More polish
This commit is contained in:
@@ -700,7 +700,9 @@ namespace PlayerTags.Configuration
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ImGui.Text(Localizer.GetString(localizedStringName, false));
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if (ImGui.IsItemHovered())
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{
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f);
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ImGui.SetTooltip(Localizer.GetString(localizedStringName, true));
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ImGui.PopStyleVar();
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}
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if (isDisabled)
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@@ -751,7 +753,9 @@ namespace PlayerTags.Configuration
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ImGui.Text(Localizer.GetString(localizedStringName, false));
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if (ImGui.IsItemHovered())
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{
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f);
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ImGui.SetTooltip(Localizer.GetString(localizedStringName, true));
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ImGui.PopStyleVar();
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}
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if (isDisabled)
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@@ -827,7 +831,9 @@ namespace PlayerTags.Configuration
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ImGui.Text(Localizer.GetString(localizedStringName, false));
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if (ImGui.IsItemHovered())
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{
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f);
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ImGui.SetTooltip(Localizer.GetString(localizedStringName, true));
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ImGui.PopStyleVar();
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}
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if (isDisabled)
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@@ -932,7 +938,9 @@ namespace PlayerTags.Configuration
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ImGui.Text(Localizer.GetString(localizedStringName, false));
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if (ImGui.IsItemHovered())
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{
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ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f);
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ImGui.SetTooltip(Localizer.GetString(localizedStringName, true));
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ImGui.PopStyleVar();
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}
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if (isDisabled)
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44
PlayerTags/Resources/Strings.Designer.cs
generated
44
PlayerTags/Resources/Strings.Designer.cs
generated
@@ -142,7 +142,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to The icon that will be displayed in the tag..
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/// Looks up a localized string similar to The icon that will be displayed..
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/// </summary>
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public static string Loc_Icon_Description {
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get {
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@@ -196,7 +196,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Icon visible in chat.
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/// Looks up a localized string similar to Show in chat.
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/// </summary>
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public static string Loc_IsIconVisibleInChat {
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get {
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@@ -205,7 +205,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Whether the icon is visible in the tag in chat..
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/// Looks up a localized string similar to Whether the icon will be shown in chat..
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/// </summary>
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public static string Loc_IsIconVisibleInChat_Description {
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get {
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@@ -214,7 +214,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Icon visible in nameplates.
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/// Looks up a localized string similar to Show in nameplates.
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/// </summary>
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public static string Loc_IsIconVisibleInNameplates {
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get {
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@@ -223,7 +223,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Whether the icon is visible in the tag in nameplates..
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/// Looks up a localized string similar to Whether the icon will be shown in nameplates..
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/// </summary>
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public static string Loc_IsIconVisibleInNameplates_Description {
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get {
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@@ -241,7 +241,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Use tags to replace every player's name with a randomly generated one. Helpful for preserving anonymity when taking screenshots..
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/// Looks up a localized string similar to Replace every player's name with a randomly generated one..
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/// </summary>
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public static string Loc_IsPlayerNameRandomlyGenerated_Description {
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get {
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@@ -313,7 +313,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Players that are closer to the local player will be ordered towards the top..
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/// Looks up a localized string similar to Players that are closer to you will be ordered towards the top..
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/// </summary>
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public static string Loc_IsPlayersTabOrderedByProximity_Description {
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get {
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@@ -412,7 +412,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Whether the text in the tag is italic..
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/// Looks up a localized string similar to Whether the text will be italic..
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/// </summary>
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public static string Loc_IsTextItalic_Description {
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get {
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@@ -421,7 +421,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Text visible in chat.
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/// Looks up a localized string similar to Show in chat.
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/// </summary>
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public static string Loc_IsTextVisibleInChat {
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get {
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@@ -430,7 +430,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Whether the text is visible in the tag in chat..
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/// Looks up a localized string similar to Whether the text will be shown in chat..
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/// </summary>
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public static string Loc_IsTextVisibleInChat_Description {
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get {
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@@ -439,7 +439,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Text visible in nameplates.
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/// Looks up a localized string similar to Show in nameplates.
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/// </summary>
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public static string Loc_IsTextVisibleInNameplates {
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get {
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@@ -448,7 +448,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Whether the text is visible in the tag in nameplates..
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/// Looks up a localized string similar to Whether the text will be shown in nameplates..
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/// </summary>
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public static string Loc_IsTextVisibleInNameplates_Description {
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get {
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@@ -1132,7 +1132,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Tag position in chat.
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/// Looks up a localized string similar to Position in chat.
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/// </summary>
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public static string Loc_TagPositionInChat {
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get {
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@@ -1141,7 +1141,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Where the tag should be positioned in chat..
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/// Looks up a localized string similar to Where the tag will be positioned in chat..
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/// </summary>
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public static string Loc_TagPositionInChat_Description {
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get {
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@@ -1150,7 +1150,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Tag position in nameplates.
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/// Looks up a localized string similar to Position in nameplates.
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/// </summary>
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public static string Loc_TagPositionInNameplates {
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get {
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@@ -1159,7 +1159,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Where the tag should be positioned in nameplates..
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/// Looks up a localized string similar to Where the tag will be positioned in nameplates..
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/// </summary>
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public static string Loc_TagPositionInNameplates_Description {
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get {
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@@ -1168,7 +1168,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Tag target in nameplates.
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/// Looks up a localized string similar to Target in nameplates.
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/// </summary>
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public static string Loc_TagTargetInNameplates {
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get {
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@@ -1195,7 +1195,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to The text that will be displayed in the tag..
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/// Looks up a localized string similar to The text that will be displayed..
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/// </summary>
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public static string Loc_Text_Description {
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get {
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@@ -1204,7 +1204,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Text color.
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/// Looks up a localized string similar to Color.
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/// </summary>
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public static string Loc_TextColor {
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get {
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@@ -1213,7 +1213,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to The color of the text in the tag..
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/// Looks up a localized string similar to The color of the text..
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/// </summary>
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public static string Loc_TextColor_Description {
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get {
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@@ -1222,7 +1222,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to Text glow color.
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/// Looks up a localized string similar to Glow color.
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/// </summary>
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public static string Loc_TextGlowColor {
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get {
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@@ -1231,7 +1231,7 @@ namespace PlayerTags.Resources {
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}
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/// <summary>
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/// Looks up a localized string similar to The glow color of the text in the tag..
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/// Looks up a localized string similar to The glow color of the text..
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/// </summary>
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public static string Loc_TextGlowColor_Description {
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get {
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@@ -256,7 +256,7 @@
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<value>Randomly generate player names</value>
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</data>
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<data name="Loc_IsPlayerNameRandomlyGenerated_Description" xml:space="preserve">
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<value>Use tags to replace every player's name with a randomly generated one. Helpful for preserving anonymity when taking screenshots.</value>
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<value>Replace every player's name with a randomly generated one.</value>
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</data>
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<data name="Loc_Static_Tags" xml:space="preserve">
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<value>Tags</value>
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