35 lines
1.3 KiB
INI
35 lines
1.3 KiB
INI
# Configuration file
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~CONFIG_VERSION: 1.1
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##########################################################################################################
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# Generic
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#--------------------------------------------------------------------------------------------------------#
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# Generic Options
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##########################################################################################################
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Generic {
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# Aggressively calculate bounding box culling with no breathing room. May result in additional performance at the cost of stability and/or graphics issues. [default: false]
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B:aggressiveMode=false
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# Try this before sending an issue report. [default: false]
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B:debugMode=false
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# Comma-separated list of entities and blocks whitelisted from this mod, e.g. tile.beacon
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S:entityWhitelist=tile.beacon
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# Limit to a hitbox (anything larger than this will be considered too big to cull) [range: -32768 ~ 32767, default: 50]
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I:hitboxLimit=50
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# Renders nametags through walls [default: true]
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B:renderNametagsThroughWalls=true
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# The delay between async pathtracing runs that update which TEs need to be culled [range: -32768 ~ 32767, default: 10]
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I:sleepDelay=10
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# 128 works out to be roughly equal to minecraft's defaults [range: -32768 ~ 32767, default: 128]
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I:tracingDistance=128
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}
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