Files
SM64Lib/SM64Lib/Geolayout/BackgroundPointers.cs

27 lines
1.0 KiB
C#

namespace SM64Lib.Geolayout
{
public enum BackgroundPointers
{
HauntedForestStart = 0xC3B030, // &HC3AFD5
HauntedForestEnd = 0xC4F970, // &HC4F915
SnowyMountainsStart = 0xB5D8B0, // &HB5D855
SnowyMountainsEnd = 0xB7D9F0, // &HB7D995
DesertStart = 0xC12EF0, // &HC12E95
DesertEnd = 0xC33030, // &HC32FD5
OceanStart = 0xB35770, // &HB35715
OceanEnd = 0xB558B0, // &HB55855
UnderwaterCityStart = 0xBC2C70, // &HBC2C15
UnderwaterCityEnd = 0xBE2DB0, // &HBE2D55
BelowCloudsStart = 0xB859F0, // &HB85995
BelowCloudsEnd = 0xB9A330, // &HB9A2D5
AboveCloudsStart = 0xBEADB0, // &HBEAD55
AboveCloudsEnd = 0xC0AEF0, // &HC0AE95
CavernStart = 0xC57970, // &HC57915
CavernEnd = 0xC77AB0, // &HC77A55
FlamingSkyStart = 0xBA2330, // &HBA22D5
FlamingSkyEnd = 0xBBAC70, // &HBBAC15
PurpleCloudsStart = 0xC7FAB0, // &HC7FA55
PurpleCloudsEnd = 0xC9FBF0 // &HC9FB95
}
}