Files
Pilz/Pilz.Drawing.Drawing3D.OpenGLRenderer/Preview/ModelPreview.Designer.cs
2020-09-24 11:21:53 +02:00

52 lines
1.7 KiB
C#

using System;
using System.Diagnostics;
namespace Pilz.Drawing.Drawing3D.OpenGLFactory.PreviewN
{
[Microsoft.VisualBasic.CompilerServices.DesignerGenerated()]
public partial class ModelPreview : System.Windows.Forms.Form
{
// Form overrides dispose to clean up the component list.
[DebuggerNonUserCode()]
protected override void Dispose(bool disposing)
{
try
{
if (disposing && components is object)
{
components.Dispose();
}
}
finally
{
base.Dispose(disposing);
}
}
// Required by the Windows Form Designer
private System.ComponentModel.IContainer components;
// NOTE: The following procedure is required by the Windows Form Designer
// It can be modified using the Windows Form Designer.
// Do not modify it using the code editor.
[DebuggerStepThrough()]
private void InitializeComponent()
{
var resources = new System.ComponentModel.ComponentResourceManager(typeof(ModelPreview));
SuspendLayout();
//
// ModelPreview
//
ClientSize = new System.Drawing.Size(880, 538);
DoubleBuffered = true;
Name = "ModelPreview";
Text = "ModelPreview";
Shown += new EventHandler(HandlesOnShown);
Activated += new EventHandler(HandlesOnActivated);
Deactivate += new EventHandler(HandlesOnDeactivate);
Disposed += new EventHandler(ModelPreview_FormDisposed);
ResumeLayout(false);
}
}
}