Files
modpack-files/both/config/satchels.cfg
2025-03-24 19:54:03 +01:00

86 lines
2.6 KiB
INI

# Configuration file
##########################################################################################################
# _general
#--------------------------------------------------------------------------------------------------------#
# Note: Changes in this file will get applied when the game is paused, or immediately if the hotSwap option is enabled.
##########################################################################################################
_general {
# Apply changes made in the config file immediately.
# Off by default because it could potentially cause poor performance on certain platforms.
# Useful for tweaking the GUI. [default: false]
B:hotSwap=false
# Add Satchels tab to inventory GUI [default: true]
B:satchelsTab=true
}
compatibility {
# Force Techguns to use vertical tabs (using TConstruct's API) even if TConstruct is not present. [default: true]
B:compatTechguns=true
}
"interface colors" {
# [default: FFB266]
S:pouchBgColor=C6C6C6
# Not implemented yet! [default: FFB266]
S:pouchSlotColor=FFB266
# [default: FFBF99]
S:satchelBgColor=C6C6C6
# Not implemented yet! [default: FFBF99]
S:satchelSlotColor=FFBF99
}
inventory {
# Items that aren't allowed in satchels or pouches
# The '*' character can be used as a wildcard to match one or more characters.
# [default: [JABBA:mover*], [ExtraUtilities:*bedrockium*]]
S:itemBlacklist <
JABBA:mover*
ExtraUtilities:*bedrockium*
>
}
"player model" {
# [default: true]
B:drawLeftPouch=false
# [default: true]
B:drawRightPouch=false
# [default: true]
B:drawSatchel=false
# [default: true]
B:drawSatchelStrap=false
}
recipes {
# The ingredient in the center of the bottom row of the satchel crafting recipe [default: diamond_block]
S:satchelIngredient1=diamond_block
# The ingredient in the left and right of the center row of the satchel crafting recipe [default: slime_ball]
S:satchelIngredient2=slime_ball
}
"world generation" {
# The weight of the pouch upgrade in the dungeon loot table.
# Increase this to make them more common, or decrease to make them rarer.
# For reference, saddles have a weight of 10 while golden apples have a weight of 1.
# Based on my testing, a weight of 10 with no other mods present roughly corresponds to an average of 1 item per dungeon, and it scales linearly from there.
# You might want to bump this up if you have many other mods adding loot, or if this is a multiplayer server. [range: 0 ~ 2147483647, default: 7]
I:pouchUpgradeWeight=7
}