Compare commits
11 Commits
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a6f1b67d04
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@@ -266,10 +266,10 @@ health {
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I:foodHealDivider=4
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||||
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||||
# Eating food regenerates health [vanilla: false] [default: false]
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B:foodRegensHealth=false
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B:foodRegensHealth=true
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# Speed up or slow down the rate that health regenerates (0 to disable regen) [vanilla: 100] [range: 0 ~ 2147483647, default: 100]
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I:healthRegenRatePercentage=100
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I:healthRegenRatePercentage=120
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# The lower your health the longer it takes to regen, modify the effect here (lower = less effect) (modifyRegenRateOnLowHealth must be true) [vanilla: 5] [range: 0 ~ 2147483647, default: 5]
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I:lowHealthRegenRateModifier=5
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@@ -49,7 +49,7 @@ creature-general-settings {
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custom-id-settings {
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# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
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I:ItemID=8772
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I:WyvernLairBiomeID=207
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I:WyvernLairBiomeID=225
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I:WyvernLairDimensionID=-17
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}
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107
both/config/RWG.cfg
Normal file
@@ -0,0 +1,107 @@
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# Configuration file
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||||
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"biome ids" {
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# Ice River
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I:"00 Ice River"=200
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|
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# Cold River
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I:"01 Cold River"=201
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# Temperate River
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I:"02 Temperate River"=202
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# Hot River
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I:"03 Hot River"=203
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# Wet River
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I:"04 Wet River"=204
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# River Oasis
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I:"05 River Oasis"=205
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# Ice Ocean
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I:"06 Ice Ocean"=206
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# Cold Ocean
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I:"07 Cold Ocean"=207
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# Temperate Ocean
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I:"08 Temperate Ocean"=208
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# Hot Ocean
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I:"09 Hot Ocean"=209
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# Wet Ocean
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I:"10 Wet Ocean"=210
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# Ocean Oasis
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I:"11 Ocean Oasis"=211
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# Snow Desert
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I:"12 Snow Desert"=212
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# Snow Forest
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I:"13 Snow Forest"=213
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# Cold Plains
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I:"14 Cold Plains"=214
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# Cold Forest
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I:"15 Cold Forest"=215
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# Hot Plains
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I:"16 Hot Plains"=216
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# Hot Forest
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I:"17 Hot Forest"=217
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# Hot Desert
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I:"18 Hot Desert"=218
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# Plains
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I:"19 Plains (RWG)"=219
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# Tropical Island
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I:"20 Tropical Island"=220
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# Redwood
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I:"21 Redwood"=221
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# Jungle
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I:"22 Jungle (RWG)"=222
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# Oasis
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I:"23 Oasis"=223
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# Temperate Forest
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I:"24 Temperate Forest"=224
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}
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settings {
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# [default: true]
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B:"Enable Cobblestone Boulders"=true
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# [default: true]
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B:"Generate Caves"=true
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# [default: true]
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B:"Generate Emeralds"=false
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# [default: true]
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B:"Generate Mineshafts"=true
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# [default: true]
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B:"Generate Underground Lakes"=true
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# [default: true]
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B:"Generate Underground Lava Lakes"=true
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# [default: true]
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B:"Generate Villages"=true
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# [default: false]
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B:"Generate large Thaumcraft biomes"=true
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}
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126
both/config/aquaacrobatics.cfg
Normal file
@@ -0,0 +1,126 @@
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# Configuration file
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general {
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# STANDARD - The player will occasionally be pushed out of certain spaces. Collisions are evaluated for full cubes only, non-full cubes are ignored. This is the default behavior up to Minecraft 1.12.
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# APPROXIMATE - The player can move into more spaces, but will still be pushed out of some. Collisions are evaluated for full cubes only, non-full cubes are ignored.
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# EXACT - The player can move into all spaces as expected. Collisions are evaluated for all types of cubes. This is the default behavior in Minecraft 1.13 and onwards.
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# Possible values: [STANDARD, APPROXIMATE, EXACT]
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# [default: APPROXIMATE]
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S:"Push Player Out Of Blocks"=EXACT
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##########################################################################################################
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# blocks
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#--------------------------------------------------------------------------------------------------------#
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# Block-related config options (must match server).
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##########################################################################################################
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blocks {
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# Make water only reduce light level by 1 per Y-level, instead of 3. [default: true]
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B:"Brighter Water"=true
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# Use the new water rendering in 1.13+. [default: false]
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B:"New Water"=true
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# Use the new fog rendering in 1.13+. [default: true]
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B:"New Water Fog"=true
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# Allow seagrass to generate in the world. [default: false]
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B:Seagrass=true
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}
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##########################################################################################################
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# movement
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#--------------------------------------------------------------------------------------------------------#
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# Movement related config options.
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##########################################################################################################
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movement {
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# Taking off with an elytra from the ground is now far easier like in Minecraft 1.15 and onwards. [default: true]
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B:"Easy Elytra Takeoff (Not working)"=true
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# Enables crawling to prevent suffocation. Note that if you disable this there will probably be behavioral differences from 1.13. [default: true]
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B:"Enable Crawling"=true
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# Enables a keybind to toggle crawling. [default: true]
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B:"Enable Toggle Crawling"=false
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||||
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# Allow climbing vines and climbing by pressing jump. [default: false]
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B:"New Climbing Behavior"=true
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||||
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# Modify projectile behavior to be closer to that of newer versions (fixes MC-73884 and allows bubble columns to work with ender pearls). [default: false]
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B:"New Projectile Behavior"=true
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||||
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||||
# Prevent sprinting from being triggered by double tapping the walk forward key. [default: false]
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B:"No Double Tab Sprinting"=false
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||||
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||||
# Enables sprinting to the left and right. [default: false]
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||||
B:"Sideways Sprinting"=false
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||||
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||||
# Enables swimming to the left and right. [default: false]
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||||
B:"Sideways Swimming"=false
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}
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||||
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||||
##########################################################################################################
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||||
# miscellaneous
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Config options for various features of the mod.
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||||
##########################################################################################################
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||||
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||||
miscellaneous {
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||||
# Change the Boat datawatchers ID. [range: -2147483648 ~ 2147483647, default: 29]
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I:"Boat ID"=29
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||||
# Enable bubble columns. [default: false]
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||||
B:"Bubble Columns"=false
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||||
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||||
# Change the Crawling datawatchers ID. [range: -2147483648 ~ 2147483647, default: 31]
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||||
I:"Crawling ID"=31
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||||
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||||
# Allows overriding the water and fog colors for a biome. Specify each entry like this (without quotes) - 'modname:biome,color,fogcolor' [default: ]
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||||
S:"Custom Biome Water Colors" <
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||||
>
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||||
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||||
# Animate eating in third-person view. [default: true]
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||||
B:"Eating Animation"=true
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||||
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# Whether or not items should float in water like in 1.13+. [default: true]
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||||
B:"Floating Items"=true
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||||
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||||
# Change the pose datawatchers ID. [range: -2147483648 ~ 2147483647, default: 30]
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||||
I:"Pose ID"=30
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||||
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||||
# Replenish air slowly when out of water instead of immediately. [default: false]
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||||
B:"Replenish Air Slowly"=true
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||||
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||||
# Parrots no longer leave the players shoulders as easily, instead the player needs to press the sneak key. [default: false]
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||||
B:"Sneaking Dismounts Parrots"=true
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||||
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||||
# List of WorldProviders in which fog should be disabled. [default: [thebetweenlands.common.world.WorldProviderBetweenlands]]
|
||||
S:"WorldProvider Fog Blacklist" <
|
||||
thebetweenlands.common.world.WorldProviderBetweenlands
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||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# integration
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Control compatibility settings for individual mods.
|
||||
##########################################################################################################
|
||||
|
||||
integration {
|
||||
# [default: true]
|
||||
B:"Applied Energistics 2 Integration"=true
|
||||
|
||||
# [default: true]
|
||||
B:"EFR Integration"=true
|
||||
|
||||
# [default: true]
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||||
B:"Hats Integration"=true
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||||
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||||
# [default: true]
|
||||
B:"Morph Integration"=true
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||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ enchantments {
|
||||
|
||||
potions {
|
||||
# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
|
||||
I:levitationID=27
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||||
I:levitationID=101
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
B:enableObservers=true
|
||||
|
||||
# You nappa, you get slappa [default: true]
|
||||
B:enablePlayersSleepingPecentageGamerule=true
|
||||
B:enablePlayersSleepingPecentageGamerule=false
|
||||
|
||||
# Add the randomTickSpeed game rule from 1.8+ [default: true]
|
||||
B:enableRandomTickSpeed=true
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
|
||||
biomes {
|
||||
# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
|
||||
I:basaltDeltasID=203
|
||||
I:basaltDeltasID=183
|
||||
|
||||
# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:basaltDeltasWeight=10
|
||||
|
||||
# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
|
||||
I:crimsonForestID=200
|
||||
I:crimsonForestID=180
|
||||
|
||||
# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:crimsonForestWeight=10
|
||||
@@ -23,13 +23,13 @@ biomes {
|
||||
I:netherWastesWeight=30
|
||||
|
||||
# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
|
||||
I:soulSandValleyID=202
|
||||
I:soulSandValleyID=182
|
||||
|
||||
# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:soulSandValleyWeight=10
|
||||
|
||||
# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
|
||||
I:warpedForestID=201
|
||||
I:warpedForestID=181
|
||||
|
||||
# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:warpedForestWeight=10
|
||||
|
||||
@@ -19,9 +19,14 @@
|
||||
"etfuturum:smooth_quartz"
|
||||
"etfuturum:quartz_bricks"
|
||||
"etfuturum:concrete":0-15
|
||||
"etfuturum:bark":0-3
|
||||
"etfuturum:plankWood":0-4
|
||||
"etfuturum:azalea_leaves":0-1
|
||||
"etfuturum:log_stripped":0-3
|
||||
"etfuturum:log2_stripped":0-1
|
||||
"etfuturum:wood_stripped":0-3
|
||||
"etfuturum:wood2_stripped":0-1
|
||||
"etfuturum:bark":0-3
|
||||
"etfuturum:bark2":0-1
|
||||
|
||||
# Underground Biomes
|
||||
"UndergroundBiomes:igneousStone":0-7
|
||||
@@ -105,6 +110,7 @@
|
||||
# MINECRAFT
|
||||
"minecraft:double_stone_slab":0,8
|
||||
"minecraft:hay_block"
|
||||
"minecraft:log2":1
|
||||
|
||||
# NATURA
|
||||
"Natura:soil.tainted":0-2
|
||||
|
||||
69
both/config/waystones.cfg
Normal file
@@ -0,0 +1,69 @@
|
||||
# Configuration file
|
||||
|
||||
client {
|
||||
# If true, activated waystones will not emit particles. [default: false]
|
||||
B:"Disable Particles"=false
|
||||
|
||||
# If true, the text overlay on waystones will no longer always render at full brightness. [default: false]
|
||||
B:"Disable Text Glow"=false
|
||||
|
||||
# The x position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
|
||||
I:"Teleport Button GUI X"=60
|
||||
|
||||
# The y position of the warp button in the inventory. [range: -100 ~ 250, default: 60]
|
||||
I:"Teleport Button GUI Y"=60
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# If true, return scrolls will be craftable. [default: true]
|
||||
B:"Allow Return Scrolls"=true
|
||||
|
||||
# If true, the warp stone will be craftable. [default: true]
|
||||
B:"Allow Warp Stone"=true
|
||||
|
||||
# If true, waystones can only be placed in creative mode. [default: false]
|
||||
B:"Creative Mode Only"=false
|
||||
|
||||
# If true, all waystones work inter-dimensionally. [default: true]
|
||||
B:"Interdimensional Teleport"=true
|
||||
|
||||
# If true, waystones marked as global work inter-dimensionally. [default: true]
|
||||
B:"Interdimensional Teleport on Global Waystones"=true
|
||||
|
||||
# If true, waystones marked as global have no cooldown. [default: true]
|
||||
B:"No Cooldown on Global Waystones"=true
|
||||
|
||||
# If true, only owners can break their own waystones. [default: false]
|
||||
B:"Private Waystones"=true
|
||||
|
||||
# If true, the player's spawnpoint will be set to the last activated waystone. [default: false]
|
||||
B:"Set Spawnpoint on Activation"=false
|
||||
|
||||
# If true, return scrolls will be found in dungeons as loot. [default: true]
|
||||
B:"Spawn Return Scrolls as loot"=true
|
||||
|
||||
# The cooldown between usages of the teleport button in seconds. [range: 0 ~ 86400, default: 300]
|
||||
I:"Teleport Button Cooldown"=20
|
||||
|
||||
# If true, the teleport button will only let you return to the last activated waystone, instead of allowing to choose. [default: false]
|
||||
B:"Teleport Button Return Only"=false
|
||||
|
||||
# Should there be a button in the inventory to access the waystone menu? [default: false]
|
||||
B:"Teleport Button in GUI"=false
|
||||
|
||||
# The cooldown between usages of the warp stone in seconds. [range: 0 ~ 86400, default: 300]
|
||||
I:"Warp Stone Cooldown"=20
|
||||
}
|
||||
|
||||
|
||||
generated {
|
||||
# This option is automatically populated by the server when using the Server Hub Mode. Do not change. [default: ]
|
||||
S:"Server Waystones" <
|
||||
Pilzinsel64§0§997,65,2023
|
||||
Juli29§0§993,64,2012
|
||||
JAyna§0§826,68,1889
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
_general {
|
||||
# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
|
||||
I:aquaHealingId=40
|
||||
I:aquaHealingId=100
|
||||
|
||||
# Make Squids drop calamari [default: true]
|
||||
B:enableCalamari=true
|
||||
|
||||
@@ -16,13 +16,13 @@ flatworld {
|
||||
|
||||
general {
|
||||
# Enable this to lock world generator to one specified [default: false]
|
||||
B:"Lock World Generator"=true
|
||||
B:"Lock World Generator"=false
|
||||
|
||||
# Enabling this will display all world generators installed, useful for debug [default: false]
|
||||
B:"Show World Generators in Log"=true
|
||||
|
||||
# The world generator to select by default [default: default]
|
||||
S:"World Generator"=BIOMESOP
|
||||
S:"World Generator"=RWG
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
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After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"animation": {
|
||||
"interpolate": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 2,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 3,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 4,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 5,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 6,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 7,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 8,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 9,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"time": 12
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 496 B |
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"animation": {
|
||||
"interpolate": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"time": 4
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"time": 12
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"animation": {
|
||||
"interpolate": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 2,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 3,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 4,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 5,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 6,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 7,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 8,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 9,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"time": 12
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 496 B |
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"animation": {
|
||||
"interpolate": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"time": 4
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"time": 12
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"animation": {
|
||||
"interpolate": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 2,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 3,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 4,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 5,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 6,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 7,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 8,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 9,
|
||||
"time": 12
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"time": 12
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 499 B |
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"animation": {
|
||||
"interpolate": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"time": 4
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"time": 12
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 6.6 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 673 B |
|
After Width: | Height: | Size: 720 B |
|
After Width: | Height: | Size: 673 B |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
18
server/config/Morpheus.cfg
Normal file
@@ -0,0 +1,18 @@
|
||||
# Configuration file
|
||||
|
||||
groundlevel {
|
||||
# Ground Level (1-255) [range: 1 ~ 255, default: 64]
|
||||
I:settings=64
|
||||
}
|
||||
|
||||
|
||||
settings {
|
||||
B:AlertEnabled=true
|
||||
B:IncludeMiners=false
|
||||
S:OnMorningText=Diese Nacht wurde durchgeschlafen!
|
||||
S:OnSleepText=möchte schlafen.
|
||||
S:OnWakeText=hat das Bett verlassen.
|
||||
I:SleeperPerc=50
|
||||
}
|
||||
|
||||
|
||||