||||
case BehaviorscriptCommandTypes.x03_Return: return 4;
|
||||
case BehaviorscriptCommandTypes.x04_Jump: return 8;
|
||||
case BehaviorscriptCommandTypes.x05_LoopN: return 4;
|
||||
case BehaviorscriptCommandTypes.x06_EndLoopN: return 4;
|
||||
case BehaviorscriptCommandTypes.x07_InfiniteLoop: return 4;
|
||||
case BehaviorscriptCommandTypes.x08_LoopStart: return 4;
|
||||
case BehaviorscriptCommandTypes.x09_LoopEnd: return 4;
|
||||
case BehaviorscriptCommandTypes.x0A_EndBehaviorscript: return 4;
|
||||
case BehaviorscriptCommandTypes.x0B_EndBehaviorscript_Unused: return 4;
|
||||
case BehaviorscriptCommandTypes.x0C_CallFunction: return 8;
|
||||
case BehaviorscriptCommandTypes.x0D_OffsetbyFloat: return 4;
|
||||
case BehaviorscriptCommandTypes.x0E_SettoFloat: return 4;
|
||||
case BehaviorscriptCommandTypes.x0F_OffsetbyInteger: return 4;
|
||||
case BehaviorscriptCommandTypes.x10_SettoInteger: return 4;
|
||||
case BehaviorscriptCommandTypes.x11_BitSet: return 4;
|
||||
case BehaviorscriptCommandTypes.x12_BitClear: return 4;
|
||||
case BehaviorscriptCommandTypes.x13_AddRNG: return 8;
|
||||
case BehaviorscriptCommandTypes.x14_ObjectType: return 8;
|
||||
case BehaviorscriptCommandTypes.x15_FloatMultiply: return 8;
|
||||
case BehaviorscriptCommandTypes.x16_FloatAdd: return 8;
|
||||
case BehaviorscriptCommandTypes.x17_AddRNG2: return 8;
|
||||
case BehaviorscriptCommandTypes.x18_NoOperation: return 4;
|
||||
case BehaviorscriptCommandTypes.x19_NoOperation: return 4;
|
||||
case BehaviorscriptCommandTypes.x1A_NoOperation: return 4;
|
||||
case BehaviorscriptCommandTypes.x1B_ChangeModelID: return 4;
|
||||
case BehaviorscriptCommandTypes.x1C_LoadChildObject: return 0xC;
|
||||
case BehaviorscriptCommandTypes.x1D_Deactivate: return 4;
|
||||
case BehaviorscriptCommandTypes.x1E_DroptoGround: return 4;
|
||||
case BehaviorscriptCommandTypes.x1F_UsedforWaves: return 4;
|
||||
case BehaviorscriptCommandTypes.x20_Unused: return 4;
|
||||
case BehaviorscriptCommandTypes.x21_SetBillboarding: return 4;
|
||||
case BehaviorscriptCommandTypes.x22_SetRenderInvisibleflag: return 4;
|
||||
case BehaviorscriptCommandTypes.x23_Collisioncylindersize: return 8;
|
||||
case BehaviorscriptCommandTypes.x24_Nothing: return 4;
|
||||
case BehaviorscriptCommandTypes.x25_StateCycle: return 4;
|
||||
case BehaviorscriptCommandTypes.x26_Loop: return 4;
|
||||
case BehaviorscriptCommandTypes.x27_SetWord: return 8;
|
||||
case BehaviorscriptCommandTypes.x28_Animates: return 4;
|
||||
case BehaviorscriptCommandTypes.x29_LoadChildObject: return 0xC;
|
||||
case BehaviorscriptCommandTypes.x2A_SetCollision: return 8;
|
||||
case BehaviorscriptCommandTypes.x2B_SetCollisionSphere: return 0xC;
|
||||
case BehaviorscriptCommandTypes.x2C_SpawnObject: return 0xC;
|
||||
case BehaviorscriptCommandTypes.x2D_SetInitPosition: return 4;
|
||||
case BehaviorscriptCommandTypes.x2E_SetHurtbox: return 8;
|
||||
case BehaviorscriptCommandTypes.x2F_SetInteraction: return 8;
|
||||
case BehaviorscriptCommandTypes.x30_SetGravity: return 0x14;
|
||||
case BehaviorscriptCommandTypes.x31_SetInteractionSubType: return 8;
|
||||
case BehaviorscriptCommandTypes.x32_ScaleObject: return 4;
|
||||
case BehaviorscriptCommandTypes.x33_ChildObjectChange: return 8;
|
||||
case BehaviorscriptCommandTypes.x34_TextureAnimateRate: return 4;
|
||||
case BehaviorscriptCommandTypes.x35_ClearGraphFlag: return 4;
|
||||
case BehaviorscriptCommandTypes.x36_SetValue: return 8;
|
||||
case BehaviorscriptCommandTypes.x37_SpawnSomething: return 8;
|
||||
default: return -1; //throw new System.Exception("Command type not found!");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsEndCommand(BehaviorscriptCommandTypes type, bool detectJumpsAsEnd = true)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case BehaviorscriptCommandTypes.x02_JumpandLink:
|
||||
case BehaviorscriptCommandTypes.x04_Jump:
|
||||
return detectJumpsAsEnd;
|
||||
case BehaviorscriptCommandTypes.x06_EndLoopN:
|
||||
case BehaviorscriptCommandTypes.x0A_EndBehaviorscript:
|
||||
case BehaviorscriptCommandTypes.x0B_EndBehaviorscript_Unused:
|
||||
case BehaviorscriptCommandTypes.x09_LoopEnd:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
namespace SM64Lib.Behaviors.Script
|
||||
{
|
||||
public class BehaviorscriptCommandCollection : SM64Lib.Script.BaseCommandCollection<BehaviorscriptCommand, BehaviorscriptCommandTypes>
|
||||
{
|
||||
}
|
||||
}
|
||||
32
SM64Lib/Behaviors/Script/BehaviorscriptCommandFactory.cs
Normal file
32
SM64Lib/Behaviors/Script/BehaviorscriptCommandFactory.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors.Script
|
||||
{
|
||||
public static class BehaviorscriptCommandFactory
|
||||
{
|
||||
public static BehaviorscriptCommand Build_x2A(int collisionPointer = -1)
|
||||
{
|
||||
var cmd = new BehaviorscriptCommand("2a 00 00 00 00 00 00 00");
|
||||
if (collisionPointer != -1)
|
||||
BehaviorscriptCommandFunctions.X2A.SetCollisionPointer(cmd, collisionPointer);
|
||||
return cmd;
|
||||
}
|
||||
|
||||
public static BehaviorscriptCommand Build_x08()
|
||||
{
|
||||
return new BehaviorscriptCommand("08 00 00 00");
|
||||
}
|
||||
|
||||
public static BehaviorscriptCommand Build_x0C(int asmPointer = -1)
|
||||
{
|
||||
var cmd = new BehaviorscriptCommand("0C 00 00 00 00 00 00 00");
|
||||
if (asmPointer != -1)
|
||||
BehaviorscriptCommandFunctions.X2A.SetCollisionPointer(cmd, asmPointer);
|
||||
return cmd;
|
||||
}
|
||||
}
|
||||
}
|
||||
39
SM64Lib/Behaviors/Script/BehaviorscriptCommandFunctions.cs
Normal file
39
SM64Lib/Behaviors/Script/BehaviorscriptCommandFunctions.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using SM64Lib.Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Behaviors.Script
|
||||
{
|
||||
public class BehaviorscriptCommandFunctions
|
||||
{
|
||||
public class X2A
|
||||
{
|
||||
public static int GetCollisionPointer(BehaviorscriptCommand cmd)
|
||||
{
|
||||
cmd.Position = 4;
|
||||
return cmd.ReadInt32();
|
||||
}
|
||||
public static void SetCollisionPointer(BehaviorscriptCommand cmd, int pointer)
|
||||
{
|
||||
cmd.Position = 4;
|
||||
cmd.Write(pointer);
|
||||
}
|
||||
}
|
||||
public class X0C
|
||||
{
|
||||
public static int GetAsmPointer(BehaviorscriptCommand cmd)
|
||||
{
|
||||
cmd.Position = 4;
|
||||
return cmd.ReadInt32();
|
||||
}
|
||||
public static void SetAsmPointer(BehaviorscriptCommand cmd, int pointer)
|
||||
{
|
||||
cmd.Position = 4;
|
||||
cmd.Write(pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
62
SM64Lib/Behaviors/Script/BehaviorscriptCommandTypes.cs
Normal file
62
SM64Lib/Behaviors/Script/BehaviorscriptCommandTypes.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
namespace SM64Lib.Behaviors.Script
|
||||
{
|
||||
public enum BehaviorscriptCommandTypes
|
||||
{
|
||||
x00_Start,
|
||||
x01_StateLoop,
|
||||
x02_JumpandLink,
|
||||
x03_Return,
|
||||
x04_Jump,
|
||||
x05_LoopN,
|
||||
x06_EndLoopN,
|
||||
x07_InfiniteLoop,
|
||||
x08_LoopStart,
|
||||
x09_LoopEnd,
|
||||
x0A_EndBehaviorscript,
|
||||
x0B_EndBehaviorscript_Unused,
|
||||
x0C_CallFunction,
|
||||
x0D_OffsetbyFloat,
|
||||
x0E_SettoFloat,
|
||||
x0F_OffsetbyInteger,
|
||||
x10_SettoInteger,
|
||||
x11_BitSet,
|
||||
x12_BitClear,
|
||||
x13_AddRNG,
|
||||
x14_ObjectType,
|
||||
x15_FloatMultiply,
|
||||
x16_FloatAdd,
|
||||
x17_AddRNG2,
|
||||
x18_NoOperation,
|
||||
x19_NoOperation,
|
||||
x1A_NoOperation,
|
||||
x1B_ChangeModelID,
|
||||
x1C_LoadChildObject,
|
||||
x1D_Deactivate,
|
||||
x1E_DroptoGround,
|
||||
x1F_UsedforWaves,
|
||||
x20_Unused,
|
||||
x21_SetBillboarding,
|
||||
x22_SetRenderInvisibleflag,
|
||||
x23_Collisioncylindersize,
|
||||
x24_Nothing,
|
||||
x25_StateCycle,
|
||||
x26_Loop,
|
||||
x27_SetWord,
|
||||
x28_Animates,
|
||||
x29_LoadChildObject,
|
||||
x2A_SetCollision,
|
||||
x2B_SetCollisionSphere,
|
||||
x2C_SpawnObject,
|
||||
x2D_SetInitPosition,
|
||||
x2E_SetHurtbox,
|
||||
x2F_SetInteraction,
|
||||
x30_SetGravity,
|
||||
x31_SetInteractionSubType,
|
||||
x32_ScaleObject,
|
||||
x33_ChildObjectChange,
|
||||
x34_TextureAnimateRate,
|
||||
x35_ClearGraphFlag,
|
||||
x36_SetValue,
|
||||
x37_SpawnSomething
|
||||
}
|
||||
}
|
||||
22
SM64Lib/Configuration/CollisionBasicConfig.cs
Normal file
22
SM64Lib/Configuration/CollisionBasicConfig.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class CollisionBasicConfig
|
||||
{
|
||||
private List<byte> collisionTypesWithParams = new List<byte>()
|
||||
{ 4, 14, 44, 36, 37, 39, 45 };
|
||||
|
||||
[JsonProperty("CollisionTypesWithParamsV2", ObjectCreationHandling = ObjectCreationHandling.Replace)]
|
||||
public List<byte> CollisionTypesWithParams
|
||||
{
|
||||
get => collisionTypesWithParams;
|
||||
private set => collisionTypesWithParams = value.Distinct().ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
31
SM64Lib/Configuration/CustomModelConfig.cs
Normal file
31
SM64Lib/Configuration/CustomModelConfig.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Objects.ModelBanks;
|
||||
using System.Collections.Generic;
|
||||
using Pilz.Cryptography;
|
||||
using Pilz.Json.Converters;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class CustomModelConfig
|
||||
{
|
||||
internal delegate void RequestModelEventHandler(CustomModelConfig config, RequestModelEventArgs request);
|
||||
internal static event RequestModelEventHandler RequestModel;
|
||||
|
||||
[JsonConverter(typeof(UniquieIDStringJsonConverter))]
|
||||
public UniquieID ID { get; set; } = new();
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public List<int> CollisionPointerDestinations { get; private set; } = new List<int>();
|
||||
|
||||
public CustomModel FindModel()
|
||||
{
|
||||
var args = new RequestModelEventArgs();
|
||||
RequestModel?.Invoke(this, args);
|
||||
return args.Model;
|
||||
}
|
||||
|
||||
internal class RequestModelEventArgs
|
||||
{
|
||||
public CustomModel Model { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
10
SM64Lib/Configuration/LevelAreaConfig.cs
Normal file
10
SM64Lib/Configuration/LevelAreaConfig.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class LevelAreaConfig
|
||||
{
|
||||
public string AreaName { get; set; }
|
||||
public Dictionary<short, string> ScrollingNames { get; set; } = new Dictionary<short, string>();
|
||||
}
|
||||
}
|
||||
26
SM64Lib/Configuration/LevelConfig.cs
Normal file
26
SM64Lib/Configuration/LevelConfig.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class LevelConfig
|
||||
{
|
||||
public string LevelName { get; set; }
|
||||
public bool EnableLocalObjectBank { get; set; } = false;
|
||||
public ObjectModelConfig LocalObjectBank { get; set; } = new ObjectModelConfig();
|
||||
public Dictionary<byte, LevelAreaConfig> AreaConfigs { get; private set; } = new Dictionary<byte, LevelAreaConfig>();
|
||||
|
||||
public LevelAreaConfig GetLevelAreaConfig(byte areaID)
|
||||
{
|
||||
if (AreaConfigs.ContainsKey(areaID))
|
||||
{
|
||||
return AreaConfigs[areaID];
|
||||
}
|
||||
else
|
||||
{
|
||||
var conf = new LevelAreaConfig();
|
||||
AreaConfigs.Add(areaID, conf);
|
||||
return conf;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
SM64Lib/Configuration/MusicConfiguration.cs
Normal file
9
SM64Lib/Configuration/MusicConfiguration.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class MusicConfiguration
|
||||
{
|
||||
public List<string> SqeuenceNames { get; private set; } = new List<string>();
|
||||
}
|
||||
}
|
||||
13
SM64Lib/Configuration/NPCConfig.cs
Normal file
13
SM64Lib/Configuration/NPCConfig.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class NPCConfig
|
||||
{
|
||||
public bool Enabled3DCoins { get; set; } = false;
|
||||
}
|
||||
}
|
||||
20
SM64Lib/Configuration/ObjectModelConfig.cs
Normal file
20
SM64Lib/Configuration/ObjectModelConfig.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class ObjectModelConfig
|
||||
{
|
||||
public Dictionary<int, CustomModelConfig> CustomObjectConfigs { get; private set; } = new Dictionary<int, CustomModelConfig>();
|
||||
|
||||
public CustomModelConfig GetCustomObjectConfig(int id)
|
||||
{
|
||||
CustomModelConfig conf = null;
|
||||
if (!CustomObjectConfigs.TryGetValue(id, out conf))
|
||||
{
|
||||
conf = new CustomModelConfig();
|
||||
}
|
||||
|
||||
return conf;
|
||||
}
|
||||
}
|
||||
}
|
||||
15
SM64Lib/Configuration/PatchingConfig.cs
Normal file
15
SM64Lib/Configuration/PatchingConfig.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Pilz.IO;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class PatchingConfig
|
||||
{
|
||||
public EmbeddedFilesContainer TweakBackups { get; } = new EmbeddedFilesContainer();
|
||||
public bool Patched2DCamera { get; set; } = false;
|
||||
}
|
||||
}
|
||||
78
SM64Lib/Configuration/RomConfig.cs
Normal file
78
SM64Lib/Configuration/RomConfig.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using System.Collections.Generic;
|
||||
using global::System.IO;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Behaviors;
|
||||
using SM64Lib.Objects.ObjectBanks;
|
||||
using SM64Lib.ASM;
|
||||
using SM64Lib.Objects.ObjectBanks.Data;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class RomConfig
|
||||
{
|
||||
// Levels
|
||||
public Dictionary<byte, LevelConfig> LevelConfigs { get; } = new Dictionary<byte, LevelConfig>();
|
||||
|
||||
// Global Banks
|
||||
[JsonProperty("GlobalObjectBankConfig")]
|
||||
public ObjectModelConfig GlobalModelBank { get; } = new ObjectModelConfig();
|
||||
public CustomAsmBankConfig GlobalCustomAsmBank { get; } = new CustomAsmBankConfig();
|
||||
public BehaviorBankConfig GlobalBehaviorBank { get; } = new BehaviorBankConfig();
|
||||
public CustomObjectCollection GlobalObjectBank { get; } = new CustomObjectCollection();
|
||||
|
||||
// Music
|
||||
public MusicConfiguration MusicConfig { get; } = new MusicConfiguration();
|
||||
|
||||
// Texts
|
||||
public Text.Profiles.TextProfileInfo TextProfileInfo { get; set; } = null;
|
||||
|
||||
// Patching
|
||||
public PatchingConfig PatchingConfig { get; set; } = new PatchingConfig();
|
||||
|
||||
// Other
|
||||
public ScrollTexConfig ScrollTexConfig { get; set; } = new ScrollTexConfig();
|
||||
public ObjectBankDataListCollection ObjectBankInfoData { get; } = new ObjectBankDataListCollection();
|
||||
public NPCConfig NPCConfig { get; } = new NPCConfig();
|
||||
public CollisionBasicConfig CollisionBaseConfig { get; } = new CollisionBasicConfig();
|
||||
|
||||
/// <summary>
|
||||
/// Contains custom configuration that isn't used by SM64Lib. E.g. Extra Object Combos.
|
||||
/// </summary>
|
||||
public Dictionary<string, string> CustomConfigs { get; } = new Dictionary<string, string>();
|
||||
|
||||
// F e a t u r e s
|
||||
|
||||
public LevelConfig GetLevelConfig(ushort levelID)
|
||||
{
|
||||
if (LevelConfigs.ContainsKey(Convert.ToByte(levelID)))
|
||||
{
|
||||
return LevelConfigs[Convert.ToByte(levelID)];
|
||||
}
|
||||
else
|
||||
{
|
||||
var conf = new LevelConfig();
|
||||
LevelConfigs.Add(Convert.ToByte(levelID), conf);
|
||||
return conf;
|
||||
}
|
||||
}
|
||||
|
||||
// L o a d / S a v e
|
||||
|
||||
public static RomConfig Load(string filePath)
|
||||
{
|
||||
var serializer = JsonSerializer.CreateDefault();
|
||||
serializer.PreserveReferencesHandling = PreserveReferencesHandling.All;
|
||||
return JObject.Parse(File.ReadAllText(filePath)).ToObject<RomConfig>(serializer);
|
||||
}
|
||||
|
||||
public void Save(string filePath)
|
||||
{
|
||||
var serializer = JsonSerializer.CreateDefault();
|
||||
serializer.PreserveReferencesHandling = PreserveReferencesHandling.All;
|
||||
File.WriteAllText(filePath, JObject.FromObject(this, serializer).ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
14
SM64Lib/Configuration/ScrollTexConfig.cs
Normal file
14
SM64Lib/Configuration/ScrollTexConfig.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Configuration
|
||||
{
|
||||
public class ScrollTexConfig
|
||||
{
|
||||
public bool UseCustomBehavior { get; set; } = false;
|
||||
public int CustomBehaviorAddress { get; set; } = -1;
|
||||
}
|
||||
}
|
||||
28
SM64Lib/Data/BinaryArrayData.cs
Normal file
28
SM64Lib/Data/BinaryArrayData.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using global::System.IO;
|
||||
|
||||
namespace SM64Lib.Data
|
||||
{
|
||||
public class BinaryArrayData : BinaryStreamData
|
||||
{
|
||||
public FileAccess RomAccess { get; private set; } = FileAccess.Read;
|
||||
|
||||
public BinaryArrayData(byte[] buffer) : base(new MemoryStream(buffer))
|
||||
{
|
||||
}
|
||||
|
||||
// Inherits BinaryData
|
||||
|
||||
// Private ReadOnly myBaseStream As Stream
|
||||
|
||||
// Public ReadOnly Property RomAccess As FileAccess = FileAccess.Read
|
||||
|
||||
// Public Sub New(buffer As Byte())
|
||||
// myBaseStream = New MemoryStream(buffer)
|
||||
// End Sub
|
||||
|
||||
// Protected Overrides Function GetBaseStream() As Stream
|
||||
// Return myBaseStream
|
||||
// End Function
|
||||
|
||||
}
|
||||
}
|
||||
280
SM64Lib/Data/BinaryData.cs
Normal file
280
SM64Lib/Data/BinaryData.cs
Normal file
@@ -0,0 +1,280 @@
|
||||
using global::System.IO;
|
||||
using SM64Lib.Data.System;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Data
|
||||
{
|
||||
public abstract class BinaryData : IDisposable
|
||||
{
|
||||
public delegate void AnyBinaryDataEventHandler(BinaryData data);
|
||||
|
||||
public static event AnyBinaryDataEventHandler AnyBinaryDataOpened;
|
||||
public static event AnyBinaryDataEventHandler AnyBinaryDataClosing;
|
||||
public static event AnyBinaryDataEventHandler AnyBinaryDataClosed;
|
||||
public static event AnyBinaryDataDisposedEventHandler AnyBinaryDataDisposed;
|
||||
|
||||
public delegate void AnyBinaryDataDisposedEventHandler();
|
||||
|
||||
private Stream _BaseStream = null;
|
||||
private BinaryWriter _writer = null;
|
||||
private BinaryReader _reader = null;
|
||||
|
||||
public RomManager RomManager { get; private set; }
|
||||
|
||||
protected abstract Stream GetBaseStream();
|
||||
|
||||
protected BinaryWriter Writer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_writer is null)
|
||||
{
|
||||
_writer = new BinaryWriter(BaseStream);
|
||||
}
|
||||
|
||||
return _writer;
|
||||
}
|
||||
}
|
||||
|
||||
protected BinaryReader Reader
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_reader is null)
|
||||
{
|
||||
_reader = new BinaryReader(BaseStream);
|
||||
}
|
||||
|
||||
return _reader;
|
||||
}
|
||||
}
|
||||
|
||||
public long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return BaseStream.Position;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BaseStream.Position = value;
|
||||
}
|
||||
}
|
||||
|
||||
public long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return BaseStream.Length;
|
||||
}
|
||||
}
|
||||
|
||||
public Stream BaseStream
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_BaseStream is null)
|
||||
{
|
||||
_BaseStream = GetBaseStream();
|
||||
RaiseAnyBinaryDataOpened(this);
|
||||
}
|
||||
|
||||
return _BaseStream;
|
||||
}
|
||||
}
|
||||
|
||||
~BinaryData()
|
||||
{
|
||||
AnyBinaryDataDisposed?.Invoke();
|
||||
}
|
||||
|
||||
public void RoundUpPosition()
|
||||
{
|
||||
Position = General.HexRoundUp1(Position);
|
||||
}
|
||||
|
||||
public void RoundUpPosition(int add)
|
||||
{
|
||||
Position = General.HexRoundUp1(Position + add);
|
||||
}
|
||||
|
||||
protected void SetRomManager(RomManager rommgr)
|
||||
{
|
||||
RomManager = rommgr;
|
||||
}
|
||||
|
||||
public void Write(sbyte value)
|
||||
{
|
||||
Writer.Write(value);
|
||||
}
|
||||
|
||||
public void Write(byte value)
|
||||
{
|
||||
Writer.Write(value);
|
||||
}
|
||||
|
||||
public void WriteByte(byte value)
|
||||
{
|
||||
Write(value);
|
||||
}
|
||||
|
||||
public void Write(short value)
|
||||
{
|
||||
Writer.Write(SwapInts.SwapInt16(value));
|
||||
}
|
||||
|
||||
public void Write(ushort value)
|
||||
{
|
||||
Writer.Write(SwapInts.SwapUInt16(value));
|
||||
}
|
||||
|
||||
public void Write(int value)
|
||||
{
|
||||
Writer.Write(SwapInts.SwapInt32(value));
|
||||
}
|
||||
|
||||
public void Write(uint value)
|
||||
{
|
||||
Writer.Write(SwapInts.SwapUInt32(value));
|
||||
}
|
||||
|
||||
public void Write(long value)
|
||||
{
|
||||
Writer.Write(SwapInts.SwapInt64(value));
|
||||
}
|
||||
|
||||
public void Write(ulong value)
|
||||
{
|
||||
Writer.Write(SwapInts.SwapUInt64(value));
|
||||
}
|
||||
|
||||
public void Write(float value, bool isHalf = false)
|
||||
{
|
||||
if (isHalf)
|
||||
Writer.Write(SwapInts.SwapHalf(value));
|
||||
else
|
||||
Writer.Write(SwapInts.SwapFloat32(value));
|
||||
}
|
||||
|
||||
public void Write(string value)
|
||||
{
|
||||
Writer.Write(value);
|
||||
}
|
||||
|
||||
public void Write(byte[] buffer)
|
||||
{
|
||||
Write(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
public void Write(byte[] buffer, int index, int count)
|
||||
{
|
||||
Writer.Write(buffer, index, count);
|
||||
}
|
||||
|
||||
public byte ReadByte()
|
||||
{
|
||||
return Reader.ReadByte();
|
||||
}
|
||||
|
||||
public sbyte ReadSByte()
|
||||
{
|
||||
return Reader.ReadSByte();
|
||||
}
|
||||
|
||||
public short ReadInt16()
|
||||
{
|
||||
return SwapInts.SwapInt16(Reader.ReadInt16());
|
||||
}
|
||||
|
||||
public ushort ReadUInt16()
|
||||
{
|
||||
return SwapInts.SwapUInt16(Reader.ReadUInt16());
|
||||
}
|
||||
|
||||
public int ReadInt32()
|
||||
{
|
||||
return SwapInts.SwapInt32(Reader.ReadInt32());
|
||||
}
|
||||
|
||||
public uint ReadUInt32()
|
||||
{
|
||||
return SwapInts.SwapUInt32(Reader.ReadUInt32());
|
||||
}
|
||||
|
||||
public long ReadInt64()
|
||||
{
|
||||
return SwapInts.SwapInt64(Reader.ReadInt64());
|
||||
}
|
||||
|
||||
public ulong ReadUInt64()
|
||||
{
|
||||
return SwapInts.SwapUInt64(Reader.ReadUInt64());
|
||||
}
|
||||
|
||||
public float ReadSingle()
|
||||
{
|
||||
return SwapInts.SwapFloat32(Reader.ReadSingle());
|
||||
}
|
||||
|
||||
public string ReadString()
|
||||
{
|
||||
return Reader.ReadString();
|
||||
}
|
||||
|
||||
public void Read(byte[] buffer)
|
||||
{
|
||||
Read(buffer, 0, buffer.Length);
|
||||
}
|
||||
|
||||
public void Read(byte[] buffer, int index, int count)
|
||||
{
|
||||
Reader.Read(buffer, index, count);
|
||||
}
|
||||
|
||||
public byte[] Read(int count)
|
||||
{
|
||||
var buf = new byte[count];
|
||||
Read(buf, 0, count);
|
||||
return buf;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
AnyBinaryDataClosing?.Invoke(this);
|
||||
BaseStream.Close();
|
||||
AnyBinaryDataClosed?.Invoke(this);
|
||||
}
|
||||
|
||||
public bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
return BaseStream.CanRead;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
return BaseStream.CanWrite;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLength(long length)
|
||||
{
|
||||
BaseStream.SetLength(length);
|
||||
}
|
||||
|
||||
internal static void RaiseAnyBinaryDataOpened(BinaryData data)
|
||||
{
|
||||
AnyBinaryDataOpened?.Invoke(data);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
SM64Lib/Data/BinaryFile.cs
Normal file
11
SM64Lib/Data/BinaryFile.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using global::System.IO;
|
||||
|
||||
namespace SM64Lib.Data
|
||||
{
|
||||
public class BinaryFile : BinaryStreamData
|
||||
{
|
||||
public BinaryFile(string filePath, FileMode fileMode, FileAccess fileAccess) : base(new FileStream(filePath, fileMode, fileAccess))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
26
SM64Lib/Data/BinaryRom.cs
Normal file
26
SM64Lib/Data/BinaryRom.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using global::System.IO;
|
||||
|
||||
namespace SM64Lib.Data
|
||||
{
|
||||
public class BinaryRom : BinaryFile
|
||||
{
|
||||
public BinaryRom(RomManager rommgr, FileAccess romAccess) : base(rommgr.RomFile, FileMode.Open, romAccess)
|
||||
{
|
||||
SetRomManager(rommgr);
|
||||
}
|
||||
|
||||
// Inherits BinaryData
|
||||
|
||||
// Public ReadOnly Property RomAccess As FileAccess = FileAccess.Read
|
||||
|
||||
// Public Sub New(rommgr As RomManager, romAccess As FileAccess)
|
||||
// SetRomManager(rommgr)
|
||||
// Me.RomAccess = romAccess
|
||||
// End Sub
|
||||
|
||||
// Protected Overrides Function GetBaseStream() As Stream
|
||||
// Return RomManager.GetStream(RomAccess)
|
||||
// End Function
|
||||
|
||||
}
|
||||
}
|
||||
33
SM64Lib/Data/BinarySegBank.cs
Normal file
33
SM64Lib/Data/BinarySegBank.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using global::System.IO;
|
||||
using global::SM64Lib.SegmentedBanking;
|
||||
|
||||
namespace SM64Lib.Data
|
||||
{
|
||||
public class BinarySegBank : BinaryData
|
||||
{
|
||||
public SegmentedBank SegBank { get; private set; }
|
||||
|
||||
public BinarySegBank(SegmentedBank segBank, RomManager rommgr)
|
||||
{
|
||||
SegBank = segBank;
|
||||
SetRomManager(rommgr);
|
||||
}
|
||||
|
||||
public BinarySegBank(SegmentedBank segBank)
|
||||
{
|
||||
SegBank = segBank;
|
||||
}
|
||||
|
||||
protected override Stream GetBaseStream()
|
||||
{
|
||||
if (RomManager is not null)
|
||||
{
|
||||
var s = RomManager.GetBinaryRom(FileAccess.Read);
|
||||
SegBank.ReadDataIfNull(s.BaseStream);
|
||||
s.Close();
|
||||
}
|
||||
|
||||
return SegBank.Data;
|
||||
}
|
||||
}
|
||||
}
|
||||
20
SM64Lib/Data/BinaryStreamData.cs
Normal file
20
SM64Lib/Data/BinaryStreamData.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using global::System.IO;
|
||||
|
||||
namespace SM64Lib.Data
|
||||
{
|
||||
public class BinaryStreamData : BinaryData
|
||||
{
|
||||
protected readonly Stream myBaseStream;
|
||||
|
||||
public BinaryStreamData(Stream stream)
|
||||
{
|
||||
myBaseStream = stream;
|
||||
//RaiseAnyBinaryDataOpened(this);
|
||||
}
|
||||
|
||||
protected override Stream GetBaseStream()
|
||||
{
|
||||
return myBaseStream;
|
||||
}
|
||||
}
|
||||
}
|
||||
98
SM64Lib/Data/System/Bits.cs
Normal file
98
SM64Lib/Data/System/Bits.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
|
||||
namespace SM64Lib.Data.System
|
||||
{
|
||||
public class Bits
|
||||
{
|
||||
public static byte[] ByteToBitArray(byte b)
|
||||
{
|
||||
var bitarray = new BitArray(new[] { b });
|
||||
var temp = new byte[bitarray.Length];
|
||||
for (int i = 0, loopTo = bitarray.Length - 1; i <= loopTo; i++)
|
||||
temp[i] = Convert.ToByte(bitarray[i]);
|
||||
int tindex = 0;
|
||||
var temp2 = new byte[(temp.Count())];
|
||||
for (int i = temp.Length - 1; i >= 0; i += -1)
|
||||
{
|
||||
temp2[tindex] = temp[i];
|
||||
tindex += 1;
|
||||
}
|
||||
|
||||
return temp2;
|
||||
}
|
||||
|
||||
public static bool[] ByteToBoolArray(byte b)
|
||||
{
|
||||
var bitarray = new BitArray(new[] { b });
|
||||
var temp = new bool[bitarray.Length];
|
||||
for (int i = 0, loopTo = bitarray.Length - 1; i <= loopTo; i++)
|
||||
temp[i] = Convert.ToBoolean(bitarray[i]);
|
||||
int tindex = 0;
|
||||
var temp2 = new bool[(temp.Count())];
|
||||
for (int i = temp.Length - 1; i >= 0; i += -1)
|
||||
{
|
||||
temp2[tindex] = temp[i];
|
||||
tindex += 1;
|
||||
}
|
||||
|
||||
return temp2;
|
||||
}
|
||||
|
||||
public static byte ArrayToByte(byte[] ba)
|
||||
{
|
||||
// ODER: BitArray.ToByte()
|
||||
|
||||
byte endval = 0;
|
||||
int index = ba.Count() - 1;
|
||||
foreach (var bit in ba)
|
||||
{
|
||||
endval += (byte)(bit * Math.Pow(2, index));
|
||||
index -= 1;
|
||||
}
|
||||
|
||||
return endval;
|
||||
}
|
||||
|
||||
public static byte ArrayToByte(bool[] ba)
|
||||
{
|
||||
// ODER: BitArray.ToByte()
|
||||
|
||||
byte endval = 0;
|
||||
int index = ba.Count() - 1;
|
||||
foreach (var bit in ba)
|
||||
{
|
||||
endval += (byte)((bit ? 1 : 0) * Math.Pow(2, index));
|
||||
index -= 1;
|
||||
}
|
||||
|
||||
return endval;
|
||||
}
|
||||
|
||||
public static byte SetInByte(byte b, int index, byte value)
|
||||
{
|
||||
var temp = ByteToBitArray(b);
|
||||
temp[index] = value;
|
||||
return ArrayToByte(temp);
|
||||
}
|
||||
|
||||
public static byte SetInByte(byte b, int index, bool value)
|
||||
{
|
||||
var temp = ByteToBoolArray(b);
|
||||
temp[index] = value;
|
||||
return ArrayToByte(temp);
|
||||
}
|
||||
|
||||
public static byte GetBitOfByte(byte b, int index)
|
||||
{
|
||||
return ByteToBitArray(b)[index];
|
||||
}
|
||||
|
||||
public static bool GetBoolOfByte(byte b, int index)
|
||||
{
|
||||
return ByteToBoolArray(b)[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
62
SM64Lib/Data/System/SwapInts.cs
Normal file
62
SM64Lib/Data/System/SwapInts.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Data.System
|
||||
{
|
||||
internal static class SwapInts
|
||||
{
|
||||
public static short SwapInt16(short value)
|
||||
{
|
||||
var bytes = BitConverter.GetBytes(value);
|
||||
Array.Reverse(bytes);
|
||||
return BitConverter.ToInt16(bytes, 0);
|
||||
}
|
||||
|
||||
public static ushort SwapUInt16(ushort value)
|
||||
{
|
||||
var bytes = BitConverter.GetBytes(value);
|
||||
Array.Reverse(bytes);
|
||||
return BitConverter.ToUInt16(bytes, 0);
|
||||
}
|
||||
|
||||
public static int SwapInt32(int value)
|
||||
{
|
||||
var bytes = BitConverter.GetBytes(value);
|
||||
Array.Reverse(bytes);
|
||||
return BitConverter.ToInt32(bytes, 0);
|
||||
}
|
||||
|
||||
public static uint SwapUInt32(uint value)
|
||||
{
|
||||
var bytes = BitConverter.GetBytes(value);
|
||||
Array.Reverse(bytes);
|
||||
return BitConverter.ToUInt32(bytes, 0);
|
||||
}
|
||||
|
||||
public static long SwapInt64(long value)
|
||||
{
|
||||
var bytes = BitConverter.GetBytes(value);
|
||||
Array.Reverse(bytes);
|
||||
return BitConverter.ToInt64(bytes, 0);
|
||||
}
|
||||
|
||||
public static ulong SwapUInt64(ulong value)
|
||||
{
|
||||
var bytes = BitConverter.GetBytes(value);
|
||||
Array.Reverse(bytes);
|
||||
return BitConverter.ToUInt64(bytes, 0);
|
||||
}
|
||||
|
||||
public static short SwapHalf(float value)
|
||||
{
|
||||
byte[] bytes = BitConverter.GetBytes(value);
|
||||
return (short)(BitConverter.ToInt32(bytes, 0) >> 16);
|
||||
}
|
||||
|
||||
public static float SwapFloat32(float value)
|
||||
{
|
||||
byte[] bytes = BitConverter.GetBytes(value);
|
||||
Array.Reverse(bytes);
|
||||
return BitConverter.ToSingle(bytes, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
39
SM64Lib/Datatypecastes.cs
Normal file
39
SM64Lib/Datatypecastes.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using global::System.Runtime.InteropServices;
|
||||
|
||||
namespace SM64Lib
|
||||
{
|
||||
static class Datatypecastes
|
||||
{
|
||||
public static short LongToInt16(long value)
|
||||
{
|
||||
var cast = default(CasterLongInt16);
|
||||
cast.LongValue = value;
|
||||
return cast.Int16Value;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
private struct CasterLongInt16
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public long LongValue;
|
||||
[FieldOffset(0)]
|
||||
public short Int16Value;
|
||||
}
|
||||
|
||||
public static byte LongToByte(long value)
|
||||
{
|
||||
var cast = default(CasterLongByte);
|
||||
cast.LongValue = value;
|
||||
return cast.ByteValue;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
private struct CasterLongByte
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public long LongValue;
|
||||
[FieldOffset(0)]
|
||||
public byte ByteValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
13
SM64Lib/EventArguments/GetTextProfileInfoEventArgs.cs
Normal file
13
SM64Lib/EventArguments/GetTextProfileInfoEventArgs.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.EventArguments
|
||||
{
|
||||
public class GetTextProfileInfoEventArgs : EventArgs
|
||||
{
|
||||
public Text.Profiles.TextProfileInfo ProfileInfo { get; set; }
|
||||
}
|
||||
}
|
||||
13
SM64Lib/EventArguments/PrepairingRomEventArgs.cs
Normal file
13
SM64Lib/EventArguments/PrepairingRomEventArgs.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.EventArguments
|
||||
{
|
||||
public class PrepairingRomEventArgs : EventArgs
|
||||
{
|
||||
public IEnumerable<BaseTweakScriptInfo> ScriptInfos { get; set; }
|
||||
}
|
||||
}
|
||||
14
SM64Lib/EventArguments/RomVersionEventArgs.cs
Normal file
14
SM64Lib/EventArguments/RomVersionEventArgs.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.EventArguments
|
||||
{
|
||||
public class RomVersionEventArgs : EventArgs
|
||||
{
|
||||
public RomVersion RomVersion { get; set; }
|
||||
|
||||
internal RomVersionEventArgs(RomVersion romVersion)
|
||||
{
|
||||
RomVersion = romVersion;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
SM64Lib/Exceptions/InvalidMD5HashException.cs
Normal file
8
SM64Lib/Exceptions/InvalidMD5HashException.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Exceptions
|
||||
{
|
||||
public class InvalidMD5HashException : Exception
|
||||
{
|
||||
}
|
||||
}
|
||||
11
SM64Lib/Exceptions/RomCompatiblityException.cs
Normal file
11
SM64Lib/Exceptions/RomCompatiblityException.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Exceptions
|
||||
{
|
||||
public class RomCompatiblityException : Exception
|
||||
{
|
||||
public RomCompatiblityException(string msg) : base(msg)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
33
SM64Lib/ExtensionMethods.cs
Normal file
33
SM64Lib/ExtensionMethods.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace SM64Lib.Extensions
|
||||
{
|
||||
public static class Int16Extensions
|
||||
{
|
||||
public static bool IsInRange(this short value, short min, short max)
|
||||
{
|
||||
return value >= min && value <= max;
|
||||
}
|
||||
}
|
||||
|
||||
public static class ObjectExtensions
|
||||
{
|
||||
public static void CloneTo<T>(this T source, T destination) where T : class
|
||||
{
|
||||
var json = JsonSerializer.CreateDefault();
|
||||
var jobj = JObject.FromObject(source);
|
||||
jobj.Populate(destination);
|
||||
}
|
||||
}
|
||||
|
||||
public static class JsonExtensions
|
||||
{
|
||||
public static void Populate(this JToken value, object target)
|
||||
{
|
||||
using (var sr = value.CreateReader())
|
||||
JsonSerializer.CreateDefault().Populate(sr, target);
|
||||
}
|
||||
}
|
||||
}
|
||||
49
SM64Lib/FilePathsConfiguration.cs
Normal file
49
SM64Lib/FilePathsConfiguration.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SM64Lib
|
||||
{
|
||||
public class FilePathsConfiguration
|
||||
{
|
||||
|
||||
// S T A T I C M E M B E R S
|
||||
|
||||
public static FilePathsConfiguration DefaultConfiguration { get; private set; } = new FilePathsConfiguration();
|
||||
|
||||
public static string[] AllFileKeys
|
||||
{
|
||||
get
|
||||
{
|
||||
return new[] { "rn64crc.exe","ApplyPPF3.exe", "Level Tabel.json", "Update-Patches.json", "Update Patches Folder", "Text Profiles.json", "BaseTweak", "sm64extend.exe", "Original Level Pointers.bin", "armips.exe", "Flips.exe", "nconvert.exe" };
|
||||
}
|
||||
}
|
||||
|
||||
// F I E L D S
|
||||
|
||||
private readonly Dictionary<string, string> dic = new Dictionary<string, string>();
|
||||
|
||||
// P R O P E R T I E S
|
||||
|
||||
public IReadOnlyDictionary<string, string> Files
|
||||
{
|
||||
get
|
||||
{
|
||||
return dic;
|
||||
}
|
||||
}
|
||||
|
||||
// C O N S T R U C T O R
|
||||
|
||||
public FilePathsConfiguration()
|
||||
{
|
||||
foreach (string key in AllFileKeys)
|
||||
dic.Add(key, string.Empty);
|
||||
}
|
||||
|
||||
// M E T H O D S
|
||||
|
||||
public void SetFilePath(string key, string path)
|
||||
{
|
||||
dic[key] = path;
|
||||
}
|
||||
}
|
||||
}
|
||||
606
SM64Lib/General.cs
Normal file
606
SM64Lib/General.cs
Normal file
@@ -0,0 +1,606 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using global::System.Drawing;
|
||||
using System.Linq;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::SM64Lib.Patching;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Security.Cryptography;
|
||||
using System.Management;
|
||||
using System.Text;
|
||||
|
||||
namespace SM64Lib
|
||||
{
|
||||
public static class General
|
||||
{
|
||||
public static byte[] DisplayListCommandsWithPointerList { get; private set; } = new byte[] { 0x1, 0x3, 0x4, 0x6, 0xFD };
|
||||
public static bool[] ActSelectorDefaultValues { get; private set; } = new bool[] { false, false, false, true, true, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false };
|
||||
public static PatchClass PatchClass { get; private set; } = new PatchClass();
|
||||
|
||||
public static bool IsDebugging
|
||||
{
|
||||
get
|
||||
{
|
||||
return Debugger.IsAttached;
|
||||
}
|
||||
}
|
||||
|
||||
public static short KeepInInt16Range(double value)
|
||||
{
|
||||
if (value > short.MaxValue)
|
||||
{
|
||||
value = short.MaxValue;
|
||||
}
|
||||
else if (value < short.MinValue)
|
||||
{
|
||||
value = short.MinValue;
|
||||
}
|
||||
|
||||
return Convert.ToInt16(value);
|
||||
}
|
||||
|
||||
internal static IReadOnlyDictionary<string, string> MyFilePaths
|
||||
{
|
||||
get
|
||||
{
|
||||
return FilePathsConfiguration.DefaultConfiguration.Files;
|
||||
}
|
||||
}
|
||||
|
||||
public static string ComputeMD5Hash(string filePath)
|
||||
{
|
||||
var md5 = MD5.Create();
|
||||
string res;
|
||||
FileStream fs;
|
||||
|
||||
try
|
||||
{
|
||||
fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||
res = BitConverter.ToString(md5.ComputeHash(fs)).Replace("-", string.Empty).ToLowerInvariant();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
fs = null;
|
||||
res = string.Empty;
|
||||
}
|
||||
|
||||
fs?.Close();
|
||||
md5.Dispose();
|
||||
return res;
|
||||
}
|
||||
|
||||
public static void CopyBitmap(Bitmap src, Bitmap dest)
|
||||
{
|
||||
for (int y = 0, loopTo = src.Height - 1; y <= loopTo; y++)
|
||||
{
|
||||
for (int x = 0, loopTo1 = src.Width - 1; x <= loopTo1; x++)
|
||||
dest.SetPixel(x, y, src.GetPixel(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
public static Bitmap CopyBitmap(Bitmap src)
|
||||
{
|
||||
return CopyBitmap(src, src.PixelFormat);
|
||||
}
|
||||
|
||||
public static Bitmap CopyBitmap(Bitmap src, System.Drawing.Imaging.PixelFormat pixelFormat)
|
||||
{
|
||||
var dest = new Bitmap(src.Width, src.Height, pixelFormat);
|
||||
CopyBitmap(src, dest);
|
||||
return dest;
|
||||
}
|
||||
|
||||
public static double Round(double d)
|
||||
{
|
||||
return Math.Round(d, MidpointRounding.AwayFromZero);
|
||||
}
|
||||
|
||||
public static bool CompareTwoByteArrays(byte[] arr1, byte[] arr2, uint size = 0)
|
||||
{
|
||||
if (arr2.Length != arr1.Length) return false;
|
||||
|
||||
int loopTo = size != 0 ? (int)size : arr1.Length;
|
||||
|
||||
for (int i = 0; i < loopTo; i++)
|
||||
{
|
||||
if (arr1[i] != arr2[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static byte GetLevelIndexFromID(byte LevelID)
|
||||
{
|
||||
switch (LevelID)
|
||||
{
|
||||
case 0x4:
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
case 0x5:
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
case 0x6:
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
case 0x7:
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
case 0x8:
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
case 0x9:
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
|
||||
case 0xA:
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
case 0xB:
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
|
||||
case 0xC:
|
||||
{
|
||||
return 8;
|
||||
}
|
||||
|
||||
case 0xD:
|
||||
{
|
||||
return 9;
|
||||
}
|
||||
|
||||
case 0xE:
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
|
||||
case 0xF:
|
||||
{
|
||||
return 11;
|
||||
}
|
||||
|
||||
case 0x10:
|
||||
{
|
||||
return 12;
|
||||
}
|
||||
|
||||
case 0x11:
|
||||
{
|
||||
return 13;
|
||||
}
|
||||
|
||||
case 0x12:
|
||||
{
|
||||
return 14;
|
||||
}
|
||||
|
||||
case 0x13:
|
||||
{
|
||||
return 15;
|
||||
}
|
||||
|
||||
case 0x14:
|
||||
{
|
||||
return 16;
|
||||
}
|
||||
|
||||
case 0x15:
|
||||
{
|
||||
return 17;
|
||||
}
|
||||
|
||||
case 0x16:
|
||||
{
|
||||
return 18;
|
||||
}
|
||||
|
||||
case 0x17:
|
||||
{
|
||||
return 19;
|
||||
}
|
||||
|
||||
case 0x18:
|
||||
{
|
||||
return 20;
|
||||
}
|
||||
|
||||
case 0x19:
|
||||
{
|
||||
return 21;
|
||||
}
|
||||
|
||||
case 0x1A:
|
||||
{
|
||||
return 22;
|
||||
}
|
||||
|
||||
case 0x1B:
|
||||
{
|
||||
return 23;
|
||||
}
|
||||
|
||||
case 0x1C:
|
||||
{
|
||||
return 24;
|
||||
}
|
||||
|
||||
case 0x1D:
|
||||
{
|
||||
return 25;
|
||||
}
|
||||
|
||||
case 0x1E:
|
||||
{
|
||||
return 26;
|
||||
}
|
||||
|
||||
case 0x1F:
|
||||
{
|
||||
return 27;
|
||||
}
|
||||
|
||||
case 0x21:
|
||||
{
|
||||
return 28;
|
||||
}
|
||||
|
||||
case 0x22:
|
||||
{
|
||||
return 29;
|
||||
}
|
||||
|
||||
case 0x24:
|
||||
{
|
||||
return 30;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static byte GetLevelIDFromIndex(byte LevelID)
|
||||
{
|
||||
switch (LevelID)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
return 0x4;
|
||||
}
|
||||
|
||||
case 1:
|
||||
{
|
||||
return 0x5;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
return 0x6;
|
||||
}
|
||||
|
||||
case 3:
|
||||
{
|
||||
return 0x7;
|
||||
}
|
||||
|
||||
case 4:
|
||||
{
|
||||
return 0x8;
|
||||
}
|
||||
|
||||
case 5:
|
||||
{
|
||||
return 0x9;
|
||||
}
|
||||
|
||||
case 6:
|
||||
{
|
||||
return 0xA;
|
||||
}
|
||||
|
||||
case 7:
|
||||
{
|
||||
return 0xB;
|
||||
}
|
||||
|
||||
case 8:
|
||||
{
|
||||
return 0xC;
|
||||
}
|
||||
|
||||
case 9:
|
||||
{
|
||||
return 0xD;
|
||||
}
|
||||
|
||||
case 10:
|
||||
{
|
||||
return 0xE;
|
||||
}
|
||||
|
||||
case 11:
|
||||
{
|
||||
return 0xF;
|
||||
}
|
||||
|
||||
case 12:
|
||||
{
|
||||
return 0x10;
|
||||
}
|
||||
|
||||
case 13:
|
||||
{
|
||||
return 0x11;
|
||||
}
|
||||
|
||||
case 14:
|
||||
{
|
||||
return 0x12;
|
||||
}
|
||||
|
||||
case 15:
|
||||
{
|
||||
return 0x13;
|
||||
}
|
||||
|
||||
case 16:
|
||||
{
|
||||
return 0x14;
|
||||
}
|
||||
|
||||
case 17:
|
||||
{
|
||||
return 0x15;
|
||||
}
|
||||
|
||||
case 18:
|
||||
{
|
||||
return 0x16;
|
||||
}
|
||||
|
||||
case 19:
|
||||
{
|
||||
return 0x17;
|
||||
}
|
||||
|
||||
case 20:
|
||||
{
|
||||
return 0x18;
|
||||
}
|
||||
|
||||
case 21:
|
||||
{
|
||||
return 0x19;
|
||||
}
|
||||
|
||||
case 22:
|
||||
{
|
||||
return 0x1A;
|
||||
}
|
||||
|
||||
case 23:
|
||||
{
|
||||
return 0x1B;
|
||||
}
|
||||
|
||||
case 24:
|
||||
{
|
||||
return 0x1C;
|
||||
}
|
||||
|
||||
case 25:
|
||||
{
|
||||
return 0x1D;
|
||||
}
|
||||
|
||||
case 26:
|
||||
{
|
||||
return 0x1E;
|
||||
}
|
||||
|
||||
case 27:
|
||||
{
|
||||
return 0x1F;
|
||||
}
|
||||
|
||||
case 28:
|
||||
{
|
||||
return 0x21;
|
||||
}
|
||||
|
||||
case 29:
|
||||
{
|
||||
return 0x22;
|
||||
}
|
||||
|
||||
case 30:
|
||||
{
|
||||
return 0x24;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static int HexRoundUp1(int value)
|
||||
{
|
||||
while (value % 0x10 != 0)
|
||||
value += 1;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static long HexRoundUp1(long value)
|
||||
{
|
||||
while (value % 0x10 != 0)
|
||||
value += 1;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void HexRoundUp2(ref long value)
|
||||
{
|
||||
while (value % 0x10 != 0)
|
||||
value += 1;
|
||||
}
|
||||
|
||||
public static void HexRoundUp2(ref uint value)
|
||||
{
|
||||
while (value % 0x10 != 0)
|
||||
value += 1;
|
||||
}
|
||||
|
||||
public static void HexRoundUp2(ref int value)
|
||||
{
|
||||
while (value % 0x10 != 0)
|
||||
value += 1;
|
||||
}
|
||||
|
||||
public static string FillStrToCharCount(string str, int charCount, string fillVal = "0")
|
||||
{
|
||||
if (fillVal.Count() == 0)
|
||||
return str;
|
||||
if (charCount == 0)
|
||||
return str;
|
||||
while (str.Count() < charCount)
|
||||
str = fillVal + str;
|
||||
return str;
|
||||
}
|
||||
|
||||
public static Geolayout.BackgroundPointers GetBackgroundAddressOfID(Geolayout.BackgroundIDs ID, bool EndAddr)
|
||||
{
|
||||
switch (ID)
|
||||
{
|
||||
case Geolayout.BackgroundIDs.AboveClouds:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.AboveCloudsEnd;
|
||||
return Geolayout.BackgroundPointers.AboveCloudsStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.BelowClouds:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.BelowCloudsEnd;
|
||||
return Geolayout.BackgroundPointers.BelowCloudsStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.Cavern:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.CavernEnd;
|
||||
return Geolayout.BackgroundPointers.CavernStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.Desert:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.DesertEnd;
|
||||
return Geolayout.BackgroundPointers.DesertStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.FlamingSky:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.FlamingSkyEnd;
|
||||
return Geolayout.BackgroundPointers.FlamingSkyStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.HauntedForest:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.HauntedForestEnd;
|
||||
return Geolayout.BackgroundPointers.HauntedForestStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.Ocean:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.OceanEnd;
|
||||
return Geolayout.BackgroundPointers.OceanStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.PurpleClouds:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.PurpleCloudsEnd;
|
||||
return Geolayout.BackgroundPointers.PurpleCloudsStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.SnowyMountains:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.SnowyMountainsEnd;
|
||||
return Geolayout.BackgroundPointers.SnowyMountainsStart;
|
||||
}
|
||||
|
||||
case Geolayout.BackgroundIDs.UnderwaterCity:
|
||||
{
|
||||
if (EndAddr)
|
||||
return Geolayout.BackgroundPointers.UnderwaterCityEnd;
|
||||
return Geolayout.BackgroundPointers.UnderwaterCityStart;
|
||||
}
|
||||
}
|
||||
|
||||
return EndAddr ? Geolayout.BackgroundPointers.OceanEnd : Geolayout.BackgroundPointers.OceanStart;
|
||||
}
|
||||
|
||||
public static string CommandByteArrayToString(byte[] bytes)
|
||||
{
|
||||
string res = string.Empty;
|
||||
foreach (byte b in bytes)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(res))
|
||||
{
|
||||
res += " ";
|
||||
}
|
||||
|
||||
res += b.ToString("X2");
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
internal static byte[] CompressData(Stream input, CompressionLevel compressionLevel)
|
||||
{
|
||||
var output = new MemoryStream();
|
||||
input.Position = 0;
|
||||
|
||||
using (var compressor = new DeflateStream(output, compressionLevel, true))
|
||||
input.CopyTo(compressor);
|
||||
|
||||
var res = output.ToArray();
|
||||
output.Close();
|
||||
return res;
|
||||
}
|
||||
|
||||
internal static void DecompressData(byte[] input, Stream output)
|
||||
{
|
||||
using (var sInput = new MemoryStream(input))
|
||||
{
|
||||
using (var decompressor = new DeflateStream(sInput, CompressionMode.Decompress, true))
|
||||
decompressor.CopyTo(output);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
18
SM64Lib/Geolayout/BackgroundIDs.cs
Normal file
18
SM64Lib/Geolayout/BackgroundIDs.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum BackgroundIDs : byte
|
||||
{
|
||||
HauntedForest = 0x6,
|
||||
SnowyMountains = 0x4,
|
||||
Desert = 0x5,
|
||||
Ocean = 0x0,
|
||||
UnderwaterCity = 0x2,
|
||||
BelowClouds = 0x8,
|
||||
AboveClouds = 0x3,
|
||||
Cavern = 0x7,
|
||||
FlamingSky = 0x1,
|
||||
PurpleClouds = 0x9,
|
||||
Custom = 0xA
|
||||
}
|
||||
}
|
||||
27
SM64Lib/Geolayout/BackgroundPointers.cs
Normal file
27
SM64Lib/Geolayout/BackgroundPointers.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum BackgroundPointers
|
||||
{
|
||||
HauntedForestStart = 0xC3B030, // &HC3AFD5
|
||||
HauntedForestEnd = 0xC4F970, // &HC4F915
|
||||
SnowyMountainsStart = 0xB5D8B0, // &HB5D855
|
||||
SnowyMountainsEnd = 0xB7D9F0, // &HB7D995
|
||||
DesertStart = 0xC12EF0, // &HC12E95
|
||||
DesertEnd = 0xC33030, // &HC32FD5
|
||||
OceanStart = 0xB35770, // &HB35715
|
||||
OceanEnd = 0xB558B0, // &HB55855
|
||||
UnderwaterCityStart = 0xBC2C70, // &HBC2C15
|
||||
UnderwaterCityEnd = 0xBE2DB0, // &HBE2D55
|
||||
BelowCloudsStart = 0xB859F0, // &HB85995
|
||||
BelowCloudsEnd = 0xB9A330, // &HB9A2D5
|
||||
AboveCloudsStart = 0xBEADB0, // &HBEAD55
|
||||
AboveCloudsEnd = 0xC0AEF0, // &HC0AE95
|
||||
CavernStart = 0xC57970, // &HC57915
|
||||
CavernEnd = 0xC77AB0, // &HC77A55
|
||||
FlamingSkyStart = 0xBA2330, // &HBA22D5
|
||||
FlamingSkyEnd = 0xBBAC70, // &HBBAC15
|
||||
PurpleCloudsStart = 0xC7FAB0, // &HC7FA55
|
||||
PurpleCloudsEnd = 0xC9FBF0 // &HC9FB95
|
||||
}
|
||||
}
|
||||
20
SM64Lib/Geolayout/CameraFrustrum.cs
Normal file
20
SM64Lib/Geolayout/CameraFrustrum.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public class CameraFrustrum
|
||||
{
|
||||
/// <summary>
|
||||
/// This is essentially render distance of geometry.
|
||||
/// </summary>
|
||||
public short CameraFar { get; set; } = 0x7530;
|
||||
/// <summary>
|
||||
/// Defines how close to the camera geometry will render.
|
||||
/// </summary>
|
||||
public short CameraNear { get; set; } = 0x64;
|
||||
}
|
||||
}
|
||||
23
SM64Lib/Geolayout/CameraPresets.cs
Normal file
23
SM64Lib/Geolayout/CameraPresets.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum CameraPresets
|
||||
{
|
||||
OpenCamera = 0x1,
|
||||
TickTockClock,
|
||||
SecretAquarium,
|
||||
InsideCastle,
|
||||
Unmoving,
|
||||
MarioFacingObject,
|
||||
Unmoving1,
|
||||
UnderwaterCamera,
|
||||
PeachSlideCamera,
|
||||
InsideCannon,
|
||||
BowserFightsDistant,
|
||||
CloseCameraCrashes,
|
||||
FixedReferencePoint,
|
||||
PlattfromLevels,
|
||||
Unmoving2,
|
||||
FreeRoamCamera
|
||||
}
|
||||
}
|
||||
15
SM64Lib/Geolayout/DefaultGeolayers.cs
Normal file
15
SM64Lib/Geolayout/DefaultGeolayers.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum DefaultGeolayers
|
||||
{
|
||||
SolidNoAntiAlias,
|
||||
Solid,
|
||||
SolidDecal,
|
||||
TranslucentDecal,
|
||||
Alpha,
|
||||
Translucent,
|
||||
TranslucentDecal2,
|
||||
TranslucentDecal3
|
||||
}
|
||||
}
|
||||
14
SM64Lib/Geolayout/EnvironmentEffects.cs
Normal file
14
SM64Lib/Geolayout/EnvironmentEffects.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum EnvironmentEffects
|
||||
{
|
||||
NoEffect = 0x0,
|
||||
Snow = 0x1,
|
||||
Bllizard = 0x3,
|
||||
BetaFlower = 0xB,
|
||||
Lava = 0xC,
|
||||
WaterRelated1 = 0xD,
|
||||
WaterRelated2 = 0x2
|
||||
}
|
||||
}
|
||||
10
SM64Lib/Geolayout/GeoAsmPointer.cs
Normal file
10
SM64Lib/Geolayout/GeoAsmPointer.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum GeoAsmPointer : uint
|
||||
{
|
||||
EnvironmentEffect = 0x802761D0,
|
||||
Water = 0x802D104C,
|
||||
Unknown = 0x802CD1E8
|
||||
}
|
||||
}
|
||||
380
SM64Lib/Geolayout/Geolayout.cs
Normal file
380
SM64Lib/Geolayout/Geolayout.cs
Normal file
@@ -0,0 +1,380 @@
|
||||
using System.Collections.Generic;
|
||||
using global::System.IO;
|
||||
using Microsoft.VisualBasic;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::SM64Lib.Geolayout.Script;
|
||||
using global::SM64Lib.Geolayout.Script.Commands;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public class Geolayout
|
||||
{
|
||||
[JsonProperty]
|
||||
private int IndexForGeopointers = -1;
|
||||
|
||||
public Geolayoutscript Geolayoutscript { get; set; } = new Geolayoutscript();
|
||||
public CameraPresets CameraPreset { get; set; } = CameraPresets.OpenCamera;
|
||||
public EnvironmentEffects EnvironmentEffect { get; set; } = default;
|
||||
public List<int> GeopointerOffsets { get; set; } = new List<int>();
|
||||
public List<Geopointer> Geopointers { get; set; } = new List<Geopointer>();
|
||||
public int NewGeoOffset { get; set; } = 0;
|
||||
public bool Closed { get; set; } = false;
|
||||
public ObjectShadow ObjectShadow { get; set; } = new ObjectShadow();
|
||||
public CameraFrustrum CameraFrustrum { get; set; } = new CameraFrustrum();
|
||||
|
||||
public int Length
|
||||
{
|
||||
get
|
||||
{
|
||||
int tLength = Geopointers.Count * 8;
|
||||
foreach (var c in Geolayoutscript)
|
||||
tLength += (int)c.Length;
|
||||
return tLength;
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveOldGeopointerCommands()
|
||||
{
|
||||
var ToRemove = new List<GeolayoutCommand>();
|
||||
foreach (GeolayoutCommand c in Geolayoutscript)
|
||||
{
|
||||
if (c.CommandType == GeolayoutCommandTypes.LoadDisplaylist)
|
||||
{
|
||||
ToRemove.Add(c);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (GeolayoutCommand cmd in ToRemove)
|
||||
{
|
||||
Geolayoutscript.Remove(cmd);
|
||||
cmd.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private List<Geopointer> GetGeopointersFromGeolayoutScript(Geolayoutscript script)
|
||||
{
|
||||
List<Geopointer> geopointers = new List<Geopointer>();
|
||||
int geolayoutCommandIndex = 0;
|
||||
var curMdlScale = System.Numerics.Vector3.One;
|
||||
var curMdlOffset = System.Numerics.Vector3.Zero;
|
||||
foreach (GeolayoutCommand geolayoutCommand in script)
|
||||
{
|
||||
var referenceCommand = geolayoutCommand;
|
||||
if (geolayoutCommand.CommandType == GeolayoutCommandTypes.LoadDisplaylist)
|
||||
{
|
||||
geopointers.Add(new Geopointer(
|
||||
cgLoadDisplayList.GetDrawingLayer(ref referenceCommand),
|
||||
cgLoadDisplayList.GetSegGeopointer(ref referenceCommand),
|
||||
curMdlScale,
|
||||
curMdlOffset,
|
||||
geolayoutCommandIndex
|
||||
));
|
||||
}
|
||||
geolayoutCommandIndex += 1;
|
||||
}
|
||||
return geopointers;
|
||||
}
|
||||
|
||||
public Geolayout(NewScriptCreationMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case NewScriptCreationMode.Level:
|
||||
{
|
||||
{
|
||||
var withBlock = Geolayoutscript;
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x8, 0x0, 0x0, 0xA, 0x0, 0xA0, 0x0, 0x78, 0x0, 0xA0, 0x0, 0x78 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0xC, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x9, 0x0, 0x0, 0x64 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x19, 0x0, 0x0, 0x0, 0x80, 0x27, 0x63, 0xD4 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0xC, 0x1, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0xA, 0x1, 0x0, 0x2D, 0x0, 0x64, 0x75, 0x30, 0x80, 0x29, 0xAA, 0x3C }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand("0F 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 80 28 7D 30"));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
|
||||
IndexForGeopointers = 15;
|
||||
// .Add(New GeolayoutCommand({&H15, &H1, &H0, &H0, &H0, &H0, &H0, &H0}))
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x17, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x0, 0x0, 0x80, 0x27, 0x61, 0xD0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x50, 0x0, 0x80, 0x2D, 0x10, 0x4C })); // Water
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x50, 0x1, 0x80, 0x2D, 0x10, 0x4C })); // Toxic Haze
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x50, 0x2, 0x80, 0x2D, 0x10, 0x4C })); // Mist
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0xC, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x4, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x18, 0x0, 0x0, 0x0, 0x80, 0x2C, 0xD1, 0xE8 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x5, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new GeolayoutCommand(new byte[] { 0x1, 0x0, 0x0, 0x0 }));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NewScriptCreationMode.Object:
|
||||
{
|
||||
{
|
||||
var withBlock1 = Geolayoutscript;
|
||||
withBlock1.Add(new GeolayoutCommand("20 00 0F A0"));
|
||||
withBlock1.Add(new GeolayoutCommand("04 00 00 00"));
|
||||
IndexForGeopointers = 2;
|
||||
withBlock1.Add(new GeolayoutCommand("05 00 00 00"));
|
||||
withBlock1.Add(new GeolayoutCommand("01 00 00 00"));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Read(byte[] data, byte bankID)
|
||||
{
|
||||
RenewGeolayout();
|
||||
Geolayoutscript.Read(data, bankID);
|
||||
ParseGeolayout();
|
||||
}
|
||||
|
||||
public void Read(RomManager rommgr, int segAddress)
|
||||
{
|
||||
RenewGeolayout();
|
||||
Geolayoutscript.Read(rommgr, segAddress);
|
||||
ParseGeolayout();
|
||||
}
|
||||
|
||||
private void RenewGeolayout()
|
||||
{
|
||||
if (!Closed) Close();
|
||||
Closed = false;
|
||||
Geolayoutscript.Clear();
|
||||
Geopointers.Clear();
|
||||
GeopointerOffsets.Clear();
|
||||
Geolayoutscript = new Geolayoutscript();
|
||||
ObjectShadow = new ObjectShadow();
|
||||
CameraFrustrum = new CameraFrustrum();
|
||||
}
|
||||
|
||||
public void ParseGeolayout()
|
||||
{
|
||||
var ToRemove = new List<GeolayoutCommand>();
|
||||
int cIndex = 0;
|
||||
var curMdlScale = System.Numerics.Vector3.One;
|
||||
var curMdlOffset = System.Numerics.Vector3.Zero;
|
||||
|
||||
foreach (GeolayoutCommand fec in Geolayoutscript)
|
||||
{
|
||||
var c = fec;
|
||||
var switchExpr = c.CommandType;
|
||||
|
||||
switch (switchExpr)
|
||||
{
|
||||
case GeolayoutCommandTypes.CameraPreset:
|
||||
CameraPreset = (CameraPresets)cgCameraPreset.GetCameraPreset(ref c);
|
||||
break;
|
||||
case GeolayoutCommandTypes.x18:
|
||||
var switchExpr1 = (uint)cgx18.GetAsmPointer(ref c);
|
||||
switch (switchExpr1)
|
||||
{
|
||||
case 0x802761D0:
|
||||
EnvironmentEffect = (EnvironmentEffects)cgx18.GetParam1(ref c);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case GeolayoutCommandTypes.LoadDisplaylist:
|
||||
if (Geopointers.Count == 0)
|
||||
IndexForGeopointers = cIndex;
|
||||
Geopointers.Add(new Geopointer(cgLoadDisplayList.GetDrawingLayer(ref c), cgLoadDisplayList.GetSegGeopointer(ref c), curMdlScale, curMdlOffset, cIndex));
|
||||
break;
|
||||
case GeolayoutCommandTypes.ObjectShadown:
|
||||
cgObjectShadow.GetShadow(c, ObjectShadow);
|
||||
ObjectShadow.Enabled = true;
|
||||
break;
|
||||
case GeolayoutCommandTypes.DrawingDistance:
|
||||
ObjectShadow.Enabled = false;
|
||||
break;
|
||||
case GeolayoutCommandTypes.CameraFrustrum:
|
||||
cgCameraFrustrum.GetCameraFrustrum(c, CameraFrustrum);
|
||||
break;
|
||||
}
|
||||
|
||||
cIndex += 1;
|
||||
}
|
||||
|
||||
// Remove Geopointercommands
|
||||
RemoveOldGeopointerCommands();
|
||||
}
|
||||
|
||||
public void Write(Stream s, int StartOffset)
|
||||
{
|
||||
NewGeoOffset = StartOffset;
|
||||
var commandsToRemove = new List<GeolayoutCommand>();
|
||||
GeolayoutCommand cmdObjectShadow = null;
|
||||
GeolayoutCommand cmdDrawingDistance = null;
|
||||
int tIndexForGeoPointer = IndexForGeopointers;
|
||||
var isForLevel = false;
|
||||
|
||||
// Einstellungen übernehmen
|
||||
int currentPosition = 0;
|
||||
foreach (GeolayoutCommand fec in Geolayoutscript)
|
||||
{
|
||||
var c = fec;
|
||||
var switchExpr = c.CommandType;
|
||||
|
||||
switch (switchExpr)
|
||||
{
|
||||
case GeolayoutCommandTypes.CameraPreset:
|
||||
cgCameraPreset.SetCameraPreset(ref c, Convert.ToByte(CameraPreset));
|
||||
break;
|
||||
case GeolayoutCommandTypes.x18:
|
||||
var switchExpr1 = cgx18.GetAsmPointer(ref c);
|
||||
switch ((GeoAsmPointer)switchExpr1)
|
||||
{
|
||||
case GeoAsmPointer.EnvironmentEffect:
|
||||
cgx18.SetParam1(ref c, (ushort)EnvironmentEffect);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case GeolayoutCommandTypes.ObjectShadown:
|
||||
if (ObjectShadow.Enabled)
|
||||
cmdObjectShadow = c;
|
||||
else
|
||||
commandsToRemove.Add(c);
|
||||
break;
|
||||
case GeolayoutCommandTypes.DrawingDistance:
|
||||
if (ObjectShadow.Enabled)
|
||||
commandsToRemove.Add(c);
|
||||
else
|
||||
cmdDrawingDistance = c;
|
||||
break;
|
||||
case GeolayoutCommandTypes.CameraFrustrum:
|
||||
cgCameraFrustrum.SetCameraFrustrum(c, CameraFrustrum);
|
||||
isForLevel = true;
|
||||
break;
|
||||
case GeolayoutCommandTypes.SetScreenRenderArea:
|
||||
isForLevel = true;
|
||||
break;
|
||||
}
|
||||
|
||||
currentPosition += (int)c.Length;
|
||||
}
|
||||
|
||||
// Insert Geopointers
|
||||
foreach (Geopointer g in Geopointers)
|
||||
{
|
||||
var tcommand = new GeolayoutCommand(new byte[] { 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 });
|
||||
cgLoadDisplayList.SetDrawingLayer(ref tcommand, g.Layer);
|
||||
cgLoadDisplayList.SetSegGeopointer(ref tcommand, g.SegPointer);
|
||||
if (g.Index == -1)
|
||||
{
|
||||
Geolayoutscript.Insert(tIndexForGeoPointer, tcommand);
|
||||
}
|
||||
else
|
||||
{
|
||||
Geolayoutscript.Insert(g.Index, tcommand);
|
||||
}
|
||||
|
||||
tIndexForGeoPointer += 1;
|
||||
}
|
||||
|
||||
// Remove all other commands to remove
|
||||
foreach (var cmd in commandsToRemove)
|
||||
{
|
||||
Geolayoutscript.Remove(cmd);
|
||||
cmd.Close();
|
||||
}
|
||||
|
||||
// Add Geolayout Start command for non-level geolayouts
|
||||
if (!isForLevel)
|
||||
{
|
||||
if (ObjectShadow.Enabled)
|
||||
{
|
||||
// Add Object Shadow
|
||||
if (cmdObjectShadow is null)
|
||||
{
|
||||
cmdObjectShadow = new GeolayoutCommand("16 00 00 00 00 00 00 00");
|
||||
Geolayoutscript.Insert(0, cmdObjectShadow);
|
||||
}
|
||||
cgObjectShadow.SetShadow(cmdObjectShadow, ObjectShadow);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cmdDrawingDistance == null)
|
||||
Geolayoutscript.Insert(0, new GeolayoutCommand("20 00 0F A0"));
|
||||
}
|
||||
}
|
||||
|
||||
// Update Geopointer indexes after adding and removing other commands
|
||||
Geopointers = GetGeopointersFromGeolayoutScript(Geolayoutscript);
|
||||
|
||||
// Write Geolayout to ROM
|
||||
Geolayoutscript.Write(s, StartOffset);
|
||||
|
||||
// Remove Geopointercommands again
|
||||
RemoveOldGeopointerCommands();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
foreach (var c in Geolayoutscript)
|
||||
c.Close();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string output = "";
|
||||
foreach (var cmd in Geolayoutscript)
|
||||
{
|
||||
string tbytelist = "";
|
||||
foreach (byte b in cmd.ToArray())
|
||||
{
|
||||
if (tbytelist != string.Empty)
|
||||
tbytelist += " ";
|
||||
tbytelist += Conversion.Hex(b);
|
||||
}
|
||||
|
||||
if (output != string.Empty)
|
||||
output += Environment.NewLine;
|
||||
output += tbytelist;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public string ToString(GeolayoutCommandCollection Geolayoutscript)
|
||||
{
|
||||
string output = "";
|
||||
foreach (var cmd in Geolayoutscript)
|
||||
{
|
||||
string tbytelist = "";
|
||||
foreach (byte b in cmd.ToArray())
|
||||
{
|
||||
if (tbytelist != string.Empty)
|
||||
tbytelist += " ";
|
||||
tbytelist += Conversion.Hex(b);
|
||||
}
|
||||
|
||||
if (output != string.Empty)
|
||||
output += Environment.NewLine;
|
||||
output += tbytelist;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public enum NewScriptCreationMode
|
||||
{
|
||||
None,
|
||||
Level,
|
||||
Object
|
||||
}
|
||||
}
|
||||
}
|
||||
42
SM64Lib/Geolayout/Geopointer.cs
Normal file
42
SM64Lib/Geolayout/Geopointer.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public class Geopointer
|
||||
{
|
||||
public byte Layer { get; set; } = default;
|
||||
public int SegPointer { get; set; } = 0;
|
||||
public int Index { get; set; } = -1;
|
||||
public System.Numerics.Vector3 ModelScale { get; set; } = System.Numerics.Vector3.One;
|
||||
public System.Numerics.Vector3 ModelOffset { get; set; } = System.Numerics.Vector3.Zero;
|
||||
|
||||
[JsonConstructor]
|
||||
private Geopointer()
|
||||
{
|
||||
}
|
||||
|
||||
public Geopointer(byte Layer) : this()
|
||||
{
|
||||
this.Layer = Layer;
|
||||
}
|
||||
|
||||
public Geopointer(byte Layer, int SegPointer) : this(Layer)
|
||||
{
|
||||
this.SegPointer = SegPointer;
|
||||
}
|
||||
|
||||
public Geopointer(byte Layer, int SegPointer, System.Numerics.Vector3 mdlscale, System.Numerics.Vector3 mdloffset) : this(Layer, SegPointer)
|
||||
{
|
||||
ModelScale = mdlscale;
|
||||
ModelOffset = mdloffset;
|
||||
}
|
||||
|
||||
public Geopointer(byte Layer, int SegPointer, System.Numerics.Vector3 mdlscale, System.Numerics.Vector3 mdloffset, int index) : this(Layer, SegPointer)
|
||||
{
|
||||
ModelScale = mdlscale;
|
||||
ModelOffset = mdloffset;
|
||||
Index = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
SM64Lib/Geolayout/ObjectShadow.cs
Normal file
16
SM64Lib/Geolayout/ObjectShadow.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public class ObjectShadow
|
||||
{
|
||||
public bool Enabled { get; set; } = false;
|
||||
public ObjectShadowType Type { get; set; } = ObjectShadowType.Circle_9Verts;
|
||||
public short Scale { get; set; }
|
||||
public byte Solidity { get; set; } = 0xFF;
|
||||
}
|
||||
}
|
||||
24
SM64Lib/Geolayout/ObjectShadowType.cs
Normal file
24
SM64Lib/Geolayout/ObjectShadowType.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum ObjectShadowType
|
||||
{
|
||||
Circle_9Verts = 0,
|
||||
Circle_4Verts = 1,
|
||||
Circle_4Verts_Flat_Unused = 2,
|
||||
SquarePermanent = 10,
|
||||
SquareScaleable = 11,
|
||||
SquareTooglable = 12,
|
||||
/**
|
||||
* This defines an offset after which rectangular shadows with custom
|
||||
* widths and heights can be defined.
|
||||
*/
|
||||
RectangleHardcodedOffset = 50,
|
||||
CirclePlayer = 99
|
||||
}
|
||||
}
|
||||
40
SM64Lib/Geolayout/Script/GeolayoutCommand.cs
Normal file
40
SM64Lib/Geolayout/Script/GeolayoutCommand.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using global::SM64Lib.Script;
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Json;
|
||||
|
||||
namespace SM64Lib.Geolayout.Script
|
||||
{
|
||||
[JsonConverter(typeof(GeolayoutscriptCommandJsonConverter))]
|
||||
public class GeolayoutCommand : BaseCommand<GeolayoutCommandTypes>
|
||||
{
|
||||
public GeolayoutCommand(byte[] bytes) : base(bytes)
|
||||
{
|
||||
}
|
||||
|
||||
public GeolayoutCommand() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public GeolayoutCommand(string bytes, bool enabledHex = true) : base(bytes, enabledHex)
|
||||
{
|
||||
}
|
||||
|
||||
public override GeolayoutCommandTypes CommandType
|
||||
{
|
||||
get
|
||||
{
|
||||
Position = 0;
|
||||
GeolayoutCommandTypes t = (GeolayoutCommandTypes)ReadByte();
|
||||
Position = 0;
|
||||
return t;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
Position = 0;
|
||||
WriteByte((byte)value);
|
||||
Position = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
18
SM64Lib/Geolayout/Script/GeolayoutCommandCollection.cs
Normal file
18
SM64Lib/Geolayout/Script/GeolayoutCommandCollection.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using global::SM64Lib.Script;
|
||||
|
||||
namespace SM64Lib.Geolayout.Script
|
||||
{
|
||||
public class GeolayoutCommandCollection : BaseCommandCollection<GeolayoutCommand, GeolayoutCommandTypes>
|
||||
{
|
||||
public int IndexOfFirst(GeolayoutCommandTypes cmdType)
|
||||
{
|
||||
for (int index = 0, loopTo = Count - 1; index <= loopTo; index++)
|
||||
{
|
||||
if (this[index].CommandType == cmdType)
|
||||
return index;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
277
SM64Lib/Geolayout/Script/GeolayoutCommandFunctions.cs
Normal file
277
SM64Lib/Geolayout/Script/GeolayoutCommandFunctions.cs
Normal file
@@ -0,0 +1,277 @@
|
||||
using global::System.Numerics;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Geolayout.Script
|
||||
{
|
||||
namespace Commands
|
||||
{
|
||||
public class cgBackground
|
||||
{
|
||||
public static short GetBackgroundID(GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x2;
|
||||
short value = command.ReadInt16();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetBackgroundID(GeolayoutCommand command, short ID)
|
||||
{
|
||||
command.Position = 0x2;
|
||||
command.Write(ID);
|
||||
command.Position = 0;
|
||||
}
|
||||
|
||||
public static int GetBackgroundPointer(GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x4;
|
||||
int value = command.ReadInt32();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetBackgroundPointer(GeolayoutCommand command, int Pointer)
|
||||
{
|
||||
command.Position = 0x4;
|
||||
command.Write(Pointer);
|
||||
command.Position = 0;
|
||||
}
|
||||
|
||||
public static System.Drawing.Color GetRrgbaColor(GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x2;
|
||||
byte b1 = command.ReadByte();
|
||||
byte b2 = command.ReadByte();
|
||||
command.Position = 0;
|
||||
return N64Graphics.N64Graphics.RGBA16Color(b1, b2);
|
||||
}
|
||||
|
||||
public static void SetRgbaColor(GeolayoutCommand command, System.Drawing.Color color)
|
||||
{
|
||||
byte b1, b2;
|
||||
N64Graphics.N64Graphics.ColorRGBA16(color, out b1, out b2);
|
||||
command.Position = 0x2;
|
||||
command.WriteByte(b1);
|
||||
command.WriteByte(b2);
|
||||
command.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class cgCameraPreset
|
||||
{
|
||||
public static byte GetCameraPreset(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x3;
|
||||
byte value = command.ReadByte();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetCameraPreset(ref GeolayoutCommand command, byte Preset)
|
||||
{
|
||||
command.Position = 0x3;
|
||||
command.Write(Preset);
|
||||
command.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class cgx18
|
||||
{
|
||||
public static ushort GetParam1(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x2;
|
||||
ushort value = command.ReadUInt16();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetParam1(ref GeolayoutCommand command, ushort ID)
|
||||
{
|
||||
command.Position = 0x2;
|
||||
command.Write(ID);
|
||||
command.Position = 0;
|
||||
}
|
||||
|
||||
public static int GetAsmPointer(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x4;
|
||||
int value = command.ReadInt32();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetAsmPointer(ref GeolayoutCommand command, int AsmPointer)
|
||||
{
|
||||
command.Position = 0x4;
|
||||
command.Write(AsmPointer);
|
||||
command.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class cgLoadDisplayList
|
||||
{
|
||||
public static byte GetDrawingLayer(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x1;
|
||||
byte value = command.ReadByte();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetDrawingLayer(ref GeolayoutCommand command, byte Layer)
|
||||
{
|
||||
command.Position = 0x1;
|
||||
command.Write(Layer);
|
||||
command.Position = 0;
|
||||
}
|
||||
|
||||
public static int GetSegGeopointer(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x4;
|
||||
int value = command.ReadInt32();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetSegGeopointer(ref GeolayoutCommand command, int SegPointer)
|
||||
{
|
||||
command.Position = 0x4;
|
||||
command.Write(SegPointer);
|
||||
command.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class cgLoadDisplayListWithOffset
|
||||
{
|
||||
public static byte GetDrawingLayer(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x1;
|
||||
byte value = command.ReadByte();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetDrawingLayer(ref GeolayoutCommand command, byte Layer)
|
||||
{
|
||||
command.Position = 0x1;
|
||||
command.Write(Layer);
|
||||
command.Position = 0;
|
||||
}
|
||||
|
||||
public static Vector3 GetOffset(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 2;
|
||||
var value = new Vector3();
|
||||
value.X = command.ReadInt16();
|
||||
value.Y = command.ReadInt16();
|
||||
value.Z = command.ReadInt16();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetOffset(ref GeolayoutCommand Command, Vector3 value)
|
||||
{
|
||||
Command.Position = 2;
|
||||
Command.Write(Convert.ToInt16(value.X));
|
||||
Command.Write(Convert.ToInt16(value.Y));
|
||||
Command.Write(Convert.ToInt16(value.Z));
|
||||
Command.Position = 0;
|
||||
}
|
||||
|
||||
public static void SetOffset(ref GeolayoutCommand Command, int X, int Y, int Z)
|
||||
{
|
||||
SetOffset(ref Command, new Vector3(X, Y, Z));
|
||||
}
|
||||
|
||||
public static uint GetSegGeopointer(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 0x8;
|
||||
uint value = command.ReadUInt32();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void SetSegGeopointer(ref GeolayoutCommand command, uint SegPointer)
|
||||
{
|
||||
command.Position = 0x8;
|
||||
command.Write(SegPointer);
|
||||
command.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class cgx10
|
||||
{
|
||||
public static Vector3 GetOffset(ref GeolayoutCommand command)
|
||||
{
|
||||
command.Position = 2;
|
||||
var value = new Vector3();
|
||||
value.X = command.ReadInt16();
|
||||
value.Y = command.ReadInt16();
|
||||
command.Position += 2;
|
||||
value.Z = command.ReadInt16();
|
||||
command.Position = 0;
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
public class cgObjectShadow
|
||||
{
|
||||
/*
|
||||
16 00 00 [AA] 00 [BB] [CC CC]
|
||||
A Shadow type
|
||||
B Shadow solidity (00=invisible, FF=black)
|
||||
C Shadow scale
|
||||
*/
|
||||
|
||||
public static void GetShadow(GeolayoutCommand command, ObjectShadow shadow)
|
||||
{
|
||||
command.Position = 3;
|
||||
shadow.Type = (ObjectShadowType)command.ReadByte();
|
||||
|
||||
command.Position = 5;
|
||||
shadow.Solidity = command.ReadByte();
|
||||
|
||||
shadow.Scale = command.ReadInt16();
|
||||
|
||||
command.Position = 0;
|
||||
}
|
||||
|
||||
public static void SetShadow(GeolayoutCommand command, ObjectShadow shadow)
|
||||
{
|
||||
command.Position = 3;
|
||||
command.Write((byte)shadow.Type);
|
||||
|
||||
command.Position = 5;
|
||||
command.Write(shadow.Solidity);
|
||||
|
||||
command.Write(shadow.Scale);
|
||||
|
||||
command.Position = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public class cgCameraFrustrum
|
||||
{
|
||||
public static void GetCameraFrustrum(GeolayoutCommand command, CameraFrustrum frustrum)
|
||||
{
|
||||
command.Position = 4;
|
||||
|
||||
frustrum.CameraNear = command.ReadInt16();
|
||||
frustrum.CameraFar = command.ReadInt16();
|
||||
|
||||
command.Position = 0;
|
||||
}
|
||||
|
||||
public static void SetCameraFrustrum(GeolayoutCommand command, CameraFrustrum frustrum)
|
||||
{
|
||||
command.Position = 4;
|
||||
|
||||
command.Write(frustrum.CameraNear);
|
||||
command.Write(frustrum.CameraFar);
|
||||
|
||||
command.Position = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
37
SM64Lib/Geolayout/Script/GeolayoutCommandTypes.cs
Normal file
37
SM64Lib/Geolayout/Script/GeolayoutCommandTypes.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
|
||||
namespace SM64Lib.Geolayout.Script
|
||||
{
|
||||
public enum GeolayoutCommandTypes
|
||||
{
|
||||
BranchAndStore = 0x0,
|
||||
EndOfGeolayout = 0x1,
|
||||
JumpToSegAddr = 0x2,
|
||||
JumpBack = 0x3,
|
||||
StartOfNode = 0x4,
|
||||
EndOfNode = 0x5,
|
||||
SetScreenRenderArea = 0x8,
|
||||
Scale1 = 0x9,
|
||||
CameraFrustrum = 0xA,
|
||||
x0B = 0xB,
|
||||
x0C = 0xC,
|
||||
x0D = 0xD,
|
||||
x0E = 0xE,
|
||||
CameraPreset = 0xF,
|
||||
x10 = 0x10,
|
||||
x11 = 0x11,
|
||||
x12 = 0x12,
|
||||
LoadDisplaylistWithOffset = 0x13,
|
||||
BillboardModel = 0x14,
|
||||
LoadDisplaylist = 0x15,
|
||||
ObjectShadown = 0x16,
|
||||
x17 = 0x17,
|
||||
x18 = 0x18,
|
||||
Background = 0x19,
|
||||
x1A = 0x1A,
|
||||
x1C = 0x1C,
|
||||
Scale2 = 0x1D,
|
||||
x1E = 0xE,
|
||||
x1f = 0xF,
|
||||
DrawingDistance = 0x20
|
||||
}
|
||||
}
|
||||
239
SM64Lib/Geolayout/Script/Geolayoutscript.cs
Normal file
239
SM64Lib/Geolayout/Script/Geolayoutscript.cs
Normal file
@@ -0,0 +1,239 @@
|
||||
using System.Collections.Generic;
|
||||
using global::System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::SM64Lib.Data;
|
||||
using SM64Lib.SegmentedBanking;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Geolayout.Script
|
||||
{
|
||||
public class Geolayoutscript : GeolayoutCommandCollection
|
||||
{
|
||||
public List<int> GeopointerOffsets = new List<int>();
|
||||
|
||||
public Geolayoutscript()
|
||||
{
|
||||
}
|
||||
|
||||
public Task ReadAsync(RomManager rommgr, int segAddress)
|
||||
{
|
||||
var t = new Task(() => Read(rommgr, segAddress));
|
||||
t.Start();
|
||||
return t;
|
||||
}
|
||||
|
||||
public void Read(byte[] data, byte bankID)
|
||||
{
|
||||
var ms = new MemoryStream(data);
|
||||
var segBank = new SegmentedBank(bankID, ms);
|
||||
Read(segBank, 0);
|
||||
}
|
||||
|
||||
public void Read(RomManager rommgr, int segAddress)
|
||||
{
|
||||
var segBank = rommgr.GetSegBank(Convert.ToByte(segAddress >> 24));
|
||||
segBank.ReadDataIfNull(rommgr.RomFile);
|
||||
Read(segBank, segAddress & 0x00ffffff);
|
||||
}
|
||||
|
||||
public void Read(SegmentedBank segBank, int offset)
|
||||
{
|
||||
Close();
|
||||
Clear();
|
||||
GeopointerOffsets.Clear();
|
||||
if (segBank is null)
|
||||
return;
|
||||
var data = new BinaryStreamData(segBank.Data);
|
||||
data.Position = offset;
|
||||
var tb = new List<byte>();
|
||||
GeolayoutCommandTypes cb = default;
|
||||
int subNodeIndex = 0;
|
||||
bool ende = false;
|
||||
while (!ende)
|
||||
{
|
||||
if (data.Position >= data.Length)
|
||||
break;
|
||||
cb = (GeolayoutCommandTypes)data.ReadByte();
|
||||
byte lenth = 0;
|
||||
switch (cb)
|
||||
{
|
||||
case GeolayoutCommandTypes.Background:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.CameraPreset:
|
||||
lenth = 0x14;
|
||||
break;
|
||||
case GeolayoutCommandTypes.DrawingDistance:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.EndOfGeolayout:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.EndOfNode:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.JumpBack:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.JumpToSegAddr:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.LoadDisplaylist:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.LoadDisplaylistWithOffset:
|
||||
lenth = 0xC;
|
||||
break;
|
||||
case GeolayoutCommandTypes.ObjectShadown:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.Scale1:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.Scale2:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.StartOfNode:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.SetScreenRenderArea:
|
||||
lenth = 0xC;
|
||||
break;
|
||||
case GeolayoutCommandTypes.BillboardModel:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.BranchAndStore:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.CameraFrustrum:
|
||||
{
|
||||
var switchExpr = data.ReadByte();
|
||||
switch (switchExpr)
|
||||
{
|
||||
case 0x1:
|
||||
lenth = 0xC;
|
||||
break;
|
||||
default:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
}
|
||||
|
||||
segBank.Data.Position -= 1;
|
||||
break;
|
||||
}
|
||||
case GeolayoutCommandTypes.x0B:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x0C:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x0D:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x0E:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x10:
|
||||
lenth = 0x10;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x11:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x12:
|
||||
{
|
||||
var switchExpr = data.ReadByte() >> 4;
|
||||
switch (switchExpr)
|
||||
{
|
||||
case 0x8:
|
||||
lenth = 0xC;
|
||||
break;
|
||||
default:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
}
|
||||
|
||||
segBank.Data.Position -= 1;
|
||||
break;
|
||||
}
|
||||
case GeolayoutCommandTypes.x17:
|
||||
lenth = 0x4;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x18:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x1A:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case GeolayoutCommandTypes.x1C:
|
||||
lenth = 0xC;
|
||||
break;
|
||||
case var @case when @case == GeolayoutCommandTypes.x1E:
|
||||
lenth = 0x8;
|
||||
break;
|
||||
case var case1 when case1 == GeolayoutCommandTypes.x1f:
|
||||
lenth = 0x10;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
segBank.Data.Position -= 1;
|
||||
if (lenth == 0 || segBank.Data.Position + lenth > segBank.Data.Length)
|
||||
break;
|
||||
|
||||
for (int i = 1, loopTo = lenth; i <= loopTo; i++)
|
||||
tb.Add(data.ReadByte());
|
||||
|
||||
var tCommand = new GeolayoutCommand(tb.ToArray());
|
||||
int bankOffset = (int)(segBank.Data.Position - lenth);
|
||||
tCommand.RomAddress = segBank.RomStart + bankOffset;
|
||||
tCommand.BankAddress = segBank.BankAddress + bankOffset;
|
||||
Add(tCommand);
|
||||
tb.Clear();
|
||||
|
||||
var switchExpr1 = tCommand.CommandType;
|
||||
switch (switchExpr1)
|
||||
{
|
||||
case GeolayoutCommandTypes.EndOfGeolayout:
|
||||
ende = true;
|
||||
break;
|
||||
case GeolayoutCommandTypes.EndOfNode:
|
||||
subNodeIndex -= 1;
|
||||
break;
|
||||
case GeolayoutCommandTypes.StartOfNode:
|
||||
subNodeIndex += 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(Stream s, int GeolayoutStart)
|
||||
{
|
||||
var bw = new BinaryWriter(s);
|
||||
|
||||
// Write new Levelscript
|
||||
s.Position = GeolayoutStart;
|
||||
foreach (GeolayoutCommand c in this)
|
||||
{
|
||||
if (c.CommandType == GeolayoutCommandTypes.LoadDisplaylist)
|
||||
GeopointerOffsets.Add((int)(s.Position + 0x4));
|
||||
foreach (byte b in c.ToArray())
|
||||
bw.Write(b);
|
||||
}
|
||||
}
|
||||
|
||||
public GeolayoutCommand GetFirst(GeolayoutCommandTypes cmdType)
|
||||
{
|
||||
foreach (GeolayoutCommand cmd in this)
|
||||
{
|
||||
if (cmd.CommandType == cmdType)
|
||||
{
|
||||
return cmd;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
14
SM64Lib/Geolayout/TerrainType.cs
Normal file
14
SM64Lib/Geolayout/TerrainType.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace SM64Lib.Geolayout
|
||||
{
|
||||
public enum TerrainTypes
|
||||
{
|
||||
NoramlA = 0x0,
|
||||
NoramlB,
|
||||
SnowTerrain,
|
||||
SandTerrain,
|
||||
BigBoosHount,
|
||||
WaterLevels,
|
||||
SlipperySlide
|
||||
}
|
||||
}
|
||||
87
SM64Lib/Json/ArrayReferencePreservngConverter.cs
Normal file
87
SM64Lib/Json/ArrayReferencePreservngConverter.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
public class ArrayReferencePreservngConverter : JsonConverter
|
||||
{
|
||||
const string refProperty = "$ref";
|
||||
const string idProperty = "$id";
|
||||
const string valuesProperty = "$values";
|
||||
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return objectType.IsArray;
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
if (reader.TokenType == JsonToken.Null)
|
||||
return null;
|
||||
else if (reader.TokenType == JsonToken.StartArray)
|
||||
{
|
||||
// No $ref. Deserialize as a List<T> to avoid infinite recursion and return as an array.
|
||||
var elementType = objectType.GetElementType();
|
||||
var listType = typeof(List<>).MakeGenericType(elementType);
|
||||
var list = (IList)serializer.Deserialize(reader, listType);
|
||||
if (list == null)
|
||||
return null;
|
||||
var array = Array.CreateInstance(elementType, list.Count);
|
||||
list.CopyTo(array, 0);
|
||||
return array;
|
||||
}
|
||||
else
|
||||
{
|
||||
var obj = JObject.Load(reader);
|
||||
var refId = (string)obj[refProperty];
|
||||
if (refId != null)
|
||||
{
|
||||
var reference = serializer.ReferenceResolver.ResolveReference(serializer, refId);
|
||||
if (reference != null)
|
||||
return reference;
|
||||
}
|
||||
var values = obj[valuesProperty];
|
||||
if (values == null || values.Type == JTokenType.Null)
|
||||
return null;
|
||||
if (!(values is JArray))
|
||||
{
|
||||
throw new JsonSerializationException(string.Format("{0} was not an array", values));
|
||||
}
|
||||
var count = ((JArray)values).Count;
|
||||
|
||||
var elementType = objectType.GetElementType();
|
||||
var array = Array.CreateInstance(elementType, count);
|
||||
|
||||
var objId = (string)obj[idProperty];
|
||||
if (objId != null)
|
||||
{
|
||||
// Add the empty array into the reference table BEFORE poppulating it,
|
||||
// to handle recursive references.
|
||||
serializer.ReferenceResolver.AddReference(serializer, objId, array);
|
||||
}
|
||||
|
||||
var listType = typeof(List<>).MakeGenericType(elementType);
|
||||
using (var subReader = values.CreateReader())
|
||||
{
|
||||
var list = (IList)serializer.Deserialize(subReader, listType);
|
||||
list.CopyTo(array, 0);
|
||||
}
|
||||
|
||||
return array;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanWrite { get { return false; } }
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
SM64Lib/Json/BaseCommandJsonConverter.cs
Normal file
61
SM64Lib/Json/BaseCommandJsonConverter.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Behaviors.Script;
|
||||
using SM64Lib.Geolayout.Script;
|
||||
using SM64Lib.Model.Fast3D;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class BaseCommandJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return typeof(GeolayoutscriptCommandJsonConverter).IsAssignableFrom(objectType);
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var export = serializer.Deserialize<CmdExport>(reader);
|
||||
GeolayoutCommand c;
|
||||
|
||||
if (existingValue is not null)
|
||||
c = (GeolayoutCommand)existingValue;
|
||||
else
|
||||
c = new GeolayoutCommand();
|
||||
|
||||
if (export?.Buffer is not null)
|
||||
{
|
||||
c.Position = 0;
|
||||
c.Write(export.Buffer, 0, export.Buffer.Length);
|
||||
c.Position = 0;
|
||||
}
|
||||
|
||||
c.BankAddress = export.BankAddress;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
var cmd = (GeolayoutCommand)value;
|
||||
|
||||
var export = new CmdExport
|
||||
{
|
||||
Buffer = cmd.ToArray(),
|
||||
BankAddress = cmd.BankAddress
|
||||
};
|
||||
|
||||
serializer.Serialize(writer, export);
|
||||
}
|
||||
|
||||
private class CmdExport
|
||||
{
|
||||
public byte[] Buffer { get; set; }
|
||||
public int BankAddress { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
60
SM64Lib/Json/BehaviorscriptCommandJsonConverter.cs
Normal file
60
SM64Lib/Json/BehaviorscriptCommandJsonConverter.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Behaviors.Script;
|
||||
using SM64Lib.Model.Fast3D;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class BehaviorscriptCommandJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return typeof(BehaviorscriptCommand).IsAssignableFrom(objectType);
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var export = serializer.Deserialize<CmdExport>(reader);
|
||||
BehaviorscriptCommand c;
|
||||
|
||||
if (existingValue is not null)
|
||||
c = (BehaviorscriptCommand)existingValue;
|
||||
else
|
||||
c = new BehaviorscriptCommand();
|
||||
|
||||
if (export?.Buffer is not null)
|
||||
{
|
||||
c.Position = 0;
|
||||
c.Write(export.Buffer, 0, export.Buffer.Length);
|
||||
c.Position = 0;
|
||||
}
|
||||
|
||||
c.BankAddress = export.BankAddress;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
var cmd = (BehaviorscriptCommand)value;
|
||||
|
||||
var export = new CmdExport
|
||||
{
|
||||
Buffer = cmd.ToArray(),
|
||||
BankAddress = cmd.BankAddress
|
||||
};
|
||||
|
||||
serializer.Serialize(writer, export);
|
||||
}
|
||||
|
||||
private class CmdExport
|
||||
{
|
||||
public byte[] Buffer { get; set; }
|
||||
public int BankAddress { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
35
SM64Lib/Json/ComplexDictionarJsonConverter.cs
Normal file
35
SM64Lib/Json/ComplexDictionarJsonConverter.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Model.Fast3D;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Z.Collections.Extensions;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class ComplexDictionarJsonConverter<TKey, TValue> : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return typeof(List<KeyValuePair<TKey, TValue>>).IsAssignableFrom(objectType);
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var list = serializer.Deserialize<List<KeyValuePair<TKey, TValue>>>(reader);
|
||||
var dic = new Dictionary<TKey, TValue>();
|
||||
dic.AddRange(list.ToArray());
|
||||
|
||||
return dic;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
if (value is Dictionary<TKey, TValue>)
|
||||
serializer.Serialize(writer, ((Dictionary<TKey, TValue>)value).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
71
SM64Lib/Json/Fast3DBufferJsonConverter.cs
Normal file
71
SM64Lib/Json/Fast3DBufferJsonConverter.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Model.Fast3D;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class Fast3DBufferJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return typeof(Fast3DBuffer).IsAssignableFrom(objectType);
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var export = serializer.Deserialize<Fast3DBufferExport>(reader);
|
||||
Fast3DBuffer c;
|
||||
|
||||
if (existingValue is not null)
|
||||
c = (Fast3DBuffer)existingValue;
|
||||
else
|
||||
c = new Fast3DBuffer();
|
||||
|
||||
if (export?.Buffer is not null)
|
||||
{
|
||||
c.Position = 0;
|
||||
|
||||
if (export.IsDeflateStream)
|
||||
General.DecompressData(export.Buffer, c);
|
||||
else
|
||||
c.Write(export.Buffer, 0, export.Buffer.Length);
|
||||
|
||||
c.Position = 0;
|
||||
}
|
||||
|
||||
c.Fast3DBankStart = export.Fast3DBankStart;
|
||||
c.DLPointers = export.DLPointers.ToArray();
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
var buffer = (Fast3DBuffer)value;
|
||||
var export = new Fast3DBufferExport
|
||||
{
|
||||
Buffer = General.CompressData(buffer, CompressionLevel.Fastest),
|
||||
Fast3DBankStart = buffer.Fast3DBankStart,
|
||||
DLPointers = buffer.DLPointers.ToList(),
|
||||
IsDeflateStream = true
|
||||
};
|
||||
buffer.Position = 0;
|
||||
|
||||
serializer.Serialize(writer, export);
|
||||
}
|
||||
|
||||
private class Fast3DBufferExport
|
||||
{
|
||||
public byte[] Buffer { get; set; }
|
||||
public int Fast3DBankStart { get; set; }
|
||||
public List<Geolayout.Geopointer> DLPointers { get; set; }
|
||||
public bool IsDeflateStream { get; set; } = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
61
SM64Lib/Json/GeolayoutscriptCommandJsonConverter.cs
Normal file
61
SM64Lib/Json/GeolayoutscriptCommandJsonConverter.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Behaviors.Script;
|
||||
using SM64Lib.Geolayout.Script;
|
||||
using SM64Lib.Model.Fast3D;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class GeolayoutscriptCommandJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return typeof(GeolayoutCommand).IsAssignableFrom(objectType);
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var export = serializer.Deserialize<CmdExport>(reader);
|
||||
GeolayoutCommand c;
|
||||
|
||||
if (existingValue is not null)
|
||||
c = (GeolayoutCommand)existingValue;
|
||||
else
|
||||
c = new GeolayoutCommand();
|
||||
|
||||
if (export?.Buffer is not null)
|
||||
{
|
||||
c.Position = 0;
|
||||
c.Write(export.Buffer, 0, export.Buffer.Length);
|
||||
c.Position = 0;
|
||||
}
|
||||
|
||||
c.BankAddress = export.BankAddress;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
var cmd = (GeolayoutCommand)value;
|
||||
|
||||
var export = new CmdExport
|
||||
{
|
||||
Buffer = cmd.ToArray(),
|
||||
BankAddress = cmd.BankAddress
|
||||
};
|
||||
|
||||
serializer.Serialize(writer, export);
|
||||
}
|
||||
|
||||
private class CmdExport
|
||||
{
|
||||
public byte[] Buffer { get; set; }
|
||||
public int BankAddress { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
36
SM64Lib/Json/JsonHelper.cs
Normal file
36
SM64Lib/Json/JsonHelper.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class JsonHelper
|
||||
{
|
||||
public static JsonSerializer CreateJsonSerializer(
|
||||
bool allowReferences = false,
|
||||
bool rememberTypeNames = false,
|
||||
bool enableIndentedFormatting = true)
|
||||
{
|
||||
var serializer = JsonSerializer.CreateDefault();
|
||||
|
||||
if (enableIndentedFormatting)
|
||||
serializer.Formatting = Formatting.Indented;
|
||||
|
||||
if (rememberTypeNames)
|
||||
serializer.TypeNameHandling = TypeNameHandling.Auto;
|
||||
|
||||
if (allowReferences)
|
||||
{
|
||||
serializer.PreserveReferencesHandling = PreserveReferencesHandling.All;
|
||||
serializer.ReferenceLoopHandling = ReferenceLoopHandling.Serialize;
|
||||
}
|
||||
|
||||
serializer.Converters.Add(new MemoryStreamJsonConverter());
|
||||
|
||||
return serializer;
|
||||
}
|
||||
}
|
||||
}
|
||||
62
SM64Lib/Json/LevelscriptCommandJsonConverter.cs
Normal file
62
SM64Lib/Json/LevelscriptCommandJsonConverter.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Behaviors.Script;
|
||||
using SM64Lib.Geolayout.Script;
|
||||
using SM64Lib.Levels.Script;
|
||||
using SM64Lib.Model.Fast3D;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class LevelscriptCommandJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return typeof(LevelscriptCommand).IsAssignableFrom(objectType);
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var export = serializer.Deserialize<CmdExport>(reader);
|
||||
LevelscriptCommand c;
|
||||
|
||||
if (existingValue is not null)
|
||||
c = (LevelscriptCommand)existingValue;
|
||||
else
|
||||
c = new LevelscriptCommand();
|
||||
|
||||
if (export?.Buffer is not null)
|
||||
{
|
||||
c.Position = 0;
|
||||
c.Write(export.Buffer, 0, export.Buffer.Length);
|
||||
c.Position = 0;
|
||||
}
|
||||
|
||||
c.BankAddress = export.BankAddress;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
var cmd = (LevelscriptCommand)value;
|
||||
|
||||
var export = new CmdExport
|
||||
{
|
||||
Buffer = cmd.ToArray(),
|
||||
BankAddress = cmd.BankAddress
|
||||
};
|
||||
|
||||
serializer.Serialize(writer, export);
|
||||
}
|
||||
|
||||
private class CmdExport
|
||||
{
|
||||
public byte[] Buffer { get; set; }
|
||||
public int BankAddress { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
37
SM64Lib/Json/MemoryStreamJsonConverter.cs
Normal file
37
SM64Lib/Json/MemoryStreamJsonConverter.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Behaviors.Script;
|
||||
using SM64Lib.Geolayout.Script;
|
||||
using SM64Lib.Levels.Script;
|
||||
using SM64Lib.Model.Fast3D;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Json
|
||||
{
|
||||
internal class MemoryStreamJsonConverter : JsonConverter
|
||||
{
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return typeof(MemoryStream).IsAssignableFrom(objectType);
|
||||
}
|
||||
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
|
||||
{
|
||||
var msData = serializer.Deserialize<byte[]>(reader);
|
||||
var ms = new MemoryStream();
|
||||
ms.Write(msData, 0, msData.Length);
|
||||
ms.Position = 0;
|
||||
return ms;
|
||||
}
|
||||
|
||||
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
|
||||
{
|
||||
var ms = (MemoryStream)value;
|
||||
serializer.Serialize(writer, ms.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
12
SM64Lib/Level/Area Table.txt
Normal file
12
SM64Lib/Level/Area Table.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
Located Bank 0x19.
|
||||
Start: 0x19005F00
|
||||
End: 0x19006000
|
||||
|
||||
One line = one Area
|
||||
xx xx xx xx yy yy yy yy 00 00 00 00 00 00 00 ff
|
||||
xx = Fast3D Start (ROM Pos)
|
||||
zz = Fast3D Length (in Bytes)
|
||||
ff = 2D-Camera (0xff = on | 0x0 = off)
|
||||
|
||||
How to get to the table entry for the current area:
|
||||
Table-Start + AreaID * 0x10
|
||||
16
SM64Lib/Level/AreaBG.cs
Normal file
16
SM64Lib/Level/AreaBG.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using global::System.Drawing;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class AreaBG
|
||||
{
|
||||
public AreaBGs Type { get; set; } = AreaBGs.Levelbackground;
|
||||
public Color Color { get; set; } = Color.Black;
|
||||
}
|
||||
|
||||
public enum AreaBGs
|
||||
{
|
||||
Levelbackground,
|
||||
Color
|
||||
}
|
||||
}
|
||||
23
SM64Lib/Level/AreaReverbLevel.cs
Normal file
23
SM64Lib/Level/AreaReverbLevel.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public enum AreaReverbLevel : byte
|
||||
{
|
||||
None,
|
||||
Level01 = 0x8,
|
||||
Level02 = 0xC,
|
||||
Level03 = 0x10,
|
||||
Level04 = 0x18,
|
||||
Level05 = 0x20,
|
||||
Level06 = 0x28,
|
||||
Level07 = 0x30,
|
||||
Level08 = 0x38,
|
||||
Level09 = 0x40,
|
||||
Level10 = 0x70
|
||||
}
|
||||
}
|
||||
123
SM64Lib/Level/Enums.cs
Normal file
123
SM64Lib/Level/Enums.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public enum ObjectBank0x0C
|
||||
{
|
||||
Disabled,
|
||||
HauntedObjects,
|
||||
SnowObjects,
|
||||
AssortedEnemies1,
|
||||
DesertObjects,
|
||||
BigBobOmbBoss,
|
||||
AssortedEnemies2,
|
||||
WaterObjects,
|
||||
AssortedEnemies3,
|
||||
PeachYoshi,
|
||||
Switches,
|
||||
LavaObjects
|
||||
}
|
||||
|
||||
public enum ObjectBank0x0D
|
||||
{
|
||||
Disabled,
|
||||
AssortedEnemies4,
|
||||
Moneybags,
|
||||
CastleObjects,
|
||||
GroundEnemies,
|
||||
WaterObjects2,
|
||||
Bowser
|
||||
}
|
||||
|
||||
public enum ObjectBank0x0E
|
||||
{
|
||||
Disabled,
|
||||
HaundetHouse,
|
||||
CoolCoolMountain,
|
||||
InsideCastle,
|
||||
HazyMazeCave,
|
||||
ShiftingSandLand,
|
||||
BobOmbBattlefield,
|
||||
SnowandsLand,
|
||||
WetDryWorld,
|
||||
JollyRogerBay,
|
||||
TinyHugeIsland,
|
||||
TickTockClock,
|
||||
RainbowRide,
|
||||
CastleGrounds,
|
||||
Bowser1Course,
|
||||
VanishCap,
|
||||
Bowser2Course,
|
||||
Bowser3Course,
|
||||
LethalLavaLand,
|
||||
DireDireDocks,
|
||||
WhompsFortress,
|
||||
CastleCourtyard,
|
||||
WingCap,
|
||||
Bowser2Battle,
|
||||
Bowser3Battle,
|
||||
TallTallMountain
|
||||
}
|
||||
|
||||
public enum ObjectBanks
|
||||
{
|
||||
Bank0x0C,
|
||||
Bank0x0D,
|
||||
Bank0x0E
|
||||
}
|
||||
|
||||
public enum Levels : byte
|
||||
{
|
||||
HaundetHouse = 0x4,
|
||||
CoolCoolMountain,
|
||||
InsideCastle,
|
||||
HazyMazeCave,
|
||||
ShiftingSandLand,
|
||||
BobOmbsBattlefield,
|
||||
SnowManLand,
|
||||
WetDryWorld,
|
||||
JollyRogerBay,
|
||||
TinyHugeIsland,
|
||||
TickTockClock,
|
||||
RainbowRide,
|
||||
CastleGrounds,
|
||||
Bowser1Course,
|
||||
VanishCap,
|
||||
Bowser2Course,
|
||||
SecretAquarium,
|
||||
Bowser3Course,
|
||||
LethalLavaLand,
|
||||
DireDireDocks,
|
||||
WhompsFortress,
|
||||
EndCakePicture,
|
||||
CastleCourtyard,
|
||||
PeachsSecretSlide,
|
||||
MetalCap,
|
||||
WingCap,
|
||||
Bowser1Battle,
|
||||
RainbowClouds,
|
||||
Bowser2Battle = 0x21,
|
||||
Bowser3Battle,
|
||||
TallTallMountain = 0x24
|
||||
}
|
||||
|
||||
public enum ScrollingTextureAxis
|
||||
{
|
||||
X,
|
||||
Y
|
||||
}
|
||||
|
||||
public enum SpecialBoxType
|
||||
{
|
||||
Water,
|
||||
ToxicHaze,
|
||||
Mist
|
||||
}
|
||||
|
||||
public enum WaterType
|
||||
{
|
||||
Default = 0x0,
|
||||
JRBWater = 0x20000,
|
||||
GreenWater = 0x30000,
|
||||
LavaWater = 0x40000
|
||||
}
|
||||
}
|
||||
10
SM64Lib/Level/ILevelManager.cs
Normal file
10
SM64Lib/Level/ILevelManager.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using global::SM64Lib.Data;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public interface ILevelManager
|
||||
{
|
||||
void LoadLevel(Level lvl, RomManager rommgr, ushort LevelID, uint segAddress);
|
||||
LevelSaveResult SaveLevel(Level lvl, RomManager rommgr, BinaryData output, ref uint curOff);
|
||||
}
|
||||
}
|
||||
329
SM64Lib/Level/Level.cs
Normal file
329
SM64Lib/Level/Level.cs
Normal file
@@ -0,0 +1,329 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using global::System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.VisualBasic;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::SM64Lib.Levels.Script;
|
||||
using global::SM64Lib.Levels.Script.Commands;
|
||||
using global::SM64Lib.Objects.ObjectBanks.Data;
|
||||
using global::SM64Lib.SegmentedBanking;
|
||||
using SM64Lib.Objects.ModelBanks;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public abstract class Level
|
||||
{
|
||||
|
||||
// S h a r e d M e m b e r s
|
||||
|
||||
internal static readonly byte[] LevelscriptStart = new byte[] { 0x80, 0x8, 0x0, 0x0, 0x19, 0x0, 0x0, 0x1C, 0x8, 0x0, 0x0, 0xA, 0x0, 0xA0, 0x0, 0x78, 0x0, 0xA0, 0x0, 0x78, 0x4, 0x0, 0x0, 0x0, 0xC, 0x0, 0x0, 0x0 };
|
||||
|
||||
// F i e l d s
|
||||
|
||||
protected SegmentedBank _Bank0x19 = null;
|
||||
|
||||
// A u t o P r o p e r t i e s
|
||||
|
||||
internal LevelscriptCommand LastGobCmdSegLoad { get; set; } = null;
|
||||
internal LevelscriptCommand LastLobCmdSegLoad { get; set; } = null;
|
||||
[JsonIgnore]
|
||||
internal Dictionary<byte, ObjectBankData> MyObjectBanks { get; private set; } = new Dictionary<byte, ObjectBankData>();
|
||||
public Levelscript Levelscript { get; set; } = new Levelscript();
|
||||
public List<LevelArea> Areas { get; private set; } = new List<LevelArea>();
|
||||
public ushort LevelID { get; set; } = 0;
|
||||
public LevelBG Background { get; private set; } = new LevelBG();
|
||||
public bool ActSelector { get; set; } = false;
|
||||
public bool HardcodedCameraSettings { get; set; } = false;
|
||||
public bool Closed { get; set; } = false;
|
||||
public int LastRomOffset { get; set; } = -1;
|
||||
public bool NeedToSaveLevelscript { get; set; } = false;
|
||||
public bool NeedToSaveBanks0E { get; set; } = false;
|
||||
public bool OneBank0xESystemEnabled { get; set; } = true;
|
||||
public bool EnableGlobalObjectBank { get; set; } = false;
|
||||
public bool EnableLocalObjectBank { get; set; } = false;
|
||||
public CustomModelBank LocalObjectBank { get; private set; } = new CustomModelBank();
|
||||
[JsonIgnore]
|
||||
public RomManager RomManager { get; set; }
|
||||
|
||||
// O t h e r P r o p e r t i e s
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyDictionary<byte, ObjectBankData> LoadedObjectBanks
|
||||
{
|
||||
get
|
||||
{
|
||||
return MyObjectBanks;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public SegmentedBank Bank0x19
|
||||
{
|
||||
get
|
||||
{
|
||||
return _Bank0x19;
|
||||
}
|
||||
|
||||
internal set
|
||||
{
|
||||
_Bank0x19 = value;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int ObjectsCount
|
||||
{
|
||||
get
|
||||
{
|
||||
int tcount = 0;
|
||||
foreach (var a in Areas)
|
||||
tcount += a.Objects.Count;
|
||||
return tcount;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int WarpsCount
|
||||
{
|
||||
get
|
||||
{
|
||||
int tcount = 0;
|
||||
foreach (var a in Areas)
|
||||
tcount += a.Warps.Count;
|
||||
return tcount;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
long length = 0;
|
||||
|
||||
if (Bank0x19 is not null)
|
||||
length += Bank0x19.Length;
|
||||
else
|
||||
length += RomManagerSettings.DefaultLevelscriptSize;
|
||||
|
||||
if (LocalObjectBank is not null)
|
||||
length += LocalObjectBank.Length;
|
||||
|
||||
foreach (var area in Areas)
|
||||
{
|
||||
length += area.AreaModel.Length;
|
||||
if (OneBank0xESystemEnabled)
|
||||
length += area.Levelscript.Length;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
}
|
||||
|
||||
// C o n s t r u c t o r s
|
||||
|
||||
[JsonConstructor]
|
||||
protected Level(JsonConstructorAttribute attr)
|
||||
{
|
||||
}
|
||||
|
||||
protected Level(ushort LevelID, int LevelIndex, RomManager rommgr) : this(rommgr)
|
||||
{
|
||||
this.LevelID = LevelID;
|
||||
CreateNewLevelscript();
|
||||
HardcodedCameraSettings = false;
|
||||
ActSelector = General.ActSelectorDefaultValues[LevelIndex];
|
||||
}
|
||||
|
||||
protected Level(RomManager rommgr)
|
||||
{
|
||||
RomManager = rommgr;
|
||||
}
|
||||
|
||||
// M e t h o d s
|
||||
|
||||
public void CreateNewLevelscript()
|
||||
{
|
||||
{
|
||||
var withBlock = Levelscript;
|
||||
withBlock.Close();
|
||||
withBlock.Clear();
|
||||
|
||||
// Start Loading Commands
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1B, 0x4, 0x0, 0x0 }));
|
||||
|
||||
// Loading Commands
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x17, 0xC, 0x1, 0xE, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
|
||||
|
||||
// Start Model Commands
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1D, 0x4, 0x0, 0x0 }));
|
||||
|
||||
// Load Marios Model
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x25, 0xC, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1, 0x13, 0x0, 0x2E, 0xC0 }));
|
||||
|
||||
// Start End-Of-Level Commands
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1E, 0x4, 0x0, 0x0 }));
|
||||
|
||||
// End-Of-Level Commands
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x2B, 0xC, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x11, 0x8, 0x0, 0x0, 0x80, 0x24, 0xBC, 0xD8 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x12, 0x8, 0x0, 0x1, 0x80, 0x24, 0xBC, 0xD8 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1C, 0x4, 0x0, 0x0 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x4, 0x4, 0x0, 0x1 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x2, 0x4, 0x0, 0x0 }));
|
||||
|
||||
// Add the general object bank
|
||||
ChangeObjectBank(null, RomManager.RomConfig.ObjectBankInfoData[Convert.ToByte(0xB)]?.FirstOrDefault());
|
||||
}
|
||||
|
||||
foreach (LevelscriptCommand c in Levelscript)
|
||||
{
|
||||
if (c.CommandType != LevelscriptCommandTypes.LoadRomToRam)
|
||||
continue;
|
||||
if (clLoadRomToRam.GetSegmentedID(c) != 0xE)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSegmentedBanks(RomManager rommgr)
|
||||
{
|
||||
foreach (LevelscriptCommand cmd in Levelscript)
|
||||
{
|
||||
var switchExpr = cmd.CommandType;
|
||||
switch (switchExpr)
|
||||
{
|
||||
case LevelscriptCommandTypes.LoadRomToRam:
|
||||
case LevelscriptCommandTypes.x1A:
|
||||
case LevelscriptCommandTypes.x18:
|
||||
{
|
||||
cmd.Position = 0;
|
||||
byte bankID = clLoadRomToRam.GetSegmentedID(cmd);
|
||||
int startAddr = clLoadRomToRam.GetRomStart(cmd);
|
||||
int endAddr = clLoadRomToRam.GetRomEnd(cmd);
|
||||
var seg = rommgr.SetSegBank(bankID, startAddr, endAddr);
|
||||
if (cmd.CommandType == LevelscriptCommandTypes.x1A)
|
||||
seg.MakeAsMIO0();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Bank0x19 is not null)
|
||||
{
|
||||
rommgr.SetSegBank(Bank0x19);
|
||||
}
|
||||
}
|
||||
|
||||
public LevelscriptCommand GetDefaultPositionCmd()
|
||||
{
|
||||
return (LevelscriptCommand)Levelscript.FirstOrDefault(n => n.CommandType == LevelscriptCommandTypes.DefaultPosition);
|
||||
}
|
||||
|
||||
public void ChangeObjectBankData(byte bankID, ObjectBankData newObd)
|
||||
{
|
||||
ChangeObjectBank(GetObjectBankData(bankID), newObd);
|
||||
MyObjectBanks[bankID] = newObd;
|
||||
}
|
||||
|
||||
public ObjectBankData GetObjectBankData(byte bankID)
|
||||
{
|
||||
if (MyObjectBanks.ContainsKey(bankID))
|
||||
{
|
||||
return MyObjectBanks[bankID];
|
||||
}
|
||||
else
|
||||
{
|
||||
var obd = FindObjectBankData(bankID);
|
||||
MyObjectBanks.Add(bankID, obd);
|
||||
return obd;
|
||||
}
|
||||
}
|
||||
|
||||
protected void ChangeObjectBank(ObjectBankData oldObd, ObjectBankData newObd)
|
||||
{
|
||||
// Remove old commands
|
||||
if (oldObd is not null)
|
||||
{
|
||||
foreach (ObjectBankDataCommand obdCmd in oldObd.Commands)
|
||||
{
|
||||
foreach (var cmd in Levelscript.Where(n => General.CompareTwoByteArrays(n.ToArray(), obdCmd.Command)).ToArray())
|
||||
{
|
||||
cmd.Close();
|
||||
Levelscript.Remove(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add new commands
|
||||
if (newObd is not null)
|
||||
{
|
||||
foreach (ObjectBankDataCommand obdCmd in newObd.Commands)
|
||||
{
|
||||
int startIndex = Levelscript.IndexOfFirst(LevelscriptCommandTypes.x1D);
|
||||
if (!(obdCmd.CommandType == 0x1A || obdCmd.CommandType == 0x17))
|
||||
{
|
||||
startIndex += 1;
|
||||
}
|
||||
|
||||
var cmd = new LevelscriptCommand(obdCmd.Command);
|
||||
Levelscript.Insert(startIndex, cmd);
|
||||
startIndex += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected ObjectBankData FindObjectBankData(byte bankID)
|
||||
{
|
||||
var list = RomManager.RomConfig.ObjectBankInfoData[bankID];
|
||||
var Found = new List<bool>();
|
||||
foreach (ObjectBankData obd in list)
|
||||
{
|
||||
foreach (ObjectBankDataCommand obdCmd in obd.Commands)
|
||||
Found.Add(Levelscript.Where(n => General.CompareTwoByteArrays(n.ToArray(), obdCmd.Command)).Any());
|
||||
if (!Found.Contains(false))
|
||||
{
|
||||
return obd;
|
||||
}
|
||||
|
||||
Found.Clear();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
foreach (var c in Levelscript)
|
||||
c.Close();
|
||||
Levelscript.Clear();
|
||||
foreach (var a in Areas)
|
||||
a.Close();
|
||||
Areas.Clear();
|
||||
Closed = true;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string output = "";
|
||||
foreach (var cmd in Levelscript)
|
||||
{
|
||||
string tbytelist = "";
|
||||
foreach (byte b in cmd.ToArray())
|
||||
{
|
||||
if (tbytelist != string.Empty)
|
||||
tbytelist += " ";
|
||||
tbytelist += Conversion.Hex(b);
|
||||
}
|
||||
|
||||
if (output != string.Empty)
|
||||
output += Environment.NewLine;
|
||||
output += tbytelist;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
||||
178
SM64Lib/Level/LevelArea.cs
Normal file
178
SM64Lib/Level/LevelArea.cs
Normal file
@@ -0,0 +1,178 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::SM64Lib.Levels.Script;
|
||||
using global::SM64Lib.Levels.Script.Commands;
|
||||
using global::SM64Lib.Levels.ScrolTex;
|
||||
using global::SM64Lib.Model;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public abstract class LevelArea
|
||||
{
|
||||
|
||||
// S h a r e d M e m b e r s
|
||||
|
||||
public static readonly byte[] DefaultNormal3DObject = new byte[] { 0x24, 0x18, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x13, 0x0, 0x0, 0x0 };
|
||||
|
||||
// F i e l d s
|
||||
|
||||
protected bool _GettingAreaCollision = false;
|
||||
|
||||
// A u t o P r o p e r t i e s
|
||||
|
||||
public SpecialBoxList SpecialBoxes { get; private set; } = new SpecialBoxList();
|
||||
public List<ManagedScrollingTexture> ScrollingTextures { get; private set; } = new List<ManagedScrollingTexture>();
|
||||
public List<LevelscriptCommand> Objects { get; private set; } = new List<LevelscriptCommand>();
|
||||
public List<LevelscriptCommand> MacroObjects { get; private set; } = new List<LevelscriptCommand>();
|
||||
public List<LevelscriptCommand> Warps { get; private set; } = new List<LevelscriptCommand>();
|
||||
public List<LevelscriptCommand> WarpsForGame { get; private set; } = new List<LevelscriptCommand>();
|
||||
public ShowMessage ShowMessage { get; private set; } = new ShowMessage();
|
||||
public AreaBG Background { get; private set; } = new AreaBG();
|
||||
public LevelscriptCommandCollection Levelscript { get; set; } = new LevelscriptCommandCollection();
|
||||
public Geolayout.Geolayout Geolayout { get; set; } = new Geolayout.Geolayout(SM64Lib.Geolayout.Geolayout.NewScriptCreationMode.None);
|
||||
public Geolayout.TerrainTypes TerrainType { get; set; } = SM64Lib.Geolayout.TerrainTypes.NoramlA;
|
||||
public byte BGMusic { get; set; } = 0;
|
||||
public byte AreaID { get; set; } = 0;
|
||||
public uint GeolayoutOffset { get; set; } = 0;
|
||||
public ObjectModel AreaModel { get; set; } = new ObjectModel();
|
||||
public bool Enable2DCamera { get; set; } = false;
|
||||
public uint Bank0x0EOffset { get; set; } = 0;
|
||||
public int Bank0xELength { get; set; }
|
||||
|
||||
// O t h e r P r o p e r t i e s
|
||||
|
||||
[JsonIgnore]
|
||||
public int Fast3DBankRomStart
|
||||
{
|
||||
get
|
||||
{
|
||||
return Convert.ToInt32(Bank0x0EOffset);
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int Fast3DLength
|
||||
{
|
||||
get
|
||||
{
|
||||
return CollisionPointer - 0xE000000;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public bool IsCamera2D
|
||||
{
|
||||
get
|
||||
{
|
||||
return Enable2DCamera && Geolayout.CameraPreset == SM64Lib.Geolayout.CameraPresets.PlattfromLevels;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int CollisionPointer
|
||||
{
|
||||
get
|
||||
{
|
||||
int CollisionPointerRet = default;
|
||||
_GettingAreaCollision = true;
|
||||
foreach (var cmd in Levelscript)
|
||||
{
|
||||
if (cmd.CommandType == LevelscriptCommandTypes.AreaCollision)
|
||||
{
|
||||
CollisionPointerRet = Convert.ToInt32(clAreaCollision.GetAreaCollision((LevelscriptCommand)cmd));
|
||||
}
|
||||
}
|
||||
|
||||
_GettingAreaCollision = false;
|
||||
return CollisionPointerRet;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (_GettingAreaCollision)
|
||||
return;
|
||||
foreach (var cmd in Levelscript)
|
||||
{
|
||||
if (cmd.CommandType == LevelscriptCommandTypes.AreaCollision)
|
||||
{
|
||||
clAreaCollision.SetAreaCollision((LevelscriptCommand)cmd, Convert.ToUInt32(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// M e t h o d s
|
||||
|
||||
public void SetSegmentedBanks(RomManager rommgr)
|
||||
{
|
||||
var bank0xE = rommgr.SetSegBank(0xE, Convert.ToInt32(Bank0x0EOffset), (int)(Bank0x0EOffset + Bank0xELength), AreaID);
|
||||
bank0xE.Data = AreaModel.Fast3DBuffer;
|
||||
}
|
||||
|
||||
internal void UpdateScrollingTextureVertexPointer(int offset)
|
||||
{
|
||||
foreach (ManagedScrollingTexture scrollText in ScrollingTextures)
|
||||
scrollText.VertexPointer += offset;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Levelscript.Close();
|
||||
Geolayout.Close();
|
||||
}
|
||||
|
||||
// C o n s t r u c t o r s
|
||||
|
||||
protected LevelArea(byte AreaID) : this(AreaID, 9)
|
||||
{
|
||||
}
|
||||
|
||||
protected LevelArea(byte AreaID, byte LevelID) : this(AreaID, LevelID, true, true)
|
||||
{
|
||||
}
|
||||
|
||||
protected LevelArea(byte AreaID, byte LevelID, bool AddWarps, bool AddObjects)
|
||||
{
|
||||
Geolayout = new Geolayout.Geolayout(SM64Lib.Geolayout.Geolayout.NewScriptCreationMode.Level);
|
||||
this.AreaID = AreaID;
|
||||
{
|
||||
var withBlock = Levelscript;
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x1F, 0x8, AreaID, 0x0, 0x0, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x2E, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x36, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x31, 0x4, 0x0, 0x2 }));
|
||||
withBlock.Add(new LevelscriptCommand(new byte[] { 0x20, 0x4, 0x0, 0x0 }));
|
||||
}
|
||||
|
||||
if (AddWarps)
|
||||
{
|
||||
Objects.Add(new LevelscriptCommand(new byte[] { 0x24, 0x18, 0x1F, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA, 0x0, 0x0, 0x13, 0x0, 0x2F, 0x74 }));
|
||||
Warps.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xA, LevelID, AreaID, 0x0, 0x0, 0x0 }));
|
||||
WarpsForGame.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xF0, 0x6, 0x1, 0x32, 0x0, 0x0 }));
|
||||
WarpsForGame.Add(new LevelscriptCommand(new byte[] { 0x26, 0x8, 0xF1, 0x6, 0x1, 0x64, 0x0, 0x0 }));
|
||||
}
|
||||
|
||||
if (AddObjects)
|
||||
{
|
||||
//for (int i = 1; i <= 15; i++)
|
||||
//{
|
||||
// var newObj = new LevelscriptCommand(DefaultNormal3DObject);
|
||||
// Objects.Add(newObj);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
protected LevelArea()
|
||||
{
|
||||
Geolayout = new Geolayout.Geolayout(SM64Lib.Geolayout.Geolayout.NewScriptCreationMode.Level);
|
||||
}
|
||||
|
||||
[JsonConstructor]
|
||||
protected LevelArea(JsonConstructorAttribute attr)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
236
SM64Lib/Level/LevelBG.cs
Normal file
236
SM64Lib/Level/LevelBG.cs
Normal file
@@ -0,0 +1,236 @@
|
||||
using global::System.Drawing;
|
||||
using global::System.IO;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using SM64Lib.Data.System;
|
||||
using global::SM64Lib.Model.Fast3D;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class LevelBG
|
||||
{
|
||||
private Bitmap _Image = null;
|
||||
|
||||
// A u t o P r o p e r t i e s
|
||||
|
||||
public byte[] ImageData { get; set; } = null;
|
||||
public bool Enabled { get; set; } = true;
|
||||
public bool IsCustom { get; set; } = false;
|
||||
public Geolayout.BackgroundIDs ID { get; set; } = Geolayout.BackgroundIDs.Ocean;
|
||||
|
||||
// A u t o P r o p e r t i e s
|
||||
|
||||
[JsonIgnore]
|
||||
public Bitmap Image
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_Image is not null)
|
||||
{
|
||||
return _Image;
|
||||
}
|
||||
else
|
||||
{
|
||||
var img = GetImage();
|
||||
_Image = (Bitmap)img;
|
||||
return (Bitmap)img;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int ImageLength
|
||||
{
|
||||
get
|
||||
{
|
||||
return ImageData?.Length ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public bool HasImage
|
||||
{
|
||||
get
|
||||
{
|
||||
return ImageData is object;
|
||||
}
|
||||
}
|
||||
|
||||
// C o n s t r c u t o r s
|
||||
|
||||
public LevelBG()
|
||||
{
|
||||
}
|
||||
|
||||
public LevelBG(Geolayout.BackgroundIDs ID)
|
||||
{
|
||||
this.ID = ID;
|
||||
}
|
||||
|
||||
public LevelBG(Image Image)
|
||||
{
|
||||
ID = Geolayout.BackgroundIDs.Custom;
|
||||
SetImage(Image);
|
||||
}
|
||||
|
||||
// M e t h o d s
|
||||
|
||||
public void WriteImage(Stream s, int offset)
|
||||
{
|
||||
// Write Image Data
|
||||
s.Position = offset;
|
||||
if (ImageData is not null)
|
||||
{
|
||||
s.Write(ImageData, 0, ImageData.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReadImage(Stream s, int offset)
|
||||
{
|
||||
// Read Image Data
|
||||
ImageData = new byte[131072];
|
||||
s.Position = offset;
|
||||
s.Read(ImageData, 0, ImageData.Length);
|
||||
_Image = null;
|
||||
}
|
||||
|
||||
public void SetImage(Image image)
|
||||
{
|
||||
SetImage(new Bitmap(image));
|
||||
}
|
||||
|
||||
public void SetImage(Bitmap bmp)
|
||||
{
|
||||
var s = new Size(248, 248); // ((&H20140 - &H140) / 256 / 2 / 32) * 31)
|
||||
if (bmp.Size != s)
|
||||
{
|
||||
bmp = (Bitmap)TextureManager.ResizeImage(bmp, s, false);
|
||||
}
|
||||
|
||||
ImageData = BackgroundImageConverter.GetBytes(bmp);
|
||||
_Image = null;
|
||||
}
|
||||
|
||||
public Image GetImage()
|
||||
{
|
||||
if (ImageData is not null)
|
||||
{
|
||||
var s = new Size(248, 248); // ((_ImageByts.Length - &H140) / 256 / 2 / 32) * 31)
|
||||
var img = BackgroundImageConverter.GetImage(ImageData, s);
|
||||
_Image = img;
|
||||
return img;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] GetBackgroundPointerTable()
|
||||
{
|
||||
return new byte[] { 0xA, 0x0, 0x0, 0x0, 0xA, 0x0, 0x8, 0x0, 0xA, 0x0, 0x10, 0x0, 0xA, 0x0, 0x18, 0x0, 0xA, 0x0, 0x20, 0x0, 0xA, 0x0, 0x28, 0x0, 0xA, 0x0, 0x30, 0x0, 0xA, 0x0, 0x38, 0x0, 0xA, 0x0, 0x0, 0x0, 0xA, 0x0, 0x8, 0x0, 0xA, 0x0, 0x40, 0x0, 0xA, 0x0, 0x48, 0x0, 0xA, 0x0, 0x50, 0x0, 0xA, 0x0, 0x58, 0x0, 0xA, 0x0, 0x60, 0x0, 0xA, 0x0, 0x68, 0x0, 0xA, 0x0, 0x70, 0x0, 0xA, 0x0, 0x78, 0x0, 0xA, 0x0, 0x40, 0x0, 0xA, 0x0, 0x48, 0x0, 0xA, 0x0, 0x80, 0x0, 0xA, 0x0, 0x88, 0x0, 0xA, 0x0, 0x90, 0x0, 0xA, 0x0, 0x98, 0x0, 0xA, 0x0, 0xA0, 0x0, 0xA, 0x0, 0xA8, 0x0, 0xA, 0x0, 0xB0, 0x0, 0xA, 0x0, 0xB8, 0x0, 0xA, 0x0, 0x80, 0x0, 0xA, 0x0, 0x88, 0x0, 0xA, 0x0, 0xC0, 0x0, 0xA, 0x0, 0xC8, 0x0, 0xA, 0x0, 0xD0, 0x0, 0xA, 0x0, 0xD8, 0x0, 0xA, 0x0, 0xE0, 0x0, 0xA, 0x0, 0xE8, 0x0, 0xA, 0x0, 0xF0, 0x0, 0xA, 0x0, 0xF8, 0x0, 0xA, 0x0, 0xC0, 0x0, 0xA, 0x0, 0xC8, 0x0, 0xA, 0x1, 0x0, 0x0, 0xA, 0x1, 0x8, 0x0, 0xA, 0x1, 0x10, 0x0, 0xA, 0x1, 0x18, 0x0, 0xA, 0x1, 0x20, 0x0, 0xA, 0x1, 0x28, 0x0, 0xA, 0x1, 0x30, 0x0, 0xA, 0x1, 0x38, 0x0, 0xA, 0x1, 0x0, 0x0, 0xA, 0x1, 0x8, 0x0, 0xA, 0x1, 0x40, 0x0, 0xA, 0x1, 0x48, 0x0, 0xA, 0x1, 0x50, 0x0, 0xA, 0x1, 0x58, 0x0, 0xA, 0x1, 0x60, 0x0, 0xA, 0x1, 0x68, 0x0, 0xA, 0x1, 0x70, 0x0, 0xA, 0x1, 0x78, 0x0, 0xA, 0x1, 0x40, 0x0, 0xA, 0x1, 0x48, 0x0, 0xA, 0x1, 0x80, 0x0, 0xA, 0x1, 0x88, 0x0, 0xA, 0x1, 0x90, 0x0, 0xA, 0x1, 0x98, 0x0, 0xA, 0x1, 0xA0, 0x0, 0xA, 0x1, 0xA8, 0x0, 0xA, 0x1, 0xB0, 0x0, 0xA, 0x1, 0xB8, 0x0, 0xA, 0x1, 0x80, 0x0, 0xA, 0x1, 0x88, 0x0, 0xA, 0x1, 0xC0, 0x0, 0xA, 0x1, 0xC8, 0x0, 0xA, 0x1, 0xD0, 0x0, 0xA, 0x1, 0xD8, 0x0, 0xA, 0x1, 0xE0, 0x0, 0xA, 0x1, 0xE8, 0x0, 0xA, 0x1, 0xF0, 0x0, 0xA, 0x1, 0xF8, 0x0, 0xA, 0x1, 0xC0, 0x0, 0xA, 0x1, 0xC8, 0x0 };
|
||||
}
|
||||
|
||||
// C l a s s e s
|
||||
|
||||
private class BackgroundImageConverter
|
||||
{
|
||||
public static Bitmap GetImage(byte[] data, Size size)
|
||||
{
|
||||
var ms = new MemoryStream(data);
|
||||
var br = new BinaryReader(ms);
|
||||
var img = new Bitmap(size.Width, size.Height);
|
||||
uint current_address = 0;
|
||||
for (int y = 0, loopTo = (int)(size.Height / (double)31 - 1); y <= loopTo; y++)
|
||||
{
|
||||
for (int x = 0, loopTo1 = (int)(size.Width / (double)31 - 1); x <= loopTo1; x++)
|
||||
{
|
||||
ParseBlock(br, img, current_address, new Rectangle(x * 31, y * 31, 31, 31));
|
||||
current_address += 2048;
|
||||
}
|
||||
}
|
||||
|
||||
ms.Close();
|
||||
return img;
|
||||
}
|
||||
|
||||
private static void ParseBlock(BinaryReader br, Bitmap map, uint address, Rectangle rect)
|
||||
{
|
||||
for (int yy = 0, loopTo = rect.Height - 1; yy <= loopTo; yy++)
|
||||
{
|
||||
for (int xx = 0, loopTo1 = rect.Width - 1; xx <= loopTo1; xx++)
|
||||
{
|
||||
int offset = (int)(address + (yy * (rect.Width + 1) + xx) * 2);
|
||||
br.BaseStream.Position = offset;
|
||||
ushort pixel = SwapInts.SwapUInt16(br.ReadUInt16());
|
||||
byte red = Convert.ToByte((pixel >> 11 & 0x1F) * 8);
|
||||
byte green = Convert.ToByte((pixel >> 6 & 0x1F) * 8);
|
||||
byte blue = Convert.ToByte((pixel >> 1 & 0x1F) * 8);
|
||||
byte alpha = Convert.ToByte((pixel & 1) > 0 ? 0xFF : 0);
|
||||
var pixcol = Color.FromArgb(alpha, red, green, blue);
|
||||
map.SetPixel(rect.X + xx, rect.Y + yy, pixcol);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] GetBytes(Bitmap img)
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
var bw = new BinaryWriter(ms);
|
||||
int wTiles = (int)(img.Width / (double)31);
|
||||
int hTiles = (int)(img.Height / (double)31);
|
||||
int current_address = 0;
|
||||
for (int y = 0, loopTo = hTiles - 1; y <= loopTo; y++)
|
||||
{
|
||||
for (int x = 0, loopTo1 = wTiles - 1; x <= loopTo1; x++)
|
||||
{
|
||||
ConvertBlock(bw, img, Convert.ToUInt32(current_address), x * 31, y * 31, 0, 0, 0, 0, 31, 31, 32);
|
||||
if (x < wTiles - 1)
|
||||
{
|
||||
ConvertBlock(bw, img, Convert.ToUInt32(current_address), (x + 1) * 31 - 30, y * 31, 30, 0, 1, 0, 31, 31, 32);
|
||||
ConvertBlock(bw, img, Convert.ToUInt32(current_address), (x + 1) * 31 - 30, y * 31, 30, 30, 1, 1, 31, 31, 32);
|
||||
}
|
||||
else
|
||||
{
|
||||
ConvertBlock(bw, img, Convert.ToUInt32(current_address), -30, y * 31, 30, 0, 1, 0, 31, 31, 32);
|
||||
ConvertBlock(bw, img, Convert.ToUInt32(current_address), -30, y * 31, 30, 30, 1, 1, 31, 31, 32);
|
||||
}
|
||||
|
||||
if (y < hTiles - 1)
|
||||
{
|
||||
ConvertBlock(bw, img, Convert.ToUInt32(current_address), x * 31, (y + 1) * 31 - 30, 0, 30, 0, 1, 31, 31, 32);
|
||||
}
|
||||
else
|
||||
{
|
||||
ConvertBlock(bw, img, Convert.ToUInt32(current_address), x * 31, -30, 0, 30, 0, 1, 31, 31, 32);
|
||||
}
|
||||
|
||||
current_address += 2048;
|
||||
}
|
||||
}
|
||||
|
||||
var temp = ms.ToArray();
|
||||
ms.Close();
|
||||
return temp;
|
||||
}
|
||||
|
||||
private static void ConvertBlock(BinaryWriter bw, Bitmap map, uint address, int src_x, int src_y, int start_x, int start_y, int offset_x, int offset_y, int w, int h, int lineWidth)
|
||||
{
|
||||
for (int yy = start_y, loopTo = h - 1; yy <= loopTo; yy++)
|
||||
{
|
||||
for (int xx = start_x, loopTo1 = w - 1; xx <= loopTo1; xx++)
|
||||
{
|
||||
var pixel = map.GetPixel(src_x + xx, src_y + yy);
|
||||
int r = pixel.R / 8;
|
||||
int g = pixel.G / 8;
|
||||
int b = pixel.B / 8;
|
||||
int a = pixel.A == 0xFF ? 1 : 0;
|
||||
bw.BaseStream.Position = address + ((yy + offset_y) * lineWidth + xx + offset_x) * 2;
|
||||
bw.Write(SwapInts.SwapUInt16(Convert.ToUInt16(r << 11 | g << 6 | b << 1 | a)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
79
SM64Lib/Level/LevelExport.cs
Normal file
79
SM64Lib/Level/LevelExport.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Levels.Script;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class LevelExport
|
||||
{
|
||||
// P r o p e r t i e s
|
||||
|
||||
[JsonProperty]
|
||||
public object Content { get; protected set; }
|
||||
[JsonProperty]
|
||||
public LevelExportContentType ContentType { get; set; }
|
||||
|
||||
// C o n s t r u c t o r s
|
||||
|
||||
private LevelExport(object content, LevelExportContentType type) : this()
|
||||
{
|
||||
Content = content;
|
||||
ContentType = type;
|
||||
}
|
||||
|
||||
public LevelExport(Level level) : this(new List<Level> { level }) { }
|
||||
public LevelExport(List<Level> levels) : this(levels, LevelExportContentType.Level) { }
|
||||
public LevelExport(LevelArea area) : this(new List<LevelArea> { area }) { }
|
||||
public LevelExport(List<LevelArea> areas) : this(areas, LevelExportContentType.Area) { }
|
||||
public LevelExport(List<LevelscriptCommand> cmds, LevelExportContentType contentType) : this((object)cmds, contentType) { }
|
||||
|
||||
[JsonConstructor]
|
||||
private LevelExport() { }
|
||||
|
||||
// F e a t u r e s
|
||||
|
||||
public void WriteToFile(string filePath, CompressionLevel compressionLevel)
|
||||
{
|
||||
var plainText = compressionLevel == CompressionLevel.NoCompression;
|
||||
|
||||
// Open streams
|
||||
var fs = new FileStream(filePath, FileMode.Create, FileAccess.ReadWrite);
|
||||
var output = new DeflateStream(fs, compressionLevel, true);
|
||||
var sw = new StreamWriter(output);
|
||||
|
||||
// Create serializer
|
||||
var serializer = Json.JsonHelper.CreateJsonSerializer(true, true, plainText);
|
||||
|
||||
// Serialize
|
||||
serializer.Serialize(sw, this);
|
||||
|
||||
sw.Flush();
|
||||
output.Close();
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
public static LevelExport ReadFromFile(string filePath)
|
||||
{
|
||||
// Open streams
|
||||
var fs = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||
var input = new DeflateStream(fs, CompressionMode.Decompress);
|
||||
var sr = new StreamReader(input);
|
||||
|
||||
// Create serializer
|
||||
var serializer = Json.JsonHelper.CreateJsonSerializer(true, true);
|
||||
|
||||
// Deserialize
|
||||
var export = (LevelExport)serializer.Deserialize(sr, typeof(LevelExport));
|
||||
|
||||
fs.Close();
|
||||
|
||||
return export;
|
||||
}
|
||||
}
|
||||
}
|
||||
17
SM64Lib/Level/LevelExportContentType.cs
Normal file
17
SM64Lib/Level/LevelExportContentType.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public enum LevelExportContentType
|
||||
{
|
||||
Unknown,
|
||||
Level,
|
||||
Area,
|
||||
Objects,
|
||||
Warps
|
||||
}
|
||||
}
|
||||
14
SM64Lib/Level/LevelExportFileFormat.cs
Normal file
14
SM64Lib/Level/LevelExportFileFormat.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public enum LevelExportFileFormat
|
||||
{
|
||||
JSON,
|
||||
PlainText
|
||||
}
|
||||
}
|
||||
75
SM64Lib/Level/LevelExportImporter.cs
Normal file
75
SM64Lib/Level/LevelExportImporter.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using SM64Lib.Levels.Script;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public static class LevelExportImporter
|
||||
{
|
||||
public static void ImportLevel(LevelExport export, RomManager destRomManager, KeyValuePair<Level, short>[] levelIDs)
|
||||
{
|
||||
var levels = export.Content as Level[];
|
||||
if (levels != null)
|
||||
{
|
||||
foreach (var level in levels)
|
||||
{
|
||||
var id = (ushort?)levelIDs.FirstOrDefault(n => n.Key == level).Value;
|
||||
if (id is not null)
|
||||
{
|
||||
level.LevelID = (ushort)id;
|
||||
destRomManager.Levels.Add(level);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public static void ImportArea(LevelExport export, Level destLevel, KeyValuePair<LevelArea, byte>[] areaIDs)
|
||||
{
|
||||
var areas = export.Content as LevelArea[];
|
||||
if (areas != null)
|
||||
{
|
||||
foreach (var area in areas)
|
||||
{
|
||||
var id = (byte?)areaIDs.FirstOrDefault(n => n.Key == area).Value;
|
||||
if (id is not null)
|
||||
{
|
||||
area.AreaID = (byte)id;
|
||||
destLevel.Areas.Add(area);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public static void ImportScript(LevelExport export, LevelArea destArea, List<LevelscriptCommand> allowedCommands)
|
||||
{
|
||||
var cmds = export.Content as List<LevelscriptCommand>;
|
||||
if (cmds is not null)
|
||||
{
|
||||
foreach (var cmd in cmds)
|
||||
{
|
||||
if (allowedCommands.Contains(cmd))
|
||||
{
|
||||
switch (export.ContentType)
|
||||
{
|
||||
case LevelExportContentType.Objects:
|
||||
destArea.Objects.Add(cmd);
|
||||
break;
|
||||
case LevelExportContentType.Warps:
|
||||
destArea.Warps.Add(cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
143
SM64Lib/Level/LevelInfoDataTabel.cs
Normal file
143
SM64Lib/Level/LevelInfoDataTabel.cs
Normal file
@@ -0,0 +1,143 @@
|
||||
using System.Collections.Generic;
|
||||
using global::System.IO;
|
||||
using System.Linq;
|
||||
using global::Newtonsoft.Json.Linq;
|
||||
using static SM64Lib.TextValueConverter.TextValueConverter;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class LevelInfoDataTabelList : List<LevelInfoDataTabelList.Level>
|
||||
{
|
||||
public void ReadFromFile(string FileName)
|
||||
{
|
||||
var jobj = JObject.Parse(File.ReadAllText(FileName));
|
||||
if (jobj["Levels"] is not null)
|
||||
{
|
||||
foreach (JObject entry in (JArray)jobj["Levels"])
|
||||
{
|
||||
Add(new Level
|
||||
{
|
||||
Name = entry?["Name"].ToString(),
|
||||
Number = entry?["Number"].ToString(),
|
||||
TypeString = entry?["Type"].ToString(),
|
||||
ID = (ushort)ValueFromText(entry?["ID"].ToString()),
|
||||
Pointer = (uint)ValueFromText(entry?["Pointer"].ToString()),
|
||||
Index = entry["Index"].Value<int>()
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Level GetByLevelID(ushort ID)
|
||||
{
|
||||
return this.FirstOrDefault(n => n.ID == ID);
|
||||
}
|
||||
|
||||
public class Level
|
||||
{
|
||||
public ushort ID { get; set; } = 0;
|
||||
public uint Pointer { get; set; } = 0;
|
||||
public string Name { get; set; } = "";
|
||||
public string Number { get; set; } = "";
|
||||
public LevelTypes Type { get; set; } = LevelTypes.Level;
|
||||
public int Index { get; set; } = -1;
|
||||
|
||||
public string TypeString
|
||||
{
|
||||
get
|
||||
{
|
||||
var switchExpr = Type;
|
||||
switch (switchExpr)
|
||||
{
|
||||
case LevelTypes.Level:
|
||||
{
|
||||
return "Level";
|
||||
}
|
||||
|
||||
case LevelTypes.Sidelevel:
|
||||
{
|
||||
return "Side";
|
||||
}
|
||||
|
||||
case LevelTypes.Overworld:
|
||||
{
|
||||
return "OW";
|
||||
}
|
||||
|
||||
case LevelTypes.Bowsercourse:
|
||||
{
|
||||
return "BC";
|
||||
}
|
||||
|
||||
case LevelTypes.Bowserbattle:
|
||||
{
|
||||
return "BB";
|
||||
}
|
||||
|
||||
case LevelTypes.Switchpalace:
|
||||
{
|
||||
return "Switch";
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case "Level":
|
||||
{
|
||||
Type = LevelTypes.Level;
|
||||
break;
|
||||
}
|
||||
|
||||
case "Side":
|
||||
{
|
||||
Type = LevelTypes.Sidelevel;
|
||||
break;
|
||||
}
|
||||
|
||||
case "OW":
|
||||
{
|
||||
Type = LevelTypes.Overworld;
|
||||
break;
|
||||
}
|
||||
|
||||
case "BC":
|
||||
{
|
||||
Type = LevelTypes.Bowsercourse;
|
||||
break;
|
||||
}
|
||||
|
||||
case "BB":
|
||||
{
|
||||
Type = LevelTypes.Bowserbattle;
|
||||
break;
|
||||
}
|
||||
|
||||
case "Switch":
|
||||
{
|
||||
Type = LevelTypes.Switchpalace;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum LevelTypes
|
||||
{
|
||||
Level,
|
||||
Sidelevel,
|
||||
Overworld,
|
||||
Switchpalace,
|
||||
Bowsercourse,
|
||||
Bowserbattle
|
||||
}
|
||||
}
|
||||
}
|
||||
22
SM64Lib/Level/LevelList.cs
Normal file
22
SM64Lib/Level/LevelList.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class LevelList : List<Level>
|
||||
{
|
||||
public bool NeedToSave
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.Where(n => n.NeedToSaveLevelscript || n.NeedToSaveBanks0E).Count() > 0;
|
||||
}
|
||||
}
|
||||
|
||||
public long Length
|
||||
{
|
||||
get => this.Sum(n => n.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
894
SM64Lib/Level/LevelManager.cs
Normal file
894
SM64Lib/Level/LevelManager.cs
Normal file
@@ -0,0 +1,894 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using global::System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::SM64Lib.Data;
|
||||
using global::SM64Lib.Data.System;
|
||||
using global::SM64Lib.Geolayout.Script;
|
||||
using global::SM64Lib.Geolayout.Script.Commands;
|
||||
using global::SM64Lib.Levels.Script;
|
||||
using global::SM64Lib.Levels.Script.Commands;
|
||||
using global::SM64Lib.Levels.ScrolTex;
|
||||
using global::SM64Lib.Model;
|
||||
using global::SM64Lib.SegmentedBanking;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class LevelManager : ILevelManager
|
||||
{
|
||||
public bool EnableLoadingAreaReverb { get; set; } = true;
|
||||
public bool SortSpecialBoxesByHeight { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Loads a ROM Manager Level from ROM.
|
||||
/// </summary>
|
||||
/// <param name="lvl"></param>
|
||||
/// <param name="rommgr"></param>
|
||||
/// <param name="LevelID"></param>
|
||||
/// <param name="segAddress"></param>
|
||||
public virtual void LoadLevel(Level lvl, RomManager rommgr, ushort LevelID, uint segAddress)
|
||||
{
|
||||
int customBGStart = 0;
|
||||
int customBGEnd = 0;
|
||||
lvl.LevelID = LevelID;
|
||||
|
||||
// Load Bank 0x19
|
||||
lvl.Bank0x19 = rommgr.GetSegBank(0x19);
|
||||
lvl.Bank0x19.ReadDataIfNull(rommgr.RomFile);
|
||||
|
||||
// Close if not closed & re-open
|
||||
if (!lvl.Closed) lvl.Close();
|
||||
lvl.Closed = false;
|
||||
|
||||
// Lade Levelscript
|
||||
lvl.Levelscript = new Levelscript();
|
||||
lvl.Levelscript.Read(rommgr, Convert.ToInt32(segAddress));
|
||||
|
||||
// Erstelle Areas / Lade Einstellungen
|
||||
bool AreaOnFly = false;
|
||||
LevelArea tArea = null;
|
||||
var CurrentLevelScriptCommands = lvl.Levelscript.ToArray();
|
||||
var cmdsToRemove = new List<LevelscriptCommand>();
|
||||
foreach (LevelscriptCommand c in CurrentLevelScriptCommands)
|
||||
{
|
||||
var switchExpr = c.CommandType;
|
||||
switch (switchExpr)
|
||||
{
|
||||
case LevelscriptCommandTypes.StartArea:
|
||||
AreaOnFly = true;
|
||||
tArea = new RMLevelArea();
|
||||
tArea.AreaID = clStartArea.GetAreaID(c);
|
||||
tArea.GeolayoutOffset = clStartArea.GetSegGeolayoutAddr(c); // - bank0x19.BankAddress + bank0x19.RomStart
|
||||
tArea.Geolayout.Read(rommgr, Convert.ToInt32(tArea.GeolayoutOffset));
|
||||
break;
|
||||
case LevelscriptCommandTypes.EndOfArea:
|
||||
tArea.Levelscript.Add(c);
|
||||
lvl.Levelscript.Remove(c);
|
||||
lvl.Areas.Add(tArea);
|
||||
AreaOnFly = false;
|
||||
break;
|
||||
case LevelscriptCommandTypes.AreaMusic:
|
||||
tArea.BGMusic = clAreaMusic.GetMusicID(c);
|
||||
break;
|
||||
case LevelscriptCommandTypes.AreaMusicSimple:
|
||||
tArea.BGMusic = clAreaMusicSimple.GetMusicID(c);
|
||||
break;
|
||||
case LevelscriptCommandTypes.Tarrain:
|
||||
tArea.TerrainType = (Geolayout.TerrainTypes)clTerrian.GetTerrainType(c);
|
||||
break;
|
||||
case LevelscriptCommandTypes.Normal3DObject:
|
||||
var scrollTexAddrs = new List<int>(new[] { 0x400000, 0x401700 });
|
||||
if (rommgr.RomConfig.ScrollTexConfig.UseCustomBehavior)
|
||||
scrollTexAddrs.Add(rommgr.RomConfig.ScrollTexConfig.CustomBehaviorAddress);
|
||||
if (scrollTexAddrs.Contains((int)clNormal3DObject.GetSegBehaviorAddr(c)))
|
||||
tArea.ScrollingTextures.Add(new ManagedScrollingTexture(c));
|
||||
else
|
||||
tArea.Objects.Add(c);
|
||||
break;
|
||||
case LevelscriptCommandTypes.ConnectedWarp:
|
||||
if ((new[] { 0xF0, 0xF1 }).Contains(clWarp.GetWarpID(c)))
|
||||
tArea.WarpsForGame.Add(c);
|
||||
else
|
||||
tArea.Warps.Add(c);
|
||||
break;
|
||||
case LevelscriptCommandTypes.PaintingWarp:
|
||||
case LevelscriptCommandTypes.InstantWarp:
|
||||
tArea.Warps.Add(c);
|
||||
break;
|
||||
case LevelscriptCommandTypes.LoadRomToRam:
|
||||
byte bankID = clLoadRomToRam.GetSegmentedID(c);
|
||||
int startAddr = clLoadRomToRam.GetRomStart(c);
|
||||
int endAddr = clLoadRomToRam.GetRomEnd(c);
|
||||
switch (bankID)
|
||||
{
|
||||
case 0xA: // Background-Image
|
||||
customBGStart = startAddr;
|
||||
customBGEnd = endAddr - 0x140;
|
||||
break;
|
||||
case 0x7: // Global Object Bank
|
||||
if (rommgr.GlobalModelBank?.CurSeg is not null && startAddr == rommgr.GlobalModelBank.CurSeg.RomStart && endAddr == rommgr.GlobalModelBank.CurSeg.RomEnd)
|
||||
{
|
||||
lvl.EnableGlobalObjectBank = true;
|
||||
lvl.LastGobCmdSegLoad = c;
|
||||
}
|
||||
break;
|
||||
case 0x9:
|
||||
if (((RMLevel)lvl).Config.EnableLocalObjectBank)
|
||||
{
|
||||
lvl.EnableLocalObjectBank = true;
|
||||
}
|
||||
lvl.LastLobCmdSegLoad = c;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case LevelscriptCommandTypes.ShowDialog:
|
||||
if (AreaOnFly)
|
||||
{
|
||||
tArea.ShowMessage.Enabled = true;
|
||||
tArea.ShowMessage.DialogID = clShowDialog.GetDialogID(c);
|
||||
}
|
||||
break;
|
||||
case LevelscriptCommandTypes.JumpBack:
|
||||
case LevelscriptCommandTypes.JumpToSegAddr:
|
||||
if (tArea is not null)
|
||||
cmdsToRemove.Add(c);
|
||||
break;
|
||||
}
|
||||
|
||||
if (AreaOnFly && !cmdsToRemove.Contains(c))
|
||||
{
|
||||
lvl.Levelscript.Remove(c);
|
||||
tArea.Levelscript.Add(c);
|
||||
}
|
||||
}
|
||||
|
||||
// Lösche alle Jump-Commands aus dem Levelscript
|
||||
foreach (LevelscriptCommand cmd in cmdsToRemove)
|
||||
{
|
||||
lvl.Levelscript.Remove(cmd);
|
||||
cmd.Close();
|
||||
}
|
||||
|
||||
// Lösche alle Objekte und Warps aus dem Levelscript
|
||||
var lvlscrptidstoremove = new[] { LevelscriptCommandTypes.Normal3DObject, LevelscriptCommandTypes.ConnectedWarp, LevelscriptCommandTypes.PaintingWarp, LevelscriptCommandTypes.InstantWarp };
|
||||
foreach (var a in lvl.Areas)
|
||||
{
|
||||
foreach (var c in a.Levelscript.Where(n => lvlscrptidstoremove.Contains(n.CommandType)).ToArray())
|
||||
a.Levelscript.Remove(c);
|
||||
}
|
||||
|
||||
// Load Local Object Bank
|
||||
if (lvl.LastLobCmdSegLoad is not null)
|
||||
{
|
||||
var seg = new SegmentedBank()
|
||||
{
|
||||
BankID = clLoadRomToRam.GetSegmentedID(lvl.LastLobCmdSegLoad),
|
||||
RomStart = clLoadRomToRam.GetRomStart(lvl.LastLobCmdSegLoad),
|
||||
RomEnd = clLoadRomToRam.GetRomEnd(lvl.LastLobCmdSegLoad)
|
||||
};
|
||||
lvl.LocalObjectBank.ReadFromSeg(rommgr, seg, ((RMLevel)lvl).Config.LocalObjectBank);
|
||||
}
|
||||
|
||||
// Lese Custom Background Image
|
||||
var fs = new FileStream(rommgr.RomFile, FileMode.Open, FileAccess.Read);
|
||||
var br2 = new BinaryReader(fs);
|
||||
lvl.Background.Enabled = false;
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
var bgglcmd = a.Geolayout.Geolayoutscript.GetFirst(GeolayoutCommandTypes.Background);
|
||||
if (cgBackground.GetBackgroundPointer(bgglcmd) == 0)
|
||||
{
|
||||
a.Background.Type = AreaBGs.Color;
|
||||
a.Background.Color = cgBackground.GetRrgbaColor(bgglcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
a.Background.Type = AreaBGs.Levelbackground;
|
||||
lvl.Background.ID = (Geolayout.BackgroundIDs)cgBackground.GetBackgroundID(bgglcmd);
|
||||
lvl.Background.Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (customBGStart != 0)
|
||||
{
|
||||
lvl.Background.IsCustom = true;
|
||||
}
|
||||
|
||||
foreach (int val in Enum.GetValues(typeof(Geolayout.BackgroundPointers)))
|
||||
{
|
||||
if (val != 0 && customBGStart == val)
|
||||
{
|
||||
lvl.Background.IsCustom = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (lvl.Background.Enabled && lvl.Background.IsCustom) // .ID = Geolayout.BackgroundIDs.Custom Then
|
||||
{
|
||||
fs.Position = customBGStart;
|
||||
lvl.Background.ReadImage(fs, customBGStart);
|
||||
}
|
||||
|
||||
int bank0x19RomStart;
|
||||
int bank0x19RomEnd;
|
||||
BinaryReader brToUse;
|
||||
bank0x19RomStart = 0;
|
||||
bank0x19RomEnd = lvl.Bank0x19.Length;
|
||||
brToUse = new BinaryReader(lvl.Bank0x19.Data);
|
||||
|
||||
// Lese Area-Table
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
// Fast3D-Daten
|
||||
brToUse.BaseStream.Position = bank0x19RomStart + 0x5F00 + a.AreaID * 0x10;
|
||||
a.Bank0x0EOffset = Convert.ToUInt32(SwapInts.SwapInt32(brToUse.ReadInt32()));
|
||||
int romEnd0xE = SwapInts.SwapInt32(brToUse.ReadInt32());
|
||||
rommgr.SetSegBank(0xE, Convert.ToInt32(a.Bank0x0EOffset), romEnd0xE, a.AreaID);
|
||||
|
||||
// 2D-Kamera
|
||||
brToUse.BaseStream.Position = bank0x19RomStart + 0x5F0F + a.AreaID * 0x10;
|
||||
a.Enable2DCamera = Bits.GetBoolOfByte(brToUse.ReadByte(), 7);
|
||||
}
|
||||
|
||||
// Lese Area-Modelle
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
a.AreaModel.FromStream(fs, Convert.ToInt32(a.Bank0x0EOffset), 0xE000000, a.Fast3DBankRomStart, a.Fast3DLength, a.Geolayout.Geopointers.ToArray(), a.CollisionPointer, rommgr.RomConfig.CollisionBaseConfig);
|
||||
}
|
||||
|
||||
// Lese alle Box-Daten
|
||||
int CurrentBoxOffset = bank0x19RomStart + 0x6A00;
|
||||
foreach (LevelArea a in lvl.Areas.Where(n => n.AreaID < 8))
|
||||
{
|
||||
// Clear special boxes
|
||||
a.SpecialBoxes.Clear();
|
||||
|
||||
// Load special boxes
|
||||
a.SpecialBoxes.AddRange(SpecialBoxList.ReadTable(brToUse.BaseStream, SpecialBoxType.Water, bank0x19RomStart, bank0x19RomStart + 0x6000 + 0x50 * a.AreaID));
|
||||
a.SpecialBoxes.AddRange(SpecialBoxList.ReadTable(brToUse.BaseStream, SpecialBoxType.ToxicHaze, bank0x19RomStart, bank0x19RomStart + 0x6280 + 0x50 * a.AreaID));
|
||||
a.SpecialBoxes.AddRange(SpecialBoxList.ReadTable(brToUse.BaseStream, SpecialBoxType.Mist, bank0x19RomStart, bank0x19RomStart + 0x6500 + 0x50 * a.AreaID));
|
||||
|
||||
for (int i = 0; i < a.SpecialBoxes.Count; i++)
|
||||
{
|
||||
var boxdata = a.AreaModel.Collision.SpecialBoxes.ElementAtOrDefault(i);
|
||||
if (boxdata is not null)
|
||||
{
|
||||
a.SpecialBoxes[i].Y = boxdata.Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// One-Bank-0xE-System
|
||||
lvl.OneBank0xESystemEnabled = true;
|
||||
|
||||
// Act Selector
|
||||
General.PatchClass.Open(fs);
|
||||
lvl.ActSelector = General.PatchClass.get_ActSelector_Enabled(LevelID);
|
||||
|
||||
// Hardcoded Camera
|
||||
lvl.HardcodedCameraSettings = General.PatchClass.get_HardcodedCamera_Enabled(LevelID);
|
||||
|
||||
// Area Reverb
|
||||
if (EnableLoadingAreaReverb)
|
||||
{
|
||||
foreach (var area in lvl.Areas)
|
||||
{
|
||||
if (area is RMLevelArea && area.AreaID >= 1 && area.AreaID <= 3)
|
||||
{
|
||||
fs.Position = 0xEE0C0 + lvl.LevelID * 3 + area.AreaID - 1;
|
||||
((RMLevelArea)area).ReverbLevel = (AreaReverbLevel)fs.ReadByte();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a ROM Manager Level to ROM.
|
||||
/// </summary>
|
||||
/// <param name="lvl"></param>
|
||||
/// <param name="rommgr"></param>
|
||||
/// <param name="output"></param>
|
||||
/// <param name="curOff"></param>
|
||||
/// <returns></returns>
|
||||
public virtual LevelSaveResult SaveLevel(Level lvl, RomManager rommgr, BinaryData output, ref uint curOff)
|
||||
{
|
||||
var saveres = new LevelSaveResult();
|
||||
BinaryData data0x19;
|
||||
var lid = rommgr.LevelInfoData.GetByLevelID(lvl.LevelID);
|
||||
|
||||
// Write Area Model & Update Scrolling Texture Vertex Pointers & Write Custom Object Bank
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
var CollisionBoxTableIndex = new[] { 0, 0x32, 0x33 };
|
||||
a.Bank0x0EOffset = curOff;
|
||||
|
||||
if (SortSpecialBoxesByHeight)
|
||||
a.SpecialBoxes.SortByHeight();
|
||||
|
||||
int oldModelStart = a.AreaModel.Fast3DBuffer.Fast3DBankStart;
|
||||
int newModelStart;
|
||||
int modelOffset;
|
||||
|
||||
// Add the new water boxes
|
||||
a.AreaModel.Collision.SpecialBoxes.Clear();
|
||||
foreach (SpecialBox sp in a.SpecialBoxes)
|
||||
{
|
||||
var boxdata = new Model.Collision.BoxData
|
||||
{
|
||||
X1 = sp.X1,
|
||||
X2 = sp.X2,
|
||||
Z1 = sp.Z1,
|
||||
Z2 = sp.Z2,
|
||||
Y = sp.Y,
|
||||
Index = (short)CollisionBoxTableIndex[(int)sp.Type]
|
||||
};
|
||||
|
||||
switch (sp.Type)
|
||||
{
|
||||
case SpecialBoxType.Water:
|
||||
boxdata.Type = Model.Collision.BoxDataType.Water;
|
||||
CollisionBoxTableIndex[(int)sp.Type] += 1;
|
||||
break;
|
||||
case SpecialBoxType.Mist:
|
||||
boxdata.Type = Model.Collision.BoxDataType.Mist;
|
||||
CollisionBoxTableIndex[(int)sp.Type] += 1;
|
||||
break;
|
||||
case SpecialBoxType.ToxicHaze:
|
||||
boxdata.Type = Model.Collision.BoxDataType.ToxicHaze;
|
||||
CollisionBoxTableIndex[(int)sp.Type] += 10;
|
||||
break;
|
||||
}
|
||||
|
||||
a.AreaModel.Collision.SpecialBoxes.Add(boxdata);
|
||||
}
|
||||
|
||||
// Write Area Model
|
||||
ObjectModel.SaveResult res;
|
||||
res = a.AreaModel.ToBinaryData(output, (int)curOff, (int)curOff, 0xE000000, rommgr.RomConfig.CollisionBaseConfig);
|
||||
|
||||
// Calculate Model Offset & Update Scrolling Texture Vertex Pointers
|
||||
newModelStart = a.AreaModel.Fast3DBuffer.Fast3DBankStart;
|
||||
modelOffset = newModelStart - oldModelStart;
|
||||
if (modelOffset != 0)
|
||||
{
|
||||
a.UpdateScrollingTextureVertexPointer(modelOffset);
|
||||
}
|
||||
|
||||
a.CollisionPointer = res.CollisionPointer;
|
||||
a.Geolayout.Geopointers.Clear();
|
||||
a.Geolayout.Geopointers.AddRange(res.GeoPointers.ToArray());
|
||||
curOff += (uint)(res.Length + 0x20);
|
||||
General.HexRoundUp2(ref curOff);
|
||||
|
||||
a.Bank0xELength = (int)(curOff - a.Bank0x0EOffset);
|
||||
}
|
||||
|
||||
// Write Background Image
|
||||
output.RoundUpPosition();
|
||||
int customBGStart = Convert.ToInt32(curOff);
|
||||
int customBGEnd = 0;
|
||||
if (lvl.Background.IsCustom) // .ID = Geolayout.BackgroundIDs.Custom Then
|
||||
{
|
||||
// Write Custom Background
|
||||
lvl.Background.WriteImage(output.BaseStream, customBGStart);
|
||||
|
||||
// Write Pointer Table
|
||||
var bgPtrTable = LevelBG.GetBackgroundPointerTable();
|
||||
output.Write(bgPtrTable, 0, bgPtrTable.Length);
|
||||
customBGEnd = customBGStart + lvl.Background.ImageLength + bgPtrTable.Length;
|
||||
curOff += (uint)lvl.Background.ImageLength + (uint)bgPtrTable.Length;
|
||||
General.HexRoundUp2(ref curOff);
|
||||
}
|
||||
|
||||
// Generate & Write Local Object Bank
|
||||
uint localObjectBankRomStart = 0;
|
||||
uint localObjectBankRomEnd = 0;
|
||||
bool writeLocalObjectBank = lvl.LocalObjectBank.Models.Count > 0 && lvl.EnableLocalObjectBank;
|
||||
if (writeLocalObjectBank)
|
||||
{
|
||||
localObjectBankRomStart = curOff;
|
||||
curOff += (uint)lvl.LocalObjectBank.WriteToSeg(output, (int)curOff, 0x9, rommgr.RomConfig.CollisionBaseConfig);
|
||||
localObjectBankRomEnd = curOff;
|
||||
((RMLevel)lvl).Config.LocalObjectBank = lvl.LocalObjectBank.Config;
|
||||
lvl.LocalObjectBank.WriteCollisionPointers(output);
|
||||
}
|
||||
((RMLevel)lvl).Config.EnableLocalObjectBank = writeLocalObjectBank;
|
||||
|
||||
// Get Bank 0x19
|
||||
if (lvl.Bank0x19 is null)
|
||||
{
|
||||
lvl.Bank0x19 = rommgr.SetSegBank(0x19, Convert.ToInt32(curOff), (int)RomManagerSettings.DefaultLevelscriptSize);
|
||||
lvl.Bank0x19.Data = new MemoryStream();
|
||||
lvl.Bank0x19.Length = (int)RomManagerSettings.DefaultLevelscriptSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
var oldData = lvl.Bank0x19.Data;
|
||||
lvl.Bank0x19 = rommgr.SetSegBank(0x19, Convert.ToInt32(curOff), (int)(curOff + lvl.Bank0x19.Length));
|
||||
lvl.Bank0x19.Data = oldData;
|
||||
}
|
||||
|
||||
data0x19 = new BinaryStreamData(lvl.Bank0x19.Data);
|
||||
saveres.Bank0x19 = lvl.Bank0x19;
|
||||
curOff += (uint)lvl.Bank0x19.Data.Length;
|
||||
General.HexRoundUp2(ref curOff);
|
||||
|
||||
// Update Geolayouts
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
// Update Backcolor Command
|
||||
var cmd = a.Geolayout.Geolayoutscript.GetFirst(GeolayoutCommandTypes.Background);
|
||||
if (a.Background.Type == AreaBGs.Levelbackground && lvl.Background.Enabled)
|
||||
{
|
||||
cgBackground.SetBackgroundPointer(cmd, unchecked((int)0x802763D4));
|
||||
cgBackground.SetBackgroundID(cmd, (short)lvl.Background.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
cgBackground.SetBackgroundPointer(cmd, 0);
|
||||
cgBackground.SetRgbaColor(cmd, a.Background.Color);
|
||||
}
|
||||
}
|
||||
|
||||
// Write Geolayouts
|
||||
int geoOffset = 0x5F00;
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
geoOffset -= General.HexRoundUp1(a.Geolayout.Length) + 0x50;
|
||||
a.GeolayoutOffset = (uint)(lvl.Bank0x19.BankAddress + geoOffset);
|
||||
a.Geolayout.Write(lvl.Bank0x19.Data, geoOffset);
|
||||
a.Geolayout.NewGeoOffset = lvl.Bank0x19.RomStart + geoOffset;
|
||||
}
|
||||
|
||||
// Füge Show-Dialog-Command & 2D-Camera-Object ein
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
// Show-Dialog-Command
|
||||
if (a.ShowMessage.Enabled)
|
||||
{
|
||||
var cmdShowMsg = new LevelscriptCommand($"30 04 00 {a.ShowMessage.DialogID.ToString("X2")}");
|
||||
int indexOf1E = a.Levelscript.IndexOfFirst(LevelscriptCommandTypes.EndOfArea);
|
||||
a.Levelscript.Insert(indexOf1E, cmdShowMsg);
|
||||
}
|
||||
|
||||
// 2D-Camera-Object
|
||||
if (rommgr.RomConfig.PatchingConfig.Patched2DCamera)
|
||||
{
|
||||
var cmds2d = new List<LevelscriptCommand>();
|
||||
foreach (LevelscriptCommand obj in a.Objects)
|
||||
{
|
||||
if (obj.CommandType == LevelscriptCommandTypes.Normal3DObject)
|
||||
{
|
||||
if (clNormal3DObject.GetSegBehaviorAddr(obj) == (long)0x130053C4) // Behav-ID: '0x130053C4
|
||||
{
|
||||
cmds2d.Add(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (a.Enable2DCamera)
|
||||
{
|
||||
if (cmds2d.Count == 0)
|
||||
{
|
||||
var cmd = new LevelscriptCommand("24 18 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 53 C4");
|
||||
a.Objects.Add(cmd);
|
||||
}
|
||||
}
|
||||
else if (cmds2d.Count > 0)
|
||||
{
|
||||
foreach (LevelscriptCommand cmd in cmds2d)
|
||||
a.Objects.Remove(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Levelscript lvlScript0E = null;
|
||||
Dictionary<byte, uint> areaobjwarpoffsetdic = null;
|
||||
SegmentedBank firstBank0xE = null;
|
||||
uint curFirstBank0xEOffset = 0;
|
||||
|
||||
// Add Objects and Warps to new Levelscript
|
||||
lvlScript0E = new Levelscript();
|
||||
firstBank0xE = rommgr.SetSegBank(0xE, Convert.ToInt32(curOff), 0);
|
||||
areaobjwarpoffsetdic = new Dictionary<byte, uint>();
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
areaobjwarpoffsetdic.Add(a.AreaID, (uint)(firstBank0xE.BankAddress + curFirstBank0xEOffset));
|
||||
foreach (LevelscriptCommand c in a.Objects)
|
||||
{
|
||||
lvlScript0E.Add(c);
|
||||
curFirstBank0xEOffset += (uint)c.Length;
|
||||
}
|
||||
|
||||
foreach (ManagedScrollingTexture c in a.ScrollingTextures)
|
||||
{
|
||||
c.SaveProperties(rommgr.RomConfig.ScrollTexConfig);
|
||||
lvlScript0E.Add(c.Command);
|
||||
curFirstBank0xEOffset += (uint)c.Command.Length;
|
||||
}
|
||||
|
||||
foreach (LevelscriptCommand c in a.Warps)
|
||||
{
|
||||
lvlScript0E.Add(c);
|
||||
curFirstBank0xEOffset += (uint)c.Length;
|
||||
}
|
||||
|
||||
foreach (LevelscriptCommand c in a.WarpsForGame)
|
||||
{
|
||||
lvlScript0E.Add(c);
|
||||
curFirstBank0xEOffset += (uint)c.Length;
|
||||
}
|
||||
|
||||
lvlScript0E.Add(new LevelscriptCommand("07 04 00 00"));
|
||||
curFirstBank0xEOffset += 4;
|
||||
}
|
||||
|
||||
firstBank0xE.Length = (int)General.HexRoundUp1(curFirstBank0xEOffset);
|
||||
lvlScript0E.Write(output, firstBank0xE.RomStart);
|
||||
curOff += (uint)firstBank0xE.Length;
|
||||
|
||||
// Füge Area dem Levelscript hinzu
|
||||
int cIndex2 = lvl.Levelscript.IndexOfFirst(LevelscriptCommandTypes.x1E);
|
||||
foreach (var a in lvl.Areas)
|
||||
{
|
||||
foreach (var c in a.Levelscript)
|
||||
{
|
||||
lvl.Levelscript.Insert(cIndex2, c);
|
||||
cIndex2 += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Übernehme Level- und Areaeinstellungen
|
||||
int CurrentAreaIndex = 0;
|
||||
var areaobjwarpindextoinsertdic = new Dictionary<byte, int>();
|
||||
var areaidindex = new Dictionary<byte, byte>();
|
||||
LevelArea tArea = null;
|
||||
bool foundCmdShowMsg = false;
|
||||
LevelscriptCommand cmdBgSegLoad = null;
|
||||
LevelscriptCommand cmdGobSegLoad = null;
|
||||
LevelscriptCommand cmdGobJump = null;
|
||||
LevelscriptCommand cmdLobSegLoad = null;
|
||||
LevelscriptCommand cmdLobJump = null;
|
||||
var cmdsToInsertAt = new Dictionary<LevelscriptCommand, LevelscriptCommand>();
|
||||
var cmdsToRemove = new List<LevelscriptCommand>();
|
||||
foreach (var c in lvl.Levelscript)
|
||||
{
|
||||
var switchExpr1 = c.CommandType;
|
||||
switch (switchExpr1)
|
||||
{
|
||||
case LevelscriptCommandTypes.StartArea:
|
||||
{
|
||||
tArea = lvl.Areas[CurrentAreaIndex];
|
||||
byte areaid = tArea.AreaID;
|
||||
areaidindex.Add(areaid, Convert.ToByte(areaidindex.Count));
|
||||
clStartArea.SetSegGeolayoutAddr(c, (uint)(lvl.Areas[CurrentAreaIndex].Geolayout.NewGeoOffset - lvl.Bank0x19.RomStart + lvl.Bank0x19.BankAddress));
|
||||
clStartArea.SetAreaID(c, areaid);
|
||||
areaobjwarpindextoinsertdic.Add(areaid, lvl.Levelscript.IndexOf(c) + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.EndOfArea:
|
||||
{
|
||||
if (!foundCmdShowMsg && tArea.ShowMessage.Enabled)
|
||||
{
|
||||
var cmdShowMsg = new LevelscriptCommand($"30 04 00 {tArea.ShowMessage.DialogID.ToString("X2")}");
|
||||
cmdsToInsertAt.Add((LevelscriptCommand)c, cmdShowMsg);
|
||||
}
|
||||
|
||||
foundCmdShowMsg = false;
|
||||
CurrentAreaIndex += 1;
|
||||
tArea = null;
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.AreaMusic:
|
||||
{
|
||||
clAreaMusic.SetMusicID((LevelscriptCommand)c, lvl.Areas[CurrentAreaIndex].BGMusic);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.AreaMusicSimple:
|
||||
{
|
||||
clAreaMusicSimple.SetMusicID((LevelscriptCommand)c, lvl.Areas[CurrentAreaIndex].BGMusic);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.Tarrain:
|
||||
{
|
||||
clTerrian.SetTerrainType((LevelscriptCommand)c, (byte)lvl.Areas[CurrentAreaIndex].TerrainType);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.LoadRomToRam:
|
||||
{
|
||||
var switchExpr2 = clLoadRomToRam.GetSegmentedID((LevelscriptCommand)c);
|
||||
switch (switchExpr2)
|
||||
{
|
||||
case 0xE: // Bank 0xE
|
||||
clLoadRomToRam.SetRomStart((LevelscriptCommand)c, firstBank0xE.RomStart);
|
||||
clLoadRomToRam.SetRomEnd((LevelscriptCommand)c, firstBank0xE.RomEnd);
|
||||
break;
|
||||
case 0xA:
|
||||
cmdBgSegLoad = (LevelscriptCommand)c;
|
||||
break;
|
||||
case 0x7:
|
||||
if (lvl.LastGobCmdSegLoad == c)
|
||||
{
|
||||
cmdGobSegLoad = (LevelscriptCommand)c;
|
||||
}
|
||||
break;
|
||||
case 0x9:
|
||||
if (lvl.LastLobCmdSegLoad == c)
|
||||
{
|
||||
cmdLobSegLoad = (LevelscriptCommand)c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.ShowDialog:
|
||||
{
|
||||
if ((bool)tArea?.ShowMessage.Enabled && !foundCmdShowMsg)
|
||||
{
|
||||
clShowDialog.SetDialogID((LevelscriptCommand)c, tArea.ShowMessage.DialogID);
|
||||
foundCmdShowMsg = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
cmdsToRemove.Add((LevelscriptCommand)c);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.JumpToSegAddr:
|
||||
{
|
||||
int bankID = clJumpToSegAddr.GetSegJumpAddr((LevelscriptCommand)c) >> 24;
|
||||
switch(bankID)
|
||||
{
|
||||
case 0x7:
|
||||
cmdGobJump = (LevelscriptCommand)c;
|
||||
break;
|
||||
case 0x9:
|
||||
cmdLobJump = (LevelscriptCommand)c;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge Jump Commands zur ersten 0xE-Bank hinzu
|
||||
foreach (var e in areaobjwarpindextoinsertdic.OrderByDescending(n => n.Value))
|
||||
{
|
||||
uint segStartAddr = areaobjwarpoffsetdic[e.Key];
|
||||
lvl.Levelscript.Insert(e.Value, new LevelscriptCommand(new byte[] { 0x6, 8, 0, 0, Convert.ToByte((long)(segStartAddr >> 24) & (long)0xFF), Convert.ToByte((long)(segStartAddr >> 16) & (long)0xFF), Convert.ToByte((long)(segStartAddr >> 8) & (long)0xFF), Convert.ToByte((long)segStartAddr & (long)0xFF) }));
|
||||
}
|
||||
|
||||
// Lösche Commands
|
||||
foreach (LevelscriptCommand cmd in cmdsToRemove)
|
||||
lvl.Levelscript.Remove(cmd);
|
||||
|
||||
// Füge neue Commands ein
|
||||
foreach (KeyValuePair<LevelscriptCommand, LevelscriptCommand> kvp in cmdsToInsertAt)
|
||||
{
|
||||
int index = lvl.Levelscript.IndexOf(kvp.Key);
|
||||
lvl.Levelscript.Insert(index, kvp.Value);
|
||||
}
|
||||
|
||||
// Füge Background-Command ein
|
||||
if (lvl.Background.Enabled)
|
||||
{
|
||||
var newbgcmd = cmdBgSegLoad ?? new LevelscriptCommand(new byte[] { 0x17, 0xC, 0, 0xA, 0, 0, 0, 0, 0, 0, 0, 0 });
|
||||
if (lvl.Background.IsCustom && lvl.Background.HasImage) // .ID = Geolayout.BackgroundIDs.Custom Then
|
||||
{
|
||||
clLoadRomToRam.SetRomStart(newbgcmd, customBGStart);
|
||||
clLoadRomToRam.SetRomEnd(newbgcmd, customBGEnd);
|
||||
}
|
||||
else
|
||||
{
|
||||
clLoadRomToRam.SetRomStart(newbgcmd, (int)General.GetBackgroundAddressOfID(lvl.Background.ID, false));
|
||||
clLoadRomToRam.SetRomEnd(newbgcmd, (int)General.GetBackgroundAddressOfID(lvl.Background.ID, true));
|
||||
}
|
||||
|
||||
if (!lvl.Levelscript.Contains(newbgcmd))
|
||||
{
|
||||
int indexoffirstx1e = lvl.Levelscript.IndexOfFirst(LevelscriptCommandTypes.x1D);
|
||||
lvl.Levelscript.Insert(indexoffirstx1e, newbgcmd);
|
||||
}
|
||||
}
|
||||
else if (cmdBgSegLoad is not null)
|
||||
{
|
||||
lvl.Levelscript.Remove(cmdBgSegLoad);
|
||||
}
|
||||
|
||||
// Füge Global Model Bank Command ein
|
||||
if (lvl.EnableGlobalObjectBank)
|
||||
{
|
||||
var newgobjumpcmd = cmdGobJump ?? new LevelscriptCommand("06 08 00 00 07 00 00 00");
|
||||
var newgobcmd = cmdGobSegLoad ?? new LevelscriptCommand("17 0C 00 07 00 00 00 00 00 00 00 00");
|
||||
clLoadRomToRam.SetRomStart(newgobcmd, rommgr.GlobalModelBank.CurSeg.RomStart);
|
||||
clLoadRomToRam.SetRomEnd(newgobcmd, rommgr.GlobalModelBank.CurSeg.RomEnd);
|
||||
|
||||
if (!lvl.Levelscript.Contains(newgobcmd))
|
||||
{
|
||||
int indexoffirstx1d = lvl.Levelscript.IndexOfFirst(LevelscriptCommandTypes.x1D);
|
||||
lvl.Levelscript.Insert(indexoffirstx1d, newgobcmd);
|
||||
lvl.LastGobCmdSegLoad = newgobcmd;
|
||||
}
|
||||
|
||||
if (!lvl.Levelscript.Contains(newgobjumpcmd))
|
||||
{
|
||||
int indexoffirstx1e = lvl.Levelscript.IndexOfFirst(LevelscriptCommandTypes.x25);
|
||||
if (writeLocalObjectBank && cmdLobJump is not null && lvl.Levelscript.IndexOf(cmdLobJump) == indexoffirstx1e - 1)
|
||||
indexoffirstx1e -= 1;
|
||||
lvl.Levelscript.Insert(indexoffirstx1e, newgobjumpcmd);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cmdGobJump is not null)
|
||||
lvl.Levelscript.Remove(cmdGobJump);
|
||||
|
||||
if (cmdGobSegLoad is not null)
|
||||
lvl.Levelscript.Remove(cmdGobSegLoad);
|
||||
}
|
||||
|
||||
// Füge Local Model Bank Command ein
|
||||
if (writeLocalObjectBank)
|
||||
{
|
||||
var newlobjumpcmd = cmdLobJump ?? new LevelscriptCommand("06 08 00 00 09 00 00 00");
|
||||
var newlobcmd = cmdLobSegLoad ?? new LevelscriptCommand("17 0C 00 09 00 00 00 00 00 00 00 00");
|
||||
clLoadRomToRam.SetRomStart(newlobcmd, (int)localObjectBankRomStart);
|
||||
clLoadRomToRam.SetRomEnd(newlobcmd, (int)localObjectBankRomEnd);
|
||||
|
||||
if (!lvl.Levelscript.Contains(newlobcmd))
|
||||
{
|
||||
int indexoffirstx1d = lvl.Levelscript.IndexOfFirst(LevelscriptCommandTypes.x1D);
|
||||
lvl.Levelscript.Insert(indexoffirstx1d, newlobcmd);
|
||||
lvl.LastLobCmdSegLoad = newlobcmd;
|
||||
}
|
||||
|
||||
if (!lvl.Levelscript.Contains(newlobjumpcmd))
|
||||
{
|
||||
int indexoffirstx1e = lvl.Levelscript.IndexOfFirst(LevelscriptCommandTypes.x25);
|
||||
lvl.Levelscript.Insert(indexoffirstx1e, newlobjumpcmd);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cmdLobJump is not null)
|
||||
lvl.Levelscript.Remove(cmdLobJump);
|
||||
|
||||
if (cmdLobSegLoad is not null)
|
||||
lvl.Levelscript.Remove(cmdLobSegLoad);
|
||||
}
|
||||
|
||||
// Write Level Start (Start of Bank 0x19)
|
||||
lvl.Bank0x19.Data.Position = 0;
|
||||
foreach (byte b in Level.LevelscriptStart)
|
||||
data0x19.Write(b);
|
||||
|
||||
// Write Levelscript
|
||||
lvl.Levelscript.Write(lvl.Bank0x19.Data, Convert.ToInt32(data0x19.Position));
|
||||
|
||||
// Parse Levelscript again!
|
||||
bool AreaOnFly = false;
|
||||
foreach (var c in lvl.Levelscript.ToArray())
|
||||
{
|
||||
var switchExpr3 = c.CommandType;
|
||||
switch (switchExpr3)
|
||||
{
|
||||
case LevelscriptCommandTypes.StartArea:
|
||||
{
|
||||
AreaOnFly = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.EndOfArea:
|
||||
{
|
||||
AreaOnFly = false;
|
||||
lvl.Levelscript.Remove(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (AreaOnFly)
|
||||
lvl.Levelscript.Remove(c);
|
||||
}
|
||||
|
||||
var bwToUse = data0x19 ?? output;
|
||||
|
||||
// Write 4 checkbytes for the One-0xE-Bank-Per-Area-Code
|
||||
lvl.Bank0x19.Data.Position = 0x5FFC;
|
||||
bwToUse.Write(Convert.ToInt32(0x4BC9189A));
|
||||
|
||||
// Write Area Table
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
uint off = (uint)(0x5F00 + a.AreaID * 0x10);
|
||||
lvl.Bank0x19.Data.Position = off;
|
||||
bwToUse.Write(Convert.ToUInt32(a.Bank0x0EOffset));
|
||||
bwToUse.Write(Convert.ToUInt32(a.Bank0x0EOffset + a.Bank0xELength));
|
||||
bwToUse.Write(Convert.ToUInt32(0));
|
||||
bwToUse.Write(Convert.ToByte(0x0));
|
||||
bwToUse.Write(Convert.ToByte(0x0));
|
||||
bwToUse.Write(Convert.ToByte(0x0));
|
||||
bwToUse.Write(Bits.ArrayToByte(new[] { false, false, false, false, false, false, false, a.Enable2DCamera }));
|
||||
}
|
||||
|
||||
// Write SpecialBoxes
|
||||
int CurrentBoxOffset = 0x6A00;
|
||||
foreach (LevelArea a in lvl.Areas.Where(n => n.AreaID < 8))
|
||||
{
|
||||
var TableIndex = new[] { 0, 0x32, 0x33 };
|
||||
var TableOffset = new[] { 0x6000 + 0x50 * a.AreaID, 0x6280 + 0x50 * a.AreaID, 0x6500 + 0x50 * a.AreaID };
|
||||
|
||||
foreach (SpecialBoxType t in Enum.GetValues(typeof(SpecialBoxType)))
|
||||
{
|
||||
foreach (SpecialBox w in a.SpecialBoxes.Where(n => n.Type == t))
|
||||
{
|
||||
// Write Table Entry
|
||||
bwToUse.Position = TableOffset[(int)w.Type];
|
||||
bwToUse.Write(Convert.ToInt16(TableIndex[(int)w.Type]));
|
||||
bwToUse.Write(Convert.ToInt16(0x0));
|
||||
bwToUse.Write(Convert.ToInt32(CurrentBoxOffset + lvl.Bank0x19.BankAddress));
|
||||
TableOffset[(int)w.Type] = Convert.ToInt32(bwToUse.Position);
|
||||
|
||||
// Write Box Data
|
||||
bwToUse.Position = CurrentBoxOffset;
|
||||
w.ToBoxData(bwToUse);
|
||||
CurrentBoxOffset = (int)bwToUse.Position;
|
||||
|
||||
if (w.Type == SpecialBoxType.ToxicHaze)
|
||||
TableIndex[(int)w.Type] += 10;
|
||||
else
|
||||
TableIndex[(int)w.Type] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (int i in TableOffset)
|
||||
{
|
||||
bwToUse.Position = i;
|
||||
bwToUse.Write((ushort)0xFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
// Write Bank0x19
|
||||
lvl.Bank0x19.WriteData(output);
|
||||
|
||||
// Hardcoded Camera Settings & Act Selector
|
||||
General.PatchClass.Open(output);
|
||||
General.PatchClass.set_HardcodedCamera_Enabled(lvl.LevelID, lvl.HardcodedCameraSettings);
|
||||
General.PatchClass.set_ActSelector_Enabled(lvl.LevelID, lvl.ActSelector);
|
||||
|
||||
// Write Pointer to Levelscript
|
||||
output.Position = lid.Pointer;
|
||||
output.Write(Convert.ToInt32(0x100019));
|
||||
output.Write(Convert.ToUInt32(lvl.Bank0x19.RomStart));
|
||||
output.Write(Convert.ToUInt32(lvl.Bank0x19.RomEnd));
|
||||
output.Write(Convert.ToUInt32(0x1900001C));
|
||||
output.Write(Convert.ToUInt32(0x7040000));
|
||||
|
||||
// Write Area Reverb
|
||||
if (EnableLoadingAreaReverb)
|
||||
{
|
||||
foreach (var area in lvl.Areas)
|
||||
{
|
||||
if (area is RMLevelArea && area.AreaID >= 1 && area.AreaID <= 3)
|
||||
{
|
||||
output.Position = 0xEE0C0 + lvl.LevelID * 3 + area.AreaID - 1;
|
||||
output.Write((byte)((RMLevelArea)area).ReverbLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return saveres;
|
||||
}
|
||||
}
|
||||
}
|
||||
27
SM64Lib/Level/LevelNumberTable.cs
Normal file
27
SM64Lib/Level/LevelNumberTable.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using global::System.IO;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class LevelNumberTable : List<byte>
|
||||
{
|
||||
public void ReadFromROM(string Romfile, int Address = 0xE8D98)
|
||||
{
|
||||
var fs = new FileStream(Romfile, FileMode.Open, FileAccess.Read);
|
||||
ReadFromROM(ref fs);
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
public void ReadFromROM(ref FileStream fs, int Address = 0xE8D98)
|
||||
{
|
||||
Clear();
|
||||
for (int i = 0; i <= 30; i++)
|
||||
{
|
||||
fs.Position = Address + General.GetLevelIDFromIndex(Convert.ToByte(i));
|
||||
Add(Convert.ToByte(fs.ReadByte()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
SM64Lib/Level/LevelSaveResult.cs
Normal file
9
SM64Lib/Level/LevelSaveResult.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using global::SM64Lib.SegmentedBanking;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class LevelSaveResult
|
||||
{
|
||||
public SegmentedBank Bank0x19 { get; set; } = null;
|
||||
}
|
||||
}
|
||||
10
SM64Lib/Level/LevelType.cs
Normal file
10
SM64Lib/Level/LevelType.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public enum LevelType
|
||||
{
|
||||
Original,
|
||||
SM64RomManager,
|
||||
SM64Editor
|
||||
}
|
||||
}
|
||||
7
SM64Lib/Level/LevelscriptMAP.txt
Normal file
7
SM64Lib/Level/LevelscriptMAP.txt
Normal file
@@ -0,0 +1,7 @@
|
||||
0x19000000 - 0x19005F00: Levelscript, Geolayouts (aligned to end)
|
||||
0x19005F00 - 0x19006000: Area Table (Contains inportant infos)
|
||||
0x19006000 - 0x19006280: Water Table
|
||||
0x19006280 - 0x19006500: Toxic Haze Table
|
||||
0x19006500 - 0x19006780: Mist Table
|
||||
0x19006780 - 0x19007000: Waterbox data
|
||||
0x19007000 - 0x1900a000: Reserved
|
||||
14
SM64Lib/Level/OriginalLevel.cs
Normal file
14
SM64Lib/Level/OriginalLevel.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class OriginalLevel : Level
|
||||
{
|
||||
public OriginalLevel(ushort LevelID, int LevelIndex, RomManager rommgr) : base(LevelID, LevelIndex, rommgr)
|
||||
{
|
||||
}
|
||||
|
||||
public OriginalLevel(RomManager rommgr) : base(rommgr)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
22
SM64Lib/Level/OriginalLevelArea.cs
Normal file
22
SM64Lib/Level/OriginalLevelArea.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class OriginalLevelArea : LevelArea
|
||||
{
|
||||
public OriginalLevelArea(byte AreaID) : base(AreaID)
|
||||
{
|
||||
}
|
||||
|
||||
public OriginalLevelArea(byte AreaID, byte LevelID) : base(AreaID, LevelID)
|
||||
{
|
||||
}
|
||||
|
||||
public OriginalLevelArea(byte AreaID, byte LevelID, bool AddWarps, bool AddObjects) : base(AreaID, LevelID, AddWarps, AddObjects)
|
||||
{
|
||||
}
|
||||
|
||||
public OriginalLevelArea() : base()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
18
SM64Lib/Level/OriginalLevelManager.cs
Normal file
18
SM64Lib/Level/OriginalLevelManager.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using global::SM64Lib.Data;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class OriginalLevelManager : ILevelManager
|
||||
{
|
||||
public void LoadLevel(Level lvl, RomManager rommgr, ushort LevelID, uint segAddress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public LevelSaveResult SaveLevel(Level lvl, RomManager rommgr, BinaryData output, ref uint curOff)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
SM64Lib/Level/RMLevel.cs
Normal file
34
SM64Lib/Level/RMLevel.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using SM64Lib.Configuration;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class RMLevel : Level
|
||||
{
|
||||
[JsonProperty]
|
||||
public LevelConfig Config { get; private set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public string Name
|
||||
{
|
||||
get => Config.LevelName;
|
||||
set => Config.LevelName = value;
|
||||
}
|
||||
|
||||
public RMLevel(ushort LevelID, int LevelIndex, RomManager rommgr) : base(LevelID, LevelIndex, rommgr)
|
||||
{
|
||||
Config = new LevelConfig();
|
||||
}
|
||||
|
||||
public RMLevel(LevelConfig config, RomManager rommgr) : base(rommgr)
|
||||
{
|
||||
Config = config;
|
||||
}
|
||||
|
||||
[JsonConstructor]
|
||||
private RMLevel(JsonConstructorAttribute attr) : base(attr)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
35
SM64Lib/Level/RMLevelArea.cs
Normal file
35
SM64Lib/Level/RMLevelArea.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class RMLevelArea : LevelArea
|
||||
{
|
||||
// P r o p e r t i e s
|
||||
|
||||
public AreaReverbLevel ReverbLevel { get; set; } = AreaReverbLevel.None;
|
||||
|
||||
// C o n s t r u c t o r s
|
||||
|
||||
public RMLevelArea(byte AreaID) : base(AreaID)
|
||||
{
|
||||
}
|
||||
|
||||
public RMLevelArea(byte AreaID, byte LevelID) : base(AreaID, LevelID)
|
||||
{
|
||||
}
|
||||
|
||||
public RMLevelArea(byte AreaID, byte LevelID, bool AddWarps, bool AddObjects) : base(AreaID, LevelID, AddWarps, AddObjects)
|
||||
{
|
||||
}
|
||||
|
||||
public RMLevelArea() : base()
|
||||
{
|
||||
}
|
||||
|
||||
[JsonConstructor]
|
||||
private RMLevelArea(JsonConstructorAttribute attr) : base(attr)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
14
SM64Lib/Level/SM64ELevel.cs
Normal file
14
SM64Lib/Level/SM64ELevel.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class SM64ELevel : Level
|
||||
{
|
||||
public SM64ELevel(ushort LevelID, int LevelIndex, RomManager rommgr) : base(LevelID, LevelIndex, rommgr)
|
||||
{
|
||||
}
|
||||
|
||||
public SM64ELevel(RomManager rommgr) : base(rommgr)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
22
SM64Lib/Level/SM64ELevelArea.cs
Normal file
22
SM64Lib/Level/SM64ELevelArea.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class SM64ELevelArea : LevelArea
|
||||
{
|
||||
public SM64ELevelArea(byte AreaID) : base(AreaID)
|
||||
{
|
||||
}
|
||||
|
||||
public SM64ELevelArea(byte AreaID, byte LevelID) : base(AreaID, LevelID)
|
||||
{
|
||||
}
|
||||
|
||||
public SM64ELevelArea(byte AreaID, byte LevelID, bool AddWarps, bool AddObjects) : base(AreaID, LevelID, AddWarps, AddObjects)
|
||||
{
|
||||
}
|
||||
|
||||
public SM64ELevelArea() : base()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
330
SM64Lib/Level/SM64EditorLevelManager.cs
Normal file
330
SM64Lib/Level/SM64EditorLevelManager.cs
Normal file
@@ -0,0 +1,330 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using global::System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
using global::SM64Lib.Data;
|
||||
using global::SM64Lib.Geolayout.Script;
|
||||
using global::SM64Lib.Geolayout.Script.Commands;
|
||||
using global::SM64Lib.Levels.Script;
|
||||
using global::SM64Lib.Levels.Script.Commands;
|
||||
using SM64Lib.Configuration;
|
||||
|
||||
namespace SM64Lib.Levels
|
||||
{
|
||||
public class SM64EditorLevelManager : ILevelManager
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Loads a SM64 Editor Level from ROM.
|
||||
/// </summary>
|
||||
/// <param name="lvl"></param>
|
||||
/// <param name="rommgr"></param>
|
||||
/// <param name="LevelID"></param>
|
||||
/// <param name="segAddress"></param>
|
||||
public void LoadLevel(Level lvl, RomManager rommgr, ushort LevelID, uint segAddress)
|
||||
{
|
||||
int customBGStart = 0;
|
||||
int customBGEnd = 0;
|
||||
lvl.LevelID = LevelID;
|
||||
|
||||
// Load Bank 0x19
|
||||
lvl.Bank0x19 = rommgr.GetSegBank(0x19);
|
||||
lvl.Bank0x19.ReadDataIfNull(rommgr.RomFile);
|
||||
if (lvl.Bank0x19.Length < 0x10000)
|
||||
{
|
||||
lvl.Bank0x19.Length = 0x10000;
|
||||
}
|
||||
|
||||
if (!lvl.Closed)
|
||||
lvl.Close();
|
||||
lvl.Closed = false;
|
||||
|
||||
// Lade Levelscript
|
||||
lvl.Levelscript = new Levelscript();
|
||||
lvl.Levelscript.Read(rommgr, Convert.ToInt32(segAddress));
|
||||
|
||||
// Erstelle Areas / Lade Einstellungen
|
||||
bool AreaOnFly = false;
|
||||
LevelArea tArea = null;
|
||||
var CurrentLevelScriptCommands = lvl.Levelscript.ToArray();
|
||||
var cmdsToRemove = new List<LevelscriptCommand>();
|
||||
LevelArea firstArea = null;
|
||||
foreach (LevelscriptCommand c in CurrentLevelScriptCommands)
|
||||
{
|
||||
var switchExpr = c.CommandType;
|
||||
switch (switchExpr)
|
||||
{
|
||||
case LevelscriptCommandTypes.StartArea:
|
||||
{
|
||||
AreaOnFly = true;
|
||||
tArea = new SM64ELevelArea();
|
||||
if (firstArea is null)
|
||||
firstArea = tArea;
|
||||
tArea.AreaID = clStartArea.GetAreaID(c);
|
||||
tArea.GeolayoutOffset = clStartArea.GetSegGeolayoutAddr(c);
|
||||
tArea.Geolayout.Read(rommgr, Convert.ToInt32(tArea.GeolayoutOffset));
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.EndOfArea:
|
||||
{
|
||||
tArea.Levelscript.Add(c);
|
||||
lvl.Levelscript.Remove(c);
|
||||
lvl.Areas.Add(tArea);
|
||||
AreaOnFly = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.AreaMusic:
|
||||
{
|
||||
tArea.BGMusic = clAreaMusic.GetMusicID(c);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.AreaMusicSimple:
|
||||
{
|
||||
tArea.BGMusic = clAreaMusicSimple.GetMusicID(c);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.Tarrain:
|
||||
{
|
||||
tArea.TerrainType = (Geolayout.TerrainTypes)clTerrian.GetTerrainType(c);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.Normal3DObject:
|
||||
{
|
||||
if (clNormal3DObject.GetSegBehaviorAddr(c) == (long)0x13003420)
|
||||
{
|
||||
tArea.ScrollingTextures.Add(new ScrolTex.ManagedScrollingTexture(c));
|
||||
}
|
||||
else
|
||||
{
|
||||
tArea.Objects.Add(c);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.ConnectedWarp:
|
||||
{
|
||||
if ((new[] { 0xF0, 0xF1 }).Contains(clWarp.GetWarpID(c)))
|
||||
{
|
||||
tArea.WarpsForGame.Add(c);
|
||||
}
|
||||
else
|
||||
{
|
||||
tArea.Warps.Add(c);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.PaintingWarp:
|
||||
case LevelscriptCommandTypes.InstantWarp:
|
||||
{
|
||||
tArea.Warps.Add(c);
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.LoadRomToRam:
|
||||
{
|
||||
byte bankID = clLoadRomToRam.GetSegmentedID(c);
|
||||
int startAddr = clLoadRomToRam.GetRomStart(c);
|
||||
int endAddr = clLoadRomToRam.GetRomEnd(c);
|
||||
switch (bankID)
|
||||
{
|
||||
case 0xA: // Background-Image
|
||||
{
|
||||
customBGStart = startAddr;
|
||||
customBGEnd = endAddr - 0x140;
|
||||
break;
|
||||
}
|
||||
|
||||
case 0xE:
|
||||
{
|
||||
rommgr.SetSegBank(bankID, startAddr, endAddr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.ShowDialog:
|
||||
{
|
||||
if (AreaOnFly)
|
||||
{
|
||||
tArea.ShowMessage.Enabled = true;
|
||||
tArea.ShowMessage.DialogID = clShowDialog.GetDialogID(c);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case LevelscriptCommandTypes.JumpBack:
|
||||
case LevelscriptCommandTypes.JumpToSegAddr:
|
||||
{
|
||||
if (tArea is not null)
|
||||
cmdsToRemove.Add(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (AreaOnFly && !cmdsToRemove.Contains(c))
|
||||
{
|
||||
lvl.Levelscript.Remove(c);
|
||||
tArea.Levelscript.Add(c);
|
||||
}
|
||||
}
|
||||
|
||||
// Lösche alle Jump-Commands aus dem Levelscript
|
||||
foreach (LevelscriptCommand cmd in cmdsToRemove)
|
||||
{
|
||||
lvl.Levelscript.Remove(cmd);
|
||||
cmd.Close();
|
||||
}
|
||||
|
||||
// Stelle frisches Levelscript wieder her
|
||||
lvl.CreateNewLevelscript();
|
||||
|
||||
// Lösche alle Objekte und Warps aus dem Levelscript
|
||||
var lvlscrptidstoremove = new[] { LevelscriptCommandTypes.Normal3DObject, LevelscriptCommandTypes.ConnectedWarp, LevelscriptCommandTypes.PaintingWarp, LevelscriptCommandTypes.InstantWarp };
|
||||
foreach (var a in lvl.Areas)
|
||||
{
|
||||
foreach (var c in a.Levelscript.Where(n => lvlscrptidstoremove.Contains(n.CommandType)).ToArray())
|
||||
a.Levelscript.Remove(c);
|
||||
}
|
||||
|
||||
// Lese Custom Background Image
|
||||
var fs = new FileStream(rommgr.RomFile, FileMode.Open, FileAccess.Read);
|
||||
var br2 = new BinaryReader(fs);
|
||||
lvl.Background.Enabled = false;
|
||||
foreach (LevelArea a in lvl.Areas)
|
||||
{
|
||||
var bgglcmd = a.Geolayout.Geolayoutscript.GetFirst(GeolayoutCommandTypes.Background);
|
||||
if (cgBackground.GetBackgroundPointer(bgglcmd) == 0)
|
||||
{
|
||||
a.Background.Type = AreaBGs.Color;
|
||||
a.Background.Color = cgBackground.GetRrgbaColor(bgglcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
a.Background.Type = AreaBGs.Levelbackground;
|
||||
lvl.Background.ID = (Geolayout.BackgroundIDs)cgBackground.GetBackgroundID(bgglcmd);
|
||||
lvl.Background.Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (lvl.Background.Enabled && lvl.Background.ID == Geolayout.BackgroundIDs.Custom)
|
||||
{
|
||||
fs.Position = customBGStart;
|
||||
lvl.Background.ReadImage(fs, customBGStart);
|
||||
}
|
||||
|
||||
int bank0x19RomStart;
|
||||
int bank0x19RomEnd;
|
||||
BinaryReader brToUse;
|
||||
bank0x19RomStart = 0;
|
||||
bank0x19RomEnd = lvl.Bank0x19.Length;
|
||||
brToUse = new BinaryReader(lvl.Bank0x19.Data);
|
||||
|
||||
// Lese Area-Modelle
|
||||
var modelBank = rommgr.GetSegBank(0xE);
|
||||
int curMdlStartOffset = modelBank.RomStart;
|
||||
for (int i = 0, loopTo = lvl.Areas.Count - 1; i <= loopTo; i++)
|
||||
{
|
||||
var a = lvl.Areas[i];
|
||||
int newEndOffset = GetModelEnd(fs, modelBank.RomStart, Convert.ToByte(i));
|
||||
a.Bank0x0EOffset = Convert.ToUInt32(curMdlStartOffset);
|
||||
rommgr.SetSegBank(0xE, Convert.ToInt32(a.Bank0x0EOffset), newEndOffset, a.AreaID);
|
||||
a.AreaModel.Collision = new Model.Collision.CollisionMap();
|
||||
a.AreaModel.Collision.FromStream(fs, modelBank.SegToRomAddr(a.CollisionPointer), new CollisionBasicConfig());
|
||||
a.AreaModel.Fast3DBuffer = new Model.Fast3D.Fast3DBuffer();
|
||||
a.AreaModel.FromStream(fs, modelBank.RomStart, 0xE000000, curMdlStartOffset, newEndOffset - curMdlStartOffset, a.Geolayout.Geopointers.ToArray(), a.CollisionPointer, rommgr.RomConfig.CollisionBaseConfig);
|
||||
a.AreaModel.Collision.SpecialBoxes.Clear();
|
||||
curMdlStartOffset = newEndOffset;
|
||||
}
|
||||
|
||||
// Lese alle Box-Daten
|
||||
firstArea.SpecialBoxes.Clear();
|
||||
firstArea.SpecialBoxes.AddRange(SpecialBoxList.ReadTable(brToUse.BaseStream, SpecialBoxType.Water, bank0x19RomStart, bank0x19RomStart + 0x1810));
|
||||
firstArea.SpecialBoxes.AddRange(SpecialBoxList.ReadTable(brToUse.BaseStream, SpecialBoxType.ToxicHaze, bank0x19RomStart, bank0x19RomStart + 0x1850));
|
||||
firstArea.SpecialBoxes.AddRange(SpecialBoxList.ReadTable(brToUse.BaseStream, SpecialBoxType.Mist, bank0x19RomStart, bank0x19RomStart + 0x18A0));
|
||||
var areaWithBoxData = lvl.Areas.FirstOrDefault(n => n.AreaModel.Collision.SpecialBoxes.Any());
|
||||
if (areaWithBoxData is not null)
|
||||
{
|
||||
for (int i = 0, loopTo1 = firstArea.SpecialBoxes.Count - 1; i <= loopTo1; i++)
|
||||
{
|
||||
var boxdata = firstArea.AreaModel.Collision.SpecialBoxes.ElementAtOrDefault(i);
|
||||
if (boxdata is not null)
|
||||
{
|
||||
firstArea.SpecialBoxes[i].Y = boxdata.Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// One-Bank-0xE-System
|
||||
lvl.OneBank0xESystemEnabled = true;
|
||||
|
||||
// Act Selector
|
||||
General.PatchClass.Open(fs);
|
||||
lvl.ActSelector = General.PatchClass.get_ActSelector_Enabled(LevelID);
|
||||
|
||||
// Hardcoded Camera
|
||||
lvl.HardcodedCameraSettings = General.PatchClass.get_HardcodedCamera_Enabled(LevelID);
|
||||
fs.Close();
|
||||
|
||||
// Object-Banks
|
||||
lvl.MyObjectBanks.Clear();
|
||||
lvl.MyObjectBanks.Add(0xC, null);
|
||||
lvl.MyObjectBanks.Add(0xD, null);
|
||||
lvl.MyObjectBanks.Add(0x9, null);
|
||||
}
|
||||
|
||||
public LevelSaveResult SaveLevel(Level lvl, RomManager rommgr, BinaryData output, ref uint curOff)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private static int GetModelEnd(Stream s, int startPos, byte areaIndex)
|
||||
{
|
||||
byte cb = 0;
|
||||
int Ausnahmen = 0;
|
||||
s.Position = startPos;
|
||||
bool ende = false;
|
||||
|
||||
do
|
||||
{
|
||||
cb = Convert.ToByte(s.ReadByte());
|
||||
if (s.Position >= s.Length - 1)
|
||||
return Convert.ToInt32(s.Length);
|
||||
else if (cb == 0x1)
|
||||
{
|
||||
var haveFound = true;
|
||||
s.Position -= 1;
|
||||
|
||||
for (int i = 1; i <= 0x100; i++)
|
||||
{
|
||||
if (haveFound && s.ReadByte() != 0x1)
|
||||
haveFound = false;
|
||||
}
|
||||
|
||||
if (haveFound)
|
||||
{
|
||||
if (Ausnahmen == areaIndex)
|
||||
ende = true;
|
||||
else
|
||||
Ausnahmen += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (!ende);
|
||||
|
||||
return Convert.ToInt32(s.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user